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    Posts made by Sgt.Ryder

    • RE: Sgt. Ryder (Axis) vs. Whackamatt (Allies +9)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

      Game History

      Round :3

      Purchase Units - Japanese
                  Japanese buy 3 artilleries, 3 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

      Combat Move - Japanese
                  1 destroyer and 1 submarine moved from 36 Sea Zone to 35 Sea Zone
                  1 fighter moved from 36 Sea Zone to 35 Sea Zone
                  1 tactical_bomber moved from 36 Sea Zone to 43 Sea Zone
                  1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 41 Sea Zone
                  1 submarine moved from 36 Sea Zone to 41 Sea Zone
                  1 infantry moved from Kwangsi to Kwangtung
                        Japanese take Kwangtung from UK_Pacific
                  3 mech_infantrys moved from Kiangsu to Kiangsi
                  5 infantry moved from Anhwe to Kweichow
                  1 artillery, 2 infantry and 1 mech_infantry moved from Hopei to Kweichow
                  2 infantry moved from Suiyuyan to Kansu
                        Japanese take Kansu from Chinese
                  4 infantry moved from Jehol to Manchuria
                  2 armour and 1 infantry moved from Japan to 6 Sea Zone
                  2 armour, 1 infantry and 2 transports moved from 6 Sea Zone to 17 Sea Zone
                  1 infantry moved from Iwo Jima to 17 Sea Zone
                  2 armour, 2 infantry and 2 transports moved from 17 Sea Zone to 19 Sea Zone
                  2 transports moved from 19 Sea Zone to 6 Sea Zone
                  1 bomber moved from Kwangsi to 44 Sea Zone
                  1 bomber moved from Kwangsi to 45 Sea Zone
                  1 infantry moved from Kwangsi to 36 Sea Zone
                  1 artillery moved from Kwangsi to 36 Sea Zone
                  1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
                  1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
                  1 artillery and 2 infantry moved from Kwangsi to 36 Sea Zone
                  1 artillery, 2 infantry and 2 transports moved from 36 Sea Zone to 37 Sea Zone
                  1 artillery and 2 infantry moved from 37 Sea Zone to Malaya
                  1 cruiser and 1 destroyer moved from 36 Sea Zone to 43 Sea Zone
                  2 fighters and 2 tactical_bombers moved from Kwangsi to Kiangsi
                  2 fighters moved from Kwangsi to Kiangsi
                  2 fighters and 1 tactical_bomber moved from Kwangsi to Kweichow
                  1 battleship, 2 carriers, 1 cruiser and 2 destroyers moved from 36 Sea Zone to 37 Sea Zone
                  1 battleship moved from 36 Sea Zone to 19 Sea Zone
                  1 carrier moved from 36 Sea Zone to 37 Sea Zone
                  1 fighter and 1 tactical_bomber moved from Kwangsi to Malaya
                  1 fighter and 1 tactical_bomber moved from Kwangsi to Kweichow
                  1 fighter moved from 36 Sea Zone to 41 Sea Zone
                  1 tactical_bomber moved from 36 Sea Zone to Malaya

      Combat - Japanese
                  Turning on Edit Mode
                  EDIT: Removing units owned by ANZAC from 44 Sea Zone: 1 transport
                  EDIT: Turning off Edit Mode
                  Battle in 45 Sea Zone
                      Japanese attack with 1 bomber
                      ANZAC defend with 1 transport
                          1 transport owned by the ANZAC lost in 45 Sea Zone
                      Japanese win with 1 bomber remaining. Battle score for attacker is 7
                      Casualties for ANZAC: 1 transport
                  Battle in Kiangsi
                      Japanese attack with 4 fighters, 3 mech_infantrys and 2 tactical_bombers
                      British defend with 2 infantry
                          Japanese roll dice for 4 fighters, 3 mech_infantrys and 2 tactical_bombers in Kiangsi, round 1 :  6/9 hits
                          Chinese roll dice for 2 infantry in Kiangsi, round 1 :  0/2 hits
                          2 infantry owned by the British lost in Kiangsi
                      Japanese win, taking Kiangsi from Chinese with 4 fighters, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 6
                      Casualties for British: 2 infantry
                  Battle in 43 Sea Zone
                      Japanese attack with 1 cruiser, 1 destroyer, 1 tactical_bomber and 1 transport
                      British defend with 1 destroyer
                          Japanese roll dice for 1 cruiser, 1 destroyer, 1 tactical_bomber and 1 transport in 43 Sea Zone, round 1 :  1/3 hits
                          British roll dice for 1 destroyer in 43 Sea Zone, round 1 :  0/1 hits
                          1 destroyer owned by the British lost in 43 Sea Zone
                      Japanese win, taking 43 Sea Zone from Neutral with 1 cruiser, 1 destroyer, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
                      Casualties for British: 1 destroyer
                  Battle in Borneo
                  Battle in 35 Sea Zone
                      Japanese attack with 1 destroyer, 1 fighter and 1 submarine
                      ANZAC defend with 1 destroyer
                          Japanese roll dice for 1 submarine in 35 Sea Zone, round 1 :  0/1 hits
                          Japanese roll dice for 1 destroyer and 1 fighter in 35 Sea Zone, round 1 :  0/2 hits
                          ANZAC roll dice for 1 destroyer in 35 Sea Zone, round 1 :  0/1 hits
                          Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 :  0/1 hits
                          Japanese roll dice for 1 destroyer and 1 fighter in 35 Sea Zone, round 2 :  2/2 hits
                          ANZAC roll dice for 1 destroyer in 35 Sea Zone, round 2 :  0/1 hits
                          1 destroyer owned by the ANZAC lost in 35 Sea Zone
                      Japanese win, taking Borneo from UK_Pacific with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                      Casualties for ANZAC: 1 destroyer
                  Battle in Kweichow
                      Japanese attack with 1 artillery, 3 fighters, 7 infantry, 1 mech_infantry and 2 tactical_bombers
                      Chinese defend with 4 infantry
                          Japanese roll dice for 1 artillery, 3 fighters, 7 infantry, 1 mech_infantry and 2 tactical_bombers in Kweichow, round 1 :  5/14 hits
                          Chinese roll dice for 4 infantry in Kweichow, round 1 :  2/4 hits
                          2 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Kweichow
                      Japanese win, taking Kweichow from Chinese with 1 artillery, 3 fighters, 5 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                      Casualties for Japanese: 2 infantry
                      Casualties for Chinese: 4 infantry
                  Battle in 37 Sea Zone
                      Japanese attack with 1 battleship, 3 carriers, 1 cruiser, 2 destroyers and 2 transports
                      British defend with 1 cruiser and 1 transport
                          Japanese roll dice for 1 battleship, 3 carriers, 1 cruiser, 2 destroyers and 2 transports in 37 Sea Zone, round 1 :  2/4 hits
                          British roll dice for 1 cruiser and 1 transport in 37 Sea Zone, round 1 :  1/1 hits
                      Units damaged: 1 battleship owned by the Japanese
                          1 transport owned by the British and 1 cruiser owned by the British lost in 37 Sea Zone
                      Japanese win, taking 37 Sea Zone from Neutral with 1 battleship, 3 carriers, 1 cruiser, 2 destroyers and 2 transports remaining. Battle score for attacker is 19
                      Casualties for British: 1 cruiser and 1 transport
                  Battle in Malaya
                      Japanese attack with 1 artillery, 1 fighter, 2 infantry and 2 tactical_bombers
                      ANZAC defend with 1 infantry; British defend with 1 harbour
                          Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 2 tactical_bombers in Malaya, round 1 :  3/6 hits
                          UK_Pacific roll dice for 1 infantry in Malaya, round 1 :  1/1 hits
                          1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Malaya
                      Japanese win, taking Malaya from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
                      Casualties for Japanese: 1 infantry
                      Casualties for ANZAC: 1 infantry

      Non Combat Move - Japanese
                  Turning on Edit Mode
                  EDIT: Adding units owned by Japanese to 37 Sea Zone: 1 submarine
                  EDIT: Removing units owned by Japanese from 41 Sea Zone: 1 submarine
                  EDIT: Turning off Edit Mode
                  2 fighters and 1 tactical_bomber moved from 41 Sea Zone to 37 Sea Zone
                  1 fighter and 2 tactical_bombers moved from Malaya to 37 Sea Zone
                  3 fighters and 2 tactical_bombers moved from Kweichow to Kiangsu
                  1 tactical_bomber moved from 43 Sea Zone to Hainan
                  1 fighter moved from 35 Sea Zone to Hainan
                  1 bomber moved from 44 Sea Zone to Hainan
                  1 bomber moved from 45 Sea Zone to Hainan
                  4 fighters and 2 tactical_bombers moved from Kiangsi to Manchuria
                  1 aaGun moved from Jehol to Manchuria
                  2 armour and 2 infantry moved from 19 Sea Zone to Manchuria
                  2 aaGuns and 1 infantry moved from Japan to 6 Sea Zone
                  2 aaGuns, 1 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
                  2 aaGuns and 1 infantry moved from 19 Sea Zone to Manchuria

      Place Units - Japanese
                  3 mech_infantrys placed in Kiangsu
                  3 artilleries and 3 infantry placed in Japan
                  2 submarines placed in 6 Sea Zone

      Turn Complete - Japanese
                  Japanese collect 42 PUs; end with 42 PUs total
                  Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 52 PUs

      Territory Summary for Japanese :

      Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
          Paulau Island : 1 infantry
          Kiangsu : 1 factory_minor, 3 fighters, 3 mech_infantrys and 2 tactical_bombers
          Kiangsi : 3 mech_infantrys
          Japan : 1 aaGun, 1 airfield, 3 artilleries, 1 factory_major, 1 harbour and 3 infantry
          Manchuria : 3 aaGuns, 2 armour, 4 fighters, 7 infantry and 2 tactical_bombers
          Hainan : 2 bombers, 1 fighter and 1 tactical_bomber
          Suiyuyan : 1 flag
          Kweichow : 1 flag, 1 artillery, 5 infantry and 1 mech_infantry
          Hunan : 1 flag
          Kansu : 1 flag, 2 infantry
          Hopei : 1 flag
          Chahar : 1 flag
          Anhwe : 1 flag
          Malaya : 1 flag, 1 artillery, 1 harbour and 1 infantry
          Borneo : 1 flag, 1 artillery and 1 infantry
          Kwangtung : 1 flag, 1 harbour and 1 infantry
          43 Sea Zone : 1 flag, 1 cruiser, 1 destroyer and 1 transport
          37 Sea Zone : 1 flag, 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 submarine, 3 tactical_bombers and 2 transports
          35 Sea Zone : 1 destroyer and 1 submarine
          19 Sea Zone : 1 battleship and 4 transports
          6 Sea Zone : 2 submarines

      Production/PUs Summary :

      Germans : 46 / 56
          Russians : 33 / 34
          Japanese : 42 / 52
          Americans : 52 / 53
          Chinese : 5 / 6
          British : 30 / 37
          UK_Pacific : 12 / 27
          Italians : 16 / 16
          ANZAC : 17 / 35
          French : 8 / 0
          Dutch : 0 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 2 / 0
          Neutral_Allies : 2 / 0
          Neutral_True : 18 / 0

      posted in Play Boardgames
      S
      Sgt.Ryder
    • RE: Sgt. Ryder (Axis) vs. Whackamatt (Allies +9)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

      Game History

      Round :3

      Politics - Germans

      Purchase Units - Germans
                  Germans buy 5 armour, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;

      Combat Move - Germans
                  1 artillery moved from Normandy Bordeaux to France
                  1 artillery and 1 mech_infantry moved from Southern France to France
                  2 bombers moved from Poland to Finland
                  1 transport moved from 113 Sea Zone to 114 Sea Zone
                  2 infantry moved from Poland to 114 Sea Zone
                  2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
                  1 battleship and 1 cruiser moved from 113 Sea Zone to 115 Sea Zone
                  2 infantry moved from 115 Sea Zone to Finland
                  8 infantry moved from Romania to Bessarabia
                        Germans take Bessarabia from Russians
                  2 artilleries and 6 infantry moved from Slovakia Hungary to Eastern Poland
                  1 armour moved from Slovakia Hungary to Eastern Poland
                  8 armour and 5 mech_infantrys moved from Germany to Eastern Poland
                  5 armour, 3 artilleries and 12 infantry moved from Baltic States to Novgorod
                  1 bomber moved from Western Germany to Belarus
                  1 destroyer moved from 125 Sea Zone to 113 Sea Zone
                  4 artilleries moved from Poland to Eastern Poland
                  1 infantry moved from Baltic States to Belarus
                  1 infantry moved from Baltic States to Novgorod
                  3 fighters and 2 tactical_bombers moved from Western Germany to 94 Sea Zone

      Combat - Germans
                  Battle in Finland
                      Germans attack with 2 bombers and 2 infantry
                      Russians defend with 1 armour
                          Germans roll dice for 1 battleship and 1 cruiser in Finland, round 1 :  1/2 hits
                          Russians roll dice for 1 armour in Finland, round 1 :  0/1 hits
                          1 armour owned by the Russians lost in Finland
                      Germans win, taking Finland from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 6
                      Casualties for Russians: 1 armour
                  Battle in Belarus
                      Germans attack with 1 bomber and 1 infantry
                      Russians defend with 1 infantry
                          Germans roll dice for 1 bomber and 1 infantry in Belarus, round 1 :  2/2 hits
                          Russians roll dice for 1 infantry in Belarus, round 1 :  1/1 hits
                          1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                      Germans win with 1 bomber remaining. Battle score for attacker is 0
                      Casualties for Germans: 1 infantry
                      Casualties for Russians: 1 infantry
                  Battle in Novgorod
                      Germans attack with 5 armour, 3 artilleries and 13 infantry
                      Russians defend with 2 aaGuns, 1 airfield, 1 factory_minor and 1 harbour
                          2 aaGuns owned by the Russians lost in Novgorod
                      Germans win, taking Novgorod from Russians with 5 armour, 3 artilleries and 13 infantry remaining. Battle score for attacker is 10
                      Casualties for Russians: 2 aaGuns
                  Battle in 94 Sea Zone
                      Germans attack with 3 fighters and 2 tactical_bombers
                      French defend with 1 cruiser
                          Germans roll dice for 3 fighters and 2 tactical_bombers in 94 Sea Zone, round 1 :  3/5 hits
                          French roll dice for 1 cruiser in 94 Sea Zone, round 1 :  1/1 hits
                          1 cruiser owned by the French and 1 fighter owned by the Germans lost in 94 Sea Zone
                      Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
                      Casualties for Germans: 1 fighter
                      Casualties for French: 1 cruiser
                  Battle in Eastern Poland
                      Germans attack with 9 armour, 6 artilleries, 6 infantry and 5 mech_infantrys
                      Russians defend with 1 infantry
                          Germans roll dice for 9 armour, 6 artilleries, 6 infantry and 5 mech_infantrys in Eastern Poland, round 1 :  11/26 hits
                          Russians roll dice for 1 infantry in Eastern Poland, round 1 :  1/1 hits
                          1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
                      Germans win, taking Eastern Poland from Russians with 9 armour, 6 artilleries, 5 infantry and 5 mech_infantrys remaining. Battle score for attacker is 0
                      Casualties for Germans: 1 infantry
                      Casualties for Russians: 1 infantry

      Non Combat Move - Germans
                  2 fighters and 2 tactical_bombers moved from 94 Sea Zone to Southern France
                  3 aaGuns moved from Poland to Baltic States
                  1 bomber moved from Belarus to Poland
                  2 bombers moved from Finland to Poland

      Place Units - Germans
                  1 infantry placed in France
                  5 armour and 4 mech_infantrys placed in Germany

      Turn Complete - Germans
                  Germans collect 46 PUs; end with 46 PUs total
                  Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
                  Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs

      Territory Summary for Germans :

      Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
          Southern France : 1 flag, 1 factory_minor, 2 fighters, 1 harbour and 2 tactical_bombers
          France : 1 flag, 1 airfield, 3 artilleries, 1 factory_minor, 1 infantry and 1 mech_infantry
          Western Germany : 3 aaGuns, 1 airfield, 1 factory_major and 1 harbour
          Poland : 3 bombers
          Germany : 5 armour, 1 factory_major and 4 mech_infantrys
          Baltic States : 1 flag, 3 aaGuns
          Eastern Poland : 1 flag, 9 armour, 6 artilleries, 5 infantry and 5 mech_infantrys
          Bessarabia : 1 flag, 8 infantry
          Novgorod : 1 flag, 1 airfield, 5 armour, 3 artilleries, 1 factory_minor, 1 harbour and 13 infantry
          125 Sea Zone : 1 flag, 1 submarine
          113 Sea Zone : 1 destroyer
          Bulgaria : 1 flag
          115 Sea Zone : 1 battleship, 1 cruiser and 1 transport
          Finland : 1 flag, 2 infantry

      Production/PUs Summary :

      Germans : 46 / 56
          Russians : 33 / 43
          Japanese : 29 / 45
          Americans : 52 / 53
          Chinese : 8 / 6
          British : 30 / 37
          UK_Pacific : 22 / 27
          Italians : 16 / 16
          ANZAC : 17 / 35
          French : 8 / 0
          Dutch : 0 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 2 / 0
          Neutral_Allies : 2 / 0
          Neutral_True : 18 / 0

      posted in Play Boardgames
      S
      Sgt.Ryder
    • Combat- and noncombat moves at sea

      If a carrier launches its planes (the planes could also attack from elsewhere) and kills a ship(or two), can the carrier (and other ships) move through that sea zone on a noncombat turn? What I find strange about it, is that it says that you can’t move through areas  where there has been conducted combat on a noncombat move. Or am I wrong? It’s pretty vital for a strategy

      posted in Axis & Allies Global 1940
      S
      Sgt.Ryder
    • RE: Sgt. Ryder (Axis) vs. Whackamatt (Allies +9)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

      Game History

      Round :2

      Purchase Units - Italians
                  Italians buy 5 infantry; Remaining resources: 0 PUs;

      Combat Move - Italians
                  1 armour and 2 infantry moved from Greece to 97 Sea Zone
                  1 artillery moved from Yugoslavia to 97 Sea Zone
                  1 armour, 1 artillery, 1 battleship, 2 cruisers, 1 destroyer, 2 infantry and 2 transports moved from 97 Sea Zone to 94 Sea Zone
                  1 armour, 1 artillery and 2 infantry moved from 94 Sea Zone to Algeria
                  1 fighter moved from Southern Italy to Algeria
                  2 fighters moved from Southern Italy to 94 Sea Zone
                  1 bomber moved from Southern Italy to 114 Sea Zone
                  1 infantry moved from Italian Somaliland to British Somaliland
                        Italians take British Somaliland from British
                  1 artillery and 2 infantry moved from Ethiopia to British Somaliland

      Combat - Italians
                  Battle in 114 Sea Zone
                      Italians attack with 1 bomber
                      Russians defend with 1 cruiser
                          Italians roll dice for 1 bomber in 114 Sea Zone, round 1 :  1/1 hits
                          Russians roll dice for 1 cruiser in 114 Sea Zone, round 1 :  1/1 hits
                          1 cruiser owned by the Russians and 1 bomber owned by the Italians lost in 114 Sea Zone
                      Russians win with no units remaining. Battle score for attacker is 0
                      Casualties for Russians: 1 cruiser
                      Casualties for Italians: 1 bomber
                  Battle in 94 Sea Zone
                      Italians attack with 1 battleship, 2 cruisers, 1 destroyer, 2 fighters and 2 transports
                      British defend with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport
                          Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer, 2 fighters and 2 transports in 94 Sea Zone, round 1 :  2/6 hits
                      Units damaged: 1 carrier owned by the British
                          British roll dice for 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport in 94 Sea Zone, round 1 :  3/5 hits
                      Units damaged: 1 battleship owned by the Italians
                          1 destroyer owned by the Italians , 1 cruiser owned by the Italians and 1 destroyer owned by the British lost in 94 Sea Zone
                          Italians roll dice for 1 battleship, 1 cruiser, 2 fighters and 2 transports in 94 Sea Zone, round 2 :  2/4 hits
                          British roll dice for 1 carrier, 1 cruiser, 2 fighters and 1 transport in 94 Sea Zone, round 2 :  1/4 hits
                          1 cruiser owned by the British , 1 cruiser owned by the Italians and 1 carrier owned by the British lost in 94 Sea Zone
                          Italians roll dice for 1 battleship, 2 fighters and 2 transports in 94 Sea Zone, round 3 :  2/3 hits
                          British roll dice for 2 fighters and 1 transport in 94 Sea Zone, round 3 :  2/2 hits
                          1 fighter owned by the Italians , 1 battleship owned by the Italians and 2 fighters owned by the British lost in 94 Sea Zone
                          1 transport owned by the British lost in 94 Sea Zone
                      Italians win with 1 fighter and 2 transports remaining. Battle score for attacker is 1
                      Casualties for British: 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport
                      Casualties for Italians: 1 battleship, 2 cruisers, 1 destroyer and 1 fighter
                  Battle in Algeria
                      Italians attack with 1 armour, 1 artillery, 1 fighter and 2 infantry
                      French defend with 2 infantry; British defend with 1 fighter and 1 tactical_bomber
                          Italians roll dice for 1 armour, 1 artillery, 1 fighter and 2 infantry in Algeria, round 1 :  1/5 hits
                          French roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Algeria, round 1 :  0/4 hits
                          1 infantry owned by the French lost in Algeria
                          Italians roll dice for 1 armour, 1 artillery, 1 fighter and 2 infantry in Algeria, round 2 :  3/5 hits
                          French roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Algeria, round 2 :  2/3 hits
                          1 tactical_bomber owned by the British , 1 infantry owned by the French , 1 fighter owned by the British and 2 infantry owned by the Italians lost in Algeria
                      Italians win, taking Algeria from French with 1 armour, 1 artillery and 1 fighter remaining. Battle score for attacker is 21
                      Casualties for French: 2 infantry
                      Casualties for British: 1 fighter and 1 tactical_bomber
                      Casualties for Italians: 2 infantry

      Non Combat Move - Italians
                  1 fighter moved from 94 Sea Zone to Southern Italy
                  1 fighter moved from Algeria to Libya
                  2 infantry moved from Northern Italy to Southern Italy
                  2 aaGuns moved from Northern Italy to Southern Italy
                  1 infantry moved from Yugoslavia to Albania

      Place Units - Italians
                  3 infantry placed in Southern Italy
                  2 infantry placed in Northern Italy

      Turn Complete - Italians
                  Italians collect 16 PUs; end with 16 PUs total

      Territory Summary for Italians :

      British Somaliland : 1 flag, 1 artillery and 3 infantry
          Algeria : 1 flag, 1 armour and 1 artillery
          Tunisia : 1 flag
          Tobruk : 1 armour, 1 artillery and 3 infantry
          Albania : 1 infantry
          Northern Italy : 1 factory_major and 2 infantry
          Libya : 1 fighter
          Southern Italy : 4 aaGuns, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 5 infantry
          94 Sea Zone : 2 transports
          Greece : 1 flag
          Yugoslavia : 1 flag, 1 armour

      posted in Play Boardgames
      S
      Sgt.Ryder
    • RE: Sgt. Ryder (Axis) vs. Whackamatt (Allies +9)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

      Game History

      Round :2

      Purchase Units - Japanese
                  Japanese buy 2 armour, 3 mech_infantrys and 2 transports; Remaining resources: 2 PUs; 6 SuicideAttackTokens;

      Combat Move - Japanese
                  1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers moved from 33 Sea Zone to 36 Sea Zone
                  2 artilleries and 3 infantry moved from Japan to 6 Sea Zone
                  1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                  2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
                  1 infantry moved from Okinawa to 19 Sea Zone
                  2 infantry moved from Chahar to Suiyuyan
                        Japanese take Suiyuyan from Chinese
                  1 artillery moved from Chahar to Hopei
                        Japanese take Hopei from Chinese
                  1 infantry moved from Anhwe to Hopei
                  1 infantry moved from Anhwe to Hopei
                  2 artilleries and 4 infantry moved from Anhwe to Kweichow
                        Japanese take Kweichow from Chinese
                  1 artillery and 2 infantry moved from Hunan to Yunnan
                  1 armour, 1 artillery and 2 infantry moved from Kwangsi to Yunnan
                  1 fighter and 2 tactical_bombers moved from Kiangsu to Yunnan
                  2 bombers, 4 fighters and 3 tactical_bombers moved from Kwangsi to Yunnan
                  2 artilleries, 4 infantry and 3 transports moved from 19 Sea Zone to 36 Sea Zone
                  2 transports moved from 36 Sea Zone to 19 Sea Zone
                  5 infantry moved from Jehol to Anhwe
                  1 mech_infantry moved from Anhwe to Hopei
                  4 infantry moved from Manchuria to Jehol
                  3 fighters moved from Japan to Kwangsi

      Combat - Japanese
                  Battle in Yunnan
                      Japanese attack with 1 armour, 2 artilleries, 2 bombers, 5 fighters, 4 infantry and 5 tactical_bombers
                      Chinese defend with 2 infantry
                          Japanese roll dice for 1 armour, 2 artilleries, 2 bombers, 5 fighters, 4 infantry and 5 tactical_bombers in Yunnan, round 1 :  8/19 hits
                          Chinese roll dice for 2 infantry in Yunnan, round 1 :  0/2 hits
                          2 infantry owned by the Chinese lost in Yunnan
                      Japanese win, taking Yunnan from Chinese with 1 armour, 2 artilleries, 2 bombers, 5 fighters, 4 infantry and 5 tactical_bombers remaining. Battle score for attacker is 6
                      Casualties for Chinese: 2 infantry

      Non Combat Move - Japanese
                  5 tactical_bombers moved from Yunnan to Kwangsi
                  5 fighters moved from Yunnan to Kwangsi
                  2 bombers moved from Yunnan to Kwangsi
                  1 aaGun moved from Manchuria to Jehol
                  2 artilleries and 4 infantry moved from 36 Sea Zone to Kwangsi

      Place Units - Japanese
                  3 mech_infantrys placed in Kiangsu
                  2 armour placed in Japan
                  2 transports placed in 6 Sea Zone

      Turn Complete - Japanese
                  Japanese collect 33 PUs; end with 35 PUs total
                  Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 45 PUs

      Territory Summary for Japanese :

      Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
          Iwo Jima : 1 infantry
          Paulau Island : 1 infantry
          Kwangsi : 2 artilleries, 2 bombers, 8 fighters, 4 infantry and 5 tactical_bombers
          Kiangsu : 1 factory_minor and 3 mech_infantrys
          Japan : 3 aaGuns, 1 airfield, 2 armour, 1 factory_major, 1 harbour and 2 infantry
          Jehol : 1 aaGun and 4 infantry
          Siam : 2 infantry
          Yunnan : 1 flag, 1 armour, 2 artilleries and 4 infantry
          Suiyuyan : 1 flag, 2 infantry
          Kweichow : 1 flag, 2 artilleries and 4 infantry
          Hunan : 1 flag
          Hopei : 1 flag, 1 artillery, 2 infantry and 1 mech_infantry
          Chahar : 1 flag
          Anhwe : 1 flag, 5 infantry
          36 Sea Zone : 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 3 fighters, 2 submarines, 3 tactical_bombers and 3 transports
          19 Sea Zone : 2 transports
          6 Sea Zone : 2 transports

      posted in Play Boardgames
      S
      Sgt.Ryder
    • RE: Sgt. Ryder (Axis) vs. Whackamatt (Allies +9)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

      Game History

      Round :2

      Politics - Germans
                  Germans takes Political Action: Political Action Axis To War With Russians
                      Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
                      Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                      Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
                      Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                      Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                      Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                      Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral

      Purchase Units - Germans
                  Germans buy 5 armour, 1 artillery, 1 bomber and 5 mech_infantrys; Remaining resources: 0 PUs;

      Combat Move - Germans
                  3 artilleries and 14 infantry moved from Poland to Baltic States
                        Germans take Baltic States from Russians
                  5 armour moved from Slovakia Hungary to Baltic States
                  4 artilleries moved from Germany to Poland
                  2 infantry moved from Germany to Poland
                  1 destroyer moved from 112 Sea Zone to 125 Sea Zone
                  1 battleship moved from 110 Sea Zone to 113 Sea Zone
                  1 submarine moved from 110 Sea Zone to 125 Sea Zone
                  1 cruiser moved from 112 Sea Zone to 113 Sea Zone
                  2 artilleries moved from France to Normandy Bordeaux
                  1 artillery moved from France to Southern France
                  1 mech_infantry moved from France to Southern France
                  3 armour moved from France to Germany
                  1 mech_infantry moved from France to Normandy Bordeaux
                  4 infantry moved from Bulgaria to Romania
                  1 tactical_bomber moved from Holland Belgium to Normandy Bordeaux
                  1 fighter moved from Holland Belgium to Normandy Bordeaux
                  1 fighter and 1 tactical_bomber moved from Holland Belgium to Southern France
                  2 bombers, 1 fighter and 1 tactical_bomber moved from Western Germany to Karelia
                  7 infantry moved from Finland to Karelia
                  1 armour moved from Bulgaria to Slovakia Hungary
                  1 fighter moved from Southern Italy to Southern France
                  2 infantry moved from Norway to Finland

      Combat - Germans
                  Battle in 125 Sea Zone
                      Germans attack with 1 destroyer and 1 submarine
                      Russians defend with 1 submarine
                          Germans roll dice for 1 submarine in 125 Sea Zone, round 1 :  0/1 hits
                          Russians roll dice for 1 submarine in 125 Sea Zone, round 1 :  0/1 hits
                          Germans roll dice for 1 destroyer in 125 Sea Zone, round 1 :  0/1 hits
                          Germans roll dice for 1 submarine in 125 Sea Zone, round 2 :  0/1 hits
                          Russians roll dice for 1 submarine in 125 Sea Zone, round 2 :  0/1 hits
                          Germans roll dice for 1 destroyer in 125 Sea Zone, round 2 :  1/1 hits
                          1 submarine owned by the Russians lost in 125 Sea Zone
                      Germans win, taking 125 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                      Casualties for Russians: 1 submarine
                  Battle in Southern France
                      Germans attack with 1 artillery, 2 fighters, 1 mech_infantry and 1 tactical_bomber
                      French defend with 1 artillery, 1 factory_minor and 1 harbour
                          Germans roll dice for 1 artillery, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Southern France, round 1 :  3/5 hits
                          French roll dice for 1 artillery in Southern France, round 1 :  0/1 hits
                          1 artillery owned by the French lost in Southern France
                      Germans win, taking Southern France from French with 1 artillery, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                      Casualties for French: 1 artillery
                  Battle in Normandy Bordeaux
                      Germans attack with 2 artilleries, 1 fighter, 1 mech_infantry and 1 tactical_bomber
                      French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                          Germans roll dice for 2 artilleries, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Normandy Bordeaux, round 1 :  4/5 hits
                          French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 1 :  2/2 hits
                          1 infantry owned by the French , 1 artillery owned by the French , 1 artillery owned by the Germans and 1 mech_infantry owned by the Germans lost in Normandy Bordeaux
                      Germans win, taking Normandy Bordeaux from French with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
                      Casualties for Germans: 1 artillery and 1 mech_infantry
                      Casualties for French: 1 artillery and 1 infantry
                  Battle in Karelia
                      Germans attack with 2 bombers, 1 fighter, 7 infantry and 1 tactical_bomber
                      Russians defend with 1 artillery and 8 infantry
                          Germans roll dice for 2 bombers, 1 fighter, 7 infantry and 1 tactical_bomber in Karelia, round 1 :  5/11 hits
                          Russians roll dice for 1 artillery and 8 infantry in Karelia, round 1 :  2/9 hits
                          5 infantry owned by the Russians and 2 infantry owned by the Germans lost in Karelia
                          Germans roll dice for 2 bombers, 1 fighter, 5 infantry and 1 tactical_bomber in Karelia, round 2 :  3/9 hits
                          Russians roll dice for 1 artillery and 3 infantry in Karelia, round 2 :  2/4 hits
                          3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Karelia
                          Germans roll dice for 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Karelia, round 3 :  4/7 hits
                          Russians roll dice for 1 artillery in Karelia, round 3 :  0/1 hits
                          1 artillery owned by the Russians lost in Karelia
                      Germans win, taking Karelia from Russians with 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 16
                      Casualties for Germans: 4 infantry
                      Casualties for Russians: 1 artillery and 8 infantry

      Non Combat Move - Germans
                  1 fighter and 1 tactical_bomber moved from Karelia to Finland
                  3 aaGuns moved from Holland Belgium to Western Germany
                  1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Western Germany
                  2 fighters and 1 tactical_bomber moved from Southern France to Western Germany
                  2 bombers moved from Karelia to Poland

      Place Units - Germans
                  5 armour and 5 mech_infantrys placed in Germany
                  1 bomber placed in Western Germany
                  1 artillery placed in France

      Turn Complete - Germans
                  Germans collect 44 PUs; end with 44 PUs total
                  Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs

      Territory Summary for Germans :

      Normandy Bordeaux : 1 flag, 1 artillery, 1 factory_minor and 1 harbour
          Southern France : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 1 mech_infantry
          France : 1 flag, 1 airfield, 1 artillery and 1 factory_minor
          Slovakia Hungary : 1 armour, 2 artilleries and 6 infantry
          Western Germany : 3 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 3 fighters, 1 harbour and 2 tactical_bombers
          Romania : 8 infantry
          Poland : 3 aaGuns, 4 artilleries, 2 bombers and 2 infantry
          Germany : 8 armour, 1 factory_major and 5 mech_infantrys
          Karelia : 1 flag, 3 infantry
          Baltic States : 1 flag, 5 armour, 3 artilleries and 14 infantry
          125 Sea Zone : 1 flag, 1 destroyer and 1 submarine
          113 Sea Zone : 1 battleship, 1 cruiser and 1 transport
          Bulgaria : 1 flag
          Finland : 1 flag, 1 fighter, 2 infantry and 1 tactical_bomber

      posted in Play Boardgames
      S
      Sgt.Ryder
    • RE: Sgt. Ryder (Axis) vs. Whackamatt (Allies +9)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

      Game History

      Round :1

      Purchase Units - Italians
                  Italians buy 1 fighter; Remaining resources: 0 PUs;

      Combat Move - Italians
                  1 armour and 2 infantry moved from Albania to Greece
                  1 artillery and 2 infantry moved from Northern Italy to Southern France
                  1 armour and 1 artillery moved from Northern Italy to Yugoslavia
                  2 infantry moved from Southern Italy to 95 Sea Zone
                  2 infantry moved from Southern Italy to 97 Sea Zone
                  1 submarine moved from 95 Sea Zone to 96 Sea Zone
                  1 cruiser and 1 destroyer moved from 95 Sea Zone to 97 Sea Zone
                  2 infantry moved from 97 Sea Zone to Greece
                  2 infantry and 1 transport moved from 95 Sea Zone to 97 Sea Zone
                  2 infantry moved from 97 Sea Zone to Yugoslavia
                  2 fighters moved from Southern Italy to Yugoslavia
                  1 artillery and 1 infantry moved from Libya to Tunisia
                  1 mech_infantry moved from Tobruk to Tunisia
                  1 bomber moved from Northern Italy to Greece
                  2 infantry moved from Southern Italy to Northern Italy

      Combat - Italians
                  Battle in Greece
                      Italians attack with 1 armour, 1 bomber and 4 infantry
                      Neutral_Allies defend with 4 infantry
                      Italians win, taking Greece from Neutral_Allies with 1 armour, 1 bomber and 2 infantry remaining. Battle score for attacker is 6
                      Casualties for Neutral_Allies: 4 infantry
                      Casualties for Italians: 2 infantry
                  Battle in Yugoslavia
                      Italians attack with 1 armour, 1 artillery, 2 fighters and 2 infantry
                      Neutral_Allies defend with 5 infantry
                      Italians win, taking Yugoslavia from Neutral_Allies with 1 armour, 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 12
                      Casualties for Neutral_Allies: 5 infantry
                      Casualties for Italians: 1 infantry
                  Battle in Tunisia
                      Italians attack with 1 artillery, 1 infantry and 1 mech_infantry
                      French defend with 1 infantry
                      Italians win, taking Tunisia from French with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                      Casualties for French: 1 infantry
                  Battle in Southern France
                      Italians attack with 1 artillery and 2 infantry
                      French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                      French win with 1 artillery remaining. Battle score for attacker is -7
                      Casualties for French: 1 infantry
                      Casualties for Italians: 1 artillery and 2 infantry
                  Battle in 96 Sea Zone
                      Italians attack with 1 submarine
                      British defend with 1 cruiser
                      Italians win with 1 submarine remaining. Battle score for attacker is 12
                      Casualties for British: 1 cruiser

      Non Combat Move - Italians
                  1 bomber moved from Greece to Southern Italy
                  2 fighters moved from Yugoslavia to Southern Italy

      Place Units - Italians
                  1 fighter placed in Southern Italy

      Turn Complete - Italians
                  Italians collect 15 PUs; end with 15 PUs total

      posted in Play Boardgames
      S
      Sgt.Ryder
    • RE: Sgt. Ryder (Axis) vs. Whackamatt (Allies +9)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

      Game History

      Round :1

      Purchase Units - Japanese
                  Japanese buy 1 factory_minor and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

      Combat Move - Japanese
                  1 artillery and 2 infantry moved from Jehol to Chahar
                        Japanese take Chahar from Chinese
                  1 artillery and 3 infantry moved from Shantung to Anhwe
                        Japanese take Anhwe from Chinese
                  1 mech_infantry moved from Manchuria to Anhwe
                  4 infantry moved from Korea to Manchuria
                  3 infantry moved from Kiangsu to Anhwe
                  1 artillery moved from Kiangsu to Anhwe
                  3 infantry moved from Kiangsi to Hunan
                  1 artillery moved from Kiangsi to Hunan
                  3 infantry moved from Kwangsi to Yunnan
                  1 artillery moved from Kwangsi to Yunnan
                  1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan
                  1 fighter moved from Formosa to Hunan
                  1 armour moved from Japan to 6 Sea Zone
                  1 artillery moved from Manchuria to 19 Sea Zone
                  1 infantry moved from Manchuria to 19 Sea Zone
                  4 infantry moved from Manchuria to Jehol
                  1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
                  1 infantry moved from Japan to 6 Sea Zone
                  1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
                  1 transport moved from 20 Sea Zone to 6 Sea Zone
                  2 fighters and 2 tactical_bombers moved from Japan to Kwangsi
                  1 battleship and 1 destroyer moved from 19 Sea Zone to 36 Sea Zone
                  1 cruiser moved from 20 Sea Zone to 36 Sea Zone
                  1 submarine moved from 19 Sea Zone to 36 Sea Zone
                  1 battleship and 1 cruiser moved from 6 Sea Zone to 33 Sea Zone
                  1 submarine moved from 6 Sea Zone to 33 Sea Zone
                  1 carrier, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 36 Sea Zone
                  1 carrier, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 33 Sea Zone
                  2 destroyers moved from 6 Sea Zone to 33 Sea Zone
                  2 bombers moved from Japan to Kwangsi
                  1 fighter moved from Okinawa to Japan
                  1 fighter moved from Korea to Japan
                  1 fighter moved from Manchuria to Japan
                  1 fighter and 2 tactical_bombers moved from Manchuria to Kiangsu
                  2 bombers moved from Kwangsi to Yunnan
                  1 infantry moved from Manchuria to Jehol

      Combat - Japanese
                  Battle in Hunan
                      Japanese attack with 1 artillery, 1 fighter and 3 infantry
                      Chinese defend with 2 infantry
                          Japanese roll dice for 1 artillery, 1 fighter and 3 infantry in Hunan, round 1 :  1/5 hits
                          Chinese roll dice for 2 infantry in Hunan, round 1 :  0/2 hits
                          1 infantry owned by the Chinese lost in Hunan
                          Japanese roll dice for 1 artillery, 1 fighter and 3 infantry in Hunan, round 2 :  1/5 hits
                          Chinese roll dice for 1 infantry in Hunan, round 2 :  1/1 hits
                          1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
                      Japanese win, taking Hunan from Chinese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                      Casualties for Japanese: 1 infantry
                      Casualties for Chinese: 2 infantry
                  Battle in Yunnan
                      Japanese attack with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
                      Chinese defend with 4 infantry
                          Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 1 :  3/8 hits
                          Chinese roll dice for 4 infantry in Yunnan, round 1 :  0/4 hits
                          3 infantry owned by the Chinese lost in Yunnan
                          Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 2 :  2/8 hits
                          Chinese roll dice for 1 infantry in Yunnan, round 2 :  1/1 hits
                          1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                      Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                      Casualties for Japanese: 1 infantry
                      Casualties for Chinese: 4 infantry

      Non Combat Move - Japanese
                  2 infantry moved from 36 Sea Zone to Kwangsi
                  1 armour and 1 artillery moved from 36 Sea Zone to Kwangsi
                  2 bombers, 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
                  1 fighter moved from Hunan to Kwangsi

      Place Units - Japanese
                  2 transports placed in 6 Sea Zone
                  1 factory_minor placed in Kiangsu

      Turn Complete - Japanese
                  Japanese collect 30 PUs; end with 30 PUs total
                  Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 40 PUs

      Territory Summary for Japanese :

      Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
          Iwo Jima : 1 infantry
          Paulau Island : 1 infantry
          Kwangsi : 1 armour, 1 artillery, 2 bombers, 4 fighters, 2 infantry and 3 tactical_bombers
          Kiangsu : 1 factory_minor, 1 fighter and 2 tactical_bombers
          Japan : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 3 fighters, 1 harbour and 5 infantry
          Jehol : 5 infantry
          Okinawa : 1 infantry
          Siam : 2 infantry
          Manchuria : 1 aaGun and 4 infantry
          Yunnan : 1 flag, 1 artillery and 2 infantry
          Hunan : 1 flag, 1 artillery and 2 infantry
          Chahar : 1 flag, 1 artillery and 2 infantry
          Anhwe : 1 flag, 2 artilleries, 6 infantry and 1 mech_infantry
          33 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers
          36 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports
          6 Sea Zone : 3 transports

      posted in Play Boardgames
      S
      Sgt.Ryder
    • RE: Sgt. Ryder (Axis) vs. Whackamatt (Allies +9)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

      Game History

      Round :1

      Politics - Germans

      Purchase Units - Germans
                  Germans buy 4 artilleries, 1 destroyer and 2 infantry; Remaining resources: 0 PUs;

      Combat Move - Germans
                  2 infantry moved from Slovakia Hungary to Romania
                  2 artilleries moved from Greater Southern Germany to Slovakia Hungary
                  6 infantry moved from Greater Southern Germany to Slovakia Hungary
                  11 infantry moved from Germany to Poland
                  3 artilleries moved from Germany to Poland
                  1 battleship moved from 113 Sea Zone to 110 Sea Zone
                  1 submarine moved from 118 Sea Zone to 111 Sea Zone
                  1 submarine moved from 124 Sea Zone to 111 Sea Zone
                  1 submarine moved from 117 Sea Zone to 106 Sea Zone
                  1 submarine moved from 108 Sea Zone to 110 Sea Zone
                  1 submarine moved from 103 Sea Zone to 110 Sea Zone
                  1 transport moved from 114 Sea Zone to 113 Sea Zone
                  2 infantry moved from Denmark to 113 Sea Zone
                  1 fighter moved from Norway to 111 Sea Zone
                  1 tactical_bomber moved from Germany to 110 Sea Zone
                  1 tactical_bomber moved from Western Germany to 111 Sea Zone
                  1 fighter moved from Holland Belgium to 110 Sea Zone
                  1 fighter moved from Western Germany to 110 Sea Zone
                  1 tactical_bomber moved from Western Germany to 110 Sea Zone
                  1 bomber moved from Germany to 111 Sea Zone
                  1 bomber moved from Germany to 111 Sea Zone
                  1 artillery moved from Western Germany to France
                  4 infantry moved from Holland Belgium to France
                  2 artilleries moved from Holland Belgium to France
                  3 infantry moved from Western Germany to France
                  4 mech_infantrys moved from Western Germany to France
                  1 armour moved from Holland Belgium to France
                  1 tactical_bomber moved from Poland to France
                  1 armour moved from Holland Belgium to France
                  1 armour moved from Holland Belgium to France
                  1 fighter moved from Western Germany to 110 Sea Zone
                  1 tactical_bomber moved from Western Germany to 111 Sea Zone
                  1 fighter moved from Slovakia Hungary to Southern Italy
                  3 armour moved from Greater Southern Germany to Slovakia Hungary
                  1 armour moved from Poland to Slovakia Hungary

      Combat - Germans
                  Battle in France
                      Germans attack with 3 armour, 3 artilleries, 7 infantry, 4 mech_infantrys and 1 tactical_bomber
                      French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry; British defend with 1 armour and 1 artillery
                          AA guns fire in France :  1/1 hits
                          1 tactical_bomber owned by the Germans lost in France
                          Germans roll dice for 3 armour, 3 artilleries, 7 infantry and 4 mech_infantrys in France, round 1 :  7/17 hits
                          French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 1 :  6/11 hits
                          6 infantry owned by the French , 6 infantry owned by the Germans and 1 aaGun owned by the French lost in France
                          Germans roll dice for 3 armour, 3 artilleries, 1 infantry and 4 mech_infantrys in France, round 2 :  4/11 hits
                          French roll dice for 2 armour, 2 artilleries and 1 fighter in France, round 2 :  3/5 hits
                          1 armour owned by the French , 1 armour owned by the British , 1 infantry owned by the Germans , 1 artillery owned by the British , 1 artillery owned by the French and 2 mech_infantrys owned by the Germans lost in France
                          Germans roll dice for 3 armour, 3 artilleries and 2 mech_infantrys in France, round 3 :  4/8 hits
                          French roll dice for 1 fighter in France, round 3 :  0/1 hits
                          1 fighter owned by the French lost in France
                      Germans captures 19PUs while taking French capital
                      Germans converts factory_major into different units
                      Germans win, taking France from French with 3 armour, 3 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 13
                      Casualties for Germans: 7 infantry, 2 mech_infantrys and 1 tactical_bomber
                      Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
                      Casualties for British: 1 armour and 1 artillery
                  Battle in 106 Sea Zone
                      Germans attack with 1 submarine
                      British defend with 1 destroyer and 1 transport
                          Germans roll dice for 1 submarine in 106 Sea Zone, round 1 :  1/1 hits
                          British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 1 :  0/1 hits
                          1 destroyer owned by the British lost in 106 Sea Zone
                          1 transport owned by the British lost in 106 Sea Zone
                          Germans roll dice for 1 submarine in 106 Sea Zone, round 2 :  0/1 hits
                      Germans win, taking 106 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 15
                      Casualties for British: 1 destroyer and 1 transport
                  Battle in 110 Sea Zone
                      Germans attack with 1 battleship, 3 fighters, 2 submarines and 2 tactical_bombers
                      French defend with 1 cruiser; British defend with 1 battleship and 1 cruiser
                          Germans roll dice for 2 submarines in 110 Sea Zone, round 1 :  1/2 hits
                      Units damaged: 1 battleship owned by the British
                          Germans roll dice for 1 battleship, 3 fighters and 2 tactical_bombers in 110 Sea Zone, round 1 :  4/6 hits
                          British roll dice for 1 battleship and 2 cruisers in 110 Sea Zone, round 1 :  1/3 hits
                          1 cruiser owned by the French , 1 cruiser owned by the British , 1 battleship owned by the British and 1 submarine owned by the Germans lost in 110 Sea Zone
                      Germans win with 1 battleship, 3 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 38
                      Casualties for Germans: 1 submarine
                      Casualties for French: 1 cruiser
                      Casualties for British: 1 battleship and 1 cruiser
                  Battle in 111 Sea Zone
                      Germans attack with 2 bombers, 1 fighter, 2 submarines and 2 tactical_bombers
                      British defend with 1 battleship, 1 cruiser and 1 destroyer
                          Germans roll dice for 2 submarines in 111 Sea Zone, round 1 :  0/2 hits
                          Germans roll dice for 2 bombers, 1 fighter and 2 tactical_bombers in 111 Sea Zone, round 1 :  2/5 hits
                      Units damaged: 1 battleship owned by the British
                          British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 111 Sea Zone, round 1 :  2/3 hits
                          1 destroyer owned by the British and 2 submarines owned by the Germans lost in 111 Sea Zone
                          Germans roll dice for 2 bombers, 1 fighter and 2 tactical_bombers in 111 Sea Zone, round 2 :  2/5 hits
                          British roll dice for 1 battleship and 1 cruiser in 111 Sea Zone, round 2 :  2/2 hits
                          1 cruiser owned by the British , 1 tactical_bomber owned by the Germans , 1 battleship owned by the British and 1 fighter owned by the Germans lost in 111 Sea Zone
                      Germans win with 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is 7
                      Casualties for Germans: 1 fighter, 2 submarines and 1 tactical_bomber
                      Casualties for British: 1 battleship, 1 cruiser and 1 destroyer
                  Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French

      Non Combat Move - Germans
                  2 bombers moved from 111 Sea Zone to Western Germany
                  2 tactical_bombers moved from 110 Sea Zone to Holland Belgium
                  1 tactical_bomber moved from 111 Sea Zone to Western Germany
                  2 fighters moved from 110 Sea Zone to Holland Belgium
                  1 fighter moved from 110 Sea Zone to Western Germany
                  1 aaGun moved from Western Germany to Holland Belgium
                  1 aaGun moved from Western Germany to Holland Belgium
                  1 cruiser moved from 114 Sea Zone to 113 Sea Zone
                  1 aaGun moved from Western Germany to Holland Belgium
                  3 aaGuns moved from Germany to Poland
                  1 cruiser moved from 113 Sea Zone to 112 Sea Zone
                  2 infantry moved from 113 Sea Zone to Norway
                  3 infantry moved from Norway to Finland
                        Germans take Finland from Neutral_Axis
                  1 armour moved from Romania to Bulgaria
                        Germans take Bulgaria from Neutral_Axis

      Place Units - Germans
                  4 artilleries and 2 infantry placed in Germany
                  1 destroyer placed in 112 Sea Zone

      Turn Complete - Germans
                  Germans collect 37 PUs; end with 56 PUs total
                  Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
                  Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs

      Territory Summary for Germans :

      France : 1 flag, 1 airfield, 3 armour, 3 artilleries, 1 factory_minor and 2 mech_infantrys
          Slovakia Hungary : 5 armour, 2 artilleries and 6 infantry
          Western Germany : 1 airfield, 2 bombers, 1 factory_major, 1 fighter, 1 harbour and 1 tactical_bomber
          Romania : 4 infantry
          Poland : 3 aaGuns, 3 artilleries and 14 infantry
          Germany : 4 artilleries, 1 factory_major and 2 infantry
          Norway : 2 infantry
          Holland Belgium : 3 aaGuns, 2 fighters and 2 tactical_bombers
          Southern Italy : 1 fighter
          112 Sea Zone : 1 cruiser and 1 destroyer
          113 Sea Zone : 1 transport
          106 Sea Zone : 1 flag, 1 submarine
          Bulgaria : 1 flag, 1 armour and 4 infantry
          Finland : 1 flag, 7 infantry
          110 Sea Zone : 1 battleship and 1 submarine

      posted in Play Boardgames
      S
      Sgt.Ryder
    • RE: Sgt. Ryder (Axis) vs. Whackamatt (Allies +9)

      Test summary from TripleA, engine version: 1.6.1.4, time: 17:54:02

      posted in Play Boardgames
      S
      Sgt.Ryder
    • RE: Strict Nuetrals

      I’m a little confused about this whole strict neutrals thingy. Apparently, if you attack one strict neutral, all other strict neutrals on the board is against you, but I can’t find that rule? Is it in-the-box rules or alpha rules? Feel free to quote it too :P I

      posted in Axis & Allies Global 1940
      S
      Sgt.Ryder
    • RE: Map with units?

      we have that map, we even bought it, but we’re playing at a friend’s place so I can’t look at openers at home.

      posted in Axis & Allies Global 1940
      S
      Sgt.Ryder
    • Map with units?

      Because I am too lazy to do it myself (maybe I will eventually anyways), I’m asking if anybody would care to send a link or post a jpg. picture that shows the global 1940 A+3 with all the units placed in them. That would probably be like a silhouette with a number under, representing the amount of troops per unit.

      I’d really be greatful :)

      posted in Axis & Allies Global 1940
      S
      Sgt.Ryder
    • RE: To block or not to block

      I thought you couldn’t move units through zones were there had been combat. Give me an example then maybe I’ll get it :P

      posted in Axis & Allies Global 1940
      S
      Sgt.Ryder
    • To block or not to block

      well, I just find it so annoying when people block my movements etc. but I still think it’s an important strategy that doesn’t necessarily serve it’s purpose with good results. So what do you guys think about it? Ethically correct? xD haha

      posted in Axis & Allies Global 1940
      S
      Sgt.Ryder
    • RE: US1-US3 question.

      @Munck:

      You can ‘annex’ Brazil giving you +2 IPC’s.

      I thought it wasn’t allowed to take neutrals, pro allies or not, since the US isn’t even a part of the “Allies” yet.

      posted in Axis & Allies Global 1940
      S
      Sgt.Ryder
    • RE: The Allies playbook: Standard openers and suggestions for sequential rounds

      I’ve been playing with Japan during our game (which is ongoing) and we are starting round 6 or 7, can’t quite remember. But I’d say I’ve done a fairly good job. I have wiped out China, I will take India next round (5tanks and 3 planes versus 4 inf.)and currently-convoyed-to-shit Australia will be down in 3 roudns max. I’ve collected all the money islands, Hawaii, Philp. and I just invaded Alaska, forcing him to defend his country 100%. I can pump 8 units to Alaska every single turn. 6 planes is on its way from souteast Asia and my fleet is way bigger. Atm I make 80+ (that number will increase by 10 when I take Sydney and Calcutta), which slightly more than US. My plan is to build a minor IC, establish a troop route to Alaska/canada and convoy the western us with subs.

      On the eastern front, Russia is gathering enourmous stacks and a german attack would not be a viable option atm. They will have to build in ukraine, lenin and an ic Germany bought in west.ukr. Italy just fell, loosing 17 bucks to USA, but it was recaptured with ease. Germany has alot of units to defend the west front, but US just built a minor IC in spain, defended by 3 tanks and 3 inf. The problemis that Uk has blocked german armor from rushing through normany/south france to attack spain.Still though, Spain will fall now that US is forced to re-prioritize their buys.

      posted in Axis & Allies Global 1940
      S
      Sgt.Ryder
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