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    Posts made by shadowhawk

    • RE: A&A 1940 Global: Japanese invasion of Russia and Expeditionary Fleet to Europe

      @ampdrive said in A&A 1940 Global: Japanese invasion of Russia and Expeditionary Fleet to Europe:

      @shadowhawk In keeping with the idea of sending the IJN to the europe map ,I have an alternate idea.J1 send IJN with transports to sz 33+34 (carolines and palau islands)This looks like the usual set-up to take Phil +some money islands J2.Instead attack Anzac,you may be blocked and have to settle for Queensland.Better if you can grab Sydney or New Zealand.(all 3 have NB)With NZ NB you can grab brazil and be in the allies underbelly threatening Africa,Gibralter etc
      I’d actually be inclined to take Sydney 1st before setting off for S.Atlantic just like I think it would be best to take Calcutta before heading towards Med if that’s what you are determined to do.
      Oh and it’s less distance to Moscow if you move through Northern China instead of siberia.Build an AB in Jehol to protect your coastline and extend aircraft range.

      Pretty sollid move to take anzac if you plan to forgo japan.
      But what prevents Anzac to destroy your land forces on queensland?. Every unit you land there can be destroyed by a counter attack.
      It depends a lot on what the US does, if they are @hawai and can attack your fleet there you might need blockers. Even if they do a suicide run they can do a lot of damage. You dont have any reinforcements for that fleet.

      If the US would sucide everything that can get to that area round 2, from the pacific side japan will have just a token force left. Depending on Anzac buys it will be hard to even take sidney.
      If the US can use its 1st round buys if might just be able to destroy the fleet ( at the cost of their own ) Or at least make it a pretty close fight, if japan only has 2 damaged BB around its not much of a threat.

      Though the idea is quite good, attack first NZ then Brazil and then take S-afrika to start production there and help push the UK out of afrika.
      The fleet might be outclassed then but it can move quickly towards suez even, it just has to keep avoiding US forces because if the US can catch it well its dead.

      posted in Axis & Allies Global 1940
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      shadowhawk
    • RE: A&A 1940 Global: Japanese invasion of Russia and Expeditionary Fleet to Europe

      Checking map,

      Japan round 1 your @SZ36 with the whole fleet and 3 transports worth of units.
      Japan round 2 your in ZS 38 ( off the coast as you cannot land ).
      Still no DOW.
      Japan Round 3 your inSZ79, Anzac planes are in India and the US fleet is just waiting to move forward towards gibraltar.
      Also Persia and Iraq are allied captured with an army closeby.

      You land in iraq ill destroy your land forces with planes from india and ground forces nearby.

      You asume you have egypt but will italia actually capture it?

      Also Your Japanese fleet will be off the coast of hostile lands for a long time. What prevents UK from flying hits planes to Egypt and then attacking your fleet first with that air and then with the Anzac forces?
      After the first 2 hits you start taking real damage, your carriers cannot take hits else the planes will die off.

      Your Japan fleet will be in the Med at best round6.
      By then London will be free of axis forces if they ever get there.

      Russia will be pretty strong as with over 200ipcs spend against the UK ( both buys and existing forces ) germany doesnt have enough to defend for a while.

      The US can focus 100% on europe.
      UK can focus 100% on europe.
      UK-pac can focus 100% on planes for moscow.
      Anzac can easy recapture middle east and build a factory to ferry 3 planes a turn towards moscow.

      The reason you cannot attack the russian stack with air is because of the range.
      Round 1 there is 1 space between russia and japan. So planes can go 2 there and 2 back.
      Round 2 there is again 1 space between them ( you moved 1 step forward i moved 1 step back. But the planes didnt get to move 1 step forward. So now its 3 spaces to get there and 2 to fly back to land. So only strat bombers can participate
      Also you cannot attack mongolian countries round 1, well you can but its a strickt neutral so you basically turn all neutrals pro allies.
      You know that UK transport near qubec? What happens if it lands 1 art and 1 inf in spain and turns the country against germany. And we also take turkey with the UK.

      posted in Axis & Allies Global 1940
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      shadowhawk
    • RE: A&A 1940 Global: Japanese invasion of Russia and Expeditionary Fleet to Europe

      @Classified_22

      You cant take Ireland + Schotland + London on the same turn with germany. You just dont have the forces to do that.

      I can scramble on 110 and 111 if i feel its beneficial. As i dont have to commit to a gibraltar defence ( or i could depending on what you do ) And i dont really need the airbase there just sac a destroyer to block italian fleet from attacking into me.

      I dont need to do taranto, The stack near gibraltar is a similiar move. Itanian fleet has 2 transports and has 2 options, stay in port or sink, and i might even sink it in port as well.
      I can see what germany is doing and a sea-lion threat allows me to change plans.

      True while you dont need Japan to win, it does free up the US to build forces exclusively in the atlantic. By the time your japanese fleets get in the med thats turn 5-6 the US will have a fleet that is 2-3 times the size.
      Since UK-Pac is free it expands and then ferries troops to help out russia.

      J1 you are not attacking 6 russian infantry. Russia is before Japan. Those 6 inf are not there they have grouped up either at the front or 1 step back. You can invade Russia all you want on turn 1 but you either face 18inf +2AA or nothing.

      UK-Pac does not do any damage against Japan, Anzac however doesnt have much alternatives so why not. Takes money islands and uses its forces to start picking the islands away. China can do the Azia part. Anzac can for good measure buy some subs and convoy off japan for good measure.
      Uk-Pac can focus on building land and air units, protect the coast so japan doesnt get any land and no naval bases.

      You got a nice big fleet that isnt close to friendly shores. Your carriers cannot soak any damage or the planes will crash. You cannot repair any damage as no naval bases.

      And really its not that big, 2dd 2 cruisers, 2 BB and 3 carriers. The US fleet is bigger after Round 1. Its just split in 2 oceans. The atlantic fleet will be bigger then that by the time you get there ( if you get there at all )

      posted in Axis & Allies Global 1940
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      shadowhawk
    • RE: A&A 1940 Global: Japanese invasion of Russia and Expeditionary Fleet to Europe

      @Classified_22

      Few things, how will you ferry your troops from the UK out of there? Everything that survives your invasion will be locked in there without your fleet.
      You got 1 loaded carrier + cruisers + DD, thats all nice but what prevents the US from using a few strat bombers as well as planes from a carrier on 102 ( they can move there while neutral ) to just destroy your fleet in 110?

      What if the UK consolidates its fleet off gibraltar round 1? With an airbase and the airforce there you cannot attack it with italy. UK is still safe but with that fleet in 110 your sea lion plans are gone.

      Russia will be pretty free for 2 rounds as germany just invested 100ipcs in fleet and japan invested 44ipcs in factories. Those 18 ( soon to be 24 ) infantry with 2AA guns will block your way for the comming 4-5 rounds. You cant really attack those guys. Firstly you dont have the forces to attack them, i can pretty much remove your airforce and your slow movers from the attack. You cant send your airforce after it or else it not helping against china and UK-Pacific or Anzac.

      But the US is free to do whatever they want in the pacific. Anzac and UK-pac are free to expand and get extra income. China will be free to take more lands ( and you dont want china to have free reign) Anzac with 2 minors pumping naval forces out and just grabbing the pacific. UK-pac taking and helping with the middle east and the US 100% against germany.

      posted in Axis & Allies Global 1940
      S
      shadowhawk
    • RE: A&A 1940 Global: Japanese invasion of Russia and Expeditionary Fleet to Europe

      @Classified_22 You can support the push from mainland japan for the 2nd turn, so you miss out on 3 units round 3. Factory can only produce the turn after its build.

      But you lose flexibility what if your attack goes really well and you dont need additional reinforcements. Though you do need a lot there is 18 russian infantry and 6 more from mongolia.
      If you build 2 factories russia or the UK might put a fighter or 2 there, then it becomes a really hard nut to crack.

      posted in Axis & Allies Global 1940
      S
      shadowhawk
    • RE: A&A 1940 Global: Japanese invasion of Russia and Expeditionary Fleet to Europe

      @Classified_22 said in A&A 1940 Global: Japanese invasion of Russia and Expeditionary Fleet to Europe:

      nor in Korea and Manchuria-- conservative Chinese attacks fleet amasses in SZ 36. They attack Russia in Amur with Manchuria+Korea+ Japan aircraft.

      From there, Japan builds a major in Korea, and builds mixed tank/mech armies to continuously roll into the Soviet Union with full Air support always advancing. Factories stop producing troops after end of Turn 4 to focus on Self Defense.

      Why build a minor first and then a major? It saves some ipcs to just buy a major from the start.
      Better use that income to buy some additional fleet or land units to ferry over.

      posted in Axis & Allies Global 1940
      S
      shadowhawk
    • RE: Game appointment

      @SuperbattleshipYamato

      Good starting post,

      TripleA als has a lobby so if you happen to be in the same timezone and have time at the same time you could play directly.

      Of you can exchange details ( whatsapp ) via forum and then 1 can host the game and the other can join. I do this a lot with a friend that lives 2 hours away.

      Those things are easier then playing by email as you have issues with order of loss. If you play simultaniously the other player can do his OOL iso you having to ask them and do it for them.

      posted in Play Boardgames
      S
      shadowhawk
    • RE: Sea Units Starting in Hostile Sea Zones

      @SuperbattleshipYamato

      True, for the US its also breaking the general rules, but they are not allowed to move on the map. So that adds other complexity

      Just keeping to my 2 simple rules causes no issues. Would even work with the base game without big issues except the 35ipc bonus the US gets round 3.

      posted in Axis & Allies Global 1940
      S
      shadowhawk
    • RE: Sea Units Starting in Hostile Sea Zones

      @Azimuth

      Politics are fine in the game, its just that this is a bit of a weird situation in the base game. Where some countries are linked but both can declare war.
      Basically UK-Pacific breaks the rules by declaring war after their turn iso at the start of the turn.

      If you want to work with politics its easy to make it stable.
      There are only 2 ways to go from neutral -> War.
      A : you declare war, after the start of the turn but before movement.
      B : your enemy declares war on you.

      As long as you follow those 2 rules you cannot generate weird situations.

      This way you cannot start with enemy warships in the same SZ because either they attacked you on their turn and well 1 side doesnt survive, or you are still neutral at the start of the turn so they are not hostile.
      And since loading of transports is checked at the start of the turn not start of the move your safe.

      posted in Axis & Allies Global 1940
      S
      shadowhawk
    • RE: Sea Units Starting in Hostile Sea Zones

      @Azimuth

      There is this weird situation that in the base game if the Anzac declare war also UK-pacific is @war with Japan without declaring war on its turn.
      So the UK kan move any sea unit into a Japan fleet and then the anzac can declare war and on japan next turn those fleets are hostile to eachother.

      This also removes the option to load transports as japan didnt declare war itself.

      Its caused because the UK can effectivelly declare war on japan outside its normal turn.

      posted in Axis & Allies Global 1940
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      shadowhawk
    • RE: USA Crush-Turtle or Die

      @squirecam said in USA Crush-Turtle or Die:

      @shadowhawk said in USA Crush-Turtle or Die:

      @SuperbattleshipYamato

      Working with only pacific does change the game a lot.
      There is a lot less US income but also only 1 place to spend it all so the US would not be surprised that quickly.

      This strat relies on surprise and getting your opponent offguard.
      Just a buy of subs round 1 and 2 will finish off any ideas germany will have in the atlantic really quickly. And the same for japan.

      I think this is not a strategy by itself. I think you set up for a possibility, and if certain things occur then you try it. But you don’t go into a game planning to do this.

      Its something the axis have to plan for and execute from round 1. Thats the whole point. Germany investing heavy into navy 2 rounds basically locks you into this strat.
      Japan attacking hawai and buying fleet also pushes towards this.

      posted in Axis & Allies Global 1940
      S
      shadowhawk
    • RE: USA Crush-Turtle or Die

      @SuperbattleshipYamato

      Working with only pacific does change the game a lot.
      There is a lot less US income but also only 1 place to spend it all so the US would not be surprised that quickly.

      This strat relies on surprise and getting your opponent offguard.
      Just a buy of subs round 1 and 2 will finish off any ideas germany will have in the atlantic really quickly. And the same for japan.

      posted in Axis & Allies Global 1940
      S
      shadowhawk
    • RE: USA Crush-Turtle or Die

      @ZiNK said in USA Crush-Turtle or Die:

      @Galendae
      Hey, trying this out on the player that is dominating our play group. It is Italy’s T1 and I’m not sure how I should proceed. UK 1 did not do Taranto but did take out the Tobruk army . All the UK med fleet is inside the med beside Gibraltar. And they built an airbase. Any thoughts ?

      How many planes, and ships are there? can you hit it with italy and mop it up with the germans?
      If not you can consolidate your italian fleet. With that UK fleet there unless he loses it against either german or italian ( or combined ) attack dont think this strat is viable anymore.

      posted in Axis & Allies Global 1940
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      shadowhawk
    • RE: Submerging before battle?

      @SuperbattleshipYamato said in Submerging before battle?:

      @Azimuth

      You’re mostly correct. I can’t speak to your last scenario.

      There are a ton of little “loopholes” in the rules that allow for really clever maneuvers for very specific situations, like Great Southern Germany-Yugoslavia-Romania in one turn.

      I trust that the designers considered many possibilities and that they intended for such a scenario to be possible.

      I doubt that many of the rules where actually designed in a way to create these kinda loopholes. They are more build this way to make the game easier to play and more structured for beginners. The loopholes are just side effects that the designers either didnt think of or didnt think people would abuse as they are kinda illogical.

      You retreat abuse, well how would you do it otherwise? how can you keep track of what unit came from where? its a lot of extra problems. Its much easier just saying everything retreats to the same country.
      Older versions even had the rule that no land units could retreat from amfib combat ( even ones comming from land ) just to simplify things.

      This is just another 1 of these things where your not allowed to mix non-combat and combat moves to make the game easier. Otherwise you would need to keep track of the things that already moved.

      Logically it makes no sence that units cannot just move during the combat move step. It actualy makes the game a lot easier and faster to play if you are mixing both phases. But you have to keep track of your moves better.

      posted in Axis & Allies Global 1940
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      shadowhawk
    • RE: A questionable excerpt from the aircraft carriers rules

      Well on the board you generaly move stuff 1 at the time.
      So the wording is a bit weird but what they try to say is that you only have to move the carrier if not moving it would cause planes to have no landing zone.

      So its not earlier as in an earliers phase but earlier as in earlier in the NCB phase.

      The game is already weird in that imo all movement should be simultanious. You cant start moving later and still expect to arive at the same time.
      If you first await a combat resolution and then move your going to be later then if you are moving immediately.

      posted in Axis & Allies Global 1940
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      shadowhawk
    • RE: Submerging before battle?

      @SuperbattleshipYamato said in Submerging before battle?:

      @shadowhawk

      For the latter scenario you can just do that in the non-combat move.

      As for the original poster, I’ve come to the exact same conclusions. I’m not that great of a player though.

      In non combat its not legal to do moves that could result in combat. Your moving your sub into a hostile seazone. So you must do this in combat move. Ofcourse it makes no difference if you play F2F if you move it in combat or non-combat.

      posted in Axis & Allies Global 1940
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      shadowhawk
    • RE: Submerging before battle?

      @Azimuth

      Partial submerging is a bit weird, cant find a reason to do so.

      For attacking/defending subs it might be that you want to move into a seazone for the porpose of convoy damage. If there are no destroyers it will technically be a sea battle but you dont want to fight.

      posted in Axis & Allies Global 1940
      S
      shadowhawk
    • RE: USA Crush-Turtle or Die

      @squirecam said in USA Crush-Turtle or Die:

      @shadowhawk said in USA Crush-Turtle or Die:

      @squirecam said in USA Crush-Turtle or Die:

      @AndrewAAGamer said in USA Crush-Turtle or Die:

      @Galendae said in USA Crush-Turtle or Die:

      I don’t recommend allowing Allied bids as high as 24.

      Ummm, 50 is a reasonable Bid. If people are giving you less than $24 they don’t know what they are doing.

      This is not necessarily the case. FTF bids are not $50. Moreover, in other bid systems such as Gencon you can place more than one unit per territory. So a $60 bid could result in 20 inf in France.

      It depends a lot on the context and bid system.

      Yea most people assume that their bid system is the only way it is.
      Having no limit on what you can place in 1 country does make bids go down i recon.
      24ipc, sure 8 inf in france please. Good luck germany.

      Well ok germany will still take it, but hm 8 inf on yunnan could be interesting.
      Funny if people give you a huge bid without specifying the rules first, then complain that well you didnt follow the rules, not your fault you both assumed something else.

      I would rather have 2 subs and Scotland fighter though. Or sub, destroyer and fighter.

      Was just putting a few bids in. There are many options how about a few bombers with russia, destroy half the japanese fleet round 1 before it moves?
      Point was that the bid rules do affect the amount. If someone gives you a bit of 60 without specifying having 20 inf extra on france would basically stop germany in their tracks right away, and give the US a free hand to invest only in the pacific.

      posted in Axis & Allies Global 1940
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      shadowhawk
    • RE: USA Crush-Turtle or Die

      @squirecam said in USA Crush-Turtle or Die:

      @AndrewAAGamer said in USA Crush-Turtle or Die:

      @Galendae said in USA Crush-Turtle or Die:

      I don’t recommend allowing Allied bids as high as 24.

      Ummm, 50 is a reasonable Bid. If people are giving you less than $24 they don’t know what they are doing.

      This is not necessarily the case. FTF bids are not $50. Moreover, in other bid systems such as Gencon you can place more than one unit per territory. So a $60 bid could result in 20 inf in France.

      It depends a lot on the context and bid system.

      Yea most people assume that their bid system is the only way it is.
      Having no limit on what you can place in 1 country does make bids go down i recon.
      24ipc, sure 8 inf in france please. Good luck germany.

      Well ok germany will still take it, but hm 8 inf on yunnan could be interesting.
      Funny if people give you a huge bid without specifying the rules first, then complain that well you didnt follow the rules, not your fault you both assumed something else.

      posted in Axis & Allies Global 1940
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      shadowhawk
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