yeah i better save the ca and lose a ft. that should leave me with a ft and a ca vs a sub and a ft. you get first strike and can only hit the ca…bit of a gamble.
Posts made by Seador
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RE: 11L '41 PGMatt(10) v. Gamerman01(x) no tech, Game 3posted in League
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RE: S02 - SUPER GARGANTUA + 5 IPC bid vs Pansy General Matt(Axis) 11Tposted in Tournaments
#1 vs LIB cleared but not taken
ncm
inf (x2), arm blk + arm Ity m bul
ft lib m itynot a good turn for italy at all
buuild inf, arm ity
collect 9 + 2 saved = 11
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RE: S02 - SUPER GARGANTUA + 5 IPC bid vs Pansy General Matt(Axis) 11Tposted in Tournaments
#1 vs LIB inf, rt
rt. ft itydice:
Rolls: 1@2 1@3; Total Hits: 21@2: (1)1@3: (2)
Rolls: 2@2; Total Hits: 12@2: (3, 1) -
RE: S02 - SUPER GARGANTUA + 5 IPC bid vs Pansy General Matt(Axis) 11Tposted in Tournaments
#1 vs LIB inf, rt
inf, rt. ft itydice:
Rolls: 2@2 1@3; Total Hits: 02@2: (6, 5)1@3: (6)
Rolls: 2@2; Total Hits: 12@2: (1, 5) -
RE: S02 - SUPER GARGANTUA + 5 IPC bid vs Pansy General Matt(Axis) 11Tposted in Tournaments
dm/dj/garg I dont really care what happens at this stage; either (a) garg plays (b) DJ plays © or game is called a forfit if garg cant play.
i’ll play my italian turn based on DJ’s moves, and if garg hasn’t replyed by say next weekend, and DJ is up for it, i’d say let him sub in and go with option b.
italy 1
buy w/10 ipc: inf, arm spend 8 save 2
combat
#1 vs LIB inf (2), rt
inf, rt. ft ity
ca, bb z14 supportdice:
Rolls: 2@2 2@3 1@4; Total Hits: 12@2: (5, 4)2@3: (6, 5)1@4: (2)
Rolls: 3@2; Total Hits: 03@2: (6, 4, 4) -
RE: 11L - '41 DutchmanD (Axis) vs PGMatt (Allies+9), +NO, -Techposted in League
#4 vs pol owol inf (4) remain
no ncm
build inf (x2) kar; inf (x3), ft (x2) rus
collect: 53
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RE: 11L - '41 DutchmanD (Axis) vs PGMatt (Allies+9), +NO, -Techposted in League
#2 vs cau lwol; inf (4) arm remain
#3 vs ukr lwol inf remain#4 vs pol inf
inf (x2) bst
inf (x2) e.podice
Rolls: 4@1; Total Hits: 14@1: (6, 2, 1, 2)
Rolls: 1@2; Total Hits: 01@2: (4) -
RE: 11L - '41 DutchmanD (Axis) vs PGMatt (Allies+9), +NO, -Techposted in League
#1 nwy OWLO inf, inf, rt remain
#2 vs cau arm
inf (3) rus
inf e.uk
arm e.podice:
Rolls: 4@1 1@3; Total Hits: 14@1: (3, 6, 3, 2)1@3: (2)
Rolls: 1@3; Total Hits: 01@3: (6) -
RE: 11L - '41 DutchmanD (Axis) vs PGMatt (Allies+9), +NO, -Techposted in League
that is alot of big dice
#1 nwy inf
inf (x2), rt findice
Rolls: 1@1 2@2; Total Hits: 11@1: (2)2@2: (5, 2)
Rolls: 1@2; Total Hits: 11@2: (1) -
RE: 11L - '41 DutchmanD (Axis) vs PGMatt (Allies+9), +NO, -Techposted in League
#1 nwy inf
inf (x2), rt findice
Rolls: 1@1 2@2; Total Hits: 01@1: (2)2@2: (6, 6)
Rolls: 1@2; Total Hits: 01@2: (6) -
RE: 11L - '41 DutchmanD (Axis) vs PGMatt (Allies+9), +NO, -Techposted in League
#1 nwy inf
inf (x2), rt findice
Rolls: 1@1 2@2; Total Hits: 01@1: (6)2@2: (5, 5)
Rolls: 1@2; Total Hits: 01@2: (6) -
RE: 11L - '41 DutchmanD (Axis) vs PGMatt (Allies+9), +NO, -Techposted in League
well, a bold stroke!
ussr 2
buy w/35: inf (x5), ft (x2) spend 35
combat
#1 nwy inf (x2)
inf (x2), rt findice
Rolls: 1@1 2@2; Total Hits: 11@1: (3)2@2: (3, 2)
Rolls: 2@2; Total Hits: 02@2: (6, 3)#2 vs cau arm
inf (3) rus
inf e.uk
arm e.po#3 vs ukr
inf e.po#4 vs pol inf
inf (x2) bst
inf (x2) e.po -
RE: 11L-Game 2 '41 Ol'Blood&Guts (x) v. PGMatt (+9) no techposted in League
#1 vs Fra holds ft (2)
ncm\dd, tr z24 m z26
build inf (5), ft uk
collect 29
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RE: 11L-Game 2 '41 Ol'Blood&Guts (x) v. PGMatt (+9) no techposted in League
#1 vs Fra Inf, ft (2)
rt (2) ukdice
Rolls: 2@2; Total Hits: 12@2: (3, 2)
Rolls: 1@2 2@4; Total Hits: 21@2: (1)2@4: (2, 6) -
RE: 11L-Game 2 '41 Ol'Blood&Guts (x) v. PGMatt (+9) no techposted in League
very bloody. now im really missing all my planes from last turn!
#1 vs Fra Inf, ft (2)
inf rt (2) ukdice
Rolls: 3@2; Total Hits: 03@2: (6, 4, 6)
Rolls: 1@2 2@4; Total Hits: 11@2: (4)2@4: (6, 2) -
RE: 11L-Game 2 '41 Ol'Blood&Guts (x) v. PGMatt (+9) no techposted in League
uk 4
buy w/25: inf (x5), ft spend 25 save 0
combat
#1 vs Fra
inf nwy + inf (3), rt (2) uk
ca 3, bb 3 z7 supportdice
Rolls: 6@2 3@3 3@4; Total Hits: 96@2: (2, 2, 5, 2, 1, 1)3@3: (3, 6, 4)3@4: (1, 2, 1)
Rolls: 10@2 2@4; Total Hits: 310@2: (4, 1, 4, 4, 6, 6, 4, 3, 5, 6)2@4: (4, 2) -
RE: 11L '41 PGMatt(10) v. Gamerman01(x) no tech, Game 3posted in League
tragic. i’ll take OOL by defensive dice going forward. what happens if you keep your sub and I am reduced to air? do you auto kill the trs? i cant remember.
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RE: 11L '41 PGMatt(10) v. Gamerman01(x) no tech, Game 3posted in League
ok, ill lose the soviet CVs
dice, defender
Rolls: 4@2 1@3 2@4; Total Hits: 14@2: (3, 5, 4, 5)1@3: (2)2@4: (6, 6) -
RE: 11L-Game 2 '41 Ol'Blood&Guts (x) v. PGMatt (+9) no techposted in League
The company I work for moved me on the weekend to a place with no internet access; i’m going to be unable to play until this weekend. I have to apologise for the short notice, it was unplanned.
Matt.
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RE: 11L '41 PGMatt(10) v. Gamerman01(x) no tech, Game 3posted in League
The company I work for moved me on the weekend to a place with no internet access; i’m going to be unable to play until this weekend. I have to apologise for the short notice, it was unplanned.
Matt.