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    Posts made by shadowhawk

    • RE: Question Regarding Normandy/Bordeaux

      @Arthur-Bomber-Harris said in Question Regarding Normandy/Bordeaux:

      @shadowhawk the US could build extra transports and loaded carriers a couple turns before to support the Atlantic theater, or he could have used the income for other strategic goals as there is never a shortage of requirements for both sides of the board.

      The decision on capturing Normandy as the Axis is a difficult one and I am not suggesting that I am good enough of a player to make a definitive recommendation. An extra 10 PUs of saving can have a significant impact on the game outcome as the moves snowball later on. Do the small choices correctly in the match and the final impact on your winning odds is astronomical.

      True hence why a little bad luck with dice can make a huge difference.
      Sure an inf blocker hitting doesnt mather directly. but all of them hitting suddenly is 5/6inf less on the attack. Or with destroyers if it hits its another sub or plane you dont have.
      Those things add up, especially if its japan going after china

      posted in Axis & Allies Global 1940
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      shadowhawk
    • RE: Question Regarding Normandy/Bordeaux

      @Arthur-Bomber-Harris said in Question Regarding Normandy/Bordeaux:

      @shadowhawk dice games don’t come down to dice if there is a sizable skill gap which we still see even for League matches. The top players can beat the mid-tier players 95% of the time and the bottom-tier players 100% of the time.

      Normandy is usually invaded when the German Luftwaffe is off in Russia providing pivotal support for a turning point move, protecting a stack and/or threatening the key Russian defensive territory. They fly back the following turn so having additional allied fleet defenses becomes crucial or else the beachhead will become overwhelmed.

      Im merely stating that with the state of the game ( which has the same starting moves ) the only difference going into round2 will be how the dice fell round1.
      With nearly equally skilled players its down to dice.

      When germany lets the allies have normandy and there is no threat there is also the option of taking south france for free. But thats kind of the problem isnt it, every move we can come up can be countered but not every move can be done at the same time.
      Also when those airforces come back you can predict as US so your carrier can be build that turn, Or the UK can just build a carrier on demand.

      posted in Axis & Allies Global 1940
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      shadowhawk
    • RE: Question Regarding Normandy/Bordeaux

      @Arthur-Bomber-Harris

      Well my point is that if you can land there without the airbase to protect your fleet ( you can only build it the round after ) you dont need the airbase.

      You dont need the naval base as you can use SZ110 and get the UK naval base.
      And its only 2 steps away from gibraltar.

      So not capturing it allows the US and UK to land planes there. But they cannot use the factory and cannot build a airbase ( but you dont need that otherwise your fleet will be destroyed on the first round you invade )

      Capturing it allows germany to build subs, or DD blocker ( no normandy or W-german invasion )
      Its 2 ipcs a round.

      Either way the US can simply move its fleet from gibraltar -> normandy on 1 turn. Move back the next turn and at that turn ferry fresh troops from US to also gather at gibraltar. So you invade every other turn but less fleet required and more operational flexibility.

      If germany cannot take back normandy the same round yea you can build 3 extra units but you can also just walk into south france and have your reinforcements ready for either zone the next turn.

      Guess the game is become a bit over-analysed to the point where in dice games it comes down to dice most of the time. Its not always about if you win a combat but how you win/lose a combat.
      With a fixed setup most games boil down to the same moves every turn so people tend to play it less often. And its a long game.

      posted in Axis & Allies Global 1940
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      shadowhawk
    • RE: Question Regarding Normandy/Bordeaux

      @Arthur-Bomber-Harris

      If the US can take and hold normandy then germany is in trouble as well. You can see it comming and if you cant destroy the fleet without the extra airbase it wont make a difference.

      Also 3 units? Thats 2 transports worth of troops. If your attacking and holding normandy those 3 units wont make a big difference.

      posted in Axis & Allies Global 1940
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      shadowhawk
    • RE: USA Crush-Turtle or Die

      @SuperbattleshipYamato

      You where either pulling your punches as the allies or just trying to help the axis in that game. I just checked the full game.

      You ofcourse did play with prior knowledge of the Axis plans so you did make some moves to prevent that, but maby also tried not to prevent it to hard as normally you dont know the plans of your opponent.

      You could easy destroy the German fleet in the atlantic when it was out in the open. You had the naval forces for it. Round 3 or 4 the fleet is in the middle of the atlantic.
      That would have destroyed german plans completely and would have prevented any funny things japan was planning.

      With that much forces spend on navy germany was doomed from the start, japan as well as they control nearly nothing on the mainland and china is a beast.

      posted in Axis & Allies Global 1940
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      shadowhawk
    • RE: Sahara express

      @TheDesertFox
      Thing is, if you got that force germany and italy also have to worry about other points you might want to visit with those troops. Rome appears to be a verry nice city. And even if you only take it for 1 round germany still has to divert resources to recapture it.

      Its actually quite good as a fleet in being there. Because germany cant just have you keep normandy, or south france or italy or norway or western germany. So it has to be able to counter all of these.

      posted in Axis & Allies Global 1940
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      shadowhawk
    • RE: Sahara express

      @Arthur-Bomber-Harris

      It all depends on what germany does really.
      If they neglect norway and push all to finland and then into russia there is nothing stopping the UK from using a starting transport to just take norway.

      Basically after round 2 its not possible to determine what can or cannot be done as your opponents strategy migth have some holes in it or just bad dice.

      Like Italy can never take egypt before round X. Well what if taranto went wrong and italy has still 3 transports? Its unlikely maby? But could be that the UK had other plans with those ships?
      If you want to consolidate near Gibraltar and only use 1 attacking unit near malta both attacking forces can be destroyed. Just an example.

      posted in Axis & Allies Global 1940
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      shadowhawk
    • RE: Sahara express

      @TheDesertFox
      It takes the same number of transports as both can be reached from gibraltar in 1 turn.
      And its 2 steps from rome to gibraltar or the other way around so the transport can always return the next round.

      But it isnt only about where you land but where you can land.
      If they defend Rome you can take north italy. If they defend both then south france of normandy are weak.
      Or possible even Western Germany.

      If they defend all those spaces then norway might be undefended and uncounterable.

      And if they defend everything then they are not winning in russia.

      posted in Axis & Allies Global 1940
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      shadowhawk
    • RE: Sahara express

      @TheDesertFox
      South france, normandy, Rome, Netherlands, Western-germany, Norway.

      All good options to drop troops if you can take it. Especially Western germany as it will really be annoying to drop a factory to only 3 production

      posted in Axis & Allies Global 1940
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      shadowhawk
    • RE: USA Crush-Turtle or Die

      @TheDesertFox
      If they focus everything on the pacific they will be at least 3 turns away from even being able to attack london.

      Thats 3 turns of extra german income, 3 turns for italy to clear out north afrika.

      This only works if the US doesnt build enough fleet and not enough forces on the european board. His whole strategy is based on the US focussing 100% of its income in japan and sending every available unit towards japan.

      In that scenario you taking london will be impossible to retake in less then 3 turns.

      posted in Axis & Allies Global 1940
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      shadowhawk
    • RE: USA Crush-Turtle or Die

      @Galendae
      Its more of a sucker punch that people might overlook. But its really obvious a lot more obvious then the berlin grab that the allies can do.

      Its also pretty easy to counter, you need a load of fleet to pull this off but you also need a load of attacking fleet just to get to WUS.
      It would only work if the US would focus completely on japan, but since it starts as a sea-lion setup US would be focussing on europe anyway just to make sure.

      If the US isnt focussing on europe and leaves itself open against this why travel all the way there? Might as well have a lot less of an investment and take london. Without any fleet the US wont be taking that back any time soon.

      Also why the hell would you buy Tanks and mechs if your fighting near your factories?

      posted in Axis & Allies Global 1940
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      shadowhawk
    • RE: Global 1940 Piece Count in Spreadsheet

      @DocFav

      Just wondering what your trying to do?

      If you want to see a specific setup just load it into TripleA.

      posted in Axis & Allies Global 1940
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      shadowhawk
    • RE: Feigning an Amphibious Assault

      @Colonel-Mustard

      Not legal,
      Firstly you unload your forces. Then the combat starts with the pre-combat shots ( BB-AA gun)
      So you have to commit groundforces to even start the combat.

      Also you get only 1 bombardment shot for each unloaded ground unit. So things like 10Battleships and 1 inf doesnt work either. ( it did in older versions )

      posted in Axis & Allies Global 1940
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      shadowhawk
    • RE: Tank blitzing through newly conquered territory

      @barnee
      Yea i mean germany clears TJ with other units leaving the tank behind.
      And then in NCB the tank moves through TJ and into iraq.

      Ofcourse the only units that move in CB and NCB are air units.

      posted in Axis & Allies Global 1940
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      shadowhawk
    • RE: Tank blitzing through newly conquered territory

      @G40NEWB said in Tank blitzing through newly conquered territory:

      Is Germany able to blitz tanks through a territory it just conquered that turn? For example, using a few tanks to attack blocker infantry in Eastern Poland then attacking Western Ukraine through that newly captured territory? Please give me an example from the rule book that makes this move illegal or legal, can’t seem to find anything that specifically deals with this situation.

      All combat moves are done before any combat is resolved.
      All combat moves, so after you start rolling dice no more combat moves are allowed.
      This situation is pretty clear, your tank cannot blitz because there is a blocking infantry in the way.

      After the infantry is removed only non combat moves are available and you cannot capture new countries in non combat.

      You could blitz into a friendly neutral country, as thats considered a non combat move. So if germany stands in egypt with a tank it could first clear a blocker in trans-jordan and then blizz into iraq.

      posted in Axis & Allies Global 1940
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      shadowhawk
    • RE: Is Australia an island?

      @taamvan said in Is Australia an island?:

      @Azpathfinder

      Its an island in real life…

      AxA defines it differently

      It would cheese up some Global games, but except for cheese there isn’t a reason you HAVE to forbid this play, Phillipines seems like a good place for a factory

      Its actually a continent so not an island. Else you could say that basically everything is an island. Just that some islands are shared between multiple nations.

      posted in Axis & Allies Global 1940
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      shadowhawk
    • RE: How to best threaten German Baltic fleet?

      @Arthur-Bomber-Harris

      It depends on the size of your fleet, the 3 fighter scamble isnt always that big a difference.
      Attacking norway + denmark also requires him to trade both or lose the NO as well.

      Also it gives you a staging ground for going to leninggrad which causes him to lose even more NO income. He can ignore Normandy as you cant do much from that location, its only 2 ipcs not a big deal.
      Norway is 8ipcs lost.

      So its not 20-30pu its more like 6-12pu, as the AA guns from london are basically free.

      posted in Axis & Allies Global 1940
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      shadowhawk
    • RE: How to best threaten German Baltic fleet?

      @Arthur-Bomber-Harris
      If the units are in finland they are not near moscow.
      If the airforce is used against finland its not used against russia.

      Having that fleet there allows the germans to just move units from W-ger to norway to trade and to use those finland troops to attack moscow. They are a lot closer.

      But even if you have a big stack in finland and no navy whats stopping me from dropping 2-4 inf and 1-2 AA guns in norway? Either your big stack moves in and its gone next round. Or you airforce is used and risks losing a plane or 2. Its not like the AA in London is doing anything anyway.,

      posted in Axis & Allies Global 1940
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      shadowhawk
    • RE: How to best threaten German Baltic fleet?

      @Arthur-Bomber-Harris said in How to best threaten German Baltic fleet?:

      You don’t have to sink the German fleet, just force them to shelter behind Denmark for safety.

      If they actually have a fleet large enough to stand toe to toe with the Allied Atlantic fleet, the Allies have won concur it means Moscow won’t fall for a very long time. Having multiple German carriers is a guaranteed L for the Axis.

      That fleet does allow it to keep trading norway so sinking the fleet is not required but it does help.

      posted in Axis & Allies Global 1940
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      shadowhawk
    • RE: How to best threaten German Baltic fleet?

      @bakerbei

      If playing OOB rules you can just build a bunch of subs with the UK.
      Then take denmark and norway with the US and use the subs + airpower to sink this fleet.
      If he doesnt build a destroyer just go with the subs and without air power.
      CV+ cruiser vs 4 subs = dead fleet.

      If you play YG setup, do the same but take with UK and use US subs.

      posted in Axis & Allies Global 1940
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      shadowhawk
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