Axis & Allies .org Forums
    • Home
    • Categories
    • Recent
    • Popular
    • Users
    • Register
    • Login
    1. Home
    2. shadowhawk
    3. Posts
    0%
    S
    • Profile
    • Following 0
    • Followers 0
    • Topics 5
    • Posts 212
    • Best 58
    • Controversial 0
    • Groups 0

    Posts made by shadowhawk

    • RE: I'm tinkering around with a new German opener - ignoring SZ 110

      @dazedwit

      Yea felt a bit that i was playing you, just had a bad day and read your message the wrong way.

      What i would do as the UK?
      Well im missing a tactical bomber in the med, where did it end up?

      Hard to see what your italian fleet looks like but ok.
      Asuming france takes the fleet in SZ80 because they are not just suiciding their ships in a convoy zone where they can be picked off without doing any damage. Your not doing convoy damage if your not alive at the end of italian turn, and germany or italy can easy pick off those 2 ships.

      Uk would use mentioned lacking tactical + 2 fighters + strat bomber to kill the italian fleet.

      Should be 2 fighters + 1 tactical + 1strat bomber vs 1 destroyer + 1 cruiser + 1 BB. Yea the sub doesnt get to play this time.

      Use 2 fighters + destroyer on the german destroyer.
      Buy 1 destroyer + 1 fighter and some leftover goes to south afrika.

      Non combat the whole fleet to the convoy zone and mobilize the destroyer there and the fighter on London. Though this depends a bit on where your german airforce is located and how much can reach it. Else the fleet will stay in the med and i dont buy a destroyer but more forces for south afrika.

      Also i didnt see your stuff on UK1 but if you had 1 destroyer + 1 cruiser + 1 BB in SZ112 i would have attacked it with 2 cruisers 1 BB 2 fighter + 1 bomber, or 3 fighters if the schotland fighter would have survived.

      posted in Axis & Allies Global 1940
      S
      shadowhawk
    • RE: I'm tinkering around with a new German opener - ignoring SZ 110

      @dazedwit

      Well first off, why is there an italian fleet in SZ80 the french could have taken care of that :P The convoy damage isnt worth leaving a transport alive.

      Where are the troops from afrika? Egypt looks pretty empty?

      But normally i would sink the last remaining italian ships there, hard to see where germany is weak with just pictures.

      But you can play this against yourself, as i feel that im playing against you and being handicapped by moves that i dont have any control over.

      posted in Axis & Allies Global 1940
      S
      shadowhawk
    • RE: I'm tinkering around with a new German opener - ignoring SZ 110

      @dazedwit said in I'm tinkering around with a new German opener - ignoring SZ 110:

      @shadowhawk said in I'm tinkering around with a new German opener - ignoring SZ 110:

      @dazedwit said in I'm tinkering around with a new German opener - ignoring SZ 110:

      @shadowhawk

      those six Chinese are the six that liberated Yunnan so don’t know what I can do about that.

      the Flying Tiger is in Burma. Japan would have to declare war on UK to attack it, and they are in no position to really threaten Burma. It could be taken out with planes but personally I would use the planes to wipe out all Chinese inf they can reach.

      I wouldn’t necessarily say Japan is weak - they are just occupied with other things.

      Japan had all 4 units alive after taking yunnan? Because you needed 6 inf to take it back? And then had terrible luck in defence?
      Still the fighter is exposed there but you can still place your india stack there with the fighter + where is the tactical india starts with?

      Also in this situation UK-pac would declare war and whipe out most of the japanese transports round 1. At least from what i seen that is all the transports in range. And take java for good measure. Gives them a huge income the next round and japan not in a position to threathen.

      Japan will declare war round 2 anyway because else UK-pac will declare war :) so 1 round difference is not a big deal, the 15ipcs NO bonus for japan and anzac is.

      Also why lose a destroyer in the med as a blocker? Just put it with the fleet you want italy to attack your fleet, you got more of basically everything there. IF he attacks he loses his fleet and you can attack on your turn somewhere else as it repairs.

      I don’t remember what Japan took Yunnan with.

      I honestly wasn’t paying much attention when moving Japan around. I would always send escorts with the trn. It is what it is.

      The Tac either never got put on, or I may have scooped it up by mistake when cleaning up the board. I put one back on.

      I removed the IC in Egypt and dropped 3 inf and art in London instead.

      Edit: playing alone, I don’t have a roomful of eyes to tip me off when stuff is missed.

      Just saw the missing units so id check for them, didnt know i notice these things from startup because i set up the board so many times i can nearly do it by heart.
      But the fleet near india is quite strong, BB + cruiser+destroyer so even just sending 1 cruiser as escort would make it a tempting target for UK-pac.

      It depends ofcourse what japan bought and stuff but if i can take out all of the transports in the south and i can take java and the other island its a big win. They cant take it back so even if i lose the transport it will be 3 turns of getting money for me.

      Just trying to give feedback and saying what moves i would make given the information on the board. Things like moving 6 chinese infantry in the line of fire is something i try not to do to much if i can help it.

      posted in Axis & Allies Global 1940
      S
      shadowhawk
    • RE: I'm tinkering around with a new German opener - ignoring SZ 110

      @dazedwit said in I'm tinkering around with a new German opener - ignoring SZ 110:

      @shadowhawk

      those six Chinese are the six that liberated Yunnan so don’t know what I can do about that.

      the Flying Tiger is in Burma. Japan would have to declare war on UK to attack it, and they are in no position to really threaten Burma. It could be taken out with planes but personally I would use the planes to wipe out all Chinese inf they can reach.

      I wouldn’t necessarily say Japan is weak - they are just occupied with other things.

      Japan had all 4 units alive after taking yunnan? Because you needed 6 inf to take it back? And then had terrible luck in defence?
      Still the fighter is exposed there but you can still place your india stack there with the fighter + where is the tactical india starts with?

      Also in this situation UK-pac would declare war and whipe out most of the japanese transports round 1. At least from what i seen that is all the transports in range. And take java for good measure. Gives them a huge income the next round and japan not in a position to threathen.

      Japan will declare war round 2 anyway because else UK-pac will declare war :) so 1 round difference is not a big deal, the 15ipcs NO bonus for japan and anzac is.

      Also why lose a destroyer in the med as a blocker? Just put it with the fleet you want italy to attack your fleet, you got more of basically everything there. IF he attacks he loses his fleet and you can attack on your turn somewhere else as it repairs.

      posted in Axis & Allies Global 1940
      S
      shadowhawk
    • RE: I'm tinkering around with a new German opener - ignoring SZ 110

      @dazedwit said in I'm tinkering around with a new German opener - ignoring SZ 110:

      @shadowhawk

      I guess I didn’t take a wide pic of Asia. Japan is busy with Russia in the North and nowhere near Calcutta at this point. So grabbed another trn to help pick up more money islands in expedited fashion.

      IC in Egypt because I have a nice sized fleet about to dominate the Med. In no danger of losing IC to Italy because turtled in Egypt with one block in Alexandria. I guess Italy could invade w/ 4 units and offshore bombardment but that will be very close fight. I was going to land the two planes from Malta battle in Egypt but sent them to Gib cuz that’s what I thought you said they go. I figure UK should be only one left after 2 turns, and then convoy lots of money off Italy. IC gets a nice entry point to Middle East and soft underbelly of Russia.

      What would you have bought instead of IC. $13 left after AB buy.

      You still want to keep your capital protected as well. So 3 inf 1 art would be good in londen.
      Once you have secured afrika you dont really need a factory there.

      Also if japan is up north you can use your initial transport to take 1 island and have anzac take the other 1. next turn you take the last islands.

      If japan is weak you need to abuse it by having land forces to drain him white, use china to harass and make him attack everywhere and then use UK-pac to just attack the strongpoints. He needs land units the quicker you kill those the better.

      Also your chinese fighter is really exposed there, so are you 6 chineese infantry in the front line.

      Your better off with a sub as well, nice to harass japan force him to use destroyers. But if japan really did leave it like that at the end of J1 they are really in for a hard time losing 2 of their 3 transports round 1. Also losing a lot of units north as they didnt have extra forces there.

      posted in Axis & Allies Global 1940
      S
      shadowhawk
    • RE: I'm tinkering around with a new German opener - ignoring SZ 110

      @dazedwit

      Why the factory in egypt? Do you need it now and can you defend it?

      Also why the transport and fighter for UK-pac? They start with 2 fighters and a tactical so no need for more air they need some ground forces imo.

      You cant defend the transport anyway, japan is way to powerfull

      posted in Axis & Allies Global 1940
      S
      shadowhawk
    • RE: I'm tinkering around with a new German opener - ignoring SZ 110

      @dazedwit said in I'm tinkering around with a new German opener - ignoring SZ 110:

      @shadowhawk this is the Gibastion correct? I’ve read about it but only things out there only seem to deal with the opening: building the fleet in the Med and planes on Gib. But what comes next? Is it going after the Italian fleet? Is it heading back to 110? Somewhere else?

      was able to find a single thread where I got one answer to, “what’s next.” He attacked Italian fleet, moved all planes to Egypt so they can move on to Moscow - I assume all the boats came since he took out the Italian navy completely. That sounds like a sound strat but maybe I’m not thinking of other options?

      It depends what the axis do after, basically it allows multiple actions from the allies while restricting movement for the axis.

      If italy moves out to attack egypt you can sink that fleet for nearly free.
      If germany goes ahead with sea-lion you can easy block it.
      If germany pulls out of its sea-lion fake you can move the fleet up and start harassing normandy,

      It all depends on what the axis does, the allies cannot have a strategy that is fixed.

      If germany does not build boats and italy stays in port, you can stay in port as well with that fleet, sink some subs or just be annoying. It already does its job while being in SZ92. it takes away options for italy and removes 1 NO.

      Technically you cannot block sea-lion if germany puts his transports in the north-sea. But you will be sinking all their navy if they do sea-lion and basicaly remove a large part of the land army from the board which is nice for russia.

      posted in Axis & Allies Global 1940
      S
      shadowhawk
    • RE: I'm tinkering around with a new German opener - ignoring SZ 110

      @dazedwit said in I'm tinkering around with a new German opener - ignoring SZ 110:

      @shadowhawk

      SZ 92 is one space inside the Med. SZ 91 is outside the Med and starts the game with a UK cruiser. I’m pretty sure you want the boats in 92 as that is 3 spaces away from 109.

      I already did 109 so that’s going forward this game.

      I never even thought that could not be a scramble in 109. Now that I know that actually quite probable, that would change G1 buy to cover that possibility. Still send the 3 planes just in case.

      I’m going to go through ignore 110 multiple times. Next time I’ll keep all your planes

      Started US1 - they bought 2 AC, 2 DD to split on each coast, 1 mech. Big fleet in Hawaii. Didn’t go get Brazil. Collect $52

      I tinkered with Japan opener and excited to see how that works out.

      Well yea not suiciding the UK airforce is a pretty important thing. Else the airbase isnt really usefull.

      But saving the fleet there is usefull even without the airbase italy is hard pressed to attack into it and survive. Germany cant touch it either and it can move towards 110 or 109 next round, or stay in the med and sink italian shipping.

      Scrambling in 109 has handicapped the UK severly, sure germany losing 3 planes is annoying but the UK losing all its airforce is bad.

      posted in Axis & Allies Global 1940
      S
      shadowhawk
    • RE: Red Skies

      @dazedwit

      Calling someone is easy if they are in the same timezone. I played people from the other side of the world as well using forum and tripleA.

      Did you have a look here at the forum of the playbyforum section. It lacks the videos but you can see all the moves and dice and stuff.

      Playing against yourself is always a risk as someone else might see something you overlooked or behave different. But yea forum is kinda dead most likely because game does become old after years or play with the same people.

      And it does take a while to play, i still have some meetups with friends where we got like 3-4 boards in the same room and play for the whole day but even that is hard to organize.

      posted in Axis & Allies Global 1940
      S
      shadowhawk
    • RE: I'm tinkering around with a new German opener - ignoring SZ 110

      @dazedwit
      I dont park in SZ 92 but next to it just in the med ( not sure of the SZ number), your 3 subs cant reach there as its 3 spaces away.
      Your airforce can only send 3 bombers my way, i would love to see you do that against that fleet.

      As my airforce from london is still in 1 piece those will land in gibraltar.
      The tactical(carrier ) and figher from malta will destroy the destroyer. Then the whole fleet will move towards gibraltar meeting up with the 110 and SZ92 fleet becomming 1 big stack.

      With 3 fighter scramble ( 1 from gibraltar + 2 from london ) and a AC with 1 fighter + 1 tactical )
      a BB 3 cruisers and a destroyer you are not sinking that fleet unless you have insane good dice.

      Italy cannot really attack unless they want to lose bigtime, germany has 3 bombers in range, eh yea right.

      So yea thats why i wont suicide on SZ109 if you send planes there. You can take hits on subs i have to take them on planes. UK does not have that kind of money,

      posted in Axis & Allies Global 1940
      S
      shadowhawk
    • RE: I'm tinkering around with a new German opener - ignoring SZ 110

      @dazedwit said in I'm tinkering around with a new German opener - ignoring SZ 110:

      IMG_9437.jpg

      This is my first go at ignoring 110, and I’m sure each time I give it a go I’ll make some changes. There is a long term strategy beyond G1 but that’s beside the point.

      Germany lost 5 planes without attacking 110. 3 of those came by joining the battle of 109 with 3 subs - I intended to lose those 3 planes so I would most likely have 3 subs convoying London for up to 8 dollars and that is what happened. Sending 3 subs to 109 forces UK hand to send all 4 fighters to scramble - you don’t even have to worry about 111 scramble as UK can’t afford to not send every single fighter to try to eliminate as many subs as possible. 3 subs should be able to convoy off 8$. The lost 3 planes were worth it for my strategy - and I knew the planes I added to the battle would take out some of the scramblers - they took out two. German subs got 1 hit, 4 ftr and 1 destroyer got 3 hits which all went to planes and German subs submerged.

      Why does attacking SZ109 with subs force the UK to scramble into the SZ? IF you attack with 3 subs and say 3-4 planes im not suiciding my planes for your subs.
      This also frees up the plane in 111 to scramble and do real damage. Your only attacking with airforce you committed at least 4 planes to 109 so you can only commit 5 to 111.

      Convoy damage is annoying yes but im not trading planes for subs.

      Lost the other 2 planes attacking SZ 111 - didn’t involve the BB because he has more important things to do G2. Germany purchased destroyer, SB, ftr with their $30 so they replaced 2 of the lost planes (well, SB for a lost Tac).

      So here i would add the extra fighter so you might not even have won SZ111 or have more losses there. No subs to soak damage so everything goes right to the airforce.

      Germany conquered all of France, Yugo, Bulgaria, Finland and collected $73.

      NOW… you are the allies:

      As UK, do you do the London Bulge (send 91 Cruiser to 110, buy two destroyers, cruiser and do Taranto and have a nice sized Atlantic fleet), or do you do the Gibralter Bulge (send BB, Cruiser to 92, and have 91 cruiser, AC and posssibly another boat join to start wrecking stuff in the Med. French Cruiser can join on their turn or stay there, or move down the coast to serve as blocker; buy IC for Egypt, trn and tank for South Africa)

      I would buy airbase for gibraltar fly 3 planes from london there. Combine the fleet in the med off gibraltar with the cruiser from 91 and the fleet from 110. Use only planes to kill the italian destroyer. Now i got Fleet + airbase off gibraltar consisting of 1 destroyer 3 cruisers 1 bb 1 AC 1 fighter 1 tactical and 3 fighters on gibraltar.

      Your 3 subs are hanging now, if you stay in 109 to do convoy damage i got 1 destroyer in range with 6 planes. If they move they dont convoy me anymore.
      Also the italian navy is in a pickle, if they move they are dead, they have to stay together and stay near their airbase in order to live.
      And good luck doing sea lion, that fleet can just as easy move back to 110.

      What say you for the UK response?

      See above, I would not have suicided my planes in the first place, and consolidate my fleet just inside the med. And yea the rest of the income can be inf on london ofcourse.
      Good luck italy trying to get me out of there, or even moving around. Might move my strat bomber to gibraltar as well just for good measure.

      Now…

      How does USA respond on their turn 1? Are they spending all in Pacific or Atlantic or splitting? Or buying all land units? With Germany’s moves and buy, I assume that wouldn’t warrant the 3 loaded AC in 102 approach but I could be wrong. US goes after Japan and Japan didn’t attack and is just going after China and Russia on J1 so US is still neutral on their turn with minor factories, etc.

      USA? Depends does Japan declare war? If not just standard build 1 AC + 1 dd in atlantic ( land planes on it ) and something similar in the pacific and consolidate there.

      posted in Axis & Allies Global 1940
      S
      shadowhawk
    • RE: Red Skies

      @dazedwit said in Red Skies:

      @shadowhawk

      Like I said, lets bring back the Youtube wars. Each country films their turn, uploads, next guy goes. I could play a ton of games online but I will lose interest 10 minutes in and check out. That’s just me. If it were Civ II I’d be up until 3 in the morning playing lol (wow that memory brings me back to 1997).

      I think the last Youtube war I saw was 1914 beta test and that was super exciting watching the event cards being pulled - and Russian Revolution happening on earliest possible point because GHG rolled a 12. Communists getting such an early start turned them into a giant.

      It brings a lot of challenges though, first you have to video parts, then put them on youtube and then the rest also in parts.
      Say for example you attack SZ110, then you have to first ask me if i want to scramble.
      Then after you rolled your dice you have to ask me what units i want to lose. Sometimes its obvious what you want to lose but not always.
      And you need to keep the board setup for a long period of time, i can keep a board up for 1 week maby 2 but thats it.

      And you have to document and comment every move, on video its hard to figure out just how many units are where. Once you get over 20+ its harder to see.

      So its much easier to just play via tripleA, i did that a lot of the time because travel makes real board just difficult.

      posted in Axis & Allies Global 1940
      S
      shadowhawk
    • RE: Red Skies

      @dazedwit said in Red Skies:

      @shadowhawk

      I am on east coast (Massachusetts)

      the Youtube wars of the pandemic were awesome. I was so excited to every day watch Hambone, GHG, and so on take their turns. I think we should bring those back. I know people play online and use battle calculators and what not - I just play the board game.

      Well online play just enables you to play more games against people from all over the world.
      Otherwise your limited to who you know in your direct area. Most people i know wont go traveling for 4+ hours 1 way for a game.

      posted in Axis & Allies Global 1940
      S
      shadowhawk
    • RE: Red Skies

      @dazedwit said in Red Skies:

      @MarshmallowofWar said in Red Skies:

      @dazedwit said in Red Skies:

      I’m sorry, why are you ignoring his PA’s on me. He’s been a complete dick to me in multiple threads. I’ve ignored him up until now. I’m just trying to have fun convos about the game we all love.

      I would be shocked if @AndrewAAGamer had actually made a personal attack against you. You, on the other hand, have shown a deep immaturity and lack of experience in the game.

      Disagreeing with your ideas is not disrespect. If he is disagreeing with your ideas, it’s because of the depth of his experience has taught him that your ideas are probably based on what works against inexperienced players.

      And don’t worry, since he didn’t accept my challenge to a game and acted like a dick again (and why I finally hit him back) I finally blocked him. He and one other guy seem to be following me around and acting like dicks for no reason. I’ve ignored them both until today. I’m surprised the other guy hasn’t shown up yet.

      I have no idea why he would accept your challenge. Inevitably he would defeat you and then you would almost certainly insist that you got “diced”. However, so far the only person I’ve seen acting disrespectably is you.

      If you want to play a top tier player, improve your play. A good start to that would be listening to their opinions.

      Marsh

      Yeah, his last post to me was that I was playing against a two year old. Yeah, that’s not a pa.

      Don’t bother replying. I was having a nice convo with you until now.

      And I’m up for a game with anyone. I have complete confidence in my abilities in this game.

      Not sure what timezone you are in but im up for a game, would be fun to see how your strats work out when not playing against yourself.

      Playing against yourself always leads to gaps because you cannot think of something you didnt think of.

      posted in Axis & Allies Global 1940
      S
      shadowhawk
    • RE: Red Skies

      @dazedwit

      Could be a way to deal with a romanian factory but it is depending a lot om germany buying the factory in the first place.
      Though a baltic fleet might also be at risk from bombers.

      Cant germany put fighters in romania to intercept the bombers?

      It does take away 4 inf for every bomber.
      Or it removes 3 art each bomber which does remove quite a lot of combat power.

      IMO rolling out battles is not really a good way to prove a strat, Its better to start calculating odds or using stuff like trilpeA battle calculator if the fight is to large.
      For videos maby use low luck, it removes a lot of the dice rolling and makes a faster video. And it gives a verry good average result of combat.

      Sometimes dice get funny that doesnt mean a strat is good or bad, germany can roll snake eyes on the AA defence of the major. That would not mean bombing is never a good idea.

      Also trying strats against yourself does often lead to tunnel vision. The enemy behaves like you expect because its you. When i first started playing before i got on the forum we missed out a lot of powerfull ideas and strats just because me and my friend never thought about that option.

      posted in Axis & Allies Global 1940
      S
      shadowhawk
    • RE: Is killing Sea Zone 110 an absolute must?

      @dazedwit said in Is killing Sea Zone 110 an absolute must?:

      @shadowhawk

      wow look at you

      I said I’m testing out a new strategy. Didn’t say you needed to do it.

      Just pointing out where your “strategy” might go wrong.
      And quite interested how you get 1/9 chance happening regularly.

      posted in Axis & Allies Global 1940
      S
      shadowhawk
    • RE: Bloody Africa

      @Black said in Bloody Africa:

      @shadowhawk

      Will do. However, I think he still holds out hope of taking Russia from the “backside” (using Japanese forces). Despite losing Tokyo, he has a ton of air and land in Asia.

      He appears poised to make a last ditch effort at taking back Japan with his remaining ships off Siberia…if he fails, he will probably concede.

      Even if he takes russia, if you can trade tokyo for another round ( even if he takes it, if you can take it back ) then he is in a world of hurt.
      At least you got an objective for the anzac, liberating china :P

      And he was off a few rounds with germany so if you just consolidate in moscow with all the US going after germany even if he takes moscow where is he going once he lost afrika.

      But it does sound like you 2 had a good fun game where things went weird a few times.

      posted in Axis & Allies Global 1940
      S
      shadowhawk
    • RE: Bloody Africa

      @Black said in Bloody Africa:

      @shadowhawk

      Thank you! I seem to have gotten out of my jam and your advice was quite helpful:

      • Moved a US destroyer to SZ91, then landed units (Inf+Art x4) in French West Africa (with battleship support)
      • Italy wrecked the destroyer, though lost multiple units in the process (bad die rolls)
      • German fleet was lured out of Mediterranean to destroy US ships in SZ87. While he was successful, both his carrier and battleship are damaged with no port to repair them.

      I am now in a position to crush what remains of his fleet (some 70+ IPCs, including transports he moved during NCMs for “protection”) with 2 battleships and 2 destroyers from Western USA, while simultaneously rebuilding my landing party. Africa will be a slow-process to retake, but with South Africa flush with tanks and fighters and the marching US forces, the Italians appear to be on the run.

      [in the Pacific, Tokyo has fallen to ANZAC after successive waves from the USA and UK…not sure what I’m going to spend all the money on, but at least I feel better about the investment in Australian subs bereft of targets in the Pacific theater. Meanwhile Germany’s forces have broken on the Russian front and it appears I’ve stymied their momentum]

      Much obliged for your advice!

      Just extend the opponent the honorable surrender option. If Japan is dead and germany does not have moscow and is in no position your making 2-3x his income.
      Winning becomes just a time thing.
      You can start setting up and transport belt from Anzac units towards russia and afrika with UK-Pac as well.

      Better just to declare allied victory and start a new game.

      posted in Axis & Allies Global 1940
      S
      shadowhawk
    • RE: Bloody Africa

      @Black

      Since you kinda destroyed japan you can focus all of the US income on germany for a few turns. That would solve the issue with not having a fleet. And with a few carriers you can easy defend your transports.
      With 70ipcs spend on the atlantic you can easy deadzone SZ91 this round and basically go there next round and take gibraltar. He currently only has 3 transports so it will take a while before he is in any position to sea lion.

      Combine it with a few subs and a destroyer or 2 and you can deadzone SZ 91, and if you take gibraltar then he can only attack with air.

      Japan can be contained with UK-Pac + Anzac by the looks of it, just start constricting japan and start helping china, with the bulk of the fleet destroyed you should have the money islands for UK-pac.
      Use anzac to get subs all over the place and remove even more Japan income.

      UK-Pac can be used to help contest the Middle east.

      posted in Axis & Allies Global 1940
      S
      shadowhawk
    • RE: Is killing Sea Zone 110 an absolute must?

      @dazedwit said in Is killing Sea Zone 110 an absolute must?:

      @Charles-de-Gaulle

      My newest strategy I’m testing out - sending only two subs to 110 to eliminate the scramble. Usually the two take off the French cruiser. If the two remaining boats stay in 110, they git hit by 3 subs on turn two - again no scramble. which usually finishes them off. If the boats hightail it out to either med or Canada, two subs there to hit them.

      2 subs vs 2 cruisers + 1 BB. So you hit once damaging the BB they hit 1 or 2 times and kill the subs.

      Problem solved for the allies. You just threw 2 subs away for nothing.
      There is no reason why the allies would take the first hit on the cruiser iso taking a hit on the BB.

      Sure you can plan on hitting 2 times which is a 1/9 chance.

      And what makes you think i dont just kill those remaining 2 subs ( if they even live ) with a destroyer.
      And why would anyone leave 2 ships in 110, its a terrible spot for a small fleet to be.

      posted in Axis & Allies Global 1940
      S
      shadowhawk
    • 1
    • 2
    • 3
    • 4
    • 5
    • 10
    • 11
    • 3 / 11