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    Posts made by scousemart

    • RE: Scousesmart vs Makalakalane

      @Makalakalane There’s no such thing as a sure fire hit! 😉

      posted in Play Boardgames
      scousemartS
      scousemart
    • RE: Scousesmart vs Makalakalane

      TripleA Turn Summary: UK_Pacific round 4

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 4
      
          Purchase Units - Americans
              Americans buy 1 artillery, 2 destroyers, 2 fighters, 4 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; 
      
          Politics - Americans
              Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
              Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
              Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
              Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
              Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
              Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
      
          Combat Move - Americans
              Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
              1 armour moved from Eastern United States to 101 Sea Zone
              1 artillery moved from Eastern United States to 101 Sea Zone
              1 artillery moved from Eastern United States to 101 Sea Zone
              3 infantry moved from Eastern United States to 101 Sea Zone
              1 armour, 2 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
              1 armour moved from 91 Sea Zone to Morocco
              3 infantry moved from 91 Sea Zone to Morocco
              2 artilleries moved from 91 Sea Zone to Morocco
              1 bomber moved from Eastern United States to Morocco
              1 fighter moved from Hawaiian Islands to 16 Sea Zone
              3 fighters moved from 26 Sea Zone to 16 Sea Zone
              1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
              1 artillery moved from Hawaiian Islands to 26 Sea Zone
              1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
              2 infantry moved from Hawaiian Islands to 26 Sea Zone
              1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 17 Sea Zone
              1 artillery moved from 17 Sea Zone to Iwo Jima
              1 mech_infantry moved from 17 Sea Zone to Iwo Jima
              2 infantry moved from 17 Sea Zone to Iwo Jima
      
          Combat - Americans
              Battle in Morocco
                  Americans attack with 1 armour, 2 artilleries, 1 bomber and 3 infantry
                  Italians defend with 1 armour, 1 artillery and 1 mech_infantry
                      Americans roll dice for 1 armour, 2 artilleries, 1 bomber and 3 infantry in Morocco, round 2 : 3/7 hits, 2.67 expected hits
                      Italians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Morocco, round 2 : 2/3 hits, 1.17 expected hits
                      1 mech_infantry owned by the Italians, 2 infantry owned by the Americans, 1 artillery owned by the Italians and 1 armour owned by the Italians lost in Morocco
                  Americans win, taking Morocco from Italians with 1 armour, 2 artilleries, 1 bomber and 1 infantry remaining. Battle score for attacker is 8
                  Casualties for Americans: 2 infantry
                  Casualties for Italians: 1 armour, 1 artillery and 1 mech_infantry
              Battle in 16 Sea Zone
                  Americans attack with 4 fighters and 1 tactical_bomber
                  Japanese defend with 1 destroyer
                      Americans roll dice for 4 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits
                      Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 16 Sea Zone
                  Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
                  Casualties for Americans: 1 fighter
                  Casualties for Japanese: 1 destroyer
              Battle in Iwo Jima
                  Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
                  Japanese defend with 1 infantry
                      Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Iwo Jima, round 2 : 2/4 hits, 1.00 expected hits
                      Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Iwo Jima
                  Americans win, taking Iwo Jima from Japanese with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Americans
              1 tactical_bomber moved from 16 Sea Zone to 17 Sea Zone
              3 fighters moved from 16 Sea Zone to 17 Sea Zone
              1 battleship, 2 carriers, 2 cruisers and 3 destroyers moved from 26 Sea Zone to 17 Sea Zone
              1 submarine moved from 8 Sea Zone to 6 Sea Zone
              1 artillery moved from Western United States to 10 Sea Zone
              1 infantry moved from Western United States to 10 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
              1 infantry moved from 26 Sea Zone to Hawaiian Islands
              1 artillery moved from 26 Sea Zone to Hawaiian Islands
              1 mech_infantry moved from Eastern United States to 101 Sea Zone
              1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
              1 mech_infantry moved from 86 Sea Zone to Brazil
                    Americans take Brazil from Neutral_Allies
              1 destroyer moved from 101 Sea Zone to 91 Sea Zone
              1 bomber moved from Morocco to Gibraltar
              1 mech_infantry moved from Eastern United States to 101 Sea Zone
              1 infantry moved from Eastern United States to 101 Sea Zone
              1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
              1 mech_infantry moved from 91 Sea Zone to Morocco
              1 infantry moved from 91 Sea Zone to Morocco
              1 carrier moved from 101 Sea Zone to 86 Sea Zone
              2 fighters moved from 101 Sea Zone to 86 Sea Zone
              1 destroyer moved from 101 Sea Zone to 86 Sea Zone
              1 cruiser moved from 101 Sea Zone to 86 Sea Zone
              1 battleship moved from 101 Sea Zone to 86 Sea Zone
      
          Place Units - Americans
              2 destroyers, 2 fighters and 3 transports placed in 101 Sea Zone
              1 artillery and 3 infantry placed in Eastern United States
              1 infantry placed in Eastern United States
              Americans undo move 3.
              1 infantry placed in Western United States
              1 submarine placed in 10 Sea Zone
      
          Turn Complete - Americans
              Total Cost from Convoy Blockades: 2
                  Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 5,5,2,2,4,3,2,3,3,2,4
              Americans collect 54 PUs (2 lost to blockades); end with 54 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
              Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 79 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 3 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              1 infantry moved from Hopei to Anhwe
                    Chinese take Anhwe from Japanese
              1 infantry moved from Kweichow to Hunan
                    Chinese take Hunan from Japanese
      
          Combat - Chinese
      
          Non Combat Move - Chinese
              1 infantry moved from Shensi to Kweichow
              1 infantry moved from Szechwan to Shensi
      
          Place Units - Chinese
              1 infantry placed in Suiyuyan
              2 infantry placed in Shensi
              Chinese undo move 2.
              1 infantry placed in Hopei
              1 infantry placed in Shensi
      
          Turn Complete - Chinese
              Chinese collect 11 PUs; end with 11 PUs
      
          Purchase Units - British
              British buy 1 armour, 2 artilleries, 1 destroyer, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - British
              1 artillery moved from India to Burma
              1 infantry moved from India to Burma
              1 infantry moved from Egypt to Alexandria
              1 artillery moved from Egypt to Alexandria
              1 bomber moved from Union of South Africa to Alexandria
      
          Combat - British
              Battle in Burma
                  British attack with 1 artillery and 1 infantry
                  Japanese defend with 1 armour
                      British roll dice for 1 artillery and 1 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits
                      Japanese roll dice for 1 armour in Burma, round 2 : 1/1 hits, 0.50 expected hits
                      1 infantry owned by the British lost in Burma
                      British roll dice for 1 artillery in Burma, round 3 : 1/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 armour in Burma, round 3 : 0/1 hits, 0.50 expected hits
                      1 armour owned by the Japanese lost in Burma
                  British win, taking Burma from Japanese with 1 artillery remaining. Battle score for attacker is 3
                  Casualties for British: 1 infantry
                  Casualties for Japanese: 1 armour
              Battle in Alexandria
                  British attack with 1 artillery, 1 bomber and 1 infantry
                  Italians defend with 1 infantry
                      British roll dice for 1 artillery, 1 bomber and 1 infantry in Alexandria, round 2 : 1/3 hits, 1.33 expected hits
                      Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Italians lost in Alexandria
                  British win, taking Alexandria from Italians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                  Casualties for Italians: 1 infantry
      
          Non Combat Move - British
              1 bomber moved from Alexandria to Egypt
              2 mech_infantrys moved from Persia to West India
              2 artilleries moved from Iraq to 80 Sea Zone
              2 infantry moved from Iraq to 80 Sea Zone
              2 artilleries, 2 infantry and 3 transports moved from 80 Sea Zone to 76 Sea Zone
              1 mech_infantry moved from Italian Somaliland to 76 Sea Zone
              2 artilleries, 2 infantry, 1 mech_infantry and 3 transports moved from 76 Sea Zone to 81 Sea Zone
              1 mech_infantry moved from 81 Sea Zone to Egypt
              2 infantry moved from 81 Sea Zone to Egypt
              2 artilleries moved from 81 Sea Zone to Egypt
              1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 80 Sea Zone to 81 Sea Zone
              1 armour moved from Persia to Northwest Persia
              1 artillery moved from Persia to Northwest Persia
              1 infantry moved from Iraq to Northwest Persia
              1 destroyer moved from 106 Sea Zone to 119 Sea Zone
              1 armour moved from Quebec to 106 Sea Zone
              2 infantry moved from Quebec to 106 Sea Zone
              1 artillery moved from Quebec to 106 Sea Zone
              1 armour, 1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 119 Sea Zone
              1 artillery moved from 119 Sea Zone to Scotland
              1 armour moved from 119 Sea Zone to Scotland
              2 infantry moved from 119 Sea Zone to Scotland
              3 fighters moved from United Kingdom to Scotland
              1 destroyer moved from 106 Sea Zone to 119 Sea Zone
              1 mech_infantry moved from Eire to United Kingdom
      
          Place Units - British
              1 destroyer placed in 106 Sea Zone
              1 armour, 1 artillery and 1 mech_infantry placed in Persia
              1 artillery, 1 infantry and 1 mech_infantry placed in Iraq
      
          Turn Complete - British
              British collect 33 PUs; end with 33 PUs
      
          Place Units - UK_Pacific
              2 infantry placed in India
      
          Turn Complete - UK_Pacific
              UK_Pacific collect 14 PUs; end with 14 PUs
              Some Units in India change ownership: 2 infantry
      

      Combat Hit Differential Summary :

      Italians : 0.50
      British : -0.33
      Americans : 1.67
      Japanese : 0.33
      

      Savegame

      posted in Play Boardgames
      scousemartS
      scousemart
    • RE: Scousesmart vs Makalakalane

      TripleA Turn Summary: Russians round 4

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 4
      
          Purchase Units - Russians
              Russians buy 11 infantry; Remaining resources: 0 PUs; 
      
          Politics - Russians
              Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
      
          Combat Move - Russians
              1 infantry moved from Bryansk to Western Ukraine
              2 infantry moved from Bryansk to Belarus
              1 tactical_bomber moved from Bryansk to Belarus
              3 fighters moved from Bryansk to Belarus
              1 infantry moved from Buyant-Uhaa to Jehol
                    Chinese take Jehol from Japanese
      
          Combat - Russians
              Russians creates battle in territory 125 Sea Zone
              Battle in Western Ukraine
                  Russians attack with 1 infantry
                  Germans defend with 1 aaGun
                      1 aaGun owned by the Germans lost in Western Ukraine
                  Russians win, taking Western Ukraine from Germans with 1 infantry remaining. Battle score for attacker is 5
                  Casualties for Germans: 1 aaGun
              Battle in Belarus
                  Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber
                  Germans defend with 1 armour and 1 mech_infantry
                      Russians roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Belarus, round 2 : 2/6 hits, 2.50 expected hits
                      Germans roll dice for 1 armour and 1 mech_infantry in Belarus, round 2 : 2/2 hits, 0.83 expected hits
                      2 infantry owned by the Russians, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Belarus
                  Russians win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
                  Casualties for Russians: 2 infantry
                  Casualties for Germans: 1 armour and 1 mech_infantry
              Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
      
          Non Combat Move - Russians
              1 infantry moved from Ulaanbaatar to Buryatia
              1 infantry moved from Dzavhan to Yakut S.S.R.
              1 infantry moved from Buyant-Uhaa to Central Mongolia
              1 infantry moved from Olgiy to Yenisey
              1 infantry moved from Olgiy to Dzavhan
              1 tactical_bomber moved from Belarus to Bryansk
              2 fighters moved from Belarus to Bryansk
              1 infantry moved from Bryansk to Western Ukraine
              1 infantry moved from Bryansk to Rostov
              1 fighter moved from Belarus to Smolensk
              3 aaGuns, 4 armour, 3 artilleries, 2 fighters, 22 infantry and 1 tactical_bomber moved from Bryansk to Smolensk
              1 infantry moved from Russia to Bryansk
              1 infantry moved from Russia to Bryansk
              7 infantry moved from Russia to Smolensk
      
          Place Units - Russians
              1 infantry placed in Volgograd
              10 infantry placed in Russia
      
          Turn Complete - Russians
              Russians collect 28 PUs; end with 28 PUs
      

      Combat Hit Differential Summary :

      Germans : 1.17
      Russians : -0.50
      

      Savegame

      posted in Play Boardgames
      scousemartS
      scousemart
    • RE: Scousesmart vs Makalakalane

      @Makalakalane The dice does seem to roll badly at times. Looking at the results, I can see that it often rolls groups of 6’s. It’s like what Thomas said to me yesterday, the dice seem to roll either highs or lows but they do even themselves out overall. There’s not much we can do but roll with it (sorry, bad pun!).

      posted in Play Boardgames
      scousemartS
      scousemart
    • RE: Scousesmart vs Makalakalane

      TripleA Turn Summary: French round 3

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 3
      
          Purchase Units - ANZAC
              ANZAC buy 1 factory_minor, 1 fighter and 2 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
      
          Non Combat Move - ANZAC
              1 transport moved from 62 Sea Zone to 63 Sea Zone
              1 infantry moved from New Zealand to 63 Sea Zone
              1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
              1 infantry moved from 54 Sea Zone to Queensland
              1 infantry moved from New South Wales to Queensland
              1 infantry moved from New South Wales to Queensland
              3 fighters moved from Java to Burma
      
          Place Units - ANZAC
              1 factory_minor placed in Queensland
              1 fighter and 2 infantry placed in New South Wales
      
          Turn Complete - ANZAC
              Total Cost from Convoy Blockades: 4
                  Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,1,3,3,3,4,6,6
              ANZAC collect 14 PUs (4 lost to blockades); end with 14 PUs
              Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
      
          Politics - French
              Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
      
          Combat Move - French
      
          Non Combat Move - French
              1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
              1 fighter moved from United Kingdom to Gibraltar
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      scousemartS
      scousemart
    • RE: Scousesmart vs Makalakalane

      TripleA Turn Summary: UK_Pacific round 3

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 3
      
          Purchase Units - Americans
              Americans buy 1 artillery, 1 battleship, 1 carrier, 1 infantry and 1 transport; Remaining resources: 2 PUs; 
      
          Politics - Americans
              Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
      
          Combat Move - Americans
      
          Non Combat Move - Americans
              1 carrier and 2 fighters moved from 10 Sea Zone to 26 Sea Zone
              1 submarine moved from 44 Sea Zone to 35 Sea Zone
      
          Place Units - Americans
              1 battleship placed in 101 Sea Zone
              1 carrier and 1 transport placed in 10 Sea Zone
              Americans undo move 2.
              1 carrier placed in 10 Sea Zone
              Americans undo move 2.
              1 transport placed in 10 Sea Zone
              1 artillery and 1 infantry placed in Western United States
              1 carrier placed in 101 Sea Zone
              Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
              Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
              Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
              Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
              Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
              Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
              Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
              Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
              Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
              Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
              Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
              Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
      
          Turn Complete - Americans
              Americans collect 52 PUs; end with 54 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
              Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 79 PUs
              Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 2 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              1 infantry moved from Suiyuyan to Chahar
                    Chinese take Chahar from Japanese
              1 infantry moved from Shensi to Hopei
                    Chinese take Hopei from Japanese
              5 infantry moved from Szechwan to Yunnan
              1 infantry moved from Szechwan to Kweichow
                    Chinese take Kweichow from Japanese
      
          Combat - Chinese
              Battle in Yunnan
                  Chinese attack with 5 infantry
                  Japanese defend with 1 armour, 5 artilleries, 7 infantry and 1 mech_infantry
                      Chinese roll dice for 5 infantry in Yunnan, round 2 : 0/5 hits, 0.83 expected hits
                      Japanese roll dice for 1 armour, 5 artilleries, 7 infantry and 1 mech_infantry in Yunnan, round 2 : 7/14 hits, 4.83 expected hits
                      5 infantry owned by the Chinese lost in Yunnan
                  Japanese win with 1 armour, 5 artilleries, 7 infantry and 1 mech_infantry remaining. Battle score for attacker is -15
                  Casualties for Chinese: 5 infantry
      
          Non Combat Move - Chinese
              1 infantry moved from Suiyuyan to Shensi
      
          Place Units - Chinese
              2 infantry placed in Szechwan
      
          Turn Complete - Chinese
              Chinese collect 9 PUs; end with 9 PUs
      
          Purchase Units - British
              British buy 1 armour, 1 bomber, 1 factory_minor and 2 mech_infantrys; Remaining resources: 0 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific buy 2 artilleries, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
      
          Politics - British
              Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
      
          Combat Move - British
              1 mech_infantry moved from Shan State to Siam
                    UK_Pacific take Siam from Japanese
              1 mech_infantry moved from Kenya to Italian Somaliland
                    British take Italian Somaliland from Italians
      
          Combat - British
      
          Non Combat Move - British
              1 infantry moved from Persia to Northwest Persia
                    British take Northwest Persia from Neutral_Allies
              1 artillery moved from Union of South Africa to 71 Sea Zone
              1 armour and 1 mech_infantry moved from Belgian Congo to Egypt
              1 armour moved from Iraq to Northwest Persia
              2 fighters moved from India to Burma
              1 tactical_bomber moved from India to Burma
              2 artilleries moved from India to Burma
              3 infantry moved from India to Burma
              1 artillery moved from Kenya to 72 Sea Zone
              1 artillery and 1 transport moved from 72 Sea Zone to 80 Sea Zone
              1 artillery moved from 80 Sea Zone to Iraq
              1 artillery and 1 transport moved from 71 Sea Zone to 80 Sea Zone
              1 artillery moved from 80 Sea Zone to Persia
              1 destroyer moved from 39 Sea Zone to 80 Sea Zone
              1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber moved from 76 Sea Zone to 80 Sea Zone
      
          Place Units - British
              1 factory_minor placed in Iraq
              1 bomber placed in Union of South Africa
              1 armour and 2 mech_infantrys placed in Persia
      
          Turn Complete - British
              British collect 33 PUs; end with 33 PUs
      
          Place Units - UK_Pacific
              2 artilleries, 3 infantry and 1 mech_infantry placed in India
      
          Turn Complete - UK_Pacific
              Total Cost from Convoy Blockades: 9
                  Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,6,6,2
                  Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,1,2
              UK_Pacific collect 6 PUs (9 lost to blockades); end with 6 PUs
              Some Units in India change ownership: 2 artilleries, 3 infantry and 1 mech_infantry
      

      Combat Hit Differential Summary :

      Chinese : -0.83
      Japanese : 2.17
      

      Savegame

      posted in Play Boardgames
      scousemartS
      scousemart
    • RE: Scousesmart vs Makalakalane

      TripleA Turn Summary: Chinese round 3

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 3
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 2 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              1 infantry moved from Suiyuyan to Chahar
                    Chinese take Chahar from Japanese
              1 infantry moved from Shensi to Hopei
                    Chinese take Hopei from Japanese
              5 infantry moved from Szechwan to Yunnan
              1 infantry moved from Szechwan to Kweichow
                    Chinese take Kweichow from Japanese
      
          Combat - Chinese
              Battle in Yunnan
                  Chinese attack with 5 infantry
                  Japanese defend with 1 armour, 5 artilleries, 7 infantry and 1 mech_infantry
                      Chinese roll dice for 5 infantry in Yunnan, round 2 : 0/5 hits, 0.83 expected hits
                      Japanese roll dice for 1 armour, 5 artilleries, 7 infantry and 1 mech_infantry in Yunnan, round 2 : 7/14 hits, 4.83 expected hits
                      5 infantry owned by the Chinese lost in Yunnan
                  Japanese win with 1 armour, 5 artilleries, 7 infantry and 1 mech_infantry remaining. Battle score for attacker is -15
                  Casualties for Chinese: 5 infantry
      
          Non Combat Move - Chinese
              1 infantry moved from Suiyuyan to Shensi
      
          Place Units - Chinese
              2 infantry placed in Szechwan
      
          Turn Complete - Chinese
              Chinese collect 9 PUs; end with 9 PUs
      

      Combat Hit Differential Summary :

      Chinese : -0.83
      Japanese : 2.17
      

      Savegame

      posted in Play Boardgames
      scousemartS
      scousemart
    • RE: Scousesmart vs Makalakalane

      TripleA Turn Summary: Americans round 3

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 3
      
          Purchase Units - Americans
              Americans buy 1 artillery, 1 battleship, 1 carrier, 1 infantry and 1 transport; Remaining resources: 2 PUs; 
      
          Politics - Americans
              Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
      
          Combat Move - Americans
      
          Non Combat Move - Americans
              1 carrier and 2 fighters moved from 10 Sea Zone to 26 Sea Zone
              1 submarine moved from 44 Sea Zone to 35 Sea Zone
      
          Place Units - Americans
              1 battleship placed in 101 Sea Zone
              1 carrier and 1 transport placed in 10 Sea Zone
              Americans undo move 2.
              1 carrier placed in 10 Sea Zone
              Americans undo move 2.
              1 transport placed in 10 Sea Zone
              1 artillery and 1 infantry placed in Western United States
              1 carrier placed in 101 Sea Zone
              Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
              Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
              Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
              Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
              Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
              Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
              Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
              Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
              Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
              Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
              Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
              Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
      
          Turn Complete - Americans
              Americans collect 52 PUs; end with 54 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
              Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 79 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      scousemartS
      scousemart
    • RE: Scousesmart vs Makalakalane

      @Makalakalane Yeah, the dice can be very unkind at times.

      posted in Play Boardgames
      scousemartS
      scousemart
    • RE: Scousesmart vs Makalakalane

      TripleA Turn Summary: Russians round 3

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 3
      
          Purchase Units - Russians
              Russians buy 12 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
              2 mech_infantrys moved from Bryansk to Eastern Poland
              1 infantry moved from Bessarabia to Eastern Poland
              1 infantry moved from Belarus to Eastern Poland
              1 fighter moved from Bryansk to Eastern Poland
              1 tactical_bomber moved from Bryansk to Eastern Poland
              2 fighters moved from Novgorod to Eastern Poland
      
          Combat - Russians
              Russians creates battle in territory 125 Sea Zone
              Battle in Eastern Poland
                  Russians attack with 3 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber
                  Germans defend with 4 infantry
                      Russians roll dice for 3 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Eastern Poland, round 2 : 4/8 hits, 2.83 expected hits
                      Germans roll dice for 4 infantry in Eastern Poland, round 2 : 2/4 hits, 1.33 expected hits
                      2 infantry owned by the Russians and 4 infantry owned by the Germans lost in Eastern Poland
                  Russians win, taking Eastern Poland from Germans with 3 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
                  Casualties for Russians: 2 infantry
                  Casualties for Germans: 4 infantry
      
          Non Combat Move - Russians
              1 tactical_bomber moved from Eastern Poland to Bryansk
              3 fighters moved from Eastern Poland to Bryansk
              7 infantry moved from Russia to Bryansk
              1 armour moved from Russia to Bryansk
              1 artillery moved from Ukraine to Bryansk
              1 infantry moved from Ukraine to Bessarabia
              1 aaGun moved from Novgorod to Belarus
              1 aaGun moved from Smolensk to Bryansk
              1 infantry moved from Smolensk to Bryansk
              1 infantry moved from Novgorod to Belarus
      
          Place Units - Russians
              2 infantry placed in Novgorod
              1 infantry placed in Ukraine
              9 infantry placed in Russia
      
          Turn Complete - Russians
              Russians collect 33 PUs; end with 33 PUs
      

      Combat Hit Differential Summary :

      Germans : 0.67
      Russians : 1.17
      

      Savegame

      posted in Play Boardgames
      scousemartS
      scousemart
    • RE: Scousesmart vs Makalakalane

      TripleA Turn Summary: French round 2

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 2
      
          Purchase Units - ANZAC
              ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
      
          Non Combat Move - ANZAC
              1 infantry moved from Java to 42 Sea Zone
              1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
              1 infantry moved from 41 Sea Zone to Sumatra
                    ANZAC take Sumatra from Dutch
              1 infantry moved from New South Wales to 62 Sea Zone
              3 fighters moved from Queensland to Java
              1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
              1 infantry moved from 45 Sea Zone to Dutch New Guinea
                    ANZAC take Dutch New Guinea from Dutch
              1 infantry moved from Shan State to Malaya
              1 destroyer moved from 62 Sea Zone to 54 Sea Zone
              1 cruiser moved from 62 Sea Zone to 54 Sea Zone
      
          Place Units - ANZAC
              1 transport placed in 62 Sea Zone
              1 artillery and 1 infantry placed in New South Wales
      
          Turn Complete - ANZAC
              ANZAC collect 18 PUs; end with 18 PUs
              Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
      
          Combat Move - French
      
          Non Combat Move - French
              1 infantry moved from French Central Africa to French Equatorial Africa
              1 infantry moved from Syria to Trans-Jordan
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
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      scousemart
    • RE: Scousesmart vs Makalakalane

      TripleA Turn Summary: UK_Pacific round 2

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 2
      
          Purchase Units - Americans
              Turning on Edit Mode
              EDIT: Removing units owned by British from 37 Sea Zone: 1 battleship
              EDIT: Adding units owned by British to 39 Sea Zone: 1 battleship
              EDIT: Turning off Edit Mode
              Americans buy 1 artillery, 1 carrier, 1 destroyer, 1 infantry and 3 transports; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
      
          Non Combat Move - Americans
              2 fighters moved from Hawaiian Islands to 10 Sea Zone
              1 fighter moved from 26 Sea Zone to Hawaiian Islands
              1 armour moved from Central United States to Eastern United States
              1 infantry moved from Central United States to Eastern United States
              3 mech_infantrys moved from Central United States to Eastern United States
              1 mech_infantry moved from Western United States to 10 Sea Zone
              1 infantry moved from Western United States to 10 Sea Zone
              1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
              1 infantry moved from 26 Sea Zone to Hawaiian Islands
              1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
              1 destroyer moved from 10 Sea Zone to 26 Sea Zone
              1 fighter moved from Guam to 26 Sea Zone
              1 submarine moved from 41 Sea Zone to 44 Sea Zone
              1 submarine moved from 26 Sea Zone to 8 Sea Zone
      
          Place Units - Americans
              1 carrier placed in 10 Sea Zone
              3 transports placed in 101 Sea Zone
              1 artillery and 1 infantry placed in Eastern United States
              1 destroyer placed in 101 Sea Zone
      
          Turn Complete - Americans
              Americans collect 52 PUs; end with 52 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 5 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              4 infantry moved from Szechwan to Yunnan
      
          Combat - Chinese
              Battle in Yunnan
                  Chinese attack with 4 infantry
                  Japanese defend with 3 artilleries and 2 infantry
                      Chinese roll dice for 4 infantry in Yunnan, round 2 : 2/4 hits, 0.67 expected hits
                      Japanese roll dice for 3 artilleries and 2 infantry in Yunnan, round 2 : 1/5 hits, 1.67 expected hits
                      2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                      Chinese roll dice for 3 infantry in Yunnan, round 3 : 1/3 hits, 0.50 expected hits
                      Japanese roll dice for 3 artilleries in Yunnan, round 3 : 1/3 hits, 1.00 expected hits
                      1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                      Chinese roll dice for 2 infantry in Yunnan, round 4 : 0/2 hits, 0.33 expected hits
                      Japanese roll dice for 2 artilleries in Yunnan, round 4 : 0/2 hits, 0.67 expected hits
                      Chinese roll dice for 2 infantry in Yunnan, round 5 : 0/2 hits, 0.33 expected hits
                      Japanese roll dice for 2 artilleries in Yunnan, round 5 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the Chinese lost in Yunnan
                      Chinese roll dice for 1 infantry in Yunnan, round 6 : 0/1 hits, 0.17 expected hits
                      Japanese roll dice for 2 artilleries in Yunnan, round 6 : 0/2 hits, 0.67 expected hits
                      Chinese roll dice for 1 infantry in Yunnan, round 7 : 0/1 hits, 0.17 expected hits
                      Japanese roll dice for 2 artilleries in Yunnan, round 7 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the Chinese lost in Yunnan
                  Japanese win with 2 artilleries remaining. Battle score for attacker is -2
                  Casualties for Chinese: 4 infantry
                  Casualties for Japanese: 1 artillery and 2 infantry
      
          Non Combat Move - Chinese
      
          Place Units - Chinese
              5 infantry placed in Szechwan
      
          Turn Complete - Chinese
              Chinese collect 6 PUs; end with 6 PUs
      
          Purchase Units - British
              British buy 2 artilleries, 2 destroyers and 1 factory_minor; Remaining resources: 0 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; 
      
          Politics - British
              British takes Political Action: Political Action British To War With Japanese
                  British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
                  British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
                  British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
                  British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
                  British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
                  British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                  British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                  British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
      
          Combat Move - British
              4 infantry moved from Burma to Yunnan
              2 fighters moved from India to Yunnan
              1 tactical_bomber moved from India to Yunnan
              1 artillery moved from Persia to Iraq
              3 infantry moved from Persia to Iraq
              1 destroyer moved from 81 Sea Zone to 98 Sea Zone
              1 fighter moved from 81 Sea Zone to 98 Sea Zone
              1 artillery moved from Ethiopia to Kenya
              1 mech_infantry moved from Ethiopia to Kenya
              1 tactical_bomber moved from Anglo Egyptian Sudan to 98 Sea Zone
              2 infantry moved from Union of South Africa to 71 Sea Zone
              2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
              2 infantry moved from 80 Sea Zone to Iraq
              1 cruiser moved from 76 Sea Zone to 80 Sea Zone
              1 cruiser moved from 76 Sea Zone to 80 Sea Zone
              1 armour moved from Trans-Jordan to Iraq
              1 bomber moved from United Kingdom to 119 Sea Zone
              1 mech_infantry moved from United Kingdom to Eire
              3 fighters moved from United Kingdom to Eire
      
          Combat - British
              Battle in 119 Sea Zone
                  British attack with 1 bomber
                  Germans defend with 1 transport
                      1 transport owned by the Germans lost in 119 Sea Zone
                  British win with 1 bomber remaining. Battle score for attacker is 7
                  Casualties for Germans: 1 transport
              Battle in Eire
                  British attack with 3 fighters and 1 mech_infantry
                  Germans defend with 2 infantry
                      British roll dice for 3 fighters and 1 mech_infantry in Eire, round 2 : 3/4 hits, 1.67 expected hits
                      Germans roll dice for 2 infantry in Eire, round 2 : 0/2 hits, 0.67 expected hits
                      2 infantry owned by the Germans lost in Eire
                  British win, taking Eire from Germans with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 6
                  Casualties for Germans: 2 infantry
              Battle in Yunnan
                  British attack with 2 fighters, 4 infantry and 1 tactical_bomber
                  Japanese defend with 2 artilleries
                      British roll dice for 2 fighters, 4 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/7 hits, 2.33 expected hits
                      Japanese roll dice for 2 artilleries in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
                      2 artilleries owned by the Japanese and 1 infantry owned by the British lost in Yunnan
                  British win, taking Yunnan from Japanese with 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
                  Casualties for British: 1 infantry
                  Casualties for Japanese: 2 artilleries
              Battle in 98 Sea Zone
                  British attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                  Italians defend with 1 destroyer
                      British roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 98 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits
                      Italians roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the Italians lost in 98 Sea Zone
                  British win, taking 98 Sea Zone from Italians with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                  Casualties for Italians: 1 destroyer
              Battle in Iraq
                  British attack with 1 armour, 1 artillery and 5 infantry
                  Neutral_Axis defend with 3 infantry
                      British roll dice for 2 cruisers in Iraq, round 2 : 1/2 hits, 1.00 expected hits
                      British roll dice for 1 armour, 1 artillery and 5 infantry in Iraq, round 2 : 2/7 hits, 1.83 expected hits
                      Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 2/3 hits, 1.00 expected hits
                      3 infantry owned by the Neutral_Axis and 2 infantry owned by the British lost in Iraq
                  British win, taking Iraq from Neutral_Axis with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                  Casualties for British: 2 infantry
                  Casualties for Neutral_Axis: 3 infantry
              Battle in Kenya
                  British attack with 1 artillery and 1 mech_infantry
                  Italians defend with 1 infantry
                      British roll dice for 1 artillery and 1 mech_infantry in Kenya, round 2 : 1/2 hits, 0.67 expected hits
                      Italians roll dice for 1 infantry in Kenya, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Italians lost in Kenya
                  British win, taking Kenya from Italians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
                  Casualties for Italians: 1 infantry
      
          Non Combat Move - British
              1 transport moved from 80 Sea Zone to 72 Sea Zone
              1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
              1 transport moved from 76 Sea Zone to 71 Sea Zone
              1 battleship moved from 39 Sea Zone to 76 Sea Zone
              1 carrier moved from 81 Sea Zone to 76 Sea Zone
              1 fighter moved from 98 Sea Zone to 76 Sea Zone
              1 tactical_bomber moved from 98 Sea Zone to 76 Sea Zone
              1 infantry moved from Eastern Persia to Persia
              3 fighters moved from Eire to United Kingdom
              1 bomber moved from 119 Sea Zone to United Kingdom
              1 infantry moved from Alexandria to Egypt
              1 infantry moved from Egypt to Trans-Jordan
              2 fighters moved from Yunnan to India
              1 tactical_bomber moved from Yunnan to India
              1 aaGun moved from Burma to Yunnan
              1 artillery moved from India to Burma
              3 infantry moved from India to Burma
              1 mech_infantry moved from India to Burma
              1 mech_infantry moved from Burma to Shan State
      
          Place Units - British
              1 factory_minor placed in Persia
              2 artilleries placed in United Kingdom
              British undo move 2.
              1 artillery placed in Union of South Africa
              1 artillery placed in United Kingdom
              2 destroyers placed in 106 Sea Zone
      
          Turn Complete - British
              Total Cost from Convoy Blockades: 0
                  Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,4
              British collect 33 PUs; end with 33 PUs
              Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs
      
          Place Units - UK_Pacific
              2 artilleries and 3 infantry placed in India
      
          Turn Complete - UK_Pacific
              Total Cost from Convoy Blockades: 1
                  Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,1,4,4
              UK_Pacific collect 16 PUs (1 lost to blockades); end with 16 PUs
              Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 21 PUs
              Some Units in India change ownership: 2 artilleries and 3 infantry
      

      Combat Hit Differential Summary :

      Germans : -0.67
      British : 3.00
      Italians : -0.67
      Chinese : 0.83
      Neutral_Axis : 1.00
      Japanese : -1.00
      

      Savegame

      posted in Play Boardgames
      scousemartS
      scousemart
    • RE: Scousesmart vs Makalakalane

      TripleA Turn Summary: Chinese round 2

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 2
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 5 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              4 infantry moved from Szechwan to Yunnan
      
          Combat - Chinese
              Battle in Yunnan
                  Chinese attack with 4 infantry
                  Japanese defend with 3 artilleries and 2 infantry
                      Chinese roll dice for 4 infantry in Yunnan, round 2 : 2/4 hits, 0.67 expected hits
                      Japanese roll dice for 3 artilleries and 2 infantry in Yunnan, round 2 : 1/5 hits, 1.67 expected hits
                      2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                      Chinese roll dice for 3 infantry in Yunnan, round 3 : 1/3 hits, 0.50 expected hits
                      Japanese roll dice for 3 artilleries in Yunnan, round 3 : 1/3 hits, 1.00 expected hits
                      1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                      Chinese roll dice for 2 infantry in Yunnan, round 4 : 0/2 hits, 0.33 expected hits
                      Japanese roll dice for 2 artilleries in Yunnan, round 4 : 0/2 hits, 0.67 expected hits
                      Chinese roll dice for 2 infantry in Yunnan, round 5 : 0/2 hits, 0.33 expected hits
                      Japanese roll dice for 2 artilleries in Yunnan, round 5 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the Chinese lost in Yunnan
                      Chinese roll dice for 1 infantry in Yunnan, round 6 : 0/1 hits, 0.17 expected hits
                      Japanese roll dice for 2 artilleries in Yunnan, round 6 : 0/2 hits, 0.67 expected hits
                      Chinese roll dice for 1 infantry in Yunnan, round 7 : 0/1 hits, 0.17 expected hits
                      Japanese roll dice for 2 artilleries in Yunnan, round 7 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the Chinese lost in Yunnan
                  Japanese win with 2 artilleries remaining. Battle score for attacker is -2
                  Casualties for Chinese: 4 infantry
                  Casualties for Japanese: 1 artillery and 2 infantry
      
          Non Combat Move - Chinese
      
          Place Units - Chinese
              5 infantry placed in Szechwan
      
          Turn Complete - Chinese
              Chinese collect 6 PUs; end with 6 PUs
      

      Combat Hit Differential Summary :

      Chinese : 0.83
      Japanese : -1.33
      

      Savegame

      posted in Play Boardgames
      scousemartS
      scousemart
    • RE: Scousesmart vs Makalakalane

      TripleA Turn Summary: Americans round 2

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 2
      
          Purchase Units - Americans
              Turning on Edit Mode
              EDIT: Removing units owned by British from 37 Sea Zone: 1 battleship
              EDIT: Adding units owned by British to 39 Sea Zone: 1 battleship
              EDIT: Turning off Edit Mode
              Americans buy 1 artillery, 1 carrier, 1 destroyer, 1 infantry and 3 transports; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
      
          Non Combat Move - Americans
              2 fighters moved from Hawaiian Islands to 10 Sea Zone
              1 fighter moved from 26 Sea Zone to Hawaiian Islands
              1 armour moved from Central United States to Eastern United States
              1 infantry moved from Central United States to Eastern United States
              3 mech_infantrys moved from Central United States to Eastern United States
              1 mech_infantry moved from Western United States to 10 Sea Zone
              1 infantry moved from Western United States to 10 Sea Zone
              1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
              1 infantry moved from 26 Sea Zone to Hawaiian Islands
              1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
              1 destroyer moved from 10 Sea Zone to 26 Sea Zone
              1 fighter moved from Guam to 26 Sea Zone
              1 submarine moved from 41 Sea Zone to 44 Sea Zone
              1 submarine moved from 26 Sea Zone to 8 Sea Zone
      
          Place Units - Americans
              1 carrier placed in 10 Sea Zone
              3 transports placed in 101 Sea Zone
              1 artillery and 1 infantry placed in Eastern United States
              1 destroyer placed in 101 Sea Zone
      
          Turn Complete - Americans
              Americans collect 52 PUs; end with 52 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
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      scousemart
    • RE: Scousesmart vs Makalakalane

      By the way, didn’t you use the second UK game save I sent? The one with the BB moved to India SZ?

      posted in Play Boardgames
      scousemartS
      scousemart
    • RE: Scousesmart vs Makalakalane

      @Makalakalane Actually, I hadn’t taken much notice of it and I hadn’t made my moves in regards to it. It is a bit late to move it and I agree with your statement, mistakes should be rectified early and definitely before your next turn. I guess one could say tough! 😂😂😂

      posted in Play Boardgames
      scousemartS
      scousemart
    • RE: Scousesmart vs Makalakalane

      TripleA Turn Summary: Russians round 2

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 2
      
          Purchase Units - Russians
              Russians buy 1 armour, 1 artillery and 9 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
              1 infantry moved from Ukraine to Bessarabia
              1 tactical_bomber moved from Novgorod to Bessarabia
              1 fighter moved from Russia to Bessarabia
              1 fighter moved from Novgorod to Baltic States
              1 infantry moved from Belarus to Baltic States
              1 fighter moved from Novgorod to Baltic States
              1 infantry moved from Novgorod to Baltic States
      
          Combat - Russians
              Russians creates battle in territory 125 Sea Zone
              Battle in Bessarabia
                  Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                  Germans defend with 1 infantry
                      Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Bessarabia, round 2 : 1/3 hits, 1.33 expected hits
                      Germans roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Germans lost in Bessarabia
                  Russians win, taking Bessarabia from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                  Casualties for Germans: 1 infantry
              Battle in Baltic States
                  Russians attack with 2 fighters and 2 infantry
                  Germans defend with 1 infantry
                      Russians roll dice for 2 fighters and 2 infantry in Baltic States, round 2 : 0/4 hits, 1.33 expected hits
                      Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
                      Russians roll dice for 2 fighters and 2 infantry in Baltic States, round 3 : 1/4 hits, 1.33 expected hits
                      Germans roll dice for 1 infantry in Baltic States, round 3 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
                  Russians win, taking Baltic States from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
                  Casualties for Russians: 1 infantry
                  Casualties for Germans: 1 infantry
      
          Non Combat Move - Russians
              1 artillery moved from Novgorod to Karelia
              4 infantry moved from Novgorod to Karelia
              1 infantry moved from Novgorod to Karelia
              8 infantry moved from Belarus to Bryansk
              2 fighters moved from Baltic States to Novgorod
              1 aaGun moved from Belarus to Smolensk
              1 infantry moved from Novgorod to Belarus
              1 tactical_bomber moved from Bessarabia to Bryansk
              1 fighter moved from Bessarabia to Bryansk
              5 infantry moved from Western Ukraine to Bryansk
              1 infantry moved from Rostov to Bryansk
              1 infantry moved from Ukraine to Bryansk
              1 infantry moved from Ukraine to Bryansk
              1 armour moved from Russia to Bryansk
              1 infantry moved from Rostov to Bryansk
              1 infantry moved from Ukraine to Bryansk
              1 infantry moved from Russia to Smolensk
              1 submarine moved from 115 Sea Zone to 113 Sea Zone
              2 aaGuns and 18 infantry moved from Buryatia to Amur
      
          Place Units - Russians
              1 armour and 6 infantry placed in Russia
              1 artillery and 2 infantry placed in Ukraine
              1 infantry placed in Russia
              Russians undo move 1.
              Russians undo move 2.
              1 armour and 7 infantry placed in Russia
              Russians undo move 1.
              1 artillery and 2 infantry placed in Ukraine
      
          Turn Complete - Russians
              Russians collect 36 PUs; end with 36 PUs
      

      Combat Hit Differential Summary :

      Germans : 0.00
      Russians : -2.00
      

      Savegame

      posted in Play Boardgames
      scousemartS
      scousemart
    • RE: Scousesmart vs Makalakalane

      And an early strike on USSR! 🤔

      posted in Play Boardgames
      scousemartS
      scousemart
    • RE: Scousesmart vs Makalakalane

      I think not… 😉

      posted in Play Boardgames
      scousemartS
      scousemart
    • RE: Scousesmart vs Makalakalane

      TripleA Turn Summary: French round 1

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 1
      
          Purchase Units - ANZAC
              ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
      
          Non Combat Move - ANZAC
              2 fighters moved from New Zealand to Queensland
              1 infantry moved from New South Wales to 62 Sea Zone
              1 infantry moved from New South Wales to 62 Sea Zone
              2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
              2 infantry moved from 42 Sea Zone to Java
                    ANZAC take Java from Dutch
              1 cruiser moved from 63 Sea Zone to 62 Sea Zone
              1 aaGun moved from New South Wales to Queensland
              1 infantry moved from Queensland to New South Wales
              1 infantry moved from Malaya to Shan State
      
          Place Units - ANZAC
              1 transport placed in 62 Sea Zone
              1 infantry placed in New South Wales
      
          Turn Complete - ANZAC
              ANZAC collect 14 PUs; end with 14 PUs
      
          Combat Move - French
              1 artillery moved from Normandy Bordeaux to Holland Belgium
              1 infantry moved from Normandy Bordeaux to Holland Belgium
              1 fighter moved from United Kingdom to Holland Belgium
      
          Combat - French
              Battle in Holland Belgium
                  French attack with 1 artillery, 1 fighter and 1 infantry
                  Germans defend with 3 aaGuns, 1 fighter and 3 tactical_bombers
                      AA fire in Holland Belgium : 0/1 hits, 0.17 expected hits
                      French roll dice for 1 artillery, 1 fighter and 1 infantry in Holland Belgium, round 2 : 2/3 hits, 1.17 expected hits
                      Germans roll dice for 3 aaGuns, 1 fighter and 3 tactical_bombers in Holland Belgium, round 2 : 2/4 hits, 2.17 expected hits
                      2 aaGuns owned by the Germans, 1 infantry owned by the French and 1 artillery owned by the French lost in Holland Belgium
                   retreated to Holland Belgium
                  Germans win with 1 aaGun, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 3
                  Casualties for French: 1 artillery and 1 infantry
                  Casualties for Germans: 2 aaGuns
      
          Non Combat Move - French
              1 fighter moved from Holland Belgium to United Kingdom
              1 infantry moved from French West Africa to French Central Africa
              1 destroyer moved from 72 Sea Zone to 81 Sea Zone
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Germans : -0.17
      French : 0.83
      AA fire in Holland Belgium : : -0.17
      

      Savegame

      posted in Play Boardgames
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