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    Topics created by shohoku201

    • shohoku201S

      Test 1 - 1940 Global 2nd Edition

      Play Boardgames
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      shohoku201S

      Testing Forum poster

      Test summary from TripleA, engine version: 2.6.14366, time: 9:57:10 PM
      Savegame

    • shohoku201S

      Shohoku (axis) vs dadragon (allies) AA1940 Alpha3 +NO - Tech

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      D

      RUSSIA 10

      shohoku vs dadragon 10b_Russia.AAM

    • shohoku201S

      Alexgreat (Axis) vs Shohoku201 (Allies) G40 Alpha3 +NO -Tech

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      shohoku201S

      To be honest, losing Eastern US with US income really makes me not want to go on.

      Like I said, it was a great game and hope to play you again in the future.

    • shohoku201S

      Looking for AA1940 Alpha 3 +NO -Tech game

      Find Online Players
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      shohoku201S

      sure, here’s the link

      http://www.axisandallies.org/forums/index.php?topic=26271.0

      I rarely play allies, but i think should give me some experience :)

    • shohoku201S

      Alpha 3 - FIC question

      Axis & Allies Global 1940
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      ?

      Does cause Japan to not collect their 10 ipc NO if memory serves. At least in the current version of alpha 3.

    • shohoku201S

      Aircraft Carrier

      Axis & Allies Pacific 1940
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      lozmoidL

      I bring this to the attention of Krieg (if it hasn’t already been noted).

      Please could it be possible for the rulebook for the upcoming reprint to undergo the following amendment:

      The 2nd sentence of the 2nd paragraph under ‘Transports’ on page 31 should read: “Air or sea units (other than Aircraft Carriers or Transports) ending their Combat movement in a sea zone containing only enemy transports automatically destroy those transports.”

      Also, on page 28 of the rulebook under ‘Aircraft Carriers’, it should specifically state that these units have no attack value and therefore cannot fire in the attacking units’ fire steps. It may also be of value to reiterate that they also do not have the capability to destroy lone/defenceless Transports.

      Thank you for reading.

    • shohoku201S

      UK1

      Axis & Allies Europe 1940
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      Imperious LeaderI

      http://s1044.photobucket.com/albums/b447/13thgrd/?action=view¤t=009.jpg

      It looks like Germany can take 3 of those British fleet stacks and possibly 4 ( if it wants to lose planes) and it can buy a carrier and protect its Baltic fleet because UK will only have 3 fighters in range of the BB, CA and AP off Denmark.

      I suggest Germany buys the carrier if it does this attack. This forces British to build a fleet or move the carrier group to UK.

      now Italy…

      http://s1044.photobucket.com/albums/b447/13thgrd/?action=view¤t=010.jpg

      This is the set up and its game over for Italian navy.

      UK has enough to take it out completely, but then again a German carrier build may cause UK to jump back.

      Germany has enough stuff to also take France even if her planes are used to fight UK ships.

      facing this UK has a very important 1st turn ( more so that all the other games with Europe/Global)

    • shohoku201S

      Convoy Disruption

      Axis & Allies Pacific 1940
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      shohoku201S

      Thanks

    • shohoku201S

      UK and India Income

      Axis & Allies Global 1940
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      Dylan the CanadianD

      @Seven_Patch:

      No, it would seem according to the rules that UK India can never recieve the IPC’s from West India if UK london is captured.

      It’s kind of funny that they can never control there own country.

    • shohoku201S

      G1

      Axis & Allies Europe 1940
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      B

      Depends on how much german air lives if the UK should go after that fleet or not.  Germany can easily replace her lost boats, the UK cannot, and honestly I would be tickled if the UK put its entire fleet out there like that.  Personally though I would go 1 DD, 2 SS, 2 inf, 1 art.  Put the subs in the baltic.  As long as a good amount of air survived G1 the UK will be between a rock and a hard place navy wise.

    • shohoku201S

      Political Situation Question…

      Axis & Allies Global 1940
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      M

      Krieg is such a life saver, thanks for being here for us to pick your brain.

    • shohoku201S

      Quick Question

      Axis & Allies Pacific 1940
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      fanofbondF

      Yes it can it ignore it and bombard

    • shohoku201S

      Kamikaze question

      Axis & Allies Pacific 1940
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      johnnymarrJ

      This is my first post in this very excellent forum.

      My question is :
      Is the kamikaze attack a defensive attack ?
      As far as I read the rules the attack must be announced right after the Allies have moved surface ships ( not transports ) into a seazone with a kamikaze symbol.

      One of my friends thinks it has to happen on japans turn since it is an attack.

      If I am right does this mean that u can use the japanese kamikaze attack in a navalbattle where you are attacked ?

      kamikaze is a result allied movement into one of the marked kamikaze zones.  it takes place on the allies turn.  as long as the criteria is met……

    • shohoku201S

      Submarine question

      Axis & Allies Pacific 1940
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      katfishkrisK

      yes.  they can disappear in to the dark deep sea and only the almighty destroyer can find them.

    • shohoku201S

      Two Questions…

      Axis & Allies Pacific 1940
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      shohoku201S

      Thanks for the clarification

    • shohoku201S

      Tactical Bomber Question

      Axis & Allies Pacific 1940
      • • • shohoku201
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      shohoku201S

      thanks for the clarification

    • shohoku201S

      Global Game Setup

      Axis & Allies Europe 1940
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      ?

      @Bube:

      I think that the global game will sell seperatly so the can sell us all the sutff that should have been in the game in the first place.

      They have already stated that there will not be a separate global game. Everything you need will be included in both the Pacific and Atlantic games.

    • shohoku201S

      China

      Axis & Allies Pacific 1940
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      thenorthmanT

      OK found it.  Kreighound mentioned in the DEI thread.

    • shohoku201S

      Neutral Territory

      Axis & Allies Pacific 1940
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      FuncionetaF

      You need attacked neutrals joining some side or some short of “dungeon master” player that moves the neutrals. A dummie neutral that can only defend is a new edition of that joke I call ACME wall  :|

      They are going to join some side or we would get neutral pieces … the other solution would be a victorious defending neutral would recieve magically its starting units after the attack. Also odd … the best and simpler solution is joining the whole neutral power to opposite side that attacked in first place

      As for neutrals caring only for inner affairs, not true: you can take example on Spain, that was about to join axis in late 1940. Also South America, that probably will start neutral, needs some rule to join allies as they did in real world. Switzerland needs some monster defense or simply being impassable or we are going to have it invaded all the games as TripleA AI does  :roll:

    • shohoku201S

      Japan's National Objectives

      Axis & Allies Pacific 1940
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      shohoku201S

      Thanks!

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