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    Posts made by Sgt.Ryder

    • RE: Whackamatt (Axis) vs. Sgt. Ryder (Allies +9)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

      Game History

      Round :1

      Politics - Americans
                  Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

      Research Technology - Americans
                  Americans spend 20 on tech rolls
                  Americans removing all Technology Tokens after successful research.
                  Americans discover Jet Power

      Activate Technology - Americans
                  Americans activating Jet Power

      Purchase Units - Americans
                  Americans buy 2 carriers; Remaining resources: 0 PUs; 0 techTokens;

      Combat Move - Americans
                  1 destroyer and 1 submarine moved from 35 Sea Zone to 32 Sea Zone
                  1 fighter moved from Eastern United States to 101 Sea Zone
                  1 fighter moved from Western United States to 101 Sea Zone
                  1 fighter moved from 10 Sea Zone to 101 Sea Zone
                  1 tactical_bomber moved from 10 Sea Zone to 101 Sea Zone
                  1 transport moved from 10 Sea Zone to 89 Sea Zone
                  1 infantry moved from Central United States to Southeast Mexico
                  1 armour moved from Central United States to Southeast Mexico
                  1 artillery and 2 infantry moved from Western United States to Central United States
                  1 mech_infantry moved from Western United States to Eastern United States
                  2 fighters moved from Hawaiian Islands to 26 Sea Zone
                  1 battleship, 1 carrier and 1 cruiser moved from 10 Sea Zone to 26 Sea Zone
                  1 destroyer moved from 10 Sea Zone to 89 Sea Zone
                  1 bomber moved from Central United States to Eastern United States

      Non Combat Move - Americans

      Place Units - Americans
                  2 carriers placed in 101 Sea Zone

      Turn Complete - Americans
                  Americans collect 52 PUs; end with 52 PUs total

      posted in Play Boardgames
      S
      Sgt.Ryder
    • RE: Whackamatt (Axis) vs. Sgt. Ryder (Allies +9)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

      Game History

      Round :1

      Purchase Units - Russians
                  Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs;

      Combat Move - Russians
                  1 armour and 1 mech_infantry moved from Volgograd to Bryansk
                  6 infantry moved from Amur to Buryatia
                  6 infantry moved from Sakha to Buryatia
                  3 infantry moved from Vyborg to Novgorod
                  2 infantry moved from Karelia to Novgorod
                  2 infantry moved from Bessarabia to Western Ukraine
                  1 armour and 1 mech_infantry moved from Russia to Bryansk
                  1 artillery and 1 infantry moved from Russia to Bryansk
                  1 fighter and 1 tactical_bomber moved from Russia to Novgorod
                  1 submarine moved from 127 Sea Zone to 125 Sea Zone
                  2 infantry moved from Eastern Poland to Western Ukraine
                  3 infantry moved from Baltic States to Belarus
                  1 infantry moved from Belarus to Bryansk
                  1 infantry moved from Archangel to Belarus
                  1 artillery and 6 infantry moved from Novgorod to Belarus
                  3 infantry moved from Ukraine to Western Ukraine

      Non Combat Move - Russians
                  2 aaGuns moved from Sakha to Buryatia
                  2 infantry moved from Caucasus to Rostov

      Place Units - Russians
                  3 artilleries placed in Novgorod
                  1 artillery and 2 infantry placed in Ukraine
                  5 infantry placed in Russia

      Turn Complete - Russians
                  Russians collect 37 PUs; end with 37 PUs total

      posted in Play Boardgames
      S
      Sgt.Ryder
    • RE: Whackamatt (Axis) vs. Sgt. Ryder (Allies +9)

      3 inf in Alexandria

      posted in Play Boardgames
      S
      Sgt.Ryder
    • RE: Sgt. Ryder (Axis) vs. Whackamatt (Allies +9)

      I guess, 9+ for me too then?

      posted in Play Boardgames
      S
      Sgt.Ryder
    • RE: Sgt. Ryder (Axis) vs. Whackamatt (Allies +9)

      Yeah, when the axis were earning more IPCs a turn combined than the allies, you were just pushed off Europe and Japan finally being able to handle the Indians and Chinese (which granted were a pain in the ass this game xD) as well as they just conquered Australia. My plan would be to take back the money islands on the next turn as well as threatening main land USA by taking gibraltar, but I see why you don’t bother to play any further.

      I think Russia fell quite fast as well which made the american invasion easy to keep away from germany. Really fun game though, alot of unexpected and smart moves from your side. Many that I had no plan B for, but I guess it turned out all right :P

      posted in Play Boardgames
      S
      Sgt.Ryder
    • RE: Sgt. Ryder (Axis) vs. Whackamatt (Allies +9)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

      Game History

      Round :11

      Politics - Japanese
                  Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
                  Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
                  Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
                  Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
                  Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
                  Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
                  Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
                  Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
                  Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
                  Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
                  Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
                  Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola

      Purchase Units - Japanese
                  Japanese buy 2 artilleries, 2 destroyers, 2 infantry, 6 mech_infantrys and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens;

      Combat Move - Japanese
                  1 unit repaired.
                  1 battleship, 3 carriers, 2 cruisers, 1 destroyer and 3 submarines moved from 54 Sea Zone to 62 Sea Zone
                  2 artilleries and 1 infantry moved from Queensland to New South Wales
                  3 fighters and 3 tactical_bombers moved from 54 Sea Zone to New South Wales
                  1 armour and 1 infantry moved from Kwangtung to 20 Sea Zone
                  1 armour, 1 infantry and 1 transport moved from 20 Sea Zone to 44 Sea Zone
                  3 mech_infantrys moved from Kweichow to Shensi
                  1 fighter and 1 tactical_bomber moved from Hunan to Shensi
                  1 bomber moved from Kwangsi to Shensi
                  3 infantry moved from Yunnan to Szechwan
                  6 mech_infantrys moved from Yunnan to Szechwan
                  1 mech_infantry moved from Yunnan to Shensi
                  1 mech_infantry moved from Yunnan to Szechwan
                  2 fighters and 2 tactical_bombers moved from Kwangsi to Szechwan
                  1 mech_infantry moved from Siam to Shan State
                  1 artillery moved from Borneo to 43 Sea Zone
                  1 artillery and 1 transport moved from 43 Sea Zone to 44 Sea Zone
                  1 artillery moved from 44 Sea Zone to Celebes
                  1 armour moved from 44 Sea Zone to Celebes
                  1 infantry moved from 44 Sea Zone to Celebes
                  2 battleships, 2 carriers and 1 cruiser moved from 43 Sea Zone to 44 Sea Zone
                  1 destroyer moved from 35 Sea Zone to 44 Sea Zone
                  3 fighters and 1 tactical_bomber moved from 43 Sea Zone to Celebes
                  1 transport moved from 6 Sea Zone to 19 Sea Zone
                  1 transport moved from 6 Sea Zone to 20 Sea Zone
                  1 artillery moved from Soviet Far East to Siberia

      Combat - Japanese
                  Battle in Celebes
                      Japanese attack with 1 armour, 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber
                      Americans defend with 1 armour and 1 infantry
                          Japanese roll dice for 2 battleships and 1 cruiser in Celebes, round 1 :  2/3 hits
                          Americans roll dice for 1 armour and 1 infantry in Celebes, round 1 :  1/2 hits
                          1 infantry owned by the Japanese , 1 armour owned by the Americans and 1 infantry owned by the Americans lost in Celebes
                      Japanese win, taking Celebes from Americans with 1 armour, 1 artillery, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                      Casualties for Japanese: 1 infantry
                      Casualties for Americans: 1 armour and 1 infantry
                  Battle in Shensi
                      Japanese attack with 1 bomber, 1 fighter, 4 mech_infantrys and 1 tactical_bomber
                      Chinese defend with 3 infantry
                          Japanese roll dice for 1 bomber, 1 fighter, 4 mech_infantrys and 1 tactical_bomber in Shensi, round 1 :  3/7 hits
                          Chinese roll dice for 3 infantry in Shensi, round 1 :  2/3 hits
                          3 infantry owned by the Chinese and 2 mech_infantrys owned by the Japanese lost in Shensi
                      Japanese win, taking Shensi from Chinese with 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 1
                      Casualties for Japanese: 2 mech_infantrys
                      Casualties for Chinese: 3 infantry
                  Battle in Szechwan
                      Japanese attack with 2 fighters, 3 infantry, 7 mech_infantrys and 2 tactical_bombers
                      Chinese defend with 1 fighter and 3 infantry
                          Japanese roll dice for 2 fighters, 3 infantry, 7 mech_infantrys and 2 tactical_bombers in Szechwan, round 1 :  5/14 hits
                          Chinese roll dice for 1 fighter and 3 infantry in Szechwan, round 1 :  1/4 hits
                          1 fighter owned by the Chinese , 1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Szechwan
                      Japanese win, taking Szechwan from Chinese with 2 fighters, 2 infantry, 7 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 16
                      Casualties for Japanese: 1 infantry
                      Casualties for Chinese: 1 fighter and 3 infantry
                  Battle in 62 Sea Zone
                      Japanese attack with 1 battleship, 3 carriers, 2 cruisers, 1 destroyer and 3 submarines
                      ANZAC defend with 3 battleships, 1 destroyer and 1 transport
                          Japanese roll dice for 3 submarines in 62 Sea Zone, round 1 :  1/3 hits
                      Units damaged: 1 battleship owned by the ANZAC
                          Japanese roll dice for 1 battleship, 3 carriers, 2 cruisers and 1 destroyer in 62 Sea Zone, round 1 :  2/4 hits
                      Units damaged: 2 battleships owned by the ANZAC
                          ANZAC roll dice for 3 battleships, 1 destroyer and 1 transport in 62 Sea Zone, round 1 :  2/4 hits
                      Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
                          Japanese roll dice for 3 submarines in 62 Sea Zone, round 2 :  1/3 hits
                          Japanese roll dice for 1 battleship, 3 carriers, 2 cruisers and 1 destroyer in 62 Sea Zone, round 2 :  1/4 hits
                          ANZAC roll dice for 3 battleships, 1 destroyer and 1 transport in 62 Sea Zone, round 2 :  2/4 hits
                      Units damaged: 2 carriers owned by the Japanese
                          1 destroyer owned by the ANZAC and 1 battleship owned by the ANZAC lost in 62 Sea Zone
                          Japanese roll dice for 3 submarines in 62 Sea Zone, round 3 :  0/3 hits
                          Japanese roll dice for 1 battleship, 3 carriers, 2 cruisers and 1 destroyer in 62 Sea Zone, round 3 :  2/4 hits
                          ANZAC roll dice for 2 battleships and 1 transport in 62 Sea Zone, round 3 :  1/2 hits
                          1 submarine owned by the Japanese and 2 battleships owned by the ANZAC lost in 62 Sea Zone
                          1 transport owned by the ANZAC lost in 62 Sea Zone
                          Japanese roll dice for 2 submarines in 62 Sea Zone, round 4 :  1/2 hits
                      Japanese win, taking 62 Sea Zone from Neutral with 1 battleship, 3 carriers, 2 cruisers, 1 destroyer and 2 submarines remaining. Battle score for attacker is 69
                      Casualties for Japanese: 1 submarine
                      Casualties for ANZAC: 3 battleships, 1 destroyer and 1 transport
                  Battle in New South Wales
                      Japanese attack with 2 artilleries, 3 fighters, 1 infantry and 3 tactical_bombers
                      ANZAC defend with 2 armour, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
                          Japanese roll dice for 2 artilleries, 3 fighters, 1 infantry and 3 tactical_bombers in New South Wales, round 1 :  5/9 hits
                          ANZAC roll dice for 2 armour, 1 artillery and 3 infantry in New South Wales, round 1 :  3/6 hits
                          3 infantry owned by the ANZAC , 1 infantry owned by the Japanese , 1 armour owned by the ANZAC , 1 artillery owned by the ANZAC , 1 fighter owned by the Japanese and 1 artillery owned by the Japanese lost in New South Wales
                          Japanese roll dice for 1 artillery, 2 fighters and 3 tactical_bombers in New South Wales, round 2 :  2/6 hits
                          ANZAC roll dice for 1 armour in New South Wales, round 2 :  1/1 hits
                          1 armour owned by the ANZAC and 1 tactical_bomber owned by the Japanese lost in New South Wales
                      Japanese captures 13PUs while taking ANZAC capital
                      Japanese win, taking New South Wales from ANZAC with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -3
                      Casualties for Japanese: 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                      Casualties for ANZAC: 2 armour, 1 artillery and 3 infantry

      Non Combat Move - Japanese
                  2 fighters and 2 tactical_bombers moved from New South Wales to Queensland
                  4 submarines moved from 26 Sea Zone to 32 Sea Zone
                  2 transports moved from 54 Sea Zone to 62 Sea Zone
                  3 fighters and 1 tactical_bomber moved from Celebes to 44 Sea Zone
                  2 fighters and 2 tactical_bombers moved from Szechwan to Kwangsi
                  1 bomber moved from Shensi to Kwangsi
                  1 fighter and 1 tactical_bomber moved from Shensi to Hunan

      Place Units - Japanese
                  3 mech_infantrys placed in French Indo China
                  3 mech_infantrys placed in Malaya
                  1 artillery and 1 infantry placed in Kwangtung
                  1 artillery and 1 infantry placed in Kiangsu
                  2 destroyers and 1 submarine placed in 6 Sea Zone

      Turn Complete - Japanese
                  Japanese collect 66 PUs; end with 80 PUs total
                  Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 85 PUs

      posted in Play Boardgames
      S
      Sgt.Ryder
    • RE: Sgt. Ryder (Axis) vs. Whackamatt (Allies +9)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

      Game History

      Round :11

      Politics - Russians
                  Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War

      Combat Move - Russians

      Non Combat Move - Russians

      Turn Complete - Russians

      posted in Play Boardgames
      S
      Sgt.Ryder
    • RE: Sgt. Ryder (Axis) vs. Whackamatt (Allies +9)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

      Game History

      Round :11

      Politics - Germans
                  Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
                  Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
                  Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
                  Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
                  Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
                  Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
                  Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
                  Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
                  Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
                  Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
                  Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
                  Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola

      Purchase Units - Germans
                  Germans buy 3 artilleries, 3 destroyers, 2 fighters, 3 mech_infantrys and 3 tactical_bombers; Remaining resources: 0 PUs; 0 techTokens;

      Combat Move - Germans
                  Rocket attack in Iraq does 3 damage to factory_minor owned by British
                      Rockets in Volgograd roll: 3
                  Rocket attack in Persia does 5 damage to factory_minor owned by British
                      Rockets in Russia roll: 5
                  Rocket attack in Morocco does 6 damage to airfield owned by Americans
                      Rockets in Southern France roll: 6
                  3 submarines moved from 109 Sea Zone to 91 Sea Zone
                  3 bombers moved from Western Germany to 91 Sea Zone
                  2 tactical_bombers moved from Western Germany to 91 Sea Zone
                  2 fighters moved from 113 Sea Zone to 91 Sea Zone
                  1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber moved from 93 Sea Zone to 97 Sea Zone
                  1 artillery and 1 infantry moved from France to Southern France
                  5 mech_infantrys moved from Western Germany to Southern France
                  1 destroyer moved from 113 Sea Zone to 112 Sea Zone
                  2 battleships moved from 113 Sea Zone to 112 Sea Zone
                  2 carriers moved from 113 Sea Zone to 112 Sea Zone
                  1 cruiser moved from 113 Sea Zone to 112 Sea Zone
                  7 armour and 7 infantry moved from Norway to 113 Sea Zone
                  7 armour, 7 infantry and 7 transports moved from 113 Sea Zone to 112 Sea Zone
                  3 mech_infantrys moved from Ukraine to Caucasus
                  7 armour, 2 fighters, 5 infantry and 3 mech_infantrys moved from Volgograd to Caucasus
                  4 armour and 1 mech_infantry moved from Sikang to Caucasus
                  1 armour moved from Buryatia to Sakha
                        Germans take Sakha from Russians
                  1 armour moved from Sakha to Amur
                  2 tactical_bombers moved from 113 Sea Zone to 112 Sea Zone
                  1 submarine moved from 119 Sea Zone to 109 Sea Zone

      Combat - Germans
                  Battle in Caucasus
                      Germans attack with 11 armour, 2 fighters, 5 infantry and 7 mech_infantrys
                      British defend with 2 armour, 5 artilleries and 9 infantry
                          Germans roll dice for 11 armour, 2 fighters, 5 infantry and 7 mech_infantrys in Caucasus, round 1 :  9/25 hits
                          British roll dice for 2 armour, 5 artilleries and 9 infantry in Caucasus, round 1 :  10/16 hits
                          9 infantry owned by the British , 5 infantry owned by the Germans and 5 mech_infantrys owned by the Germans lost in Caucasus
                          Germans roll dice for 11 armour, 2 fighters and 2 mech_infantrys in Caucasus, round 2 :  5/15 hits
                          British roll dice for 2 armour and 5 artilleries in Caucasus, round 2 :  2/7 hits
                          5 artilleries owned by the British and 2 mech_infantrys owned by the Germans lost in Caucasus
                          Germans roll dice for 11 armour and 2 fighters in Caucasus, round 3 :  6/13 hits
                          British roll dice for 2 armour in Caucasus, round 3 :  2/2 hits
                          2 armour owned by the British and 2 armour owned by the Germans lost in Caucasus
                      Germans win, taking Caucasus from British with 9 armour and 2 fighters remaining. Battle score for attacker is 4
                      Casualties for Germans: 2 armour, 5 infantry and 7 mech_infantrys
                      Casualties for British: 2 armour, 5 artilleries and 9 infantry
                  Battle in 91 Sea Zone
                      Germans attack with 3 bombers, 2 fighters, 3 submarines and 2 tactical_bombers
                      Americans defend with 3 destroyers and 5 transports
                          Germans roll dice for 3 submarines in 91 Sea Zone, round 1 :  3/3 hits
                          Germans roll dice for 3 bombers, 2 fighters and 2 tactical_bombers in 91 Sea Zone, round 1 :  4/10 hits
                          Americans roll dice for 3 destroyers and 5 transports in 91 Sea Zone, round 1 :  0/3 hits
                          3 destroyers owned by the Americans and 4 transports owned by the Americans lost in 91 Sea Zone
                          1 transport owned by the Americans lost in 91 Sea Zone
                          Germans roll dice for 3 submarines in 91 Sea Zone, round 2 :  3/3 hits
                      Germans win with 3 bombers, 2 fighters, 3 submarines and 2 tactical_bombers remaining. Battle score for attacker is 59
                      Casualties for Americans: 3 destroyers and 5 transports

      Non Combat Move - Germans
                  2 tactical_bombers moved from 91 Sea Zone to Southern France
                  2 fighters moved from 91 Sea Zone to Spain
                  3 bombers moved from 91 Sea Zone to Western Germany
                  3 aaGuns moved from Volgograd to Caucasus
                  2 fighters moved from Caucasus to Volgograd

      Place Units - Germans
                  3 artilleries placed in Volgograd
                  3 mech_infantrys placed in Ukraine
                  3 destroyers and 2 fighters placed in 112 Sea Zone
                  3 tactical_bombers placed in Western Germany
                  Turning on Edit Mode
                  EDIT: Adding units owned by Germans to Western Germany: 7 armour and 7 infantry
                  EDIT: Removing units owned by Germans from 112 Sea Zone: 7 armour, 7 infantry and 7 transports
                  EDIT: Adding units owned by Germans to 112 Sea Zone: 7 transports
                  EDIT: Turning off Edit Mode

      Turn Complete - Germans
                  Germans collect 76 PUs; end with 76 PUs total
                  Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 81 PUs
                  Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 86 PUs
                  Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 101 PUs

      posted in Play Boardgames
      S
      Sgt.Ryder
    • RE: Sgt. Ryder (Axis) vs. Whackamatt (Allies +9)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

      Game History

      Round :10

      Politics - Italians
                  Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
                  Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
                  Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
                  Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
                  Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
                  Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
                  Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
                  Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
                  Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
                  Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
                  Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
                  Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola

      Purchase Units - Italians
                  Italians buy 1 carrier and 1 destroyer; Remaining resources: 2 PUs;

      Combat Move - Italians
                  3 armour and 3 mech_infantrys moved from Northern Italy to Spain
                  3 fighters moved from Southern France to Spain
                  2 transports moved from 93 Sea Zone to 97 Sea Zone
                  4 infantry moved from Northern Italy to 97 Sea Zone
                  4 infantry moved from 97 Sea Zone to Greece
                  1 artillery and 2 infantry moved from Albania to Greece
                  1 fighter moved from Southern Italy to Greece

      Combat - Italians
                  Battle in Greece
                      Italians attack with 1 artillery, 1 fighter and 6 infantry
                      British defend with 2 infantry
                          Italians roll dice for 1 artillery, 1 fighter and 6 infantry in Greece, round 1 :  3/8 hits
                          British roll dice for 2 infantry in Greece, round 1 :  1/2 hits
                          2 infantry owned by the British and 1 infantry owned by the Italians lost in Greece
                      Italians win, taking Greece from British with 1 artillery, 1 fighter and 5 infantry remaining. Battle score for attacker is 3
                      Casualties for British: 2 infantry
                      Casualties for Italians: 1 infantry
                  Battle in Spain
                      Italians attack with 3 armour, 3 fighters and 3 mech_infantrys
                      Americans defend with 2 artilleries and 1 mech_infantry
                          Italians roll dice for 3 armour, 3 fighters and 3 mech_infantrys in Spain, round 1 :  3/9 hits
                          Americans roll dice for 2 artilleries and 1 mech_infantry in Spain, round 1 :  1/3 hits
                          1 mech_infantry owned by the Americans , 2 artilleries owned by the Americans and 1 mech_infantry owned by the Italians lost in Spain
                      Italians win, taking Spain from Americans with 3 armour, 3 fighters and 2 mech_infantrys remaining. Battle score for attacker is 8
                      Casualties for Italians: 1 mech_infantry
                      Casualties for Americans: 2 artilleries and 1 mech_infantry

      Non Combat Move - Italians
                  1 fighter moved from Spain to 97 Sea Zone
                  2 fighters moved from Spain to Southern Italy
                  1 fighter moved from Greece to 97 Sea Zone

      Place Units - Italians
                  1 carrier and 1 destroyer placed in 97 Sea Zone

      Turn Complete - Italians
                  Total Cost from Convoy Blockades: 2
                      Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,1,6,3
                  Italians collect 13 PUs (2 lost to blockades); end with 15 PUs total

      Territory Summary for Italians :

      Northern Italy : 1 factory_major and 4 infantry
          Southern Italy : 4 aaGuns, 1 airfield, 1 factory_minor, 2 fighters, 1 harbour and 12 infantry
          Bulgaria : 1 flag
          Greece : 1 flag, 1 artillery and 5 infantry
          97 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 2 transports
          Yugoslavia : 1 flag
          Spain : 1 flag, 3 armour and 2 mech_infantrys

      Production/PUs Summary :

      Germans : 73 / 101
          Russians : 1 / 0
          Japanese : 59 / 61
          Americans : 67 / 86
          Chinese : 2 / 4
          British : 36 / 39
          UK_Pacific : 6 / 7
          Italians : 15 / 15
          ANZAC : 8 / 15
          French : 5 / 0
          Dutch : 0 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 0 / 0
          Neutral_Allies : 0 / 0
          Neutral_True : 11 / 0

      posted in Play Boardgames
      S
      Sgt.Ryder
    • RE: Sgt. Ryder (Axis) vs. Whackamatt (Allies +9)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

      Game History

      Round :10

      Purchase Units - Japanese
                  Japanese buy 1 armour, 2 factory_minors, 1 infantry and 3 transports; Remaining resources: 2 PUs; 6 SuicideAttackTokens;

      Combat Move - Japanese
                  3 mech_infantrys moved from Kiangsu to Kweichow
                  1 fighter and 1 tactical_bomber moved from Anhwe to Kweichow
                  3 mech_infantrys moved from Kwangtung to Yunnan
                  3 infantry moved from Kwangsi to Yunnan
                  2 mech_infantrys moved from Hunan to Yunnan
                  1 mech_infantry moved from French Indo China to Siam
                        Japanese take Siam from UK_Pacific
                  3 mech_infantrys moved from French Indo China to Yunnan
                  1 artillery moved from Siberia to Soviet Far East
                        Japanese take Soviet Far East from Russians
                  1 infantry moved from Malaya to Shan State
                        Japanese take Shan State from UK_Pacific
                  3 submarines moved from 37 Sea Zone to 54 Sea Zone
                  3 submarines moved from 35 Sea Zone to 54 Sea Zone
                  1 destroyer moved from 37 Sea Zone to 54 Sea Zone
                  1 cruiser moved from 37 Sea Zone to 43 Sea Zone
                  2 artilleries and 2 infantry moved from Malaya to 37 Sea Zone
                  1 infantry moved from Malaya to 37 Sea Zone
                  1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
                  1 artillery moved from French Indo China to 36 Sea Zone
                  1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
                  1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
                  2 artilleries, 2 infantry and 2 transports moved from 37 Sea Zone to 54 Sea Zone
                  2 artilleries and 2 infantry moved from 54 Sea Zone to Queensland
                  1 carrier moved from 37 Sea Zone to 43 Sea Zone
                  1 carrier moved from 37 Sea Zone to 54 Sea Zone
                  1 carrier moved from 37 Sea Zone to 43 Sea Zone
                  1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Borneo
                  1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 54 Sea Zone
                  2 fighters moved from Kwangsi to 43 Sea Zone
                  2 fighters moved from 43 Sea Zone to Borneo
                  1 battleship moved from 37 Sea Zone to 43 Sea Zone
                  1 battleship moved from 37 Sea Zone to 54 Sea Zone
                  2 carriers, 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 54 Sea Zone
                  1 cruiser moved from 35 Sea Zone to 54 Sea Zone
                  1 bomber moved from Sumatra to India
                  1 cruiser moved from 35 Sea Zone to 54 Sea Zone
                  1 battleship moved from 35 Sea Zone to 43 Sea Zone
                  4 submarines moved from 6 Sea Zone to 26 Sea Zone
                  1 destroyer moved from 6 Sea Zone to 35 Sea Zone
                  2 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan

      Combat - Japanese
                  Battle in 43 Sea Zone
                      Japanese attack with 2 battleships, 2 carriers, 1 cruiser and 1 transport
                      Americans defend with 1 transport
                          1 transport owned by the Americans lost in 43 Sea Zone
                      Japanese win with 2 battleships, 2 carriers, 1 cruiser and 1 transport remaining. Battle score for attacker is 7
                      Casualties for Americans: 1 transport
                  Battle in Borneo
                      Japanese attack with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber
                      Americans defend with 1 infantry
                          Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber in Borneo, round 1 :  4/6 hits
                          UK_Pacific roll dice for 1 infantry in Borneo, round 1 :  1/1 hits
                          1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Borneo
                      Japanese win, taking Borneo from UK_Pacific with 1 artillery, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
                      Casualties for Japanese: 1 infantry
                      Casualties for Americans: 1 infantry
                  Battle in Kweichow
                      Japanese attack with 1 fighter, 3 mech_infantrys and 1 tactical_bomber
                      Chinese defend with 1 infantry
                          Japanese roll dice for 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Kweichow, round 1 :  0/5 hits
                          Chinese roll dice for 1 infantry in Kweichow, round 1 :  0/1 hits
                          Japanese roll dice for 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Kweichow, round 2 :  3/5 hits
                          Chinese roll dice for 1 infantry in Kweichow, round 2 :  0/1 hits
                          1 infantry owned by the Chinese lost in Kweichow
                      Japanese win, taking Kweichow from Chinese with 1 fighter, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                      Casualties for Chinese: 1 infantry
                  Battle in Yunnan
                      Japanese attack with 2 fighters, 3 infantry, 8 mech_infantrys and 2 tactical_bombers
                      Chinese defend with 1 infantry
                          Japanese roll dice for 2 fighters, 3 infantry, 8 mech_infantrys and 2 tactical_bombers in Yunnan, round 1 :  3/15 hits
                          Chinese roll dice for 1 infantry in Yunnan, round 1 :  0/1 hits
                          1 infantry owned by the Chinese lost in Yunnan
                      Japanese win, taking Yunnan from Chinese with 2 fighters, 3 infantry, 8 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3
                      Casualties for Chinese: 1 infantry
                  Air Battle in India
                      Japanese attacks with 1 units heading to India
                      UK_Pacific launches 1 interceptors out of India
                          Defenders Fire,  :  0/1 hits
                          Attackers Fire,  :  0/1 hits
                      Air Battle is over, the remaining Bombers go on to their targets
                  Strategic bombing raid in India
                          AA guns fire in India :  0/1 hits
                      Bombing raid in India rolls: 7 and causes: 7 damage to unit: factory_major
                      Bombing raid in India causes 7 damage total.
                  Battle in 54 Sea Zone
                      Japanese attack with 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 3 fighters, 6 submarines, 3 tactical_bombers and 2 transports
                      Americans defend with 1 carrier, 8 destroyers and 2 submarines
                          Japanese roll dice for 6 submarines in 54 Sea Zone, round 1 :  4/6 hits
                      Units damaged: 1 carrier owned by the Americans
                          Americans roll dice for 2 submarines in 54 Sea Zone, round 1 :  0/2 hits
                          Japanese roll dice for 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 3 fighters, 3 tactical_bombers and 2 transports in 54 Sea Zone, round 1 :  4/10 hits
                          Americans roll dice for 1 carrier and 8 destroyers in 54 Sea Zone, round 1 :  3/9 hits
                      Units damaged: 1 battleship owned by the Japanese
                          2 submarines owned by the Americans , 5 destroyers owned by the Americans and 2 submarines owned by the Japanese lost in 54 Sea Zone
                          Japanese roll dice for 4 submarines in 54 Sea Zone, round 2 :  1/4 hits
                          Japanese roll dice for 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 3 fighters, 3 tactical_bombers and 2 transports in 54 Sea Zone, round 2 :  4/10 hits
                          Americans roll dice for 1 carrier and 3 destroyers in 54 Sea Zone, round 2 :  1/4 hits
                          3 destroyers owned by the Americans , 1 carrier owned by the Americans and 1 submarine owned by the Japanese lost in 54 Sea Zone
                      Japanese win, taking 54 Sea Zone from Neutral with 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 3 fighters, 3 submarines, 3 tactical_bombers and 2 transports remaining. Battle score for attacker is 74
                      Casualties for Japanese: 3 submarines
                      Casualties for Americans: 1 carrier, 8 destroyers and 2 submarines
                  Battle in Queensland
                      Japanese attack with 2 artilleries and 2 infantry
                      ANZAC defend with 2 aaGuns, 1 airfield, 1 harbour and 2 infantry
                          Japanese roll dice for 2 artilleries and 2 infantry in Queensland, round 1 :  3/4 hits
                          ANZAC roll dice for 2 aaGuns and 2 infantry in Queensland, round 1 :  1/2 hits
                          1 infantry owned by the ANZAC , 1 infantry owned by the Japanese and 2 aaGuns owned by the ANZAC lost in Queensland
                          Japanese roll dice for 2 artilleries and 1 infantry in Queensland, round 2 :  1/3 hits
                          ANZAC roll dice for 1 infantry in Queensland, round 2 :  0/1 hits
                          1 infantry owned by the ANZAC lost in Queensland
                      Japanese win, taking Queensland from ANZAC with 2 artilleries and 1 infantry remaining. Battle score for attacker is 13
                      Casualties for Japanese: 1 infantry
                      Casualties for ANZAC: 2 aaGuns and 2 infantry
                  Cleaning up after air battles

      Non Combat Move - Japanese
                  3 fighters and 1 tactical_bomber moved from Borneo to 43 Sea Zone
                  1 fighter and 1 tactical_bomber moved from Kweichow to Hunan
                  2 fighters and 2 tactical_bombers moved from Yunnan to Kwangsi
                  1 bomber moved from India to Kwangsi

      Place Units - Japanese
                  1 factory_minor placed in French Indo China
                  1 factory_minor placed in Malaya
                  1 armour and 1 infantry placed in Kwangtung
                  1 transport placed in 20 Sea Zone
                  2 transports placed in 6 Sea Zone

      Turn Complete - Japanese
                  Japanese collect 59 PUs; end with 61 PUs total

      Territory Summary for Japanese :

      Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
          Kwangsi : 1 bomber, 2 fighters and 2 tactical_bombers
          Korea : 4 aaGuns
          Kiangsu : 1 factory_minor
          Japan : 1 airfield, 1 factory_major and 1 harbour
          Siam : 1 mech_infantry
          Yunnan : 1 flag, 3 infantry and 8 mech_infantrys
          Suiyuyan : 1 flag
          Kweichow : 1 flag, 3 mech_infantrys
          Hunan : 1 flag, 1 fighter and 1 tactical_bomber
          Kansu : 1 flag
          Hopei : 1 flag
          Tsinghai : 1 flag
          Chahar : 1 flag
          Anhwe : 1 flag
          Shan State : 1 flag, 1 infantry
          Malaya : 1 flag, 1 factory_minor and 1 harbour
          Borneo : 1 flag, 1 artillery
          Kwangtung : 1 flag, 1 armour, 1 factory_minor, 1 harbour and 1 infantry
          Queensland : 1 flag, 1 airfield, 2 artilleries, 1 harbour and 1 infantry
          Philippines : 1 flag, 1 airfield and 1 harbour
          Soviet Far East : 1 flag, 1 artillery
          Amur : 1 flag
          Siberia : 1 flag
          French Indo China : 1 flag, 1 factory_minor
          Sumatra : 1 flag
          42 Sea Zone : 1 flag
          41 Sea Zone : 1 flag
          44 Sea Zone : 1 flag
          43 Sea Zone : 1 flag, 2 battleships, 2 carriers, 1 cruiser, 3 fighters, 1 tactical_bomber and 1 transport
          37 Sea Zone : 1 flag
          35 Sea Zone : 1 destroyer
          26 Sea Zone : 4 submarines
          20 Sea Zone : 1 transport
          6 Sea Zone : 2 transports
          54 Sea Zone : 1 flag, 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 3 fighters, 3 submarines, 3 tactical_bombers and 2 transports

      Production/PUs Summary :

      Germans : 76 / 101
          Russians : 1 / 0
          Japanese : 59 / 61
          Americans : 64 / 88
          Chinese : 1 / 11
          British : 32 / 33
          UK_Pacific : 6 / 11
          Italians : 13 / 26
          ANZAC : 8 / 15
          French : 5 / 0
          Dutch : 0 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 0 / 0
          Neutral_Allies : 0 / 0
          Neutral_True : 18 / 0

      posted in Play Boardgames
      S
      Sgt.Ryder
    • RE: Sgt. Ryder (Axis) vs. Whackamatt (Allies +9)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

      Game History

      Round :10

      Combat Move - Russians

      Combat - Russians

      Non Combat Move - Russians

      Turn Complete - Russians

      posted in Play Boardgames
      S
      Sgt.Ryder
    • RE: Sgt. Ryder (Axis) vs. Whackamatt (Allies +9)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

      Game History

      Round :10

      Politics - Germans
                  Germans takes Political Action: Political Action Germans To War With Chinese
                      Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War

      Purchase Units - Germans
                  Germans buy 1 airfield, 1 artillery, 1 bomber, 1 carrier, 1 fighter, 3 infantry, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 0 techTokens;

      Combat Move - Germans
                  Rocket attack in Gibraltar does 5 damage to harbour owned by British
                      Rockets in France roll: 5
                  Rocket attack in Iraq does 5 damage to factory_minor owned by British
                      Rockets in Volgograd roll: 5
                  Rocket attack in United Kingdom does 5 damage to harbour owned by British
                      Rockets in Western Germany roll: 5
                  Rocket attack in Persia does 1 damage to factory_minor owned by British
                      Rockets in Russia roll: 1
                  6 armour and 14 infantry moved from Finland to Norway
                  3 infantry moved from Vyborg to 115 Sea Zone
                  2 battleships, 1 carrier, 1 cruiser, 1 destroyer, 3 infantry and 7 transports moved from 115 Sea Zone to 113 Sea Zone
                  4 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Western Germany to 113 Sea Zone
                  4 armour, 2 artilleries, 6 infantry and 1 mech_infantry moved from 113 Sea Zone to Norway
                  2 fighters moved from Novgorod to Volgograd
                  1 fighter and 1 tactical_bomber moved from 115 Sea Zone to 113 Sea Zone
                  1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber moved from 97 Sea Zone to 93 Sea Zone
                  1 armour and 1 mech_infantry moved from Kazakhstan to Shensi
                  1 armour and 1 mech_infantry moved from Caucasus to Sikang
                  3 armour moved from Caucasus to Sikang
                  7 armour moved from Caucasus to Volgograd
                  1 infantry moved from Volgograd to Caucasus
                  3 mech_infantrys moved from Ukraine to Volgograd
                  1 submarine moved from 91 Sea Zone to 109 Sea Zone

      Combat - Germans
                  Battle in Shensi
                      Germans attack with 1 armour and 1 mech_infantry
                      Chinese defend with 1 infantry
                          Germans roll dice for 1 armour and 1 mech_infantry in Shensi, round 1 :  0/2 hits
                          Chinese roll dice for 1 infantry in Shensi, round 1 :  0/1 hits
                          Germans roll dice for 1 armour and 1 mech_infantry in Shensi, round 2 :  1/2 hits
                          Chinese roll dice for 1 infantry in Shensi, round 2 :  0/1 hits
                          1 infantry owned by the Chinese lost in Shensi
                      Germans win, taking Shensi from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                      Casualties for Chinese: 1 infantry
                  Battle in Sikang
                      Germans attack with 4 armour and 1 mech_infantry
                      Chinese defend with 1 infantry
                          Germans roll dice for 4 armour and 1 mech_infantry in Sikang, round 1 :  3/5 hits
                          Chinese roll dice for 1 infantry in Sikang, round 1 :  0/1 hits
                          1 infantry owned by the Chinese lost in Sikang
                      Germans win, taking Sikang from Chinese with 4 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                      Casualties for Chinese: 1 infantry
                  Battle in Norway
                      Germans attack with 10 armour, 2 artilleries, 20 infantry and 1 mech_infantry
                      Americans defend with 3 aaGuns, 1 armour, 4 artilleries, 1 factory_minor and 4 infantry
                          Germans roll dice for 2 battleships and 1 cruiser in Norway, round 1 :  1/3 hits
                          Germans roll dice for 10 armour, 2 artilleries, 20 infantry and 1 mech_infantry in Norway, round 1 :  3/33 hits
                          Americans roll dice for 3 aaGuns, 1 armour, 4 artilleries and 4 infantry in Norway, round 1 :  2/9 hits
                          2 infantry owned by the Germans , 3 aaGuns owned by the Americans and 1 infantry owned by the Americans lost in Norway
                          Germans roll dice for 10 armour, 2 artilleries, 18 infantry and 1 mech_infantry in Norway, round 2 :  6/31 hits
                          Americans roll dice for 1 armour, 4 artilleries and 3 infantry in Norway, round 2 :  3/8 hits
                          3 artilleries owned by the Americans , 3 infantry owned by the Germans and 3 infantry owned by the Americans lost in Norway
                          Germans roll dice for 10 armour, 2 artilleries, 15 infantry and 1 mech_infantry in Norway, round 3 :  8/28 hits
                          Americans roll dice for 1 armour and 1 artillery in Norway, round 3 :  1/2 hits
                          1 artillery owned by the Americans , 1 infantry owned by the Germans and 1 armour owned by the Americans lost in Norway
                      Germans win, taking Norway from Americans with 10 armour, 2 artilleries, 14 infantry and 1 mech_infantry remaining. Battle score for attacker is 31
                      Casualties for Germans: 6 infantry
                      Casualties for Americans: 3 aaGuns, 1 armour, 4 artilleries and 4 infantry

      Non Combat Move - Germans
                  3 aaGuns moved from Caucasus to Volgograd

      Place Units - Germans
                  3 infantry placed in Volgograd
                  3 mech_infantrys placed in Ukraine
                  1 airfield placed in Southern France
                  1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber placed in Western Germany
                  1 carrier placed in 113 Sea Zone
                  Germans undo move 5.
                  Germans undo move 4.
                  1 carrier, 1 fighter and 1 tactical_bomber placed in 113 Sea Zone
                  1 artillery and 1 bomber placed in Western Germany
                  Turning on Edit Mode
                  EDIT: Adding units owned by Germans to Yakut S.S.R.: 1 armour
                  EDIT: Adding units owned by Germans to Buryatia: 1 armour
                  EDIT: Removing units owned by Germans from Yakut S.S.R.: 1 armour
                  EDIT: Removing units owned by Germans from Yenisey: 1 armour
                  EDIT: Changing ownership of Yakut S.S.R. from Russians to Germans
                  EDIT: Changing ownership of Buryatia from Russians to Germans
                  EDIT: Turning off Edit Mode

      Turn Complete - Germans
                  Germans collect 76 PUs; end with 76 PUs total
                  Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 81 PUs
                  Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 86 PUs
                  Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 101 PUs

      Territory Summary for Germans :

      Shensi : 1 flag, 1 armour and 1 mech_infantry
          Sikang : 1 flag, 4 armour and 1 mech_infantry
          Evenkiyskiy : 1 flag
          Yenisey : 1 flag
          Yakut S.S.R. : 1 flag
          Timguska : 1 flag
          Kazakhstan : 1 flag
          Buryatia : 1 flag, 1 armour
          Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
          Southern France : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
          France : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 1 infantry
          Western Germany : 3 aaGuns, 1 airfield, 1 artillery, 3 bombers, 1 factory_major, 1 harbour, 5 mech_infantrys and 2 tactical_bombers
          Germany : 1 factory_major
          Norway : 10 armour, 2 artilleries, 1 factory_minor, 14 infantry and 1 mech_infantry
          Belarus : 1 flag
          Karelia : 1 flag
          Baltic States : 1 flag
          Bryansk : 1 flag
          Rostov : 1 flag
          Urals : 1 flag
          Vyborg : 1 flag
          Archangel : 1 flag
          Eastern Poland : 1 flag
          Bessarabia : 1 flag
          Russia : 1 flag, 1 airfield and 1 factory_minor
          Tambov : 1 flag
          Ukraine : 1 flag, 1 factory_minor and 3 mech_infantrys
          Western Ukraine : 1 flag
          Novosibirsk : 1 flag
          Vologda : 1 flag
          Volgograd : 1 flag, 3 aaGuns, 1 airfield, 7 armour, 1 factory_minor, 2 fighters, 5 infantry and 3 mech_infantrys
          Turkmenistan : 1 flag
          Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
          Caucasus : 1 flag, 1 infantry
          Smolensk : 1 flag
          Samara : 1 flag
          119 Sea Zone : 1 submarine
          125 Sea Zone : 1 flag
          113 Sea Zone : 2 battleships, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 tactical_bombers and 7 transports
          93 Sea Zone : 1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber
          109 Sea Zone : 3 submarines
          Finland : 1 flag

      Production/PUs Summary :

      Germans : 76 / 101
          Russians : 2 / 0
          Japanese : 48 / 56
          Americans : 64 / 88
          Chinese : 3 / 11
          British : 32 / 33
          UK_Pacific : 12 / 11
          Italians : 13 / 26
          ANZAC : 10 / 15
          French : 5 / 0
          Dutch : 0 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 0 / 0
          Neutral_Allies : 0 / 0
          Neutral_True : 18 / 0

      posted in Play Boardgames
      S
      Sgt.Ryder
    • RE: Sgt. Ryder (Axis) vs. Whackamatt (Allies +9)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

      Game History

      Round :9

      Purchase Units - Italians
                  Italians buy 1 fighter; Remaining resources: 8 PUs;

      Combat Move - Italians
                  2 transports moved from 97 Sea Zone to 93 Sea Zone
                  3 fighters moved from Southern Italy to Southern France

      Non Combat Move - Italians

      Place Units - Italians
                  1 fighter placed in Southern Italy

      Turn Complete - Italians
                  Italians collect 13 PUs; end with 21 PUs total
                  Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs

      posted in Play Boardgames
      S
      Sgt.Ryder
    • RE: Sgt. Ryder (Axis) vs. Whackamatt (Allies +9)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

      Game History

      Round :9

      Purchase Units - Japanese
                  Japanese buy 1 destroyer, 6 mech_infantrys and 4 submarines; Remaining resources: 2 PUs; 6 SuicideAttackTokens;

      Combat Move - Japanese
                  2 units repaired.
                      Turning on Edit Mode
                      EDIT: Turning off Edit Mode
                  1 mech_infantry moved from Kiangsu to Kweichow
                  2 mech_infantrys moved from Kiangsu to Hunan
                  1 fighter and 1 tactical_bomber moved from Kwangtung to Kweichow
                  2 fighters and 1 tactical_bomber moved from Kwangtung to Hunan
                  1 fighter moved from Kwangtung to Hunan
                  2 bombers moved from Sumatra to India
                  1 submarine moved from 39 Sea Zone to 37 Sea Zone
                  1 mech_infantry moved from Kwangsi to French Indo China
                        Japanese take French Indo China from French
                  2 artilleries and 2 infantry moved from Kwangsi to 36 Sea Zone
                  2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 37 Sea Zone
                  2 artilleries and 2 infantry moved from 37 Sea Zone to Malaya
                  3 infantry moved from Kwangtung to Kwangsi
                  2 infantry moved from Kwangsi to 36 Sea Zone
                  1 submarine moved from 44 Sea Zone to 37 Sea Zone
                  1 submarine moved from 42 Sea Zone to 37 Sea Zone
                  1 artillery and 3 mech_infantrys moved from Kwangsi to French Indo China
                  2 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
                  2 infantry moved from 37 Sea Zone to Malaya
                  3 carriers, 1 cruiser and 1 destroyer moved from 36 Sea Zone to 37 Sea Zone
                  2 battleships moved from 35 Sea Zone to 37 Sea Zone
                  1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Hunan
                  2 fighters and 2 tactical_bombers moved from 36 Sea Zone to 37 Sea Zone
                  1 battleship, 2 carriers, 2 fighters, 3 submarines and 2 tactical_bombers moved from 6 Sea Zone to 35 Sea Zone
                  1 cruiser moved from 6 Sea Zone to 35 Sea Zone
                  1 cruiser moved from 6 Sea Zone to 35 Sea Zone

      Combat - Japanese
                  Battle in Malaya
                      Japanese attack with 2 artilleries and 4 infantry
                      British defend with 1 infantry; UK_Pacific defend with 1 harbour
                          Japanese roll dice for 2 battleships and 1 cruiser in Malaya, round 1 :  2/3 hits
                          UK_Pacific roll dice for 1 infantry in Malaya, round 1 :  0/1 hits
                          1 infantry owned by the British lost in Malaya
                      Japanese win, taking Malaya from UK_Pacific with 2 artilleries and 4 infantry remaining. Battle score for attacker is 3
                      Casualties for British: 1 infantry
                  Strategic bombing raid in India
                          AA guns fire in India :  1/2 hits
                      1 bomber killed by AA guns
                      Bombing raid in India rolls: 5 and causes: 5 damage to unit: factory_major
                      Bombing raid in India causes 5 damage total.
                  Battle in Kweichow
                      Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                      Chinese defend with 1 infantry
                          Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kweichow, round 1 :  1/3 hits
                          Chinese roll dice for 1 infantry in Kweichow, round 1 :  1/1 hits
                          1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Kweichow
                      Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
                      Casualties for Japanese: 1 mech_infantry
                      Casualties for Chinese: 1 infantry
                  Battle in Hunan
                      Japanese attack with 4 fighters, 2 mech_infantrys and 2 tactical_bombers
                      Chinese defend with 2 infantry
                          Japanese roll dice for 4 fighters, 2 mech_infantrys and 2 tactical_bombers in Hunan, round 1 :  2/8 hits
                          Chinese roll dice for 2 infantry in Hunan, round 1 :  0/2 hits
                          2 infantry owned by the Chinese lost in Hunan
                      Japanese win, taking Hunan from Chinese with 4 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 6
                      Casualties for Chinese: 2 infantry

      Non Combat Move - Japanese
                  4 fighters and 2 tactical_bombers moved from Hunan to Kwangsi
                  1 fighter and 1 tactical_bomber moved from Kweichow to Anhwe
                  1 bomber moved from India to Sumatra

      Place Units - Japanese
                  3 mech_infantrys placed in Kwangtung
                  3 mech_infantrys placed in Kiangsu
                  1 destroyer and 4 submarines placed in 6 Sea Zone

      Turn Complete - Japanese
                  Japanese collect 54 PUs; end with 56 PUs total

      Territory Summary for Japanese :

      Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
          Kwangsi : 4 fighters, 3 infantry and 2 tactical_bombers
          Korea : 4 aaGuns
          Kiangsu : 1 factory_minor and 3 mech_infantrys
          Japan : 1 airfield, 1 factory_major and 1 harbour
          Shensi : 1 flag
          Suiyuyan : 1 flag
          Hunan : 1 flag, 2 mech_infantrys
          Kansu : 1 flag
          Hopei : 1 flag
          Tsinghai : 1 flag
          Chahar : 1 flag
          Sikang : 1 flag
          Anhwe : 1 flag, 1 fighter and 1 tactical_bomber
          Malaya : 1 flag, 2 artilleries, 1 harbour and 4 infantry
          Borneo : 1 flag
          Kwangtung : 1 flag, 1 factory_minor, 1 harbour and 3 mech_infantrys
          Philippines : 1 flag, 1 airfield and 1 harbour
          Amur : 1 flag
          Siberia : 1 flag, 1 artillery
          French Indo China : 1 flag, 1 artillery and 4 mech_infantrys
          Sumatra : 1 flag, 1 bomber
          42 Sea Zone : 1 flag
          41 Sea Zone : 1 flag
          44 Sea Zone : 1 flag
          43 Sea Zone : 1 flag
          37 Sea Zone : 1 flag, 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 2 fighters, 3 submarines, 2 tactical_bombers and 3 transports
          35 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 2 fighters, 3 submarines and 2 tactical_bombers
          6 Sea Zone : 1 destroyer and 4 submarines

      Production/PUs Summary :

      Germans : 69 / 89
          Russians : 4 / 0
          Japanese : 54 / 56
          Americans : 67 / 89
          Chinese : 3 / 12
          British : 32 / 24
          UK_Pacific : 8 / 11
          Italians : 13 / 18
          ANZAC : 10 / 20
          French : 5 / 0
          Dutch : 0 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 0 / 0
          Neutral_Allies : 0 / 0
          Neutral_True : 18 / 0

      posted in Play Boardgames
      S
      Sgt.Ryder
    • RE: Sgt. Ryder (Axis) vs. Whackamatt (Allies +9)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

      Game History

      Round :9

      Combat Move - Russians

      Non Combat Move - Russians

      Turn Complete - Russians

      posted in Play Boardgames
      S
      Sgt.Ryder
    • RE: Sgt. Ryder (Axis) vs. Whackamatt (Allies +9)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

      Game History

      Round :9

      Politics - Germans

      Research Technology - Germans
                  Germans spend 20 on tech rolls
                      Germans roll 6,1,6,5 and gets 2 hits
                  Germans removing all Technology Tokens after successful research.
                  Germans discover Long Range Aircraft

      Activate Technology - Germans
                  Germans activating Long Range Aircraft

      Purchase Units - Germans
                  Germans buy 4 armour, 3 infantry, 3 mech_infantrys and 3 transports; Remaining resources: 0 PUs; 0 techTokens;

      Combat Move - Germans
                  Rocket attack in Norway does 2 damage to factory_minor owned by Americans
                      Rockets in France roll: 2
                  Rocket attack in Iraq does 1 damage to factory_minor owned by British
                      Rockets in Volgograd roll: 1
                  Rocket attack in United Kingdom does 6 damage to airfield owned by British
                      Rockets in Western Germany roll: 6
                  Rocket attack in Persia does 4 damage to factory_minor owned by British
                      Rockets in Russia roll: 4
                  4 infantry moved from Denmark to 112 Sea Zone
                  4 infantry moved from Western Germany to 112 Sea Zone
                  8 infantry and 4 transports moved from 112 Sea Zone to 115 Sea Zone
                  8 infantry moved from 115 Sea Zone to Finland
                  7 infantry moved from Karelia to Finland
                  6 armour moved from Karelia to Finland
                  3 infantry moved from Novgorod to Vyborg
                  2 fighters moved from Western Germany to Novgorod
                  1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber moved from 93 Sea Zone to 97 Sea Zone
                  2 battleships, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 115 Sea Zone
                  1 artillery and 1 infantry moved from Southern France to France
                  1 artillery and 1 infantry moved from France to Western Germany
                  1 armour moved from Timguska to Evenkiyskiy
                        Germans take Evenkiyskiy from Russians
                  1 armour moved from Evenkiyskiy to Yenisey
                        Germans take Yenisey from Russians
                  1 armour moved from Kazakhstan to Turkmenistan
                        Germans take Turkmenistan from Russians
                  1 armour moved from Turkmenistan to Kazakhstan

      Combat - Germans
                  Germans creates battle in territory 91 Sea Zone
                  Battle in 91 Sea Zone
                      Germans attack with 1 submarine
                      Americans defend with 1 transport
                          1 transport owned by the Americans lost in 91 Sea Zone
                          Germans roll dice for 1 submarine in 91 Sea Zone, round 1 :  1/1 hits
                      Germans win with 1 submarine remaining. Battle score for attacker is 7
                      Casualties for Americans: 1 transport
                  Battle in Finland
                      Germans attack with 6 armour and 15 infantry
                      Americans defend with 1 infantry
                          Germans roll dice for 2 battleships and 1 cruiser in Finland, round 1 :  2/3 hits
                          Americans roll dice for 1 infantry in Finland, round 1 :  1/1 hits
                          1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Finland
                      Germans win, taking Finland from Americans with 6 armour and 14 infantry remaining. Battle score for attacker is 0
                      Casualties for Germans: 1 infantry
                      Casualties for Americans: 1 infantry

      Non Combat Move - Germans

      Place Units - Germans
                  4 armour placed in Western Germany
                  3 transports placed in 115 Sea Zone
                  3 infantry placed in Volgograd
                  3 mech_infantrys placed in Ukraine

      Turn Complete - Germans
                  Germans collect 69 PUs; end with 69 PUs total
                  Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs
                  Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 89 PUs
                  Turning on Edit Mode
                  EDIT: Removing units owned by Germans from France: 1 artillery
                  EDIT: Turning off Edit Mode
                  Turning on Edit Mode
                  EDIT: Adding units owned by Germans to Western Germany: 1 artillery
                  EDIT: Turning off Edit Mode

      Territory Summary for Germans :

      Evenkiyskiy : 1 flag
          Yenisey : 1 flag, 1 armour
          Timguska : 1 flag
          Kazakhstan : 1 flag, 1 armour and 1 mech_infantry
          Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
          Southern France : 1 flag, 1 factory_minor and 1 harbour
          France : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 1 infantry
          Western Germany : 3 aaGuns, 1 airfield, 4 armour, 2 artilleries, 2 bombers, 1 factory_major, 1 harbour, 3 infantry, 6 mech_infantrys and 2 tactical_bombers
          Germany : 1 factory_major
          Belarus : 1 flag
          Karelia : 1 flag
          Baltic States : 1 flag
          Bryansk : 1 flag
          Rostov : 1 flag
          Urals : 1 flag
          Vyborg : 1 flag, 3 infantry
          Archangel : 1 flag
          Eastern Poland : 1 flag
          Bessarabia : 1 flag
          Russia : 1 flag, 1 airfield and 1 factory_minor
          Tambov : 1 flag
          Ukraine : 1 flag, 1 factory_minor and 3 mech_infantrys
          Western Ukraine : 1 flag
          Novosibirsk : 1 flag
          Vologda : 1 flag
          Volgograd : 1 flag, 1 airfield, 1 factory_minor and 3 infantry
          Turkmenistan : 1 flag
          Novgorod : 1 flag, 1 airfield, 1 factory_minor, 2 fighters and 1 harbour
          Caucasus : 1 flag, 3 aaGuns, 11 armour and 1 mech_infantry
          Smolensk : 1 flag
          Samara : 1 flag
          119 Sea Zone : 1 submarine
          125 Sea Zone : 1 flag
          109 Sea Zone : 2 submarines
          97 Sea Zone : 1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber
          115 Sea Zone : 2 battleships, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 7 transports
          91 Sea Zone : 1 submarine
          Finland : 1 flag, 6 armour and 14 infantry

      Production/PUs Summary :

      Germans : 69 / 89
          Russians : 4 / 0
          Japanese : 48 / 58
          Americans : 67 / 89
          Chinese : 4 / 12
          British : 32 / 24
          UK_Pacific : 11 / 11
          Italians : 13 / 18
          ANZAC : 10 / 20
          French : 7 / 0
          Dutch : 0 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 0 / 0
          Neutral_Allies : 0 / 0
          Neutral_True : 18 / 0

      posted in Play Boardgames
      S
      Sgt.Ryder
    • RE: Sgt. Ryder (Axis) vs. Whackamatt (Allies +9)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

      Game History

      Round :8

      Purchase Units - Italians
                  Italians buy 2 transports; Remaining resources: 0 PUs;

      Combat Move - Italians
                  1 armour moved from Albania to Northern Italy
                  1 infantry moved from Northern Italy to Southern Italy

      Non Combat Move - Italians

      Place Units - Italians
                  2 transports placed in 97 Sea Zone

      Turn Complete - Italians
                  Italians collect 13 PUs; end with 13 PUs total
                  Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs

      Territory Summary for Italians :

      British Somaliland : 1 flag
          Albania : 1 artillery and 2 infantry
          Northern Italy : 3 armour, 1 factory_major, 8 infantry and 3 mech_infantrys
          Southern Italy : 4 aaGuns, 1 airfield, 1 factory_minor, 3 fighters, 1 harbour and 12 infantry
          Bulgaria : 1 flag
          Greece : 1 flag
          97 Sea Zone : 2 transports
          Yugoslavia : 1 flag

      Production/PUs Summary :

      Germans : 65 / 86
          Russians : 6 / 0
          Japanese : 48 / 58
          Americans : 69 / 89
          Chinese : 4 / 12
          British : 32 / 24
          UK_Pacific : 11 / 11
          Italians : 13 / 18
          ANZAC : 10 / 15
          French : 7 / 0
          Dutch : 0 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 0 / 0
          Neutral_Allies : 0 / 0
          Neutral_True : 18 / 0

      posted in Play Boardgames
      S
      Sgt.Ryder
    • RE: Sgt. Ryder (Axis) vs. Whackamatt (Allies +9)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

      Game History

      Round :8

      Purchase Units - Japanese
                  Japanese buy 1 battleship, 1 cruiser, 3 infantry and 3 mech_infantrys; Remaining resources: 5 PUs; 6 SuicideAttackTokens;

      Combat Move - Japanese
                  3 infantry moved from Kwangtung to Kwangsi
                  1 mech_infantry moved from Anhwe to Kiangsi
                  1 mech_infantry moved from Kiangsi to Kwangsi
                  3 mech_infantrys moved from Kiangsu to Kwangsi
                  1 artillery moved from Amur to Siberia
                        Japanese take Siberia from Russians
                  2 battleships moved from 42 Sea Zone to 35 Sea Zone
                  3 artilleries and 3 infantry moved from Japan to 6 Sea Zone
                  1 mech_infantry moved from Kweichow to Hunan
                        Japanese take Hunan from Chinese
                  3 artilleries, 3 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone
                  3 artilleries and 3 infantry moved from 36 Sea Zone to Kwangsi
                  1 submarine moved from 42 Sea Zone to 44 Sea Zone
                  3 carriers moved from 42 Sea Zone to 36 Sea Zone
                  1 carrier, 1 cruiser and 2 fighters moved from 35 Sea Zone to 6 Sea Zone
                  1 tactical_bomber moved from Kiangsu to 6 Sea Zone
                  1 fighter moved from 6 Sea Zone to Kwangtung
                  1 tactical_bomber moved from Kwangtung to 36 Sea Zone
                  3 fighters and 1 tactical_bomber moved from 42 Sea Zone to Siam
                  1 tactical_bomber moved from 42 Sea Zone to Siam
                  1 cruiser and 1 destroyer moved from 42 Sea Zone to 36 Sea Zone
                  2 bombers moved from Philippines to 41 Sea Zone
                  2 bombers moved from 41 Sea Zone to Sumatra
                  3 fighters and 2 tactical_bombers moved from Kwangtung to Kwangsi
                  1 fighter moved from Kiangsu to Kwangsi

      Combat - Japanese
                  Battle in 44 Sea Zone
                      Japanese attack with 1 submarine
                      Americans defend with 1 transport
                          1 transport owned by the Americans lost in 44 Sea Zone
                          Japanese roll dice for 1 submarine in 44 Sea Zone, round 1 :  1/1 hits
                      Japanese win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                      Casualties for Americans: 1 transport
                  Battle in Kwangsi
                      Japanese attack with 3 artilleries, 4 fighters, 6 infantry, 4 mech_infantrys and 2 tactical_bombers
                      British defend with 3 infantry
                          Japanese roll dice for 1 cruiser in Kwangsi, round 1 :  0/1 hits
                          Japanese roll dice for 3 artilleries, 4 fighters, 6 infantry, 4 mech_infantrys and 2 tactical_bombers in Kwangsi, round 1 :  7/19 hits
                          Chinese roll dice for 3 infantry in Kwangsi, round 1 :  2/3 hits
                          3 infantry owned by the British and 2 infantry owned by the Japanese lost in Kwangsi
                      Japanese win, taking Kwangsi from Chinese with 3 artilleries, 4 fighters, 4 infantry, 4 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3
                      Casualties for Japanese: 2 infantry
                      Casualties for British: 3 infantry
                  Battle in Siam
                      Japanese attack with 3 fighters and 2 tactical_bombers
                      Americans defend with 1 fighter
                          Japanese roll dice for 3 fighters and 2 tactical_bombers in Siam, round 1 :  3/5 hits
                          UK_Pacific roll dice for 1 fighter in Siam, round 1 :  1/1 hits
                          1 fighter owned by the Americans and 1 fighter owned by the Japanese lost in Siam
                      Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
                      Casualties for Japanese: 1 fighter
                      Casualties for Americans: 1 fighter

      Non Combat Move - Japanese
                  2 fighters and 2 tactical_bombers moved from Siam to 36 Sea Zone
                  1 fighter moved from Kwangsi to 36 Sea Zone
                  3 fighters and 2 tactical_bombers moved from Kwangsi to Kwangtung

      Place Units - Japanese
                  3 mech_infantrys placed in Kiangsu
                  3 infantry placed in Kwangtung
                  1 battleship and 1 cruiser placed in 6 Sea Zone

      Turn Complete - Japanese
                  Japanese collect 53 PUs; end with 58 PUs total

      Territory Summary for Japanese :

      Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
          Kwangsi : 3 artilleries, 4 infantry and 4 mech_infantrys
          Korea : 4 aaGuns
          Kiangsu : 1 factory_minor and 3 mech_infantrys
          Japan : 1 airfield, 1 factory_major and 1 harbour
          Shensi : 1 flag
          Suiyuyan : 1 flag
          Kweichow : 1 flag
          Hunan : 1 flag, 1 mech_infantry
          Kansu : 1 flag
          Hopei : 1 flag
          Tsinghai : 1 flag
          Chahar : 1 flag
          Sikang : 1 flag
          Anhwe : 1 flag
          Malaya : 1 flag, 1 harbour
          Borneo : 1 flag
          Kwangtung : 1 flag, 1 factory_minor, 4 fighters, 1 harbour, 3 infantry and 2 tactical_bombers
          Philippines : 1 flag, 1 airfield and 1 harbour
          Amur : 1 flag
          Siberia : 1 flag, 1 artillery
          Sumatra : 1 flag, 2 bombers
          42 Sea Zone : 1 flag, 1 submarine
          41 Sea Zone : 1 flag
          44 Sea Zone : 1 flag, 1 submarine
          43 Sea Zone : 1 flag
          37 Sea Zone : 1 flag
          36 Sea Zone : 3 carriers, 1 cruiser, 1 destroyer, 3 fighters, 3 tactical_bombers and 3 transports
          35 Sea Zone : 2 battleships
          39 Sea Zone : 1 submarine
          6 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 2 fighters, 3 submarines and 2 tactical_bombers

      Production/PUs Summary :

      Germans : 65 / 86
          Russians : 6 / 0
          Japanese : 53 / 58
          Americans : 68 / 86
          Chinese : 2 / 11
          British : 32 / 38
          UK_Pacific : 8 / 8
          Italians : 14 / 14
          ANZAC : 10 / 15
          French : 7 / 0
          Dutch : 0 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 0 / 0
          Neutral_Allies : 0 / 0
          Neutral_True : 18 / 0

      posted in Play Boardgames
      S
      Sgt.Ryder
    • RE: Sgt. Ryder (Axis) vs. Whackamatt (Allies +9)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

      Game History

      Round :8

      Combat Move - Russians

      Non Combat Move - Russians

      Turn Complete - Russians

      Territory Summary for Russians :

      Production/PUs Summary :

      Germans : 65 / 86
          Russians : 7 / 0
          Japanese : 50 / 58
          Americans : 68 / 86
          Chinese : 4 / 11
          British : 32 / 38
          UK_Pacific : 8 / 8
          Italians : 14 / 14
          ANZAC : 10 / 15
          French : 7 / 0
          Dutch : 0 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 0 / 0
          Neutral_Allies : 0 / 0
          Neutral_True : 18 / 0

      posted in Play Boardgames
      S
      Sgt.Ryder
    • RE: Sgt. Ryder (Axis) vs. Whackamatt (Allies +9)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

      Game History

      Round :8

      Politics - Germans

      Research Technology - Germans
                  Germans spend 20 on tech rolls
                      Germans roll 4,3,6,5 and gets 1 hit
                  Germans removing all Technology Tokens after successful research.
                  Germans discover Super subs

      Activate Technology - Germans
                  Germans activating Super subs

      Purchase Units - Germans
                  Germans buy 1 battleship, 1 carrier, 3 infantry and 3 transports; Remaining resources: 1 PUs; 0 techTokens;

      Combat Move - Germans
                  2 units repaired.
                  Rocket attack in Gibraltar does 4 damage to airfield owned by British
                      Rockets in France roll: 4
                  Rocket attack in Iraq does 1 damage to factory_minor owned by British
                      Rockets in Volgograd roll: 1
                  Rocket attack in United Kingdom does 2 damage to factory_major owned by British
                      Rockets in Western Germany roll: 2
                  Rocket attack in Norway does 1 damage to factory_minor owned by Americans
                      Rockets in Novgorod roll: 1
                  Rocket attack in Persia does 6 damage to factory_minor owned by British
                      Rockets in Russia roll: 6
                  1 armour moved from Novosibirsk to Urals
                        Germans take Urals from Russians
                  1 armour moved from Urals to Timguska
                        Germans take Timguska from Russians
                  1 mech_infantry moved from Volgograd to Kazakhstan
                  1 armour moved from Volgograd to Kazakhstan
                  1 mech_infantry moved from Volgograd to Kazakhstan
                  11 armour and 1 mech_infantry moved from Volgograd to Caucasus
                  7 infantry moved from Novgorod to Karelia
                  6 armour moved from Archangel to Karelia
                  2 submarines moved from 112 Sea Zone to 109 Sea Zone
                  1 submarine moved from 112 Sea Zone to 119 Sea Zone
                  1 submarine moved from 112 Sea Zone to 91 Sea Zone
                  1 artillery and 1 infantry moved from France to Southern France
                  3 bombers moved from Western Germany to United Kingdom
                  1 fighter moved from Western Germany to 112 Sea Zone
                  1 fighter and 1 tactical_bomber moved from Western Germany to 93 Sea Zone
                  1 tactical_bomber moved from 112 Sea Zone to Western Germany

      Combat - Germans
                  Battle in 91 Sea Zone
                      Germans attack with 1 submarine
                      Americans defend with 1 transport
                          1 transport owned by the Americans lost in 91 Sea Zone
                          Germans roll dice for 1 submarine in 91 Sea Zone, round 1 :  1/1 hits
                      Germans win with 1 submarine remaining. Battle score for attacker is 7
                      Casualties for Americans: 1 transport
                  Battle in Kazakhstan
                      Germans attack with 1 armour and 2 mech_infantrys
                      British defend with 1 armour
                          Germans roll dice for 1 armour and 2 mech_infantrys in Kazakhstan, round 1 :  0/3 hits
                          British roll dice for 1 armour in Kazakhstan, round 1 :  0/1 hits
                          Germans roll dice for 1 armour and 2 mech_infantrys in Kazakhstan, round 2 :  1/3 hits
                          British roll dice for 1 armour in Kazakhstan, round 2 :  1/1 hits
                          1 armour owned by the British and 1 mech_infantry owned by the Germans lost in Kazakhstan
                      Germans win, taking Kazakhstan from British with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 2
                      Casualties for Germans: 1 mech_infantry
                      Casualties for British: 1 armour
                  Battle in Caucasus
                      Germans attack with 11 armour and 1 mech_infantry
                      British defend with 1 infantry
                          Germans roll dice for 11 armour and 1 mech_infantry in Caucasus, round 1 :  6/12 hits
                          British roll dice for 1 infantry in Caucasus, round 1 :  0/1 hits
                          1 infantry owned by the British lost in Caucasus
                      Germans win, taking Caucasus from British with 11 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                      Casualties for British: 1 infantry
                  Strategic bombing raid in United Kingdom
                          AA guns fire in United Kingdom :  1/3 hits
                      1 bomber killed by AA guns
                      Bombing raid in United Kingdom rolls: 8,3,5,4 and causes: 13 damage to unit: factory_major
                      Bombing raid in United Kingdom causes 13 damage total.

      Non Combat Move - Germans
                  2 bombers moved from United Kingdom to Western Germany
                  3 aaGuns moved from Volgograd to Caucasus

      Place Units - Germans
                  1 battleship and 1 carrier placed in 93 Sea Zone
                  3 transports placed in 112 Sea Zone
                  3 infantry placed in Novgorod

      Turn Complete - Germans
                  Germans collect 65 PUs; end with 66 PUs total
                  Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs
                  Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 86 PUs

      Territory Summary for Germans :

      Timguska : 1 flag, 1 armour
          Kazakhstan : 1 flag, 1 armour and 1 mech_infantry
          Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
          Southern France : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
          France : 1 flag, 1 airfield, 2 artilleries, 1 factory_minor and 1 infantry
          Western Germany : 3 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 2 fighters, 1 harbour, 6 infantry, 6 mech_infantrys and 2 tactical_bombers
          Germany : 1 factory_major
          Denmark : 4 infantry
          Belarus : 1 flag
          Karelia : 1 flag, 6 armour and 7 infantry
          Baltic States : 1 flag
          Bryansk : 1 flag
          Rostov : 1 flag
          Urals : 1 flag
          Vyborg : 1 flag
          Archangel : 1 flag
          Eastern Poland : 1 flag
          Bessarabia : 1 flag
          Russia : 1 flag, 1 airfield and 1 factory_minor
          Tambov : 1 flag
          Ukraine : 1 flag, 1 factory_minor
          Western Ukraine : 1 flag
          Novosibirsk : 1 flag
          Vologda : 1 flag
          Volgograd : 1 flag, 1 airfield and 1 factory_minor
          Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
          Caucasus : 1 flag, 3 aaGuns, 11 armour and 1 mech_infantry
          Smolensk : 1 flag
          Samara : 1 flag
          112 Sea Zone : 2 battleships, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 4 transports
          119 Sea Zone : 1 submarine
          125 Sea Zone : 1 flag
          93 Sea Zone : 1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber
          109 Sea Zone : 2 submarines
          91 Sea Zone : 1 submarine

      Production/PUs Summary :

      Germans : 65 / 86
          Russians : 7 / 0
          Japanese : 50 / 58
          Americans : 68 / 86
          Chinese : 4 / 11
          British : 32 / 38
          UK_Pacific : 8 / 8
          Italians : 14 / 14
          ANZAC : 10 / 15
          French : 7 / 0
          Dutch : 0 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 0 / 0
          Neutral_Allies : 0 / 0
          Neutral_True : 18 / 0

      posted in Play Boardgames
      S
      Sgt.Ryder
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