Yeah, I think a concede is in order at this point. Was interesting playing the Axis for the first time.
Would be up for another, am up for trying either side, definitely learned a bunch about what not to do as Axis. =)
Yeah, I think a concede is in order at this point. Was interesting playing the Axis for the first time.
Would be up for another, am up for trying either side, definitely learned a bunch about what not to do as Axis. =)
Gah, should have noticed my Japanese fleet wasn’t safe there. =( Tried a last hurrah against the British fleet…so close…
I think the end is in sight…heh.
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :16
Purchase Units - Germans
Germans buy 2 bombers and 1 fighter; Remaining resources: 0 PUs;
Combat Move - Germans
2 bombers moved from Germany to 6 Sea Zone
5 fighters moved from Eastern Europe to 6 Sea Zone
3 infantry moved from Eastern Europe to Karelia S.S.R.
4 infantry moved from Germany to Western Europe
1 armour moved from Germany to Eastern Europe
3 infantry moved from Germany to Eastern Europe
Combat - Germans
Battle in Karelia S.S.R.
Germans attack with 3 infantry
Russians defend with 1 infantry
Germans roll dice for 3 infantry in Karelia S.S.R., round 1 : 2/3 hits
Russians roll dice for 1 infantry in Karelia S.S.R., round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia S.S.R.
Germans win, taking Karelia S.S.R. from Russians with 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in 6 Sea Zone
Germans attack with 2 bombers and 5 fighters
British defend with 1 battleship, 1 carrier, 3 destroyers, 2 fighters and 3 transports; Russians defend with 1 submarine
1 submarine owned by the Russians Submerged
Germans roll dice for 2 bombers and 5 fighters in 6 Sea Zone, round 1 : 5/7 hits
Units damaged: 1 battleship owned by the British
British roll dice for 1 battleship, 1 carrier, 3 destroyers, 2 fighters and 3 transports in 6 Sea Zone, round 1 : 3/7 hits
1 carrier owned by the British , 3 fighters owned by the Germans and 3 destroyers owned by the British lost in 6 Sea Zone
Germans roll dice for 2 bombers and 2 fighters in 6 Sea Zone, round 2 : 1/4 hits
British roll dice for 1 battleship, 2 fighters and 3 transports in 6 Sea Zone, round 2 : 2/3 hits
1 fighter owned by the British and 2 fighters owned by the Germans lost in 6 Sea Zone
Germans roll dice for 2 bombers in 6 Sea Zone, round 3 : 2/2 hits
British roll dice for 1 battleship, 1 fighter and 3 transports in 6 Sea Zone, round 3 : 2/2 hits
2 bombers owned by the Germans , 1 fighter owned by the British and 1 battleship owned by the British lost in 6 Sea Zone
British win with 3 transports remaining. Battle score for attacker is 4
Casualties for Germans: 2 bombers and 5 fighters
Casualties for British: 1 battleship, 1 carrier, 3 destroyers and 2 fighters
Non Combat Move - Germans
10 infantry moved from Eastern Europe to Germany
4 armour moved from Eastern Europe to Germany
Place Units - Germans
2 bombers and 1 fighter placed in Germany
Turn Complete - Germans
Germans collect 35 PUs; end with 35 PUs total
Territory Summary for Germans :
Germany : 1 flag, 1 aaGun, 4 armour, 2 bombers, 1 factory, 1 fighter and 10 infantry
Southern Europe : 1 flag, 1 aaGun and 1 factory
Eastern Europe : 1 flag, 15 infantry
Karelia S.S.R. : 1 flag, 2 infantry
Western Europe : 1 flag, 1 aaGun, 2 armour and 8 infantry
Ukraine S.S.R. : 1 flag, 1 infantry
Belorussia : 1 flag, 1 infantry
Production/PUs Summary :
Russians : 22 / 24
Germans : 35 / 35
British : 31 / 38
Japanese : 24 / 31
Americans : 54 / 54
Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 4 times
3 was rolled 6 times
4 was rolled 5 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.138
Median : 3.000
Variance : 0.536
Standard Deviation : 0.732
Total rolls : 29
Germans Combat
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.125
Median : 3.000
Variance : 0.533
Standard Deviation : 0.730
Total rolls : 16
British Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.333
Median : 3.500
Variance : 0.182
Standard Deviation : 0.426
Total rolls : 12
Russians Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :15
Purchase Units - Japanese
Japanese buy 2 armour, 1 fighter and 3 infantry; Remaining resources: 1 PUs;
Combat Move - Japanese
1 infantry moved from French Indochina to India
Japanese take India from British
1 infantry moved from Novosibirsk to Kazakh S.S.R.
1 bomber moved from French Indochina to Kazakh S.S.R.
Combat - Japanese
Battle in Kazakh S.S.R.
Japanese attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 bomber and 1 infantry in Kazakh S.S.R., round 1 : 1/2 hits
Russians roll dice for 1 infantry in Kazakh S.S.R., round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Kazakh S.S.R.
Japanese win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
1 bomber moved from Kazakh S.S.R. to French Indochina
1 infantry moved from Novosibirsk to Sinkiang
1 infantry moved from Yakut S.S.R. to Novosibirsk
2 infantry moved from Buryatia S.S.R. to Yakut S.S.R.
1 infantry moved from French Indochina to China
1 fighter moved from French Indochina to Japan
2 fighters moved from 61 Sea Zone to Japan
1 battleship, 1 carrier and 1 destroyer moved from 61 Sea Zone to 62 Sea Zone
1 infantry and 1 transport moved from 57 Sea Zone to 62 Sea Zone
1 infantry moved from 62 Sea Zone to Buryatia S.S.R.
Place Units - Japanese
2 armour, 1 fighter and 3 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 30 PUs; end with 31 PUs total
Territory Summary for Japanese :
India : 1 flag, 1 infantry
Soviet Far East : 1 flag
Novosibirsk : 1 flag, 1 infantry
Yakut S.S.R. : 1 flag, 2 infantry
French Indochina : 1 flag, 1 aaGun, 3 armour, 1 bomber, 1 factory and 7 infantry
Sinkiang : 1 flag, 1 infantry
Wake Island : 1 flag, 1 infantry
Buryatia S.S.R. : 1 flag, 1 infantry
China : 1 flag, 1 infantry
Japan : 1 flag, 1 aaGun, 2 armour, 1 factory, 4 fighters and 4 infantry
62 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 destroyer and 1 transport
Production/PUs Summary :
Russians : 21 / 21
Germans : 34 / 34
British : 27 / 38
Japanese : 30 / 31
Americans : 54 / 54
Dice Statistics:
Total
1 was rolled 2 times
3 was rolled 1 times
Average roll : 1.667
Median : 1.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
Japanese Combat
1 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Russians Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :15
Purchase Units - Germans
Germans buy 1 armour, 1 bomber and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Belorussia to Karelia S.S.R.
5 fighters moved from Eastern Europe to Karelia S.S.R.
4 infantry moved from Eastern Europe to Karelia S.S.R.
1 bomber moved from Germany to Karelia S.S.R.
Combat - Germans
Battle in Karelia S.S.R.
Germans attack with 1 bomber, 5 fighters and 5 infantry
British defend with 3 artilleries and 2 infantry; Americans defend with 2 infantry
Germans roll dice for 1 bomber, 5 fighters and 5 infantry in Karelia S.S.R., round 1 : 4/11 hits
Russians roll dice for 3 artilleries and 4 infantry in Karelia S.S.R., round 1 : 2/7 hits
2 infantry owned by the British , 2 infantry owned by the Germans and 2 infantry owned by the Americans lost in Karelia S.S.R.
Germans roll dice for 1 bomber, 5 fighters and 3 infantry in Karelia S.S.R., round 2 : 2/9 hits
Russians roll dice for 3 artilleries in Karelia S.S.R., round 2 : 2/3 hits
2 infantry owned by the Germans and 2 artilleries owned by the British lost in Karelia S.S.R.
Germans roll dice for 1 bomber, 5 fighters and 1 infantry in Karelia S.S.R., round 3 : 3/7 hits
Russians roll dice for 1 artillery in Karelia S.S.R., round 3 : 1/1 hits
1 infantry owned by the Germans and 1 artillery owned by the British lost in Karelia S.S.R.
Germans win with 1 bomber and 5 fighters remaining. Battle score for attacker is 9
Casualties for Germans: 5 infantry
Casualties for British: 3 artilleries and 2 infantry
Casualties for Americans: 2 infantry
Non Combat Move - Germans
5 fighters moved from Karelia S.S.R. to Eastern Europe
1 bomber moved from Karelia S.S.R. to Germany
Place Units - Germans
1 armour, 1 bomber and 7 infantry placed in Germany
Germans undo move 1.
Turning on Edit Mode
EDIT: Removing units owned by Germans from Germany: 14 infantry
EDIT: Adding units owned by Germans to Eastern Europe: 14 infantry
EDIT: Turning off Edit Mode
1 armour, 1 bomber and 7 infantry placed in Germany
Turn Complete - Germans
Germans collect 34 PUs; end with 34 PUs total
Territory Summary for Germans :
Germany : 1 flag, 1 aaGun, 1 armour, 2 bombers, 1 factory and 7 infantry
French West Africa : 1 flag
Southern Europe : 1 flag, 1 aaGun and 1 factory
Eastern Europe : 1 flag, 3 armour, 5 fighters and 25 infantry
Western Europe : 1 flag, 1 aaGun, 2 armour and 8 infantry
Ukraine S.S.R. : 1 flag, 1 infantry
Belorussia : 1 flag, 1 infantry
Production/PUs Summary :
Russians : 21 / 21
Germans : 34 / 34
British : 30 / 29
Japanese : 27 / 30
Americans : 54 / 54
Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 5 times
3 was rolled 7 times
4 was rolled 8 times
5 was rolled 6 times
6 was rolled 6 times
Average roll : 3.553
Median : 4.000
Variance : 0.162
Standard Deviation : 0.403
Total rolls : 38
Germans Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 6 times
5 was rolled 3 times
6 was rolled 6 times
Average roll : 3.778
Median : 4.000
Variance : 0.577
Standard Deviation : 0.760
Total rolls : 27
Russians Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 3 times
Average roll : 3.000
Median : 3.000
Variance : 1.100
Standard Deviation : 1.049
Total rolls : 11
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :14
Purchase Units - Japanese
Japanese buy 1 armour, 2 fighters and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Japanese
4 infantry moved from Sinkiang to Novosibirsk
1 infantry moved from Yakut S.S.R. to Novosibirsk
2 infantry moved from Manchuria to Buryatia S.S.R.
1 bomber moved from French Indochina to Novosibirsk
1 infantry moved from French Indochina to India
1 fighter moved from French Indochina to India
Combat - Japanese
Battle in India
Japanese attack with 1 fighter and 1 infantry
Americans defend with 1 infantry
Japanese roll dice for 1 fighter and 1 infantry in India, round 1 : 1/2 hits
British roll dice for 1 infantry in India, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in India
Japanese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in Novosibirsk
Japanese attack with 1 bomber and 5 infantry
Russians defend with 3 armour
Japanese roll dice for 1 bomber and 5 infantry in Novosibirsk, round 1 : 1/6 hits
Russians roll dice for 3 armour in Novosibirsk, round 1 : 1/3 hits
1 armour owned by the Russians and 1 infantry owned by the Japanese lost in Novosibirsk
Japanese roll dice for 1 bomber and 4 infantry in Novosibirsk, round 2 : 1/5 hits
Russians roll dice for 2 armour in Novosibirsk, round 2 : 1/2 hits
1 armour owned by the Russians and 1 infantry owned by the Japanese lost in Novosibirsk
Japanese roll dice for 1 bomber and 3 infantry in Novosibirsk, round 3 : 0/4 hits
Russians roll dice for 1 armour in Novosibirsk, round 3 : 0/1 hits
Japanese roll dice for 1 bomber and 3 infantry in Novosibirsk, round 4 : 0/4 hits
Russians roll dice for 1 armour in Novosibirsk, round 4 : 1/1 hits
1 infantry owned by the Japanese lost in Novosibirsk
Japanese roll dice for 1 bomber and 2 infantry in Novosibirsk, round 5 : 1/3 hits
Russians roll dice for 1 armour in Novosibirsk, round 5 : 0/1 hits
1 armour owned by the Russians lost in Novosibirsk
Japanese win, taking Novosibirsk from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 3 infantry
Casualties for Russians: 3 armour
Non Combat Move - Japanese
1 bomber moved from Novosibirsk to French Indochina
1 fighter moved from India to French Indochina
1 transport moved from 61 Sea Zone to 60 Sea Zone
1 infantry moved from Japan to 60 Sea Zone
1 infantry and 1 transport moved from 60 Sea Zone to 57 Sea Zone
Place Units - Japanese
1 armour and 2 infantry placed in French Indochina
2 fighters placed in 61 Sea Zone
1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 30 PUs; end with 30 PUs total
Territory Summary for Japanese :
Soviet Far East : 1 flag
Philipine Islands : 1 flag, 2 infantry
Novosibirsk : 1 flag, 2 infantry
Yakut S.S.R. : 1 flag, 1 infantry
French Indochina : 1 flag, 1 aaGun, 3 armour, 1 bomber, 1 factory, 1 fighter and 9 infantry
Sinkiang : 1 flag
Wake Island : 1 flag, 1 infantry
Buryatia S.S.R. : 1 flag, 2 infantry
China : 1 flag
Japan : 1 flag, 1 aaGun, 1 factory and 1 infantry
61 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 destroyer and 2 fighters
57 Sea Zone : 1 flag, 1 infantry and 1 transport
Production/PUs Summary :
Russians : 21 / 25
Germans : 35 / 38
British : 29 / 29
Japanese : 30 / 30
Americans : 51 / 52
Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 6 times
3 was rolled 4 times
4 was rolled 6 times
5 was rolled 6 times
6 was rolled 7 times
Average roll : 3.758
Median : 4.000
Variance : 0.281
Standard Deviation : 0.530
Total rolls : 33
Japanese Combat
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 5 times
6 was rolled 6 times
Average roll : 3.875
Median : 4.000
Variance : 0.348
Standard Deviation : 0.590
Total rolls : 24
Russians Combat
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.750
Median : 4.000
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8
British Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :14
Purchase Units - Germans
Germans repair 2 damage on 2 factories; Remaining resources: 40 PUs;
Germans buy 1 bomber and 9 infantry; Remaining resources: 1 PUs;
Combat Move - Germans
6 infantry moved from Eastern Europe to Karelia S.S.R.
4 fighters moved from Eastern Europe to Karelia S.S.R.
3 infantry moved from Ukraine S.S.R. to Belorussia
1 fighter moved from Eastern Europe to Belorussia
Combat - Germans
Battle in Karelia S.S.R.
Germans attack with 4 fighters and 6 infantry
British defend with 3 artilleries and 3 infantry
Germans roll dice for 4 fighters and 6 infantry in Karelia S.S.R., round 1 : 4/10 hits
Russians roll dice for 3 artilleries and 3 infantry in Karelia S.S.R., round 1 : 2/6 hits
3 infantry owned by the British , 2 infantry owned by the Germans and 1 artillery owned by the British lost in Karelia S.S.R.
Germans roll dice for 4 fighters and 4 infantry in Karelia S.S.R., round 2 : 2/8 hits
Russians roll dice for 2 artilleries in Karelia S.S.R., round 2 : 1/2 hits
1 infantry owned by the Germans and 2 artilleries owned by the British lost in Karelia S.S.R.
Germans win, taking Karelia S.S.R. from Russians with 4 fighters and 3 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 3 infantry
Casualties for British: 3 artilleries and 3 infantry
Battle in Belorussia
Germans attack with 1 fighter and 3 infantry
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 fighter and 3 infantry in Belorussia, round 1 : 2/4 hits
Russians roll dice for 1 artillery and 1 infantry in Belorussia, round 1 : 1/2 hits
1 infantry owned by the Russians , 1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Belorussia
Germans win, taking Belorussia from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Non Combat Move - Germans
6 infantry moved from Balkans to Eastern Europe
1 fighter moved from Belorussia to Eastern Europe
4 fighters moved from Karelia S.S.R. to Eastern Europe
1 infantry moved from Ukraine S.S.R. to Eastern Europe
1 armour moved from Southern Europe to Eastern Europe
8 infantry moved from Germany to Eastern Europe
5 infantry moved from Southern Europe to Germany
Place Units - Germans
1 bomber and 9 infantry placed in Germany
Turn Complete - Germans
Germans collect 37 PUs; end with 38 PUs total
Territory Summary for Germans :
Germany : 1 flag, 1 aaGun, 1 bomber, 1 factory and 14 infantry
French West Africa : 1 flag
Southern Europe : 1 flag, 1 aaGun and 1 factory
Eastern Europe : 1 flag, 3 armour, 5 fighters and 15 infantry
Karelia S.S.R. : 1 flag, 3 infantry
Western Europe : 1 flag, 1 aaGun, 2 armour and 8 infantry
French Equatorial Africa : 1 flag
Ukraine S.S.R. : 1 flag, 1 infantry
Belorussia : 1 flag, 2 infantry
Production/PUs Summary :
Russians : 21 / 25
Germans : 37 / 38
British : 29 / 31
Japanese : 28 / 34
Americans : 51 / 52
Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 6 times
3 was rolled 7 times
4 was rolled 5 times
5 was rolled 5 times
6 was rolled 4 times
Average roll : 3.344
Median : 3.000
Variance : 0.194
Standard Deviation : 0.440
Total rolls : 32
Germans Combat
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 5 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.500
Median : 3.000
Variance : 0.476
Standard Deviation : 0.690
Total rolls : 22
Russians Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 10
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :13
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer and 3 infantry; Remaining resources: 1 PUs;
Combat Move - Japanese
1 armour, 1 artillery and 2 infantry moved from Yakut S.S.R. to Novosibirsk
1 bomber moved from Manchuria to Novosibirsk
Combat - Japanese
Battle in Novosibirsk
Japanese attack with 1 armour, 1 artillery, 1 bomber and 2 infantry
Russians defend with 2 infantry
Japanese roll dice for 1 armour, 1 artillery, 1 bomber and 2 infantry in Novosibirsk, round 1 : 3/5 hits
Russians roll dice for 2 infantry in Novosibirsk, round 1 : 1/2 hits
2 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Novosibirsk
Japanese win, taking Novosibirsk from Russians with 1 armour, 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Japanese
1 bomber moved from Novosibirsk to French Indochina
4 infantry moved from China to Sinkiang
2 infantry moved from Buryatia S.S.R. to Yakut S.S.R.
1 battleship and 1 transport moved from 36 Sea Zone to 61 Sea Zone
2 infantry moved from Japan to 61 Sea Zone
2 infantry moved from 61 Sea Zone to Manchuria
Place Units - Japanese
3 infantry placed in French Indochina
1 carrier and 1 destroyer placed in 61 Sea Zone
Turn Complete - Japanese
Japanese collect 33 PUs; end with 34 PUs total
Territory Summary for Japanese :
Manchuria : 1 flag, 2 infantry
India : 1 flag
Soviet Far East : 1 flag
Philipine Islands : 1 flag, 2 infantry
Novosibirsk : 1 flag, 1 armour, 1 artillery and 1 infantry
Yakut S.S.R. : 1 flag, 2 infantry
French Indochina : 1 flag, 1 aaGun, 2 armour, 1 bomber, 1 factory, 1 fighter and 8 infantry
Sinkiang : 1 flag, 4 infantry
Wake Island : 1 flag, 1 infantry
Buryatia S.S.R. : 1 flag
China : 1 flag
Japan : 1 flag, 1 aaGun, 1 factory and 1 infantry
61 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 destroyer and 1 transport
Production/PUs Summary :
Russians : 21 / 21
Germans : 39 / 42
British : 25 / 31
Japanese : 33 / 34
Americans : 48 / 48
Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 1 times
4 was rolled 3 times
6 was rolled 1 times
Average roll : 3.143
Median : 4.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7
Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 3.400
Median : 4.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5
Russians Combat
1 was rolled 1 times
4 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :13
Purchase Units - Germans
Germans buy 1 armour and 13 infantry; Remaining resources: 1 PUs;
Combat Move - Germans
Non Combat Move - Germans
1 infantry moved from Karelia S.S.R. to Belorussia
1 infantry moved from Norway to Karelia S.S.R.
6 infantry moved from Germany to Eastern Europe
2 armour moved from Germany to Eastern Europe
6 infantry moved from Southern Europe to Balkans
4 infantry moved from Balkans to Ukraine S.S.R.
5 fighters moved from Germany to Eastern Europe
1 submarine moved from 22 Sea Zone to 12 Sea Zone
Place Units - Germans
8 infantry placed in Germany
1 armour and 5 infantry placed in Southern Europe
Turn Complete - Germans
Germans collect 41 PUs; end with 42 PUs total
Territory Summary for Germans :
Germany : 1 flag, 1 aaGun, 1 factory and 8 infantry
French West Africa : 1 flag
Belgian Congo : 1 flag
Southern Europe : 1 flag, 1 aaGun, 1 armour, 1 factory and 5 infantry
Eastern Europe : 1 flag, 2 armour, 5 fighters and 6 infantry
Karelia S.S.R. : 1 flag, 1 infantry
Western Europe : 1 flag, 1 aaGun, 2 armour and 8 infantry
French Equatorial Africa : 1 flag
Balkans : 1 flag, 6 infantry
Ukraine S.S.R. : 1 flag, 5 infantry
Belorussia : 1 flag, 1 infantry
12 Sea Zone : 1 flag, 1 submarine
Production/PUs Summary :
Russians : 21 / 21
Germans : 41 / 42
British : 25 / 27
Japanese : 31 / 32
Americans : 48 / 48
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :12
Purchase Units - Japanese
Japanese buy 1 battleship and 2 destroyers; Remaining resources: 0 PUs;
Combat Move - Japanese
1 artillery and 2 infantry moved from Buryatia S.S.R. to Yakut S.S.R.
1 armour moved from Soviet Far East to Yakut S.S.R.
1 bomber moved from India to Yakut S.S.R.
Combat - Japanese
Battle in Yakut S.S.R.
Japanese attack with 1 armour, 1 artillery, 1 bomber and 2 infantry
Russians defend with 3 infantry
Japanese roll dice for 1 armour, 1 artillery, 1 bomber and 2 infantry in Yakut S.S.R., round 1 : 4/5 hits
Russians roll dice for 3 infantry in Yakut S.S.R., round 1 : 0/3 hits
3 infantry owned by the Russians lost in Yakut S.S.R.
Japanese win, taking Yakut S.S.R. from Russians with 1 armour, 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 9
Casualties for Russians: 3 infantry
Non Combat Move - Japanese
1 armour moved from Sinkiang to China
1 armour moved from China to French Indochina
4 infantry moved from French Indochina to China
2 infantry moved from Japan to 61 Sea Zone
3 carriers, 1 cruiser, 6 destroyers, 2 infantry, 10 submarines and 1 transport moved from 61 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indochina
6 fighters moved from India to 36 Sea Zone
2 infantry moved from Manchuria to Buryatia S.S.R.
1 bomber moved from Yakut S.S.R. to Manchuria
2 infantry moved from India to French Indochina
1 infantry moved from India to French Indochina
Place Units - Japanese
1 battleship and 2 destroyers placed in 36 Sea Zone
Turn Complete - Japanese
Japanese collect 32 PUs; end with 32 PUs total
Territory Summary for Japanese :
Manchuria : 1 flag, 1 bomber
Persia : 1 flag
India : 1 flag
Soviet Far East : 1 flag
Philipine Islands : 1 flag, 2 infantry
Yakut S.S.R. : 1 flag, 1 armour, 1 artillery and 2 infantry
French Indochina : 1 flag, 1 aaGun, 2 armour, 1 factory and 5 infantry
Sinkiang : 1 flag
Wake Island : 1 flag, 1 infantry
Buryatia S.S.R. : 1 flag, 2 infantry
China : 1 flag, 4 infantry
Japan : 1 flag, 1 aaGun, 1 factory and 3 infantry
36 Sea Zone : 1 flag, 1 battleship, 3 carriers, 1 cruiser, 8 destroyers, 6 fighters, 10 submarines and 1 transport
Production/PUs Summary :
Russians : 17 / 23
Germans : 45 / 45
British : 24 / 27
Japanese : 32 / 32
Americans : 48 / 48
Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 2.875
Median : 3.000
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8
Japanese Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
Average roll : 2.000
Median : 2.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5
Russians Combat
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 4.333
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
Summary Text: Unknown error, post a bug to the tripleA development team
Summary Text: Unknown error, post a bug to the tripleA development team
Summary Text: Unknown error, post a bug to the tripleA development team
Cool. Looks like it’s a problem with the forums that’s now allowing the posting of games. Something about the upload folder being full, hopefully that gets resolved soon.
Here’s the turn summary, will work on figuring out how to get past the error.
Game History
Round :12
Purchase Units - Japanese
Japanese buy 1 battleship and 2 destroyers; Remaining resources: 0 PUs;
Combat Move - Japanese
1 artillery and 2 infantry moved from Buryatia S.S.R. to Yakut S.S.R.
1 armour moved from Soviet Far East to Yakut S.S.R.
1 bomber moved from India to Yakut S.S.R.
Combat - Japanese
Battle in Yakut S.S.R.
Japanese attack with 1 armour, 1 artillery, 1 bomber and 2 infantry
Russians defend with 3 infantry
Japanese roll dice for 1 armour, 1 artillery, 1 bomber and 2 infantry in Yakut S.S.R., round 1 : 4/5 hits
Russians roll dice for 3 infantry in Yakut S.S.R., round 1 : 0/3 hits
3 infantry owned by the Russians lost in Yakut S.S.R.
Japanese win, taking Yakut S.S.R. from Russians with 1 armour, 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 9
Casualties for Russians: 3 infantry
Non Combat Move - Japanese
1 armour moved from Sinkiang to China
1 armour moved from China to French Indochina
4 infantry moved from French Indochina to China
2 infantry moved from Japan to 61 Sea Zone
3 carriers, 1 cruiser, 6 destroyers, 2 infantry, 10 submarines and 1 transport moved from 61 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indochina
6 fighters moved from India to 36 Sea Zone
2 infantry moved from Manchuria to Buryatia S.S.R.
1 bomber moved from Yakut S.S.R. to Manchuria
2 infantry moved from India to French Indochina
1 infantry moved from India to French Indochina
Place Units - Japanese
1 battleship and 2 destroyers placed in 36 Sea Zone
Turn Complete - Japanese
Japanese collect 32 PUs; end with 32 PUs total
Territory Summary for Japanese :
Manchuria : 1 flag, 1 bomber
Persia : 1 flag
India : 1 flag
Soviet Far East : 1 flag
Philipine Islands : 1 flag, 2 infantry
Yakut S.S.R. : 1 flag, 1 armour, 1 artillery and 2 infantry
French Indochina : 1 flag, 1 aaGun, 2 armour, 1 factory and 5 infantry
Sinkiang : 1 flag
Wake Island : 1 flag, 1 infantry
Buryatia S.S.R. : 1 flag, 2 infantry
China : 1 flag, 4 infantry
Japan : 1 flag, 1 aaGun, 1 factory and 3 infantry
36 Sea Zone : 1 flag, 1 battleship, 3 carriers, 1 cruiser, 8 destroyers, 6 fighters, 10 submarines and 1 transport
Production/PUs Summary :
Russians : 17 / 23
Germans : 45 / 45
British : 24 / 27
Japanese : 32 / 32
Americans : 48 / 48
Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 2.875
Median : 3.000
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8
Japanese Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
Average roll : 2.000
Median : 2.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5
Russians Combat
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 4.333
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
Doh. Redid the moves, actually ended with the same battle results, but still the same error. Will try later when I can access a different computer perhaps. =(
Getting an “Unknown error, post a bug to the tripleA development team” message when I try to post. Will have to redo the turn and edit.
Only battle was the one in Yakut S.S.R with 1 armor, 2 infantry, 1 artillery and 1 bomber attacking 3 infantry. Won with no losses.
Heh, doesn’t seem like it from my end. Keep on thinking I should just resign, but hoping for a good round of dice at some point to get me back in the game. =P
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :12
Purchase Units - Germans
Germans buy 2 armour and 12 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
6 infantry moved from Southern Europe to Western Europe
2 armour moved from Germany to Western Europe
9 armour moved from Karelia S.S.R. to Archangel
1 infantry moved from Norway to Karelia S.S.R.
1 infantry moved from Ukraine S.S.R. to West Russia
1 infantry moved from Karelia S.S.R. to West Russia
5 infantry moved from Karelia S.S.R. to Archangel
4 infantry moved from Germany to Western Europe
4 infantry moved from Germany to Balkans
3 fighters moved from Karelia S.S.R. to West Russia
2 fighters moved from Karelia S.S.R. to Archangel
1 submarine moved from 19 Sea Zone to 22 Sea Zone
Combat - Germans
Battle in Archangel
Germans attack with 9 armour, 2 fighters and 5 infantry
Russians defend with 2 artilleries and 1 infantry
Germans roll dice for 9 armour, 2 fighters and 5 infantry in Archangel, round 1 : 6/16 hits
Russians roll dice for 2 artilleries and 1 infantry in Archangel, round 1 : 1/3 hits
1 infantry owned by the Russians , 1 infantry owned by the Germans and 2 artilleries owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 9 armour, 2 fighters and 4 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 1 infantry
Casualties for Russians: 2 artilleries and 1 infantry
Battle in West Russia
Germans attack with 3 fighters and 2 infantry
Russians defend with 1 artillery
Germans roll dice for 3 fighters and 2 infantry in West Russia, round 1 : 1/5 hits
Russians roll dice for 1 artillery in West Russia, round 1 : 0/1 hits
1 artillery owned by the Russians lost in West Russia
Germans win, taking West Russia from Russians with 3 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Western Europe
Germans attack with 2 armour and 10 infantry
British defend with 1 aaGun and 3 artilleries
Germans roll dice for 2 armour and 10 infantry in Western Europe, round 1 : 1/12 hits
British roll dice for 3 artilleries in Western Europe, round 1 : 1/3 hits
1 infantry owned by the Germans and 1 artillery owned by the British lost in Western Europe
Germans roll dice for 2 armour and 9 infantry in Western Europe, round 2 : 1/11 hits
British roll dice for 2 artilleries in Western Europe, round 2 : 0/2 hits
1 artillery owned by the British lost in Western Europe
Germans roll dice for 2 armour and 9 infantry in Western Europe, round 3 : 3/11 hits
British roll dice for 1 artillery in Western Europe, round 3 : 1/1 hits
1 infantry owned by the Germans and 1 artillery owned by the British lost in Western Europe
Germans win, taking Western Europe from British with 2 armour and 8 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Casualties for British: 3 artilleries
Non Combat Move - Germans
2 fighters moved from Archangel to Germany
3 fighters moved from West Russia to Germany
Place Units - Germans
2 armour and 6 infantry placed in Germany
6 infantry placed in Southern Europe
Turn Complete - Germans
Germans collect 45 PUs; end with 45 PUs total
Territory Summary for Germans :
Germany : 1 flag, 1 aaGun, 2 armour, 1 factory, 5 fighters and 6 infantry
French West Africa : 1 flag
Belgian Congo : 1 flag
Southern Europe : 1 flag, 1 aaGun, 1 factory and 6 infantry
Archangel : 1 flag, 9 armour and 4 infantry
Karelia S.S.R. : 1 flag, 1 infantry
Norway : 1 flag, 1 infantry
Western Europe : 1 flag, 1 aaGun, 2 armour and 8 infantry
French Equatorial Africa : 1 flag
Balkans : 1 flag, 4 infantry
Ukraine S.S.R. : 1 flag, 1 infantry
West Russia : 1 flag, 2 infantry
22 Sea Zone : 1 flag, 1 submarine
Production/PUs Summary :
Russians : 18 / 23
Germans : 45 / 45
British : 24 / 34
Japanese : 31 / 36
Americans : 48 / 48
Dice Statistics:
Total
1 was rolled 9 times
2 was rolled 15 times
3 was rolled 4 times
4 was rolled 14 times
5 was rolled 10 times
6 was rolled 13 times
Average roll : 3.615
Median : 4.000
Variance : 1.359
Standard Deviation : 1.166
Total rolls : 65
Germans Combat
1 was rolled 8 times
2 was rolled 13 times
3 was rolled 3 times
4 was rolled 12 times
5 was rolled 8 times
6 was rolled 11 times
Average roll : 3.582
Median : 4.000
Variance : 1.241
Standard Deviation : 1.114
Total rolls : 55
British Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 3.667
Median : 3.500
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6
Russians Combat
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 4.000
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
Summary Text: Failed to login to forum, server responded with status code: 404
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :11
Purchase Units - Japanese
Japanese repair 1 damage on 1 factory; Remaining resources: 30 PUs;
Japanese buy 1 armour, 2 destroyers and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Japanese
1 armour moved from Manchuria to Soviet Far East
Japanese take Buryatia S.S.R. from Russians
Japanese take Soviet Far East from Russians
1 artillery and 2 infantry moved from Manchuria to Buryatia S.S.R.
1 armour moved from Manchuria to Sinkiang
1 infantry moved from Sinkiang to Novosibirsk
Japanese take Novosibirsk from Russians
1 artillery moved from Sinkiang to Kazakh S.S.R.
Japanese take Kazakh S.S.R. from Russians
2 infantry moved from Persia to Trans-Jordan
3 infantry moved from French Indochina to India
2 fighters moved from French Indochina to India
1 fighter moved from Trans-Jordan to India
3 fighters moved from 61 Sea Zone to India
2 infantry moved from Japan to 61 Sea Zone
2 infantry moved from 61 Sea Zone to Manchuria
1 bomber moved from Persia to India
Combat - Japanese
Non Combat Move - Japanese
Place Units - Japanese
1 armour and 2 infantry placed in French Indochina
1 infantry placed in Japan
2 destroyers placed in 61 Sea Zone
Turn Complete - Japanese
Japanese collect 36 PUs; end with 36 PUs total
Territory Summary for Japanese :
Manchuria : 1 flag, 2 infantry
Persia : 1 flag
India : 1 flag, 1 bomber, 6 fighters and 3 infantry
Soviet Far East : 1 flag, 1 armour
Philipine Islands : 1 flag, 2 infantry
Novosibirsk : 1 flag, 1 infantry
French Indochina : 1 flag, 1 aaGun, 1 armour, 1 factory and 4 infantry
Kazakh S.S.R. : 1 flag, 1 artillery
Trans-Jordan : 1 flag, 2 infantry
Sinkiang : 1 flag, 1 armour
Wake Island : 1 flag, 1 infantry
Buryatia S.S.R. : 1 flag, 1 artillery and 2 infantry
China : 1 flag
Japan : 1 flag, 1 aaGun, 1 factory and 5 infantry
61 Sea Zone : 1 flag, 3 carriers, 1 cruiser, 6 destroyers, 10 submarines and 1 transport
Production/PUs Summary :
Russians : 14 / 22
Germans : 39 / 46
British : 29 / 34
Japanese : 36 / 36
Americans : 48 / 49
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :11
Purchase Units - Germans
Germans repair 1 damage on 1 factory; Remaining resources: 43 PUs;
Germans buy 14 infantry; Remaining resources: 1 PUs;
Combat Move - Germans
2 infantry moved from Karelia S.S.R. to Norway
1 infantry moved from West Russia to Archangel
5 infantry moved from Southern Europe to Western Europe
3 infantry moved from Germany to Western Europe
2 armour moved from Germany to Western Europe
1 infantry moved from Karelia S.S.R. to Archangel
3 fighters moved from Ukraine S.S.R. to Norway
2 fighters moved from Ukraine S.S.R. to Archangel
Combat - Germans
Battle in Archangel
Germans attack with 2 fighters and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 2 fighters and 2 infantry in Archangel, round 1 : 1/4 hits
Russians roll dice for 1 infantry in Archangel, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western Europe
Germans attack with 2 armour and 8 infantry
British defend with 1 aaGun, 2 artilleries and 1 infantry
Germans roll dice for 2 armour and 8 infantry in Western Europe, round 1 : 1/10 hits
British roll dice for 2 artilleries and 1 infantry in Western Europe, round 1 : 1/3 hits
1 infantry owned by the British and 1 infantry owned by the Germans lost in Western Europe
Germans roll dice for 2 armour and 7 infantry in Western Europe, round 2 : 0/9 hits
British roll dice for 2 artilleries in Western Europe, round 2 : 1/2 hits
1 infantry owned by the Germans lost in Western Europe
Germans roll dice for 2 armour and 6 infantry in Western Europe, round 3 : 1/8 hits
British roll dice for 2 artilleries in Western Europe, round 3 : 0/2 hits
1 artillery owned by the British lost in Western Europe
Germans roll dice for 2 armour and 6 infantry in Western Europe, round 4 : 2/8 hits
British roll dice for 1 artillery in Western Europe, round 4 : 0/1 hits
1 artillery owned by the British lost in Western Europe
Germans win, taking Western Europe from British with 2 armour and 6 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 2 infantry
Casualties for British: 2 artilleries and 1 infantry
Battle in Norway
Germans attack with 3 fighters and 2 infantry
British defend with 1 infantry
Germans roll dice for 3 fighters and 2 infantry in Norway, round 1 : 2/5 hits
British roll dice for 1 infantry in Norway, round 1 : 0/1 hits
1 infantry owned by the British lost in Norway
Germans win, taking Norway from British with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Germans
3 fighters moved from Norway to Karelia S.S.R.
2 fighters moved from Archangel to Karelia S.S.R.
Place Units - Germans
8 infantry placed in Germany
6 infantry placed in Southern Europe
Turn Complete - Germans
Germans collect 45 PUs; end with 46 PUs total
Territory Summary for Germans :
Germany : 1 flag, 1 aaGun, 2 armour, 1 factory and 8 infantry
French West Africa : 1 flag
Belgian Congo : 1 flag
Southern Europe : 1 flag, 1 aaGun, 1 factory and 6 infantry
Archangel : 1 flag, 2 infantry
Karelia S.S.R. : 1 flag, 9 armour, 5 fighters and 6 infantry
Norway : 1 flag, 2 infantry
Western Europe : 1 flag, 1 aaGun, 2 armour and 6 infantry
French Equatorial Africa : 1 flag
Ukraine S.S.R. : 1 flag, 2 infantry
West Russia : 1 flag, 1 infantry
19 Sea Zone : 1 flag, 1 submarine
Production/PUs Summary :
Russians : 20 / 22
Germans : 45 / 46
British : 23 / 33
Japanese : 30 / 31
Americans : 48 / 49
Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 8 times
3 was rolled 8 times
4 was rolled 14 times
5 was rolled 9 times
6 was rolled 11 times
Average roll : 3.907
Median : 4.000
Variance : 1.057
Standard Deviation : 1.028
Total rolls : 54
Germans Combat
1 was rolled 4 times
2 was rolled 6 times
3 was rolled 5 times
4 was rolled 12 times
5 was rolled 7 times
6 was rolled 10 times
Average roll : 3.955
Median : 4.000
Variance : 1.116
Standard Deviation : 1.057
Total rolls : 44
British Combat
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.556
Median : 3.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 9
Russians Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Looks like you avoided another Ukraine. =)
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :10
Purchase Units - Japanese
Japanese buy 3 destroyers and 2 infantry; Remaining resources: 1 PUs;
Combat Move - Japanese
1 infantry moved from China to Manchuria
1 artillery and 1 infantry moved from China to Sinkiang
1 armour moved from Persia to Anglo Egypt
1 fighter moved from India to Anglo Egypt
2 infantry moved from India to Persia
1 bomber moved from French Indochina to Anglo Egypt
3 carriers, 1 cruiser, 1 destroyer and 10 submarines moved from 58 Sea Zone to 61 Sea Zone
1 fighter moved from 58 Sea Zone to French Indochina
3 fighters moved from 58 Sea Zone to 61 Sea Zone
1 infantry moved from Okinawa to 58 Sea Zone
1 infantry and 1 transport moved from 58 Sea Zone to 61 Sea Zone
1 artillery moved from Japan to 61 Sea Zone
1 artillery and 1 infantry moved from 61 Sea Zone to Manchuria
Combat - Japanese
Battle in Anglo Egypt
Japanese attack with 1 armour, 1 bomber and 1 fighter
Americans defend with 1 infantry
Japanese roll dice for 1 armour, 1 bomber and 1 fighter in Anglo Egypt, round 1 : 2/3 hits
British roll dice for 1 infantry in Anglo Egypt, round 1 : 1/1 hits
1 armour owned by the Japanese and 1 infantry owned by the Americans lost in Anglo Egypt
Japanese win with 1 bomber and 1 fighter remaining. Battle score for attacker is -2
Casualties for Japanese: 1 armour
Casualties for Americans: 1 infantry
Non Combat Move - Japanese
1 fighter moved from Anglo Egypt to Trans-Jordan
1 bomber moved from Anglo Egypt to Persia
Place Units - Japanese
3 destroyers placed in 61 Sea Zone
2 infantry placed in French Indochina
Turn Complete - Japanese
Japanese collect 30 PUs; end with 31 PUs total
Territory Summary for Japanese :
Manchuria : 1 flag, 2 armour, 1 artillery and 2 infantry
Persia : 1 flag, 1 bomber and 2 infantry
India : 1 flag
Philipine Islands : 1 flag, 2 infantry
French Indochina : 1 flag, 1 aaGun, 1 factory, 2 fighters and 5 infantry
Trans-Jordan : 1 flag, 1 fighter
Sinkiang : 1 flag, 1 artillery and 1 infantry
Wake Island : 1 flag, 1 infantry
China : 1 flag
Japan : 1 flag, 1 aaGun, 1 factory and 6 infantry
61 Sea Zone : 1 flag, 3 carriers, 1 cruiser, 4 destroyers, 3 fighters, 10 submarines and 1 transport
Production/PUs Summary :
Russians : 18 / 26
Germans : 38 / 44
British : 32 / 33
Japanese : 30 / 31
Americans : 48 / 49
Dice Statistics:
Total
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.250
Median : 3.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4
Japanese Combat
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
British Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1