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    Posts made by SerenityBrowncoat

    • RE: 6 Player Free For All

      TripleA Turn Summary: Americans round 10

      TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0

      Game History

      Round: 10
      
          Research Technology - Americans
              Americans spend 0 on tech rolls
                  Americans rolls : 1/1 hits, 0.00 expected hits
              Americans removing all Technology Tokens after successful research.
              Americans discover AA Radar
      
          Purchase Units - Americans
              Americans buy 2 artilleries, 2 destroyers, 4 infantry and 2 transports; Remaining resources: 0 PUs; 0 techTokens; 
      
          Non Combat Move - Americans
              1 carrier moved from 10 Sea Zone to 18 Sea Zone
              2 fighters moved from 10 Sea Zone to 18 Sea Zone
              1 cruiser moved from 10 Sea Zone to 18 Sea Zone
              2 destroyers moved from 10 Sea Zone to 18 Sea Zone
              1 destroyer moved from 1 Sea Zone to 10 Sea Zone
              1 fighter moved from Eastern United States to Brazil
              8 artilleries and 7 infantry moved from Eastern United States to 10 Sea Zone
              8 artilleries, 7 infantry and 8 transports moved from 10 Sea Zone to 18 Sea Zone
              7 infantry moved from 18 Sea Zone to Brazil
              8 artilleries moved from 18 Sea Zone to Brazil
              2 artilleries moved from Eastern Canada to Eastern United States
              1 infantry moved from Venezuela to Brazil
              3 infantry moved from Western Canada to Eastern Canada
              3 infantry moved from Western United States to Western Canada
              3 infantry moved from Mexico to Western United States
              5 transports moved from 10 Sea Zone to 18 Sea Zone
      
          Place Units - Americans
              2 destroyers and 2 transports placed in 10 Sea Zone
              2 infantry placed in Eastern United States
              2 artilleries and 2 infantry placed in Western United States
      
          Activate Technology - Americans
              Americans activating AA Radar
      
          Turn Complete - Americans
              Americans collect 48 PUs; end with 48 PUs
      

      Combat Hit Differential Summary :

      Americans rolls : 1.00
      

      Savegame

      posted in Play Boardgames
      SerenityBrowncoatS
      SerenityBrowncoat
    • RE: 6 Player Free For All

      TripleA Turn Summary: Americans round 9

      TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0

      Game History

      Round: 9
      
          Research Technology - Americans
              Americans spend 5 on tech rolls
                  Americans rolls : 0/1 hits, 0.00 expected hits
      
          Purchase Units - Americans
              Americans buy 1 cruiser, 2 destroyers, 1 fighter and 1 transport; Remaining resources: 0 PUs; 1 techTokens; 
      
          Combat Move - Americans
              1 destroyer moved from 10 Sea Zone to 1 Sea Zone
              2 fighters moved from 10 Sea Zone to 1 Sea Zone
              1 destroyer moved from 10 Sea Zone to 1 Sea Zone
      
          Combat - Americans
              Battle in 1 Sea Zone
                  Americans attack with 2 destroyers and 2 fighters
                  Russians defend with 1 destroyer
                      Americans roll dice for 2 destroyers and 2 fighters in 1 Sea Zone, round 2 : 3/4 hits, 1.67 expected hits
                      Russians roll dice for 1 destroyer in 1 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      1 destroyer owned by the Americans and 1 destroyer owned by the Russians lost in 1 Sea Zone
                  Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 0
                  Casualties for Americans: 1 destroyer
                  Casualties for Russians: 1 destroyer
      
          Non Combat Move - Americans
              2 fighters moved from 1 Sea Zone to 10 Sea Zone
              1 destroyer moved from 19 Sea Zone to 18 Sea Zone
              1 transport moved from 20 Sea Zone to 10 Sea Zone
              1 artillery moved from Venezuela to Brazil
              3 infantry moved from Western United States to Mexico
              2 artilleries moved from Western Canada to Eastern Canada
              3 infantry moved from Western United States to Western Canada
              11 transports moved from 18 Sea Zone to 10 Sea Zone
      
          Place Units - Americans
              1 cruiser, 2 destroyers and 1 transport placed in 10 Sea Zone
              1 fighter placed in Eastern United States
      
          Turn Complete - Americans
              Americans collect 48 PUs; end with 48 PUs
      

      Combat Hit Differential Summary :

      Americans regular : 1.33
      Russians regular : 0.67
      Americans rolls : 0.00
      

      Savegame

      posted in Play Boardgames
      SerenityBrowncoatS
      SerenityBrowncoat
    • RE: 6 Player Free For All

      TripleA Turn Summary: Americans round 8

      TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0

      Game History

      Round: 8
      
          Purchase Units - Americans
              Americans buy 1 carrier, 2 destroyers and 2 fighters; Remaining resources: 0 PUs; 0 techTokens; 
      
          Non Combat Move - Americans
              6 destroyers moved from 17 Sea Zone to 18 Sea Zone
              1 cruiser moved from 17 Sea Zone to 18 Sea Zone
              1 destroyer moved from 10 Sea Zone to 18 Sea Zone
              2 carriers moved from 17 Sea Zone to 18 Sea Zone
              1 armour moved from Rio De Oro to 17 Sea Zone
              1 infantry moved from Rio De Oro to 17 Sea Zone
              1 armour moved from Rio De Oro to 17 Sea Zone
              1 artillery moved from Rio De Oro to 17 Sea Zone
              1 artillery moved from Rio De Oro to 17 Sea Zone
              1 artillery moved from Rio De Oro to 17 Sea Zone
              1 artillery moved from Rio De Oro to 17 Sea Zone
              2 armour, 4 artilleries, 1 infantry and 6 transports moved from 17 Sea Zone to 18 Sea Zone
              2 fighters moved from 17 Sea Zone to 18 Sea Zone
              2 tactical_bombers moved from 17 Sea Zone to 18 Sea Zone
              2 armour moved from 18 Sea Zone to Brazil
              1 infantry moved from 18 Sea Zone to Brazil
              4 artilleries moved from 18 Sea Zone to Brazil
              1 destroyer moved from 54 Sea Zone to 19 Sea Zone
              1 infantry moved from Eastern United States to 10 Sea Zone
              1 armour moved from Eastern United States to 10 Sea Zone
              6 infantry moved from Eastern United States to 10 Sea Zone
              1 artillery moved from Eastern United States to 10 Sea Zone
              1 infantry moved from Eastern United States to 10 Sea Zone
              1 armour, 1 artillery, 8 infantry and 5 transports moved from 10 Sea Zone to 18 Sea Zone
              1 armour moved from 18 Sea Zone to Brazil
              8 infantry moved from 18 Sea Zone to Brazil
              1 artillery moved from 18 Sea Zone to Brazil
              1 infantry moved from Western United States to 55 Sea Zone
              1 artillery moved from Western United States to 55 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 20 Sea Zone
              1 artillery moved from 20 Sea Zone to Venezuela
              1 infantry moved from 20 Sea Zone to Venezuela
              3 infantry moved from Eastern Canada to Eastern United States
              1 aaGun moved from Western Canada to Western United States
              2 artilleries moved from Western United States to Western Canada
              7 infantry moved from Western Canada to Western United States
      
          Place Units - Americans
              1 carrier and 2 destroyers placed in 10 Sea Zone
              2 fighters placed in 10 Sea Zone
      
          Turn Complete - Americans
              Americans collect 48 PUs; end with 48 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      SerenityBrowncoatS
      SerenityBrowncoat
    • RE: 6 Player Free For All

      TripleA Turn Summary: Americans round 7

      TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0

      Game History

      Round: 7
      
          Purchase Units - Americans
              Americans buy 1 destroyer and 6 transports; Remaining resources: 1 PUs; 0 techTokens; 
      
          Combat Move - Americans
              1 armour moved from Brazil to 18 Sea Zone
              1 infantry moved from Brazil to 18 Sea Zone
              1 armour moved from Brazil to 18 Sea Zone
              1 infantry moved from Brazil to 18 Sea Zone
              1 infantry moved from Brazil to 18 Sea Zone
              1 artillery moved from Brazil to 18 Sea Zone
              1 infantry moved from Brazil to 18 Sea Zone
              1 artillery moved from Brazil to 18 Sea Zone
              1 infantry moved from Brazil to 18 Sea Zone
              1 artillery moved from Brazil to 18 Sea Zone
              1 infantry moved from Brazil to 18 Sea Zone
              1 artillery moved from Brazil to 18 Sea Zone
              1 carrier moved from 18 Sea Zone to 17 Sea Zone
              1 carrier moved from 18 Sea Zone to 17 Sea Zone
              2 fighters moved from 18 Sea Zone to Rio De Oro
              2 tactical_bombers moved from 18 Sea Zone to Rio De Oro
              6 destroyers moved from 18 Sea Zone to 17 Sea Zone
              1 cruiser moved from 18 Sea Zone to 17 Sea Zone
              2 armour, 4 artilleries, 6 infantry and 6 transports moved from 18 Sea Zone to 17 Sea Zone
              4 artilleries moved from 17 Sea Zone to Rio De Oro
              2 armour moved from 17 Sea Zone to Rio De Oro
              6 infantry moved from 17 Sea Zone to Rio De Oro
      
          Combat - Americans
              Battle in Rio De Oro
                  Americans attack with 2 armour, 4 artilleries, 2 fighters, 6 infantry and 2 tactical_bombers
                  Neutral defend with 5 infantry
                      Americans roll dice for 1 cruiser in Rio De Oro, round 2 : 0/1 hits, 0.50 expected hits
                      Americans roll dice for 2 armour, 4 artilleries, 2 fighters, 6 infantry and 2 tactical_bombers in Rio De Oro, round 2 : 7/16 hits, 6.33 expected hits
                      Neutral roll dice for 5 infantry in Rio De Oro, round 2 : 2/5 hits, 1.67 expected hits
                      5 infantry owned by the Neutral and 2 infantry owned by the Americans lost in Rio De Oro
                  Americans loses 0 PUs for violating Rio De Oros neutrality.
                  Americans win, taking Rio De Oro from Neutral with 2 armour, 4 artilleries, 2 fighters, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
                  Casualties for Americans: 2 infantry
                  Casualties for Neutral: 5 infantry
      
          Non Combat Move - Americans
              2 fighters moved from Rio De Oro to 17 Sea Zone
              2 tactical_bombers moved from Rio De Oro to 17 Sea Zone
              3 infantry moved from Eastern Canada to Eastern United States
              1 aaGun moved from Eastern Canada to Western Canada
              3 infantry moved from Western Canada to Eastern Canada
              5 infantry moved from Western United States to Western Canada
              2 infantry moved from Western United States to Western Canada
              1 destroyer moved from 10 Sea Zone to 18 Sea Zone
              1 destroyer moved from 20 Sea Zone to 18 Sea Zone
              1 destroyer moved from 52 Sea Zone to 54 Sea Zone
      
          Place Units - Americans
              1 destroyer and 5 transports placed in 10 Sea Zone
              1 transport placed in 55 Sea Zone
      
          Turn Complete - Americans
              Americans collect 48 PUs; end with 49 PUs
      

      Combat Hit Differential Summary :

      Americans regular : 0.17
      Neutral regular : 0.33
      

      Savegame

      posted in Play Boardgames
      SerenityBrowncoatS
      SerenityBrowncoat
    • RE: 6 Player Free For All

      TripleA Turn Summary: Americans round 6

      TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0

      Game History

      Round: 6
      
          Purchase Units - Americans
              Americans buy 1 artillery, 1 destroyer and 11 infantry; Remaining resources: 0 PUs; 0 techTokens; 
      
          Non Combat Move - Americans
              1 destroyer moved from 55 Sea Zone to 52 Sea Zone
              1 destroyer moved from 55 Sea Zone to 20 Sea Zone
              2 carriers moved from 10 Sea Zone to 18 Sea Zone
              2 tactical_bombers moved from 10 Sea Zone to 18 Sea Zone
              2 fighters moved from 10 Sea Zone to 18 Sea Zone
              1 cruiser moved from 10 Sea Zone to 18 Sea Zone
              6 destroyers moved from 10 Sea Zone to 18 Sea Zone
              6 infantry moved from Venezuela to Brazil
              3 infantry moved from Brazil to Argentina
              1 infantry moved from Eastern United States to 10 Sea Zone
              1 artillery moved from Eastern United States to 10 Sea Zone
              1 armour moved from Eastern United States to 10 Sea Zone
              1 infantry moved from Eastern United States to 10 Sea Zone
              1 infantry moved from Eastern United States to 10 Sea Zone
              1 artillery moved from Eastern United States to 10 Sea Zone
              1 armour, 2 artilleries, 3 infantry and 3 transports moved from 10 Sea Zone to 18 Sea Zone
              3 infantry moved from 18 Sea Zone to Brazil
              2 artilleries moved from 18 Sea Zone to Brazil
              1 armour moved from 18 Sea Zone to Brazil
              1 transport moved from 19 Sea Zone to 18 Sea Zone
              1 transport moved from 19 Sea Zone to 18 Sea Zone
              1 artillery moved from Eastern Canada to Eastern United States
              3 infantry moved from Western Canada to Western United States
              1 artillery moved from Western Canada to Western United States
              1 aaGun moved from Eastern United States to Eastern Canada
              1 transport moved from 19 Sea Zone to 18 Sea Zone
              3 infantry moved from Eastern Canada to Western Canada
      
          Place Units - Americans
              1 destroyer placed in 10 Sea Zone
              5 infantry placed in Western United States
              1 artillery and 3 infantry placed in Eastern United States
              1 infantry placed in Eastern United States
              1 infantry placed in Western United States
              1 infantry placed in Western United States
      
          Turn Complete - Americans
              Americans collect 45 PUs; end with 45 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      SerenityBrowncoatS
      SerenityBrowncoat
    • RE: 6 Player Free For All

      TripleA Turn Summary: Americans round 5

      TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0

      Game History

      Round: 5
      
          Research Technology - Americans
              Americans spend 0 on tech rolls
                  Americans roll 1,5,6 and gets 1 hit
              Americans removing all Technology Tokens after successful research.
              Americans discover Rockets Advance
      
          Purchase Units - Americans
              Americans buy 2 artilleries, 2 destroyers and 6 infantry; Remaining resources: 0 PUs; 0 techTokens; 
      
          Combat Move - Americans
              1 infantry moved from Venezuela to Brazil
              2 artilleries moved from Venezuela to Brazil
              3 infantry moved from Argentina to Brazil
              1 armour moved from Argentina to Brazil
              4 artilleries moved from Argentina to Brazil
      
          Combat - Americans
              Battle in Brazil
                  Americans attack with 1 armour, 6 artilleries and 4 infantry
                  Neutral defend with 5 infantry
                      Americans roll dice for 1 armour, 6 artilleries and 4 infantry in Brazil, round 2 : 6/11 hits, 3.83 expected hits
                      Neutral roll dice for 5 infantry in Brazil, round 2 : 0/5 hits, 1.67 expected hits
                      5 infantry owned by the Neutral lost in Brazil
                  Americans loses 0 PUs for violating Brazils neutrality.
                  Americans win, taking Brazil from Neutral with 1 armour, 6 artilleries and 4 infantry remaining. Battle score for attacker is 15
                  Casualties for Neutral: 5 infantry
      
          Non Combat Move - Americans
              3 infantry moved from Western Canada to Alaska
              1 transport moved from 19 Sea Zone to 10 Sea Zone
              1 transport moved from 19 Sea Zone to 10 Sea Zone
              2 infantry moved from Eastern United States to 10 Sea Zone
              2 infantry moved from Eastern United States to 10 Sea Zone
              4 infantry and 2 transports moved from 10 Sea Zone to 19 Sea Zone
              4 infantry moved from 19 Sea Zone to Venezuela
              4 transports moved from 19 Sea Zone to 10 Sea Zone
              1 armour moved from Eastern Canada to Eastern United States
              5 artilleries moved from Eastern Canada to Eastern United States
              1 aaGun moved from Eastern Canada to Eastern United States
              1 artillery moved from Western Canada to Eastern Canada
              1 artillery moved from Western United States to Western Canada
              1 infantry moved from Western Canada to Eastern Canada
              1 infantry moved from Eastern Canada to Eastern United States
              3 infantry moved from Western United States to Western Canada
              2 infantry moved from Eastern United States to 10 Sea Zone
              2 infantry and 1 transport moved from 10 Sea Zone to 19 Sea Zone
              2 infantry moved from 19 Sea Zone to Venezuela
      
          Place Units - Americans
              3 infantry placed in Eastern United States
              2 destroyers placed in 55 Sea Zone
              2 infantry placed in Eastern United States
              2 artilleries and 1 infantry placed in Western United States
              Americans undo move 4.
              1 infantry placed in Eastern United States
              2 artilleries placed in Western United States
      
          Activate Technology - Americans
              Americans activating Rockets Advance
      
          Turn Complete - Americans
              Americans collect 45 PUs; end with 45 PUs
      

      Combat Hit Differential Summary :

      Americans regular : 2.17
      Neutral regular : -1.67
      

      Savegame

      posted in Play Boardgames
      SerenityBrowncoatS
      SerenityBrowncoat
    • RE: 6 Player Free For All

      TripleA Turn Summary: Americans round 4

      TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0

      Game History

      Round: 4
      
          Research Technology - Americans
              Americans spend 0 on tech rolls
                  Americans roll 2,2,4 and gets 0 hits
      
          Purchase Units - Americans
              Americans buy 2 artilleries, 2 destroyers and 6 infantry; Remaining resources: 0 PUs; 3 techTokens; 
      
          Non Combat Move - Americans
              1 transport moved from 19 Sea Zone to 10 Sea Zone
              1 artillery moved from Eastern United States to 10 Sea Zone
              1 infantry moved from Eastern United States to 10 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 19 Sea Zone
              1 artillery moved from 19 Sea Zone to Venezuela
              1 infantry moved from 19 Sea Zone to Venezuela
              1 cruiser moved from 20 Sea Zone to 10 Sea Zone
              2 carriers moved from 20 Sea Zone to 10 Sea Zone
              4 destroyers moved from 20 Sea Zone to 10 Sea Zone
              1 tactical_bomber moved from Western Canada to 10 Sea Zone
              1 tactical_bomber moved from Western Canada to 10 Sea Zone
              1 fighter moved from Western Canada to 10 Sea Zone
              1 fighter moved from Western Canada to 10 Sea Zone
              5 transports moved from 21 Sea Zone to 19 Sea Zone
              3 infantry moved from Eastern Canada to Eastern United States
              2 artilleries moved from Eastern Canada to Eastern United States
              1 aaGun moved from Western Canada to Eastern Canada
              6 infantry moved from Western Canada to Eastern Canada
              5 artilleries moved from Western Canada to Eastern Canada
              1 armour moved from Western Canada to Eastern United States
              1 armour moved from Western United States to Eastern Canada
              4 infantry moved from Western United States to Western Canada
              1 artillery moved from Western United States to Western Canada
      
          Place Units - Americans
              2 artilleries and 3 infantry placed in Eastern United States
              Americans undo move 1.
              2 destroyers placed in 10 Sea Zone
              1 artillery and 3 infantry placed in Eastern United States
              1 artillery and 3 infantry placed in Western United States
      
          Turn Complete - Americans
              Americans collect 42 PUs; end with 42 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      SerenityBrowncoatS
      SerenityBrowncoat
    • RE: 6 Player Free For All

      TripleA Turn Summary: Americans round 3

      TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0

      Game History

      Round: 3
      
          Research Technology - Americans
              Americans spend 5 on tech rolls
                  Americans roll 4,3,1 and gets 0 hits
      
          Purchase Units - Americans
              Americans buy 1 armour, 3 artilleries and 6 infantry; Remaining resources: 0 PUs; 3 techTokens; 
      
          Combat Move - Americans
              1 artillery moved from Mexico to 54 Sea Zone
              1 infantry moved from Western United States to 54 Sea Zone
              1 artillery moved from Mexico to 54 Sea Zone
              1 infantry moved from Mexico to 54 Sea Zone
              1 infantry moved from Mexico to 54 Sea Zone
              1 artillery moved from Mexico to 54 Sea Zone
              1 armour moved from Mexico to 54 Sea Zone
              3 artilleries, 3 infantry and 3 transports moved from 54 Sea Zone to 21 Sea Zone
              1 armour and 1 transport moved from 54 Sea Zone to 21 Sea Zone
              1 infantry moved from Venezuela to 20 Sea Zone
              1 artillery moved from Venezuela to 20 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 21 Sea Zone
              4 infantry moved from 21 Sea Zone to Argentina
              4 artilleries moved from 21 Sea Zone to Argentina
              1 armour moved from 21 Sea Zone to Argentina
      
          Combat - Americans
              Battle in Argentina
                  Americans attack with 1 armour, 4 artilleries and 4 infantry
                  Neutral defend with 5 infantry
                      Americans roll dice for 1 armour, 4 artilleries and 4 infantry in Argentina, round 2 : 3/9 hits, 3.17 expected hits
                      Neutral roll dice for 5 infantry in Argentina, round 2 : 0/5 hits, 1.67 expected hits
                      3 infantry owned by the Neutral lost in Argentina
                      Americans roll dice for 1 armour, 4 artilleries and 4 infantry in Argentina, round 3 : 4/9 hits, 3.17 expected hits
                      Neutral roll dice for 2 infantry in Argentina, round 3 : 1/2 hits, 0.67 expected hits
                      2 infantry owned by the Neutral and 1 infantry owned by the Americans lost in Argentina
                  Americans loses 0 PUs for violating Argentinas neutrality.
                  Americans win, taking Argentina from Neutral with 1 armour, 4 artilleries and 3 infantry remaining. Battle score for attacker is 12
                  Casualties for Neutral: 5 infantry
                  Casualties for Americans: 1 infantry
      
          Non Combat Move - Americans
              5 artilleries moved from Eastern Canada to Western Canada
              6 infantry moved from Eastern Canada to Western Canada
              1 armour moved from Eastern Canada to Western Canada
              3 infantry moved from Eastern United States to Eastern Canada
              2 artilleries moved from Eastern United States to Eastern Canada
              2 tactical_bombers moved from 10 Sea Zone to Western Canada
              2 fighters moved from 10 Sea Zone to Western Canada
              1 artillery moved from Mexico to 54 Sea Zone
              1 artillery and 1 transport moved from 54 Sea Zone to 19 Sea Zone
              1 artillery moved from 19 Sea Zone to Venezuela
              4 destroyers moved from 10 Sea Zone to 20 Sea Zone
              1 cruiser moved from 10 Sea Zone to 20 Sea Zone
              2 carriers moved from 10 Sea Zone to 20 Sea Zone
      
          Place Units - Americans
              1 artillery and 1 infantry placed in Eastern United States
              1 armour placed in Western United States
              1 artillery and 1 infantry placed in Western United States
              1 artillery and 1 infantry placed in Western United States
              Americans undo move 4.
              1 artillery and 1 infantry placed in Eastern United States
              3 infantry placed in Western United States
      
          Turn Complete - Americans
              Americans collect 42 PUs; end with 42 PUs
      

      Combat Hit Differential Summary :

      Americans regular : 0.67
      Neutral regular : -1.33
      

      Savegame

      posted in Play Boardgames
      SerenityBrowncoatS
      SerenityBrowncoat
    • RE: 6 Player Free For All

      TripleA Turn Summary: Americans round 2

      TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0

      Game History

      Round: 2
      
          Research Technology - Americans
              Americans spend 5 on tech rolls
                  Americans roll 4,1 and gets 0 hits
      
          Purchase Units - Americans
              Americans buy 2 artilleries, 1 cruiser and 4 infantry; Remaining resources: 1 PUs; 2 techTokens; 
      
          Combat Move - Americans
              4 infantry moved from Western United States to Mexico
              1 infantry moved from Venezuela to 20 Sea Zone
              1 artillery moved from Venezuela to 20 Sea Zone
              1 infantry moved from Venezuela to 20 Sea Zone
              1 artillery moved from Venezuela to 20 Sea Zone
              1 armour moved from Venezuela to 20 Sea Zone
              1 armour, 2 artilleries, 2 infantry and 3 transports moved from 20 Sea Zone to 54 Sea Zone
              2 infantry moved from 54 Sea Zone to Mexico
              1 armour moved from 54 Sea Zone to Mexico
              2 artilleries moved from 54 Sea Zone to Mexico
              1 artillery moved from Venezuela to 19 Sea Zone
              1 artillery and 1 transport moved from 19 Sea Zone to 54 Sea Zone
              1 artillery moved from 54 Sea Zone to Mexico
              1 artillery moved from Venezuela to 19 Sea Zone
              1 artillery and 1 transport moved from 19 Sea Zone to 54 Sea Zone
              1 artillery moved from 54 Sea Zone to Mexico
      
          Combat - Americans
              Battle in Mexico
                  Americans attack with 1 armour, 4 artilleries and 6 infantry
                  Neutral defend with 5 infantry
                      Americans roll dice for 1 armour, 4 artilleries and 6 infantry in Mexico, round 2 : 2/11 hits, 3.50 expected hits
                      Neutral roll dice for 5 infantry in Mexico, round 2 : 2/5 hits, 1.67 expected hits
                      2 infantry owned by the Neutral and 2 infantry owned by the Americans lost in Mexico
                      Americans roll dice for 1 armour, 4 artilleries and 4 infantry in Mexico, round 3 : 3/9 hits, 3.17 expected hits
                      Neutral roll dice for 3 infantry in Mexico, round 3 : 2/3 hits, 1.00 expected hits
                      3 infantry owned by the Neutral and 2 infantry owned by the Americans lost in Mexico
                  Americans loses 0 PUs for violating Mexicos neutrality.
                  Americans win, taking Mexico from Neutral with 1 armour, 4 artilleries and 2 infantry remaining. Battle score for attacker is 3
                  Casualties for Americans: 4 infantry
                  Casualties for Neutral: 5 infantry
      
          Non Combat Move - Americans
              1 carrier moved from 20 Sea Zone to 10 Sea Zone
              1 tactical_bomber moved from 20 Sea Zone to 10 Sea Zone
              1 fighter moved from 20 Sea Zone to 10 Sea Zone
              4 destroyers moved from 19 Sea Zone to 10 Sea Zone
              4 infantry moved from Western Canada to Eastern Canada
              1 aaGun moved from Western United States to Western Canada
              1 infantry moved from Eastern United States to 10 Sea Zone
              1 artillery moved from Eastern United States to 10 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 20 Sea Zone
              1 artillery moved from 20 Sea Zone to Venezuela
              1 infantry moved from 20 Sea Zone to Venezuela
              2 infantry moved from Eastern United States to Eastern Canada
              2 artilleries moved from Eastern United States to Eastern Canada
      
          Place Units - Americans
              1 cruiser placed in 10 Sea Zone
              2 artilleries and 3 infantry placed in Eastern United States
              1 infantry placed in Western United States
      
          Turn Complete - Americans
              Americans collect 39 PUs; end with 40 PUs
      

      Combat Hit Differential Summary :

      Americans regular : -1.67
      Neutral regular : 1.33
      

      Savegame

      posted in Play Boardgames
      SerenityBrowncoatS
      SerenityBrowncoat
    • RE: 6 Player Free For All

      TripleA Turn Summary: Americans round 1

      TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0

      Game History

      Round: 1
      
          Research Technology - Americans
              Americans spend 5 on tech rolls
                  Americans rolls : 0/1 hits, 0.00 expected hits
      
          Purchase Units - Americans
              Americans buy 3 artilleries and 4 infantry; Remaining resources: 1 PUs; 1 techTokens; 
      
          Combat Move - Americans
              1 infantry moved from Western United States to 55 Sea Zone
              1 artillery moved from Western United States to 55 Sea Zone
              1 infantry moved from Western United States to 55 Sea Zone
              1 artillery moved from Western United States to 55 Sea Zone
              1 infantry moved from Western United States to 55 Sea Zone
              1 artillery moved from Western United States to 55 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 20 Sea Zone
              2 artilleries, 2 infantry and 2 transports moved from 55 Sea Zone to 20 Sea Zone
              3 infantry moved from 20 Sea Zone to Venezuela
              3 artilleries moved from 20 Sea Zone to Venezuela
              1 fighter moved from 55 Sea Zone to Venezuela
              1 tactical_bomber moved from 55 Sea Zone to Venezuela
              1 carrier moved from 55 Sea Zone to 20 Sea Zone
              1 infantry moved from Eastern United States to 10 Sea Zone
              1 artillery moved from Eastern United States to 10 Sea Zone
              1 armour moved from Eastern United States to 10 Sea Zone
              1 armour and 1 transport moved from 10 Sea Zone to 19 Sea Zone
              1 armour moved from 19 Sea Zone to Venezuela
              1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 19 Sea Zone
              1 infantry moved from 19 Sea Zone to Venezuela
              1 artillery moved from 19 Sea Zone to Venezuela
              1 armour moved from Western United States to Eastern Canada
              1 infantry moved from Eastern United States to Eastern Canada
              1 artillery moved from Eastern United States to Eastern Canada
              3 infantry moved from Western Canada to Eastern Canada
              2 artilleries moved from Western Canada to Eastern Canada
              1 tactical_bomber moved from 10 Sea Zone to Eastern Canada
              1 fighter moved from 10 Sea Zone to Eastern Canada
      
          Combat - Americans
              Battle in Venezuela
                  Americans attack with 1 armour, 4 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber
                  Neutral defend with 5 infantry
                      Americans roll dice for 1 armour, 4 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber in Venezuela, round 2 : 6/11 hits, 4.33 expected hits
                      Neutral roll dice for 5 infantry in Venezuela, round 2 : 2/5 hits, 1.67 expected hits
                      5 infantry owned by the Neutral and 2 infantry owned by the Americans lost in Venezuela
                  Americans loses 0 PUs for violating Venezuelas neutrality.
                  Americans win, taking Venezuela from Neutral with 1 armour, 4 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                  Casualties for Americans: 2 infantry
                  Casualties for Neutral: 5 infantry
              Battle in Eastern Canada
                  Americans attack with 1 armour, 3 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber
                  Neutral defend with 5 infantry
                      Americans roll dice for 1 armour, 3 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber in Eastern Canada, round 2 : 4/10 hits, 3.83 expected hits
                      Neutral roll dice for 5 infantry in Eastern Canada, round 2 : 3/5 hits, 1.67 expected hits
                      4 infantry owned by the Neutral and 3 infantry owned by the Americans lost in Eastern Canada
                      Americans roll dice for 1 armour, 3 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber in Eastern Canada, round 3 : 5/7 hits, 3.00 expected hits
                      Neutral roll dice for 1 infantry in Eastern Canada, round 3 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Neutral and 1 infantry owned by the Americans lost in Eastern Canada
                  Americans loses 0 PUs for violating Eastern Canadas neutrality.
                  Americans win, taking Eastern Canada from Neutral with 1 armour, 3 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                  Casualties for Americans: 4 infantry
                  Casualties for Neutral: 5 infantry
      
          Non Combat Move - Americans
              4 destroyers moved from 10 Sea Zone to 19 Sea Zone
              1 fighter moved from Eastern Canada to 10 Sea Zone
              1 tactical_bomber moved from Eastern Canada to 10 Sea Zone
              2 infantry moved from Western United States to Western Canada
              1 fighter moved from Venezuela to 20 Sea Zone
              1 tactical_bomber moved from Venezuela to 20 Sea Zone
              2 infantry moved from Alaska to Western Canada
      
          Place Units - Americans
              2 artilleries and 2 infantry placed in Eastern United States
              1 artillery placed in Eastern United States
              1 infantry placed in Eastern United States
              1 infantry placed in Western United States
      
          Turn Complete - Americans
              Americans collect 36 PUs; end with 37 PUs
      

      Combat Hit Differential Summary :

      Americans regular : 3.83
      Neutral regular : 2.33
      Americans rolls : 0.00
      

      Savegame

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    • RE: 6 Player Free For All

      @captainnapalm [Dice D1d6]

      posted in Play Boardgames
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    • RE: YGrules 5 player game

      TripleA Turn Summary: Italians round 6

      TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.1

      Game History

      Round: 6
      
          Purchase Units - Italians
              Italians buy 5 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Italians
              1 artillery moved from Anglo Egyptian Sudan to French Equatorial Africa
              1 armour moved from Anglo Egyptian Sudan to French Equatorial Africa
              3 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
      
          Combat - Italians
              Battle in French Equatorial Africa
                  Italians attack with 1 armour, 1 artillery and 3 infantry
                  British defend with 1 mech_infantry
                      Italians roll dice for 1 armour, 1 artillery and 3 infantry in French Equatorial Africa, round 2 : 2/5 hits, 1.50 expected hits
                      French roll dice for 1 mech_infantry in French Equatorial Africa, round 2 : 0/1 hits, 0.33 expected hits
                      1 mech_infantry owned by the British lost in French Equatorial Africa
                  Italians win, taking French Equatorial Africa from French with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 4
                  Casualties for British: 1 mech_infantry
      
          Non Combat Move - Italians
              6 infantry moved from Northern Italy to Southern Italy
      
          Place Units - Italians
              3 infantry placed in Southern Italy
              2 infantry placed in Northern Italy
      
          Turn Complete - Italians
              Total Cost from Convoy Blockades: 3
                  Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3
              Italians collect 7 PUs (3 lost to blockades); end with 7 PUs
      

      Combat Hit Differential Summary :

      French regular : -0.33
      Italians regular : 0.50
      

      Savegame

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    • RE: YGrules 5 player game

      TripleA Turn Summary: Germans round 6

      TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.1

      Game History

      Round: 6
      
          Research Technology - Germans
      
          Purchase Units - Germans
              Germans buy 15 infantry; Remaining resources: 2 PUs; 
      
          Combat Move - Germans
              1 artillery moved from Northern Italy to Yugoslavia
              1 infantry moved from Northern Italy to Yugoslavia
              1 tactical_bomber moved from Southern Italy to Yugoslavia
              2 artilleries moved from Northern Italy to Yugoslavia
              9 infantry moved from Northern Italy to Yugoslavia
              6 infantry moved from Norway to Finland
              1 artillery moved from Slovakia Hungary to Yugoslavia
              11 infantry moved from Slovakia Hungary to Yugoslavia
              1 armour moved from Slovakia Hungary to Yugoslavia
              1 armour moved from Slovakia Hungary to Yugoslavia
      
          Combat - Germans
              Battle in Yugoslavia
                  Germans attack with 2 armour, 4 artilleries, 21 infantry and 1 tactical_bomber
                  Russians defend with 1 infantry
                      Germans roll dice for 2 armour, 4 artilleries, 21 infantry and 1 tactical_bomber in Yugoslavia, round 2 : 7/28 hits, 7.17 expected hits
                      Russians roll dice for 1 infantry in Yugoslavia, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Yugoslavia
                  Germans win, taking Yugoslavia from Russians with 2 armour, 4 artilleries, 20 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                  Casualties for Germans: 1 infantry
                  Casualties for Russians: 1 infantry
              Battle in Finland
                  Germans attack with 6 infantry
                  Russians defend with 1 infantry
                      Germans roll dice for 6 infantry in Finland, round 2 : 2/6 hits, 1.00 expected hits
                      Russians roll dice for 1 infantry in Finland, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Finland
                  Germans win, taking Finland from Russians with 5 infantry remaining. Battle score for attacker is 0
                  Casualties for Germans: 1 infantry
                  Casualties for Russians: 1 infantry
      
          Non Combat Move - Germans
              5 armour moved from Slovakia Hungary to Germany
              10 infantry moved from Slovakia Hungary to Germany
              5 infantry moved from Slovakia Hungary to Germany
              2 armour moved from Slovakia Hungary to Germany
              6 artilleries moved from Slovakia Hungary to Germany
              2 mech_infantrys moved from Slovakia Hungary to Germany
              4 infantry moved from Slovakia Hungary to Germany
              15 infantry moved from Western Germany to France
              4 infantry moved from Western Germany to Greater Southern Germany
              1 tactical_bomber moved from Egypt to Anglo Egyptian Sudan
              1 tactical_bomber moved from Yugoslavia to France
              1 fighter moved from Southern Italy to Anglo Egyptian Sudan
              1 tactical_bomber moved from Southern Italy to Anglo Egyptian Sudan
      
          Place Units - Germans
              7 infantry placed in Germany
              1 infantry placed in Egypt
              7 infantry placed in Western Germany
              Germans undo move 1.
              3 infantry placed in Western Germany
              4 infantry placed in Germany
      
          Turn Complete - Germans
              Total Cost from Convoy Blockades: 0
                  Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,5
              Germans collect 39 PUs; end with 41 PUs
              Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 46 PUs
              Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
      

      Combat Hit Differential Summary :

      Russians regular : 1.33
      Germans regular : 0.83
      

      Savegame

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    • RE: YGrules 5 player game

      TripleA Turn Summary: Italians round 5

      TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.1

      Game History

      Round: 5
      
          Purchase Units - Italians
              Italians buy 9 infantry; Remaining resources: 1 PUs; 
      
          Combat Move - Italians
              2 armour moved from Anglo Egyptian Sudan to Belgian Congo
              1 transport moved from 97 Sea Zone to 98 Sea Zone
              2 infantry moved from Egypt to 98 Sea Zone
              2 infantry moved from 98 Sea Zone to Syria
      
          Combat - Italians
              Battle in Syria
              Battle in Belgian Congo
                  Italians attack with 2 armour
                  British defend with 3 mech_infantrys
                      Italians roll dice for 2 armour in Belgian Congo, round 2 : 1/2 hits, 1.00 expected hits
                      British roll dice for 3 mech_infantrys in Belgian Congo, round 2 : 1/3 hits, 1.00 expected hits
                      1 mech_infantry owned by the British and 1 armour owned by the Italians lost in Belgian Congo
                      Italians roll dice for 1 armour in Belgian Congo, round 3 : 0/1 hits, 0.50 expected hits
                      British roll dice for 2 mech_infantrys in Belgian Congo, round 3 : 1/2 hits, 0.67 expected hits
                      1 armour owned by the Italians lost in Belgian Congo
                  British win, taking Syria from French with 2 mech_infantrys remaining. Battle score for attacker is -8
                  Casualties for Italians: 2 armour
                  Casualties for British: 1 mech_infantry
      
          Non Combat Move - Italians
              3 infantry moved from Egypt to Anglo Egyptian Sudan
              1 armour moved from Trans-Jordan to Anglo Egyptian Sudan
              1 artillery moved from Egypt to Anglo Egyptian Sudan
              3 infantry moved from Northern Italy to Southern Italy
      
          Place Units - Italians
              3 infantry placed in Southern Italy
              6 infantry placed in Northern Italy
      
          Turn Complete - Italians
              Italians collect 14 PUs; end with 15 PUs
      

      Combat Hit Differential Summary :

      Italians regular : -0.50
      British regular : 0.33
      

      Savegame

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    • RE: YGrules 5 player game

      TripleA Turn Summary: Germans round 5

      TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.1

      Game History

      Round: 5
      
          Research Technology - Germans
      
          Purchase Units - Germans
              Germans buy 20 infantry; Remaining resources: 2 PUs; 
      
          Combat Move - Germans
              7 infantry moved from Finland to Norway
              1 armour moved from Egypt to Syria
              7 armour moved from Poland to Slovakia Hungary
              27 infantry moved from Poland to Slovakia Hungary
              7 artilleries moved from Poland to Slovakia Hungary
              2 armour moved from Germany to Slovakia Hungary
              2 mech_infantrys moved from Germany to Slovakia Hungary
              4 infantry moved from Germany to Slovakia Hungary
              1 tactical_bomber moved from Alexandria to Syria
      
          Combat - Germans
              Battle in Norway
                  Germans attack with 7 infantry
                  Russians defend with 1 infantry
                      Germans roll dice for 7 infantry in Norway, round 2 : 2/7 hits, 1.17 expected hits
                      Russians roll dice for 1 infantry in Norway, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Norway
                  Germans win, taking Norway from Russians with 6 infantry remaining. Battle score for attacker is 0
                  Casualties for Germans: 1 infantry
                  Casualties for Russians: 1 infantry
              Battle in Syria
                  Germans attack with 1 armour and 1 tactical_bomber
                  Russians defend with 1 fighter
                      Germans roll dice for 1 armour and 1 tactical_bomber in Syria, round 2 : 1/2 hits, 1.17 expected hits
                      French roll dice for 1 fighter in Syria, round 2 : 1/1 hits, 0.67 expected hits
                      1 fighter owned by the Russians and 1 armour owned by the Germans lost in Syria
                  Germans win with 1 tactical_bomber remaining. Battle score for attacker is 4
                  Casualties for Germans: 1 armour
                  Casualties for Russians: 1 fighter
              Battle in Slovakia Hungary
                  Germans attack with 9 armour, 7 artilleries, 31 infantry and 2 mech_infantrys
                  Russians defend with 1 infantry
                      Germans roll dice for 9 armour, 7 artilleries, 31 infantry and 2 mech_infantrys in Slovakia Hungary, round 2 : 14/49 hits, 13.50 expected hits
                      Russians roll dice for 1 infantry in Slovakia Hungary, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians lost in Slovakia Hungary
                  Germans win, taking Slovakia Hungary from Russians with 9 armour, 7 artilleries, 31 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                  Casualties for Russians: 1 infantry
      
          Non Combat Move - Germans
              1 tactical_bomber moved from Syria to Egypt
              1 fighter moved from Alexandria to Southern Italy
              3 tactical_bombers moved from Alexandria to Southern Italy
              1 infantry moved from Germany to Poland
              9 infantry moved from Germany to Western Germany
              2 infantry moved from Southern France to Northern Italy
              3 artilleries moved from France to Northern Italy
              5 infantry moved from France to Northern Italy
              3 infantry moved from Western Germany to Northern Italy
              1 aaGun moved from Germany to Western Germany
              1 aaGun moved from Germany to Western Germany
              1 aaGun moved from Poland to Germany
              1 aaGun moved from Poland to Germany
              1 artillery moved from Tunisia to Algeria
              1 aaGun moved from Germany to Western Germany
              1 aaGun moved from Poland to Germany
      
          Place Units - Germans
              10 infantry placed in Western Germany
              10 infantry placed in Germany
      
          Turn Complete - Germans
              Total Cost from Convoy Blockades: 3
                  Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,3
              Germans collect 40 PUs (3 lost to blockades); end with 42 PUs
              Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs
      

      Combat Hit Differential Summary :

      French regular : 0.33
      Russians regular : 0.33
      Germans regular : 1.17
      

      Savegame

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    • RE: YGrules 5 player game

      TripleA Turn Summary: Italians round 4

      TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.1

      Game History

      Round: 4
      
          Purchase Units - Italians
              Italians buy 6 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Italians
              1 mech_infantry moved from Alexandria to Anglo Egyptian Sudan
              2 armour moved from Alexandria to Anglo Egyptian Sudan
              1 armour moved from Alexandria to Trans-Jordan
                    Italians take Trans-Jordan from British
      
          Combat - Italians
              Battle in Anglo Egyptian Sudan
                  Italians attack with 2 armour and 1 mech_infantry
                  French defend with 1 infantry
                      Italians roll dice for 2 armour and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 3/3 hits, 1.17 expected hits
                      British roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 1/1 hits, 0.33 expected hits
                      1 mech_infantry owned by the Italians and 1 infantry owned by the French lost in Anglo Egyptian Sudan
                  Italians win, taking Anglo Egyptian Sudan from British with 2 armour remaining. Battle score for attacker is -1
                  Casualties for Italians: 1 mech_infantry
                  Casualties for French: 1 infantry
      
          Non Combat Move - Italians
              1 transport moved from 95 Sea Zone to 96 Sea Zone
              1 artillery moved from Libya to 96 Sea Zone
              1 infantry moved from Libya to 96 Sea Zone
              1 artillery moved from Northern Italy to Southern Italy
              1 aaGun moved from Northern Italy to Southern Italy
              1 transport moved from 95 Sea Zone to 98 Sea Zone
              1 artillery moved from Alexandria to Egypt
              5 infantry moved from Alexandria to Egypt
              1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
              1 artillery moved from 97 Sea Zone to Southern Italy
              1 infantry moved from 97 Sea Zone to Southern Italy
              1 infantry moved from Northern Italy to Southern Italy
      
          Place Units - Italians
              3 infantry placed in Southern Italy
              3 infantry placed in Northern Italy
      
          Turn Complete - Italians
              Italians collect 13 PUs; end with 13 PUs
              Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
              Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 23 PUs
              Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
      

      Combat Hit Differential Summary :

      Italians regular : 1.83
      British regular : 0.67
      

      Savegame

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    • RE: YGrules 5 player game

      TripleA Turn Summary: Germans round 4

      TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.1

      Game History

      Round: 4
      
          Research Technology - Germans
      
          Purchase Units - Germans
              Germans buy 18 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Germans
              3 transports moved from 93 Sea Zone to 94 Sea Zone
              1 infantry moved from Algeria to 94 Sea Zone
              1 artillery moved from Algeria to 94 Sea Zone
              1 infantry moved from Algeria to 94 Sea Zone
              1 artillery moved from Algeria to 94 Sea Zone
              1 armour moved from Algeria to 94 Sea Zone
              2 artilleries, 2 infantry and 2 transports moved from 94 Sea Zone to 98 Sea Zone
              1 armour and 1 transport moved from 94 Sea Zone to 98 Sea Zone
              1 armour moved from 98 Sea Zone to Egypt
              2 infantry moved from 98 Sea Zone to Egypt
              2 artilleries moved from 98 Sea Zone to Egypt
              1 artillery moved from Algeria to Tunisia
                    Germans take Tunisia from French
              2 bombers moved from Alexandria to Egypt
              1 tactical_bomber moved from Southern Italy to Egypt
              1 fighter moved from Libya to Egypt
              4 tactical_bombers moved from Libya to Egypt
              1 destroyer moved from 105 Sea Zone to 88 Sea Zone
              1 destroyer moved from 105 Sea Zone to 90 Sea Zone
              1 destroyer moved from 105 Sea Zone to 103 Sea Zone
      
          Combat - Germans
              Battle in 88 Sea Zone
                  Germans attack with 1 destroyer
                  British defend with 1 transport
                      1 transport owned by the British lost in 88 Sea Zone
                  Germans win with 1 destroyer remaining. Battle score for attacker is 7
                  Casualties for British: 1 transport
              Battle in Egypt
                  Germans attack with 1 armour, 2 artilleries, 2 bombers, 1 fighter, 2 infantry and 5 tactical_bombers
                  British defend with 1 armour, 4 artilleries, 1 factory_minor, 1 fighter, 1 harbour, 4 infantry and 1 mech_infantry; French defend with 1 infantry; UK_Pacific defend with 2 infantry
                      Germans roll dice for 1 armour, 2 artilleries, 2 bombers, 1 fighter, 2 infantry and 5 tactical_bombers in Egypt, round 2 : 7/13 hits, 6.50 expected hits
                      British roll dice for 1 armour, 4 artilleries, 1 fighter, 7 infantry and 1 mech_infantry in Egypt, round 2 : 3/14 hits, 5.17 expected hits
                      2 infantry owned by the UK_Pacific, 1 mech_infantry owned by the British, 1 artillery owned by the Germans, 2 infantry owned by the Germans, 1 infantry owned by the French and 3 infantry owned by the British lost in Egypt
                      Germans roll dice for 1 armour, 1 artillery, 2 bombers, 1 fighter and 5 tactical_bombers in Egypt, round 3 : 6/10 hits, 5.50 expected hits
                      British roll dice for 1 armour, 4 artilleries, 1 fighter and 1 infantry in Egypt, round 3 : 3/7 hits, 2.83 expected hits
                      1 artillery owned by the Germans, 2 bombers owned by the Germans, 4 artilleries owned by the British, 1 infantry owned by the British and 1 armour owned by the British lost in Egypt
                      Germans roll dice for 1 armour, 1 fighter and 5 tactical_bombers in Egypt, round 4 : 5/7 hits, 3.83 expected hits
                      British roll dice for 1 fighter in Egypt, round 4 : 1/1 hits, 0.67 expected hits
                      1 tactical_bomber owned by the Germans and 1 fighter owned by the British lost in Egypt
                  Germans win, taking Egypt from British with 1 armour, 1 fighter and 4 tactical_bombers remaining. Battle score for attacker is 8
                  Casualties for Germans: 2 artilleries, 2 bombers, 2 infantry and 1 tactical_bomber
                  Casualties for British: 1 armour, 4 artilleries, 1 fighter, 4 infantry and 1 mech_infantry
                  Casualties for French: 1 infantry
                  Casualties for UK_Pacific: 2 infantry
              Trigger Axis Africa Objective: Setting switch to true for conditionAttachment_Axis_Africa_Objective_Switch attached to Germans
      
          Non Combat Move - Germans
              9 infantry moved from Germany to Poland
              5 artilleries moved from Germany to Poland
              5 armour moved from Western Germany to Poland
              2 aaGuns moved from Germany to Poland
              7 infantry moved from Slovakia Hungary to Poland
              1 armour moved from Slovakia Hungary to Poland
              1 artillery moved from Slovakia Hungary to Poland
              1 artillery moved from Southern France to France
              4 infantry moved from Western Germany to Germany
              1 aaGun moved from Germany to Poland
              3 aaGuns moved from Western Germany to Germany
              2 armour moved from France to Germany
              1 fighter moved from Egypt to Alexandria
              4 tactical_bombers moved from Egypt to Alexandria
              2 mech_infantrys moved from France to Germany
      
          Place Units - Germans
              10 infantry placed in Germany
              4 infantry placed in Western Germany
              3 infantry placed in France
              1 infantry placed in Southern France
              Germans undo move 2.
              3 infantry placed in Western Germany
              1 infantry placed in Southern France
      
          Turn Complete - Germans
              Note to players Americans, British, Chinese, French, Germans, Italians, Japanese, Russians and UK_Pacific:  The Axis have achieved a Victory Objective - The Axis powers control Morocco, Algeria, Tunisia, Libya, Tobruk, Alexandria, and Egypt.
              Germans collect 47 PUs; end with 47 PUs
              Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 52 PUs
              Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
              Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
      

      Combat Hit Differential Summary :

      Germans regular : 2.17
      British regular : -1.67
      

      Savegame

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    • RE: YGrules 5 player game

      TripleA Turn Summary: Italians round 3

      TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.1

      Game History

      Round: 3
      
          Purchase Units - Italians
              Italians buy 2 transports; Remaining resources: 2 PUs; 
      
          Combat Move - Italians
      
          Non Combat Move - Italians
              3 infantry moved from Northern Italy to Southern Italy
              1 infantry moved from Northern Italy to Southern Italy
              1 infantry moved from Northern Italy to Southern Italy
              1 artillery moved from Northern Italy to Southern Italy
              1 aaGun moved from Northern Italy to Southern Italy
              1 aaGun moved from Northern Italy to Southern Italy
      
          Place Units - Italians
              2 transports placed in 95 Sea Zone
      
          Turn Complete - Italians
              Italians collect 11 PUs; end with 13 PUs
              Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
      

      Combat Hit Differential Summary :

      Savegame

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    • RE: YGrules 5 player game

      TripleA Turn Summary: Germans round 3

      TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.1

      Game History

      Round: 3
      
          Research Technology - Germans
      
          Purchase Units - Germans
              Germans buy 3 destroyers, 1 infantry and 4 transports; Remaining resources: 0 PUs; 
      
          Combat Move - Germans
              1 submarine moved from 103 Sea Zone to 109 Sea Zone
              2 submarines moved from 91 Sea Zone to 109 Sea Zone
              1 armour moved from Morocco to Algeria
              4 infantry moved from Morocco to Algeria
              3 artilleries moved from Morocco to Algeria
              1 bomber moved from Northern Italy to 81 Sea Zone
              1 fighter moved from Alexandria to 81 Sea Zone
              1 bomber moved from Northern Italy to 98 Sea Zone
              1 fighter moved from Southern Italy to Algeria
              3 tactical_bombers moved from Southern Italy to Algeria
              1 tactical_bomber moved from Southern Italy to Algeria
              1 fighter moved from Western Germany to 98 Sea Zone
      
          Combat - Germans
              British scrambles 2 units out of United Kingdom to defend against the attack in 109 Sea Zone
              Battle in 81 Sea Zone
                  Germans attack with 1 bomber and 1 fighter
                  British defend with 1 destroyer and 1 transport
                      Germans roll dice for 1 bomber and 1 fighter in 81 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
                      British roll dice for 1 destroyer and 1 transport in 81 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      1 destroyer owned by the British, 1 transport owned by the British and 1 fighter owned by the Germans lost in 81 Sea Zone
                  Germans win with 1 bomber remaining. Battle score for attacker is 5
                  Casualties for Germans: 1 fighter
                  Casualties for British: 1 destroyer and 1 transport
              Battle in 98 Sea Zone
                  Germans attack with 1 bomber and 1 fighter
                  French defend with 1 destroyer
                      Germans roll dice for 1 bomber and 1 fighter in 98 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
                      French roll dice for 1 destroyer in 98 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      1 destroyer owned by the French and 1 fighter owned by the Germans lost in 98 Sea Zone
                  Germans win with 1 bomber remaining. Battle score for attacker is -2
                  Casualties for Germans: 1 fighter
                  Casualties for French: 1 destroyer
              Battle in Algeria
                  Germans attack with 1 armour, 3 artilleries, 1 fighter, 4 infantry and 4 tactical_bombers
                  French defend with 1 fighter and 3 infantry
                      Germans roll dice for 1 armour, 3 artilleries, 1 fighter, 4 infantry and 4 tactical_bombers in Algeria, round 2 : 5/13 hits, 5.50 expected hits
                      French roll dice for 1 fighter and 3 infantry in Algeria, round 2 : 2/4 hits, 1.67 expected hits
                      2 infantry owned by the Germans, 3 infantry owned by the French and 1 fighter owned by the French lost in Algeria
                  Germans win, taking Algeria from French with 1 armour, 3 artilleries, 1 fighter, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 13
                  Casualties for Germans: 2 infantry
                  Casualties for French: 1 fighter and 3 infantry
              Battle in 109 Sea Zone
                  Germans attack with 3 submarines
                  British defend with 1 destroyer, 2 fighters and 2 submarines
                      British roll dice for 2 submarines in 109 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                      Germans roll dice for 3 submarines in 109 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits
                      British roll dice for 1 destroyer and 2 fighters in 109 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
                      2 submarines owned by the Germans and 2 submarines owned by the British lost in 109 Sea Zone
                      Germans roll dice for 1 submarine in 109 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                      British roll dice for 1 destroyer and 2 fighters in 109 Sea Zone, round 3 : 2/3 hits, 1.67 expected hits
                      1 submarine owned by the Germans lost in 109 Sea Zone
                  British win with 1 destroyer and 2 fighters remaining. Battle score for attacker is -6
                  Casualties for Germans: 3 submarines
                  Casualties for British: 2 submarines
              Moving scrambled unit from 109 Sea Zone back to originating territory: United Kingdom
              Moving scrambled unit from 109 Sea Zone back to originating territory: United Kingdom
      
          Non Combat Move - Germans
              1 bomber moved from 81 Sea Zone to Alexandria
              1 bomber moved from 98 Sea Zone to Alexandria
              1 tactical_bomber moved from Algeria to Libya
              1 tactical_bomber moved from Algeria to Libya
              1 tactical_bomber moved from Algeria to Libya
              1 tactical_bomber moved from Algeria to Libya
              3 armour moved from Southern France to Western Germany
              1 armour moved from Southern France to Western Germany
              1 artillery moved from Southern France to France
              1 artillery moved from Normandy Bordeaux to France
              1 mech_infantry moved from Southern France to France
              1 armour moved from Southern France to France
              1 mech_infantry moved from Southern France to France
              1 armour moved from Southern France to France
              3 infantry moved from Western Germany to Germany
              1 tactical_bomber moved from Poland to Southern Italy
              2 infantry moved from Denmark to Western Germany
              6 infantry moved from Romania to Slovakia Hungary
              1 armour moved from Romania to Slovakia Hungary
              2 infantry moved from Slovakia Hungary to Poland
              1 artillery moved from Slovakia Hungary to Poland
              2 infantry moved from Slovakia Hungary to Poland
              1 fighter moved from Algeria to Libya
      
          Place Units - Germans
              3 transports placed in 93 Sea Zone
              3 destroyers placed in 105 Sea Zone
              1 transport placed in 112 Sea Zone
              1 infantry placed in Germany
      
          Turn Complete - Germans
              Germans collect 44 PUs; end with 44 PUs
              Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
              Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs
      

      Combat Hit Differential Summary :

      French regular : 1.00
      Germans regular : 0.83
      British regular : 1.00
      

      Savegame

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    • RE: YGrules 5 player game

      TripleA Turn Summary: Italians round 2

      TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.1

      Game History

      Round: 2
      
          Purchase Units - Italians
              Italians buy 4 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Italians
              8 infantry moved from Northern Italy to Southern Italy
              2 artilleries moved from Yugoslavia to Northern Italy
              2 infantry moved from Yugoslavia to Northern Italy
      
          Combat - Italians
      
          Non Combat Move - Italians
      
          Place Units - Italians
              4 infantry placed in Northern Italy
      
          Turn Complete - Italians
              Italians collect 11 PUs; end with 11 PUs
              Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs
      

      Combat Hit Differential Summary :

      Savegame

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