@phd_angel
Bids are house rules, so depends on your opponent if they will accept this.
Ask for it before you start bidding.
Posts made by shadowhawk
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RE: Online bid questionposted in Axis & Allies Global 1940
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[Global 1940] Changing AA in the gameposted in House Rules
Currently AA guns are really sort of a luck gimick.
If the defender is lucky its a huge deal but its a rare occasion. This makes them underused and i dont think i ever saw them being bought in any game so far.So maby we should change these guns to be more usefull but less impactfull at the same time.
So how about changing them from 3 shots pre combat to 1 shot every round targetting planes.
So it moves to defender shoot step, so even hit planes still get to attack.
It does still only hit planes.
Only 1 die on a 1.Would this make a unit you would buy or would it become to overpowered as a unit.
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RE: Iwo Jimaposted in Axis & Allies Global 1940
@Colonel-Mustard said in Iwo Jima:
Lost a P40 game with this strategy. Mid-game Allies were winning, having flattened Japan’s rise in IPC production and were outproducing them and gaining back territories, and I felt like I could start the endgame to take the home island.
I set up Iwo Jima as US forward base to attack Japan, with a Naval base. (As noted no need for air base with Strat Bombers). He max-bought subs, which (being inexperienced) I didn’t see coming - so I attacked them on my turn and wiped them out, it was that or give up my shiny new naval base and turn tail back to Hawaii (which would have been smarter).
That unfortunately left me sitting in his waters for the strafing counterattack by air force racing back from China and a couple nearby DDs. I had no DDs remaining, so his next round sub buy deployed silently under my wounded navy. I limped back to Iwo Jima where he sank what was left of my fleet before it could be repaired. I lost what was an easy win, if I’d been patient.
It wasnt iwo jima, actually it was a good move, you just had to attack their subs with 1 DD and all the subs + airforce you could muster. If it was only subs, if it was his whole fleet then you traded and should have won the game.
Also you should have bought DD’s when you knew you where losing them so you could have moved them up to your fleet and protect your ships with them.
If you can get to Iwo and keep it with a naval base japan has a whole range of issues, your fleet can attack them everywhere. You can deploy subs and kill destroyers without much risk. -
RE: Online bid questionposted in Axis & Allies Global 1940
@questioneer said in Online bid question:
@Stucifer that seems about what I remember. I looked at several games and it seems like in G40 a lot of people add an infantry in Yunnan, 1 inf in Egypt, 1 sub in the Med off Egypt and 1 sub outside Gibraltar. If that is the case in almost all bids, they should just be added to the standard setup IMHO…
1 inf >Yunnan
1 inf > Egypt
1 SS > 98
1 SS > 91Rather not, these are bids that are designed to break the game in some areas to make the game even more 1 dimensional.
Those 2 subs make sure you can destroy the italian fleet and forces in afrika without the axis having any chance of stopping you. They remove choice and options from the game.
You dont need those 2 subs you can still destroy the italian fleet but with the 2 subs you dont have to chose to forgo other options.IMO bids should go to countries that generally do not have the initiative in round 1 so the bids are not abused.
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RE: Online bid questionposted in Axis & Allies Global 1940
@Arthur-Bomber-Harris
With normal dice even online you cannot calculate the exact number of troops but you can calculate the odds of winning and the expected losses. But its still a chance even a 70% battle can be lost.Online play does make it easier to do these odds calculations and dont make mistakes where you go in with 45% odds of winning.
The bid depends a lot on the players and how experienced they are with the game. And there are a lot of cheesy game breaking bid placements that make the game less fun.
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RE: Japan response to aggressive Russian T1? G40 BM4 or possibly OOBposted in Axis & Allies Global 1940
@Arthur-Bomber-Harris
Low-Luck is good for trying strategies as you dont have luck to factor in but for real games its rather boring. You can just calculate the optimal attack force and you can calculate if you can move forward or not.
With luck there are some variations that might throw a wrench in your plans.Though luck should be limited imo so that there are no extremes happening.
What would happen if you combine OOB the 1 fighter for russia with a more agressive mech-arm + air move into china from russia and a UK1 attack/DOW on japan.
If you can grow china at the start it can become a real pain and both anzac and UK got good income to challenge japan on the waters. Leaving the US free to build up a force to attack germany as soon as its free. -
RE: Germany and Italy should not take Normandy until after Moscow fallsposted in Axis & Allies Global 1940
It makes little difference if the US can produce in normandy or not. Its 1.5 transports worth of units. And only if you can keep it. On the other hand its also 10-12ipcs extra income that could have gone towards russia.
Those 3 units dont make the difference of not having to protect transports, the protection of transports requires the same fleet if its it 5 or 6 transports.
Being able to land planes there to protect your beachhead might be usefull. True those planes dont protect your fleet but it depends on where your airforce is at that time. It cannot be everywhere at once and you being forced to keep more planes against the fleet just in case you can pounce the fleet takes them away from russia.
Also those 2 land units can be a pain in the ass. Since you dont attack normandy you cannot kill them off and they can at any inconvenient time take over S-france, holland, paris or any 2 of those. So you always need a big enough force to protect against that. Would i take paris with just 2 units if germany and italy dont have a counter in place, hell yea. If you dont take it quick it will be reinforced and if you do that means 1-2 more rounds for russia.
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RE: Japan response to aggressive Russian T1? G40 BM4 or possibly OOBposted in Axis & Allies Global 1940
This gambit is actually quite good if you look at it.
With low luck you would trade air for air with japan having the more expensive units lost.
If a dice game its also japan that will lose the more expensive units and slowing them down.The UK fleet is funny to have but it cant go anywhere so it will be destroyed G2, so well sure you got a fleet and you can move it for 1 turn.
You already won the med anyway so this move will slow down japan and with them slowed down US can go a lot heavier into the european side of the board.Going for the true and tested strategies all the time makes the game more of a predetermined chess match.
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RE: Germany and Italy should not take Normandy until after Moscow fallsposted in Axis & Allies Global 1940
Its based off ideas from older versions of the game where you could not transport tanks + inf at the same time. There is was cheaper to transport inf and build tanks and then factories where more usefull.
Since the bulk of your forces will come via transport anyway the 3 production doesnt make a huge difference at all.
And its a lot easier to defend against all beachheads if the allies cannot land planes there the initial attack will lack some big defenders so its easier to push back into the sea. -
RE: Novgorod Amphibious Assaultposted in Axis & Allies Global 1940
@mainah
Makes no difference, Italy can sink it and then your fleet is free to attack novgorod.Its actually not a bad move, buy some fleet G1 to threathen a SeaLion attack.
Might as well use said fleet to help with barbarossa, you can actually save a lot of IPC’s if you start transfering art+inf to novgorod each turn iso using tanks and mechs.
Coupled with the factory with just 3 transports ( 2 more then the setup ) you can compete with the moscow factory in terms of buildup.And you get it the turn you DOW so you lose your 5peactime ipcs but you immediatly gain the novgorod ipcs.
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RE: Anti-aircraft artillery adviseposted in Axis & Allies Global 1940
@surfer said in Anti-aircraft artillery advise:
@shadowhawk …“transports unless you got a spare slot and they other side is using aircraft when they attack you.”
I don’t think this is correct. An AAA on a transport is just cargo. They do not fight in sea battles–unless you are using a house rule.
Not a house rule, more of a if you doing amfib stuff and reinforce a beachhead take anything but AA but if you got spare capacity to transport something over then well AA is better then nothing. Esp if the other side needs to bring air to attack.
Like sometimes when doing D-day and germany has to counter using air i leave 1 transport to do non combat moves and transport 1 inf + 1AA to normandy as well. You lose a2 on defence but you gain 3x1 the first round. If i got 4 transport but only 4 inf and 3 art then i might as well transport 1AA to normandy as well.
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RE: Anti-aircraft artillery adviseposted in Axis & Allies Global 1940
@SuperbattleshipYamato
Basically they are the first things that die.
They cannot fight anymore in the battle so better to let them die so units that can shoot back get another shot.Never seen anyone buy 1 in the game. They are a bit like cruisers you use what you got and thats about it. You also dont put them on transports unless you got a spare slot and they other side is using aircraft when they attack you.
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RE: Need help defending as UK until USSR joinsposted in Axis & Allies Global 1940
@SuperbattleshipYamato said in Need help defending as UK until USSR joins:
I think he got the US thing right. Based on how he worded things it appears Japan pulled a J1 or J2.
Well its obvious that if the US gets attacked that its at war. Just pointing them out because maby next time Japan might not pull of a J1 or J2 ( or even J3 )
Since he missed the russia thing which is on the same page, and the USA income thing also in the same page might as well point some more out so he doesnt miss them.Its not that obvious that the rules for global are @the back of the rulebook and not just a small different rulebook.
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RE: Need help defending as UK until USSR joinsposted in Axis & Allies Global 1940
@YUMYAM said in Need help defending as UK until USSR joins:
@shadowhawk No, I was going to ask. With the amount of troops we had, would’ve totally done that. Will make the other players aware for next time. Changes the whole strategy for USSR and Germany. Also, I appreciate you sending that guide in here, it’s just one step up from the basic rules. We watched Ben Harsh’s hour long video, and read a good bit of the book, but obviously missed a lot.
You should really read up on the rules before you start the game. I was wondering why there where so many weird things in the picture.
Things you most likely forgot.
USA can declare war end of round 3 ( or before if certain conditions are met )
USSR can declare start of round 4 ( or before if certain conditions are met )
You can load and unload troops from transports in the same turn.
Income is different in global.
Starting units are slightly different. -
RE: Need help defending as UK until USSR joinsposted in Axis & Allies Global 1940
@YUMYAM said in Need help defending as UK until USSR joins:
@shadowhawk No, I was going to ask. With the amount of troops we had, would’ve totally done that. Will make the other players aware for next time. Changes the whole strategy for USSR and Germany. Also, I appreciate you sending that guide in here, it’s just one step up from the basic rules. We watched Ben Harsh’s hour long video, and read a good bit of the book, but obviously missed a lot.
Well the rules are the same, even that guide is more or less just people doing some math on the subject. But most important thing is to get the setup right and get the income settings right.
Just read the global rules and make sure both understand them the rest is pretty and you got most of the game sorted i think. -
RE: Need help defending as UK until USSR joinsposted in Axis & Allies Global 1940
@YUMYAM said in Need help defending as UK until USSR joins:
@shadowhawk I think were gonna let the USSR play out a turn just because they’ve been waiting hours to get in the game. But yeah, chalk up the whole game as a practice round, I agree.
You are aware that the USSR can attack round 4 right. Even if the axis do not attack first round 4 they are free to do whatever they want.
Why wait till round 5 is done? -
RE: Need help defending as UK until USSR joinsposted in Axis & Allies Global 1940
@YUMYAM
To be fair, since you made a lot of mistakes at the start with the setup and the war economy and with the movement rules your are better off just calling this a practice round and start over with the proper rules.Make sure you read the global rules to be sure you know them all and got the correct starting income and setup sorted. Since you got a bit of a grasp for the rules you might also go faster and make less mistakes.
Also a round by round picture would say a lot more then the text as you miss out on stuff like you mentioned and we can spot mistakes pretty easy on a picture. We are trained for that :P
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RE: Need help defending as UK until USSR joinsposted in Axis & Allies Global 1940
Thinking about the post and the board pictures.
Its kinda unfair we now helping only 1 side of the board. As it looks like both players are new to the game our help will give 1 side a clear advantage over the other side. -
RE: Need help defending as UK until USSR joinsposted in Axis & Allies Global 1940
@AndrewAAGamer said in Need help defending as UK until USSR joins:
Yeah, don’t buy battleships. Here is an article I wrote that will help you play the game better.
https://www.axisandallies.org/forums/topic/35286/warfare-principles-of-axis-allies-by-andrewaagamer
Yea good general rule, dont buy battleships.
There are situations where it could be better to buy a battleship but these are so rare.Like you will be attacked and you need as much defence possible but only got 20ipcs and already 3 fighters @ the airbase. In that case you might consider a BB over a Cruiser + destroyer combo.
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RE: Need help defending as UK until USSR joinsposted in Axis & Allies Global 1940
@YUMYAM
First off russia is going to be insane soon, they can attack round 4 and there is verry little germany can do against them. Make sure you spend some forces taking finland and then norway for the extra bonus for russia and take away german bonus.
But dont let it take away from your main drive mainland europe, once you can reasonably threathen berlin your golden. You spread your russian forces thin and also put your planes on the front line. There is no reason your planes should be on the front line. Also your infantry is spread out so it can be picked off piecemeal.He spend 40ipcs just in battleships in the first 2 rounds, he wont be going anywhere anytime soon. Even london is quite safe as you would have spend at least 1 or 2 turns of units on there.
Dont bother with tanks in S-afrika, you got 2 transports in the area just buy 2 art + air, use your existing Inf. That would give you 2 inf 2 art to counter same as buying 2 mech + 2 tanks but for a fraction of the costs.Since china is kinda dead make sure that India is safe, he didnt go for the money islands yet so thats good. Move the fleet to Queensland that would be a nice bother for Japan with their fleet spread out. What is he going to do take hawai with 2 transports while you got 3 fighters and 2 inf there. Not likely.
Stop buying BB really the US should have 2 or even 3 carriers ( loaded with fighters ) in the pacific by now not 3 battleships. Lucky germany is equally silly with its buys.
And indeed where are the 18 russian in against japan and the 2 anzac inf in egypt.
Also what happened to the force you had in alexandria? They seem to have vanished.
Next time dont bring 2 planes to taranto bring at least 4 maby even 5 ( you figure out how but its possible )Also what did the US buy? I see 1 BB and a destroyer in the pacific and nothing extra in the atlantic? Did stuff get destroyed? This is round 2 right so the US should have spend at least 104IPC’s.
Looks like there are some mistakes made with setup for global maby also for the income for some countries. As you spend about 28ipcs with the US in 2 turns. And its not like the US lacks things it needs to buy so saving is not really usefull.