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    Posts made by Seador

    • RE: 16L G40 Infrastructure (Axis) v PGMatt (Allies) Balanced Mod vs-asof2-2

      TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 7

      Combat Move - British
                  1 destroyer moved from 106 Sea Zone to 104 Sea Zone
                  1 artillery and 1 infantry moved from French Madagascar to 72 Sea Zone
                  1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
                  1 artillery and 1 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
                  1 destroyer moved from 76 Sea Zone to 81 Sea Zone
                  1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 80 Sea Zone to 81 Sea Zone
                  1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
                  1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
                  1 artillery and 1 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
                  2 fighters, 1 infantry and 1 tactical_bomber moved from India to Burma

      Combat - British

      triplea_37374_Bri7.tsvg

      posted in League
      SeadorS
      Seador
    • RE: L16 G40 balance PGMatt (axis) vs infrastructure (Allies) game 2

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 6

      Purchase Units - Italians
                  Italians buy 1 artillery, 1 destroyer, 2 infantry and 1 submarine; Remaining resources: 1 PUs;

      Combat Move - Italians

      Non Combat Move - Italians
                  1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
                  1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
                  1 artillery and 1 infantry moved from 92 Sea Zone to Algeria
                  1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tunisia to Algeria
                  1 armour moved from Slovakia Hungary to Northern Italy
                  2 infantry moved from Northern Italy to Southern France
                  4 infantry moved from Southern Italy to Northern Italy
                  5 submarines moved from 95 Sea Zone to 93 Sea Zone

      Place Units - Italians
                  1 artillery and 2 infantry placed in Northern Italy
                  1 destroyer and 1 submarine placed in 105 Sea Zone

      Turn Complete - Italians
                  Italians collect 14 PUs; end with 15 PUs total
                  Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs
                  Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs

      triplea_37375_Ita6.tsvg

      posted in League
      SeadorS
      Seador
    • RE: L16 G40 PGMatt (axis) vs Zhukov44 (allies +25) NT game 1

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 8

      Research Technology - Germans

      Purchase Units - Germans
                  Germans repair damage of 5x factory_minor; Remaining resources: 63 PUs;
                  Germans buy 3 artilleries and 17 infantry; Remaining resources: 0 PUs;

      Combat Move - Germans
                  3 bombers and 1 fighter moved from Bryansk to Russia
                  1 infantry moved from France to Normandy Bordeaux
                        Germans take Normandy Bordeaux from Americans
                  3 infantry moved from France to Holland Belgium
                  2 fighters moved from Western Germany to Holland Belgium
                  1 infantry moved from France to Holland Belgium
                  3 mech_infantrys moved from Ukraine to Volgograd
                  3 tactical_bombers moved from Bryansk to Volgograd

      Combat - Germans
                  Battle in Volgograd
                      Germans attack with 3 mech_infantrys and 3 tactical_bombers
                      Russians defend with 1 armour, 1 factory_minor and 1 mech_infantry
                      Germans win, taking Volgograd from Russians with 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 6
                      Casualties for Germans: 1 mech_infantry
                      Casualties for Russians: 1 armour and 1 mech_infantry
                  Air Battle in Russia
                      Germans attacks with 4 units heading to Russia
                      Air Battle is over, the remaining bombers go on to their targets
                  Battle in Holland Belgium
                      Germans attack with 2 fighters and 4 infantry
                      British defend with 1 infantry and 1 mech_infantry
                      Germans win, taking Holland Belgium from British with 2 fighters and 4 infantry remaining. Battle score for attacker is 7
                      Casualties for British: 1 infantry and 1 mech_infantry
                  Strategic bombing raid in Russia
                      1 bomber killed by AA
                      Bombing raid in Russia rolls: 3,7 and causes: 10 damage to unit: factory_major
                      Bombing raid in Russia causes 10 damage total.
                  Cleaning up after air battles

      Non Combat Move - Germans
                  2 bombers and 1 fighter moved from Russia to Bryansk
                  2 tactical_bombers moved from Volgograd to Bryansk
                  1 tactical_bomber moved from Volgograd to Bryansk
                  1 infantry moved from Ukraine to Rostov
                  1 aaGun moved from Eastern Poland to Baltic States
                  1 aaGun moved from Poland to Germany
                  10 mech_infantrys moved from Denmark to Germany
                  2 fighters moved from Holland Belgium to Western Germany
                  4 infantry moved from Finland to Vyborg
                  1 infantry moved from Vyborg to Novgorod
                  2 infantry moved from Smolensk to Bryansk

      Place Units - Germans
                  10 infantry placed in Germany
                  7 infantry placed in Western Germany
                  3 artilleries placed in Novgorod

      Turn Complete - Germans
                  Total Cost from Convoy Blockades: 6
                      Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,4,5,3,5,1,5,3,6
                      Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,2
                  Germans collect 43 PUs (6 lost to blockades); end with 43 PUs total
                  Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 53 PUs

      triplea_37288_Ger8.tsvg

      posted in League
      SeadorS
      Seador
    • RE: L16 G40 PGMatt (axis) vs Zhukov44 (allies +25) NT game 1

      TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 8

      Research Technology - Germans

      Purchase Units - Germans
                  Germans repair damage of 5x factory_minor; Remaining resources: 63 PUs;
                  Germans buy 3 artilleries and 17 infantry; Remaining resources: 0 PUs;

      Combat Move - Germans
                  3 bombers and 1 fighter moved from Bryansk to Russia
                  1 infantry moved from France to Normandy Bordeaux
                        Germans take Normandy Bordeaux from Americans
                  3 infantry moved from France to Holland Belgium
                  2 fighters moved from Western Germany to Holland Belgium
                  1 infantry moved from France to Holland Belgium
                  3 mech_infantrys moved from Ukraine to Volgograd
                  3 tactical_bombers moved from Bryansk to Volgograd

      triplea_37288_Ger8.tsvg

      posted in League
      SeadorS
      Seador
    • RE: L16 G40 balance PGMatt (axis) vs Giallo (Allies) game 2

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 10

      Purchase Units - Italians
                  Italians buy 1 fighter; Remaining resources: 2 PUs;

      Combat Move - Italians
                  1 bomber moved from Southern Italy to 99 Sea Zone

      Combat - Italians
                  Battle in 99 Sea Zone
                      Italians attack with 1 bomber
                      Americans defend with 1 transport
                      Italians win with 1 bomber remaining. Battle score for attacker is 7
                      Casualties for Americans: 1 transport

      Non Combat Move - Italians
                  1 bomber moved from 99 Sea Zone to Southern Italy

      Place Units - Italians
                  1 fighter placed in Northern Italy

      Turn Complete - Italians
                  Total Cost from Convoy Blockades: 8
                      Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4,2,5,1,1,3,1
                  Italians collect 2 PUs (8 lost to blockades); end with 4 PUs total

      triplea_37351_Ita10.tsvg

      posted in League
      SeadorS
      Seador
    • RE: 16L G40 Infrastructure (Axis) v PGMatt (Allies) Balanced Mod vs-asof2-2

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 7

      Purchase Units - Russians
                  Russians buy 6 artilleries; Remaining resources: 0 PUs;

      Combat Move - Russians
                  2 artilleries and 2 infantry moved from Tambov to Rostov
                  2 artilleries and 2 infantry moved from Tambov to Volgograd
                  1 fighter and 2 infantry moved from Russia to Vologda
                  2 infantry moved from Timguska to Novosibirsk
                  1 infantry moved from Samara to Novosibirsk
                  7 artilleries and 11 infantry moved from Russia to Bryansk
                  4 artilleries and 4 mech_infantrys moved from Western Ukraine to Bryansk
                  2 armour moved from Western Ukraine to Bryansk
                  4 artilleries and 5 mech_infantrys moved from Western Ukraine to Ukraine
                  1 infantry moved from Tambov to Volgograd

      Combat - Russians
                  Battle in Volgograd
                      Russians attack with 2 artilleries and 3 infantry
                      Germans defend with 1 armour and 1 factory_minor
                      Russians win, taking Volgograd from Germans with 2 artilleries and 3 infantry remaining. Battle score for attacker is 6
                      Casualties for Germans: 1 armour
                  Battle in Bryansk
                      Russians attack with 2 armour, 11 artilleries, 11 infantry and 4 mech_infantrys
                      Germans defend with 1 infantry
                      Russians win, taking Bryansk from Germans with 2 armour, 11 artilleries, 10 infantry and 4 mech_infantrys remaining. Battle score for attacker is 0
                      Casualties for Germans: 1 infantry
                      Casualties for Russians: 1 infantry
                  Battle in Ukraine
                      Russians attack with 4 artilleries and 5 mech_infantrys
                      Germans defend with 1 factory_minor and 4 infantry
                      Russians win, taking Ukraine from Germans with 2 artilleries and 5 mech_infantrys remaining. Battle score for attacker is 4
                      Casualties for Germans: 4 infantry
                      Casualties for Russians: 2 artilleries
                  Battle in Rostov
                      Russians attack with 2 artilleries and 2 infantry
                      Germans defend with 1 infantry
                      Russians win, taking Rostov from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
                      Casualties for Germans: 1 infantry
                  Battle in Vologda
                      Russians attack with 1 fighter and 2 infantry
                      Germans defend with 1 infantry
                      Russians win, taking Vologda from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                      Casualties for Germans: 1 infantry
                  Battle in Novosibirsk
                      Russians attack with 3 infantry
                      Japanese defend with 1 infantry
                      1 infantry owned by the Russians retreated to Timguska
                      Japanese win with 1 infantry remaining. Battle score for attacker is -6
                      Casualties for Russians: 2 infantry

      Non Combat Move - Russians
                  1 fighter moved from Vologda to Russia
                  1 aaGun and 1 armour moved from Russia to Bryansk
                  2 aaGuns and 16 infantry moved from Samara to Russia

      Place Units - Russians
                  6 artilleries placed in Russia

      Turn Complete - Russians
                  Russians collect 21 PUs; end with 21 PUs total
                  Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 24 PUs

      triplea_37374_Rus7.tsvg

      posted in League
      SeadorS
      Seador
    • RE: L16 G40 PGMatt (axis) vs Zhukov44 (allies +25) NT game 1

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 7

      Purchase Units - Italians
                  Italians buy 3 infantry; Remaining resources: 0 PUs;

      Combat Move - Italians

      Combat - Italians

      Place Units - Italians
                  3 infantry placed in Southern Italy

      Turn Complete - Italians
                  Total Cost from Convoy Blockades: 11
                      Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,4,3,2
                      Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,4,6,6,3,6,5,4,4
                  Italians collect 9 PUs (11 lost to blockades); end with 9 PUs total

      triplea_37288_Ita7.tsvg

      posted in League
      SeadorS
      Seador
    • RE: L16 G40 balance PGMatt (axis) vs Giallo (Allies) game 2

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 10

      Purchase Units - Japanese
                  Japanese buy 4 destroyers, 2 infantry, 6 mech_infantrys and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens;

      Combat Move - Japanese
                  1 mech_infantry moved from Manchuria to Amur
                        Japanese take Amur from Russians
                  2 infantry moved from Japan to 6 Sea Zone
                  2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
                  2 infantry moved from 5 Sea Zone to Siberia
                  1 armour and 1 mech_infantry moved from Kazakhstan to Timguska
                        Japanese take Novosibirsk from Russians
                        Japanese take Timguska from Russians
                  1 mech_infantry moved from Kazakhstan to Samara
                        Japanese take Samara from Russians
                  1 destroyer, 6 fighters and 4 tactical_bombers moved from 6 Sea Zone to 16 Sea Zone
                  3 fighters moved from Japan to 16 Sea Zone

      Combat - Japanese
                  Battle in Siberia
                  Battle in 16 Sea Zone
                      Japanese attack with 1 destroyer, 9 fighters and 4 tactical_bombers
                      Americans defend with 1 submarine
                      Japanese win, taking Siberia from Russians with 1 destroyer, 9 fighters and 4 tactical_bombers remaining. Battle score for attacker is 6
                      Casualties for Americans: 1 submarine
                  Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
                  Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
                  Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
                  Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
                  Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
                  Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
                  Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
                  Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
                  Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
                  Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
                  Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
                  Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
                  Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
                  Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
                  Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
                  Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
                  Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
                  Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
                  Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
                  Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
                  Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
                  Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
                  Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar

      Non Combat Move - Japanese
                  3 fighters moved from 16 Sea Zone to Japan
                  6 fighters and 4 tactical_bombers moved from 16 Sea Zone to 6 Sea Zone
                  1 marine moved from Shan State to 37 Sea Zone
                  3 bombers moved from French Indo China to Philippines
                  3 artilleries and 2 infantry moved from Shan State to French Indo China
                  3 carriers, 1 cruiser, 2 destroyers, 2 fighters, 1 marine, 2 tactical_bombers and 3 transports moved from 37 Sea Zone to 35 Sea Zone
                  1 marine moved from 35 Sea Zone to Philippines
                  1 submarine moved from 37 Sea Zone to 74 Sea Zone
                  3 submarines moved from 35 Sea Zone to 37 Sea Zone
                  2 mech_infantrys moved from Shensi to Kansu
                  1 mech_infantry moved from Chahar to Kansu
                  2 mech_infantrys moved from Manchuria to Chahar
                  1 mech_infantry moved from Hunan to Shensi
                  3 mech_infantrys moved from French Indo China to Hunan
                  2 mech_infantrys moved from Anhwe to Shensi
                  1 submarine moved from 5 Sea Zone to 6 Sea Zone

      Place Units - Japanese
                  3 mech_infantrys placed in French Indo China
                  3 mech_infantrys placed in Manchuria
                  2 infantry placed in Japan
                  4 destroyers and 1 transport placed in 6 Sea Zone

      Turn Complete - Japanese
                  Japanese collect 70 PUs; end with 71 PUs total
                  Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs

      triplea_37351_Jap10.tsvg

      posted in League
      SeadorS
      Seador
    • RE: L16 G40 balance PGMatt (axis) vs Giallo (Allies) game 2

      I can’t figure out what I’m doing wrong.  I have saved the turn a number of times.  At work it opens on turn 10, as it should, but does not allow me to make any combat rolls.  At home, it opens on turn 9.

      Any ideas?

      posted in League
      SeadorS
      Seador
    • RE: L16 G40 PGMatt (axis) vs Zhukov44 (allies +25) NT game 1

      Play for max defense.

      posted in League
      SeadorS
      Seador
    • RE: L16 G40 PGMatt (axis) vs Zhukov44 (allies +25) NT game 1

      no scramble.

      3 kam on the CV transporting the Aus. fighter and one each on the CAs.

      posted in League
      SeadorS
      Seador
    • RE: L16 G40 balance PGMatt (axis) vs Giallo (Allies) game 2

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 10

      Research Technology - Germans

      Purchase Units - Germans
                  Germans buy 2 artilleries and 22 infantry; Remaining resources: 0 PUs;

      Combat Move - Germans
                  1 bomber and 2 infantry moved from Novgorod to Archangel
                  2 tactical_bombers moved from Ukraine to Archangel
                  1 infantry moved from Novgorod to Archangel

      Combat - Germans
                  Battle in Archangel
                      Germans attack with 1 bomber, 3 infantry and 2 tactical_bombers
                      Russians defend with 1 armour and 1 mech_infantry
                      Germans win, taking Archangel from Russians with 1 bomber, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
                      Casualties for Germans: 2 infantry
                      Casualties for Russians: 1 armour and 1 mech_infantry

      Non Combat Move - Germans
                  1 bomber and 2 tactical_bombers moved from Archangel to Novgorod
                  4 infantry moved from Finland to Vyborg
                  1 aaGun, 4 artilleries and 7 infantry moved from Normandy Bordeaux to France
                  11 armour and 40 mech_infantrys moved from Ukraine to Eastern Poland
                  1 aaGun, 14 artilleries and 19 infantry moved from Ukraine to Bessarabia
                  1 aaGun and 10 infantry moved from Western Germany to Denmark
                  10 infantry moved from Germany to Poland
                  2 fighters moved from France to Western Germany
                  1 fighter moved from Western Germany to Germany
                  1 fighter moved from Western Germany to Novgorod

      Place Units - Germans
                  10 infantry placed in Western Germany
                  2 artilleries and 1 infantry placed in Novgorod
                  10 infantry placed in Germany
                  1 infantry placed in Southern France

      Turn Complete - Germans
                  Total Cost from Convoy Blockades: 3
                      Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,2,6,6,1
                  Germans collect 46 PUs (3 lost to blockades); end with 46 PUs total
                  Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs

      triplea_37351_Ger10.tsvg

      posted in League
      SeadorS
      Seador
    • RE: L16 G40 balance PGMatt (axis) vs Giallo (Allies) game 2

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 9

      Purchase Units - Italians
                  Italians buy nothing; Remaining resources: 5 PUs;

      Combat Move - Italians

      Turn Complete - Italians
                  Total Cost from Convoy Blockades: 6
                      Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,3,5,4,1
                  Italians collect 7 PUs (6 lost to blockades); end with 12 PUs total

      triplea_37351_Ita9.tsvg

      posted in League
      SeadorS
      Seador
    • RE: L16 G40 balance PGMatt (axis) vs Giallo (Allies) game 2

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 9

      Purchase Units - Japanese
                  Japanese buy 2 carriers, 1 fighter, 1 infantry and 6 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

      Combat Move - Japanese
                  1 marine moved from Java to 42 Sea Zone
                  1 artillery and 2 infantry moved from Java to 42 Sea Zone
                  1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry, 1 marine, 1 tactical_bomber and 2 transports moved from 42 Sea Zone to 41 Sea Zone
                        Japanese take 41 Sea Zone from UK_Pacific
                  1 artillery moved from Sumatra to 41 Sea Zone
                  2 artilleries, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry, 1 marine, 1 tactical_bomber and 2 transports moved from 41 Sea Zone to 37 Sea Zone
                  2 artilleries, 1 fighter, 2 infantry, 1 marine and 1 tactical_bomber moved from 37 Sea Zone to Shan State
                  1 armour and 4 mech_infantrys moved from Tsinghai to Kazakhstan
                  1 mech_infantry moved from Szechwan to Kazakhstan
                  1 mech_infantry moved from Kansu to Kazakhstan
                  2 mech_infantrys moved from Shensi to Kazakhstan
                  1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
                  1 artillery, 2 carriers, 1 destroyer, 2 fighters, 1 infantry, 2 submarines, 2 tactical_bombers and 1 transport moved from 35 Sea Zone to 37 Sea Zone
                  1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
                  1 mech_infantry moved from Kweichow to Tsinghai
                  1 mech_infantry moved from Suiyuyan to Kansu
                  1 mech_infantry moved from Chahar to Suiyuyan
                  1 mech_infantry moved from French Indo China to Szechwan
                  1 mech_infantry moved from French Indo China to Kweichow
                  1 mech_infantry moved from French Indo China to Hunan
                  1 mech_infantry moved from Hunan to Chahar
                  2 mech_infantrys moved from Anhwe to Shensi
                  3 mech_infantrys moved from Manchuria to Anhwe
                  3 bombers moved from Shensi to Shan State
                  1 mech_infantry moved from Sikang to Kazakhstan
                  1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                  3 submarines moved from 6 Sea Zone to 35 Sea Zone

      Combat - Japanese
                  Battle in Shan State
                      Japanese attack with 3 artilleries, 3 bombers, 1 fighter, 3 infantry, 1 marine and 1 tactical_bomber
                      British defend with 1 infantry
                      Japanese win, taking Shan State from UK_Pacific with 3 artilleries, 3 bombers, 1 fighter, 2 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 0
                      Casualties for British: 1 infantry
                      Casualties for Japanese: 1 infantry
                  Battle in Kazakhstan
                      Japanese attack with 1 armour and 9 mech_infantrys
                      Russians defend with 1 infantry
                      Japanese win, taking Kazakhstan from Russians with 1 armour and 8 mech_infantrys remaining. Battle score for attacker is -1
                      Casualties for Russians: 1 infantry
                      Casualties for Japanese: 1 mech_infantry

      Non Combat Move - Japanese
                  1 fighter and 1 tactical_bomber moved from Shan State to 37 Sea Zone
                  3 bombers moved from Shan State to French Indo China
                  2 fighters and 1 tactical_bomber moved from Philippines to 6 Sea Zone

      Place Units - Japanese
                  2 carriers and 1 fighter placed in 6 Sea Zone
                  1 infantry placed in Japan
                  3 mech_infantrys placed in Manchuria
                  3 mech_infantrys placed in French Indo China
                  Turning on Edit Mode
                  EDIT: Adding units owned by Japanese to French Indo China: 1 fighter and 1 tactical_bomber
                  EDIT: Removing units owned by Japanese from 37 Sea Zone: 1 fighter and 1 tactical_bomber
                  EDIT: Turning off Edit Mode

      Turn Complete - Japanese
                  Japanese collect 65 PUs; end with 65 PUs total
                  Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs

      triplea_37351_Jap9.tsvg

      posted in League
      SeadorS
      Seador
    • RE: L16 G40 balance PGMatt (axis) vs Giallo (Allies) game 2

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 9

      Research Technology - Germans

      Purchase Units - Germans
                  Germans repair damage of 16x factory_major; Remaining resources: 56 PUs;
                  Germans buy 2 artilleries and 16 infantry; Remaining resources: 0 PUs;

      Combat Move - Germans
                  4 artilleries and 3 infantry moved from France to Normandy Bordeaux
                  4 infantry moved from Holland Belgium to Normandy Bordeaux
                  1 submarine moved from 113 Sea Zone to 125 Sea Zone
                  2 fighters and 1 tactical_bomber moved from Western Germany to 125 Sea Zone
                  2 infantry moved from Novgorod to Archangel
                  1 infantry moved from Novgorod to Archangel
                  1 bomber moved from Rostov to Archangel
                  3 infantry and 1 tactical_bomber moved from Rostov to Volgograd
                  3 infantry and 1 tactical_bomber moved from Rostov to Caucasus
                  1 artillery moved from Rostov to Caucasus
                  2 fighters moved from Germany to Normandy Bordeaux

      Combat - Germans
                  Battle in 125 Sea Zone
                      Germans attack with 2 fighters, 1 submarine and 1 tactical_bomber
                      British defend with 1 destroyer; Russians defend with 1 submarine
                      retreated to 125 Sea Zone
                      British win with 1 submarine remaining. Battle score for attacker is -9
                      Casualties for Germans: 1 submarine and 1 tactical_bomber
                      Casualties for British: 1 destroyer
                  Battle in Normandy Bordeaux
                      Germans attack with 4 artilleries, 2 fighters and 7 infantry
                      British defend with 1 factory_minor, 1 harbour and 2 infantry
                      Germans win, taking Normandy Bordeaux from British with 4 artilleries, 2 fighters and 7 infantry remaining. Battle score for attacker is 6
                      Casualties for British: 2 infantry
                  Battle in Volgograd
                      Germans attack with 3 infantry and 1 tactical_bomber
                      Russians defend with 1 factory_minor and 2 infantry
                      Germans win, taking Volgograd from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                      Casualties for Germans: 2 infantry
                      Casualties for Russians: 2 infantry
                  Battle in Archangel
                      Germans attack with 1 bomber and 3 infantry
                      Russians defend with 1 armour and 1 mech_infantry
                      Germans win, taking Archangel from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 7
                      Casualties for Germans: 1 infantry
                      Casualties for Russians: 1 armour and 1 mech_infantry
                  Battle in Caucasus
                      Germans attack with 1 artillery, 3 infantry and 1 tactical_bomber
                      British defend with 2 armour
                      Germans win, taking Caucasus from Russians with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                      Casualties for Germans: 2 infantry
                      Casualties for British: 2 armour

      Non Combat Move - Germans
                  1 tactical_bomber moved from Caucasus to Ukraine
                  1 tactical_bomber moved from Volgograd to Ukraine
                  1 aaGun, 11 armour, 13 artilleries, 14 infantry and 31 mech_infantrys moved from Rostov to Ukraine
                  9 mech_infantrys moved from Western Ukraine to Ukraine
                  1 bomber moved from Archangel to Novgorod
                  2 fighters moved from 125 Sea Zone to Western Germany
                  2 fighters moved from Normandy Bordeaux to France
                  1 aaGun moved from Holland Belgium to Normandy Bordeaux
                  1 aaGun moved from France to Western Germany
                  3 infantry moved from Southern France to France

      Place Units - Germans
                  2 artilleries and 8 infantry placed in Western Germany
                  3 infantry placed in Ukraine
                  5 infantry placed in Germany

      Turn Complete - Germans
                  Total Cost from Convoy Blockades: 4
                      Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,6
                      Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,2,5,4,4
                  Germans collect 54 PUs (4 lost to blockades); end with 54 PUs total
                  Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
                  Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 69 PUs
                  Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs

      triplea_37351_Ger9.tsvg

      posted in League
      SeadorS
      Seador
    • RE: L16 G40 PGMatt (axis) vs Zhukov44 (allies +25) NT game 1

      I took the two AA guns, 1 russian and 1 UK before I retreated, so feel free to adjust your casualties.

      I took that battle as the least hopeless for Japan.  As is so often the case when I play you, this game appears over quick.  I want to finish this round and evaluate at G8

      posted in League
      SeadorS
      Seador
    • RE: L16 G40 PGMatt (axis) vs Zhukov44 (allies +25) NT game 1

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 7

      Purchase Units - Japanese
                  Japanese buy 4 bombers and 3 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

      Combat Move - Japanese
                  5 bombers moved from Philippines to Chahar
                  4 artilleries, 1 fighter, 18 infantry and 2 tactical_bombers moved from Jehol to Chahar
                  3 infantry moved from Buyant-Uhaa to Chahar
                  1 armour moved from Ulaanbaatar to Central Mongolia
                        Japanese take Central Mongolia from Russians
                  1 armour moved from Central Mongolia to Chahar
                  4 fighters and 1 tactical_bomber moved from Japan to Chahar
                  1 fighter and 1 tactical_bomber moved from 20 Sea Zone to Chahar

      Combat - Japanese
                  Battle in Chahar
                      Japanese attack with 1 armour, 4 artilleries, 5 bombers, 6 fighters, 21 infantry and 4 tactical_bombers
                      British defend with 1 aaGun and 3 infantry; Chinese defend with 8 artilleries, 1 fighter and 16 infantry; Russians defend with 2 aaGuns and 20 infantry
                      1 armour owned by the Japanese and 2 artilleries owned by the Japanese retreated to Jehol
                      Chinese win with 8 artilleries, 1 fighter and 20 infantry remaining. Battle score for attacker is -19
                      Casualties for British: 1 aaGun and 3 infantry
                      Casualties for Chinese: 16 infantry
                      Casualties for Russians: 2 aaGuns
                      Casualties for Japanese: 2 artilleries, 2 fighters and 21 infantry

      Non Combat Move - Japanese
                  5 bombers, 4 fighters and 4 tactical_bombers moved from Chahar to Jehol
                  1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
                  1 artillery, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 37 Sea Zone to 19 Sea Zone
                  1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
                  1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport moved from 36 Sea Zone to 20 Sea Zone
                  1 artillery, 1 battleship, 2 carriers, 1 cruiser, 1 fighter, 1 infantry, 1 tactical_bomber and 3 transports moved from 20 Sea Zone to 19 Sea Zone
                  2 infantry moved from Philippines to 35 Sea Zone
                  3 fighters and 2 tactical_bombers moved from Philippines to Jehol
                  1 carrier, 4 destroyers, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 35 Sea Zone to 19 Sea Zone
                  7 infantry moved from Manchuria to Jehol
                  10 infantry moved from Korea to Manchuria
                  3 infantry moved from Amur to Ulaanbaatar
                  2 artilleries and 4 infantry moved from 19 Sea Zone to Jehol

      Place Units - Japanese
                  4 bombers and 3 infantry placed in Japan
                  Turning on Edit Mode
                  EDIT: Adding units owned by Japanese to Korea: 10 infantry
                  EDIT: Removing units owned by Japanese from Manchuria: 10 infantry
                  EDIT: Turning off Edit Mode
                  Turning on Edit Mode
                  EDIT: Adding units owned by Japanese to 19 Sea Zone: 1 fighter and 1 tactical_bomber
                  EDIT: Removing units owned by Japanese from Jehol: 1 fighter and 1 tactical_bomber
                  EDIT: Turning off Edit Mode

      Turn Complete - Japanese
                  Japanese collect 49 PUs; end with 49 PUs total
                  Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 54 PUs

      triplea_37288_Jap7.tsvg

      posted in League
      SeadorS
      Seador
    • RE: L16 G40 balance PGMatt (axis) vs infrastructure (Allies) game 2

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 6

      Purchase Units - Japanese
                  Japanese buy 10 infantry and 2 submarines; Remaining resources: 5 SuicideAttackTokens; 0 PUs;

      Combat Move - Japanese
                  1 infantry moved from Tsinghai to Kansu
                  1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Shensi to Kansu
                  4 mech_infantrys moved from Hopei to Kansu
                  1 mech_infantry moved from Kweichow to Kansu
                  3 bombers, 5 fighters and 5 tactical_bombers moved from Anhwe to Kansu
                  1 infantry moved from Sikang to Szechwan
                  4 mech_infantrys moved from Chahar to Suiyuyan
                  1 mech_infantry moved from Anhwe to Szechwan
                  1 destroyer, 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 21 Sea Zone

      Combat - Japanese
                  Battle in Kansu
                      Japanese attack with 1 armour, 1 artillery, 3 bombers, 5 fighters, 4 infantry, 6 mech_infantrys and 5 tactical_bombers
                      British defend with 1 mech_infantry; Chinese defend with 1 fighter and 4 infantry; Russians defend with 2 aaGuns and 12 infantry
                      Japanese win with 3 bombers, 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is -6
                      Casualties for British: 1 mech_infantry
                      Casualties for Chinese: 1 fighter and 4 infantry
                      Casualties for Russians: 2 aaGuns and 12 infantry
                      Casualties for Japanese: 1 armour, 1 artillery, 1 fighter, 4 infantry, 6 mech_infantrys and 2 tactical_bombers
                  Battle in Suiyuyan
                      Japanese attack with 4 mech_infantrys
                      Chinese defend with 1 infantry
                      Japanese win, taking Suiyuyan from Chinese with 4 mech_infantrys remaining. Battle score for attacker is 3
                      Casualties for Chinese: 1 infantry
                  Battle in Szechwan
                      Japanese attack with 1 infantry and 1 mech_infantry
                      British defend with 1 mech_infantry
                      Japanese win, taking Szechwan from Chinese with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
                      Casualties for British: 1 mech_infantry
                  Battle in 21 Sea Zone
                      Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
                      ANZAC defend with 1 destroyer and 1 submarine
                      Japanese win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 14
                      Casualties for ANZAC: 1 destroyer and 1 submarine

      Non Combat Move - Japanese
                  2 fighters and 2 tactical_bombers moved from 21 Sea Zone to 6 Sea Zone
                  3 bombers, 4 fighters and 3 tactical_bombers moved from Kansu to Shensi
                  1 marine moved from Wake Island to 31 Sea Zone
                  1 cruiser and 1 marine moved from 31 Sea Zone to 16 Sea Zone
                  1 artillery and 3 infantry moved from Midway to 25 Sea Zone
                  1 artillery, 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 1 tactical_bomber and 2 transports moved from 25 Sea Zone to 6 Sea Zone
                  1 artillery and 3 infantry moved from 6 Sea Zone to Japan
                  10 infantry moved from Manchuria to Jehol
                  1 artillery and 9 infantry moved from Korea to Manchuria
                  1 infantry moved from Hunan to Anhwe

      Place Units - Japanese
                  2 submarines placed in 6 Sea Zone
                  10 infantry placed in Korea

      Turn Complete - Japanese
                  Total Cost from Convoy Blockades: 1
                      Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1
                  Japanese collect 36 PUs (1 lost to blockades); end with 36 PUs total
                  Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 41 PUs

      triplea_37375_Jap6.tsvg

      posted in League
      SeadorS
      Seador
    • RE: 16L G40 Infrastructure (Axis) v PGMatt (Allies) Balanced Mod vs-asof2-2

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 6

      Combat Move - French

      Turn Complete - French

      triplea_37374_Fre6.tsvg

      posted in League
      SeadorS
      Seador
    • RE: L16 G40 PGMatt (axis) vs Zhukov44 (allies +25) NT game 1

      I got 14 hits in the first round of combat in Chahar.  Do you want to keep your AA guns for future use or max D?

      posted in League
      SeadorS
      Seador
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