Axis & Allies .org Forums
    • Home
    • Categories
    • Recent
    • Popular
    • Users
    • Register
    • Login
    1. Home
    2. SgtBlitz
    3. Posts
    • Profile
    • Following 0
    • Followers 0
    • Topics 18
    • Posts 457
    • Best 1
    • Controversial 0
    • Groups 0

    Posts made by SgtBlitz

    • RE: Super-Fantastic Multi G40 game

      Italy or Russia is fine with me…  Guess Italy since I have a game with Tyzoq as the allies right now.

      posted in Find Online Players
      SgtBlitzS
      SgtBlitz
    • RE: Not seeing it

      Is it perhaps the larger map in Global40 that’s screwing everything up?  The Axis have a lot further to go for Moscow and are a lot further apart for cooperation than they did even in AA50.  And perhaps the crazy ridiculous NB/AB rules that let people zoom halfway across the map in a single turn, especially for the Allies, those might be OP?

      The fact that America can reach Gibraltar in a single round is BS (and THEN be able to go to both Germany AND Italy from there) when Germany and Italy simply HAVE to use that SZ to combine naval forces; and would STILL lose in a straight up IPC fight against the US, never mind the UK.

      I think AA40 was designed with a dedicated Sealion in mind; its just too easy to beat up the UK at the beginning of the game without US help for the first 3 rounds to not seriously threaten it.

      Also, J1 attack…  It might actually be balanced, game wise, in that if Japan waits till round 3 to attack, the UK and ANZAC are making about 10-15 extra IPCs between themselves vs. Japan NOT making those 10-15 extra IPCs for those first 3 rounds…  Adds up to about 30 IPCs, the US war NO.  Only difference is that the US is MUCH better positioned to use those extra 30 IPCs than if they are split into two 15 IPC bonuses for UK and ANZAC, there’s much less those two powers can really do with a 25 IPC/turn than the US’s 82/turn.

      posted in Axis & Allies Global 1940
      SgtBlitzS
      SgtBlitz
    • RE: Looking for opponent AAG40

      If the option is still available, I’ll play as Axis in G40 if you want to, Tyzoq.  There HAS to be a way for victory for the Axis powers, though I’m beginning to think that Larry has no idea what he’s doing anymore; broken either way in Alpha or not.

      Start up a thread.

      posted in Find Online Players
      SgtBlitzS
      SgtBlitz
    • RE: Taranto Raid- standard???

      @cts17:

      I’ve being waiting to try a British tactic where I forgo the Taranto raid in favour of bringing the British fleet up in defense of a German Sealion. As follows:

      GB1:
      Buy
      1 fig (10)
      1 inf (3)
      save (16)

      NCM:
      1 tac SZ91 to Lon
      1 fig Lon to SZ92
      1 DD 1 CV SZ91 to SZ92
      1 fig Alx to SZ92
      1 inf 1 arm Que to either Gib (if Germany is in position to assault) or to Lon

      Collect Income
      29+5+16=50 IPC

      GB2
      Buy
      2 CV (32)
      2 DD (16)
      save (0)

      NCM:
      1 DD 1 CV 2 fig SZ92 to SZ110
      3 fig 1 tac Lon to SZ110

      Mob Units
      2 CV 2 DD SZ110

      Final analysis:
      3 DD, 3 CV, 1 tac, 5 fig SZ110 = 6 2’s, 1 3, 5 4’s (average 6 hits)
      Germany could potentially attack with:
      2 SS, 1 CA, 1 CV, 1 dBB, 4 fig 3 tac 1 bom = 2 2’s, 5 3’s, 5 4’s (average 7 hits)

      BUT, Great Britain can absorb 3 of these hits with her carriers. This leaves us with:
      1 DD 2 dCV, 1 tac, 5 fig (average 5 hits)
      Germany:
      1 dBB, 3 fig 3 tac 1 bom (average 5 hits)

      Continuing onwards, the British would lose their low hitting 2’s before her 4’s, and Germany will lose her precious airforce. In any case, Germany wouldn’t be able to do a Ger3 Sealion. Those 11 transports? Useless.

      Germany could just go around SZ 110 to drop on the other side of England in SZ 109 (which UK could block with a DD).  But they could just drop the troops off in Scotland from SZ 119 or SZ 111 and go from there for G4.  Depends on what they really want to do then with those 11 transports (just go for broke in Novograd?)  Then they build a bunch of subs to use as fodder to kill the fleet next round.

      posted in Axis & Allies Global 1940
      SgtBlitzS
      SgtBlitz
    • RE: Has anyone played against themselves lol…?

      It is kinda sad when I see threads like these pop up.  Axis and Allies is such a great game but lack of knowledge about it is so widespread that you can’t find anybody willing/wanting to play it (so you end up having to play yourself…  :roll:)  (Or even WORSE, have to end up playing it on the forums  :-D).  Most people are daunted by all the pieces and rules to even begin playing, when its really not all that complicated in the first place.  Probably part of the reason is that people out there nowadays expect games to play themselves for them, rather than have to think strategically or have a broader schedule lasting 2 or 3 turns down the road, but still…  I think the generation of instant gratification from tv and computers (and cell phones and ipods and video games) will have a net negative effect on Axis and Allies, especially a few more ADHD generations from now.  Either its going to have to be fully computerized and have a “Blitz” (ha-ha) game setting to keep people’s attention, or it’ll be in museums along with the rest of the WWII paraphernalia.

      Still, the amount of time it’ll take to learn/play one AA game vs. some kitchzy tile game like Carcassone or Settlers of Catan or Ticket to Ride is probably the largest contributing factor.  The groans you hear from the others when you bring out the Axis sets are palpable, and even the shorter (older) versions have a pretty steep learning curve.

      The new AA40 games are probably WORSE for the overall AA game theater too; the ever expanding rules and MORE pieces to keep track of with every new iteration are probably pushing more people away than winning new converts to the cause.

      posted in Axis & Allies Global 1940
      SgtBlitzS
      SgtBlitz
    • RE: Agressive Russia

      Why?  Why do you need an aggressive Russia when you can just sit back and let the US’s IPCs win the war for you?  You’re just STALIN for time anyway.

      The only time you might get away with being aggressive is when Germany pulls off a successful Sealion attack; then its absolutely necessary.

      The way I see it, it looks like the Axis and Allies 1940 ruleset was designed with a dedicated Sealion attack in mind; the Allies are just too damn strong 4-5 turns in if you don’t take out the UK early on in the game.  Japan is much farther away than before with a turtling India already in place, so there’s hardly any help there, where in previous games the Japs helped out in the Med and Europe all they could get away with.

      posted in Axis & Allies Global 1940
      SgtBlitzS
      SgtBlitz
    • RE: Krieghund - a brilliant new idea

      Heh, Atom Bombs should cost like $15 a pop or something, the US only had the THREE it manufactured during the ENTIRE war (one at Alamogordo, then the more famous ones at Hiroshima and Nagasaki…).  That way the Heavy Bomber tech still wouldn’t be so ludicrous, AND we could have it do more realistic damage than just rolling a die twice and taking the better result, while still being fair…  (stupid nerf bat, quit removing all the good techs!)

      A tech tree with research investment over long periods of time is probably the best idea; many of the techs simply weren’t available at the start of the war, and it wasn’t until later that many of them were even necessary.  I would argue for changing/switching out a lot of the techs as well.

      Heavy tanks (Russia and Germany)
      Spies (steal techs)
      Total War Mobilization (Germany and US)
      etc.

      posted in House Rules
      SgtBlitzS
      SgtBlitz
    • RE: New Axis Strategy - Sealion plus Jap Canada

      Well, this is more of a PLANNED strategy than a spur-of-the-moment thing.  You intentionally plan for and force Sealion G3 to provoke a US response for its US1 and US2 repositioning/builds in SZ 101, then take advantage of that with a Japanese attack on B. Columbia and Alaska J3.  The US should only have $52 still from peacetime builds and will only be able to respond with a W. US build as defense.  If Japan can land 4 transports full of units and have 3 loaded CVs + BB and CA (easy mode with two turns of build), it will be difficult to defend against that in W. US with only $52, a 10 unit build limit, and most of the starting units positioned to counterattack Nazi England in the E. US/SZ 101.

      If nothing else, dislodging the Japs from Alaska and B. Columbia should buy Germany/Italy 2-3 rounds more time to consolidate England and Africa, build more air/naval units to defend the Atlantic, and especially some infantry to stop Stalin in his tracks.  Yes, Japan is going to lose a lot of steam from this, but since you’ve only really got India and ANZAC to worry about, if you take the money islands they are generally reduced to minor annoyances anyway.

      posted in Axis & Allies Global 1940
      SgtBlitzS
      SgtBlitz
    • New Axis Strategy - Sealion plus Jap Canada

      About EVERY single game I’ve seen is griping that the US is just too damn strong in Europe, and that it can completely ignore the Pacific while it whups up with 80+ IPCs on Italy and France.  There’s no way the Axis powers can hold against the US and the UK’s combined IPCs for long, and Italy/Germany are mostly thrown on the defensive from the moment the US enters the war.

      One thing the 1940 ruleset adds is the possibility of a Sealion, which isn’t that bad of a strategy (at least with the E40 game by itself).  If Germany gets decent odds on a G3 Sealion, they have a pretty good shot of taking the UK out of the game, even in Global.  Taking ~30 IPCs permamently out of the Allied coffers significantly raises the ability of the Axis powers to hold against the US’s lone 80 IPCs vs. 110-120 IPCs combined with UK.  However, as most people have seen, the US can throw together one hell of a rescue fleet by US 1-2, simply by moving its Pacific fleet into the Atlantic.  It seems impossible for Germany to protect its transports, build enough defensive fleet to stop the US counter, AND build enough defensive infantry to stop the Russians in the east (not to mention holding London).

      Usually the Japs are spending their first few turns setting up in Asia to take over the money islands and finishing off China.  Also, they generally do this at their leisure as the US has probably moved its fleet back to the east coast anyway due to the Sealion risk (or sitting pretty with their starter fleet off Hawaii).  Why not consolidate off Japan with as many transports as one can put together (maybe leaving a minor fleet off Malaya to do some clean up so you’re still getting island $), and get busy dropping off troops in British Columbia or Alaska?  Maybe even build a minor IC in Alaska.  If you can force the US to spend 30-40 IPCs a turn to defend the West coast for at least a few rounds, it makes Germany’s/Italy’s job that much easier.

      Yes, the Reds will probably be huge, but as in just about every game I’ve seen, the US is a MUCH larger factor to be dealt with, especially in the Atlantic.  Has anyone else tried this combo strat yet?

      posted in Axis & Allies Global 1940
      SgtBlitzS
      SgtBlitz
    • RE: Battle Board Casualty Zone Error

      @robbie358:

      @hewhoisnickel:

      @marechallannes:

      Who cares?

      Never used the casualty strip.

      Same here. What’s the point? You can just put them off to the side or back in their bin.

      By the rules, if you don’t use the battle board and casualty strip, the game doesn’t count.

      Holy crap, we’re rolling dice on the forums here WHILE NOT ACTUALLY USING REAL DICE…  We’ve been doing it wrong!  ALL OF OUR GAMES ARE NULL AND VOID!

      posted in Axis & Allies Europe 1940
      SgtBlitzS
      SgtBlitz
    • RE: Request from Bob_A_Mickelson

      @Bob_A_Mickelson:

      Not to be a jerk or anything, but I would appreciate if people stopped stealing my avatar. (The AAG40 spinning globe) It took quite a while to get it looking good and right and wasn’t easy to create. It really annoys me that only a day or so after I posted it at least three different people are using it. Custom avatars are intended to be unique and to help identify people. If I had wanted everyone to spam my avatar I would have posted a direct download link and encouraged others to download it. I don’t feel that this is too much to ask for this one thing given all the effort I put into creating charts and aids for the community. (None of which I actually use.)

      Thank you for your consideration,
      Bob_A_Mickelson

      HAHA big whoop for you.  At least YOU get to display a .gif avatar, the rest of us only get crappy .jpgs now.  Not even fair, we couldn’t display something like this even if we wanted to.  More like gloating that you can display it while we peons can’t.

      posted in Axis & Allies Global 1940
      SgtBlitzS
      SgtBlitz
    • Avatars… Part Deux!

      Ok, nevermind, I figured it out, the .gif just has to be displayed as a really annoying oversize comic image at the bottom of the post.

      Hmm, guess I can try to find something else good as a single image for my avatar now.

      posted in General Discussion
      SgtBlitzS
      SgtBlitz
    • Lame we can't upload animated avatars…

      Nobody will get the joke here, ever.  And that is a sad thing.

      http://i.picasion.com/pic30/76860a4dac06c2fb7aaaa0ba05eea369.gif

      posted in General Discussion
      SgtBlitzS
      SgtBlitz
    • RE: Any thoughts on Larry's Alpha Setup?

      More balanced than before, but Japan still has way too many planes compared to Europe.

      posted in Axis & Allies Global 1940
      SgtBlitzS
      SgtBlitz
    • RE: Italy in Iraq…...which direction from there?

      The Allied player(s) are definitely not doing their job right if you are in Iraq as Italy  :-D.  Go for broke and see if you can help Japan take out India from the western side!  You’ll have to defend the Med against the US/UK eventually, just rebuild in N/S. Italy for that.

      What was that old Axis and Allies idiom?  “When the Axis meets in Persia, you can’t be stopped of your inertia…”  There’s nobody in the middle of the board to stop the Axis except India and Russia, and if they aren’t present, free IPCs for the taking!

      posted in Axis & Allies Global 1940
      SgtBlitzS
      SgtBlitz
    • RE: Sealion counter

      @larrymarx:

      I’ve played three games as Germany. In two of them, I took Britain on turn three, but in one I was able to pull off a turn 2 Sealion. That was also the only of the three games that I won. The reason it worked is that Britain decided to write off the home island and flew the three fighters out of there, giving me a favorable battle with 4 land units and all my air.

      I don’t think writing off Britain was a bad idea, I just think he should have gone about it differently. I think Britain should do Taranto, build 9 inf and keep the fighters, forcing me to build 9 transports turn 2. Then, on their turn 2, they should fly out the fighters and pump all of their money into the South Africa and Canada factories. This way they turn the tables on Germany, making them the ones reacting to a false threat, in this case the threat of a failed Sealion. The extra transports are now as useless as the extra 10 British units would have been. Sure, Germany gets to keep more land units, but I feel its more valuable to hold back Italy’s ipc production than to kill German units. If the Indians also send some fleet, some troops and some air, I’ve found that Italy can’t get past Egypt in any reasonable amount of time, and if they can’t do that, the Axis as a whole is weak.

      Ugh. Abandoning Britain is usually a bad idea.  Those “useless” transports will probably make you regret your statement after Germany takes out Leningrad on Turn 5.  That’s a whole 20 units that can be mobile in 9 different territories in the Baltic, all in one move.  Per turn.

      posted in Axis & Allies Global 1940
      SgtBlitzS
      SgtBlitz
    • RE: Sealion counter

      @BJCard:

      Germany putting too much IPCs in the water spells doom against Russia…  With landing 20+ troops in England round 3, how many troops do you even have left on continental Europe?

      Heh, you really need to try out Sealion.  Through the magic of Naval Bases, those transports can come really handy in the Baltic vs. Russia and can even threaten Africa/Gibraltar/America out in the Atlantic.  Building more fleet to distract America is a bitch though, tough to balance out with Russian counteroffensives.

      posted in Axis & Allies Global 1940
      SgtBlitzS
      SgtBlitz
    • RE: Sealion counter

      @Warpiglet:

      I know this is controversial…however, SeaLion is a go if you want it to be.  UK cannot truly stop it.

      With that said, I believe (and it is counterintuitive to my 20+ years of AA playing) that taking London does not win the game.  In addition, it may actually HURT Germany.  If you build the fleet, America is still coming.  What is more, Russia will be a powerhouse.  Conscription is coming.  And if they start encroaching on Germany, the IPCs will be hard to overcome.

      Also, consider this.  Can Germany both defend UK and itself against a rich USA as well as well armed Russia.  Only temporarily.  And the price may be too high in the end…

      This works in Europe, still in question for Global.

      http://www.axisandallies.org/forums/index.php?topic=20136.195

      http://www.axisandallies.org/forums/index.php?topic=20303.570

      posted in Axis & Allies Global 1940
      SgtBlitzS
      SgtBlitz
    • RE: Med Indefensible for the Axis?

      @jeffdestroyer:

      @Gargantua:

      ya but so what? America pays $6 to repair it and it’s good to go? Even if it was 12, it’s not much of a deterrent, and you have to risk Axis Bombers :S

      Now if you could scuttle bases you capture/own… that would be VERY cool.  Are we thinking of an optional rule here?

      I mean UK must repair the base, the US can not.  Allies can use bases, but they can not repair them.  It may stop the USA making 3 space moves due to turn order since the Naval base will not be operational when its turn occurs.  Its just something to think about.

      Yeah, that’s something I haven’t thought about.  Though, if they are already there, moving 2 spaces still lets them get away with a lot.

      I really want to try a German True Neutral Crush and keep Gibraltar locked down through Spain.

      posted in Axis & Allies Global 1940
      SgtBlitzS
      SgtBlitz
    • RE: Med Indefensible for the Axis?

      @qwertyuiop:

      Take 2 italy transports with the 4 units to Gibralter, then land German planes, then italy can invade mexico, then take the german planes to mexico to support a KAF japan attack on western usa

      One of those transports usually dies in the UK1 Taranto raid.  SZ 90 and SZ 88 can easily be blocked by the US/UK on their first/second turns.  The US can also easily counter with ARM and MECH from E US, not mention planes and bombers in range.

      It might be a cool trick to try against new players though.  US gets war dec bonus at end of round 2!  Try it out!

      posted in Axis & Allies Global 1940
      SgtBlitzS
      SgtBlitz
    • 1 / 1