#1 vs KAR Inf
Inf (x6), Rt Bel
Dice
Rolls: 5@1 2@2; Total Hits: 25@1: (5, 2, 3, 1, 1)2@2: (3, 5)
Rolls: 1@2; Total Hits: 01@2: (5)
#1 vs KAR Inf
Inf (x6), Rt Bel
Dice
Rolls: 5@1 2@2; Total Hits: 25@1: (5, 2, 3, 1, 1)2@2: (3, 5)
Rolls: 1@2; Total Hits: 01@2: (5)
well isn’t that just ducky
USSR 2
Buy w/31: Arm (x6) spend 30 save 1
Combat
#1 vs KAR Inf (x4)
Inf (x8), Rt Bel
Dice
Rolls: 7@1 2@2; Total Hits: 37@1: (1, 3, 2, 6, 1, 1, 5)2@2: (5, 4)
Rolls: 4@2; Total Hits: 24@2: (1, 1, 3, 4)
#2 vs e.Uk Inf (x2)
Inf (x4), Rt Bel
#3 vs Cau Arm (x2)
Inf (x5) Rus
Arm (x2) Bel
yeah, that should be enough for you to take out Cauc with even normal dice. I’ll keep my bomber for last if you choose to attack there.
USA 1
China gets Inf (x3)
USA w/40: Bm (x2), Cv spend 38 save 2
No combat
NCM
Inf Hup m Sik
Inf Sui m Nin
Inf, Rt e.US m e.Ca
DD, TR z10 m z1
CV, DD z44 m z56
Ft z44, ft Haw, Ft e.us ft w.us m z56
Bm e.us, B w.us m w.ca
Inf c.us, w.us, ala m w.ca
Build: CV z56, Bm (x2) w.us
Collect: 48 + 2 saved = 50
no biggie one way or another; Garg has stalled my S02 tourney game, and I have three games in the league, take your time.
No, two fighters down first turn is a pretty good round for the Allies.
UK 1
Buy w/44 IPC: BB, CA, Tr, Inf spend 42 save 2
Combat
#1 vs z5 Tr
Ft UK
#2 vs z6 CA, SS
BB z2
CA z12
Ft, Bm UK
#3 vs Nwy (conditional)
Inf (x2) UK via Tr z2 from z6
Well, I can’t really dice anything until your sub fights or dives, so again, you might as well fight that battle #2.
Don’t forget to roll the BB/CA seperate from the fighter/bomber if you fight with the sub, as I don’t have a DD to attack with.
NCM
Inf w.Ca m e.Ca
Tr, DD z9 m z1
Inf (x2) T-J m Per
Inf Bur m Ind
All planes z5 and z6 that survive land UK
Build: BB, CA, Tr z6; Inf UK
collect: 35 + 2 saved = 37
if 4 bucks makes or breaks my entire game, I’m playing the wrong game. Regardless, I didn’t give you the choice knowing you would get to pick and choose with hindsight, and I’m perfectly fine with that.
All I want is for your dice to disappoint you, and mine to fill you with shock and awe.
I agree with the airpower comment, but pulling out a crushing victory in Egypt has to make you a happy guy, that’s a tough battle without the extra guy.
Well, lets hope I can turn this into something then.
Russia 1
buy w/30 IPC: Inf (x6), Bm spend 30 save 0
Combat
I’ll attack z6 SS, CA with SS z4 and fight to the death; you’ll need to pick if your going to dive or fight with the sub before we can dice, so I’d like you to do that before you play Japan. Both subs would get surprise attack.
NCM
Inf (x10), Rt (x2), Arm (x2), AA Rus + Kar + Arc + Cau m Bel
Inf (x2) Nov m Rus
Inf (x2) Kaz m Cau
Inf Eve m Yak m StC
Inf (x2) Far m Bry
Build: Inf (x3), Bm Cau; Inf (x3) Rus
collect: 31
#1 vs Z62 Holds with Ft OR Cv, defender choice.
NCM
Inf (x2) Sik m Chi
Build: Ft (x4), Tr z56; Inf Chi
I didn’t spend all my cash, I forgot I had saved, I would like to spend the balance on a DD z56 leaving me with 0.
Collect: 48
map assumes that you’ll keep a fighter in z62 you’ll need to land it somewhere. If you want the CV, go ahead and keep it instead.
Well, that helps. I’ll just assume max defense with your option
#1 vs Z62 Ft (x2), Cv
Ft (x2) z56
Dice, defender
Rolls: 1@2 2@4; Total Hits: 21@2: (3)2@4: (2, 3)
#1 vs Z62 Ft (x2), Cv
Ft (x2) z56
Dice, attacker
Rolls: 2@3; Total Hits: 22@3: (1, 1)
well, that should be 2 DD I would think
#1 vs Z62 Ft (x2), DD (x2), Cv
Ft (x4) z56
Dice, defender
Rolls: 3@2 2@4; Total Hits: 23@2: (1, 3, 6)2@4: (3, 6)
USA 2
china gets one Inf
USA buy w/48: Ft (x4), Tr spend 47 save 1
Combat
china Inf Sik m Yun
USA
I can see a case for saving a CV over a fighter so I’ll dice attacker before OOL
#1 vs Z62 Ft (x2), DD (x2), Cv
Ft (x4) z56
Dice, attacker
Rolls: 4@3; Total Hits: 24@3: (3, 5, 4, 1)
UK 2
Buy w/39: Bm, Ft spend 22 save 17
Combat, none
NCM
DD, TR z45 m z56
Build: Ft, Bm UK
Collect: 25 +17 = 42
#3 vs Fin OWLO Inf; Inf (x2), Rt remain
NCM
Inf (x2) Arc m Kar m BST
Inf (x2) Kaz m Cau
Inf (x2) Nov m Rus
Inf Rus m E.Uk
Inf (x2), Rt Rus m Cau
Inf Eve m Yak m Stc
Inf (x2) Far + Inf (x2) Bry m Stc
Build: Inf (x2) Kar; Inf Rus; Inf (X3), Bm Cau
Collect: 35
and again
#3 vs Fin Inf
INf (x3), Rt Kar
Dice
Rolls: 2@1 2@2; Total Hits: 12@1: (4, 1)2@2: (5, 6)
Rolls: 1@2; Total Hits: 11@2: (1)
#2 vs e.Pol LWLO Inf (x2); Inf (x4), Arm remain
#3 vs Fin Inf
INf (x3), Rt Kar
Dice
Rolls: 2@1 2@2; Total Hits: 02@1: (6, 2)2@2: (4, 3)
Rolls: 1@2; Total Hits: 01@2: (4)
#2 vs e.Pol Arm
Inf (x4) BST, Bel, e.UK
arm rus
Dice
Rolls: 4@1 1@3; Total Hits: 14@1: (5, 4, 5, 4)1@3: (3)
Rolls: 1@3; Total Hits: 01@3: (5)
#1 vs z6 HWOL CA remain
#2 vs e.Pol Arm (x2)
Inf (x5) BST, Bel, e.UK
arm rus
Dice
Rolls: 5@1 1@3; Total Hits: 15@1: (3, 3, 6, 6, 5)1@3: (2)
Rolls: 2@3; Total Hits: 12@3: (5, 1)