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    Posts made by Sgt.Ryder

    • RE: Whackamatt (Axis) vs. Sgt. Ryder (Allies +9)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

      Game History

      Round :3

      Purchase Units - ANZAC
                  ANZAC buy 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;

      Combat Move - ANZAC
                  1 infantry moved from Queensland to 54 Sea Zone
                  1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
                  1 tactical_bomber moved from New South Wales to Queensland

      Non Combat Move - ANZAC
                  1 infantry moved from 45 Sea Zone to Dutch New Guinea
                        ANZAC take Dutch New Guinea from Dutch

      Place Units - ANZAC
                  1 submarine placed in 62 Sea Zone
                  1 tactical_bomber placed in New South Wales

      Turn Complete - ANZAC
                  ANZAC collect 14 PUs; end with 14 PUs total
                  Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
                  Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs

      posted in Play Boardgames
      S
      Sgt.Ryder
    • RE: Whackamatt (Axis) vs. Sgt. Ryder (Allies +9)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

      Game History

      Round :3

      Place Units - UK_Pacific
                  1 aaGun and 6 infantry placed in India

      Turn Complete - UK_Pacific
                  Total Cost from Convoy Blockades: 4
                      Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,6,4,4,6,1,1,3,6,2,2,4,3,1,3,3,2,3,4,3,4,1
                  UK_Pacific collect 17 PUs (4 lost to blockades); end with 17 PUs total
                  Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
                  Some Units in India change ownership: 1 aaGun and 6 infantry

      posted in Play Boardgames
      S
      Sgt.Ryder
    • RE: Whackamatt (Axis) vs. Sgt. Ryder (Allies +9)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

      Game History

      Round :3

      Combat Move - British
                  1 fighter moved from Scotland to 109 Sea Zone
                  1 tactical_bomber moved from United Kingdom to 109 Sea Zone
                  1 battleship moved from 76 Sea Zone to 98 Sea Zone
                  1 bomber, 1 fighter and 1 tactical_bomber moved from Egypt to Saudi Arabia
                  1 armour and 1 mech_infantry moved from Egypt to Saudi Arabia
                  2 artilleries and 2 infantry moved from Alexandria to Egypt
                  4 infantry moved from Afghanistan to Eastern Persia
                  1 mech_infantry moved from Afghanistan to West India
                  1 mech_infantry moved from West India to India
                  3 mech_infantrys moved from Shan State to India
                  1 tactical_bomber moved from Shan State to French Indo China
                  1 artillery, 2 fighters and 8 infantry moved from Shan State to French Indo China
                  1 infantry moved from Sumatra to 41 Sea Zone
                  1 infantry and 1 transport moved from 41 Sea Zone to 38 Sea Zone

      Combat - British
                  Battle in French Indo China
                      British attack with 1 artillery, 2 fighters, 8 infantry and 1 tactical_bomber
                      Japanese defend with 1 airfield, 2 bombers, 7 fighters and 5 tactical_bombers
                      1 artillery owned by the British retreated to Shan State
                      Japanese win with 1 bomber, 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 40
                      Casualties for Japanese: 1 bomber, 3 fighters and 2 tactical_bombers
                      Casualties for British: 8 infantry
                  Battle in 98 Sea Zone
                      British attack with 1 battleship
                      Italians defend with 1 transport
                      British win, taking 98 Sea Zone from Italians with 1 battleship remaining. Battle score for attacker is 7
                      Casualties for Italians: 1 transport
                  Battle in Saudi Arabia
                      British attack with 1 armour, 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber
                      Germans defend with 1 armour
                      British win, taking Saudi Arabia from Germans with 1 armour, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                      Casualties for Germans: 1 armour
                      Casualties for British: 1 mech_infantry

      Non Combat Move - British
                  1 bomber moved from Saudi Arabia to Egypt
                  2 fighters and 1 tactical_bomber moved from French Indo China to India
                  1 aaGun moved from Shan State to 38 Sea Zone
                  1 aaGun, 1 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone
                  1 aaGun and 1 infantry moved from 39 Sea Zone to India
                  2 aaGuns moved from Shan State to Burma
                  3 infantry moved from Mozambique to Tanganyika Territory
                  3 infantry moved from Angola to Belgian Congo
                  1 fighter and 1 tactical_bomber moved from Saudi Arabia to Eastern Persia

      Place Units - British
                  1 carrier and 1 cruiser placed in 109 Sea Zone

      Turn Complete - British
                  British collect 30 PUs; end with 30 PUs total

      posted in Play Boardgames
      S
      Sgt.Ryder
    • RE: Whackamatt (Axis) vs. Sgt. Ryder (Allies +9)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

      Game History

      Round :3

      Purchase Units - Chinese
                  Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                  Chinese buy 4 infantry; Remaining resources: 0 PUs;

      Combat Move - Chinese
                  3 infantry moved from Szechwan to Yunnan
                  1 fighter moved from Burma to Yunnan

      Combat - Chinese
                  Battle in Yunnan
                      Chinese attack with 1 fighter and 3 infantry
                      Japanese defend with 1 mech_infantry
                      Chinese win, taking Yunnan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
                      Casualties for Japanese: 1 mech_infantry

      Non Combat Move - Chinese
                  1 fighter moved from Yunnan to Burma

      Place Units - Chinese
                  4 infantry placed in Yunnan

      Turn Complete - Chinese
                  Chinese collect 5 PUs; end with 5 PUs total
                  Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 11 PUs

      posted in Play Boardgames
      S
      Sgt.Ryder
    • RE: Whackamatt (Axis) vs. Sgt. Ryder (Allies +9)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

      Game History

      Round :3

      Purchase Units - Americans
                  Americans buy 1 armour, 2 fighters, 4 infantry and 2 transports; Remaining resources: 0 PUs; 0 techTokens;

      Combat Move - Americans
                  1 armour and 1 infantry moved from Central United States to Eastern United States

      Combat - Americans

      Non Combat Move - Americans
                  2 aaGuns moved from Central United States to Eastern United States

      Place Units - Americans
                  1 armour and 2 infantry placed in Eastern United States
                  2 transports placed in 101 Sea Zone
                  1 infantry placed in Central United States
                  Americans undo move 1.
                  3 infantry placed in Eastern United States
                  1 armour and 2 fighters placed in Western United States
                  Note to player Americans: America has joined the Allies, and declared war on the Axis!
                  Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
                  Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
                  Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
                  Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                  Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                  Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
                  Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                  Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
                  Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
                  Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                  Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral

      Turn Complete - Americans
                  Americans collect 52 PUs; end with 52 PUs total
                  Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                  Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                  Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                  Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs

      posted in Play Boardgames
      S
      Sgt.Ryder
    • RE: Whackamatt (Axis) vs. Sgt. Ryder (Allies +9)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

      Game History

      Round :3

      Purchase Units - Russians
                  Russians buy 3 armour, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

      Combat Move - Russians
                  2 armour and 2 mech_infantrys moved from Rostov to Caucasus
                  3 infantry moved from Rostov to Caucasus
                  1 artillery and 2 infantry moved from Volgograd to Caucasus
                  5 infantry moved from Bryansk to Ukraine
                  4 artilleries and 10 infantry moved from Belarus to Baltic States
                  1 artillery and 7 infantry moved from Novgorod to Baltic States
                  1 cruiser moved from 115 Sea Zone to 114 Sea Zone
                  2 infantry moved from Russia to Bryansk
                  2 artilleries and 3 infantry moved from Ukraine to Western Ukraine
                  2 fighters and 1 tactical_bomber moved from Novgorod to Ukraine
                  18 infantry moved from Yakut S.S.R. to Yenisey
                  1 infantry moved from Dzavhan to Yenisey
                  1 infantry moved from Olgiy to Timguska
                  2 infantry moved from Timguska to Novosibirsk

      Non Combat Move - Russians
                  2 aaGuns moved from Novgorod to Baltic States
                  2 aaGuns moved from Bryansk to Rostov
                  2 aaGuns moved from Yakut S.S.R. to Yenisey

      Place Units - Russians
                  3 armour placed in Volgograd
                  2 mech_infantrys placed in Ukraine
                  3 infantry placed in Novgorod
                  Turning on Edit Mode
                  EDIT: Adding units owned by Russians to Rostov: 5 infantry
                  EDIT: Removing units owned by Russians from Ukraine: 5 infantry
                  EDIT: Turning off Edit Mode

      Turn Complete - Russians
                  Russians collect 32 PUs; end with 32 PUs total

      posted in Play Boardgames
      S
      Sgt.Ryder
    • RE: Whackamatt (Axis) vs. Sgt. Ryder (Allies +9)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

      Game History

      Round :2

      Politics - French
                  Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
                  Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
                  Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
                  Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
                  Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
                  Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
                  Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
                  Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
                  Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
                  Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
                  Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
                  Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola

      Combat Move - French
                  1 infantry moved from French Central Africa to French Equatorial Africa
                  1 destroyer moved from 81 Sea Zone to 98 Sea Zone

      Combat - French
                  Battle in 98 Sea Zone
                      French attack with 1 destroyer
                      Italians defend with 1 cruiser and 1 transport
                      Italians win with 1 transport remaining. Battle score for attacker is 4
                      Casualties for French: 1 destroyer
                      Casualties for Italians: 1 cruiser

      Non Combat Move - French

      Turn Complete - French

      posted in Play Boardgames
      S
      Sgt.Ryder
    • RE: Whackamatt (Axis) vs. Sgt. Ryder (Allies +9)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

      Game History

      Round :2

      Purchase Units - ANZAC
                  ANZAC buy 1 tactical_bomber; Remaining resources: 3 PUs;

      Combat Move - ANZAC
                  1 transport moved from 42 Sea Zone to 54 Sea Zone
                  2 infantry moved from Egypt to Trans-Jordan
                  1 fighter moved from New South Wales to Queensland

      Combat - ANZAC
                  Battle in Trans-Jordan
                      ANZAC attack with 2 infantry
                      Italians defend with 1 infantry
                      ANZAC win, taking Trans-Jordan from Italians with 2 infantry remaining. Battle score for attacker is 3
                      Casualties for Italians: 1 infantry

      Non Combat Move - ANZAC

      Place Units - ANZAC
                  1 tactical_bomber placed in New South Wales

      Turn Complete - ANZAC
                  ANZAC collect 14 PUs; end with 17 PUs total

      posted in Play Boardgames
      S
      Sgt.Ryder
    • RE: Whackamatt (Axis) vs. Sgt. Ryder (Allies +9)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

      Game History

      Round :2

      Place Units - UK_Pacific
                  1 fighter and 3 mech_infantrys placed in India

      Turn Complete - UK_Pacific
                  UK_Pacific collect 23 PUs; end with 23 PUs total
                  Units Change Ownership
                      Some Units in India change ownership: 1 fighter and 3 mech_infantrys
                      Some Units in Sumatra change ownership: 3 infantry
                      Some Units in 41 Sea Zone change ownership: 1 transport

      posted in Play Boardgames
      S
      Sgt.Ryder
    • RE: Whackamatt (Axis) vs. Sgt. Ryder (Allies +9)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

      Game History

      Round :2

      Combat Move - British
                  Turning on Edit Mode
                  EDIT: Removing units owned by British from Shan State: 2 infantry
                  EDIT: Adding units owned by UK_Pacific to Sumatra: 2 infantry
                  EDIT: Adding units owned by Germans to 93 Sea Zone: 2 submarines
                  EDIT: Removing units owned by Germans from 91 Sea Zone: 2 submarines
                  EDIT: Turning off Edit Mode
                  2 fighters moved from United Kingdom to Scotland
                  1 destroyer moved from 126 Sea Zone to 112 Sea Zone
                  1 destroyer moved from 109 Sea Zone to 106 Sea Zone
                  1 armour and 1 mech_infantry moved from Tobruk to Egypt
                  2 artilleries and 2 infantry moved from Tobruk to Alexandria
                  1 bomber and 1 tactical_bomber moved from Syria to Egypt
                  1 fighter moved from Malta to Egypt
                  1 cruiser and 2 destroyers moved from 76 Sea Zone to 98 Sea Zone
                  1 transport moved from 109 Sea Zone to 106 Sea Zone
                  1 fighter moved from United Kingdom to 106 Sea Zone
                  1 fighter moved from Scotland to United Kingdom
                  1 battleship moved from 39 Sea Zone to 76 Sea Zone
                  3 mech_infantrys moved from India to Shan State
                  1 artillery and 5 infantry moved from Burma to Shan State
                  2 fighters and 1 tactical_bomber moved from India to Shan State

      Combat - British
                  Battle in 106 Sea Zone
                      British attack with 1 destroyer, 1 fighter and 1 transport
                      Germans defend with 1 submarine
                      British win, taking 106 Sea Zone from Germans with 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is 6
                      Casualties for Germans: 1 submarine

      Non Combat Move - British
                      Turning on Edit Mode
                      EDIT: Changing ownership of Persia from Neutral_Allies to UK_Pacific
                      EDIT: Adding units owned by UK_Pacific to Persia: 3 infantry
                      EDIT: Removing units owned by Neutral_Allies from Persia: 2 infantry
                      EDIT: Removing units owned by UK_Pacific from Eastern Persia: 1 infantry
                      EDIT: Turning off Edit Mode
                  1 fighter moved from 106 Sea Zone to New Brunswick Nova Scotia
                  3 aaGuns moved from Burma to Shan State
                  1 mech_infantry moved from India to Afghanistan
                        British take Afghanistan from Neutral_True
                  1 infantry moved from Rhodesia to Angola
                        British take Angola from Neutral_True
                  1 infantry moved from Rhodesia to Mozambique
                        British take Mozambique from Neutral_True
                  1 armour, 1 artillery and 1 infantry moved from Quebec to New Brunswick Nova Scotia
                  1 infantry moved from Quebec to New Brunswick Nova Scotia

      Place Units - British
                  2 tactical_bombers placed in United Kingdom
                  1 destroyer placed in 109 Sea Zone

      Turn Complete - British
                  British collect 28 PUs; end with 28 PUs total

      posted in Play Boardgames
      S
      Sgt.Ryder
    • RE: Whackamatt (Axis) vs. Sgt. Ryder (Allies +9)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

      Game History

      Round :2

      Purchase Units - Chinese
                  Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                  Chinese buy 5 infantry; Remaining resources: 0 PUs;

      Combat Move - Chinese
                  9 infantry moved from Szechwan to Yunnan
                  1 fighter moved from Szechwan to Yunnan
                  3 infantry moved from Shensi to Szechwan

      Combat - Chinese
                  Battle in Yunnan
                      Chinese attack with 1 fighter and 9 infantry
                      Japanese defend with 1 artillery and 3 infantry
                      Chinese win, taking Yunnan from Japanese with 1 fighter and 8 infantry remaining. Battle score for attacker is 10
                      Casualties for Japanese: 1 artillery and 3 infantry
                      Casualties for Chinese: 1 infantry

      Non Combat Move - Chinese
                  1 fighter moved from Yunnan to Burma

      Place Units - Chinese
                  5 infantry placed in Yunnan

      Turn Complete - Chinese
                  Chinese collect 6 PUs; end with 6 PUs total
                  Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs

      posted in Play Boardgames
      S
      Sgt.Ryder
    • RE: Whackamatt (Axis) vs. Sgt. Ryder (Allies +9)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

      Game History

      Round :2

      Politics - Americans
                  Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
                  Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
                  Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
                  Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
                  Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
                  Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
                  Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
                  Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
                  Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
                  Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
                  Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
                  Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola

      Research Technology - Americans
                  Americans spend 20 on tech rolls
                  Americans removing all Technology Tokens after successful research.
                  Americans discover AA Radar

      Activate Technology - Americans
                  Americans activating AA Radar

      Purchase Units - Americans
                  Americans buy 1 artillery and 4 transports; Remaining resources: 0 PUs; 0 techTokens;

      Combat Move - Americans
                  1 artillery, 2 infantry and 3 mech_infantrys moved from Central United States to Eastern United States
                  1 armour and 1 infantry moved from Southeast Mexico to Central United States
                  1 destroyer and 1 transport moved from 89 Sea Zone to 101 Sea Zone
                  1 destroyer and 1 submarine moved from 32 Sea Zone to 26 Sea Zone

      Non Combat Move - Americans
                  2 aaGuns moved from Western United States to Central United States

      Place Units - Americans
                  3 transports placed in 101 Sea Zone
                  1 transport placed in 101 Sea Zone
                  1 artillery placed in Eastern United States

      Turn Complete - Americans
                  Americans collect 52 PUs; end with 52 PUs total

      posted in Play Boardgames
      S
      Sgt.Ryder
    • RE: Whackamatt (Axis) vs. Sgt. Ryder (Allies +9)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

      Game History

      Round :2

      Politics - Russians
                  Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
                  Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
                  Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
                  Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
                  Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
                  Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
                  Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
                  Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
                  Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
                  Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
                  Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
                  Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
                  Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

      Purchase Units - Russians
                  Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs;

      Combat Move - Russians
                  3 artilleries moved from Novgorod to Belarus
                  1 artillery moved from Ukraine to Western Ukraine
                  1 artillery moved from Bryansk to Western Ukraine
                  2 infantry moved from Bryansk to Rostov
                  2 armour and 2 mech_infantrys moved from Bryansk to Rostov
                  1 infantry moved from Rostov to Caucasus
                  5 infantry moved from Russia to Bryansk
                  18 infantry moved from Buryatia to Yakut S.S.R.
                  2 infantry moved from Olgiy to Timguska
                  1 infantry moved from Dzavhan to Olgiy
                  2 infantry moved from Buyant-Uhaa to Central Mongolia
                  1 infantry moved from Ulaanbaatar to Dzavhan

      Non Combat Move - Russians
                  2 aaGuns moved from Russia to Bryansk
                  2 aaGuns moved from Buryatia to Yakut S.S.R.

      Place Units - Russians
                  3 infantry placed in Volgograd
                  3 infantry placed in Ukraine
                  3 artilleries placed in Novgorod
                  Russians undo move 1.
                  1 artillery and 2 infantry placed in Volgograd
                  2 infantry placed in Russia
                  Russians undo move 2.
                  Russians undo move 1.
                  2 artilleries and 1 infantry placed in Ukraine
                  1 artillery and 2 infantry placed in Novgorod

      Turn Complete - Russians
                  Russians collect 35 PUs; end with 35 PUs total

      posted in Play Boardgames
      S
      Sgt.Ryder
    • RE: Whackamatt (Axis) vs. Sgt. Ryder (Allies +9)

      I forgot to capture Sumatra with India, so since it could in no way affect the Italians turn, I hope it’s okey with you.

      posted in Play Boardgames
      S
      Sgt.Ryder
    • RE: Whackamatt (Axis) vs. Sgt. Ryder (Allies +9)

      TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5

      Game History

      Round :1

      Politics - French
                  Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

      Combat Move - French
                  1 cruiser moved from 110 Sea Zone to 109 Sea Zone
                  1 fighter moved from United Kingdom to Scotland
                  1 infantry moved from French West Africa to French Central Africa
                  1 destroyer moved from 72 Sea Zone to 81 Sea Zone
                  1 infantry moved from Syria to Trans-Jordan
                  1 infantry moved from Algeria to Morocco

      posted in Play Boardgames
      S
      Sgt.Ryder
    • RE: Whackamatt (Axis) vs. Sgt. Ryder (Allies +9)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

      Game History

      Round :1

      Purchase Units - ANZAC
                  ANZAC buy 1 fighter; Remaining resources: 0 PUs;

      Combat Move - ANZAC
                  Turning on Edit Mode
                  EDIT: Changing ownership of Sumatra from Dutch to UK_Pacific
                  EDIT: Adding units owned by UK_Pacific to Sumatra: 1 infantry
                  EDIT: Removing units owned by British from 41 Sea Zone: 1 infantry and 1 transport
                  EDIT: Adding units owned by UK_Pacific to 41 Sea Zone: 1 transport
                  EDIT: Turning off Edit Mode
                  2 fighters moved from New Zealand to Queensland
                  1 infantry moved from New South Wales to 62 Sea Zone
                  1 infantry moved from New South Wales to 62 Sea Zone
                  2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                  1 destroyer moved from 62 Sea Zone to 54 Sea Zone
                  1 cruiser moved from 63 Sea Zone to 54 Sea Zone

      Non Combat Move - ANZAC
                  2 infantry moved from 42 Sea Zone to Java
                        ANZAC take Java from Dutch
                  1 infantry moved from Malaya to Shan State
                  2 aaGuns moved from New South Wales to Queensland

      Place Units - ANZAC
                  1 fighter placed in New South Wales

      Turn Complete - ANZAC
                  ANZAC collect 14 PUs; end with 14 PUs total

      posted in Play Boardgames
      S
      Sgt.Ryder
    • RE: Whackamatt (Axis) vs. Sgt. Ryder (Allies +9)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

      Game History

      Round :1

      Place Units - UK_Pacific
                  4 mech_infantrys placed in India
                  Turning on Edit Mode
                  EDIT: Changing ownership of Eastern Persia from Neutral_Allies to UK_Pacific
                  EDIT: Adding units owned by UK_Pacific to Eastern Persia: 1 infantry
                  EDIT: Removing units owned by British from West India: 1 infantry
                  EDIT: Turning off Edit Mode

      Turn Complete - UK_Pacific
                  UK_Pacific collect 17 PUs; end with 18 PUs total
                  Some Units in India change ownership: 4 mech_infantrys

      posted in Play Boardgames
      S
      Sgt.Ryder
    • RE: Whackamatt (Axis) vs. Sgt. Ryder (Allies +9)

      scramble outside Italy?

      btw, I replaced my bid as originally intended (3 inf. in Alexandria, not in Egypt, don’t know what happened there), hope that’s not gonna bring any complications. Nice to see a different pathway for the Germans btw. Not attacking the UK fleet is quite a rare move :P

      posted in Play Boardgames
      S
      Sgt.Ryder
    • RE: Whackamatt (Axis) vs. Sgt. Ryder (Allies +9)

      TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5

      Game History

      Round :1

      Combat Move - British
                  Turning on Edit Mode
                  EDIT: Adding units owned by British to Alexandria: 3 infantry
                  EDIT: Turning off Edit Mode
                  Turning on Edit Mode
                  EDIT: Turning off Edit Mode
                  Turning on Edit Mode
                  EDIT: Removing units owned by British from Egypt: 3 infantry
                  EDIT: Turning off Edit Mode
                  1 armour, 1 artillery and 5 infantry moved from Alexandria to Tobruk
                  1 mech_infantry moved from Egypt to Tobruk
                  1 carrier and 1 cruiser moved from 98 Sea Zone to 97 Sea Zone
                  1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
                  1 bomber moved from United Kingdom to 97 Sea Zone
                  1 destroyer moved from 98 Sea Zone to 96 Sea Zone
                  1 fighter moved from Gibraltar to 96 Sea Zone
                  1 fighter moved from Malta to 97 Sea Zone
                  2 fighters moved from United Kingdom to 97 Sea Zone
                  1 artillery moved from Egypt to 98 Sea Zone
                  1 infantry moved from Egypt to 98 Sea Zone
                  1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 96 Sea Zone
                  1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk
                  2 infantry moved from Union of South Africa to Rhodesia
                  1 destroyer moved from 71 Sea Zone to 76 Sea Zone
                  1 infantry moved from Anglo Egyptian Sudan to Egypt
                  2 infantry moved from Scotland to United Kingdom
                  1 destroyer moved from 111 Sea Zone to 126 Sea Zone
                  1 fighter moved from Scotland to United Kingdom
                  1 destroyer moved from 109 Sea Zone to 106 Sea Zone
                  2 infantry moved from Burma to Shan State
                  3 infantry moved from Malaya to Shan State
                  1 fighter moved from Burma to India
                  1 infantry moved from India to 39 Sea Zone
                  1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
                  1 battleship moved from 37 Sea Zone to 39 Sea Zone
                  1 cruiser and 1 destroyer moved from 39 Sea Zone to 76 Sea Zone
                  1 artillery and 1 infantry moved from Ontario to Quebec
                  1 battleship and 1 cruiser moved from 110 Sea Zone to 119 Sea Zone
                  1 battleship and 1 cruiser moved from 111 Sea Zone to 119 Sea Zone
                  1 transport moved from 109 Sea Zone to 119 Sea Zone

      posted in Play Boardgames
      S
      Sgt.Ryder
    • RE: Whackamatt (Axis) vs. Sgt. Ryder (Allies +9)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

      Game History

      Round :1

      Purchase Units - Chinese
                  Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                  Chinese buy 4 infantry; Remaining resources: 0 PUs;

      Combat Move - Chinese
                  2 infantry moved from Kweichow to Yunnan
                  1 infantry moved from Szechwan to Yunnan
                  1 fighter moved from Szechwan to Yunnan
                  2 infantry moved from Suiyuyan to Shensi

      Combat - Chinese
                  Battle in Yunnan
                      Chinese attack with 1 fighter and 3 infantry
                      Japanese defend with 1 artillery and 1 infantry
                      Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                      Casualties for Japanese: 1 artillery and 1 infantry
                      Casualties for Chinese: 2 infantry

      Non Combat Move - Chinese
                  1 fighter moved from Yunnan to Szechwan

      Place Units - Chinese
                  4 infantry placed in Szechwan

      Turn Complete - Chinese
                  Chinese collect 9 PUs; end with 9 PUs total
                  Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs

      posted in Play Boardgames
      S
      Sgt.Ryder
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