tragic
I’ll go another round and try for a CA I guess.
Bm UK vs z14 CA (x2), BBd, Tr
Dice:
Rolls: 1@4; Total Hits: 01@4: (6)
Rolls: 1@4 2@3; Total Hits: 21@4: (3)2@3: (1, 6)
tragic
I’ll go another round and try for a CA I guess.
Bm UK vs z14 CA (x2), BBd, Tr
Dice:
Rolls: 1@4; Total Hits: 01@4: (6)
Rolls: 1@4 2@3; Total Hits: 21@4: (3)2@3: (1, 6)
Ft (x2) Egy + Bm UK vs z14 CA (x2), BBd, Tr
Dice:
Rolls: 2@3 1@4; Total Hits: 02@3: (4, 4)1@4: (6)
Rolls: 1@4 2@3; Total Hits: 21@4: (2)2@3: (5, 2)
forgot my bomber
Rolls: 1@4; Total Hits: 01@4: (6)
Well, needless to say I didn’t actually mean Algeria, I ment Gib.
Inf UK + Arm E.Ca vs Alg Gib; LWOL Inf, Arm remain
DD, CA z12 + Ft (x2) Egy + Bm UK vs z14 CA (x2), BB, Tr
Dice:
Rolls: 1@2 3@3; Total Hits: 11@2: (4)3@3: (3, 6, 5)
Rolls: 1@4 2@3; Total Hits: 21@4: (2)2@3: (4, 2)
DD z9 vs z13 Tr; CWOL, DD remain
UK 1
Interesting position I’m in, and I can see a couple ideas how to play it out. I think I’m going to show three options to you, I’ll play out the first one though, the others are just discusion points.
Option A is try to make the German fleet build irrelavent by building air power. This (should) force the issue in the Atlantic, either build more ships G2 or abandon your build entirely at a fairly minimal cost of one CV, assuming you’ll save the fighters.
Buy w/43: Ft (x4), Inf spend 43 save 0
CM:
Inf UK + Arm E.Ca vs Alg Inf
Dice
Rolls: 1@1 1@3; Total Hits: 21@1: (1)1@3: (3)
Rolls: 1@2; Total Hits: 01@2: (6)
DD, CA z12 + Ft (x2) Egy + Bm UK vs z14 CA (x2), BB, Tr
DD z9 vs z13 Tr
Option B is turtle up; the UK can’t do it all, so build ground forces and save half the money for a fleet build next turn. Downside is no offense at all in UK 2, their entire fleet will be pretty much sunk, and air power out of position. Germany gets a free pass G2. UK doesn’t have to worry about losing capitol
Option C is “play it safe”, secure a fleet in the south and build enough in the UK to prevent an all-or-nothing attack on the UK. The downside is no transport capacity, giving the German’s a free ride in G2.
I’m glad you went with the navel build again, I don’t see it often enough. I debated between Egypt for the fleet threat and India to try to keep SUM for an extra turn or so but at the end of the day, I felt that holding Egypt all by itself was worth it.
Russia. Buy Inf (x5), Arm (x3) spend 30 save 0
Combat
Inf ukr vs Bul
Inf Kar vs Fin
NCM
Inf cau m e.uk
inf e.uk m bel
inf (x2) bel m arc
Inf (x4), Rt, AA kar m arc
inf (x3), Rt Rus m arc
Inf (x2) nov m Rus
Inf (x2) kaz m Per
Inf Eve m Nov
Inf Yak m stc
inf (x2) Far m Stc
Inf (x2) bry m Stc
SS 4 m 6
Build: INf (x4) cau; Inf, Arm (x3) Rus
Collect: 37
the whole WORLD or at least the AnA part of it, await your turn breathlessly.
He lives in the lower mainland. I live Northern BC. It might as well be two different countries!
Her I sit on a Sunday…yet no move from Gargantua.
okkie dokkie. Like I said, textbook dice.
Nucks tonight and I"m leaving for PG tomorrow about 1 PM PST, so regardless of my good intentions I doubt I"ll have PC time until Sunday evening anyways.
A: It would help if you attached a map.
B: I don’t understand a damn thing you are writing in your turn description, please just make it simple, plan out your attacks on abattlemap, attach the file, and then go through them :) It will save you alot of typing.
I think he is copying and pasting…
Maps are overrated. :-P Sorry I was fairly distracted last night
yeah, I copy all my attack moves and just keep pasting them. I normally batch roll for trivial battles to speed things up and cut n paste makes it simple. I’m also fundementally a sloppy player.
G1 map attached.
As for turn format, I list my battles by number with the defenders, indicate where my attacking pcs come from and adjust for casualties for each round.
order format comes from Diplomacy, m = move, c = convoy.
regardless, with the game still at 1 nothing, that was a quick whistle
you speak words that could make me come visit and find you a nice 7 x 4 x 6 hole.
#3s vs z12 CWOL
#4s vs z6 CWOL; SS remain
Text book dice rolling. 8-)
NCM
Ft z2 m Nwy
Ft (x2) z12 m Alg
Bm z9 m Alg
Ft z6 m Nwy
Inf (x2) Ger m Pol
Inf Ger m Blk
Arm Fra m Blk
Inf NWE m Ger
Inf, Rt, Arm Lib m Alg
Build: Inf (x2), Arm (x5) Ger
Collect: 45
#3s vs z12 CWOL ?
Ft NWE
Ft Ger
Dice, defender death knell only
Rolls: 1@2 1@3; Total Hits: 01@2: (6)1@3: (5)
#4s vs z6 DD
SS z5
Ft Pol
Dice,
Rolls: 1@2 1@3; Total Hits: 21@2: (2)1@3: (3)
Rolls: 1@2; Total Hits: 01@2: (5)
#1s vs z9 CWOL
#2s vs z2 CWOL; SS (x2) remain
#3s vs z12 CA, DD
Ft NWE
Ft Ger
Dice, attacker only pending OOL
Rolls: 2@3; Total Hits: 22@3: (1, 1)
ha! take that.
#3 vs e.PO OWOL; Inf (x2),Rt, Arm (x3) remain
Time to get wet…for you’re miserable excuse for a navy
#1s vs z9 DD, Tr
Bm Ger
Dice, death
Rolls: 10@4; Total Hits: 810@4: (2, 6, 1, 3, 4, 4, 1, 5, 3, 1)
Rolls: 10@2; Total Hits: 410@2: (3, 1, 2, 4, 2, 5, 5, 2, 6, 3)
#2s vs z2 BB, Tr
SS (x2) z7
Ft Nwy
Dice, surprise
Rolls: 2@2; Total Hits: 12@2: (3, 1)
Dice, attacker
Rolls: 1@3; Total Hits: 11@3: (1)
Dice, defender
Rolls: 1@4; Total Hits: 01@4: (5)
Vodka swillers…
#2 vs BST OWLO Inf; Inf (x4), Rt, Arm (x3) remain
#3 vs e.PO Inf (x2)
Inf (x2), Arm (x2) Bul
Rt Pol
Arm Czk
Dice:
Rolls: 1@1 2@2 3@3; Total Hits: 21@1: (2)2@2: (4, 2)3@3: (6, 6, 1)
Rolls: 2@2; Total Hits: 02@2: (6, 3)
#1 vs UKR OWLO Inf (x2); Inf, Rt remain
That is all the hits you get on the Eastern Front boyo!
#2 vs BST Inf (x3)
Inf Nwy + Rt Ger via Tr z5
CA z5 support
Inf (x4), Arm (x2) Pol
Arm Czk
Dice:
Rolls: 4@1 2@2 3@3 1@3; Total Hits: 34@1: (6, 4, 6, 6)2@2: (4, 1)3@3: (1, 4, 4)1@3: (3)
Rolls: 3@2; Total Hits: 13@2: (4, 1, 5)
#1 vs UKR Inf
Inf (x2), Rt Bul
Dice:
Rolls: 1@1 2@2; Total Hits: 21@1: (4)2@2: (1, 2)
Rolls: 1@2; Total Hits: 11@2: (1)