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    Topics created by Sgt. Wonko

    • Sgt. WonkoS

      Sgt. Wonko's & TMTM's 1940 Global Module for ABattlemap

      Software, Tools, and Aides
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      JenniferJ

      Darn, was hopin it was already done!  Hey, we gotta be first out the door, we don’t want that icky TripleA game showing us up!  We’re Abattlemap!  We’re the best!  (wink)

      Let me know if you need anything other than me sitting down to deal with the 2nd edition rules, to help out.  I need to print them out and read them - one day.

    • Sgt. WonkoS

      Strategic Bombing - Tac Bombers Fire At Interceptors?

      Axis & Allies Global 1940
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      Sgt. WonkoS

      @Sgt.:

      Also, is it defender’s choice whether to take interceptor hits on strategic bombers or tac bombers?

      No, it is the attacker’s choice, as they are his bombers.

      Sorry, that’s what I meant. Thanks for the quick response!

    • Sgt. WonkoS

      AAG40 2v2 - Alpha +2 - National Objectives - Special Rules?

      Find Online Players
      • • • Sgt. Wonko
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      ghr2G

      wow soo many inactive people

    • Sgt. WonkoS

      Invading Europe as the USA

      Axis & Allies Global 1940
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      AdalwolfA

      I ususally take Italy by turns 6-7.  Once Italy falls, it’s just a matter of time before Germany goes.

    • Sgt. WonkoS

      USA/UK land units in Russia - Russia/Japan not at war?

      Axis & Allies Global 1940
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      Sgt. WonkoS

      Yea, I suppose it’s unlikely for allied units to be trekking across Russia. Still it is a bit odd that in the same round a Russian fighter can land on a US carrier in the Atlantic but not in the Pacific.

      I guess the rule is the way it is in the interest of simplicity. It did sort out the whole Russia going to war with Japan in order to take neutrals in Europe thing.

    • Sgt. WonkoS

      G40 Alpha +2 - NO's - 4v4

      Find Online Players
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      ghr2G

      Im interested, if someone wants to tell me how to play via forums, or if they have Abattlemap and want to do via aol, or something (aol has a dice rollin feature)

    • Sgt. WonkoS

      Questions about Strategic Bombing

      Axis & Allies Global 1940
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      Sgt. WonkoS

      Thanks, I thought that was right but just wanted to make sure.

    • Sgt. WonkoS

      Repairing Capital Ships While Your Capital Is Occupied

      Axis & Allies Pacific 1940
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      SilverAngelSurferS

      Yeah, it seems odd.

    • Sgt. WonkoS

      Question About Carriers and Fighters

      Axis & Allies Anniversary Edition
      • • • Sgt. Wonko
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      KrieghundK

      @Sgt.:

      But, can you move a fighter in non-combat to a territory which borders a seazone with a newly built carrier and have it land on said carrier? I’m guessing not.

      You’re guessing correctly.  The fighter must end its movement in the sea zone in order to land on the carrier.

    • Sgt. WonkoS

      Industrial Complex in Poland

      Axis & Allies Anniversary Edition
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      Z

      I still prefer France over Poland…if I buy an IC…as someone pointed out above if Germany can capture Cauc or Karelia…then that works better.

      The argument for France is that NOs dictate that I hold onto France for dear life, and if I can place infantry there directly that’s pretty awesome, plus this allows me to reinforce Italy easily and plop naval units all over the place if I feel like it.  The drawback–SBRs–is substantial.  Sometimes I will leave France burning for awhile if the Allies are all into bombers.  But is really the 16 land units a turn in rounds 3-6 that make France so tempting for me…after those rounds Germany’s defensive position rawx.  Keep in mind, I would only advocate for France in response to specific Allied tactics (ie KGF) and only on Round 2, never on Round 1.

      The open undecided question is whether the potential for Allied SBR tactics makes Poland a better choice than France.  Jen makes good arguments for Poland above–she may be right.  Let me play the devil’s advocate though.

      One objection to Poland is it means I have to defend Poland every turn, which means I’m stretched to defend Poland, France, and Germany all at once…but with wise use of armor this isn’t so difficult…but it can be annoying sometimes.  The more substantial objection is that the Poland IC will eventually be captured by the Allies.  What I mean is that in a KGF scenario Poland ought to fall before France.  Once that happens, Allies can stack it with all 3 Allies and now they are building 3 more units a turn.  If I build the France IC and it is captured…well the game is over for Axis anyway unless Japan is right around the corner.

      Bulgaria is also a nice alternative with interesting possibilities, but if I’m Allies I’d try to snag it with the USA…not ez but not impossible.

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