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    Posts made by shadowhawk

    • RE: In how many hours can you complete a G40 game

      @cmmiles said in In how many hours can you complete a G40 game:

      @The-Captain we never use modified rules. But a G40 game takes us at least 20 hours minimum. Therefore, our group has been hard to schedule lately so a faster version would be great. I haven’t been on the forums for a while and came looking for a tourney ruleset to speed up the game when I found your question posted.

      Tournament ruleset is a minor change to the game so you dont need to learn a lot of new things. But it really speeds up the game and streamlines it a lot better.
      Takes about 8 hours to complete the game with that, mostly because of the play order difference making it so you can play 2 countries at the same time.
      And it fixes some balancing issues because of the turn order.

      posted in Axis & Allies Global 1940
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      shadowhawk
    • RE: Japan Tricky Situation

      @MarshmallowofWar said in Japan Tricky Situation:

      On the other hand, if you drop fleet into sea zone six (two carriers, with four fighters from southern carriers on top of them, and maybe a battleship too) , if he does bring in the bombers you can kill a lot of them with your six fighter scramble. It’ll cost a lot, but cheaper than losing the game by conceding the skies to him. You’ll still need to build a lot of replacement planes.

      If you go this route, you’ll need to keep that blocker in sea zone 16 to keep his ships from coming in. You’ll want to kill as many planes as you can at once. If you go this way, you definitely have to consolidate your fleet in two turns if he doesn’t hit sea zone 6 on his next turn.

      If he goes for Iwo, then your combined fleet can kill his fleet or target his bombers.

      No matter what you do, you have to kill most of those bombers. It’s gonna be expensive.

      If he’s going for Japan proper with it all, then consolidating your fleet is still necessary because you can’t let him land anything with that bomber stack backing it up. That being said, I would still pump some more ground forces into Japan too.

      Have fun.

      Marsh

      Yea thinking same but not a BB but 2-3 destroyers instead.
      If he attacks with 11 bombers ( you got a blocker ) its 11 bombers vs 10 fighters 2 carriers and 2-3 destroyers.
      You both get about 8 hits first round, so 2 carriers 2 destroyers and 2 planes vs 8 bombers.
      You destroy the remaining 3 for about 2 fighters so you come out ahead in ipcs, trading 12 ipc units for 8 and 10 ipcs units.

      posted in Axis & Allies Global 1940
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      shadowhawk
    • RE: In how many hours can you complete a G40 game

      @zooooma said in In how many hours can you complete a G40 game:

      @barnee said in In how many hours can you complete a G40 game:

      @zooooma

      Dr Buzzman says high

      He see’s that you and your fellow buzzheads play OOB G 40 and recommends a House rule mod https://www.axisandallies.org/forums/topic/36945/axis-allies-global-1940-house-rules-expansion

      You can also play it online with triplea https://www.axisandallies.org/forums/topic/17147/gargantua-s-k-i-s-s-triplea-instructions/30

      Have fun gaming

      Rock On !!!.png

      Thanks! I’m not much interested in house rules or online play. But I’ve been getting lots of A&A in! We have finished six games this year and are on number seven.

      You can use TripleA also to play on a PC as like oldschool multiplayer.
      If it takes multiple days but you cannot keep the board setup that long this is an option.

      With oldschool multiplayer i mean both sitting behind the PC/TV in the livingroom and do your turns there. So still your group is in the same room you only replaced the board and dice with something on the TV/PC.

      posted in Axis & Allies Global 1940
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      shadowhawk
    • RE: In how many hours can you complete a G40 game

      @MarshmallowofWar said in In how many hours can you complete a G40 game:

      @shadowhawk said in In how many hours can you complete a G40 game:

      4 color dice. So each combat round can be rolled in 1 go.

      I have never seen this actually speed up any game. Usually the person doing it is a proponent of the method, trying to convert others, and wastes an enormous amount of time trying to perform conversions.

      Also, they take a lot of time counting out the appropriate dice of each color.

      Finally, they insist on sorting them in the box after the roll is complete.

      Yeah, never seen this actually make a difference.

      Marsh

      Funny, because you can sort them ahead of time, also once you got the dice you just remove the loses. So the defender throws 4 hits, you just remove 4 inf dice and throw again. At the end of combat what you have left corresponds to the dice in your hands.
      Unless the combat is over 30 units with the same hit factor you only select the dice once.

      We dont roll on the board but in the cover and that is normally situated on 1 side of the table ( i got an enlarged map of 2x1meters.

      What conversions?

      Once you get used to it its a lot faster at least that is my experience.

      Just having 6 dice takes ages.

      posted in Axis & Allies Global 1940
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      shadowhawk
    • RE: Winning the game: most common victory scenario

      @SuperbattleshipYamato said in Winning the game: most common victory scenario:

      @shadowhawk

      Yeah, that’s why in games on TripleA I play against myself, I play until when one side would normally surrender, then have the AI finish it. Techinically they end with by the book victories.

      But as I mentioned, usually due to the IPC gap the writing’s on the wall long before victory city objectives are achieved.

      Well for this question i thought of games against others not against yourself. Because its fun if your the winning side but if you have to wait till you have lost its not fun after its inevitable.

      posted in Axis & Allies Global 1940
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      shadowhawk
    • RE: Anzac factory Brasil

      Imo its best to keep anzac home, they got a factory and so they can capture and contest money islands which keeps japan busy.

      This leaves the US free to build combat units to attack the japanese fleet and clear a path for the anzac transports to be annoying.

      You can place 3 units with anzac and have them attack the round after. Neither Japan or USA can do that. And UK-Pac is better served buying land only and assisting china and staying alive

      posted in Axis & Allies Global 1940
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      shadowhawk
    • RE: Winning the game: most common victory scenario

      @SuperbattleshipYamato said in Winning the game: most common victory scenario:

      @The-Captain

      Well, I don’t play with surrender in my games, so that usually doesn’t happen.

      I’d say that most games I play are decided by economic advantages before victory city requirements are reached. Very rarely do I see bold captures of victory cities by a losing side resulting in a narrow victory.

      The most common victories are:

      1. German capture of Moscow, Leningrad, and Stalingrad, alongside either an Italian capture of Egypt early in the game or a later drive toward the Middle East and Africa.
      2. Japanese capture of Calcutta, Hong Kong, Manilla, Shanghai, (obviously Tokyo), and either Sydney or Honolulu (the latter is more likely).

      What would be painfull if the axis are not winning. Because allies win by the book takes ages to really get to. And once you killed the JIN and stopped barbarossa you can take your time and build up. Axis player would be forced to just sit there and wait for the inevitable defeat.

      posted in Axis & Allies Global 1940
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      shadowhawk
    • RE: Germany playbook: overall strategy guide

      @barnee said in Germany playbook: overall strategy guide:

      @shadowhawk

      If the Allies control the Atlantic, it’s pretty easy to send a Sub to convoy the dough.
      It might be better to fall back to W Ger and have some mobile units to counterattack.

      They can’t take Paris unless they can hold it.

      Having a stack to counter the move does not prevent you from taking the zone as well.

      Its not like UK and US will be attacking round 2 or 3 so you can capture and still pull back to Paris for a counter.
      They can put a sub there, but that also requires the investment into a sub and it doesnt guarantee taking the money away.
      Sure the USA can produce 3 units there if they manage to hold it for the whole round, But if they can do that those 3 units they dont have to transport as not your biggest issue anymore.

      posted in Axis & Allies Global 1940
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      shadowhawk
    • RE: Axis & Allies Global 1940 House Rules Expansion

      @barnee said in In how many hours can you complete a G40 game:

      @shadowhawk

      yea here’s The Captains rulebook if you wanna check it out https://drive.google.com/file/d/1SRDOsOwlO4Aa13cULwkWrorrXEmCmiN-/view
      You can play it on triplea if you wanna give it a try and even if you don’t, it’s fun to read through all the new cool stuff :)

      I read it that is why i asked about the dice.
      having tanks attack on a 5 on a D6 changes the game a lot. Basically every +1 on a D6 is way more powerfull. That is why a lot of combat systems uses D10 or D12 gives more flexibility to make units slightly more powerfull.
      Since he had a lot of those units, infantry defending on a 4, waffen SS was good but not that good. Marines and paras attacking on a 3, they where well trained not superhuman.
      So i asked if he maby also went to a D12 system, there these upgrades could be made so the units are 50% more powerfull iso making them 100% more powerfull or even 200%

      posted in House Rules
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      shadowhawk
    • RE: Germany playbook: overall strategy guide

      @simon33 said in Germany playbook: overall strategy guide:

      @Corperal-Siggy-F said in Germany playbook: overall strategy guide:

      @Cow question. In this G DOW2 it is adviced not to take Normandy is that correct? Cant the US anf Britain make a landing in Europe much sooner this way? And how would you handle that?

      I think yes. Normandy is too far from W Germany and N Italy so why should the Axis take it? For 2ipc/turn? Not a good reason. Better reason is to deny a landing spot for planes from London but that is still not a very good reason because USA can just take it anyway which provides the landing spot.

      Why not really? If you have infantry in either paris or south france then you might as well use them and get something out of them. Its not like they will get to the eastern front in time anyway.

      Also id rather have those 2 units not helping to defend a US-UK landing. attacking units when they are seperated it better then letting them form up into a big stack.

      posted in Axis & Allies Global 1940
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      shadowhawk
    • RE: When going for Moscow as Germany...

      @ampdrive said in When going for Moscow as Germany...:

      @shadowhawk just for the sake of clarity,what is “birdcaging”?

      Its where you pushed russia so far that they are really trapped in moscow. They cant attack you realistically and moving small forces out of moscow to take back some zones around it would only weaken them to much.

      So they are trapped like a bird in a cage.

      posted in Axis & Allies Global 1940
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      shadowhawk
    • RE: Winning the game: most common victory scenario

      @The-Captain said in Winning the game: most common victory scenario:

      What are the most common victory scenarios:

      1. OOB G40 with no modifications, biddings or changes to the basic Set Up or game mechanisms
      2. OOB G40 with any kind of modifications, biddings and/or changes to the basic Set Up or game mechanisms

      Is Victory most commonly achieved by:
      a) A convincing Miltitary Victory (capturing Major Capitals and/or Victory Cities)
      b) Economic Victory (one side has achieved such a high score of IPC that this eventually will bring Victory)
      c) Surrender (either side surrenders due a hopeless Military or Economic Sitruation)

      In any version i played so far, so either OOB, Tournament or other versions its almost always surrender. At a certain point you just see that either a major combat goes heavy against you and you cant recover back in time or you just messed up and are 2 far out of position.

      posted in Axis & Allies Global 1940
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      shadowhawk
    • RE: Axis & Allies Global 1940 House Rules Expansion

      @The-Captain
      Are you using D6 for the G40HRE or other dice?

      posted in House Rules
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      shadowhawk
    • RE: In how many hours can you complete a G40 game

      @Arthur-Bomber-Harris said in In how many hours can you complete a G40 game:

      @The-Captain if people are experienced, but not masters, they can complete two games in a marathon game day (15h or so). The game takes about the same time for 2-5 players.

      Highly experienced people with careful battle calculations will take more time per round and play 3x more rounds before the outcome is decided, but it is rare to find high quality opponents.

      True that experienced players will think things over more, but especially round1 they start with a plan. New players might start by looking at germany and going so what will i do. Experienced players already know in advance they play germany and already desided their buy and moves before the game starts. Same with japan.

      Also verry experienced players might see the writing on the wall well before beginners see it. So they might actually play fewer rounds. They know what is reasonable possible and what the other side can do.

      A few things that i normally do to speed the game up.
      4 color dice. So each combat round can be rolled in 1 go.
      IPC update phace, during combat move place upside down roundels in the land combat areas. If you win leave them there, this phase you flip them over and update the income tracker.
      Reorganize phase, inactive player will make neat stacks of the units on the board. So during combat/non-combat you dont swap units for chips you do that when your not doing anything.

      posted in Axis & Allies Global 1940
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      shadowhawk
    • RE: In how many hours can you complete a G40 game

      @The-Captain said in In how many hours can you complete a G40 game:

      To all Axis & Allies Global 1940 players:

      1. How long time does it take to complete an OOB Global 1940 board game - face-to-face - with either 2, 3, 4, or 5 players ?

      2. How long time does it take to complete a modified OOB Global 1940 board game - face-to-face - with either 2, 3, 4, or 5 players ?

      Captain

      Depends on the skill and experience of the players, with 2 or 4 players with each playing their own countries so no 2 generals for each country it will take 12-16 hours i recon. After that you might not have won the game but it becomes so obvious that 1 side might as well resign.

      Tournamen rules game can be done in about 8-10 hours, with 2 players a bit faster with 4 as you can play parallel.

      Assuming that you can do quick combat rolls ( so 4 colors ) and have more then the 12 dice that come with the game. Having your dice pool to reflect the units and just removing them once your doing fighting saves a lot of time in the long run.

      posted in Axis & Allies Global 1940
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      shadowhawk
    • RE: What is the point of not declaring war??

      @DallinD

      Japan not attacking round 1 also has a similar strategy. You can focus on china for a turn and if you plan on a sea-lion attack with germany and the german turn went well you might want to prevent the US from doing anything for a few rounds.

      With Sea-lion as a viable alternative and Japan in striking position but not yet at war anzac and the UK have to be carefull while the US has to decide how to split its money if they spend all on europe to maby counter sea-lion or liberate fast then japan can really mess around.

      posted in Axis & Allies Global 1940
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      shadowhawk
    • RE: Norway, a knife at Germany's Throat

      @SuperbattleshipYamato

      If the axis dont have a baltic fleet you could even go there with russian forces, could suicide UK units to remove the germans mostly. Taking it with russia removes 10german ipcs and adds 11 russia ipcs. Thats a 7 inf difference each round.

      It does take away some initial forces from the defence of moscow but you can ferry UK and US planes faster and you build them back pretty fast.

      posted in Axis & Allies Global 1940
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      shadowhawk
    • RE: Scrambling Rule Question - Sealion

      @ampdrive said in Scrambling Rule Question - Sealion:

      @simon33 I think we all could agree that all sealion plans are not alike.I prefer to not be “all in” with sealion when I make my G1 buy.I’ll buy all air (or maybe 1dd+2 air) and access how G1 goes and what US and UK do before commiting to sealion or not.When Italys 1st turn is underway I know if it’s a go time for sealion.

      True i guess i assumed a lot use the same thing for sea-lion and turn1.

      Wondering how you attack the UK fleet with your buy, guess you also make some changes to my moves. I tend to use the BB to soak 1 damage and make sure its safe so it can be repaired.

      posted in Axis & Allies Global 1940
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      shadowhawk
    • RE: Scrambling Rule Question - Sealion

      @simon33 said in Scrambling Rule Question - Sealion:

      It makes no sense to buy an aircraft carrier round 2. Better to spend the money on transports. You may buy an AC round 3 for your surviving planes to defend your transports. Also, committing to sea lion round 1 also makes no sense. Should only be done if UK leaves itself weak.

      Makes sence to buy the AC round1 with either 2 transports or a destroyer + sub.
      Fake out the sea-lion,
      Enable more planes to attack the UK fleet,
      Have a backbone for the baltic fleet.
      Have the option to move into the med round 2 and help there.

      The UK has to consider a sea-lion but that fleet can be used in so many ways, if they dont build/have enough airforce you can convoy them round 2 and possible round 3.
      That fleet can be quite annoying untill the allies build up enough airforces to deal with it, but thats with every fleet in the game airforces will destroy them eventually.

      posted in Axis & Allies Global 1940
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      shadowhawk
    • RE: Scrambling Rule Question - Sealion

      @simon33 said in Scrambling Rule Question - Sealion:

      @shadowhawk Why are you assuming that you have an aircraft carrier?

      Taking 1-2 air units out of the land battle can make it more hazardous.

      Most Sea-lion builds have an AC to protect the transports. It depends a little on what you do round 1 but you need some sea protection to avoid the scramble or a counter attack against your fleet.

      If you have decent dice round 1 and you do it by the book sea-lion is pretty safe for germany.

      You will have 20land units and a lot of air units, the Uk can only buy 2 times and starts off with limited forces at home. And the UK has to also account for other plans round1, buying only infantry basically sets the UK back more then a round in many other areas of the map.

      If you strat bomb them and attack the airbase the UK has to repair some of the damage, so they can build even less, if they dont repair the airbase then well no scramble.

      posted in Axis & Allies Global 1940
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      shadowhawk
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