Axis & Allies .org Forums
    • Home
    • Categories
    • Recent
    • Popular
    • Users
    • Register
    • Login
    1. Home
    2. shel
    3. Posts
    • Profile
    • Following 0
    • Followers 0
    • Topics 1
    • Posts 329
    • Best 0
    • Controversial 0
    • Groups 0

    Posts made by shel

    • RE: Asis

      TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

      Game History

      Round: 8

      Purchase Units - British
                  British buy 2 armour, 2 fighters and 1 infantry; Remaining resources: 0 PUs;

      Combat Move - British
                  1 bomber moved from United Kingdom to Italy
                  1 armour and 1 artillery moved from Caucasus to Kazakh S.S.R.
                  2 infantry moved from Persia to Kazakh S.S.R.
                  1 fighter moved from Russia to Kazakh S.S.R.
                  3 armour, 1 fighter and 2 infantry moved from India to Burma
                  1 infantry moved from Belgian Congo to Anglo-Egyptian Sudan

      Combat - British
                  Strategic bombing raid in Italy
                          AA fire in Italy :  0/1 hits
                      Bombing raid in Italy rolls: 2 and causes: 2 damage to unit: factory
                      Bombing raid in Italy causes 2 damage total.
                  Battle in Kazakh S.S.R.
                      British attack with 1 armour, 1 artillery, 1 fighter and 2 infantry
                      Japanese defend with 1 armour and 2 infantry
                          British roll dice for 1 armour, 1 artillery, 1 fighter and 2 infantry in Kazakh S.S.R., round 2 :  0/5 hits
                          Japanese roll dice for 1 armour and 2 infantry in Kazakh S.S.R., round 2 :  1/3 hits
                          1 infantry owned by the British lost in Kazakh S.S.R.
                          British roll dice for 1 armour, 1 artillery, 1 fighter and 1 infantry in Kazakh S.S.R., round 3 :  2/4 hits
                          Japanese roll dice for 1 armour and 2 infantry in Kazakh S.S.R., round 3 :  0/3 hits
                          2 infantry owned by the Japanese lost in Kazakh S.S.R.
                          British roll dice for 1 armour, 1 artillery, 1 fighter and 1 infantry in Kazakh S.S.R., round 4 :  1/4 hits
                          Japanese roll dice for 1 armour in Kazakh S.S.R., round 4 :  0/1 hits
                          1 armour owned by the Japanese lost in Kazakh S.S.R.
                      British win, taking Kazakh S.S.R. from Japanese with 1 armour, 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 9
                      Casualties for British: 1 infantry
                      Casualties for Japanese: 1 armour and 2 infantry
                  Battle in Burma
                      British attack with 3 armour, 1 fighter and 2 infantry
                      Japanese defend with 2 armour and 1 infantry
                          British roll dice for 3 armour, 1 fighter and 2 infantry in Burma, round 2 :  3/6 hits
                          Japanese roll dice for 2 armour and 1 infantry in Burma, round 2 :  0/3 hits
                          1 infantry owned by the Japanese and 2 armour owned by the Japanese lost in Burma
                      British win, taking Burma from Japanese with 3 armour, 1 fighter and 2 infantry remaining. Battle score for attacker is 15
                      Casualties for Japanese: 2 armour and 1 infantry

      Non Combat Move - British
                  1 fighter moved from Burma to India
                  1 fighter moved from Kazakh S.S.R. to Russia
                  1 bomber moved from Italy to United Kingdom

      Place Units - British
                  2 armour and 1 infantry placed in India
                  2 fighters placed in United Kingdom

      Turn Complete - British
                  British collect 31 PUs; end with 31 PUs

      triplea_41968_Bri8.tsvg

      posted in Play Boardgames
      shelS
      shel
    • RE: Asis

      TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

      Game History

      Round: 8

      Purchase Units - Russians
                  Russians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;

      Combat Move - Russians
                  4 infantry moved from Russia to Archangel
                  2 artilleries moved from Russia to Archangel
                  2 fighters moved from Russia to Archangel
                  1 infantry moved from Russia to West Russia
                        Russians take West Russia from Germans
                  1 artillery moved from Vologda to Novosibirsk
                  3 infantry moved from Russia to Novosibirsk
                  1 infantry moved from Vologda to Evenki National Okrug
                        Russians take Evenki National Okrug from Japanese
                  1 submarine moved from 6 Sea Zone to 13 Sea Zone
                  1 artillery moved from Russia to Archangel

      Combat - Russians
                  Battle in Novosibirsk
                      Russians attack with 1 artillery and 3 infantry
                      Japanese defend with 1 infantry
                          Russians roll dice for 1 artillery and 3 infantry in Novosibirsk, round 2 :  0/4 hits
                          Japanese roll dice for 1 infantry in Novosibirsk, round 2 :  0/1 hits
                          Russians roll dice for 1 artillery and 3 infantry in Novosibirsk, round 3 :  1/4 hits
                          Japanese roll dice for 1 infantry in Novosibirsk, round 3 :  0/1 hits
                          1 infantry owned by the Japanese lost in Novosibirsk
                      Russians win, taking Novosibirsk from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                      Casualties for Japanese: 1 infantry
                  Battle in Archangel
                      Russians attack with 3 artilleries, 2 fighters and 4 infantry
                      Germans defend with 2 armour and 1 artillery
                          Russians roll dice for 3 artilleries, 2 fighters and 4 infantry in Archangel, round 2 :  2/9 hits
                          Germans roll dice for 2 armour and 1 artillery in Archangel, round 2 :  1/3 hits
                          1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 armour owned by the Germans lost in Archangel
                          Russians roll dice for 3 artilleries, 2 fighters and 3 infantry in Archangel, round 3 :  3/8 hits
                          Germans roll dice for 1 armour in Archangel, round 3 :  1/1 hits
                          1 infantry owned by the Russians and 1 armour owned by the Germans lost in Archangel
                      Russians win, taking Archangel from Germans with 3 artilleries, 2 fighters and 2 infantry remaining. Battle score for attacker is 10
                      Casualties for Germans: 2 armour and 1 artillery
                      Casualties for Russians: 2 infantry

      Non Combat Move - Russians
                  2 fighters moved from Archangel to Russia

      Place Units - Russians
                  1 artillery and 5 infantry placed in Russia

      Turn Complete - Russians
                  Russians collect 19 PUs; end with 19 PUs

      triplea_41968_Rus8.tsvg

      posted in Play Boardgames
      shelS
      shel
    • RE: Asis

      TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

      Game History

      Round: 7

      Purchase Units - Americans
                  Americans buy 1 battleship, 2 carriers, 4 fighters and 2 infantry; Remaining resources: 0 PUs;

      Combat Move - Americans
                  1 artillery moved from Hawaiian Islands to 53 Sea Zone
                  3 infantry moved from Hawaiian Islands to 53 Sea Zone
                  1 artillery, 2 battleships, 1 carrier, 3 destroyers, 2 fighters, 3 infantry, 3 submarines and 2 transports moved from 53 Sea Zone to 49 Sea Zone
                  3 infantry moved from 49 Sea Zone to New Guinea
                        Americans take New Guinea from Japanese
                  1 artillery moved from 49 Sea Zone to New Guinea
                  2 armour moved from French Equatorial Africa to Egypt
                  1 artillery and 3 infantry moved from Trans-Jordan to Persia
                  1 artillery moved from Eastern United States to 11 Sea Zone
                  1 infantry moved from Eastern United States to 11 Sea Zone
                  1 artillery, 1 infantry and 1 transport moved from 11 Sea Zone to 2 Sea Zone
                  2 transports moved from 3 Sea Zone to 10 Sea Zone

      Combat - Americans

      Non Combat Move - Americans
                  1 battleship and 1 submarine moved from 56 Sea Zone to 44 Sea Zone

      Place Units - Americans
                  2 infantry placed in Eastern United States
                  1 battleship and 2 carriers placed in 11 Sea Zone
                  4 fighters placed in 11 Sea Zone

      Turn Complete - Americans
                  Americans collect 42 PUs; end with 42 PUs

      triplea_41968_Ame7.tsvg

      posted in Play Boardgames
      shelS
      shel
    • RE: Asis

      TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

      Game History

      Round: 7

      Purchase Units - British
                  British buy 1 armour, 1 bomber, 1 fighter and 2 infantry; Remaining resources: 0 PUs;

      Combat Move - British
                  1 artillery and 1 infantry moved from Persia to Caucasus
                  1 armour moved from Kazakh S.S.R. to Caucasus
                  2 infantry moved from India to Persia
                  2 armour moved from French Indo-China Thailand to India
                  1 fighter moved from India to Caucasus
                  1 infantry moved from Union of South Africa to Belgian Congo
                        British take Belgian Congo from Germans

      Combat - British
                  Battle in Caucasus
                      British attack with 1 armour, 1 artillery, 1 fighter and 1 infantry
                      Germans defend with 1 factory and 4 infantry
                          British roll dice for 1 armour, 1 artillery, 1 fighter and 1 infantry in Caucasus, round 2 :  3/4 hits
                          Germans roll dice for 4 infantry in Caucasus, round 2 :  0/4 hits
                          3 infantry owned by the Germans lost in Caucasus
                          British roll dice for 1 armour, 1 artillery, 1 fighter and 1 infantry in Caucasus, round 3 :  1/4 hits
                          Germans roll dice for 1 infantry in Caucasus, round 3 :  1/1 hits
                          1 infantry owned by the Germans and 1 infantry owned by the British lost in Caucasus
                      British win, taking Caucasus from Germans with 1 armour, 1 artillery and 1 fighter remaining. Battle score for attacker is 9
                      Casualties for Germans: 4 infantry
                      Casualties for British: 1 infantry

      Non Combat Move - British
                  1 fighter moved from Caucasus to India

      Place Units - British
                  1 armour and 2 infantry placed in India
                  1 bomber and 1 fighter placed in United Kingdom

      Turn Complete - British
                  British collect 35 PUs; end with 35 PUs

      triplea_41968_Bri7.tsvg

      posted in Play Boardgames
      shelS
      shel
    • RE: Asis

      TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

      Game History

      Round: 7

      Purchase Units - Russians
                  Russians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;

      Combat Move - Russians
                  1 infantry moved from Russia to Archangel
                  1 artillery moved from Russia to Archangel
                  1 artillery moved from West Russia to Archangel
                  3 fighters moved from Caucasus to Archangel
                  1 artillery and 1 infantry moved from Novosibirsk to Vologda

      Combat - Russians
                  Battle in Vologda
                      Russians attack with 1 artillery and 1 infantry
                      Japanese defend with 1 infantry
                          Russians roll dice for 1 artillery and 1 infantry in Vologda, round 2 :  1/2 hits
                          Japanese roll dice for 1 infantry in Vologda, round 2 :  0/1 hits
                          1 infantry owned by the Japanese lost in Vologda
                      Russians win, taking Vologda from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                      Casualties for Japanese: 1 infantry
                  Battle in Archangel
                      Russians attack with 2 artilleries, 3 fighters and 1 infantry
                      Germans defend with 2 armour, 1 artillery and 3 infantry
                          Russians roll dice for 2 artilleries, 3 fighters and 1 infantry in Archangel, round 2 :  3/6 hits
                          Germans roll dice for 2 armour, 1 artillery and 3 infantry in Archangel, round 2 :  4/6 hits
                          1 fighter owned by the Russians, 1 infantry owned by the Russians, 2 artilleries owned by the Russians and 3 infantry owned by the Germans lost in Archangel
                      retreated to Archangel
                      Germans win with 2 armour and 1 artillery remaining. Battle score for attacker is -12
                      Casualties for Germans: 3 infantry
                      Casualties for Russians: 2 artilleries, 1 fighter and 1 infantry

      Non Combat Move - Russians
                  2 fighters moved from Archangel to Russia
                  1 artillery and 3 infantry moved from Caucasus to Russia
                  1 infantry moved from Kazakh S.S.R. to Russia

      Place Units - Russians
                  2 artilleries and 4 infantry placed in Russia

      Turn Complete - Russians
                  Russians collect 19 PUs; end with 19 PUs

      triplea_41968_Rus7.tsvg

      posted in Play Boardgames
      shelS
      shel
    • RE: Asis

      TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

      Game History

      Round: 6

      Purchase Units - British
                  British repair damage of 10x factory; Remaining resources: 23 PUs;
                  British buy 1 artillery, 1 fighter and 3 infantry; Remaining resources: 0 PUs;

      Combat Move - British
                  1 infantry moved from Rhodesia to Union of South Africa
                        British take Union of South Africa from Germans
                  1 artillery and 1 infantry moved from Trans-Jordan to Persia
                  1 infantry moved from French Indo-China Thailand to Malaya
                        British take Malaya from Japanese
                  2 armour moved from French Indo-China Thailand to Szechwan
                        Americans take Yunnan from Japanese
                  1 fighter moved from India to Novosibirsk
                  2 armour moved from India to French Indo-China Thailand
                  1 armour moved from India to Kazakh S.S.R.
                  2 transports moved from 3 Sea Zone to 6 Sea Zone
                  2 infantry moved from United Kingdom to 6 Sea Zone
                  1 artillery moved from United Kingdom to 6 Sea Zone
                  1 artillery, 2 infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone
                  2 carriers and 3 fighters moved from 3 Sea Zone to 5 Sea Zone
                  2 infantry moved from 5 Sea Zone to Germany
                  1 artillery moved from 5 Sea Zone to Germany
                  3 fighters moved from 5 Sea Zone to Germany

      Combat - British
                  Battle in Szechwan
                      British attack with 2 armour
                      Japanese defend with 1 armour and 1 infantry
                          British roll dice for 2 armour in Szechwan, round 2 :  1/2 hits
                          Japanese roll dice for 1 armour and 1 infantry in Szechwan, round 2 :  2/2 hits
                          1 infantry owned by the Japanese and 2 armour owned by the British lost in Szechwan
                      Japanese win with 1 armour remaining. Battle score for attacker is -9
                      Casualties for British: 2 armour
                      Casualties for Japanese: 1 infantry
                  Battle in Germany
                      British attack with 1 artillery, 3 fighters and 2 infantry
                      Germans defend with 1 aaGun, 2 armour, 1 bomber, 1 factory and 2 infantry
                          AA fire in Germany :  0/3 hits
                          British roll dice for 1 artillery, 3 fighters and 2 infantry in Germany, round 2 :  0/6 hits
                          Germans roll dice for 1 aaGun, 2 armour, 1 bomber and 2 infantry in Germany, round 2 :  2/5 hits
                          2 infantry owned by the British lost in Germany
                          British roll dice for 1 artillery and 3 fighters in Germany, round 3 :  1/4 hits
                          Germans roll dice for 1 aaGun, 2 armour, 1 bomber and 2 infantry in Germany, round 3 :  2/5 hits
                          1 aaGun owned by the Germans, 1 artillery owned by the British and 1 fighter owned by the British lost in Germany
                          British roll dice for 2 fighters in Germany, round 4 :  0/2 hits
                          Germans roll dice for 2 armour, 1 bomber and 2 infantry in Germany, round 4 :  1/5 hits
                          1 fighter owned by the British lost in Germany
                          British roll dice for 1 fighter in Germany, round 5 :  1/1 hits
                          Germans roll dice for 2 armour, 1 bomber and 2 infantry in Germany, round 5 :  2/5 hits
                          1 bomber owned by the Germans and 1 fighter owned by the British lost in Germany
                      Germans win with 2 armour and 2 infantry remaining. Battle score for attacker is -23
                      Casualties for Germans: 1 aaGun and 1 bomber
                      Casualties for British: 1 artillery, 3 fighters and 2 infantry

      Non Combat Move - British
                  1 fighter moved from Novosibirsk to Russia

      Place Units - British
                  1 fighter and 2 infantry placed in India
                  1 artillery and 1 infantry placed in United Kingdom

      Turn Complete - British
                  British collect 34 PUs; end with 34 PUs

      triplea_41968_Bri6.tsvg

      posted in Play Boardgames
      shelS
      shel
    • RE: Asis

      TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

      Game History

      Round: 6

      Purchase Units - Russians
                  Russians buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;

      Combat Move - Russians
                  2 infantry moved from Archangel to West Russia
                  1 infantry moved from Vologda to Novosibirsk
                  1 artillery moved from Kazakh S.S.R. to Novosibirsk
                  1 infantry moved from Russia to Archangel
                  1 artillery moved from Russia to West Russia
                  1 artillery moved from Russia to West Russia
                  1 infantry moved from Caucasus to Kazakh S.S.R.
                  2 fighters moved from Russia to West Russia
                  1 fighter moved from Russia to Novosibirsk

      Combat - Russians
                  Battle in Novosibirsk
                      Russians attack with 1 artillery, 1 fighter and 1 infantry
                      Japanese defend with 1 infantry
                          Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Novosibirsk, round 2 :  1/3 hits
                          Japanese roll dice for 1 infantry in Novosibirsk, round 2 :  0/1 hits
                          1 infantry owned by the Japanese lost in Novosibirsk
                      Russians win, taking Novosibirsk from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                      Casualties for Japanese: 1 infantry
                  Battle in West Russia
                      Russians attack with 2 artilleries, 2 fighters and 2 infantry
                      Germans defend with 1 artillery and 2 infantry
                          Russians roll dice for 2 artilleries, 2 fighters and 2 infantry in West Russia, round 2 :  2/6 hits
                          Germans roll dice for 1 artillery and 2 infantry in West Russia, round 2 :  0/3 hits
                          2 infantry owned by the Germans lost in West Russia
                          Russians roll dice for 2 artilleries, 2 fighters and 2 infantry in West Russia, round 3 :  3/6 hits
                          Germans roll dice for 1 artillery in West Russia, round 3 :  1/1 hits
                          1 infantry owned by the Russians and 1 artillery owned by the Germans lost in West Russia
                      Russians win, taking West Russia from Germans with 2 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is 7
                      Casualties for Germans: 1 artillery and 2 infantry
                      Casualties for Russians: 1 infantry

      Non Combat Move - Russians
                  2 fighters moved from West Russia to Caucasus
                  1 fighter moved from Novosibirsk to Caucasus

      Place Units - Russians
                  2 artilleries and 2 infantry placed in Caucasus
                  1 infantry placed in Russia
                  Russians undo move 2.
                  Russians undo move 1.
                  1 artillery and 2 infantry placed in Caucasus
                  1 artillery and 1 infantry placed in Russia

      Turn Complete - Russians
                  Russians collect 20 PUs; end with 20 PUs

      triplea_41968_Rus6.tsvg

      posted in Play Boardgames
      shelS
      shel
    • RE: Asis

      TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

      Game History

      Round: 5

      Purchase Units - British
                  British repair damage of 4x factory; Remaining resources: 26 PUs;
                  British buy 3 armour and 1 destroyer; Remaining resources: 0 PUs;

      Combat Move - British
                  1 armour, 2 carriers, 3 fighters, 1 infantry and 2 transports moved from 2 Sea Zone to 3 Sea Zone
                  1 armour moved from 3 Sea Zone to Finland
                  1 infantry moved from 3 Sea Zone to Finland
                  3 fighters moved from 3 Sea Zone to Finland
                  1 infantry moved from Burma to French Indo-China Thailand
                  2 armour moved from India to French Indo-China Thailand
                  1 artillery and 1 infantry moved from Persia to Trans-Jordan
                  1 fighter moved from India to Trans-Jordan
                  1 infantry moved from Belgian Congo to Rhodesia
                        British take Rhodesia from Germans

      Combat - British
                  Battle in French Indo-China Thailand
                      British attack with 2 armour and 1 infantry
                      Japanese defend with 1 infantry
                          British roll dice for 2 armour and 1 infantry in French Indo-China Thailand, round 2 :  2/3 hits
                          Japanese roll dice for 1 infantry in French Indo-China Thailand, round 2 :  0/1 hits
                          1 infantry owned by the Japanese lost in French Indo-China Thailand
                      British win, taking French Indo-China Thailand from Japanese with 2 armour and 1 infantry remaining. Battle score for attacker is 3
                      Casualties for Japanese: 1 infantry
                  Battle in Finland
                      British attack with 1 armour, 3 fighters and 1 infantry
                      Germans defend with 2 infantry
                          British roll dice for 1 armour, 3 fighters and 1 infantry in Finland, round 2 :  3/5 hits
                          Germans roll dice for 2 infantry in Finland, round 2 :  0/2 hits
                          2 infantry owned by the Germans lost in Finland
                      British win, taking Finland from Germans with 1 armour, 3 fighters and 1 infantry remaining. Battle score for attacker is 6
                      Casualties for Germans: 2 infantry
                  Battle in Trans-Jordan
                      British attack with 1 artillery, 1 fighter and 1 infantry
                      Germans defend with 1 infantry
                          British roll dice for 1 artillery, 1 fighter and 1 infantry in Trans-Jordan, round 2 :  1/3 hits
                          Germans roll dice for 1 infantry in Trans-Jordan, round 2 :  0/1 hits
                          1 infantry owned by the Germans lost in Trans-Jordan
                      British win, taking Trans-Jordan from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                      Casualties for Germans: 1 infantry

      Non Combat Move - British
                  1 fighter moved from Trans-Jordan to India
                  3 fighters moved from Finland to 3 Sea Zone

      Place Units - British
                  1 destroyer placed in 6 Sea Zone
                  3 armour placed in India

      Turn Complete - British
                  British collect 33 PUs; end with 33 PUs

      triplea_41968_Bri5.tsvg

      posted in Play Boardgames
      shelS
      shel
    • RE: Asis

      TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

      Game History

      Round: 5

      Purchase Units - Russians
                  Russians buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;

      Combat Move - Russians
                  1 artillery moved from Caucasus to Kazakh S.S.R.
                  1 infantry moved from Russia to Kazakh S.S.R.
                  3 infantry moved from Russia to Archangel
                  1 infantry moved from Russia to Vologda
                  1 infantry moved from Russia to Vologda
                  1 infantry moved from Russia to Kazakh S.S.R.
                  1 fighter moved from Russia to Archangel
                  1 fighter moved from Russia to Vologda
                  1 fighter moved from Russia to Kazakh S.S.R.

      Combat - Russians
                  Russians creates battle in territory 6 Sea Zone
                  Battle in Kazakh S.S.R.
                      Russians attack with 1 artillery, 1 fighter and 2 infantry
                      Japanese defend with 1 artillery and 1 infantry
                          Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Kazakh S.S.R., round 2 :  1/4 hits
                          Japanese roll dice for 1 artillery and 1 infantry in Kazakh S.S.R., round 2 :  0/2 hits
                          1 infantry owned by the Japanese lost in Kazakh S.S.R.
                          Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Kazakh S.S.R., round 3 :  2/4 hits
                          Japanese roll dice for 1 artillery in Kazakh S.S.R., round 3 :  1/1 hits
                          1 artillery owned by the Japanese and 1 infantry owned by the Russians lost in Kazakh S.S.R.
                      Russians win, taking Kazakh S.S.R. from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                      Casualties for Russians: 1 infantry
                      Casualties for Japanese: 1 artillery and 1 infantry
                  Battle in Archangel
                      Russians attack with 1 fighter and 3 infantry
                      Japanese defend with 1 armour and 1 infantry
                          Russians roll dice for 1 fighter and 3 infantry in Archangel, round 2 :  2/4 hits
                          Japanese roll dice for 1 armour and 1 infantry in Archangel, round 2 :  1/2 hits
                          1 infantry owned by the Japanese, 1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Archangel
                      Russians win, taking Archangel from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
                      Casualties for Russians: 1 infantry
                      Casualties for Japanese: 1 armour and 1 infantry
                  Battle in Vologda
                      Russians attack with 1 fighter and 2 infantry
                      Japanese defend with 1 infantry
                          Russians roll dice for 1 fighter and 2 infantry in Vologda, round 2 :  1/3 hits
                          Japanese roll dice for 1 infantry in Vologda, round 2 :  0/1 hits
                          1 infantry owned by the Japanese lost in Vologda
                      Russians win, taking Vologda from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                      Casualties for Japanese: 1 infantry

      Non Combat Move - Russians
                  1 fighter moved from Archangel to Russia
                  1 fighter moved from Vologda to Russia
                  1 fighter moved from Kazakh S.S.R. to Russia

      Place Units - Russians
                  2 infantry placed in Caucasus
                  2 artilleries and 1 infantry placed in Russia

      Turn Complete - Russians
                  Russians collect 17 PUs; end with 17 PUs

      triplea_41968_Rus5.tsvg

      posted in Play Boardgames
      shelS
      shel
    • RE: A&A Mallorca

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 6

      Purchase Units - Americans
                  Americans buy 1 artillery and 6 bombers; Remaining resources: 0 PUs;

      Combat Move - Americans
                  3 carriers, 1 destroyer, 5 fighters and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
                  2 artilleries, 3 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
                  2 artilleries, 2 infantry and 2 transports moved from 26 Sea Zone to 63 Sea Zone
                  2 infantry moved from 63 Sea Zone to New Zealand
                  2 artilleries moved from 63 Sea Zone to New Zealand
                  1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
                  1 infantry moved from 54 Sea Zone to Queensland
                  1 mech_infantry moved from 54 Sea Zone to Queensland
                  1 destroyer moved from 10 Sea Zone to 26 Sea Zone
                  1 tactical_bomber moved from Western United States to Hawaiian Islands
                  1 submarine moved from 6 Sea Zone to 19 Sea Zone
                  1 bomber moved from Okinawa to 19 Sea Zone
                  1 armour moved from Central United States to 101 Sea Zone
                  1 mech_infantry moved from Central United States to 101 Sea Zone
                  2 infantry moved from Eastern United States to 101 Sea Zone
                  1 armour, 1 carrier, 1 fighter, 2 infantry, 1 mech_infantry, 1 tactical_bomber and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                  1 mech_infantry moved from Algeria to Tunisia
                        Americans take Tunisia from Italians

      Combat - Americans
                  Battle in New Zealand
                      Americans attack with 2 artilleries and 2 infantry
                      Japanese defend with 1 airfield, 1 artillery and 1 harbour
                          Americans roll dice for 2 artilleries and 2 infantry in New Zealand, round 2 :  1/4 hits
                          Japanese roll dice for 1 artillery in New Zealand, round 2 :  0/1 hits
                          1 artillery owned by the Japanese lost in New Zealand
                      Americans win, taking New Zealand from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 4
                      Casualties for Japanese: 1 artillery
                  Battle in 54 Sea Zone
                      Americans attack with 3 carriers, 1 destroyer, 5 fighters, 1 submarine and 1 transport
                      Japanese defend with 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 2 submarines and 2 transports
                          Americans roll dice for 1 submarine in 54 Sea Zone, round 2 :  0/1 hits
                          Americans roll dice for 3 carriers, 1 destroyer, 5 fighters and 1 transport in 54 Sea Zone, round 2 :  4/6 hits
                      Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
                          Japanese roll dice for 2 submarines in 54 Sea Zone, round 2 :  1/2 hits
                      Units damaged: 1 carrier owned by the Americans
                          Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 1 fighter and 2 transports in 54 Sea Zone, round 2 :  3/7 hits
                          1 submarine owned by the Americans, 2 submarines owned by the Japanese, 1 carrier owned by the Americans and 1 fighter owned by the Americans lost in 54 Sea Zone
                          Americans roll dice for 2 carriers, 1 destroyer, 4 fighters and 1 transport in 54 Sea Zone, round 3 :  2/5 hits
                          Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 1 fighter and 2 transports in 54 Sea Zone, round 3 :  4/7 hits
                          2 destroyers owned by the Japanese and 2 carriers owned by the Americans lost in 54 Sea Zone
                          Americans roll dice for 1 destroyer, 4 fighters and 1 transport in 54 Sea Zone, round 4 :  2/5 hits
                          Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 2 transports in 54 Sea Zone, round 4 :  5/5 hits
                          1 destroyer owned by the Americans, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese and 4 fighters owned by the Americans lost in 54 Sea Zone
                      1 transport owned by the Americans retreated to 49 Sea Zone
                      Japanese win with 1 battleship, 1 cruiser, 1 fighter and 2 transports remaining. Battle score for attacker is -60
                      Casualties for Americans: 3 carriers, 1 destroyer, 5 fighters and 1 submarine
                      Casualties for Japanese: 1 carrier, 3 destroyers and 2 submarines
                  Battle in 19 Sea Zone
                      Americans attack with 1 bomber and 2 submarines
                      Japanese defend with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
                          Americans roll dice for 2 submarines in 19 Sea Zone, round 2 :  0/2 hits
                          Americans roll dice for 1 bomber in 19 Sea Zone, round 2 :  1/1 hits
                          Japanese roll dice for 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 19 Sea Zone, round 2 :  4/5 hits
                          2 submarines owned by the Americans, 1 destroyer owned by the Japanese and 1 bomber owned by the Americans lost in 19 Sea Zone
                      Japanese win with 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -16
                      Casualties for Americans: 1 bomber and 2 submarines
                      Casualties for Japanese: 1 destroyer
                      1 fighter owned by the Japanese forced to land in Queensland

      Non Combat Move - Americans
                  1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco

      Place Units - Americans
                  6 bombers placed in Western United States
                  1 artillery placed in Western United States

      Turn Complete - Americans
                  Total Cost from Convoy Blockades: 1
                      Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,5,3,4,4
                  Americans collect 58 PUs (1 lost to blockades); end with 58 PUs
                  Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
                  Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
                  Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs

      Purchase Units - Chinese
                  Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                  Chinese buy 3 infantry; Remaining resources: 0 PUs;

      Combat Move - Chinese
                  1 infantry moved from Kweichow to Hunan
                        Chinese take Hunan from Japanese
                  2 infantry moved from Shensi to Hopei
                  3 infantry moved from Kweichow to Hopei
                  1 infantry moved from Kweichow to Yunnan
                        Chinese take Yunnan from Japanese
                  9 infantry moved from Kweichow to Shensi

      Combat - Chinese
                  Battle in Hopei
                      Chinese attack with 5 infantry
                      Japanese defend with 1 infantry
                          Chinese roll dice for 5 infantry in Hopei, round 2 :  0/5 hits
                          Japanese roll dice for 1 infantry in Hopei, round 2 :  0/1 hits
                          Chinese roll dice for 5 infantry in Hopei, round 3 :  3/5 hits
                          Japanese roll dice for 1 infantry in Hopei, round 3 :  1/1 hits
                          1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                      Chinese win, taking Hopei from Japanese with 4 infantry remaining. Battle score for attacker is 0
                      Casualties for Chinese: 1 infantry
                      Casualties for Japanese: 1 infantry

      Non Combat Move - Chinese

      Place Units - Chinese
                  3 infantry placed in Shensi

      Turn Complete - Chinese
                  Chinese collect 10 PUs; end with 10 PUs
                  Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs

      Purchase Units - British
                  British buy 3 fighters and 1 transport; Remaining resources: 0 PUs;

      Purchase Units - UK_Pacific
                  UK_Pacific buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs;

      Combat Move - British
                  1 unit repaired.
                  1 carrier and 1 transport moved from 106 Sea Zone to 109 Sea Zone
                        British take 109 Sea Zone from Germans
                  1 transport moved from 76 Sea Zone to 79 Sea Zone
                  1 infantry moved from Iraq to Trans-Jordan
                  1 infantry moved from French Indo China to Kwangsi
                        Chinese take Kwangsi from Japanese
                  1 infantry moved from Siam to French Indo China
                  4 artilleries moved from Burma to Yunnan
                  5 infantry moved from Burma to Yunnan
                  2 infantry moved from India to Burma
                  1 artillery moved from India to Burma
                  1 infantry moved from Borneo to 43 Sea Zone
                  1 artillery moved from Borneo to 43 Sea Zone
                  1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 20 Sea Zone
                  1 artillery moved from 20 Sea Zone to Kwangtung
                  1 infantry moved from 20 Sea Zone to Kwangtung
                  1 battleship and 1 cruiser moved from 37 Sea Zone to 19 Sea Zone
                  2 tactical_bombers moved from Burma to French Indo China
                  3 fighters moved from Burma to French Indo China

      Combat - British
                  Kamikaze Suicide Attack attacks 1 battleship owned by the British scoring 0 hits.  Rolls: 3,3
                  Kamikaze Suicide Attack attacks 1 cruiser owned by the British scoring 1 hits.  Rolls: 2
                  Battle in Kwangtung
                  Battle in 19 Sea Zone
                      British attack with 1 battleship
                      Japanese defend with 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport
                          British roll dice for 1 battleship in 19 Sea Zone, round 2 :  1/1 hits
                      Units damaged: 1 carrier owned by the Japanese
                          Japanese roll dice for 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport in 19 Sea Zone, round 2 :  1/4 hits
                      Units damaged: 1 battleship owned by the British
                      1 battleship owned by the British retreated to 20 Sea Zone
                      1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese forced to land in Kiangsu

      Non Combat Move - British

      Place Units - British
                  2 fighters and 1 transport placed in 109 Sea Zone
                  1 fighter placed in United Kingdom

      Turn Complete - British
                  British collect 31 PUs; end with 31 PUs
                  Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs

      Place Units - UK_Pacific
                  1 armour and 2 mech_infantrys placed in India

      Turn Complete - UK_Pacific
                  UK_Pacific collect 20 PUs; end with 20 PUs
                  Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
                  Some Units in India change ownership: 1 armour and 2 mech_infantrys

      triplea_41045_UK_6.tsvg

      posted in Play Boardgames
      shelS
      shel
    • RE: A&A Mallorca

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 6

      Purchase Units - Russians
                  Russians buy 7 artilleries, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

      Combat Move - Russians
                  7 infantry moved from Korea to Amur
                  1 armour moved from Korea to Amur
                  1 mech_infantry moved from Korea to Amur
                  2 infantry moved from Novgorod to Baltic States
                  2 infantry moved from Bryansk to Western Ukraine
                  1 infantry moved from Bryansk to Western Ukraine
                  2 infantry moved from Bryansk to Ukraine
                  1 mech_infantry moved from Volgograd to Ukraine
                  3 artilleries moved from Novgorod to Karelia
                  6 infantry moved from Novgorod to Karelia
                  1 fighter moved from Bryansk to Ukraine
                  1 fighter moved from Bryansk to Western Ukraine
                  1 tactical_bomber moved from Bryansk to Baltic States
                  1 bomber moved from Russia to Szechwan
                  1 armour and 2 mech_infantrys moved from Kazakhstan to Szechwan
                  1 infantry moved from Timguska to Kansu
                  1 infantry moved from Yenisey to Yakut S.S.R.
                  1 artillery moved from Belarus to Novgorod
                  1 infantry moved from Bryansk to Belarus
                  5 artilleries and 5 infantry moved from Russia to Bryansk

      Combat - Russians
                  Battle in Amur
                      Russians attack with 1 armour, 7 infantry and 1 mech_infantry
                      Japanese defend with 1 infantry
                          Russians roll dice for 1 armour, 7 infantry and 1 mech_infantry in Amur, round 2 :  2/9 hits
                          Japanese roll dice for 1 infantry in Amur, round 2 :  1/1 hits
                          1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Amur
                      Russians win, taking Amur from Japanese with 1 armour, 6 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
                      Casualties for Russians: 1 infantry
                      Casualties for Japanese: 1 infantry
                  Battle in Szechwan
                      Russians attack with 1 armour, 1 bomber and 2 mech_infantrys
                      Japanese defend with 1 artillery and 1 infantry
                          Russians roll dice for 1 armour, 1 bomber and 2 mech_infantrys in Szechwan, round 2 :  1/4 hits
                          Japanese roll dice for 1 artillery and 1 infantry in Szechwan, round 2 :  0/2 hits
                          1 infantry owned by the Japanese lost in Szechwan
                          Russians roll dice for 1 armour, 1 bomber and 2 mech_infantrys in Szechwan, round 3 :  2/4 hits
                          Japanese roll dice for 1 artillery in Szechwan, round 3 :  0/1 hits
                          1 artillery owned by the Japanese lost in Szechwan
                      Russians win, taking Szechwan from Japanese with 1 armour, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 7
                      Casualties for Japanese: 1 artillery and 1 infantry
                  Battle in Ukraine
                      Russians attack with 1 fighter, 2 infantry and 1 mech_infantry
                      Germans defend with 1 artillery and 1 factory_minor
                          Russians roll dice for 1 fighter, 2 infantry and 1 mech_infantry in Ukraine, round 2 :  2/4 hits
                          Germans roll dice for 1 artillery in Ukraine, round 2 :  1/1 hits
                          1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Ukraine
                      Russians win, taking Ukraine from Germans with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 1
                      Casualties for Germans: 1 artillery
                      Casualties for Russians: 1 infantry
                  Battle in Western Ukraine
                      Russians attack with 1 fighter and 3 infantry
                      Germans defend with 1 infantry
                          Russians roll dice for 1 fighter and 3 infantry in Western Ukraine, round 2 :  2/4 hits
                          Germans roll dice for 1 infantry in Western Ukraine, round 2 :  0/1 hits
                          1 infantry owned by the Germans lost in Western Ukraine
                      Russians win, taking Western Ukraine from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                      Casualties for Germans: 1 infantry
                  Battle in Baltic States
                      Russians attack with 2 infantry and 1 tactical_bomber
                      Germans defend with 1 infantry
                          Russians roll dice for 2 infantry and 1 tactical_bomber in Baltic States, round 2 :  0/3 hits
                          Germans roll dice for 1 infantry in Baltic States, round 2 :  1/1 hits
                          1 infantry owned by the Russians lost in Baltic States
                          Russians roll dice for 1 infantry and 1 tactical_bomber in Baltic States, round 3 :  0/2 hits
                          Germans roll dice for 1 infantry in Baltic States, round 3 :  1/1 hits
                          1 infantry owned by the Russians lost in Baltic States
                      retreated to Baltic States
                      Germans win with 1 infantry remaining. Battle score for attacker is -6
                      Casualties for Russians: 2 infantry

      Non Combat Move - Russians
                  Turning on Edit Mode
                  EDIT: Turning off Edit Mode
                  1 tactical_bomber moved from Baltic States to Bryansk
                  1 fighter moved from Western Ukraine to Bryansk
                  1 fighter moved from Ukraine to Bryansk
                  1 bomber moved from Szechwan to Volgograd

      Place Units - Russians
                  1 mech_infantry placed in Volgograd
                  5 artilleries and 5 infantry placed in Russia
                  2 artilleries and 1 infantry placed in Novgorod

      Turn Complete - Russians
                  Russians collect 40 PUs; end with 40 PUs
                  Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 45 PUs
                  Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 51 PUs

      triplea_41045_Rus6.tsvg

      posted in Play Boardgames
      shelS
      shel
    • RE: A&A Mallorca

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 5

      Combat Move - ANZAC
                  1 infantry moved from India to 39 Sea Zone
                  1 artillery moved from India to 39 Sea Zone
                  1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 39 Sea Zone to 37 Sea Zone
                  1 artillery moved from 37 Sea Zone to Malaya
                  1 infantry moved from 37 Sea Zone to Malaya
                  2 fighters moved from India to Malaya
                  1 infantry moved from India to Burma
                  2 transports moved from 30 Sea Zone to 26 Sea Zone

      Combat - ANZAC
                  Battle in Malaya
                      ANZAC attack with 1 artillery, 2 fighters and 1 infantry
                      Japanese defend with 1 harbour and 1 infantry
                          ANZAC roll dice for 1 cruiser in Malaya, round 2 :  1/1 hits
                          Japanese roll dice for 1 infantry in Malaya, round 2 :  1/1 hits
                          1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Malaya
                      ANZAC win, taking Malaya from Japanese with 1 artillery and 2 fighters remaining. Battle score for attacker is 0
                      Casualties for ANZAC: 1 infantry
                      Casualties for Japanese: 1 infantry

      Non Combat Move - ANZAC
                  2 fighters moved from Malaya to Burma

      Combat Move - French

      Turn Complete - French

      triplea_41045_Fre5.tsvg

      posted in Play Boardgames
      shelS
      shel
    • RE: A&A Mallorca

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 5

      Purchase Units - Americans
                  Americans buy 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 2 tactical_bombers and 2 transports; Remaining resources: 0 PUs;

      Combat Move - Americans
                  2 artilleries, 3 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
                  2 artilleries, 3 infantry, 1 mech_infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone
                  1 carrier moved from 10 Sea Zone to 26 Sea Zone
                  1 fighter moved from Hawaiian Islands to 26 Sea Zone
                  1 bomber moved from Suiyuyan to Kiangsu
                  1 bomber moved from Hawaiian Islands to Okinawa
                  1 submarine moved from 20 Sea Zone to 19 Sea Zone
                        Americans take 19 Sea Zone from Japanese
                  2 infantry moved from Brazil to 86 Sea Zone
                  2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
                  2 infantry moved from 91 Sea Zone to Gibraltar
                  2 bombers moved from Eastern United States to Gibraltar
                  1 mech_infantry moved from Morocco to Algeria
                        Americans take Algeria from Italians
                  3 bombers moved from United Kingdom to 92 Sea Zone

      Combat - Americans
                  Strategic bombing raid in Kiangsu
                          AA fire in Kiangsu :  0/1 hits
                      Bombing raid in Kiangsu rolls: 8 and causes: 6 damage to unit: factory_minor
                      Bombing raid in Kiangsu causes 6 damage total.
                  Battle in Gibraltar
                      Americans attack with 2 bombers and 2 infantry
                      Germans defend with 1 fighter and 1 tactical_bomber; Italians defend with 1 harbour and 1 infantry
                          Americans roll dice for 2 bombers and 2 infantry in Gibraltar, round 2 :  0/4 hits
                          Italians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Gibraltar, round 2 :  1/3 hits
                          1 infantry owned by the Americans lost in Gibraltar
                          Americans roll dice for 2 bombers and 1 infantry in Gibraltar, round 3 :  2/3 hits
                          Italians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Gibraltar, round 3 :  0/3 hits
                          1 tactical_bomber owned by the Germans and 1 infantry owned by the Italians lost in Gibraltar
                          Americans roll dice for 2 bombers and 1 infantry in Gibraltar, round 4 :  3/3 hits
                          Italians roll dice for 1 fighter in Gibraltar, round 4 :  1/1 hits
                          1 fighter owned by the Germans and 1 bomber owned by the Americans lost in Gibraltar
                      Americans win, taking Gibraltar from Italians with 1 bomber and 1 infantry remaining. Battle score for attacker is 9
                      Casualties for Germans: 1 fighter and 1 tactical_bomber
                      Casualties for Italians: 1 infantry
                      Casualties for Americans: 1 bomber and 1 infantry
                  Battle in 92 Sea Zone
                      Americans attack with 3 bombers
                      Italians defend with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter and 2 transports
                          Americans roll dice for 3 bombers in 92 Sea Zone, round 2 :  2/3 hits
                      Units damaged: 1 battleship owned by the Italians
                          Italians roll dice for 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter and 2 transports in 92 Sea Zone, round 2 :  4/6 hits
                          1 destroyer owned by the Italians and 3 bombers owned by the Americans lost in 92 Sea Zone
                      Italians win with 1 battleship, 1 carrier, 2 cruisers, 1 fighter and 2 transports remaining. Battle score for attacker is -28
                      Casualties for Italians: 1 destroyer
                      Casualties for Americans: 3 bombers

      Non Combat Move - Americans
                  1 bomber moved from Gibraltar to Morocco
                  1 bomber moved from Kiangsu to Suiyuyan
                  3 infantry moved from 26 Sea Zone to Hawaiian Islands
                  1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
                  2 artilleries moved from 26 Sea Zone to Hawaiian Islands

      Place Units - Americans
                  1 carrier and 2 transports placed in 101 Sea Zone
                  1 fighter and 1 tactical_bomber placed in 101 Sea Zone
                  2 infantry placed in Eastern United States
                  1 destroyer placed in 10 Sea Zone
                  1 tactical_bomber placed in Western United States

      Turn Complete - Americans
                  Americans collect 56 PUs; end with 56 PUs
                  Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
                  Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
                  Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs

      Purchase Units - Chinese
                  Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                  Chinese buy 3 infantry; Remaining resources: 1 PUs;

      Combat Move - Chinese
                  13 infantry moved from Hopei to Kweichow
                  1 fighter moved from Suiyuyan to Kweichow
                  2 infantry moved from Suiyuyan to Shensi
                  3 infantry moved from Chahar to Suiyuyan

      Combat - Chinese
                  Battle in Kweichow
                      Chinese attack with 1 fighter and 13 infantry
                      Japanese defend with 2 armour, 2 artilleries and 3 infantry
                          Chinese roll dice for 1 fighter and 13 infantry in Kweichow, round 2 :  4/14 hits
                          Japanese roll dice for 2 armour, 2 artilleries and 3 infantry in Kweichow, round 2 :  0/7 hits
                          3 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Kweichow
                          Chinese roll dice for 1 fighter and 13 infantry in Kweichow, round 3 :  3/14 hits
                          Japanese roll dice for 2 armour and 1 artillery in Kweichow, round 3 :  2/3 hits
                          1 artillery owned by the Japanese, 2 armour owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow
                      Chinese win, taking Kweichow from Japanese with 1 fighter and 11 infantry remaining. Battle score for attacker is 23
                      Casualties for Chinese: 2 infantry
                      Casualties for Japanese: 2 armour, 2 artilleries and 3 infantry

      Non Combat Move - Chinese
                  1 fighter moved from Kweichow to Suiyuyan

      Place Units - Chinese
                  3 infantry placed in Kweichow

      Turn Complete - Chinese
                  Chinese collect 8 PUs; end with 9 PUs

      Purchase Units - British
                  British repair damage of 6x harbour, 6x airfield; Remaining resources: 24 PUs;
                  British buy 1 carrier and 1 transport; Remaining resources: 1 PUs;

      Purchase Units - UK_Pacific
                  UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;

      Combat Move - British
                  1 bomber, 4 fighters and 1 tactical_bomber moved from United Kingdom to 92 Sea Zone
                  1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Alexandria to Tobruk
                  4 infantry moved from Anglo Egyptian Sudan to Egypt
                  1 artillery moved from Anglo Egyptian Sudan to Egypt
                  2 fighters moved from Union of South Africa to Egypt
                  2 cruisers moved from 39 Sea Zone to 37 Sea Zone
                  1 battleship moved from 39 Sea Zone to 37 Sea Zone
                  3 destroyers moved from 39 Sea Zone to 37 Sea Zone
                  1 tactical_bomber moved from 39 Sea Zone to 37 Sea Zone
                  1 fighter moved from 39 Sea Zone to 37 Sea Zone
                  1 infantry moved from Burma to Yunnan
                  1 mech_infantry moved from India to Yunnan
                  1 infantry moved from Shan State to French Indo China
                        UK_Pacific take French Indo China from Japanese
                  1 infantry moved from Shan State to Siam
                        UK_Pacific take Siam from Japanese
                  1 fighter moved from India to 37 Sea Zone
                  2 carriers moved from 39 Sea Zone to 37 Sea Zone
                  1 tactical_bomber moved from India to 37 Sea Zone
                  1 fighter moved from India to Yunnan
                  1 infantry moved from India to 39 Sea Zone
                  1 artillery moved from India to 39 Sea Zone
                  1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone
                  1 artillery moved from 43 Sea Zone to Borneo
                  1 infantry moved from 43 Sea Zone to Borneo
                  4 artilleries and 5 infantry moved from India to Burma

      Combat - British
                  Battle in Borneo
                  Battle in 37 Sea Zone
                      British attack with 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 2 fighters and 2 tactical_bombers
                      Japanese defend with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport
                          British roll dice for 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 2 fighters and 2 tactical_bombers in 37 Sea Zone, round 2 :  4/10 hits
                      Units damaged: 2 carriers owned by the Japanese and 1 battleship owned by the Japanese
                          Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport in 37 Sea Zone, round 2 :  3/9 hits
                      Units damaged: 1 battleship owned by the British and 2 carriers owned by the British
                          1 destroyer owned by the Japanese lost in 37 Sea Zone
                          British roll dice for 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 2 fighters and 2 tactical_bombers in 37 Sea Zone, round 3 :  5/10 hits
                          Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 2 fighters, 2 tactical_bombers and 1 transport in 37 Sea Zone, round 3 :  4/8 hits
                          2 tactical_bombers owned by the Japanese, 2 destroyers owned by the British, 2 carriers owned by the Japanese, 1 cruiser owned by the Japanese and 2 carriers owned by the British lost in 37 Sea Zone
                          British roll dice for 1 battleship, 2 cruisers, 1 destroyer, 2 fighters and 2 tactical_bombers in 37 Sea Zone, round 4 :  5/8 hits
                          Japanese roll dice for 1 battleship, 2 fighters and 1 transport in 37 Sea Zone, round 4 :  2/3 hits
                          2 fighters owned by the Japanese, 1 transport owned by the Japanese, 1 destroyer owned by the British, 1 cruiser owned by the British and 1 battleship owned by the Japanese lost in 37 Sea Zone
                      British win, taking Borneo from Japanese, taking 37 Sea Zone from Neutral with 1 battleship, 1 cruiser, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 53
                      Casualties for British: 2 carriers, 1 cruiser and 3 destroyers
                      Casualties for Japanese: 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport
                  Battle in 92 Sea Zone
                      British attack with 1 bomber, 4 fighters and 1 tactical_bomber
                      Italians defend with 1 battleship, 1 carrier, 2 cruisers, 1 fighter and 2 transports
                          British roll dice for 1 bomber, 4 fighters and 1 tactical_bomber in 92 Sea Zone, round 2 :  2/6 hits
                          Italians roll dice for 1 battleship, 1 carrier, 2 cruisers, 1 fighter and 2 transports in 92 Sea Zone, round 2 :  3/5 hits
                          3 fighters owned by the British and 1 carrier owned by the Italians lost in 92 Sea Zone
                          British roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 92 Sea Zone, round 3 :  3/3 hits
                          Italians roll dice for 1 battleship, 2 cruisers, 1 fighter and 2 transports in 92 Sea Zone, round 3 :  3/4 hits
                          1 tactical_bomber owned by the British, 2 cruisers owned by the Italians, 1 bomber owned by the British, 1 fighter owned by the Italians and 1 fighter owned by the British lost in 92 Sea Zone
                      Italians win with 1 battleship and 2 transports remaining. Battle score for attacker is -13
                      Casualties for British: 1 bomber, 4 fighters and 1 tactical_bomber
                      Casualties for Italians: 1 carrier, 2 cruisers and 1 fighter
                  Battle in Yunnan
                      British attack with 1 fighter, 1 infantry and 1 mech_infantry
                      Japanese defend with 1 artillery and 1 infantry
                          British roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Yunnan, round 2 :  1/3 hits
                          Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 :  1/2 hits
                          1 infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan
                          British roll dice for 1 fighter and 1 mech_infantry in Yunnan, round 3 :  1/2 hits
                          Japanese roll dice for 1 artillery in Yunnan, round 3 :  1/1 hits
                          1 artillery owned by the Japanese and 1 mech_infantry owned by the British lost in Yunnan
                      British win with 1 fighter remaining. Battle score for attacker is 0
                      Casualties for British: 1 infantry and 1 mech_infantry
                      Casualties for Japanese: 1 artillery and 1 infantry

      Non Combat Move - British
                  1 fighter moved from Yunnan to Burma
                  2 tactical_bombers moved from 37 Sea Zone to Burma
                  2 fighters moved from 37 Sea Zone to Burma

      Place Units - British
                  1 carrier and 1 transport placed in 106 Sea Zone

      Turn Complete - British
                  British collect 31 PUs; end with 32 PUs
                  Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs

      Place Units - UK_Pacific
                  1 artillery and 2 infantry placed in India

      Turn Complete - UK_Pacific
                  UK_Pacific collect 14 PUs; end with 14 PUs
                  Some Units in India change ownership: 1 artillery and 2 infantry

      triplea_41045_UK_5.tsvg

      posted in Play Boardgames
      shelS
      shel
    • RE: Asis

      TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

      Game History

      Round: 4

      Purchase Units - British
                  British buy 2 armour, 1 artillery, 1 fighter and 2 infantry; Remaining resources: 1 PUs;

      Combat Move - British
                  1 transport moved from 2 Sea Zone to 10 Sea Zone
                  1 armour moved from Eastern Canada to 10 Sea Zone
                  1 infantry moved from Eastern Canada to 10 Sea Zone
                  1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 2 Sea Zone
                  1 bomber moved from United Kingdom to Germany
                  4 fighters moved from India to 48 Sea Zone
                  1 submarine moved from 61 Sea Zone to 48 Sea Zone
                  1 infantry moved from India to Burma
                        British take Burma from Japanese
                  1 infantry moved from India to Persia
                  1 artillery moved from India to Persia
                  1 armour moved from Norway to Finland

      Combat - British
                  Strategic bombing raid in Germany
                          AA fire in Germany :  1/1 hits
                      1 bomber killed by AA
                      Bombing raid in Germany causes 0 damage total.
                  Battle in 48 Sea Zone
                      British attack with 4 fighters and 2 submarines
                      Japanese defend with 1 battleship, 1 carrier, 2 fighters and 2 transports
                          British roll dice for 2 submarines in 48 Sea Zone, round 2 :  0/2 hits
                          British roll dice for 4 fighters in 48 Sea Zone, round 2 :  2/4 hits
                      Units damaged: 1 battleship owned by the Japanese
                          Japanese roll dice for 2 fighters in 48 Sea Zone, round 2 :  2/2 hits
                          Japanese roll dice for 1 battleship, 1 carrier and 2 transports in 48 Sea Zone, round 2 :  1/2 hits
                          1 carrier owned by the Japanese, 1 submarine owned by the British and 2 fighters owned by the British lost in 48 Sea Zone
                          British roll dice for 1 submarine in 48 Sea Zone, round 3 :  0/1 hits
                          British roll dice for 2 fighters in 48 Sea Zone, round 3 :  1/2 hits
                          Japanese roll dice for 2 fighters in 48 Sea Zone, round 3 :  1/2 hits
                          Japanese roll dice for 1 battleship and 2 transports in 48 Sea Zone, round 3 :  0/1 hits
                          1 fighter owned by the Japanese and 1 fighter owned by the British lost in 48 Sea Zone
                          British roll dice for 1 submarine in 48 Sea Zone, round 4 :  0/1 hits
                          British roll dice for 1 fighter in 48 Sea Zone, round 4 :  0/1 hits
                          Japanese roll dice for 1 fighter in 48 Sea Zone, round 4 :  1/1 hits
                          Japanese roll dice for 1 battleship and 2 transports in 48 Sea Zone, round 4 :  0/1 hits
                          1 fighter owned by the British lost in 48 Sea Zone
                          British roll dice for 1 submarine in 48 Sea Zone, round 5 :  0/1 hits
                          Japanese roll dice for 1 battleship and 2 transports in 48 Sea Zone, round 5 :  1/1 hits
                          1 submarine owned by the British lost in 48 Sea Zone
                      Japanese win with 1 battleship, 1 fighter and 2 transports remaining. Battle score for attacker is -28
                      Casualties for British: 4 fighters and 2 submarines
                      Casualties for Japanese: 1 carrier and 1 fighter
                  Battle in Finland
                      British attack with 1 armour
                      Germans defend with 1 infantry
                          British roll dice for 1 armour in Finland, round 2 :  1/1 hits
                          Germans roll dice for 1 infantry in Finland, round 2 :  1/1 hits
                          1 infantry owned by the Germans and 1 armour owned by the British lost in Finland
                      Germans win with no units remaining. Battle score for attacker is -3
                      Casualties for Germans: 1 infantry
                      Casualties for British: 1 armour
                      1 fighter owned by the Japanese could not land and were killed

      Non Combat Move - British

      Place Units - British
                  2 armour and 1 fighter placed in India
                  1 artillery and 2 infantry placed in United Kingdom

      Turn Complete - British
                  British collect 29 PUs; end with 30 PUs
                  1 unit repaired.

      triplea_41968_Bri4.tsvg

      posted in Play Boardgames
      shelS
      shel
    • RE: Asis

      TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

      Game History

      Round: 4

      Purchase Units - Russians
                  Russians buy 7 infantry; Remaining resources: 0 PUs;

      Combat Move - Russians
                  1 artillery moved from West Russia to Caucasus
                  2 infantry moved from Russia to Kazakh S.S.R.
                  1 artillery moved from Russia to Kazakh S.S.R.
                  1 artillery moved from Russia to Archangel
                  1 infantry moved from Russia to Archangel
                  2 infantry moved from Russia to Caucasus
                  2 fighters moved from Russia to Caucasus
                  1 fighter moved from Russia to Caucasus

      Combat - Russians
                  Russians creates battle in territory 6 Sea Zone
                  Battle in Kazakh S.S.R.
                      Russians attack with 1 artillery and 2 infantry
                      Japanese defend with 1 artillery and 1 infantry
                          Russians roll dice for 1 artillery and 2 infantry in Kazakh S.S.R., round 2 :  1/3 hits
                          Japanese roll dice for 1 artillery and 1 infantry in Kazakh S.S.R., round 2 :  1/2 hits
                          1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Kazakh S.S.R.
                          Russians roll dice for 1 artillery and 1 infantry in Kazakh S.S.R., round 3 :  0/2 hits
                          Japanese roll dice for 1 artillery in Kazakh S.S.R., round 3 :  0/1 hits
                          Russians roll dice for 1 artillery and 1 infantry in Kazakh S.S.R., round 4 :  0/2 hits
                          Japanese roll dice for 1 artillery in Kazakh S.S.R., round 4 :  1/1 hits
                          1 infantry owned by the Russians lost in Kazakh S.S.R.
                          Russians roll dice for 1 artillery in Kazakh S.S.R., round 5 :  0/1 hits
                          Japanese roll dice for 1 artillery in Kazakh S.S.R., round 5 :  1/1 hits
                          1 artillery owned by the Russians lost in Kazakh S.S.R.
                      Japanese win with 1 artillery remaining. Battle score for attacker is -7
                      Casualties for Russians: 1 artillery and 2 infantry
                      Casualties for Japanese: 1 infantry
                  Battle in Archangel
                      Russians attack with 1 artillery and 1 infantry
                      Germans defend with 1 artillery
                          Russians roll dice for 1 artillery and 1 infantry in Archangel, round 2 :  1/2 hits
                          Germans roll dice for 1 artillery in Archangel, round 2 :  0/1 hits
                          1 artillery owned by the Germans lost in Archangel
                      Russians win, taking Archangel from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                      Casualties for Germans: 1 artillery
                  Battle in Caucasus
                      Russians attack with 1 artillery, 3 fighters and 2 infantry
                      Germans defend with 1 factory and 2 infantry; Japanese defend with 2 fighters
                          Russians roll dice for 1 artillery, 3 fighters and 2 infantry in Caucasus, round 2 :  2/6 hits
                          Germans roll dice for 2 fighters and 2 infantry in Caucasus, round 2 :  1/4 hits
                          1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Caucasus
                          Russians roll dice for 1 artillery, 3 fighters and 1 infantry in Caucasus, round 3 :  2/5 hits
                          Germans roll dice for 2 fighters in Caucasus, round 3 :  1/2 hits
                          2 fighters owned by the Japanese and 1 infantry owned by the Russians lost in Caucasus
                      Russians win, taking Caucasus from Germans with 1 artillery and 3 fighters remaining. Battle score for attacker is 20
                      Casualties for Germans: 2 infantry
                      Casualties for Russians: 2 infantry
                      Casualties for Japanese: 2 fighters

      Non Combat Move - Russians
                  3 fighters moved from Caucasus to Russia

      Place Units - Russians
                  7 infantry placed in Russia

      Turn Complete - Russians
                  Russians collect 17 PUs; end with 17 PUs

      triplea_41968_Rus4.tsvg

      posted in Play Boardgames
      shelS
      shel
    • RE: A&A Mallorca

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 5

      Purchase Units - Russians
                  Russians buy 6 artilleries, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

      Politics - Russians
                  Russians takes Political Action: Political Action Russians To War With Japanese
                      Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
                      Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                      Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly

      Combat Move - Russians
                  1 infantry moved from Bessarabia to Eastern Poland
                  2 fighters moved from Ukraine to Eastern Poland
                  1 tactical_bomber moved from Ukraine to Eastern Poland
                  1 bomber moved from Russia to Eastern Poland
                  3 infantry moved from Archangel to Belarus
                  1 artillery moved from Archangel to Belarus
                  4 artilleries and 10 infantry moved from Russia to Bryansk
                  1 armour moved from Egypt to Tobruk
                        Russians take Tobruk from Italians
                  1 armour and 2 mech_infantrys moved from Eastern Persia to Kazakhstan
                  1 armour, 18 infantry and 1 mech_infantry moved from Amur to Korea
                  1 infantry moved from Timguska to Yenisey
                  1 infantry moved from Novosibirsk to Timguska

      Combat - Russians
                  Battle in Belarus
                      Russians attack with 1 artillery and 3 infantry
                      Germans defend with 1 artillery
                          Russians roll dice for 1 artillery and 3 infantry in Belarus, round 2 :  2/4 hits
                          Germans roll dice for 1 artillery in Belarus, round 2 :  0/1 hits
                          1 artillery owned by the Germans lost in Belarus
                      Russians win, taking Belarus from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 4
                      Casualties for Germans: 1 artillery
                  Battle in Eastern Poland
                      Russians attack with 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber
                      Germans defend with 1 infantry and 2 tactical_bombers
                          Russians roll dice for 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber in Eastern Poland, round 2 :  4/5 hits
                          Germans roll dice for 1 infantry and 2 tactical_bombers in Eastern Poland, round 2 :  0/3 hits
                          1 infantry owned by the Germans and 2 tactical_bombers owned by the Germans lost in Eastern Poland
                      Russians win, taking Eastern Poland from Germans with 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 25
                      Casualties for Germans: 1 infantry and 2 tactical_bombers
                  Battle in Korea
                      Russians attack with 1 armour, 18 infantry and 1 mech_infantry
                      Japanese defend with 1 artillery and 1 infantry
                          Russians roll dice for 1 armour, 18 infantry and 1 mech_infantry in Korea, round 2 :  4/20 hits
                          Japanese roll dice for 1 artillery and 1 infantry in Korea, round 2 :  1/2 hits
                          1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Russians lost in Korea
                      Russians win, taking Korea from Japanese with 1 armour, 17 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
                      Casualties for Russians: 1 infantry
                      Casualties for Japanese: 1 artillery and 1 infantry
                  Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians

      Non Combat Move - Russians
                  2 aaGuns moved from Amur to Korea
                  2 artilleries and 2 infantry moved from Ukraine to Bryansk
                  2 aaGuns, 2 artilleries and 12 infantry moved from Archangel to Novgorod
                  1 artillery moved from Karelia to Novgorod
                  1 infantry moved from Karelia to Vyborg
                  2 fighters moved from Eastern Poland to Bryansk
                  1 bomber moved from Eastern Poland to Russia
                  1 tactical_bomber moved from Eastern Poland to Bryansk

      Place Units - Russians
                  5 artilleries and 5 infantry placed in Russia
                  1 artillery and 2 infantry placed in Novgorod
                  1 infantry placed in Ukraine
                  1 mech_infantry placed in Volgograd

      Turn Complete - Russians
                  Russians collect 39 PUs; end with 39 PUs
                  Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 44 PUs
                  Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 50 PUs

      triplea_41045_Rus5.tsvg

      posted in Play Boardgames
      shelS
      shel
    • RE: A&A Mallorca

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 4

      Purchase Units - ANZAC
                  ANZAC buy 2 armour and 1 fighter; Remaining resources: 0 PUs;

      Combat Move - ANZAC
                  2 transports moved from 62 Sea Zone to 30 Sea Zone
                  2 fighters moved from 39 Sea Zone to India
                  1 infantry moved from Burma to India

      Non Combat Move - ANZAC
                  1 artillery moved from 39 Sea Zone to India
                  1 infantry moved from 39 Sea Zone to India

      Place Units - ANZAC
                  2 armour and 1 fighter placed in New South Wales

      Turn Complete - ANZAC
                  ANZAC collect 11 PUs; end with 11 PUs

      Combat Move - French
                  1 infantry moved from Anglo Egyptian Sudan to Egypt

      Non Combat Move - French

      Turn Complete - French

      triplea_41045_Fre4.tsvg

      posted in Play Boardgames
      shelS
      shel
    • RE: Asis

      TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

      Game History

      Round: 3

      Purchase Units - British
                  British buy 3 fighters; Remaining resources: 0 PUs;

      Combat Move - British
                  1 armour moved from Norway to Finland
                        British take Finland from Germans
                  1 armour moved from Finland to Norway
                  2 carriers, 4 fighters and 2 transports moved from 6 Sea Zone to 2 Sea Zone
                  1 armour moved from Eastern United States to Eastern Canada
                  1 infantry moved from Eastern United States to Eastern Canada
                  2 infantry moved from Solomon Islands to 44 Sea Zone
                  1 cruiser, 2 infantry, 1 submarine and 1 transport moved from 44 Sea Zone to 48 Sea Zone
                  1 submarine moved from 35 Sea Zone to 61 Sea Zone
                  2 infantry moved from 48 Sea Zone to Philippine Islands
                        British take Philippine Islands from Japanese

      Combat - British

      Non Combat Move - British

      Place Units - British
                  3 fighters placed in India

      Turn Complete - British
                  British collect 33 PUs; end with 33 PUs

      triplea_41968_Bri3.tsvg

      posted in Play Boardgames
      shelS
      shel
    • RE: Asis

      TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

      Game History

      Round: 3

      Purchase Units - Germans
                  Germans buy 2 artilleries and 14 infantry; Remaining resources: 0 PUs;

      Combat Move - Germans
                  3 infantry moved from Ukraine S.S.R. to Caucasus
                  1 fighter moved from Ukraine S.S.R. to Caucasus
                  1 fighter moved from Ukraine S.S.R. to Caucasus
                  1 artillery moved from Karelia S.S.R. to Archangel
                  1 artillery moved from Karelia S.S.R. to West Russia
                  1 fighter moved from Ukraine S.S.R. to West Russia
                  1 fighter moved from Ukraine S.S.R. to Archangel
                  1 infantry moved from Libya to Egypt
                  1 armour moved from Egypt to Italian East Africa
                        Germans take Anglo-Egyptian Sudan from British
                        Germans take Italian East Africa from British
                  4 fighters moved from Germany to 17 Sea Zone
                  1 bomber moved from Germany to 17 Sea Zone
                  4 infantry moved from Germany to Northwestern Europe
                  1 infantry moved from Germany to France
                  1 infantry moved from Germany to Italy
                  1 infantry moved from Germany to Italy
                  2 infantry moved from Germany to Poland

      Combat - Germans
                  Germans creates battle in territory 6 Sea Zone
                  Battle in 6 Sea Zone
                      Germans attack with 1 submarine
                      British defend with 2 carriers, 3 fighters and 2 transports; Americans defend with 1 fighter; Russians defend with 1 submarine
                      1 submarine owned by the Germans Submerged
                      1 submarine owned by the Russians Submerged
                  Battle in 17 Sea Zone
                      Germans attack with 1 bomber and 4 fighters
                      British defend with 1 carrier, 1 cruiser and 1 transport
                          Germans roll dice for 1 bomber and 4 fighters in 17 Sea Zone, round 2 :  2/5 hits
                          British roll dice for 1 carrier, 1 cruiser and 1 transport in 17 Sea Zone, round 2 :  0/2 hits
                          1 cruiser owned by the British and 1 carrier owned by the British lost in 17 Sea Zone
                          1 transport owned by the British lost in 17 Sea Zone
                      Germans winBritish win with 2 carriers, 4 fighters and 2 transports remaining with 1 bomber and 4 fighters remaining. Battle score for attacker is 33
                      Casualties for British: 1 carrier, 1 cruiser and 1 transport
                  Battle in West Russia
                      Germans attack with 1 artillery and 1 fighter
                      Russians defend with 1 artillery and 1 infantry
                          Germans roll dice for 1 artillery and 1 fighter in West Russia, round 2 :  1/2 hits
                          Russians roll dice for 1 artillery and 1 infantry in West Russia, round 2 :  1/2 hits
                          1 infantry owned by the Russians and 1 artillery owned by the Germans lost in West Russia
                      retreated to West Russia
                      Russians win with 1 artillery remaining. Battle score for attacker is -1
                      Casualties for Germans: 1 artillery
                      Casualties for Russians: 1 infantry
                  Battle in Archangel
                      Germans attack with 1 artillery and 1 fighter
                      Russians defend with 1 infantry
                          Germans roll dice for 1 artillery and 1 fighter in Archangel, round 2 :  2/2 hits
                          Russians roll dice for 1 infantry in Archangel, round 2 :  0/1 hits
                          1 infantry owned by the Russians lost in Archangel
                      Germans win, taking Archangel from Russians with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
                      Casualties for Russians: 1 infantry
                  Battle in Caucasus
                      Germans attack with 2 fighters and 3 infantry
                      Russians defend with 1 artillery, 1 factory and 2 infantry
                          Germans roll dice for 2 fighters and 3 infantry in Caucasus, round 2 :  4/5 hits
                          Russians roll dice for 1 artillery and 2 infantry in Caucasus, round 2 :  1/3 hits
                          2 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Caucasus
                      Germans win, taking Caucasus from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 7
                      Casualties for Germans: 1 infantry
                      Casualties for Russians: 1 artillery and 2 infantry

      Non Combat Move - Germans
                  2 fighters moved from Caucasus to Karelia S.S.R.
                  1 fighter moved from West Russia to Karelia S.S.R.
                  1 bomber and 4 fighters moved from 17 Sea Zone to Egypt
                  1 fighter moved from Archangel to Karelia S.S.R.

      Place Units - Germans
                  1 artillery and 1 infantry placed in Karelia S.S.R.
                  3 infantry placed in Italy
                  10 infantry placed in Germany
                  1 artillery were produced but were not placed

      Turn Complete - Germans
                  Germans collect 46 PUs; end with 46 PUs

      triplea_41968_Ger3.tsvg

      posted in Play Boardgames
      shelS
      shel
    • RE: Asis

      TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

      Game History

      Round: 3

      Purchase Units - Russians
                  Russians buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;

      Combat Move - Russians
                  1 artillery moved from Russia to Caucasus
                  1 artillery moved from Russia to West Russia
                  2 infantry moved from Russia to West Russia
                  2 infantry moved from Russia to Caucasus
                  5 infantry moved from Evenki National Okrug to Archangel
                  1 fighter moved from Russia to Archangel
                  1 fighter moved from Russia to West Russia
                  1 fighter moved from Russia to West Russia
                  1 infantry moved from Russia to Caucasus
                  1 infantry moved from Russia to West Russia
                  1 submarine moved from 8 Sea Zone to 6 Sea Zone

      Combat - Russians
                  Battle in West Russia
                      Russians attack with 1 artillery, 2 fighters and 3 infantry
                      Germans defend with 2 armour and 2 infantry
                          Russians roll dice for 1 artillery, 2 fighters and 3 infantry in West Russia, round 2 :  1/6 hits
                          Germans roll dice for 2 armour and 2 infantry in West Russia, round 2 :  2/4 hits
                          2 infantry owned by the Russians and 1 infantry owned by the Germans lost in West Russia
                          Russians roll dice for 1 artillery, 2 fighters and 1 infantry in West Russia, round 3 :  1/4 hits
                          Germans roll dice for 2 armour and 1 infantry in West Russia, round 3 :  0/3 hits
                          1 infantry owned by the Germans lost in West Russia
                          Russians roll dice for 1 artillery, 2 fighters and 1 infantry in West Russia, round 4 :  2/4 hits
                          Germans roll dice for 2 armour in West Russia, round 4 :  0/2 hits
                          2 armour owned by the Germans lost in West Russia
                      Russians win, taking West Russia from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 12
                      Casualties for Germans: 2 armour and 2 infantry
                      Casualties for Russians: 2 infantry
                  Battle in Archangel
                      Russians attack with 1 fighter and 5 infantry
                      Germans defend with 1 armour and 3 infantry
                          Russians roll dice for 1 fighter and 5 infantry in Archangel, round 2 :  2/6 hits
                          Germans roll dice for 1 armour and 3 infantry in Archangel, round 2 :  3/4 hits
                          3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Archangel
                          Russians roll dice for 1 fighter and 2 infantry in Archangel, round 3 :  2/3 hits
                          Germans roll dice for 1 armour and 1 infantry in Archangel, round 3 :  1/2 hits
                          1 infantry owned by the Russians, 1 infantry owned by the Germans and 1 armour owned by the Germans lost in Archangel
                      Russians win, taking Archangel from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                      Casualties for Germans: 1 armour and 3 infantry
                      Casualties for Russians: 4 infantry
                  Battle in Caucasus
                      Russians attack with 1 artillery and 3 infantry
                      Germans defend with 2 armour and 1 factory
                          Russians roll dice for 1 artillery and 3 infantry in Caucasus, round 2 :  1/4 hits
                          Germans roll dice for 2 armour in Caucasus, round 2 :  1/2 hits
                          1 infantry owned by the Russians and 1 armour owned by the Germans lost in Caucasus
                          Russians roll dice for 1 artillery and 2 infantry in Caucasus, round 3 :  1/3 hits
                          Germans roll dice for 1 armour in Caucasus, round 3 :  0/1 hits
                          1 armour owned by the Germans lost in Caucasus
                      Russians win, taking Caucasus from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 9
                      Casualties for Germans: 2 armour
                      Casualties for Russians: 1 infantry

      Non Combat Move - Russians
                  2 fighters moved from West Russia to Russia
                  1 fighter moved from Archangel to Russia

      Place Units - Russians
                  2 artilleries and 5 infantry placed in Russia

      Turn Complete - Russians
                  Russians collect 21 PUs; end with 21 PUs

      triplea_41968_Rus3.tsvg

      posted in Play Boardgames
      shelS
      shel
    • 1 / 1