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    Topics created by scousemart

    • scousemartS

      Makalakalane v. Scousemart #2

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      M

      Testing Forum poster

      Test summary from TripleA, engine version: 1.9, time: 16:02:34
      Savegame

    • scousemartS

      Test Game Scousemart/Enigma

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      scousemartS

      Testing Forum poster

      Test summary from TripleA, engine version: 1.9, time: 10:46:36
      Savegame

    • scousemartS

      G40 2nd Ed. Scouse (Axis) v. Maxi (Allies) Game 4

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      MaxiheimerM

      Its gonna be a tough on to come back from for the axis.
      Thanks for another good game. well played.
      Looking forward to meeting you in person in a month:)

    • scousemartS

      G40 2nd Ed. Maxi (Axis) v. Scouse (Allies +26) Game 3

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      MaxiheimerM

      I think your play has improved tremendesly the last couple of games! You gave me a real good fight :evil:

    • scousemartS

      World War II v5 1942 2nd edition Map

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      scousemartS

      Thanks for getting back to me on this. I’ll post on there. Maybe someone there could also look at implementing a similar change to the other map which also has this optional rule. :-)

    • scousemartS

      G40 2Ed scousemart (Axis) v. Maxi (Allies) Game 2

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      MaxiheimerM

      Don’t you put up a good fight. :-)

    • scousemartS

      G40 2Ed OwenToo (Axis) v. scousemart (+32 Allies) R2

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      O

      OK, I accept your surrender. Let me know if you would like some suggestions for future games with others.

    • scousemartS

      G40 2Ed Colt (Axis) v. scousemart (+22 Allies) R2

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      Colt45554C

      Good game! I hope you learned a thing or two from our matches  :-)

    • scousemartS

      G40 2Ed stroutqb22 (Axis) v. scousemart (Allies) R2

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      scousemartS

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 4

      Purchase Units - Russians
                  Russians buy 6 artilleries and 4 infantry; Remaining resources: 0 PUs;

      Combat Move - Russians
                  1 tactical_bomber moved from Russia to Bryansk
                  2 fighters moved from Russia to Bryansk
                  2 infantry moved from Russia to Smolensk
                  1 artillery moved from Russia to Smolensk
                  2 infantry moved from Russia to Smolensk
                  2 infantry moved from Russia to Bryansk
                  2 armour moved from Russia to Bryansk
                  1 armour moved from Russia to Smolensk

      Combat - Russians
                  Battle in Smolensk
                      Russians attack with 1 armour, 1 artillery and 4 infantry
                      Germans defend with 1 aaGun, 1 armour, 1 infantry and 1 mech_infantry
                          Russians roll dice for 1 armour, 1 artillery and 4 infantry in Smolensk, round 2 : 1/6 hits, 1.67 expected hits
                          Germans roll dice for 1 aaGun, 1 armour, 1 infantry and 1 mech_infantry in Smolensk, round 2 : 1/3 hits, 1.17 expected hits
                          1 infantry owned by the Russians and 1 aaGun owned by the Germans lost in Smolensk
                          Russians roll dice for 1 armour, 1 artillery and 3 infantry in Smolensk, round 3 : 1/5 hits, 1.50 expected hits
                          Germans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Smolensk, round 3 : 0/3 hits, 1.17 expected hits
                          1 infantry owned by the Germans lost in Smolensk
                          Russians roll dice for 1 armour, 1 artillery and 3 infantry in Smolensk, round 4 : 2/5 hits, 1.50 expected hits
                          Germans roll dice for 1 armour and 1 mech_infantry in Smolensk, round 4 : 1/2 hits, 0.83 expected hits
                          1 infantry owned by the Russians, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Smolensk
                      Russians win, taking Smolensk from Germans with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 12
                      Casualties for Russians: 2 infantry
                      Casualties for Germans: 1 aaGun, 1 armour, 1 infantry and 1 mech_infantry
                  Battle in Bryansk
                      Russians attack with 2 armour, 2 fighters, 2 infantry and 1 tactical_bomber
                      Germans defend with 1 armour, 1 artillery and 1 infantry
                          Russians roll dice for 2 armour, 2 fighters, 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 4/7 hits, 3.00 expected hits
                          Germans roll dice for 1 armour, 1 artillery and 1 infantry in Bryansk, round 2 : 1/3 hits, 1.17 expected hits
                          1 infantry owned by the Russians, 1 artillery owned by the Germans, 1 infantry owned by the Germans and 1 armour owned by the Germans lost in Bryansk
                      Russians win, taking Bryansk from Germans with 2 armour, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
                      Casualties for Russians: 1 infantry
                      Casualties for Germans: 1 armour, 1 artillery and 1 infantry

      Non Combat Move - Russians
                  2 fighters moved from Bryansk to Russia
                  1 tactical_bomber moved from Bryansk to Russia
                  14 infantry moved from Yenisey to Timguska
                  2 infantry moved from Buryatia to Yakut S.S.R.
                  2 aaGuns moved from Buryatia to Yakut S.S.R.
                  1 infantry moved from Sakha to Buryatia
                  1 infantry moved from Russia to Bryansk
                  1 mech_infantry moved from Russia to Volgograd
                  1 infantry moved from Volgograd to Caucasus

      Place Units - Russians
                  3 infantry placed in Volgograd
                  6 artilleries and 1 infantry placed in Russia

      Turn Complete - Russians
                  Russians collect 26 PUs; end with 26 PUs

      Combat Hit Differential Summary :

      Germans : -1.33
          Russians : 0.33

      triplea_42139_Rus4.tsvg

    • scousemartS

      A&A and TripleA Noob

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      • • • scousemart
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      Colt45554C

      I have a good amount of experience and understand Triple A(and its fallacies) and G40 2E rules well. I also love doing non-A&A variants. PM if you’d like

    • scousemartS

      Research and Development

      Axis & Allies Global 1940
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      BirthOfIronB

      Yep.  IF a tech roll results in a development AND it is the right thing for a country, it can be a game changer.  But it can also result in nothing or a tech that doesn’t really help.

      In summary, $$ could be spent on a ?? benefit.  Once players start to advance in skill, most will spend their IPCs on units because $$ spent on units can have a calculated benefit of XX.

      It is simply a matter of taking a known result from buying units over a variable outcome from developing tech.

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