TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :4
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 carrier, 2 fighters, 2 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
Giving bonus movement to units
1 artillery, 2 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 3 carriers, 1 cruiser, 1 destroyer, 5 fighters, 2 infantry, 1 mech_infantry, 1 tactical_bomber and 2 transports moved from 91 Sea Zone to 110 Sea Zone
2 infantry and 1 mech_infantry moved from 110 Sea Zone to Holland Belgium
Americans take Holland Belgium from Germans
1 artillery moved from 110 Sea Zone to Holland Belgium
1 bomber moved from Gibraltar to 92 Sea Zone
Combat - Americans
Battle in 92 Sea Zone
Americans attack with 1 bomber
Italians defend with 1 destroyer
Americans win with 1 bomber remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Americans win with 1 bomber remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Recording Battle Statistics
Non Combat Move - Americans
1 bomber moved from 92 Sea Zone to United Kingdom
1 destroyer moved from 26 Sea Zone to 46 Sea Zone
1 battleship and 1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
1 carrier placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
1 fighter placed in Western United States
1 transport placed in 101 Sea Zone
1 armour, 1 artillery and 2 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs