Damn that looks like a tough game for anyone. Would probably add about 5 more rounds of play in my estimate. Looks good. The hard part will be developing the opening setup!

Posts made by seancb
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RE: [Global 1940] New Map
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RE: AUSTIN TEXAS PLAYERS
Worsham next time you guys play let me know. Would dig a road trip from Houston.
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RE: R&D Ideas
We do our technology country specific as such:
Germany
2 – The jet age begins and the ME-262 takes to the skies. Fighters defend at a 5 during ground attacks and scrambles, and defend at 4 during strategic and tactical bombing.
3 – King Tiger tank is developed and rolls off the assembly line. Armor now attacks on a 4.
4 – Type IX U-boat is unleashed upon the Atlantic. Submarines attack at 3 and defend at 2.
5 – Nebelwerfer rocket packs delivered to the front. All artillery can support 2 infantry or mechanized infantry.
6 – Waffen SS divisions now attached to regular army divisions. “4+1” For every 5 infantry in a combat or defense. One attacks and defends at +1. With an attached artillery the attack value is increased to 3.
7 – V-2 Rocket is developed. Airbases may now conduct one industrial or naval/air base attack on a zone within 4 spaces. One die of damage is rolled per German controlled operational air base.
8 – Long range aircraft. All aircraft flight range is increased by 1 movement.
9 – Advanced radar. AA guns hit at 2 during strategic and tactical bombing raids.
10 – Improved mechanized infantry. All mechanized infantry attacks at a 2. Artillery do not boost.
11 - Improved aviation engineering and manufacturing. Fighters now cost 8 IPC.12 – Atomic weapons. A new age of terror begins as the Nazis harness the power of the atom.
Atomic bombs cost 24 IPC to build. Only two may be built per turn. May not be built on same turn as breakthrough turn.
Move as infantry by land or sea. If loaded on a strategic bomber, it can move the current range of the bomber
Due to a lack of trained technicians and engineers, a nation may possess no more than 2 weapons at one time.
Due to the size and nature of the airburst associated with the nuclear warhead, no attack roll is required to score a successful hit.
No air defense, such as fighter interception, is allowed due to the altitude of the strike plane and surprise of the attack. Only upgraded fighters may intercept. Long range aircraft or jet power technology must have been researched to perform interception.
An atomic weapon is treated as an AAA gun if the territory in which it is stored is attacked.
No AAA guns are to be fired due to the altitude of the strike plane and surprise of the attack only normal AA gun with factory can fire. Airbase and naval base do not fire AA.
Any industrial complex is attacked with 4 dice disabled to maximum value of 20 for major and 2 dice disabled to maximum value of 6 for minor complexes.
Any airbases or naval bases are attacked by one dice of value.
One dice is rolled and that number of units of defenders choice eliminated. AAA guns may be chosen.If used on a naval assault:
The nuclear strike cannot be combined with surface vessels.
Due to the altitude of the strike plane and surprise of the strike, aircraft on carriers and loaded troops on transports are considered to be cargo and provide no defense. The 5 hits are assessed and the attacking bomber returns to base. No 2nd attack is permitted.
Transports chosen last.USSR is not permitted to develop weapons until they are in a state of war.
1 – IL-2 Sturmovik rolls off the line. All fighters now attack at 4 when paired with a matching armor.
2 – T-36 rolls off the line. Tanks now attack at 4.
3 – Katyusha rocket packs to the front. Artillery can support 2 infantry.
4 – Russian home guard. “4+1”, for every 5 infantry on defense one defends at 3.
5 – 6 Roll againJapan
1 – Kaiten submarine is unleashed upon the Pacific. Submarines attack 3 / defend 2.
2 – Improved ship building. Battleships cost 17 and carriers cost 13.
3 – Ship radar. Battleships now hit and defend at 5.
4 – Improved capital ship design. Battleships and carriers now require 3 hits to destroy.
5 – Long range aircraft. All aircraft flight range is increased by 1 movement.
6 – Improved aviation engineering and manufacturing. All air units cost reduced by 2 IPC.USA is not permitted to develop weapons until they are in a state of war.
2 – B-29 is developed by Boeing. Roll 2 dice for each strategic bomber in a combat or strategic raid. Range is increased to 8.
3 – Improved factories and manufacturing methods. Cost of all units except infantry, reduced by 1 IPC.
4 – Ship radar. Battleships now hit and defend at 5.
5 – Improved capital ship design. Battleships and carriers now require 3 hits to destroy.
6 – Improved ship building. Battleships cost 17 and carriers cost 13.
7 – P-51 Mustang rolls off line. Fighters now have a range of 6
8 – Rocket barges developed. Destroyers may now conduct shore bombardment at a 2.
9 – Improved mechanized infantry. All mechanized infantry attacks at a 2. Artillery do not boost.
10 – Long range aircraft. All aircraft flight range is increased by 1 movement. P-51 is not increased.
11 – Jet power developed. Fighters defend at 5 during defense and scramble and 4 during strategic and tactical bombing raids.
12 – Atomic weapons. See German section.United Kingdom
1 – Sterling bombers developed. Roll 2 dice for each strategic bomber in a combat or strategic raid.
2 – Ship radar. Battleships now hit and defend at 5.
3 – Improved capital ship design. Battleships and carriers now require 3 hits to destroy.
4 – SAS Commandos. On first round only, of an amphibious assault infantry hit on a 2. Matching artillery boost to a 3.
5 – Anti-aircraft radar improvements. AA guns hit on 2 during strategic and tactical bombing.
6 – Spitfire III rolls off the line. Fighters now defend at 5 during defense and scrambles and 2 during strategic and tactical bombing raids.Italy
1 – Long range aircraft. All aircraft flight range is increased by 1 movement.
2 - Improved aviation engineering and manufacturing. All air units reduced cost by 2 IPC.
3 – Improved mechanized infantry. All mechanized infantry attacks at a 2. Artillery do not boost.
4 – Mobile artillery. Artillery may now move 2.
5 – Frogmen commandos. On the first round of combat only, 2 extra dice are rolled prior to a naval attack. A roll of 2 or less is a hit. Hits are assessed prior to the main attack.
6 – Roll again.Australia – due to lack of industry and supplies are limited to naval improvements only. ANZAC is not permitted to develop weapons until they are in a state of war
1 – Improved ship building.
Cost table
Battleship 17
Aircraft Carrier 13
Cruiser 9
Destroyer 7
Transport 6
Submarine 5
2 – Ship radar. Battleships now hit and defend at 5.
3 – Improved capital ship design. Battleships and carriers now require 3 hits to destroy.
4 – Long range aircraft. All aircraft flight range is increased by 1 movement.
5 – Improved aviation engineering and manufacturing. All air units cost reduced by 2 IPC.
6 – Royal Marines. Infantry may be transported by Anzac cruisers and battleships. 1 per ship. Ships can still bombard in amphibious landings and attack prior to a landing. -
RE: First time playing A&A
1992 at boy scout summer camp
Classic Gamemaster Series. It was a great evening activity with lanterns on each end or the table. We ended up getting a second game set and brought it to winter camp so more guys could play. -
RE: Houston Area Players
Desert Admiral give a heads up next time and we’ll set it up!
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RE: Allied Strategy- London Calling
If Germany strategic bombs UK on G2 and neuters them then how do you still build max units on London. This is easily accomplished by a 2 bomber sub purchase on G1.
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RE: Sea zone 102
No I’m saying there is no way to stop it if you want to do it
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RE: Sea zone 102
Respectfully disagree to those who say a Sea Lion strategy can ever be stopped, if Germany wants to Sea Lion they will. USSR will not automatically win the game. There is a way to do it. After reading this the AB is absolutely required on turn 1. all focus must be dropped on the U.K. Navy. The opener result the is the key whether you can do it or not. I won’t elaborate too much more but will gladly test this with anyone on Triple A. I prefer live games and don’t do PBEM. My screen name is the same. I’ve been working on a way to do it and after this thread I think I found the answer to the counter. Maybe I’m wrong but I would like to try
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RE: [G40] One small rule, big implications: "Partisan Attacks" (alternative to bid)
We have a similar house rule that we use in our Events section. The number corresponds to the dice roll prior to the round beginning.
Germany
3 – French revolt. French partisans are disrupting supplies from France. While Germans occupy France value is reduced to 1 IPCUSSR
4 – Peasant resistance forces disrupt German supply.
Germany can conduct non-combat movement in only 3 Russian territories due to rail disruption damage. Only land units are disrupted. Air units are not affected. Germany can quell the resistance by sending additional SS security groups with a roll of 3 or less. Can happen more than once. Cannot happen again after the 3 is rolled.Japan
3 – Chinese partisans attack supply lines. No combat movement in China only. Air units not affected. Non-combat movement permitted. Resistance can be quelled by sending additional security forces with a roll of 3 or less. Can happen more than once. Cannot happen again after a 3 is rolled.USA
3 – If USA is at war: Roll 3 dice and total is the number of IPC’s immediately returned to the bank.
Anti-war sentiment is growing. Members of Congress and Senate begin to question America’s involvement in the war. Labor strikes nationwide cripple industrial centers The American citizens are tired of rationing. US government diverts resources to civilian population to dissolve social unrest among homeland. Combat is still permitted. Can happen more than once.China
3 – Loss of supply. Burma Road is closed this turn due to heavy rain and landslides. No IPC bonus applied for the Burma Road this turn. Artillery are not permitted for purchase. Units may still move and combat within those zones. Can happen more than once.UK
3 – India revolts.
Gandhi and anti-war sentiment swells within the masses in India. Due to increased desertion by conscripted troops, India is now worth 1 IPC.Italy
3 – British special forces disrupt Italian ports with sabotage and increased mining of waters by submarine crews. On this turn, African supplies are cut off due to increased mining of the Mediterranean. Half of African income is collected this turn. Half of any other European territories without a rail line (continuous friendly land route to Rome) is also denied. Can happen more than once.Anzac
3 – Massive typhoon strikes Australia
100 year storm devastates Australia. Flooding and destruction unprecedented. Half money returned to bank to repair damage sustained from storm. Factories, ports and airbases in New Zealand and New South Wales sustain 1 damage each. Can happen more than once.
4 – British supply arrives. Australia receives 8 IPC’s immediately. Can happen more than once.This attaches to other events that can occur.
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RE: Global/Europe/Pacific 1939 for 1940 2nd Editon
What else did you change from our first run?
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RE: In defense of total annihilation victory rules to balance OOB setup
Sounds like fun! I have always wanted to play one to complete death.
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RE: Event cards
@wolf555 let me know if how you like it and if you have any questions. We also have espionage rules and country specific tech to bolt on if you would like a copy of these send PM and email i will send you the master file. There is also a 1939 setup we created to go with Global 40 board.
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RE: Event cards
We use and event system. Roll 2 D6 dice and add result. The rolls occur at the beginning of the turn before the first player. This is for Global 40 but i’m sure you could tweak it to any other game.
Events - Event 2 can only happen one time for each power in a game whether negated or not.
Event roll is not to be re-rolled if a one-time event that has already occurred or been negated is rolled again. Roll is lost and is to be considered a “No Event”.Germany
5-9 No events
2 – Hitler is assassinated. Germany now worth 10 IPC. Power struggle between the SS and the Wehrmacht ensues throughout Germany. No combat movement. Non-combat movement permitted.
Wehrmacht General Staff stages successful military coup against Nazi High Command (combat permitted/event negated) by a roll of 3 or less. +5 applies no matter outcome. Himmler, Goebbels, and Goering have been executed along with sympathetic officers of the High Command.
3 – French revolt. French partisans are disrupting supplies from France. While Germans occupy France value is reduced to 1 IPC
4 – Naval reallocation from High Command. Place one free submarine in any sea zone adjacent to an operational German controlled industrial complex.
10 – Industrial output from the Ruhr region increased for war production. Western Germany worth 8 IPC.
11 – Franco joins the Axis powers. Spain can no longer remain neutral due to increasing pressure from Hitler.
Place German units consisting of 4 INF, 1 armor, 1 mobile infantry, 1 artillery, 1 fighter, 1 naval base, 1 airbase, 1 Minor Industrial complex in Spain. Place 1 Italian transport and 1 Italian destroyer in SZ 92. Morocco place 1 Italian INF (This event is negated if Spain is ever seized by the Allies prior to the event.)
12 – “Total War” mobilization of homeland army. Infantry cost 2 IPC’s this turn. Can happen more than once.USSR
5-9 No events
2 – Stalin dies. Russia now worth 8 IPC. Power struggle between Red Army and Communist Party ensues throughout USSR. No combat movement. USSR does not have to be at war for this event to occur. If not at war USSR is awarded +5 IPC upgrade only. Non-combat movement permitted.
Generals establish military government (combat permitted/event negated) by a roll of 3 or less. +5 applies no matter outcome.
3 – Mongolian uprising. Mongolia has agreed to join the Japanese. Japan player roll one die for each Mongolian territory with standing armies. For a roll of 2 or less indicated number of troops printed in each territory. (This event is negated if Mongolia is ever seized by the Allies prior to the event.)
4 – Peasant resistance forces disrupt German supply.
Germany can conduct non-combat movement in only 3 Russian territories due to rail disruption damage. Only land units are disrupted. Air units are not affected. Germany can quell the resistance by sending additional SS security groups with a roll of 3 or less. Can happen more than once. Cannot happen again after the 3 is rolled.
10 – Applies only if USSR is at war with Germany. Allied supply lines open. USSR collects additional 10 IPC’s this turn on collect income phase. If not at war with Germany, peaceful trade conducted with Germany and USSR collects 5 IPC’s this turn on collect income phase. Can happen more than once.
11 – Extra reinforcements from the East Place 4 free infantry in Novosibirsk. Can happen more than once.
12 – “Total War” mobilization of homeland army. Infantry cost 2 IPC’s this turn. Can happen more than once.Japan 5-9 No events
2 – Japan runs out of resources.
If not at war with USA, UK, Dutch, French and ANZAC, The oil embargo has finally affected the home island and the war with China. No combat movement. Non-combat movement permitted.
Negotiations with USA, UK, Dutch, French and ANZAC can continue (combat permitted/event negated) by a roll of 3 or less.
If currently in a state of war with USA, UK, Dutch, French and/or ANZAC,
POW’s and Chinese peasants put to work in slave labor camps in all of Asia (combat permitted/event negated) with a roll of 3 or less.
3 – Chinese partisans attack supply lines. No combat movement in China only. Air units not affected. Non-combat movement permitted. Resistance can be quelled by sending additional security forces with a roll of 3 or less. Can happen more than once. Cannot happen again after a 3 is rolled.
4 – Expert construction crews landed. Immediately place one free airbase on any territory that is currently occupied by at least one infantry unit. Can happen more than once.
10 - Naval reallocation. One free destroyer immediately placed adjacent to any coastal Japanese industrial complex. Naval yards convert civilian workboats to destroyers this turn. Can happen more than once.
11 – Deeper ports and larger transports allow for larger cargos to be delivered to industrial zones. Japan now worth 12 IPC.
12 – “Total War” mobilization of army. Infantry cost 2 IPC’s this turn. Can happen more than once.USA
5-9 No events
2 – If USA is at war: Anti-war movement has turned over Congress, the Senate, and a new president is elected. Peace movement begins to take hold. Social unrest and protests against the war erupt everywhere in the country. Racial equality is demanded by blacks and other minorities. No combat movement. Non-combat movement permitted.
Riots can be quelled/suppressed and marshal law established (combat permitted/event negated) by a roll of 3 or less.
3 – If USA is at war: Roll 3 dice and total is the number of IPC’s immediately returned to the bank.
Anti-war sentiment is growing. Members of Congress and Senate begin to question America’s involvement in the war. Labor strikes nationwide cripple industrial centers The American citizens are tired of rationing. US government diverts resources to civilian population to dissolve social unrest among homeland. Combat is still permitted. Can happen more than once.
4 – Increased resource contributions from South and Central America. USA receives 5 IPC immediately from bank. Can happen more than once.
10 – Naval reallocation. One free destroyer immediately placed adjacent to any coastal USA industrial complex. Naval yards convert civilian workboats to destroyers this turn. Can happen more than once.
11 – Increased industrial production, USA collects additional 5 IPC this turn on collect income phase Can happen more than once.
12 – “Total War” mobilization of army. Infantry cost 2 IPC’s this turn. USA does not need to be at war for this event to apply. Can happen more than once.China
2 – Chiang Kai Shek and Mao requisition all available men for the upcoming civil war. No combat movement. Non-combat permitted.
USA/UK persuade China to keep fighting together on a roll of 3 or less(combat permitted/event negated).
3 – Loss of supply. Burma Road is closed this turn due to heavy rain and landslides. No IPC bonus applied for the Burma Road this turn. Artillery are not permitted for purchase. Units may still move and combat within those zones. Can happen more than once.4 -10 no events
11 – Russian war contributions. Place a total of 3 free infantry on any of the following territories: Kansu, Tsinghai, Sikang (These are the ones that border the interior of Russia closer to Moscow) Can happen more than once.
12 – Additional Flying Tiger air wing added. Immediately place one free fighter on any territory with at least 1 Chinese infantry. Can happen more than once.England
5-9 No events
2 – Churchill has been toppled. No combat movement. Anti-war sentiment increases across the empire and chaos erupts in Parliament. Mainland England begins to question the war, and the colonies, including Indian territories, temporarily disavow loyalty to the crown. Non-combat movement permitted.
Riots can be quelled/suppressed and marshal law established (combat permitted/event negated) by a roll of 3 or less.
3 – India revolts.
Gandhi and anti-war sentiment swells within the masses in India. Due to increased desertion by conscripted troops, India is now worth 1 IPC.
4 – Indian mobilization.
Indian people mobilize for defense of capital. Place 4 free infantry in India. Negates event 3 if currently in revolt (no troops awarded if currently in revolt). Can happen more than once.
10 – UK Pacific only. Increased industrial output for war production. Can happen more than once
India collects additional 5 IPC’s this turn on collect income phase
11 – UK Europe only. Increased industrial output for war production. Can happen more than once
England collects additional 5 IPC’s this turn on collect income phase
12 – “Total War” mobilization of army. Infantry cost 2 IPC’s this turn. Can happen more than once.Italy
5-9 No events
2 – Mussolini toppled. Italian people tire of war and question their involvement in a particularly German affair. No combat movement. Non-combat movement permitted.
Riots can be quelled/suppressed and marshal law established (combat permitted/event negated) by a roll of 3 or less.
3 – British special forces disrupt Italian ports with sabotage and increased mining of waters by submarine crews. On this turn, African supplies are cut off due to increased mining of the Mediterranean. Half of African income is collected this turn. Half of any other European territories without a rail line (continuous friendly land route to Rome) is also denied. Can happen more than once.
4 – Industrial technology is implemented. Factory in Southern Italy is upgraded to a major facility at no cost.
10 – Increased African support. On this turn, Ethiopian tribes enlist to help Italy. Place 2 infantry in Ethiopia. Can happen more than once.
11 – Increased war production. Italy collects additional 5 IPC’s this turn on collect income phase. Can happen more than once.
12 – “Total War” mobilization of army. Infantry cost 2 IPC’s this turn. Can happen more than once.Australia
5-9 No events
2 – Prime minister toppled. No combat movement. Anti-war sentiment grows. Civilian population is tired of rationing. Social unrest increasing among Aboriginal tribes. Non-combat movement permitted.
Riots can be quelled/suppressed (combat permitted/event negated) by a roll of 3 or less.
3 – Massive typhoon strikes Australia
100 year storm devastates Australia. Flooding and destruction unprecedented. Half money returned to bank to repair damage sustained from storm. Factories, ports and airbases in New Zealand and New South Wales sustain 1 damage each. Can happen more than once.
4 – British supply arrives. Australia receives 8 IPC’s immediately. Can happen more than once.
10 - Aircraft conversion.
Civilian seaplanes converted to coastal military patrol craft. Place one free fighter on any undamaged Australian controlled airbase regardless of location. Can happen more than once. Single fighter only, not one fighter per base.
11 – Increased war production. ANZAC collects additional 5 IPC’s this turn on collect income phase. Can happen more than once
12 – “Total War” mobilization of army. Infantry cost 2 IPC’s this turn. Can happen more than once. -
RE: Why not Egypt first?
if capturing s france use 2 mech and 1 armor
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RE: Axis & Allies: THE MOVIE
Why not a love story?
A man walks into the game shop to meet his usual group. She was standing there with her own custom painted pieces a rulebook in her other hand.They start as partners and friends for the evening. He is impressed by her prowess and strategy.
He woos her with pizza, beer, and a really awesome game table. Unimpressed by his gifts she continues to shun his advances.
He bets that if he can beat her, she must go out with him. If she wins, he will buy her a copy of War Room and the upcoming Anniversary edition reprint.
He wins. After the victory, she kisses him and tells him you had me at War Room.The end.
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RE: Why not Egypt first?
correction station your airforce on the airbase in rome should have been clearer on that. not in Yugo.
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RE: Why not Egypt first?
This is an interesting thought
I’ve been reading the threads. It seems if you would want to disrupt the med. In my opinion (which is can be crapped on and probably will be) the best place to attempt to do it would be to put a factory in Yugo. Now this is my opinion but it does offer the opportunity to utilize the airbase in italy to scramble as a pseudo carrier to defend the fleet while you build up a nice transport fleet. You would likely already have an army ready to rock on over if you attack Yugo on turn 1. as well you could station your airforce there too even after a blast on UK Med fleet(required anyway with this strategy) This would require the factory on turn 2 which wouldn’t telegraph your plan to the other players and if you change your mind you can always use this as a place to build other stuff to go to USSR (use imagination here) or just not do it based on the turn 1 results. I don’t know if this is the best but i’m just speculating at this point and would have to see how to make it work.
Sean…