LOL buy 6 SBmrs and 1 Fig a round as the US… Atlantic secured!
Posts made by SgtBlitz
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RE: USA KICKS EVERYONE'S ASS!posted in Axis & Allies Global 1940
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RE: "Finished" my first game of Global 40posted in Axis & Allies Global 1940
The only power who gets anything out of a bomber strategy is usually the US. Plus, the new Heavy Bombers tech is a lame washout.
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RE: Calvin found a loophole in Sealion that invalidates the UK naval block!posted in Axis & Allies Global 1940
Is Japan considered an island in Global though? (I just wondered today why the UK player never scrambles his airforce in the naval fights…)
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RE: Germany True Neutral Crush G3posted in Axis & Allies Global 1940
Still, you can’t just hand him England on a platter. You HAVE to make him FIGHT for it! (This is one thing I hate as the Axis, you MUST rely on the dice to win the game to a large extent.) Even if you did lose England, you need to have him take it with 1 tank vs. 5 tanks 2 inf so the US has a shot at liberating it next turn!
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RE: Balanced???posted in Axis & Allies Global 1940
It’s totally balanced :roll:. I’m sure WOTC had PLENTY of time to play out every single game permutation that could possibly occur. :roll:
If the UK player is a rules lawyer with naval combat and carrier rules, the Germans can never reasonably take London on G2 which is the most optimal time to attempt it, game wise. The rest of the game is pretty much just like all the other older games; i.e. race to Moscow, race to Rome/Berlin.
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RE: UK industrial complex in Egyptposted in Axis & Allies Global 1940
Just make sure you hold onto the UK above everything else. If the German player is serious about Sealion with naval/transport buys, build all infantry in England for the G3 attempt. You should give him a black eye. Make sure America is buying stuff to help out in Europe if Germany is buying for Sealion as well.
If Germany isn’t threatening the UK, kill subs to stop convoy losses and have fun adventures against the Italians in Africa.
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RE: Germany True Neutral Crush G3posted in Axis & Allies Global 1940
LOL OMG he had 8 transports and he SPLIT HIS FLEET INVADING THE S.U.??? What a schmiel! He had London IN THE BAG!!! (He still ALMOST took it on G3) More like, DOOM, what were YOU smoking???
Calvin, if you had built all inf UK2 he shouldn’t have even had a chance at attempting it. Next game remember to do it if the Germans are building all transports. You were just very lucky this time around.
Sealion is definitely more viable in AAE40 games since there’s no Japan J1 move to upset the USA applecart so early on in the game.
We didn’t even get to see the US response to Sealion; from your builds there wasn’t even anything in place to liberate England yet by US2-3.
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RE: Germany True Neutral Crush G3posted in Axis & Allies Global 1940
We kind of decided to play the alternate capital rule at the last minute when Sealion was successful. In the end though I think it made the game play very fairly, otherwise there would just be USA and Russia building (for a Europe only game). We quit right as the US was landing in portugal and the Brits were gearing up to move back to their homeland so we didn’t get a chance to fight for London but it would have been a tough decision. I see it if they spend the money to bulk up London (already built the Major IC back by then), the Russian front starts to hurt and what is stopping the allies from just landing elsewhere? Great game though, I recommend you try the alternate capital house rule if the opportunity arises.
LOL we’re still having trouble getting to England in the first place over here in Axis and Allies land. Germany pretty much HAS to take UK on G2 for it to be viable, and if the UK player knows carrier rules he can always shoot down the TRNS fleet in SZ 113, or at least block the invasion route with a loaded CV in SZ 112.
Can you look at my E40 game with Jim010 and see what I did wrong, since Germany is going to invade England on G3?
DUDE, what were you SMOKING??? Why in hell on UK2 did you buy 3 tanks for S. Africa and a DD??? DIDN’T YOU SEE THE G2 8 TRANSPORT BUY??? Jeez!
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RE: Calvin found a loophole in Sealion that invalidates the UK naval block!posted in Axis & Allies Global 1940
@Imperious:
and the 3 other TRNS go into SZ 113.
UK’s fighters can kill that. UK has an AB
If you leave your BB with the 4 trans, the most the UK can reach that fleet with is 2 fighters (he can only land 2 on the CV). The other fighters can’t be flown cause they couldn’t have landed on the CV.
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RE: Germany True Neutral Crush G3posted in Axis & Allies Global 1940
We kind of decided to play the alternate capital rule at the last minute when Sealion was successful. In the end though I think it made the game play very fairly, otherwise there would just be USA and Russia building (for a Europe only game). We quit right as the US was landing in portugal and the Brits were gearing up to move back to their homeland so we didn’t get a chance to fight for London but it would have been a tough decision. I see it if they spend the money to bulk up London (already built the Major IC back by then), the Russian front starts to hurt and what is stopping the allies from just landing elsewhere? Great game though, I recommend you try the alternate capital house rule if the opportunity arises.
LOL we’re still having trouble getting to England in the first place over here in Axis and Allies land. Germany pretty much HAS to take UK on G2 for it to be viable, and if the UK player knows carrier rules he can always shoot down the TRNS fleet in SZ 113, or at least block the invasion route with a loaded CV in SZ 112.
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RE: Calvin found a loophole in Sealion that invalidates the UK naval block!posted in Axis & Allies Global 1940
K, how about this? Let’s call it the Double Block plus Italy Save Manuever. I would only recommend this if you’re feeling lucky.
Germany builds 1 DD and 3 TRNS. The German fleet is kept in SZ 113 during G1 combat, which just uses subs and planes to kill everything reachable with more air casaulties acceptable.
NCM: 1 CA moves to SZ 104 to block the DD and CV. The BB stays in SZ 113 along with the TRN (trn moves 2 inf to Norway.) The DD is placed in SZ 112, and the 3 other TRNS go into SZ 113. Land Material is moved to W. Germany to prep for a 4 TRN G2 Sealion.
Britain can attack the SZ 104 CA with one DD and one tac, attack the SZ 112 DD with one fighter, and HAS to attack SZ 113 with two fighters. They HAVE to make this specific attack in order to hit the transports in SZ 113 for the CV to be in range for the fighters to land. Actually, the SZ 112 DD place is more about preventing a UK naval block with its CV in SZ 112 than for the 2 fighters to land.
If the SZ 113 battle goes right (2 FIG vs. 1 BB, 52% chance of the UK winning using TripleA calc, with a 17% chance of a draw and the transports surviving), the 4 transports should be able to still land on the UK IF SZ 112 is clear. The chances of the UK winning the SZ 104 battle is 86%, with a 7% chance for a draw, and the chance of the UK winning the SZ 112 battle is 50%, with a 25% chance for a draw. That’s two 50% chances there, plus you have a good chance of shooting down quite a bit of the UK’s airforce.
Even if the SZ 104 attack kills your CA, and the SZ 112 attack kills your DD, so the UK moves its CV into SZ 112, even if it only has one plane on it you may still have a chance. Both Italian fighters can reach SZ 112 on I1 and you can have a last ditch attack to try to clear the way for a Sealion G2 (another 50% chance of winning there with one plane).
Pretty risky, but it does leave the german airforce mostly intact for Sealion G2 and doesn’t require a G1 UK air raid.
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RE: Germany True Neutral Crush G3posted in Axis & Allies Global 1940
Ah man, you were playing with the alternate capital rule for the British. It’d be a much different game with the Brits KO’d out of the war for that entire time (plus that one turn with UK’s money!). Glad to hear the Neutral attacks worked out. Do you still hold London in your game?
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RE: US Fleet doom moveposted in Axis & Allies Global 1940
Bah.
Germany takes Paris and N/B Round 1.
Germany builds all inf in Paris and N/B and stages for a G3 True Neutral Crush Round 2.
Germany performs True Neutral Crush and takes Spain with plenty of troops in range to reinforce through France on Round 3. Italy puts troops into Spain on its turn.
Germany takes Gibraltar Round 4 with plenty of troops to hold it. Italy lands even more troops/planes before the US’s turn.The US would have to commit a huge amount of resources to build enough transports and warships to cover all the fleet off Gibraltar. All the while, the fleet is in range of German U boat attacks from the Med from the minor IC in Yugoslavia and SZ 112/Baltic Sea.
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RE: AAG40 FAQposted in Axis & Allies Global 1940
Kreig, can the US build into SZ 106 (Quebec’s SZ) from the E US? There’s a little bit of the USA touching the SZ where the St. Lawrence enters the Gulf of St. Lawrence. (Though, for reality’s sake, this is really just joking.)
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RE: Calvin found a loophole in Sealion that invalidates the UK naval block!posted in Axis & Allies Global 1940
Why doesn’t the UK just send its CV from 91 to SZ 119 to block the eastward invasion route, and send its DD from 91 to help in the 3 fig attack against the DD/BB/CA in SZ 112?
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RE: I'm on the fence about buyingposted in Axis & Allies Global 1940
Just play a few PBF games online with AABattlemap and convince yourself its worth the purchase. (I can’t really play the game in RL myself, it just takes too damn long to actually sit down and play over a FEW DAYS TO A WEEK TO FINISH A GAME.)
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RE: Italy a bad designposted in Axis & Allies Global 1940
@Imperious:
Pretty much only way of pulling it off is to strafe the UK G1 to get rid of its air force with enormous casualties, then its 6 land units + a few surviving planes vs. 9 inf and 1 TAC. Still close odds.
HUH??
you might have something in that. one sec looking…
Beh, I almost posted something really stupid just now, such as leaving the entire German fleet in SZ 113 so the UK carrier can’t strafe the new transports. Except that it’s assured the UK is going to block a G2 Sealion with something if SZ 112 is left abandoned… real smart there.
The massive air attack G1 should be able to take out the UK air force with even dice, but will be left with squat planes for the invasion round on G2 (hopefully two). Perhaps if we try mixing up the CA block in SZ 104 (kill the DD/BB in SZ 110 with 2 subs 1 FIG) with the London blitz, the most the UK can counterattack with is the CA/BB in SZ 111 plus the TAC from the CV against SZ 112’s 1 BB (prob dmged), 1 SS, 1 CV and 2 FIGs (or Tacs depending on what survived from England). Germany will have the advantage (and 3 TRNS in range).
The UK could fall back to SZ 110 with possibly 1 DD, 1 CV, 1 CA, 1 BB blocking the Channel and 9 INF and 1 TAC on England at the end of UK1. G2 should have several subs bordering the UK available for the attack on the fleet, including the newly repaired BB. If the Germans can get at least 3 planes to the UK along with the 3 ARM/3 INF on the boats they should have an even shot.
Hell, I even looked at building a NB on Germany Round 1 but there’s not enough cash to build any more than 2 TRNS into SZ 114.
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RE: Italy a bad designposted in Axis & Allies Global 1940
Meh, maybe one could block SZ 110 with the BB and 2 subs instead. Yeah, that’s still not going to hold against 3 planes and a dd, if they’re suicidal.
I wonder if Germany on NCM sends the BB to SZ 104 along with a sub to block and sends the CA to SZ 110 along with a leftover sub or two. Or, how about they send both BB, subs, and CA to SZ 104? How would that work? Or, is it more along the lines of as long as the UK player puts in a unit to fight at each blocking SZ, no matter how remote a chance there is for the attacker’s CV on its NCM to get through to the landing plane’s SZ, they can still legally put a fighter into SZ 113 with the intention of it landing on SZ 110?
Meh, I guess it could save Italy from the Taranto raid.
Yeah, UK can just attack each blocking Sea Zone and then kill the transports in Z113. The DD hits Z104, a ftr hits Z110, another ftr hits Z113. 28 ipcs for 28 ipcs. If the ftr vs Z109 DD leves that DD alive, it can his one zone instead of a ftr, and so can the Canadian DD if it survives
Well, at least we’re getting to equal numbers of IPCs being lost here. Looks like the only way of realistically pulling Sealion off on G2 is with the 1 CV 2 TRN buy, but with only 6 land units going in against 11 + 3 planes, it doesn’t look good. Pretty much only way of pulling it off is to strafe the UK G1 to get rid of its airforce with enormous casaulties, then its 6 land units + a few surviving planes vs. 9 inf and 1 TAC. Still close odds.
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RE: Italy a bad designposted in Axis & Allies Global 1940
Unfortunately, IL, subs cannot block like they did in Revised and Classic. Bummer. :-(
This one guy who started an Axis win thread stated that he pulled Sealion off on G2 with 4 transports put into SZ 113. I’m guessing the British player didn’t know that the CV could get a plane over there on it NCM.
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RE: Italy a bad designposted in Axis & Allies Global 1940
Meh, maybe one could block SZ 110 with the BB and 2 subs instead. Yeah, that’s still not going to hold against 3 planes and a dd, if they’re suicidal.
I wonder if Germany on NCM sends the BB to SZ 104 along with a sub to block and sends the CA to SZ 110 along with a leftover sub or two. Or, how about they send both BB, subs, and CA to SZ 104? How would that work? Or, is it more along the lines of as long as the UK player puts in a unit to fight at each blocking SZ, no matter how remote a chance there is for the attacker’s CV on its NCM to get through to the landing plane’s SZ, they can still legally put a fighter into SZ 113 with the intention of it landing on SZ 110?
Meh, I guess it could save Italy from the Taranto raid.