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    Sgt.Ryder

    @Sgt.Ryder

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    Latest posts made by Sgt.Ryder

    • RE: Whackamatt (Axis) vs. Sgt. Ryder (Allies +9)

      yeah, I usually just do my best, haven’t even tried out all the standard stuff yet because I haven’t played more than 6-7 full games, two of them with you.

      posted in Play Boardgames
      S
      Sgt.Ryder
    • RE: Whackamatt (Axis) vs. Sgt. Ryder (Allies +9)

      I was suprised that you didn’t build a single transport (maybe you did though xD), and for Japan I like to believe they’re better off having a transport fleet than lots of minor IC on mainland Asia. This is both for flanking India and being an immediate threat to Australia if they’re not supported by the US, and even then…

      btw, nice playing with you, haven’t played that many games in my “career” since I’m only 16, but I guess you have played for a little longer :P

      posted in Play Boardgames
      S
      Sgt.Ryder
    • RE: Whackamatt (Axis) vs. Sgt. Ryder (Allies +9)

      Pretty fun game though, you going down south and making Italy a powerful nation. As said, I think it would’ve worked if US went pacific because then the european axis could’ve just flanked russia.

      posted in Play Boardgames
      S
      Sgt.Ryder
    • RE: Whackamatt (Axis) vs. Sgt. Ryder (Allies +9)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

      Game History

      Round :7

      Place Units - UK_Pacific
                  2 infantry placed in India

      Turn Complete - UK_Pacific
                  Total Cost from Convoy Blockades: 2
                      Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,4
                  UK_Pacific collect 4 PUs (2 lost to blockades); end with 4 PUs total
                  Some Units in India change ownership: 2 infantry

      posted in Play Boardgames
      S
      Sgt.Ryder
    • RE: Whackamatt (Axis) vs. Sgt. Ryder (Allies +9)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

      Game History

      Round :7

      Combat Move - British
                  2 infantry moved from Normandy Bordeaux to Southern France
                  1 armour, 2 artilleries and 1 infantry moved from Normandy Bordeaux to Holland Belgium
                        British take Holland Belgium from Germans
                  2 armour, 1 artillery and 3 infantry moved from United Kingdom to 110 Sea Zone
                  2 armour, 1 artillery and 3 infantry moved from 110 Sea Zone to Holland Belgium
                  1 infantry moved from Anglo Egyptian Sudan to Egypt
                  1 armour and 1 mech_infantry moved from Eastern Persia to Persia
                  1 tactical_bomber moved from India to Persia
                  1 fighter and 1 tactical_bomber moved from Anglo Egyptian Sudan to Eastern Persia
                  1 battleship moved from 97 Sea Zone to 98 Sea Zone
                  1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
                  1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
                  1 artillery moved from 96 Sea Zone to Libya
                  1 infantry moved from 96 Sea Zone to Libya

      Combat - British
                  Battle in Libya
                  Battle in Persia
                      British attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
                      Italians defend with 1 armour
                      British win, taking Libya from Italians, taking Persia from Italians with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 2
                      Casualties for British: 1 mech_infantry
                      Casualties for Italians: 1 armour

      Non Combat Move - British
                  1 tactical_bomber moved from Persia to Eastern Persia

      Place Units - British
                  1 armour, 2 artilleries, 1 fighter and 3 infantry placed in United Kingdom

      Turn Complete - British
                  British collect 36 PUs; end with 36 PUs total

      posted in Play Boardgames
      S
      Sgt.Ryder
    • RE: Whackamatt (Axis) vs. Sgt. Ryder (Allies +9)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

      Game History

      Round :7

      Purchase Units - Chinese
                  Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                  Chinese buy 2 infantry; Remaining resources: 2 PUs;

      Combat Move - Chinese
                  5 infantry moved from Szechwan to Sikang

      Non Combat Move - Chinese

      Place Units - Chinese
                  2 infantry placed in Sikang

      Turn Complete - Chinese
                  Chinese collect 3 PUs; end with 5 PUs total

      posted in Play Boardgames
      S
      Sgt.Ryder
    • RE: Whackamatt (Axis) vs. Sgt. Ryder (Allies +9)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

      Game History

      Round :7

      Purchase Units - Americans
                  Americans buy 4 armour, 1 bomber, 2 destroyers, 2 fighters and 4 infantry; Remaining resources: 0 PUs; 0 techTokens;

      Combat Move - Americans
                  3 armour, 5 artilleries and 3 infantry moved from Spain to 91 Sea Zone
                  3 armour, 5 artilleries, 3 infantry and 8 transports moved from 91 Sea Zone to 95 Sea Zone
                  1 transport moved from 91 Sea Zone to 92 Sea Zone
                  1 armour and 1 infantry moved from Algeria to 92 Sea Zone
                  1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone
                  4 armour, 5 artilleries and 4 infantry moved from 95 Sea Zone to Southern Italy
                  4 cruisers moved from 91 Sea Zone to 95 Sea Zone
                  4 infantry moved from Normandy Bordeaux to Southern France
                        Americans take Southern France from Italians
                  4 infantry moved from French West Africa to 87 Sea Zone
                  4 infantry and 2 transports moved from 87 Sea Zone to 91 Sea Zone
                  4 infantry moved from 91 Sea Zone to Morocco
                  1 fighter moved from 91 Sea Zone to Morocco
                  2 transports moved from 91 Sea Zone to 101 Sea Zone
                  1 transport moved from 91 Sea Zone to 101 Sea Zone
                  4 fighters moved from 91 Sea Zone to Morocco
                  1 tactical_bomber moved from 91 Sea Zone to Morocco
                  1 carrier, 3 destroyers, 2 fighters and 4 submarines moved from 10 Sea Zone to 26 Sea Zone
                  1 submarine moved from 46 Sea Zone to 45 Sea Zone
                  1 destroyer moved from 62 Sea Zone to 54 Sea Zone
                  1 fighter moved from New South Wales to 54 Sea Zone
                  2 fighters moved from 62 Sea Zone to 54 Sea Zone
                  1 destroyer moved from 62 Sea Zone to 56 Sea Zone
                  3 carriers moved from 91 Sea Zone to 95 Sea Zone
                  2 destroyers moved from 91 Sea Zone to 95 Sea Zone
                  1 infantry moved from Brazil to Venezuela

      Combat - Americans
                  Battle in Morocco
                      Americans attack with 5 fighters, 4 infantry and 1 tactical_bomber
                      Germans defend with 2 infantry
                      Americans win, taking Morocco from Germans with 5 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                      Casualties for Germans: 2 infantry
                      Casualties for Americans: 2 infantry
                  Battle in 54 Sea Zone
                      Americans attack with 1 destroyer and 3 fighters
                      Japanese defend with 1 destroyer
                      Americans win, taking 54 Sea Zone from Neutral with 1 destroyer and 3 fighters remaining. Battle score for attacker is 8
                      Casualties for Japanese: 1 destroyer
                  Battle in 45 Sea Zone
                      Americans attack with 1 submarine
                      Japanese defend with 1 transport
                      Americans win with 1 submarine remaining. Battle score for attacker is 7
                      Casualties for Japanese: 1 transport
                  Battle in Southern Italy
                      Americans attack with 4 armour, 5 artilleries and 4 infantry
                      Italians defend with 2 aaGuns, 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 6 infantry
                      Americans captures 27PUs while taking Italians capital
                      Americans win, taking Southern Italy from Italians with 4 armour, 5 artilleries and 2 infantry remaining. Battle score for attacker is 28
                      Casualties for Italians: 2 aaGuns, 1 armour and 6 infantry
                      Casualties for Americans: 2 infantry

      Non Combat Move - Americans
                  1 aaGun moved from Spain to Southern France
                  5 fighters and 1 tactical_bomber moved from Morocco to Normandy Bordeaux
                  2 fighters moved from 54 Sea Zone to 62 Sea Zone
                  1 fighter moved from 54 Sea Zone to New South Wales
                  3 aaGuns moved from Eastern United States to Central United States

      Place Units - Americans
                  4 armour placed in Spain
                  4 infantry placed in Normandy Bordeaux
                  2 destroyers placed in 10 Sea Zone
                  1 bomber and 2 fighters placed in Western United States

      Turn Complete - Americans
                  Americans collect 70 PUs; end with 97 PUs total
                  Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 102 PUs
                  Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 107 PUs
                  Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 117 PUs

      posted in Play Boardgames
      S
      Sgt.Ryder
    • RE: Whackamatt (Axis) vs. Sgt. Ryder (Allies +9)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

      Game History

      Round :7

      Purchase Units - Russians
                  Russians buy 9 armour; Remaining resources: 0 PUs;

      Combat Move - Russians
                  2 artilleries and 1 infantry moved from Volgograd to Caucasus
                  2 armour and 7 mech_infantrys moved from Ukraine to Romania
                  5 artilleries, 2 infantry and 3 mech_infantrys moved from Eastern Poland to Romania
                  1 infantry moved from Baltic States to Poland
                        Russians take Poland from Germans
                  2 infantry moved from Western Ukraine to Bessarabia
                  1 infantry moved from Finland to Sweden
                        Russians take Sweden from Germans
                  1 mech_infantry moved from Novgorod to Karelia
                        Russians take Karelia from Germans
                  2 mech_infantrys moved from Novgorod to Baltic States
                  1 submarine moved from 125 Sea Zone to 112 Sea Zone

      Combat - Russians
                  Battle in Romania
                      Russians attack with 2 armour, 5 artilleries, 2 infantry and 10 mech_infantrys
                      Germans defend with 3 armour, 4 artilleries, 1 factory_minor and 2 infantry
                      Russians win, taking Romania from Germans with 2 armour, 5 artilleries and 8 mech_infantrys remaining. Battle score for attacker is 26
                      Casualties for Germans: 3 armour, 4 artilleries and 2 infantry
                      Casualties for Russians: 2 infantry and 2 mech_infantrys

      Non Combat Move - Russians
                  1 aaGun moved from Rostov to Ukraine

      Place Units - Russians
                  3 armour placed in Ukraine
                  3 armour placed in Novgorod
                  3 armour placed in Volgograd

      Turn Complete - Russians
                  Russians collect 42 PUs; end with 42 PUs total
                  Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 47 PUs
                  Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 59 PUs

      posted in Play Boardgames
      S
      Sgt.Ryder
    • RE: Whackamatt (Axis) vs. Sgt. Ryder (Allies +9)

      haha, great creative strategy, would have worked if US didnt go 100% europe I think, but I sense the german and italian reich falling very soon :P

      posted in Play Boardgames
      S
      Sgt.Ryder
    • RE: Whackamatt (Axis) vs. Sgt. Ryder (Allies +9)

      TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5

      Game History

      Round :6

      Combat Move - French
                  1 cruiser moved from 109 Sea Zone to 110 Sea Zone
                  1 infantry moved from Anglo Egyptian Sudan to Egypt

      posted in Play Boardgames
      S
      Sgt.Ryder