TripleA Turn Summary: Americans round 17
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 17
Research Technology - Americans
Americans spend 0 on tech rolls
Americans rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Americans
Americans buy 14 infantry; Remaining resources: 1 PUs; 1 techTokens;
Combat Move - Americans
17 infantry moved from Hawaiian Islands to 52 Sea Zone
3 armour moved from Hawaiian Islands to 52 Sea Zone
14 artilleries moved from Hawaiian Islands to 52 Sea Zone
3 armour, 14 artilleries, 2 battleships, 4 carriers, 2 cruisers, 15 destroyers, 5 fighters, 17 infantry, 3 tactical_bombers and 17 transports moved from 52 Sea Zone to 46 Sea Zone
3 armour moved from 46 Sea Zone to Australia
17 infantry moved from 46 Sea Zone to Australia
14 artilleries moved from 46 Sea Zone to Australia
Combat - Americans
Battle in Australia
Americans attack with 3 armour, 14 artilleries and 17 infantry
British defend with 1 infantry
Americans roll dice for 2 battleships and 2 cruisers in Australia, round 2 : 3/4 hits, 2.33 expected hits
British roll dice for 1 infantry in Australia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Australia
Americans win, taking Australia from British with 3 armour, 14 artilleries and 17 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Americans
17 infantry moved from Western United States to Western Canada
3 infantry moved from Alaska to Western Canada
Place Units - Americans
6 infantry placed in Eastern United States
8 infantry placed in Western United States
Turn Complete - Americans
Americans collect 36 PUs; end with 37 PUs
Combat Hit Differential Summary :
Americans regular : 0.67
British regular : -0.33
Americans rolls : 0.00
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