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    Topics created by Sgt.Ryder

    • S

      Combat- and noncombat moves at sea

      Axis & Allies Global 1940
      • • • Sgt.Ryder
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      kcdzimK

      @Cow:

      If you have a “chance” to win a battle you can plan to move your carrier through it on non combat.

      Imagine a destroyer is blocking your carrier and you got 2 fighters, you can send 1 to the destroyer and the other 3 spaces away where it would land on your carrier after.

      Yes, but that’s not what was asked, so let’s not confuse the issue.  It’s not about planning, it’s about whether it’s allowed to moved through a space where combat occurred.  And that is allowed.

    • S

      Map with units?

      Axis & Allies Global 1940
      • • • Sgt.Ryder
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      P

      Someone on BGG has a global 2e map with the setups. Check either the Europe 1940 or Pacific 1940 games there.

    • S

      To block or not to block

      Axis & Allies Global 1940
      • • • Sgt.Ryder
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      Jeff28J

      I agree with Gekkepop.

      I love it when I can take a sub or 2 as the USA with my carrier air and clear out 3 blocking destroyers and just move into position anyway.

      The shrinking japanese fleet gets smaller at no real cost to me.

      That’s 24 ipcs I just killed, maybe losing a plane or sub, maybe not.

      That’s like all of Italy’s income right there!

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