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    Posts made by Septimus

    • RE: Septimus (Axis) vs. Axisplaya (Allies)

      Voilà le fichier joint après le tour complet.
      Ca m’ a pas demandé de poster sur le forum, j’ai dû faire une erreur quelque part.

      En tout cas, les dés ont bien été lancés par le serveur, j’ai reçu les emails et normalement toi aussi.

      G1_Terminé.tsvg

      posted in Play Boardgames
      SeptimusS
      Septimus
    • RE: Septimus (Axis) vs. Axisplaya (Allies)

      Voilà un G1 très pacifique, enfin européen mais… enfin bref

      G1_Scramble.tsvg

      posted in Play Boardgames
      SeptimusS
      Septimus
    • Septimus (Axis) vs. Axisplaya (Allies)

      Bonne partie !
      Je suppose qu’il n’y a pas de bid ni rien, mais si tu vois quelque chose à changer dis-moi.

      posted in Play Boardgames
      SeptimusS
      Septimus
    • RE: Headless Neds (0) vs Team Imhotep (2) Alpha3 no bid

      It was a pleasure.
      As the British player, it was interesting to play London in Near and Mid East. India just disappeared too soon.
      Cool game.

      posted in Play Boardgames
      SeptimusS
      Septimus
    • RE: Headless Neds (0) vs Team Imhotep (2) Alpha3 no bid

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

      Game History

      Round :12

      Turn Complete - UK_Pacific

      posted in Play Boardgames
      SeptimusS
      Septimus
    • RE: Headless Neds (0) vs Team Imhotep (2) Alpha3 no bid

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

      Game History

      Round :12

      Purchase Units - British
                  British buy 1 artillery, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

      Combat Move - British
                  4 fighters moved from Egypt to 96 Sea Zone
                  1 fighter moved from Egypt to Eastern Persia
                  1 fighter moved from Persia to Eastern Persia
                  2 infantry moved from Persia to Eastern Persia

      Combat - British
                  Battle in 96 Sea Zone
                      British attack with 4 fighters
                      Germans defend with 1 destroyer
                      British win with 4 fighters remaining. Battle score for attacker is 8
                      Casualties for Germans: 1 destroyer
                  Battle in Eastern Persia
                      British attack with 2 fighters and 2 infantry
                      Japanese defend with 3 infantry
                      British win, taking Eastern Persia from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 9
                      Casualties for Japanese: 3 infantry

      Non Combat Move - British
                  1 fighter moved from Eastern Persia to Iraq
                  1 fighter moved from Eastern Persia to Persia
                  4 fighters moved from 96 Sea Zone to Egypt
                  1 fighter moved from Persia to Egypt
                  1 armour, 1 artillery, 3 infantry and 2 mech_infantrys moved from Iraq to Persia
                  1 armour and 2 mech_infantrys moved from Egypt to Iraq
                  2 artilleries moved from Egypt to Trans-Jordan

      Place Units - British
                  1 artillery and 2 infantry placed in Persia
                  1 infantry and 2 mech_infantrys placed in Egypt
                  1 mech_infantry placed in Union of South Africa

      Turn Complete - British
                  British collect 31 PUs; end with 31 PUs total

      posted in Play Boardgames
      SeptimusS
      Septimus
    • RE: Headless Neds (0) vs Team Imhotep (2) Alpha3 no bid

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

      Game History

      Round :11

      Turn Complete - UK_Pacific

      posted in Play Boardgames
      SeptimusS
      Septimus
    • RE: Headless Neds (0) vs Team Imhotep (2) Alpha3 no bid

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

      Game History

      Round :11

      Purchase Units - British
                  British buy 3 armour, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

      Combat Move - British
                  1 fighter and 1 infantry moved from Persia to Eastern Persia
                  1 fighter moved from Egypt to Eastern Persia
                  1 fighter moved from Egypt to 76 Sea Zone
                  4 fighters moved from Egypt to Ethiopia

      Combat - British
                  Battle in 76 Sea Zone
                      British attack with 1 fighter
                      Japanese defend with 1 transport
                      British win with 1 fighter remaining. Battle score for attacker is 7
                      Casualties for Japanese: 1 transport
                  Battle in Eastern Persia
                      British attack with 2 fighters and 1 infantry
                      Japanese defend with 1 infantry
                      British win, taking Eastern Persia from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                      Casualties for Japanese: 1 infantry
                  Battle in Ethiopia
                      British attack with 4 fighters
                      Japanese defend with 1 infantry
                      British win with 4 fighters remaining. Battle score for attacker is 3
                      Casualties for Japanese: 1 infantry

      Non Combat Move - British
                  1 fighter moved from 76 Sea Zone to Egypt
                  4 fighters moved from Ethiopia to Egypt
                  1 armour and 1 mech_infantry moved from Belgian Congo to Egypt
                  2 fighters moved from Eastern Persia to Persia
                  1 armour moved from Trans-Jordan to Persia
                  1 armour and 2 mech_infantrys moved from Egypt to Iraq
                  1 artillery and 2 infantry moved from Trans-Jordan to Iraq
                  1 infantry moved from Syria to Iraq

      Place Units - British
                  3 armour placed in Persia
                  2 infantry and 1 mech_infantry placed in Egypt

      Turn Complete - British
                  Total Cost from Convoy Blockades: 8
                      Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,6,3,5,2,6,2,2,1
                  British collect 25 PUs (8 lost to blockades); end with 25 PUs total

      posted in Play Boardgames
      SeptimusS
      Septimus
    • RE: Headless Neds (0) vs Team Imhotep (2) Alpha3 no bid

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

      Game History

      Round :10

      Turn Complete - UK_Pacific

      posted in Play Boardgames
      SeptimusS
      Septimus
    • RE: Headless Neds (0) vs Team Imhotep (2) Alpha3 no bid

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

      Game History

      Round :10

      Purchase Units - British
                  British repair 5 damage on 5 factory_minors; Remaining resources: 25 PUs;
                  British buy 1 airfield, 1 artillery and 2 infantry; Remaining resources: 0 PUs;

      Combat Move - British
                  6 fighters moved from Egypt to Iraq
                  1 artillery and 1 infantry moved from Tobruk to 96 Sea Zone
                  1 armour and 1 infantry moved from Tobruk to 96 Sea Zone
                  1 infantry moved from Tobruk to 96 Sea Zone
                  1 infantry moved from Tobruk to 96 Sea Zone
                  1 armour, 1 artillery, 1 battleship, 1 cruiser, 4 destroyers, 4 infantry and 4 transports moved from 96 Sea Zone to 98 Sea Zone
                  1 armour and 1 artillery moved from 98 Sea Zone to Trans-Jordan
                  1 infantry moved from 98 Sea Zone to Trans-Jordan
                  1 infantry moved from 98 Sea Zone to Syria
                  2 infantry moved from 98 Sea Zone to Trans-Jordan

      Combat - British
                  Battle in Iraq
                      British attack with 6 fighters
                      Germans defend with 1 infantry
                      British win with 6 fighters remaining. Battle score for attacker is 3
                      Casualties for Germans: 1 infantry
                  Battle in Syria
                  Battle in Trans-Jordan
                      British attack with 1 armour, 1 artillery and 3 infantry
                      Italians defend with 1 infantry
                      British win, taking Syria from Italians, taking Trans-Jordan from Italians with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 0
                      Casualties for British: 1 infantry
                      Casualties for Italians: 1 infantry

      Non Combat Move - British
                  1 fighter moved from Iraq to Persia
                  5 fighters moved from Iraq to Egypt
                  1 mech_infantry moved from Belgian Congo to Egypt
                  1 armour, 1 fighter and 1 mech_infantry moved from Union of South Africa to Belgian Congo
                  1 fighter moved from Belgian Congo to Egypt

      Place Units - British
                  1 artillery and 2 infantry placed in Persia
                  1 airfield placed in Egypt

      Turn Complete - British
                  Total Cost from Convoy Blockades: 5
                      Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,2,1,1,4,1,5,5,5
                  British collect 28 PUs (5 lost to blockades); end with 28 PUs total

      posted in Play Boardgames
      SeptimusS
      Septimus
    • RE: Headless Neds (0) vs Team Imhotep (2) Alpha3 no bid

      Don’t worry, I’ve sent for Rambo… He’ll be dropped on the Russian frontline to “fix things”

      posted in Play Boardgames
      SeptimusS
      Septimus
    • RE: Headless Neds (0) vs Team Imhotep (2) Alpha3 no bid

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

      Game History

      Round :9

      Turn Complete - UK_Pacific

      posted in Play Boardgames
      SeptimusS
      Septimus
    • RE: Headless Neds (0) vs Team Imhotep (2) Alpha3 no bid

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

      Game History

      Round :9

      Purchase Units - British
                  British buy 2 armour, 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

      Combat Move - British
                  2 artilleries and 29 infantry moved from Eastern Persia to Persia

      Combat - British
                  Battle in Persia
                      British attack with 2 artilleries and 29 infantry
                      Japanese defend with 1 factory_minor and 4 infantry
                      British win, taking Persia from Japanese with 2 artilleries and 28 infantry remaining. Battle score for attacker is 9
                      Casualties for Japanese: 4 infantry
                      Casualties for British: 1 infantry

      Non Combat Move - British
                  3 aaGuns moved from Eastern Persia to Persia
                  1 mech_infantry moved from Belgian Congo to Egypt
                  1 mech_infantry moved from Union of South Africa to Belgian Congo
                  4 infantry moved from Gibraltar to 91 Sea Zone
                  1 armour and 1 artillery moved from Gibraltar to 92 Sea Zone
                  1 battleship, 1 cruiser, 2 destroyers, 4 infantry and 2 transports moved from 91 Sea Zone to 96 Sea Zone
                  1 armour, 1 artillery, 2 destroyers and 2 transports moved from 92 Sea Zone to 96 Sea Zone
                  1 armour, 1 artillery and 4 infantry moved from 96 Sea Zone to Tobruk
                  1 fighter moved from Gibraltar to Egypt

      Place Units - British
                  1 armour, 1 fighter and 1 mech_infantry placed in Union of South Africa
                  1 armour, 1 infantry and 1 mech_infantry placed in Egypt

      Turn Complete - British
                  Total Cost from Convoy Blockades: 2
                      Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4,4
                      Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,1,5,3,5,1,5
                  British collect 30 PUs (2 lost to blockades); end with 30 PUs total

      posted in Play Boardgames
      SeptimusS
      Septimus
    • RE: Headless Neds (0) vs Team Imhotep (2) Alpha3 no bid

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

      Game History

      Round :8

      Combat Move - French

      Non Combat Move - French
                  1 destroyer moved from 83 Sea Zone to 91 Sea Zone

      Turn Complete - French

      posted in Play Boardgames
      SeptimusS
      Septimus
    • RE: Headless Neds (0) vs Team Imhotep (2) Alpha3 no bid

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

      Game History

      Round :8

      Purchase Units - ANZAC
                  ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 2 PUs;

      Combat Move - ANZAC
                  2 infantry moved from New South Wales to 62 Sea Zone
                  2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                  2 infantry moved from 42 Sea Zone to Java

      Combat - ANZAC
                  Battle in Java

      Non Combat Move - ANZAC

      Place Units - ANZAC
                  1 artillery and 1 infantry placed in New South Wales
                  1 transport placed in 62 Sea Zone

      Turn Complete - ANZAC
                  ANZAC collect 14 PUs; end with 16 PUs total

      posted in Play Boardgames
      SeptimusS
      Septimus
    • RE: Headless Neds (0) vs Team Imhotep (2) Alpha3 no bid

      Axisplaya won’t be able to play today, so I’m going for ANZAC and France

      posted in Play Boardgames
      SeptimusS
      Septimus
    • RE: Headless Neds (0) vs Team Imhotep (2) Alpha3 no bid

      Well if you succeed in doing a new whole regular turn, I suggest you just go with that new turn roll
      if you still get the error, and in case of several decisions conflict, I think the first one rolled is the fairest solution indeed

      posted in Play Boardgames
      SeptimusS
      Septimus
    • RE: Headless Neds (0) vs Team Imhotep (2) Alpha3 no bid

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

      Game History

      Round :8

      Turn Complete - UK_Pacific

      posted in Play Boardgames
      SeptimusS
      Septimus
    • RE: Headless Neds (0) vs Team Imhotep (2) Alpha3 no bid

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

      Game History

      Round :8

      Purchase Units - British
                  British buy 1 armour, 1 factory_minor and 3 mech_infantrys; Remaining resources: 3 PUs;

      Combat Move - British
                  1 fighter and 3 mech_infantrys moved from Persia to Syria
                  1 armour, 5 fighters and 1 mech_infantry moved from Egypt to Syria

      Combat - British
                  Battle in Syria
                      British attack with 1 armour, 6 fighters and 4 mech_infantrys
                      Germans defend with 4 infantry; Italians defend with 1 artillery and 5 infantry
                      British win with 4 fighters remaining. Battle score for attacker is -11
                      Casualties for Germans: 4 infantry
                      Casualties for British: 1 armour, 2 fighters and 4 mech_infantrys
                      Casualties for Italians: 1 artillery and 5 infantry

      Non Combat Move - British
                  4 fighters moved from Syria to Egypt
                  1 mech_infantry moved from West India to Persia
                  3 aaGuns, 2 artilleries and 29 infantry moved from West India to Eastern Persia
                  1 mech_infantry moved from Union of South Africa to Belgian Congo
                  1 battleship, 1 cruiser, 2 destroyers, 3 infantry and 2 transports moved from 83 Sea Zone to 91 Sea Zone
                  3 infantry moved from 91 Sea Zone to Gibraltar
                  1 fighter moved from Gibraltar to Egypt
                  1 fighter moved from United Kingdom to Gibraltar

      Place Units - British
                  1 armour and 2 mech_infantrys placed in Persia
                  1 factory_minor placed in Egypt
                  1 mech_infantry placed in Union of South Africa

      Turn Complete - British
                  Total Cost from Convoy Blockades: 2
                      Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 3,5
                  British collect 30 PUs (2 lost to blockades); end with 33 PUs total

      posted in Play Boardgames
      SeptimusS
      Septimus
    • RE: Headless Neds (0) vs Team Imhotep (2) Alpha3 no bid

      Please use this map.

      EDIT done : a plane from Gibralatar NCM to Egypt

      Old Colonel Trautman told Rambo Egypt was to be reinforced immediately

      posted in Play Boardgames
      SeptimusS
      Septimus
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