@General-6-Stars
O my bad, i though we had a mature discussion not 12yo trolling.
Posts made by shadowhawk
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RE: Bonus Movement is Unrealistic Nonsenseposted in Axis & Allies Global 1940
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RE: Bonus Movement is Unrealistic Nonsenseposted in Axis & Allies Global 1940
@SuperbattleshipYamato said in Bonus Movement is Unrealistic Nonsense:
As I repeated, bombers from Midway cannot attack Japan.
It’s much harder than you think, landing in occupied areas.
Most of those territories that you can land in will be unflyable unless Japan is losing.
And the upgrades to B-25s are not the long range technology in the game. They were merely modifications so they can take off from a carrier at all.
The technology means the B-29.
It is correct that B-29s should not be able to bomb Japan from Midway.
Limiting aircraft range isn’t the solution though.
Limiting aircraft range makes it impossible for even B-29s to bomb Japan from Guam, when that historically wasn’t the case.
What should be done is add a sea zone or two between Japan and Midway.
You can bomb japan from midway, SZ25-16-6-japan-6-korea. Just need russia to occupy korea. So it can be done, this was no way possible in the real war.
I agree with you that the world is weird in A&A, some zones are way to small others are way to big.
The mentioned operation pedestail shows that the med is way to small. And maby the atlantic is to small as well.
But also russia, germany was in smolensk less then 6 months after the invasion but still in ukrain. Yet ukrain is 2 steps away and smolensk is 3 steps away.
So that would give tanks 1.5 turns to go 6 months in central russia but only 1 turn in the south.There is no clear line how long a turn is really, time is flexible in this game, distances as well. Some bombers can fly 4000miles others can barely make 1000. Same bomber different part of the board.
Its just a bit unfortunate because it would be much more accurate if time and space was equal all over the board. This also affects air and naval bases, some just make the range accurate again, some make it insane.
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RE: Bonus Movement is Unrealistic Nonsenseposted in Axis & Allies Global 1940
@AndrewAAGamer said in Bonus Movement is Unrealistic Nonsense:
@shadowhawk said in Bonus Movement is Unrealistic Nonsense:
Makes you wonder why did the US bother with only 12 planes that where stripped of weapons to carry more fuel and fly them off carriers. Just fly from midway much easier.
There were actually 16 modified B25s that took off of the Hornet during the Doolittle Raid. Modified to increase the standard 1,200 mile range. They launched about 820 miles from Tokyo, 200 miles more than planned, due to being seen and reported by a Japanese picket boat. Midway is 2,548 miles from Tokyo. Since the bombers all crashed from lack of fuel they could not even make Tokyo from Midway less alone fly on to China.
One crew did fly on to Russia since they were dramatically short on fuel. They were interned and “escaped” a year later. Since Russia was not at war with Japan the crews were given orders not to fly to Russia.
Indeed that was my point. That bombers cannot reach tokyo from midway. Yet in the game there is no problem and you can ( given you must land in japan occupied areas. Since the bombers for the doolittleraid where modified you can even argue they where long range and then in game you can just bomb japan from midway.
The whole argument was that air range is way to big and that increasing their range is silly. The range on air units how you try to spin it is just not realistic. There is no way a WW2 era bomber could fly from midway to tokyo. Does not mather if it has 3-6 months to get there it just cant.
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RE: Why is surrender not an option in the original game?posted in Axis & Allies Global 1940
@SuperbattleshipYamato said in Why is surrender not an option in the original game?:
I don’t make that assumption. My view is that since surrender wasn’t explicitly mentioned in the rules it’s not allowed.
Every game out there basically allows 1 of the players to give up. Its a game if you think you lost you can give up.
What would you do force a player to continue playing?
Its not in the rules because its so obvious it doesnt need to be in the rules. -
RE: How do you record state of play so to pick up game at later date?posted in Axis & Allies Global 1940
@Taffy3
If you know this will be the case just have a laptop with triple A present and update countries at the end of their turn.
If you play with a group some people will be Idle most of the time anyway and it saves doing things later.With stacks of 20+ units cellphone shots can be tricky to recreate from.
TripleA also has the advantage of being able to continue the round from remote locations in case your next sitting is prevented by other IRL things.
As an added bonus it adds disaster recovery in case accidents happen. Dice bounce out on table, cat/kid sneaks in.
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RE: G1 Taking all of Franceposted in Axis & Allies Global 1940
@SuperbattleshipYamato said in G1 Taking all of France:
In my experience three slots is nowhere enough for Germany to build up a fleet and transports in the Mediterranean to make a difference while not getting destroyed by the British.
And Germany’s IPCs are very busy breaking the Soviets.
Leave Southern France to Italy to boost their income. In case Northern Italy is somehow captured, it’s a very useful backup complex. Germany has enough backup industrial complexes in the rest of France in case of Allied bombings anyway.
While it might not make a difference when the US enters the field it can make a difference before that. Build a carrier + DD + transport round 2 and have the remnants of the italian fleet merge there and italy will be safe and you can actually use it to attack stuff with.
What will the UK do? Attack with 1 bomber against a full carrier?
You can lead with Italy and have gemany just reinforce with the carrier. It gives italy a bit more flexibility in the med for a few turns at least. Could make a difference in getting egypt and by extention the rest of afrika. -
RE: Bonus Movement is Unrealistic Nonsenseposted in Axis & Allies Global 1940
@surfer said in Bonus Movement is Unrealistic Nonsense:
This point has been made multiple times, but perhaps it should be re-emphasized again…
1 Turn is 3-6 months of war time not 1 day. In 3 months, a ftr can go around the world. These units are not single ftrs but squadrons. The range is how far the entire squadron can fly missions and project power over the 3-6 month term.When you are based at a fully functional airport with supplies, the squadron can effectively project power over a larger range. Thus the added movement bonus completely makes sense to me.
Similar arguments are made for fleets of ships.
Except that planes cannot land @sea or in enemy controlled zones where ships can be refueled at sea and tanks can just stop and continue driving. How do you explain a bomber flying from midway and bombing japan home islands? Does it land halfway in the ocean then refuel and take off again?
I agree that airbases would allow planes to be more effective ( scramble option, paratroops ). Their pilots will be better rested and the squadron will be more combat ready true. But it doenst give them the ability to refuel in mid air ( not during WW2 at least )Why didnt the US bomb japan from the start of the war iso wasting loads of men and materials on their island hopping campain. Or even build carriers. Just talk to stalin and bomb japan into submission from midway.
Why would germany even bother with subs if their bombers and fighters could reach all around the UK and well into the atlantic.
In the case of air units the bases are not the big problem its the general range they have.
For naval units. Do ships really go 50% faster if they have better logistical support? They might be repaired and provisioned easier and will be more combat ready but travel 50% faster? -
RE: Bonus Movement is Unrealistic Nonsenseposted in Axis & Allies Global 1940
@SuperbattleshipYamato said in Bonus Movement is Unrealistic Nonsense:
Doolittle Raid is too small to be simulated here.
And in fact you cannot fly off of Midway and land in China anyways.
Only territories you can land in (if you’re actually bombing Japan, not just hitting sea zone 6) are:
Soviet coastal far east territories (unusable if the Soviets are neutral).
Kiangsu, Manchuria, Shantung, Korea, and Jehol (all controlled by Japan).
So yeah, can’t attack Japan.
Doolittle raid planes landed in japan occupied areas mostly so yea you can. Just that the plane cannot land and fly off again but the range is there.
Just because the default setup has rules that prevents specific attacks doesnt mean the range isnt there. Also USSR can just declare war R1 because there is no penalty and there you go you can do doolittle raid from midway.
Makes you wonder why did the US bother with only 12 planes that where stripped of weapons to carry more fuel and fly them off carriers. Just fly from midway much easier. -
RE: Bonus Movement is Unrealistic Nonsenseposted in Axis & Allies Global 1940
Fighters are not long range scout planes.
And fighters can get across via island and greenland which was actually allied and could be used for that. And still there was a big gap in the atlantic. There is no zone in the atlantic that allied bombers cannot fly over.
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RE: Bonus Movement is Unrealistic Nonsenseposted in Axis & Allies Global 1940
Simple facts,
There was a big black gap in the atlantic at the start of the war where planes where not available. U-Boats had it easier as they where harder to detect.
There is a reason why there where so many escort carriers, if they could just fly planes over those areas they would have done so.Operation pedestal, flying fighters from carriers to malta. About halfway gibraltar and malta they flew off and just made the island.
Doolittle raid, why would they bother if they could just fly off midway and crash on northern china, why bother with extra fuel modified planes and getting carriers halfway the pacific.
Most planes where capable of taking off a carrier just not landing on them, its different with modern planes.
The map is just to small for planes to have these ranges, but then again planes are weird anyway. Most movement represents movement over a longer timeframe, 3-6 months ( lets not debate how many ) but planes it represents the range of 1 day. Especially over water its not like planes can land and refuel.
Giving fighters 2-3 range and bombers 3-4 range would make a huge difference. You would have to station them near the frontlines and naval you would capture more islands. Also remove the islands as a step for planes to compensate a little.
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RE: Bonus Movement is Unrealistic Nonsenseposted in Axis & Allies Global 1940
Planes also means bombers, and they can fly from london all the way to malta while bombing northen italy.
Fighters can get easy get from gibraltar to malta, where they would require to be dropped off more then halfway from a carrier and just made it.But the insane movement of aircraft makes them way to powerfull in the game and makes certain areas just boring. Italy in the Med? Ofcourse not some US or UK planes can make quick work of them.
Building up forces with china, nah the japanese airforce will take care of them. Building transports near japan, nothing would prevent a bomber from western US to destroy them.They are just way to flexible and powerfull compared to any other unit in the game.
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RE: Bonus Movement is Unrealistic Nonsenseposted in Axis & Allies Global 1940
The range of aircraft is just to large in the game in general. You can argue but its 4 months, sure that works for ships and land units but planes? Its not like you can land on water and refuel, or land in enemy airfields refuel and continue your mission right.
A heavy bombers could get from london to western germany and back just. Fighters could not even escort it until the invention of drop tanks ( Long range Aircraft ).
Planes could not fly 1 way from gibraltar to malta, now they fly from london to malta. It just makes planes way to powerfull and causes an inballance and weird situations.
On the bases thing, well if you consider things time related, how could a naval base cause ships to travel 50% faster? Or planes to go 25% faster? Bause thats what the range effectively is, just a speed increase