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    Posts made by seawolf

    • RE: Djensen (Allies +11) vs. seawolf (Axis) AA42SE

      TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

      Game History

      Round: 5

      Purchase Units - Japanese
                  Japanese buy 4 artilleries and 7 infantry; Remaining resources: 3 PUs;

      Combat Move - Japanese
                  2 infantry moved from Japan to 62 Sea Zone
                  2 armour moved from Japan to 62 Sea Zone
                  1 infantry moved from 62 Sea Zone to Manchuria
                  1 armour moved from 62 Sea Zone to Manchuria
                  1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone
                  1 armour moved from 61 Sea Zone to Kiangsu
                  1 infantry moved from 61 Sea Zone to Kiangsu
                  2 transports moved from 48 Sea Zone to 62 Sea Zone
                  1 submarine moved from 48 Sea Zone to 47 Sea Zone
                  1 submarine moved from 48 Sea Zone to 49 Sea Zone
                  1 fighter moved from 48 Sea Zone to 47 Sea Zone
                  1 fighter moved from 48 Sea Zone to 49 Sea Zone
                  1 fighter moved from 48 Sea Zone to 47 Sea Zone
                  1 destroyer moved from 60 Sea Zone to 48 Sea Zone
                  1 cruiser moved from 60 Sea Zone to 48 Sea Zone
                  1 bomber moved from Japan to Manchuria
                  1 fighter moved from 48 Sea Zone to Kiangsu

      Combat - Japanese
                  Battle in Manchuria
                      Japanese attack with 1 armour, 1 bomber and 1 infantry
                      Russians defend with 1 armour
                          Japanese roll dice for 1 armour, 1 bomber and 1 infantry in Manchuria, round 2 :  1/3 hits
                          Russians roll dice for 1 armour in Manchuria, round 2 :  0/1 hits
                          1 armour owned by the Russians lost in Manchuria
                      Japanese win, taking Manchuria from Russians with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 6
                      Casualties for Russians: 1 armour
                  Battle in Kiangsu
                      Japanese attack with 1 armour, 1 fighter and 1 infantry
                      Russians defend with 1 armour
                          Japanese roll dice for 1 armour, 1 fighter and 1 infantry in Kiangsu, round 2 :  2/3 hits
                          Russians roll dice for 1 armour in Kiangsu, round 2 :  0/1 hits
                          1 armour owned by the Russians lost in Kiangsu
                      Japanese win, taking Kiangsu from Russians with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
                      Casualties for Russians: 1 armour
                  Battle in 47 Sea Zone
                      Japanese attack with 2 fighters and 1 submarine
                      Americans defend with 1 destroyer
                          Japanese roll dice for 1 submarine in 47 Sea Zone, round 2 :  1/1 hits
                          Americans roll dice for 1 destroyer in 47 Sea Zone, round 2 :  0/1 hits
                          1 destroyer owned by the Americans lost in 47 Sea Zone
                      Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                      Casualties for Americans: 1 destroyer
                  Battle in 49 Sea Zone
                      Japanese attack with 1 fighter and 1 submarine
                      Americans defend with 1 destroyer
                          Japanese roll dice for 1 submarine in 49 Sea Zone, round 2 :  0/1 hits
                          Japanese roll dice for 1 fighter in 49 Sea Zone, round 2 :  0/1 hits
                          Americans roll dice for 1 destroyer in 49 Sea Zone, round 2 :  0/1 hits
                          Japanese roll dice for 1 submarine in 49 Sea Zone, round 3 :  1/1 hits
                          Americans roll dice for 1 destroyer in 49 Sea Zone, round 3 :  0/1 hits
                          1 destroyer owned by the Americans lost in 49 Sea Zone
                      Japanese win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                      Casualties for Americans: 1 destroyer

      Non Combat Move - Japanese
                  1 fighter moved from 49 Sea Zone to 48 Sea Zone
                  2 fighters moved from 47 Sea Zone to 48 Sea Zone
                  1 fighter moved from Kiangsu to 48 Sea Zone
                  1 bomber moved from Manchuria to Japan

      Place Units - Japanese
                  3 infantry placed in India
                  4 artilleries and 4 infantry placed in Japan

      Turn Complete - Japanese
                  Japanese collect 38 PUs; end with 41 PUs total

      Territory Summary for Japanese :

      47 Sea Zone : 1 submarine
          48 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 7 destroyers, 4 fighters and 2 submarines
          49 Sea Zone : 1 submarine
          61 Sea Zone : 1 transport
          62 Sea Zone : 3 transports
          Borneo : 1 infantry
          Burma : 1 flag
          Buryatia S.S.R. : 1 flag
          Caroline Islands : 1 infantry
          India : 1 flag, 1 factory and 3 infantry
          Japan : 1 aaGun, 4 artilleries, 1 bomber, 1 factory and 4 infantry
          Kiangsu : 1 armour and 1 infantry
          Manchuria : 1 armour and 1 infantry
          New Guinea : 1 infantry
          Okinawa : 1 infantry
          Philippine Islands : 1 artillery
          Soviet Far East : 1 flag
          Szechwan : 1 flag
          Wake Island : 1 infantry
          Yunnan : 1 flag

      posted in Play Boardgames
      seawolfS
      seawolf
    • RE: Help Needed For Allied Strategy - Updated thoughts on Bid?

      @guni-kid:

      Well, that should give UK and US enough time to get to it and I always go north: stacking a little transport fleet on SZ 10 and then in one move over to Norway. Now it’s time to get Karelia back (if it’s occupied by the Germans at this time) and secure it with a never ending stream of troops through Norway, so that the Russian can finally consolidate and think of either heading East to get rid of that now pressing Japanese or to head a bit deaper into Europe to get Caucasus secure for good and some more bumper territory…

      UK always buys 2 Tanks, 2 Art and 1 Fighter in the first round, the Tanks and one Art go to India, the rest to UK. UK should work as a static carrier the first few rounds and never fear losses of fighters, you’ll get them back but they are invaluably distracting German movements: clean the Atlantic as much as you can, strafe German forces heading east direction Russia etc. If you show your commitment to actually use your forces, the German player can never be sure and secure… take some risks at times, bury units to distract him… and again: you force your game on to him and he is the one never being too sure about what you’ll do next, because you are very active and hurt him in small doses… On India I always proceed with 1 Inf, 1 Tank and 1 Art each round, that leaves enough money for at least 1 Fighter for UK until the Indian and Australian fleets are meeting in the Atlantic and start bringing troops to Norway… I try to keep the Japanese occupied out of India a while so that he can’t apply too much pressure on Russia from the East.

      US purchase depends on his opening: If he takes your Destroyer and the Transports with his Subs I always try to hunt them down with the remaining British Destroyer… doesn’t matter if it works, cause with US I purchase 1 Carrier (Fighters to put on your having ready on the main land, so no need to purchase them as well), 2 Destroyers, 1Transport. Next round 1 more Carrier, 1 Fighter, 2 more Transports and bring them to SZ 10 (having quite some cover with the Destroyers and 2 Carriers I’d say). Now the US concentrates on building land units to start bringing them to Europe, in the meantime the other Transport and the lone Cruiser from the Pacific should have arrived and the British fleet is also just about to come up…

      Hey guni-kid, thanks for some nice input on the allied strategy.

      I was curious about why you always would go for a UK1 buy of 2 tanks, 2 art and 1 fighter. The one artillery in UK would not be used until later rounds. Why not a 2 inf, 1 art for India, and 2 fighters UK?

      And about the northern route from US to Norway. I guess you mean moving units from SZ10 (Eastern Canada) to SZ3 (Norway). How can this route enable the British fleet, since UK cant place transports in any of those zones? Do you split the US navy between SZ3 and a UK SZ when it is time to drop the UK navy, or do you take a 1 round pause in the US landing to stack the navy safe?

      posted in Axis & Allies 1942 2nd Edition
      seawolfS
      seawolf
    • RE: Djensen (Allies +11) vs. seawolf (Axis) AA42SE

      TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

      Game History

      Round: 5

      Purchase Units - Germans
                  Germans repair 0 damage on 2 factories; Remaining resources: 45 PUs;
                  Germans buy 6 artilleries and 7 infantry; Remaining resources: 0 PUs;

      Combat Move - Germans
                  1 artillery moved from Archangel to Russia
                  1 infantry moved from Vologda to Russia
                  1 artillery moved from Vologda to Russia
                  1 infantry moved from West Russia to Russia
                  8 armour, 2 artilleries and 21 infantry moved from Caucasus to Russia
                  9 infantry moved from Ukraine S.S.R. to Caucasus
                  2 artilleries moved from Ukraine S.S.R. to Caucasus
                  2 armour moved from Karelia S.S.R. to Russia
                  2 armour moved from Ukraine S.S.R. to Russia
                  1 armour moved from Union of South Africa to Italian East Africa
                        Germans take Rhodesia from British
                        Germans take Italian East Africa from British
                  2 armour moved from Ukraine S.S.R. to Russia
                  1 artillery moved from Trans-Jordan to Persia
                  1 armour moved from Trans-Jordan to Persia
                  1 artillery moved from India to Persia
                  1 armour moved from Evenki National Okrug to Anhwei
                        Germans take Sinkiang from Americans
                        Germans take Anhwei from Americans
                  1 armour moved from Evenki National Okrug to Novosibirsk
                        Germans take Novosibirsk from Russians
                  1 armour moved from Novosibirsk to Russia
                  1 submarine moved from 9 Sea Zone to 11 Sea Zone
                  2 bombers moved from Italy to Russia
                  1 transport moved from 35 Sea Zone to 34 Sea Zone
                  1 bomber moved from India to Russia
                  1 fighter moved from Trans-Jordan to Russia
                  5 fighters moved from India to Persia

      Combat - Germans
                  Battle in 11 Sea Zone
                      Germans attack with 1 submarine
                      Americans defend with 3 transports
                          3 transports owned by the Americans lost in 11 Sea Zone
                          Germans roll dice for 1 submarine in 11 Sea Zone, round 2 :  0/1 hits
                      Germans win with 1 submarine remaining. Battle score for attacker is 21
                      Casualties for Americans: 3 transports
                  Battle in Persia
                      Germans attack with 1 armour, 2 artilleries and 5 fighters
                      British defend with 1 infantry
                          Germans roll dice for 1 armour, 2 artilleries and 5 fighters in Persia, round 2 :  5/8 hits
                          British roll dice for 1 infantry in Persia, round 2 :  1/1 hits
                          1 infantry owned by the British and 1 artillery owned by the Germans lost in Persia
                      Germans win, taking Persia from British with 1 armour, 1 artillery and 5 fighters remaining. Battle score for attacker is -1
                      Casualties for Germans: 1 artillery
                      Casualties for British: 1 infantry
                  Battle in Russia
                      Germans attack with 15 armour, 4 artilleries, 3 bombers, 1 fighter and 23 infantry
                      British defend with 1 fighter; Russians defend with 2 aaGuns, 5 artilleries, 1 factory, 1 fighter and 22 infantry; Americans defend with 1 bomber
                          AA fire in Russia :  0/4 hits
                          Germans roll dice for 15 armour, 4 artilleries, 3 bombers, 1 fighter and 23 infantry in Russia, round 2 :  17/46 hits
                          Russians roll dice for 2 aaGuns, 5 artilleries, 1 bomber, 2 fighters and 22 infantry in Russia, round 2 :  13/30 hits
                          14 infantry owned by the Russians, 13 infantry owned by the Germans, 1 bomber owned by the Americans and 2 aaGuns owned by the Russians lost in Russia
                          Germans roll dice for 15 armour, 4 artilleries, 3 bombers, 1 fighter and 10 infantry in Russia, round 3 :  15/33 hits
                          Russians roll dice for 5 artilleries, 2 fighters and 8 infantry in Russia, round 3 :  9/15 hits
                          8 infantry owned by the Russians, 9 infantry owned by the Germans, 5 artilleries owned by the Russians, 1 fighter owned by the Russians and 1 fighter owned by the British lost in Russia
                      Germans captures 17PUs while taking Russians capital
                      Germans win, taking Russia from Russians with 15 armour, 4 artilleries, 3 bombers, 1 fighter and 1 infantry remaining. Battle score for attacker is 62
                      Casualties for Germans: 22 infantry
                      Casualties for British: 1 fighter
                      Casualties for Russians: 2 aaGuns, 5 artilleries, 1 fighter and 22 infantry
                      Casualties for Americans: 1 bomber

      Non Combat Move - Germans
                  1 bomber moved from Russia to Bulgaria Romania
                  1 bomber moved from Russia to Caucasus
                  1 bomber moved from Russia to Caucasus
                  1 fighter moved from Russia to Caucasus
                  1 aaGun moved from Italy to France
                  1 aaGun moved from Italy to Germany
                  5 fighters moved from Persia to India

      Place Units - Germans
                  5 artilleries and 5 infantry placed in Germany
                  1 artillery and 2 infantry placed in Italy

      Turn Complete - Germans
                  Germans collect 71 PUs; end with 88 PUs total

      Territory Summary for Germans :

      11 Sea Zone : 1 submarine
          34 Sea Zone : 1 submarine and 1 transport
          Anglo-Egyptian Sudan : 1 flag
          Anhwei : 1 flag, 1 armour
          Archangel : 1 flag
          Belgian Congo : 1 flag
          Bulgaria Romania : 1 bomber
          Caucasus : 1 flag, 2 artilleries, 2 bombers, 1 factory, 1 fighter and 9 infantry
          Egypt : 1 flag
          Evenki National Okrug : 1 flag
          France : 1 aaGun
          Germany : 1 aaGun, 5 artilleries, 1 factory and 5 infantry
          India : 5 fighters
          Italian East Africa : 1 flag, 1 armour
          Italy : 1 aaGun, 1 artillery, 1 factory and 2 infantry
          Karelia S.S.R. : 1 flag, 1 factory
          Novosibirsk : 1 flag
          Persia : 1 flag, 1 armour and 1 artillery
          Rhodesia : 1 flag
          Russia : 1 flag, 15 armour, 4 artilleries, 1 factory and 1 infantry
          Sinkiang : 1 flag
          Trans-Jordan : 1 flag
          Union of South Africa : 1 flag
          Vologda : 1 flag

      posted in Play Boardgames
      seawolfS
      seawolf
    • RE: Back in action

      I would like to try a game of 1942 SE, if you got the time for it 8-)

      posted in Find Online Players
      seawolfS
      seawolf
    • Looking for 1942 2nd Edition opponent

      Hey,

      Im kind of new to this forum, only tried 2 games so far. I have played the board game for some time. I would like to meet some good players, so that I can learn some better strategies and meet some challenge :-)

      I would like to play by forum, using tripleA. 1942 2nd E.

      posted in Find Online Players
      seawolfS
      seawolf
    • RE: Djensen (Allies +11) vs. seawolf (Axis) AA42SE

      You need to do the russian turn aswell :wink:

      posted in Play Boardgames
      seawolfS
      seawolf
    • RE: Djensen (Allies +11) vs. seawolf (Axis) AA42SE

      TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

      Game History

      Round: 4

      Purchase Units - Japanese
                  Japanese buy 2 armour, 1 cruiser, 1 destroyer and 2 infantry; Remaining resources: 1 PUs;

      Combat Move - Japanese
                  1 destroyer moved from 35 Sea Zone to 48 Sea Zone
                  1 submarine moved from 44 Sea Zone to 48 Sea Zone
                  1 transport moved from 35 Sea Zone to 48 Sea Zone
                  1 infantry moved from Buryatia S.S.R. to 62 Sea Zone
                  1 artillery moved from Buryatia S.S.R. to 62 Sea Zone
                  1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 48 Sea Zone
                  1 infantry moved from 48 Sea Zone to Philippine Islands
                  1 artillery moved from 48 Sea Zone to Philippine Islands
                  2 transports moved from 60 Sea Zone to 62 Sea Zone
                  1 battleship, 2 carriers, 1 cruiser, 5 destroyers, 3 fighters and 3 submarines moved from 60 Sea Zone to 48 Sea Zone
                  1 bomber moved from Kwangtung to Philippine Islands
                  3 fighters moved from 48 Sea Zone to Philippine Islands
                  1 fighter moved from Kwangtung to Philippine Islands

      Combat - Japanese
                  Battle in Philippine Islands
                      Japanese attack with 1 artillery, 1 bomber, 4 fighters and 1 infantry
                      Americans defend with 2 infantry
                          Japanese roll dice for 1 battleship and 1 cruiser in Philippine Islands, round 2 :  0/2 hits
                          Japanese roll dice for 1 artillery, 1 bomber, 4 fighters and 1 infantry in Philippine Islands, round 2 :  3/7 hits
                          Americans roll dice for 2 infantry in Philippine Islands, round 2 :  1/2 hits
                          1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippine Islands
                      Japanese win, taking Philippine Islands from Americans with 1 artillery, 1 bomber and 4 fighters remaining. Battle score for attacker is 3
                      Casualties for Japanese: 1 infantry
                      Casualties for Americans: 2 infantry

      Non Combat Move - Japanese
                  4 fighters moved from Philippine Islands to 48 Sea Zone
                  1 bomber moved from Philippine Islands to Japan

      Place Units - Japanese
                  2 armour and 2 infantry placed in Japan
                  1 cruiser and 1 destroyer placed in 60 Sea Zone

      Turn Complete - Japanese
                  Japanese collect 39 PUs; end with 40 PUs total

      Territory Summary for Japanese :

      48 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 6 destroyers, 4 fighters, 4 submarines and 2 transports
          60 Sea Zone : 1 cruiser and 1 destroyer
          62 Sea Zone : 2 transports
          Anhwei : 1 flag
          Borneo : 1 infantry
          Burma : 1 flag
          Buryatia S.S.R. : 1 flag
          Caroline Islands : 1 infantry
          India : 1 flag, 1 factory
          Japan : 1 aaGun, 2 armour, 1 bomber, 1 factory and 2 infantry
          New Guinea : 1 infantry
          Okinawa : 1 infantry
          Philippine Islands : 1 artillery
          Soviet Far East : 1 flag
          Szechwan : 1 flag
          Wake Island : 1 infantry
          Yunnan : 1 flag

      posted in Play Boardgames
      seawolfS
      seawolf
    • RE: Djensen (Allies +11) vs. seawolf (Axis) AA42SE

      TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

      Game History

      Round: 4

      Purchase Units - Germans
                  Germans repair 0 damage on 1 factory; Remaining resources: 44 PUs;
                  Germans buy 2 armour and 2 bombers; Remaining resources: 8 PUs;

      Combat Move - Germans
                  1 infantry moved from Archangel to Vologda
                        Germans take Vologda from Russians
                  1 artillery moved from Archangel to Vologda
                  2 armour moved from Karelia S.S.R. to Evenki National Okrug
                        Germans take Evenki National Okrug from Russians
                  1 artillery moved from Karelia S.S.R. to Archangel
                  1 infantry moved from West Russia to Caucasus
                  8 armour, 2 artilleries and 20 infantry moved from Ukraine S.S.R. to Caucasus
                  1 transport moved from 17 Sea Zone to 34 Sea Zone
                  1 artillery moved from Anglo-Egyptian Sudan to 34 Sea Zone
                  1 artillery and 1 transport moved from 34 Sea Zone to 35 Sea Zone
                  1 artillery moved from 35 Sea Zone to India
                  1 armour moved from Libya to Trans-Jordan
                  1 armour moved from Anglo-Egyptian Sudan to Union of South Africa
                        Germans take Belgian Congo from British
                        Germans take Union of South Africa from British
                  1 fighter moved from Italy to Trans-Jordan
                  3 fighters moved from Belorussia to India
                  1 fighter moved from Karelia S.S.R. to India

      Combat - Germans
                  Battle in Caucasus
                      Germans attack with 8 armour, 2 artilleries and 21 infantry
                      Russians defend with 1 factory and 1 infantry
                          Germans roll dice for 8 armour, 2 artilleries and 21 infantry in Caucasus, round 2 :  6/31 hits
                          Russians roll dice for 1 infantry in Caucasus, round 2 :  0/1 hits
                          1 infantry owned by the Russians lost in Caucasus
                      Germans win, taking Caucasus from Russians with 8 armour, 2 artilleries and 21 infantry remaining. Battle score for attacker is 3
                      Casualties for Russians: 1 infantry

      Non Combat Move - Germans
                  2 artilleries and 9 infantry moved from Poland to Ukraine S.S.R.
                  4 armour moved from Germany to Ukraine S.S.R.
                  1 submarine moved from 15 Sea Zone to 34 Sea Zone
                  1 fighter moved from Egypt to India
                  1 bomber moved from Egypt to India

      Place Units - Germans
                  2 armour placed in Karelia S.S.R.
                  2 bombers placed in Italy
                  Turning on Edit Mode
                  EDIT: Removing units owned by Germans from France: 3 aaGuns
                  EDIT: Adding units owned by Germans to Italy: 3 aaGuns
                  EDIT: Turning off Edit Mode

      Turn Complete - Germans
                  Germans collect 57 PUs; end with 65 PUs total

      Territory Summary for Germans :

      9 Sea Zone : 1 submarine
          34 Sea Zone : 1 submarine
          35 Sea Zone : 1 transport
          Anglo-Egyptian Sudan : 1 flag
          Archangel : 1 flag, 1 artillery
          Belgian Congo : 1 flag
          Caucasus : 1 flag, 8 armour, 2 artilleries, 1 factory and 21 infantry
          Egypt : 1 flag
          Evenki National Okrug : 1 flag, 2 armour
          Germany : 1 factory
          India : 1 artillery, 1 bomber and 5 fighters
          Italy : 3 aaGuns, 2 bombers and 1 factory
          Karelia S.S.R. : 1 flag, 2 armour and 1 factory
          Trans-Jordan : 1 flag, 1 armour, 1 artillery and 1 fighter
          Ukraine S.S.R. : 4 armour, 2 artilleries and 9 infantry
          Union of South Africa : 1 flag, 1 armour
          Vologda : 1 flag, 1 artillery and 1 infantry
          West Russia : 1 infantry

      posted in Play Boardgames
      seawolfS
      seawolf
    • RE: Djensen (Allies +11) vs. seawolf (Axis) AA42SE

      TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

      Game History

      Round: 3

      Purchase Units - Japanese
                  Japanese buy 1 carrier and 3 destroyers; Remaining resources: 0 PUs;

      Combat Move - Japanese
                  8 infantry moved from Burma to India
                  2 artilleries moved from Burma to India
                  1 armour moved from Burma to India
                  1 transport moved from 36 Sea Zone to 37 Sea Zone
                  2 infantry moved from East Indies to 37 Sea Zone
                  2 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone
                  2 infantry moved from 35 Sea Zone to India
                  2 infantry moved from Szechwan to Kazakh S.S.R.
                  1 infantry moved from Sinkiang to Kazakh S.S.R.
                  2 fighters moved from Burma to India
                  1 bomber moved from Burma to India
                  1 submarine moved from 39 Sea Zone to 44 Sea Zone
                  1 infantry moved from Soviet Far East to Buryatia S.S.R.
                  1 infantry moved from Japan to 60 Sea Zone
                  1 artillery moved from Japan to 60 Sea Zone
                  1 artillery, 1 infantry and 1 transport moved from 60 Sea Zone to 62 Sea Zone
                  1 infantry moved from 62 Sea Zone to Buryatia S.S.R.
                  1 artillery moved from 62 Sea Zone to Buryatia S.S.R.
                  2 fighters moved from 60 Sea Zone to Buryatia S.S.R.
                  1 battleship moved from 36 Sea Zone to 60 Sea Zone
                  1 fighter moved from Kiangsu to 48 Sea Zone
                  1 destroyer moved from 36 Sea Zone to 60 Sea Zone
                  2 transports moved from 36 Sea Zone to 60 Sea Zone
                  1 destroyer moved from 34 Sea Zone to 35 Sea Zone

      Combat - Japanese
                  Battle in 48 Sea Zone
                      Japanese attack with 1 fighter
                      Americans defend with 1 transport
                          1 transport owned by the Americans lost in 48 Sea Zone
                      Japanese win with 1 fighter remaining. Battle score for attacker is 7
                      Casualties for Americans: 1 transport
                  Battle in India
                      Japanese attack with 1 armour, 2 artilleries, 1 bomber, 2 fighters and 10 infantry
                      British defend with 1 aaGun, 6 armour, 1 artillery, 1 factory, 1 fighter and 2 infantry
                          AA fire in India :  0/3 hits
                          Japanese roll dice for 1 armour, 2 artilleries, 1 bomber, 2 fighters and 10 infantry in India, round 2 :  2/16 hits
                          British roll dice for 1 aaGun, 6 armour, 1 artillery, 1 fighter and 2 infantry in India, round 2 :  5/10 hits
                          1 infantry owned by the British, 5 infantry owned by the Japanese and 1 aaGun owned by the British lost in India
                          Japanese roll dice for 1 armour, 2 artilleries, 1 bomber, 2 fighters and 5 infantry in India, round 3 :  5/11 hits
                          British roll dice for 6 armour, 1 artillery, 1 fighter and 1 infantry in India, round 3 :  5/9 hits
                          1 infantry owned by the British, 3 armour owned by the British, 5 infantry owned by the Japanese and 1 artillery owned by the British lost in India
                          Japanese roll dice for 1 armour, 2 artilleries, 1 bomber and 2 fighters in India, round 4 :  4/6 hits
                          British roll dice for 3 armour and 1 fighter in India, round 4 :  3/4 hits
                          3 armour owned by the British, 1 fighter owned by the British, 1 fighter owned by the Japanese and 2 artilleries owned by the Japanese lost in India
                      Japanese win, taking India from British with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 13
                      Casualties for Japanese: 2 artilleries, 1 fighter and 10 infantry
                      Casualties for British: 1 aaGun, 6 armour, 1 artillery, 1 fighter and 2 infantry
                  Battle in Kazakh S.S.R.
                      Japanese attack with 3 infantry
                      Russians defend with 1 infantry
                          Japanese roll dice for 3 infantry in Kazakh S.S.R., round 2 :  0/3 hits
                          Russians roll dice for 1 infantry in Kazakh S.S.R., round 2 :  1/1 hits
                          1 infantry owned by the Japanese lost in Kazakh S.S.R.
                          Japanese roll dice for 2 infantry in Kazakh S.S.R., round 3 :  0/2 hits
                          Russians roll dice for 1 infantry in Kazakh S.S.R., round 3 :  0/1 hits
                          Japanese roll dice for 2 infantry in Kazakh S.S.R., round 4 :  1/2 hits
                          Russians roll dice for 1 infantry in Kazakh S.S.R., round 4 :  0/1 hits
                          1 infantry owned by the Russians lost in Kazakh S.S.R.
                      Japanese win, taking Kazakh S.S.R. from Russians with 2 infantry remaining. Battle score for attacker is 0
                      Casualties for Japanese: 1 infantry
                      Casualties for Russians: 1 infantry
                  Battle in Buryatia S.S.R.
                      Japanese attack with 1 artillery, 2 fighters and 2 infantry
                      Russians defend with 2 armour and 1 infantry
                          Japanese roll dice for 1 artillery, 2 fighters and 2 infantry in Buryatia S.S.R., round 2 :  4/5 hits
                          Russians roll dice for 2 armour and 1 infantry in Buryatia S.S.R., round 2 :  1/3 hits
                          1 infantry owned by the Russians, 2 armour owned by the Russians and 1 infantry owned by the Japanese lost in Buryatia S.S.R.
                      Japanese win, taking Buryatia S.S.R. from Russians with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 12
                      Casualties for Japanese: 1 infantry
                      Casualties for Russians: 2 armour and 1 infantry

      Non Combat Move - Japanese
                  2 fighters moved from Buryatia S.S.R. to 60 Sea Zone
                  1 fighter moved from 48 Sea Zone to 60 Sea Zone
                  1 fighter moved from India to Kwangtung
                  1 bomber moved from India to Kwangtung

      Place Units - Japanese
                  1 carrier and 3 destroyers placed in 60 Sea Zone

      Turn Complete - Japanese
                  Japanese collect 39 PUs; end with 39 PUs total

      Territory Summary for Japanese :

      35 Sea Zone : 1 destroyer and 1 transport
          44 Sea Zone : 1 submarine
          60 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 5 destroyers, 3 fighters, 3 submarines and 2 transports
          62 Sea Zone : 1 transport
          Anhwei : 1 flag
          Borneo : 1 infantry
          Burma : 1 flag
          Buryatia S.S.R. : 1 flag, 1 artillery and 1 infantry
          Caroline Islands : 1 infantry
          India : 1 flag, 1 armour and 1 factory
          Japan : 1 aaGun and 1 factory
          Kazakh S.S.R. : 1 flag, 2 infantry
          Kwangtung : 1 bomber and 1 fighter
          New Guinea : 1 infantry
          Okinawa : 1 infantry
          Sinkiang : 1 flag, 1 infantry
          Soviet Far East : 1 flag
          Szechwan : 1 flag
          Wake Island : 1 infantry
          Yunnan : 1 flag

      posted in Play Boardgames
      seawolfS
      seawolf
    • RE: Djensen (Allies +11) vs. seawolf (Axis) AA42SE

      TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

      Game History

      Round: 3

      Purchase Units - Germans
                  Germans buy 6 armour and 1 fighter; Remaining resources: 1 PUs;

      Combat Move - Germans
                  1 infantry moved from Karelia S.S.R. to Archangel
                  1 infantry moved from Karelia S.S.R. to Archangel
                  1 fighter moved from Norway to Archangel
                  1 fighter moved from Karelia S.S.R. to Archangel
                  1 artillery moved from Karelia S.S.R. to Archangel
                  2 infantry moved from Belorussia to West Russia
                  2 infantry moved from Poland to Ukraine S.S.R.
                  1 infantry moved from Poland to Ukraine S.S.R.
                  2 artilleries and 8 infantry moved from Poland to Ukraine S.S.R.
                  7 armour and 9 infantry moved from Belorussia to Ukraine S.S.R.
                  1 armour moved from Germany to Ukraine S.S.R.
                  9 infantry moved from Germany to Poland
                  2 artilleries moved from Germany to Poland
                  1 fighter moved from Karelia S.S.R. to West Russia
                  1 fighter moved from Karelia S.S.R. to West Russia
                  1 transport moved from 17 Sea Zone to 15 Sea Zone
                  1 infantry moved from Libya to 15 Sea Zone
                  1 infantry and 1 transport moved from 15 Sea Zone to 17 Sea Zone
                  1 infantry moved from 17 Sea Zone to Trans-Jordan
                  1 artillery moved from Egypt to Trans-Jordan
                  1 artillery moved from Egypt to Anglo-Egyptian Sudan
                  1 armour moved from Egypt to Anglo-Egyptian Sudan
                  1 armour moved from Morocco to Libya
                  1 submarine moved from 13 Sea Zone to 15 Sea Zone
                  1 bomber moved from Algeria to Anglo-Egyptian Sudan
                  1 fighter moved from Algeria to Trans-Jordan
                  1 submarine moved from 11 Sea Zone to 9 Sea Zone

      Combat - Germans
                  Battle in Archangel
                      Germans attack with 1 artillery, 2 fighters and 2 infantry
                      Russians defend with 1 armour and 1 infantry
                          Germans roll dice for 1 artillery, 2 fighters and 2 infantry in Archangel, round 2 :  2/5 hits
                          Russians roll dice for 1 armour and 1 infantry in Archangel, round 2 :  1/2 hits
                          1 infantry owned by the Russians, 1 armour owned by the Russians and 1 infantry owned by the Germans lost in Archangel
                      Germans win, taking Archangel from Russians with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
                      Casualties for Germans: 1 infantry
                      Casualties for Russians: 1 armour and 1 infantry
                  Battle in West Russia
                      Germans attack with 2 fighters and 2 infantry
                      Russians defend with 1 infantry
                          Germans roll dice for 2 fighters and 2 infantry in West Russia, round 2 :  0/4 hits
                          Russians roll dice for 1 infantry in West Russia, round 2 :  0/1 hits
                          Germans roll dice for 2 fighters and 2 infantry in West Russia, round 3 :  1/4 hits
                          Russians roll dice for 1 infantry in West Russia, round 3 :  0/1 hits
                          1 infantry owned by the Russians lost in West Russia
                      Germans win, taking West Russia from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                      Casualties for Russians: 1 infantry
                  Battle in Ukraine S.S.R.
                      Germans attack with 8 armour, 2 artilleries and 20 infantry
                      Russians defend with 1 artillery and 1 infantry
                          Germans roll dice for 8 armour, 2 artilleries and 20 infantry in Ukraine S.S.R., round 2 :  10/30 hits
                          Russians roll dice for 1 artillery and 1 infantry in Ukraine S.S.R., round 2 :  0/2 hits
                          1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Ukraine S.S.R.
                      Germans win, taking Ukraine S.S.R. from Russians with 8 armour, 2 artilleries and 20 infantry remaining. Battle score for attacker is 7
                      Casualties for Russians: 1 artillery and 1 infantry
                  Battle in Anglo-Egyptian Sudan
                      Germans attack with 1 armour, 1 artillery and 1 bomber
                      British defend with 1 infantry
                          Germans roll dice for 1 armour, 1 artillery and 1 bomber in Anglo-Egyptian Sudan, round 2 :  1/3 hits
                          British roll dice for 1 infantry in Anglo-Egyptian Sudan, round 2 :  0/1 hits
                          1 infantry owned by the British lost in Anglo-Egyptian Sudan
                      Germans win, taking Anglo-Egyptian Sudan from British with 1 armour, 1 artillery and 1 bomber remaining. Battle score for attacker is 3
                      Casualties for British: 1 infantry
                  Battle in Trans-Jordan
                      Germans attack with 1 artillery, 1 fighter and 1 infantry
                      British defend with 1 infantry
                          Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Trans-Jordan, round 2 :  2/3 hits
                          British roll dice for 1 infantry in Trans-Jordan, round 2 :  1/1 hits
                          1 infantry owned by the British and 1 infantry owned by the Germans lost in Trans-Jordan
                      Germans win, taking Trans-Jordan from British with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
                      Casualties for Germans: 1 infantry
                      Casualties for British: 1 infantry

      Non Combat Move - Germans
                  1 bomber moved from Anglo-Egyptian Sudan to Egypt
                  1 fighter moved from Trans-Jordan to Egypt
                  2 fighters moved from West Russia to Belorussia
                  1 fighter moved from Archangel to Belorussia
                  1 fighter moved from Archangel to Karelia S.S.R.

      Place Units - Germans
                  2 armour placed in Karelia S.S.R.
                  4 armour placed in Germany
                  1 fighter placed in Italy

      Turn Complete - Germans
                  Germans collect 47 PUs; end with 48 PUs total

      Territory Summary for Germans :

      9 Sea Zone : 1 submarine
          15 Sea Zone : 1 submarine
          17 Sea Zone : 1 transport
          Anglo-Egyptian Sudan : 1 flag, 1 armour and 1 artillery
          Archangel : 1 flag, 1 artillery and 1 infantry
          Belorussia : 3 fighters
          Egypt : 1 flag, 1 bomber and 1 fighter
          France : 3 aaGuns
          Germany : 4 armour and 1 factory
          Italy : 1 factory and 1 fighter
          Karelia S.S.R. : 1 flag, 2 armour, 1 artillery, 1 factory and 1 fighter
          Libya : 1 armour
          Poland : 2 artilleries and 9 infantry
          Trans-Jordan : 1 flag, 1 artillery
          Ukraine S.S.R. : 8 armour, 2 artilleries and 20 infantry
          West Russia : 2 infantry

      posted in Play Boardgames
      seawolfS
      seawolf
    • RE: Djensen (Allies +11) vs. seawolf (Axis) AA42SE

      I edited moving one transport, hope that is ok! Sorry for double post

      posted in Play Boardgames
      seawolfS
      seawolf
    • RE: Djensen (Allies +11) vs. seawolf (Axis) AA42SE

      TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

      Game History

      Round: 2

      Purchase Units - Japanese
                  Japanese buy 1 artillery, 1 destroyer, 1 infantry and 3 submarines; Remaining resources: 1 PUs;

      Combat Move - Japanese
                  1 destroyer moved from 36 Sea Zone to 34 Sea Zone
                  1 bomber moved from French Indo-China Thailand to 34 Sea Zone
                  1 infantry moved from French Indo-China Thailand to Burma
                  2 infantry moved from Anhwei to Sinkiang
                  2 infantry moved from Anhwei to Szechwan
                  1 artillery moved from Soviet Far East to Buryatia S.S.R.
                  3 infantry moved from Manchuria to Buryatia S.S.R.
                  4 infantry moved from Japan to 62 Sea Zone
                  4 infantry and 2 transports moved from 62 Sea Zone to 36 Sea Zone
                  4 infantry moved from 36 Sea Zone to Burma
                  1 infantry moved from Yunnan to Burma
                  1 artillery moved from Yunnan to Burma
                  1 armour moved from Yunnan to Burma
                  1 fighter moved from Manchuria to Sinkiang
                  1 fighter moved from Manchuria to Szechwan
                  1 fighter moved from Manchuria to Buryatia S.S.R.
                  1 fighter moved from Japan to 60 Sea Zone
                  1 carrier moved from 61 Sea Zone to 60 Sea Zone
                  1 battleship moved from 61 Sea Zone to 36 Sea Zone
                  1 destroyer moved from 61 Sea Zone to 36 Sea Zone
                  1 cruiser moved from 61 Sea Zone to 60 Sea Zone
                  1 transport moved from 61 Sea Zone to 48 Sea Zone
                  1 infantry moved from Philippine Islands to 48 Sea Zone
                  1 artillery moved from Philippine Islands to 48 Sea Zone
                  1 artillery, 1 infantry and 1 transport moved from 48 Sea Zone to 36 Sea Zone
                  1 infantry moved from 36 Sea Zone to Burma
                  1 artillery moved from 36 Sea Zone to Burma

      Combat - Japanese
                  Battle in Buryatia S.S.R.
                      Japanese attack with 1 artillery, 1 fighter and 3 infantry
                      Russians defend with 1 infantry
                          Japanese roll dice for 1 artillery, 1 fighter and 3 infantry in Buryatia S.S.R., round 2 :  2/5 hits
                          Russians roll dice for 1 infantry in Buryatia S.S.R., round 2 :  0/1 hits
                          1 infantry owned by the Russians lost in Buryatia S.S.R.
                      Japanese win, taking Buryatia S.S.R. from Russians with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                      Casualties for Russians: 1 infantry
                  Battle in 34 Sea Zone
                      Japanese attack with 1 bomber and 1 destroyer
                      British defend with 1 destroyer and 1 transport
                          Japanese roll dice for 1 bomber and 1 destroyer in 34 Sea Zone, round 2 :  1/2 hits
                          British roll dice for 1 destroyer and 1 transport in 34 Sea Zone, round 2 :  0/1 hits
                          1 destroyer owned by the British lost in 34 Sea Zone
                          1 transport owned by the British lost in 34 Sea Zone
                      Japanese win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 15
                      Casualties for British: 1 destroyer and 1 transport
                  Battle in Szechwan
                      Japanese attack with 1 fighter and 2 infantry
                      Russians defend with 1 infantry
                          Japanese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 :  1/3 hits
                          Americans roll dice for 1 infantry in Szechwan, round 2 :  0/1 hits
                          1 infantry owned by the Russians lost in Szechwan
                      Japanese win, taking Szechwan from Americans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                      Casualties for Russians: 1 infantry
                  Battle in Sinkiang
                      Japanese attack with 1 fighter and 2 infantry
                      Russians defend with 1 infantry
                          Japanese roll dice for 1 fighter and 2 infantry in Sinkiang, round 2 :  0/3 hits
                          Americans roll dice for 1 infantry in Sinkiang, round 2 :  0/1 hits
                          Japanese roll dice for 1 fighter and 2 infantry in Sinkiang, round 3 :  1/3 hits
                          Americans roll dice for 1 infantry in Sinkiang, round 3 :  0/1 hits
                          1 infantry owned by the Russians lost in Sinkiang
                      Japanese win, taking Sinkiang from Americans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                      Casualties for Russians: 1 infantry

      Non Combat Move - Japanese
                  1 fighter moved from Buryatia S.S.R. to 60 Sea Zone
                  1 fighter moved from French Indo-China Thailand to Burma
                  1 fighter moved from Szechwan to Burma
                  1 fighter moved from Sinkiang to Kiangsu
                  1 bomber moved from 34 Sea Zone to Burma

      Place Units - Japanese
                  1 artillery and 1 infantry placed in Japan
                  1 destroyer and 3 submarines placed in 60 Sea Zone

      Turn Complete - Japanese
                  Japanese collect 37 PUs; end with 38 PUs total
                  Turning on Edit Mode
                  EDIT: Removing units owned by Japanese from 63 Sea Zone: 1 transport
                  EDIT: Adding units owned by Japanese to 60 Sea Zone: 1 transport
                  EDIT: Turning off Edit Mode

      Territory Summary for Japanese :

      34 Sea Zone : 1 destroyer
          36 Sea Zone : 1 battleship, 1 destroyer and 3 transports
          39 Sea Zone : 1 submarine
          60 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 3 submarines and 1 transport
          Anhwei : 1 flag
          Borneo : 1 infantry
          Burma : 1 flag, 1 armour, 2 artilleries, 1 bomber, 2 fighters and 8 infantry
          Buryatia S.S.R. : 1 flag, 1 artillery and 3 infantry
          Caroline Islands : 1 infantry
          East Indies : 2 infantry
          Iwo Jima : 1 infantry
          Japan : 1 aaGun, 1 artillery, 1 factory and 1 infantry
          Kiangsu : 1 fighter
          New Guinea : 1 infantry
          Okinawa : 1 infantry
          Sinkiang : 1 flag, 2 infantry
          Soviet Far East : 1 flag, 1 infantry
          Szechwan : 1 flag, 2 infantry
          Wake Island : 1 infantry
          Yunnan : 1 flag

      posted in Play Boardgames
      seawolfS
      seawolf
    • RE: Djensen (Allies +11) vs. seawolf (Axis) AA42SE

      TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

      Game History

      Round: 2

      Purchase Units - Japanese
                  Japanese buy 1 artillery, 1 destroyer, 1 infantry and 3 submarines; Remaining resources: 1 PUs;

      Combat Move - Japanese
                  1 destroyer moved from 36 Sea Zone to 34 Sea Zone
                  1 bomber moved from French Indo-China Thailand to 34 Sea Zone
                  1 infantry moved from French Indo-China Thailand to Burma
                  2 infantry moved from Anhwei to Sinkiang
                  2 infantry moved from Anhwei to Szechwan
                  1 artillery moved from Soviet Far East to Buryatia S.S.R.
                  3 infantry moved from Manchuria to Buryatia S.S.R.
                  4 infantry moved from Japan to 62 Sea Zone
                  4 infantry and 2 transports moved from 62 Sea Zone to 36 Sea Zone
                  4 infantry moved from 36 Sea Zone to Burma
                  1 infantry moved from Yunnan to Burma
                  1 artillery moved from Yunnan to Burma
                  1 armour moved from Yunnan to Burma
                  1 fighter moved from Manchuria to Sinkiang
                  1 fighter moved from Manchuria to Szechwan
                  1 fighter moved from Manchuria to Buryatia S.S.R.
                  1 fighter moved from Japan to 60 Sea Zone
                  1 carrier moved from 61 Sea Zone to 60 Sea Zone
                  1 battleship moved from 61 Sea Zone to 36 Sea Zone
                  1 destroyer moved from 61 Sea Zone to 36 Sea Zone
                  1 cruiser moved from 61 Sea Zone to 60 Sea Zone
                  1 transport moved from 61 Sea Zone to 48 Sea Zone
                  1 infantry moved from Philippine Islands to 48 Sea Zone
                  1 artillery moved from Philippine Islands to 48 Sea Zone
                  1 artillery, 1 infantry and 1 transport moved from 48 Sea Zone to 36 Sea Zone
                  1 infantry moved from 36 Sea Zone to Burma
                  1 artillery moved from 36 Sea Zone to Burma

      Combat - Japanese
                  Battle in Buryatia S.S.R.
                      Japanese attack with 1 artillery, 1 fighter and 3 infantry
                      Russians defend with 1 infantry
                          Japanese roll dice for 1 artillery, 1 fighter and 3 infantry in Buryatia S.S.R., round 2 :  2/5 hits
                          Russians roll dice for 1 infantry in Buryatia S.S.R., round 2 :  0/1 hits
                          1 infantry owned by the Russians lost in Buryatia S.S.R.
                      Japanese win, taking Buryatia S.S.R. from Russians with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                      Casualties for Russians: 1 infantry
                  Battle in 34 Sea Zone
                      Japanese attack with 1 bomber and 1 destroyer
                      British defend with 1 destroyer and 1 transport
                          Japanese roll dice for 1 bomber and 1 destroyer in 34 Sea Zone, round 2 :  1/2 hits
                          British roll dice for 1 destroyer and 1 transport in 34 Sea Zone, round 2 :  0/1 hits
                          1 destroyer owned by the British lost in 34 Sea Zone
                          1 transport owned by the British lost in 34 Sea Zone
                      Japanese win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 15
                      Casualties for British: 1 destroyer and 1 transport
                  Battle in Szechwan
                      Japanese attack with 1 fighter and 2 infantry
                      Russians defend with 1 infantry
                          Japanese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 :  1/3 hits
                          Americans roll dice for 1 infantry in Szechwan, round 2 :  0/1 hits
                          1 infantry owned by the Russians lost in Szechwan
                      Japanese win, taking Szechwan from Americans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                      Casualties for Russians: 1 infantry
                  Battle in Sinkiang
                      Japanese attack with 1 fighter and 2 infantry
                      Russians defend with 1 infantry
                          Japanese roll dice for 1 fighter and 2 infantry in Sinkiang, round 2 :  0/3 hits
                          Americans roll dice for 1 infantry in Sinkiang, round 2 :  0/1 hits
                          Japanese roll dice for 1 fighter and 2 infantry in Sinkiang, round 3 :  1/3 hits
                          Americans roll dice for 1 infantry in Sinkiang, round 3 :  0/1 hits
                          1 infantry owned by the Russians lost in Sinkiang
                      Japanese win, taking Sinkiang from Americans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                      Casualties for Russians: 1 infantry

      Non Combat Move - Japanese
                  1 fighter moved from Buryatia S.S.R. to 60 Sea Zone
                  1 fighter moved from French Indo-China Thailand to Burma
                  1 fighter moved from Szechwan to Burma
                  1 fighter moved from Sinkiang to Kiangsu
                  1 bomber moved from 34 Sea Zone to Burma

      Place Units - Japanese
                  1 artillery and 1 infantry placed in Japan
                  1 destroyer and 3 submarines placed in 60 Sea Zone

      Turn Complete - Japanese
                  Japanese collect 37 PUs; end with 38 PUs total

      Territory Summary for Japanese :

      34 Sea Zone : 1 destroyer
          36 Sea Zone : 1 battleship, 1 destroyer and 3 transports
          39 Sea Zone : 1 submarine
          60 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 3 submarines
          63 Sea Zone : 1 transport
          Anhwei : 1 flag
          Borneo : 1 infantry
          Burma : 1 flag, 1 armour, 2 artilleries, 1 bomber, 2 fighters and 8 infantry
          Buryatia S.S.R. : 1 flag, 1 artillery and 3 infantry
          Caroline Islands : 1 infantry
          East Indies : 2 infantry
          Iwo Jima : 1 infantry
          Japan : 1 aaGun, 1 artillery, 1 factory and 1 infantry
          Kiangsu : 1 fighter
          New Guinea : 1 infantry
          Okinawa : 1 infantry
          Sinkiang : 1 flag, 2 infantry
          Soviet Far East : 1 flag, 1 infantry
          Szechwan : 1 flag, 2 infantry
          Wake Island : 1 infantry
          Yunnan : 1 flag

      posted in Play Boardgames
      seawolfS
      seawolf
    • RE: Djensen (Allies +11) vs. seawolf (Axis) AA42SE

      TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

      Game History

      Round: 2

      Purchase Units - Germans
                  Germans buy 1 armour, 4 artilleries and 7 infantry; Remaining resources: 0 PUs;

      Combat Move - Germans
                  1 armour moved from Karelia S.S.R. to Vologda
                        Germans take Archangel from Russians
                        Germans take Vologda from Russians
                  1 armour moved from Karelia S.S.R. to Evenki National Okrug
                        Germans take Evenki National Okrug from Russians
                  1 infantry moved from Karelia S.S.R. to Archangel
                  1 infantry moved from Belorussia to West Russia
                  1 artillery moved from Belorussia to West Russia
                  2 fighters moved from Bulgaria Romania to West Russia
                  1 fighter moved from Belorussia to West Russia
                  1 infantry moved from Algeria to Morocco
                  1 armour moved from Algeria to Morocco
                  1 submarine moved from 11 Sea Zone to 13 Sea Zone
                  1 transport moved from 14 Sea Zone to 15 Sea Zone
                  1 infantry moved from Italy to 15 Sea Zone
                  1 artillery moved from Italy to 15 Sea Zone
                  1 artillery, 1 infantry and 1 transport moved from 15 Sea Zone to 17 Sea Zone
                  1 infantry moved from 17 Sea Zone to Egypt
                  1 artillery moved from 17 Sea Zone to Egypt
                  1 armour moved from Libya to Egypt
                  1 artillery moved from Libya to Egypt
                  2 infantry moved from Libya to Egypt
                  1 bomber moved from France to Egypt
                  1 fighter moved from France to 7 Sea Zone
                  1 fighter moved from France to 7 Sea Zone
                  1 fighter moved from Southern Europe to Morocco

      Combat - Germans
                  Battle in 13 Sea Zone
                      Germans attack with 1 submarine
                      British defend with 1 transport
                          1 transport owned by the British lost in 13 Sea Zone
                          Germans roll dice for 1 submarine in 13 Sea Zone, round 2 :  0/1 hits
                      Germans win with 1 submarine remaining. Battle score for attacker is 7
                      Casualties for British: 1 transport
                  Battle in 7 Sea Zone
                      Germans attack with 2 fighters
                      British defend with 1 destroyer
                          Germans roll dice for 2 fighters in 7 Sea Zone, round 2 :  2/2 hits
                          British roll dice for 1 destroyer in 7 Sea Zone, round 2 :  1/1 hits
                          1 fighter owned by the Germans and 1 destroyer owned by the British lost in 7 Sea Zone
                      Germans win with 1 fighter remaining. Battle score for attacker is -2
                      Casualties for Germans: 1 fighter
                      Casualties for British: 1 destroyer
                  Battle in Morocco
                      Germans attack with 1 armour, 1 fighter and 1 infantry
                      British defend with 1 armour
                          Germans roll dice for 1 armour, 1 fighter and 1 infantry in Morocco, round 2 :  1/3 hits
                          British roll dice for 1 armour in Morocco, round 2 :  1/1 hits
                          1 armour owned by the British and 1 infantry owned by the Germans lost in Morocco
                      Germans win, taking Morocco from British with 1 armour and 1 fighter remaining. Battle score for attacker is 3
                      Casualties for Germans: 1 infantry
                      Casualties for British: 1 armour
                  Battle in West Russia
                      Germans attack with 1 artillery, 3 fighters and 1 infantry
                      Russians defend with 2 artilleries and 1 infantry
                          Germans roll dice for 1 artillery, 3 fighters and 1 infantry in West Russia, round 2 :  2/5 hits
                          Russians roll dice for 2 artilleries and 1 infantry in West Russia, round 2 :  1/3 hits
                          1 infantry owned by the Russians, 1 infantry owned by the Germans and 1 artillery owned by the Russians lost in West Russia
                          Germans roll dice for 1 artillery and 3 fighters in West Russia, round 3 :  1/4 hits
                          Russians roll dice for 1 artillery in West Russia, round 3 :  1/1 hits
                          1 artillery owned by the Russians and 1 artillery owned by the Germans lost in West Russia
                      Germans win with 3 fighters remaining. Battle score for attacker is 4
                      Casualties for Germans: 1 artillery and 1 infantry
                      Casualties for Russians: 2 artilleries and 1 infantry
                  Battle in Egypt
                      Germans attack with 1 armour, 2 artilleries, 1 bomber and 3 infantry
                      British defend with 1 armour, 1 artillery and 4 infantry
                          Germans roll dice for 1 armour, 2 artilleries, 1 bomber and 3 infantry in Egypt, round 2 :  4/7 hits
                          British roll dice for 1 armour, 1 artillery and 4 infantry in Egypt, round 2 :  2/6 hits
                          4 infantry owned by the British and 2 infantry owned by the Germans lost in Egypt
                          Germans roll dice for 1 armour, 2 artilleries, 1 bomber and 1 infantry in Egypt, round 3 :  2/5 hits
                          British roll dice for 1 armour and 1 artillery in Egypt, round 3 :  1/2 hits
                          1 armour owned by the British, 1 infantry owned by the Germans and 1 artillery owned by the British lost in Egypt
                      Germans win, taking Egypt from British with 1 armour, 2 artilleries and 1 bomber remaining. Battle score for attacker is 13
                      Casualties for Germans: 3 infantry
                      Casualties for British: 1 armour, 1 artillery and 4 infantry

      Non Combat Move - Germans
                  1 infantry moved from Italy to Germany
                  1 infantry moved from France to Germany
                  2 artilleries and 11 infantry moved from Germany to Poland
                  3 infantry moved from Poland to Belorussia
                  2 armour moved from Poland to Belorussia
                  3 fighters moved from West Russia to Karelia S.S.R.
                  2 infantry moved from Finland to Karelia S.S.R.
                  4 infantry moved from Karelia S.S.R. to Belorussia
                  4 armour moved from Karelia S.S.R. to Belorussia
                  1 bomber moved from Egypt to Algeria
                  1 infantry moved from Algeria to Libya
                  1 fighter moved from Morocco to Algeria
                  1 fighter moved from 7 Sea Zone to Norway

      Place Units - Germans
                  2 artilleries placed in Karelia S.S.R.
                  1 armour, 2 artilleries and 7 infantry placed in Germany

      Turn Complete - Germans
                  Germans collect 47 PUs; end with 47 PUs total

      posted in Play Boardgames
      seawolfS
      seawolf
    • RE: Djensen (Allies +11) vs. seawolf (Axis) AA42SE

      Hey, forgot to answer. Im in central European time zone.
      Im from Norway. You?

      Nice shot with the russian sub. The power of first-strike!

      Im bot at a computer this night, sp got to wait for tomorrow for my next move.

      posted in Play Boardgames
      seawolfS
      seawolf
    • RE: Djensen (Allies +11) vs. seawolf (Axis) AA42SE

      TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

      Game History

      Round: 1

      Purchase Units - Japanese
                  Japanese buy 1 fighter, 2 infantry and 2 transports; Remaining resources: 0 PUs;

      Combat Move - Japanese
                  1 infantry moved from Japan to 60 Sea Zone
                  1 artillery moved from Japan to 60 Sea Zone
                  1 artillery, 1 infantry and 1 transport moved from 60 Sea Zone to 63 Sea Zone
                  1 artillery moved from 63 Sea Zone to Soviet Far East
                        Japanese take Soviet Far East from Russians
                  1 infantry moved from 63 Sea Zone to Soviet Far East
                  1 infantry moved from Kwangtung to Szechwan
                  1 artillery moved from Kwangtung to Szechwan
                  4 infantry moved from Kiangsu to Anhwei
                  1 infantry moved from French Indo-China Thailand to Burma
                        Japanese take Burma from British
                  1 infantry moved from French Indo-China Thailand to Yunnan
                  1 artillery moved from French Indo-China Thailand to Yunnan
                  1 transport moved from 61 Sea Zone to 62 Sea Zone
                  1 infantry moved from Japan to 62 Sea Zone
                  1 armour moved from Japan to 62 Sea Zone
                  1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone
                  1 infantry moved from 61 Sea Zone to Yunnan
                  1 armour moved from 61 Sea Zone to Yunnan
                  1 infantry moved from Malaya to French Indo-China Thailand
                  1 fighter moved from French Indo-China Thailand to Szechwan
                  1 fighter moved from Manchuria to Szechwan
                  1 bomber moved from Japan to Szechwan
                  1 fighter moved from 50 Sea Zone to Yunnan
                  1 fighter moved from Japan to Anhwei
                  1 submarine moved from 44 Sea Zone to 39 Sea Zone
                  1 cruiser moved from 50 Sea Zone to 61 Sea Zone
                  1 destroyer moved from 60 Sea Zone to 61 Sea Zone
                  1 carrier moved from 50 Sea Zone to 61 Sea Zone
                  1 battleship moved from 60 Sea Zone to 61 Sea Zone

      Combat - Japanese
                  Battle in 39 Sea Zone
                      Japanese attack with 1 submarine
                      British defend with 1 transport
                          1 transport owned by the British lost in 39 Sea Zone
                          Japanese roll dice for 1 submarine in 39 Sea Zone, round 2 :  0/1 hits
                      Japanese win with 1 submarine remaining. Battle score for attacker is 7
                      Casualties for British: 1 transport
                  Battle in Yunnan
                      Japanese attack with 1 armour, 1 artillery, 1 fighter and 2 infantry
                      Americans defend with 2 infantry
                          Japanese roll dice for 1 battleship and 1 cruiser in Yunnan, round 2 :  0/2 hits
                          Japanese roll dice for 1 armour, 1 artillery, 1 fighter and 2 infantry in Yunnan, round 2 :  2/5 hits
                          Americans roll dice for 2 infantry in Yunnan, round 2 :  1/2 hits
                          1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Yunnan
                      Japanese win, taking Yunnan from Americans with 1 armour, 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                      Casualties for Japanese: 1 infantry
                      Casualties for Americans: 2 infantry
                  Battle in Szechwan
                      Japanese attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry
                      Americans defend with 1 fighter and 2 infantry
                          Japanese roll dice for 1 artillery, 1 bomber, 2 fighters and 1 infantry in Szechwan, round 2 :  1/5 hits
                          Americans roll dice for 1 fighter and 2 infantry in Szechwan, round 2 :  1/3 hits
                          1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Szechwan
                          Japanese roll dice for 1 artillery, 1 bomber and 2 fighters in Szechwan, round 3 :  1/4 hits
                          Americans roll dice for 1 fighter and 1 infantry in Szechwan, round 3 :  0/2 hits
                          1 infantry owned by the Americans lost in Szechwan
                          Japanese roll dice for 1 artillery, 1 bomber and 2 fighters in Szechwan, round 4 :  2/4 hits
                          Americans roll dice for 1 fighter in Szechwan, round 4 :  1/1 hits
                          1 fighter owned by the Americans and 1 artillery owned by the Japanese lost in Szechwan
                      Japanese win with 1 bomber and 2 fighters remaining. Battle score for attacker is 9
                      Casualties for Japanese: 1 artillery and 1 infantry
                      Casualties for Americans: 1 fighter and 2 infantry
                  Battle in Anhwei
                      Japanese attack with 1 fighter and 4 infantry
                      Americans defend with 2 infantry
                          Japanese roll dice for 1 fighter and 4 infantry in Anhwei, round 2 :  3/5 hits
                          Americans roll dice for 2 infantry in Anhwei, round 2 :  0/2 hits
                          2 infantry owned by the Americans lost in Anhwei
                      Japanese win, taking Anhwei from Americans with 1 fighter and 4 infantry remaining. Battle score for attacker is 6
                      Casualties for Americans: 2 infantry

      Non Combat Move - Japanese
                  1 fighter moved from Anhwei to Manchuria
                  2 fighters moved from Szechwan to Manchuria
                  1 bomber moved from Szechwan to French Indo-China Thailand
                  1 destroyer moved from 61 Sea Zone to 36 Sea Zone
                  1 fighter moved from Yunnan to French Indo-China Thailand

      Place Units - Japanese
                  2 transports placed in 62 Sea Zone
                  1 fighter and 2 infantry placed in Japan

      Turn Complete - Japanese
                  Japanese collect 34 PUs; end with 34 PUs total

      Dice Statistics:

      Total
                  1 was rolled 7 times
                  2 was rolled 3 times
                  3 was rolled 3 times
                  4 was rolled 4 times
                  5 was rolled 13 times
                  6 was rolled 6 times
              Average roll : 3,861
              Median : 5,000
              Variance : 2,057
              Standard Deviation : 1,434
              Total rolls : 36

      Japanese Combat
                  1 was rolled 6 times
                  2 was rolled 2 times
                  3 was rolled 2 times
                  4 was rolled 3 times
                  5 was rolled 10 times
                  6 was rolled 3 times
              Average roll : 3,692
              Median : 4,500
              Variance : 2,000
              Standard Deviation : 1,414
              Total rolls : 26

      Americans Combat
                  1 was rolled 1 times
                  2 was rolled 1 times
                  3 was rolled 1 times
                  4 was rolled 1 times
                  5 was rolled 3 times
                  6 was rolled 3 times
              Average roll : 4,300
              Median : 5,000
              Variance : 0,889
              Standard Deviation : 0,943
              Total rolls : 10

      posted in Play Boardgames
      seawolfS
      seawolf
    • RE: Djensen (Allies +11) vs. seawolf (Axis) AA42SE

      TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

      Game History

      Round: 1

      Purchase Units - Germans
                  Germans buy 2 artilleries and 11 infantry; Remaining resources: 0 PUs;

      Combat Move - Germans
                  2 submarines moved from 9 Sea Zone to 11 Sea Zone
                  1 submarine moved from 5 Sea Zone to 7 Sea Zone
                  1 fighter moved from Northwestern Europe to 7 Sea Zone
                  1 fighter moved from Norway to 7 Sea Zone
                  1 bomber moved from Germany to 7 Sea Zone
                  1 armour moved from Northwestern Europe to 5 Sea Zone
                  1 infantry moved from Northwestern Europe to 5 Sea Zone
                  1 infantry moved from 5 Sea Zone to Karelia S.S.R.
                  1 armour moved from 5 Sea Zone to Karelia S.S.R.
                  3 infantry moved from Finland to Karelia S.S.R.
                  1 infantry moved from Italy to 15 Sea Zone
                  1 armour moved from Italy to 15 Sea Zone
                  1 armour, 1 infantry and 1 transport moved from 15 Sea Zone to 14 Sea Zone
                  1 battleship moved from 15 Sea Zone to 14 Sea Zone
                  2 infantry moved from Belorussia to West Russia
                  1 fighter moved from Poland to West Russia
                  1 infantry moved from Baltic States to Karelia S.S.R.
                  1 armour moved from Baltic States to Karelia S.S.R.
                  1 fighter moved from Ukraine S.S.R. to West Russia
                  1 fighter moved from Bulgaria Romania to West Russia
                  1 fighter moved from Germany to West Russia
                  1 infantry moved from Belorussia to West Russia
                  1 armour moved from Ukraine S.S.R. to Karelia S.S.R.
                  1 armour moved from Poland to Karelia S.S.R.
                  2 armour moved from Germany to Karelia S.S.R.

      Combat - Germans
                  Battle in 7 Sea Zone
                      Germans attack with 1 bomber, 2 fighters and 1 submarine
                      Russians defend with 1 submarine; British defend with 1 battleship and 1 transport
                      1 submarine owned by the Russians Submerged
                          Germans roll dice for 1 submarine in 7 Sea Zone, round 2 :  0/1 hits
                          Germans roll dice for 1 bomber and 2 fighters in 7 Sea Zone, round 2 :  2/3 hits
                          British roll dice for 1 battleship and 1 transport in 7 Sea Zone, round 2 :  0/1 hits
                          1 battleship owned by the British lost in 7 Sea Zone
                          1 transport owned by the British lost in 7 Sea Zone
                          Germans roll dice for 1 submarine in 7 Sea Zone, round 3 :  1/1 hits
                      Germans win with 1 bomber, 2 fighters and 1 submarine remaining. Battle score for attacker is 27
                      Casualties for British: 1 battleship and 1 transport
                  Battle in 11 Sea Zone
                      Germans attack with 2 submarines
                      Americans defend with 1 destroyer and 2 transports
                          Germans roll dice for 2 submarines in 11 Sea Zone, round 2 :  1/2 hits
                          Americans roll dice for 1 destroyer and 2 transports in 11 Sea Zone, round 2 :  0/1 hits
                          1 destroyer owned by the Americans lost in 11 Sea Zone
                          2 transports owned by the Americans lost in 11 Sea Zone
                          Germans roll dice for 2 submarines in 11 Sea Zone, round 3 :  2/2 hits
                      Germans win with 2 submarines remaining. Battle score for attacker is 22
                      Casualties for Americans: 1 destroyer and 2 transports
                  Battle in 14 Sea Zone
                      Germans attack with 1 armour, 1 battleship, 1 infantry and 1 transport
                      British defend with 1 cruiser
                          Germans roll dice for 1 battleship and 1 transport in 14 Sea Zone, round 2 :  1/1 hits
                          British roll dice for 1 cruiser in 14 Sea Zone, round 2 :  1/1 hits
                      Units damaged: 1 battleship owned by the Germans
                          1 cruiser owned by the British lost in 14 Sea Zone
                      Germans win with 1 battleship and 1 transport remaining. Battle score for attacker is 12
                      Casualties for British: 1 cruiser
                  Battle in Karelia S.S.R.
                      Germans attack with 6 armour and 5 infantry
                      Russians defend with 1 factory and 1 infantry
                          Germans roll dice for 1 cruiser in Karelia S.S.R., round 2 :  0/1 hits
                          Germans roll dice for 6 armour and 5 infantry in Karelia S.S.R., round 2 :  3/11 hits
                          Russians roll dice for 1 infantry in Karelia S.S.R., round 2 :  0/1 hits
                          1 infantry owned by the Russians lost in Karelia S.S.R.
                      Germans win, taking Karelia S.S.R. from Russians with 6 armour and 5 infantry remaining. Battle score for attacker is 3
                      Casualties for Russians: 1 infantry
                  Battle in West Russia
                      Germans attack with 4 fighters and 3 infantry
                      Russians defend with 3 artilleries
                          Germans roll dice for 4 fighters and 3 infantry in West Russia, round 2 :  1/7 hits
                          Russians roll dice for 3 artilleries in West Russia, round 2 :  1/3 hits
                          1 infantry owned by the Germans and 1 artillery owned by the Russians lost in West Russia
                          Germans roll dice for 4 fighters and 2 infantry in West Russia, round 3 :  2/6 hits
                          Russians roll dice for 2 artilleries in West Russia, round 3 :  0/2 hits
                          2 artilleries owned by the Russians lost in West Russia
                      Germans win, taking West Russia from Russians with 4 fighters and 2 infantry remaining. Battle score for attacker is 9
                      Casualties for Germans: 1 infantry
                      Casualties for Russians: 3 artilleries

      Non Combat Move - Germans
                  3 infantry moved from Ukraine S.S.R. to Belorussia
                  1 artillery moved from Ukraine S.S.R. to Belorussia
                  1 infantry moved from Bulgaria Romania to Ukraine S.S.R.
                  1 infantry moved from Bulgaria Romania to Poland
                  1 armour moved from Bulgaria Romania to Belorussia
                  2 infantry moved from Poland to Belorussia
                  2 armour moved from France to Poland
                  1 aaGun moved from Italy to France
                  1 aaGun moved from Germany to France
                  1 infantry moved from Algeria to Libya
                  1 artillery moved from Algeria to Libya
                  1 infantry moved from 14 Sea Zone to Algeria
                  1 armour moved from 14 Sea Zone to Algeria
                  1 infantry moved from Germany to France
                  1 infantry moved from Germany to Poland
                  1 artillery moved from Southern Europe to Germany
                  1 infantry moved from Southern Europe to Germany
                  2 infantry moved from Norway to Finland
                  1 infantry moved from Morocco to Algeria
                  1 fighter moved from West Russia to Southern Europe
                  1 fighter moved from West Russia to Bulgaria Romania
                  1 fighter moved from West Russia to Bulgaria Romania
                  1 fighter moved from West Russia to Belorussia
                  1 infantry moved from France to Germany
                  1 bomber moved from 7 Sea Zone to France
                  2 fighters moved from 7 Sea Zone to France
                  1 infantry moved from Germany to Poland

      Place Units - Germans
                  1 artillery and 9 infantry placed in Germany
                  1 artillery and 1 infantry placed in Italy
                  1 infantry placed in Italy

      Turn Complete - Germans
                  Germans collect 43 PUs; end with 43 PUs total
                  1 unit repaired.

      Dice Statistics:

      Total
                  1 was rolled 4 times
                  2 was rolled 8 times
                  3 was rolled 8 times
                  4 was rolled 9 times
                  5 was rolled 5 times
                  6 was rolled 10 times
              Average roll : 3,750
              Median : 4,000
              Variance : 0,651
              Standard Deviation : 0,807
              Total rolls : 44

      Germans Combat
                  1 was rolled 4 times
                  2 was rolled 7 times
                  3 was rolled 5 times
                  4 was rolled 8 times
                  5 was rolled 4 times
                  6 was rolled 7 times
              Average roll : 3,629
              Median : 4,000
              Variance : 0,559
              Standard Deviation : 0,748
              Total rolls : 35

      Russians Combat
                  2 was rolled 1 times
                  3 was rolled 2 times
                  4 was rolled 1 times
                  6 was rolled 2 times
              Average roll : 4,000
              Median : 3,500
              Variance : 0,800
              Standard Deviation : 0,894
              Total rolls : 6

      British Combat
                  3 was rolled 1 times
                  5 was rolled 1 times
              Average roll : 4,000
              Median : 4,000
              Variance : 2,000
              Standard Deviation : 1,414
              Total rolls : 2

      Americans Combat
                  6 was rolled 1 times
              Average roll : 6,000
              Median : 6,000
              Variance : ?
              Standard Deviation : ?
              Total rolls : 1

      posted in Play Boardgames
      seawolfS
      seawolf
    • RE: Djensen (Allies +11) vs. seawolf (Axis) AA42SE

      Thanks for the first game, well played.

      Its hard to push Japan in the pacific when you lost the SZ37 battle.

      posted in Play Boardgames
      seawolfS
      seawolf
    • RE: Help Needed For Allied Strategy - Updated thoughts on Bid?

      You mean you never needed a bid to win?

      I never won a game as allies without a bid  :|

      posted in Axis & Allies 1942 2nd Edition
      seawolfS
      seawolf
    • RE: Djensen (Allies +11) vs. seawolf (Axis) AA42SE

      TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

      Game History

      Round: 4

      Purchase Units - Japanese
                  Japanese buy 1 artillery, 2 carriers, 2 infantry and 1 submarine; Remaining resources: 0 PUs;

      Combat Move - Japanese
                  1 artillery moved from India to 35 Sea Zone
                  1 artillery and 1 transport moved from 35 Sea Zone to 34 Sea Zone
                  1 artillery moved from 34 Sea Zone to Egypt
                        Japanese take Egypt from British
                  1 armour moved from India to Persia
                        Japanese take Persia from British
                  1 armour moved from Persia to Trans-Jordan
                  2 fighters moved from 35 Sea Zone to 51 Sea Zone
                  2 destroyers moved from 61 Sea Zone to 51 Sea Zone
                  1 submarine moved from 61 Sea Zone to 51 Sea Zone
                  4 submarines moved from 60 Sea Zone to 51 Sea Zone
                  3 fighters moved from Yunnan to 51 Sea Zone
                  1 bomber moved from Yunnan to 51 Sea Zone
                  1 bomber moved from Burma to 51 Sea Zone
                  1 infantry moved from Evenki National Okrug to Novosibirsk
                  1 artillery moved from Evenki National Okrug to Novosibirsk
                  1 infantry moved from Sinkiang to Kazakh S.S.R.
                  1 infantry moved from Szechwan to Kazakh S.S.R.
                  1 infantry moved from Yakut S.S.R. to Evenki National Okrug
                  2 battleships moved from 35 Sea Zone to 48 Sea Zone
                  1 carrier moved from 35 Sea Zone to 48 Sea Zone
                  1 cruiser moved from 35 Sea Zone to 48 Sea Zone
                  2 infantry moved from Japan to 62 Sea Zone
                  2 artilleries moved from Japan to 62 Sea Zone
                  2 artilleries, 2 infantry and 2 transports moved from 62 Sea Zone to 48 Sea Zone
                  2 artilleries and 2 infantry moved from 48 Sea Zone to Philippine Islands
                  1 infantry moved from Japan to 62 Sea Zone
                  1 artillery moved from Japan to 62 Sea Zone
                  1 infantry moved from 62 Sea Zone to Manchuria
                  1 artillery moved from 62 Sea Zone to Manchuria

      Combat - Japanese
                  Battle in Novosibirsk
                      Japanese attack with 1 artillery and 1 infantry
                      Russians defend with 1 infantry
                          Japanese roll dice for 1 artillery and 1 infantry in Novosibirsk, round 2 :  1/2 hits
                          Russians roll dice for 1 infantry in Novosibirsk, round 2 :  0/1 hits
                          1 infantry owned by the Russians lost in Novosibirsk
                      Japanese win, taking Novosibirsk from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                      Casualties for Russians: 1 infantry
                  Battle in Kazakh S.S.R.
                      Japanese attack with 2 infantry
                      Russians defend with 1 infantry
                          Japanese roll dice for 2 infantry in Kazakh S.S.R., round 2 :  1/2 hits
                          Russians roll dice for 1 infantry in Kazakh S.S.R., round 2 :  0/1 hits
                          1 infantry owned by the Russians lost in Kazakh S.S.R.
                      Japanese win, taking Kazakh S.S.R. from Russians with 2 infantry remaining. Battle score for attacker is 3
                      Casualties for Russians: 1 infantry
                  Battle in Trans-Jordan
                      Japanese attack with 1 armour
                      British defend with 1 artillery
                          Japanese roll dice for 1 armour in Trans-Jordan, round 2 :  1/1 hits
                          British roll dice for 1 artillery in Trans-Jordan, round 2 :  1/1 hits
                          1 armour owned by the Japanese and 1 artillery owned by the British lost in Trans-Jordan
                      British win with no units remaining. Battle score for attacker is -2
                      Casualties for Japanese: 1 armour
                      Casualties for British: 1 artillery
                  Battle in Philippine Islands
                      Japanese attack with 2 artilleries and 2 infantry
                      Americans defend with 2 infantry
                          Japanese roll dice for 2 battleships and 1 cruiser in Philippine Islands, round 2 :  1/3 hits
                          Japanese roll dice for 2 artilleries and 2 infantry in Philippine Islands, round 2 :  1/4 hits
                          Americans roll dice for 2 infantry in Philippine Islands, round 2 :  0/2 hits
                          2 infantry owned by the Americans lost in Philippine Islands
                      Japanese win, taking Philippine Islands from Americans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
                      Casualties for Americans: 2 infantry
                  Battle in 51 Sea Zone
                      Japanese attack with 2 bombers, 2 destroyers, 5 fighters and 5 submarines
                      Americans defend with 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 4 fighters, 1 submarine and 2 transports
                          Japanese roll dice for 5 submarines in 51 Sea Zone, round 2 :  1/5 hits
                      Units damaged: 1 battleship owned by the Americans
                          Japanese roll dice for 2 bombers, 2 destroyers and 5 fighters in 51 Sea Zone, round 2 :  4/9 hits
                          Americans roll dice for 1 submarine in 51 Sea Zone, round 2 :  0/1 hits
                          Americans roll dice for 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 4 fighters and 2 transports in 51 Sea Zone, round 2 :  4/11 hits
                          1 submarine owned by the Americans, 3 destroyers owned by the Americans and 4 submarines owned by the Japanese lost in 51 Sea Zone
                          Japanese roll dice for 1 submarine in 51 Sea Zone, round 3 :  0/1 hits
                          Japanese roll dice for 2 bombers, 2 destroyers and 5 fighters in 51 Sea Zone, round 3 :  2/9 hits
                          Americans roll dice for 4 fighters in 51 Sea Zone, round 3 :  1/4 hits
                          Americans roll dice for 1 battleship, 2 carriers, 1 cruiser and 2 transports in 51 Sea Zone, round 3 :  1/4 hits
                          2 carriers owned by the Americans, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 51 Sea Zone
                          Japanese roll dice for 2 bombers, 1 destroyer and 5 fighters in 51 Sea Zone, round 4 :  4/8 hits
                          Americans roll dice for 1 battleship, 1 cruiser, 4 fighters and 2 transports in 51 Sea Zone, round 4 :  5/6 hits
                          3 fighters owned by the Americans, 1 cruiser owned by the Americans, 1 destroyer owned by the Japanese and 4 fighters owned by the Japanese lost in 51 Sea Zone
                          Japanese roll dice for 2 bombers and 1 fighter in 51 Sea Zone, round 5 :  1/3 hits
                          Americans roll dice for 1 battleship, 1 fighter and 2 transports in 51 Sea Zone, round 5 :  2/2 hits
                          1 fighter owned by the Americans, 1 bomber owned by the Japanese and 1 fighter owned by the Japanese lost in 51 Sea Zone
                          Japanese roll dice for 1 bomber in 51 Sea Zone, round 6 :  1/1 hits
                          Americans roll dice for 1 battleship and 2 transports in 51 Sea Zone, round 6 :  1/1 hits
                          1 battleship owned by the Americans and 1 bomber owned by the Japanese lost in 51 Sea Zone
                      Americans win with 2 transports remaining. Battle score for attacker is 10
                      Casualties for Japanese: 2 bombers, 2 destroyers, 5 fighters and 5 submarines
                      Casualties for Americans: 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 4 fighters and 1 submarine

      Non Combat Move - Japanese

      Place Units - Japanese
                  1 artillery and 2 infantry placed in India
                  1 carrier placed in 60 Sea Zone
                  1 carrier and 1 submarine placed in 60 Sea Zone

      Turn Complete - Japanese
                  Japanese collect 48 PUs; end with 48 PUs total

      Dice Statistics:

      Total
                  1 was rolled 10 times
                  2 was rolled 12 times
                  3 was rolled 11 times
                  4 was rolled 12 times
                  5 was rolled 14 times
                  6 was rolled 23 times
              Average roll : 3,939
              Median : 4,000
              Variance : 1,432
              Standard Deviation : 1,197
              Total rolls : 82

      Japanese Combat
                  1 was rolled 7 times
                  2 was rolled 6 times
                  3 was rolled 6 times
                  4 was rolled 8 times
                  5 was rolled 9 times
                  6 was rolled 12 times
              Average roll : 3,875
              Median : 4,000
              Variance : 0,553
              Standard Deviation : 0,744
              Total rolls : 48

      British Combat
                  2 was rolled 1 times
              Average roll : 2,000
              Median : 2,000
              Variance : ?
              Standard Deviation : ?
              Total rolls : 1

      Russians Combat
                  4 was rolled 1 times
                  6 was rolled 1 times
              Average roll : 5,000
              Median : 5,000
              Variance : 2,000
              Standard Deviation : 1,414
              Total rolls : 2

      Americans Combat
                  1 was rolled 3 times
                  2 was rolled 5 times
                  3 was rolled 5 times
                  4 was rolled 3 times
                  5 was rolled 5 times
                  6 was rolled 10 times
              Average roll : 4,032
              Median : 4,000
              Variance : 1,100
              Standard Deviation : 1,049
              Total rolls : 31

      posted in Play Boardgames
      seawolfS
      seawolf
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