Has anyone further ideas?
Posts made by Shaniana
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RE: Questions about war, declaration of war, and neutralsposted in Axis & Allies Global 1940
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RE: The Allies playbook: Standard openers and suggestions for sequential roundsposted in Axis & Allies Global 1940
@Cow:
- take sumatra with uk and java with anzac, during non combat fly 3 fighters into java with anzac.
Is this a legal move? Can I land fighters in a territory I just “captured”? Or are there special rules for Dutch countries that I am just missing?
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Liberating territoriesposted in Axis & Allies Global 1940
When Britain liberates a French territory in Africa before Paris is liberated, the originally French territory gets a British Flag on it and counts as British. What if later in the game Paris is liberated. Is this African territory automatically given back to French? Is there any other way of reclaiming originally French territories (other than giving it to the Axis and then recapturing it)? Moreover, what if, after a successful Sea Lion, Britain lost its capital, but is able to conquer an originally French territory from the Axis (again before Paris is liberated)? Who is given the country to then?
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Questions about war, declaration of war, and neutralsposted in Axis & Allies Global 1940
Some more questions coming up:
The first one is probably really easy: The phrase from the rulebook
“However, if it’s not yet at war by the Collect Income phase of its third turn, the United States may declare war on any or all Axis powers at the beginning of that phase.”
means that they will get extra money in that very phase from their national objectives? So at the end of the third turn, they will earn seventy something instead of fifty something?
The next question I find harder to answer:
The Soviet Union is a neutral power at the beginning. But it may declare war on Japan, which makes her non-neutral in Asia. She can then move units into China, for example. But in Europe, she is still neutral. She may not move units to England, for example. While the fighters from England obviously cannot fly to Moscow, I suppose ANZAC fighters could land in Soviet Far East. But what about fighters from India, can they land in Soviet Far East? ANZAC and GB are at war with Germany and Italy, they are not neutral. In Asia, the SU is not neutral anymore. Although they have no common enemy, they should be able to interact. But what now if the ANZAC fighter flies to Moscow? Is it allowed to enter the “European” board? What if a fighter from India enters Moscow? What if a fighter starting in Egypt flies to India and then to the Soviet Far East?And one last question: As the German player, is there any reason not to declare war on the U.S. in the same round of the game in which my Japanese ally will declare war on the US anyway? The only reason that I see is that Russia could fly planes on US territories – not very likely. Am I missing something?
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RE: Ten little questions concerning both rules and strategiesposted in Axis & Allies Global 1940
The rule is actually very simple. Was the harbour or air base in control of you or your allies on the beginning of the turn? If yes, you can use it. So if USA captures Gibraltar, it IS indeed in allied control at the start of the British turn, so of course the British ships have three movements if they start at Gibraltar.
Thank you! This is because the phrase “If you capture an air base or naval base, you can’t use the added flight or sea movement or receive repairs until your next turn.” means that YOU cannot use it, but your allies can - it does not mean that it takes the US forces until the next US turn to get the naval base running again?
On the beginning of the Japanese turn, the allied planes are on that island with an air-base. They can scramble. You did not “just capture” the country, you did it in an earlier turn. Don’t confuse the terms “round” and “turn”. A round consists of exactly one turn by each power.
Although it says that I, the US player, cannot use the harbour ability and the one space more air base ability until the beginning of MY next turn?
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RE: Ten little questions concerning both rules and strategiesposted in Axis & Allies Global 1940
Thanks for your answers so far. I have some new questions, this time concerning the rules:
The rulebook states: “If you capture an air base or naval base, you can’t use the added flight or sea movement or receive repairs until your next turn”. Ships are repaired at the beginning of my turn only anyway, right? This is also true for an US ship in a british harbour: repaired at the beginning of the US player’s turn, right?
And a british ship next to a harbour the US guy just conquered is not allowed to move three spaces because it has not been the US player’s “next turn”, right?But I can land air units in territories that have been friendly since the beginning of the current turn. So if I capture an island with an air base in my US turn and then my carrier in the sea zone is destroyed in the German player’s turn, I can land my surviving planes on that very island, right? But what then if the Japanese player attacks that same sea zone – am I allowed to scramble? The textbook only talks about flight movement, ship movement or repairs that are not allowed because I just captured the country.
Usually, I think it is mostly better to unload your cargo ships, not leaving any infantry on it in case it gets attacked. Of course, sometimes it is better to remain on the ship because the landing zone is not free. But I have read somewhere here that I am supposed to leave the troops on the ship because I am more flexible then in my next move. Is there any explanation, anything I am not allowed to do if I have to load the ship in the beginning of my turn?
Oh, and one question about strategy: In which situation is it that you’d invade one of the total neutrals, giving your opponent infantry and income for free?
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RE: Ten little questions concerning both rules and strategiesposted in Axis & Allies Global 1940
2. Like Wheatbeer said, very unlikely. I always prefer to combine the ANZAC ships with the USA-fleet and as long as there is no dirdect threat to Sydney, use the growing amount of Australian FTR to protect the US fleet even more (scramble, land on empty CV they send in, etc.).
Even if I go for a Europe First and there is no US fleet (or just a small one which Japan outnumbers)?
The USA can raid their convoys safely (11 IPCs per turn to be taken in the sea of Japan)…
How is that done? If I send in Subs, he can destroy them with few planes and one anti-sub-ship. If I send in everything, I might loose some ships to his kamikazee?
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RE: Ten little questions concerning both rules and strategiesposted in Axis & Allies Global 1940
Thank you very much for your answers so far. Some are easy to understand, to some I still have further questions. And, after playing another game, I came up with some new ones.
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I am still not sure what to do with ANZAC. The suicide missions with transporters and marines have given me some of the islands – I liked it, but it did not play any role in not losing the game in the and. Owning the Islands made no difference. Then, I conquered sometimes even Asian mainlands, Korea, I think. Japan easily got it back. I lost a marine and the transport ship, and I got three credits for the land, makes minus 7. He lost an anti-aircraft cannon, which he did not need, and I forced him to use some of his troops, but still, this did seem unuseful somehow.
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Is it possible to use the ANZAC “fleet” and the ANZAC money to buy more ships, combine them with the British Indian ships and make a fleet strong enough so that Japan cannot crush it easily? Thus, the US could throw in everything into Europe and I would still not lose in Asia too soon?
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Has experience told you it is better to go into the pacific or Europe with the US? Or is it impossible to say? In the 1942 version, it seems that most of the time, a “Europe first” is crucial for winning.
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Is it theoretically possible to prevent Japan from taking India in round three if Japan undertakes every effort to get it? I cannot block them because we have peace, so he stands with his troops next to India in the end of round two. He then attacks with so many aircrafts… even if I just buy marines or anti-air, the battle calculator calculates that I lose all the time. I cannot bring troops or planes from ANZAC… I cannot send Russian planes because of neutrality, can I? And I don’t know it anyway in Russia’s first turn. I could bring some troops and planes from Egypt, but that makes it very easy for Italy and does not guarantee me success in India… any ideas on that? Or is it just something I have to accept and use the advantage that gives me with the US? Can I then still do “Europe first” with the US?
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Attacking the Italian fleet proved to be a good idea. But then he rebuilt a transport ship in his first round. I attacked again, thus slowing him down further. But I had not left much of a royal airforce, either, due to scrambling German planes. In his second round, he got a new transport ship, which I could not attack any more. Thus, I slowed him down a bit, but eventually he came, and because I had to rebuild some fighters in the UK, Italy simply one Northern Africa. So – stop after the first attack? Buy no new fighters in the UK?
6. Might it be wise not to plant anything in the first US round (if not at war) to prevent the Axis from seeing where you are going? You are then slower, of course, because otherwise your ships in the Pacific could already move…
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Ten little questions concerning both rules and strategiesposted in Axis & Allies Global 1940
Hello,
I am reading here for quiete some time now and in different old threads, some questions came to my mind, both about rules and about strategy. I will just put them all here.
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When a transport drops land units without a fight on the sea, I can still scramble the drop ships and its battle ship friends. As an attacker, is it possible to send five bombers with the drop ship to prevent them from being destroyed by scrambling fighters, even though the bombers are not participating in any combat and are not entering a hostile territory?
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Fighters from UK Island cannot participate in any battle in the Med, or am I blind? I have read often that if no Sea Lion seems to be imminent, the British can attack the Italian fleet with everything, including fighters from their main isle.
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Additionally, with exactly what am I attacking the Italian fleet? I can see it in SZ 96 and 97. In 96, Italy has not much anyway. In 97, I can bring some ships and fighters against two Italian ships and 3 possible scrambling fighters (Germany always lands one fighter there in turn 1). But what have I left for SZ 95 then? One ship that starts near Gibraltar, and the RAF. That’s unwise, isn’t it?
But maybe there is more to this “sink all Italian fleet” than I realize? -
Is it useful to drop Europe from the Atlantic as long as I cannot bring enough marines to hold it? Usually, to ease the pressure on Russia, I will do it, but the German just needs few inf and some air to retake it. It does not keep him much and it does not gain me anything. I prefer to drop in southern Europe, but to drop into any country that borders France or Western Germany seems somehow pointless to me.
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How do you sink the German navy in the Baltic Sea in the first few rounds? I have read that written often that I should do it. However, I can only bring bombers (unless I buy a carrier which obviously I cannot in the beginning turns) and even submarines cannot pass the straight, can they?
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Do you usually retreat your Russian marines from the very far east to be in Moscow in time? You could, on the other hand, combine them with your Mongolian marines, add a bomber and do something useful against the Japanese.
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ANZAC has to do something with its money. It is suggested they buy subs and transport in this forum often. However, if they sail all alone, one Japanese ship and/or bomber can easily take them out. After invading the empty islands far away from Japan, they cannot do much more. I find it useful to get fighters and then land them on the US islands on the front line that have an airbase. But even then ANZAC is not making much of an impact.
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Do you use your British fleet in India or do you support Cairo and the Med with them? Does this just depend on whether Japan declares war in turn 1?
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Does a harbor on Wake Island sound reasonable? I have not seen it suggested here. But from there, I can reach Japan, and all my newly build US ships can reach Wake in their first round. And it is one move closer to the battlefield in the West/South.
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Even if I am only “bridging”, I cannot hop on and off from a friendly (allied) transport, can I?
Thank you very much for your time so far – I appreciate every answer…
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