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    Posts made by scousemart

    • RE: Scousemart vs maxi

      Need a decision on the sub in sz 125, submerge or remain?  :wink:

      posted in Play Boardgames
      scousemartS
      scousemart
    • RE: Scousemart vs maxi

      TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 3

      Purchase Units - Russians
                  Russians buy 1 armour, 2 artilleries, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

      Combat Move - Russians
                  3 infantry moved from Vyborg to Karelia
                  1 fighter moved from Novgorod to Karelia
                  1 tactical_bomber moved from Novgorod to Karelia
                  1 artillery moved from Novgorod to Karelia
                  1 infantry moved from Novgorod to Karelia
                  1 submarine moved from 127 Sea Zone to 125 Sea Zone

      Combat - Russians
                  Battle in Karelia
                      Russians attack with 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber
                      Germans defend with 4 infantry
                          Russians roll dice for 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber in Karelia, round 2 : 2/7 hits, 2.33 expected hits
                          Germans roll dice for 4 infantry in Karelia, round 2 : 1/4 hits, 1.33 expected hits
                          1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Karelia
                          Russians roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Karelia, round 3 : 4/6 hits, 2.17 expected hits
                          Germans roll dice for 2 infantry in Karelia, round 3 : 2/2 hits, 0.67 expected hits
                          2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Karelia
                      Russians win, taking Karelia from Germans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                      Casualties for Russians: 3 infantry
                      Casualties for Germans: 4 infantry
                  Battle in 125 Sea Zone
                      Russians attack with 1 submarine
                      Germans defend with 1 submarine

      Combat Hit Differential Summary :

      Germans : 1.00
          Russians : 1.50

      triplea_41995_Rus3.tsvg

      posted in Play Boardgames
      scousemartS
      scousemart
    • RE: Stroutqb22 (Axis) v scousemart (Allies)

      @stroutqb22:

      Any scrambles in sea zone 111,110, or 109?

      Scramble 1 fighter from Scotland to sz109.
      No other scrambles.  :-)

      posted in Play Boardgames
      scousemartS
      scousemart
    • RE: Scousemart (Axis) vs OwenToo (Allies)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 1

      Purchase Units - Japanese
                  Japanese buy 1 artillery, 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

      Combat Move - Japanese
                  1 mech_infantry moved from Manchuria to Chahar
                        Japanese take Chahar from Chinese
                  3 infantry moved from Kwangsi to Yunnan
                  1 artillery moved from Kwangsi to Yunnan
                  1 fighter moved from Kiangsu to Yunnan
                  1 tactical_bomber moved from Kiangsu to Yunnan
                  2 bombers moved from Japan to Yunnan
                  1 fighter moved from Formosa to Hunan
                  1 infantry moved from Shantung to Anhwe
                        Japanese take Anhwe from Chinese
                  3 infantry moved from Kiangsi to Hunan
                  1 artillery moved from Kiangsi to Hunan

      Combat - Japanese
                  Battle in Yunnan
                      Japanese attack with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
                      Chinese defend with 4 infantry
                          Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 3/8 hits, 3.50 expected hits
                          Chinese roll dice for 4 infantry in Yunnan, round 2 : 2/4 hits, 1.33 expected hits
                          2 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan
                          Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Yunnan, round 3 : 3/6 hits, 3.17 expected hits
                          Chinese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits, 0.33 expected hits
                          1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                      Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                      Casualties for Japanese: 3 infantry
                      Casualties for Chinese: 4 infantry
                  Battle in Hunan
                      Japanese attack with 1 artillery, 1 fighter and 3 infantry
                      Chinese defend with 2 infantry
                          Japanese roll dice for 1 artillery, 1 fighter and 3 infantry in Hunan, round 2 : 1/5 hits, 1.50 expected hits
                          Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0.67 expected hits
                          1 infantry owned by the Chinese lost in Hunan
                          Japanese roll dice for 1 artillery, 1 fighter and 3 infantry in Hunan, round 3 : 2/5 hits, 1.50 expected hits
                          Chinese roll dice for 1 infantry in Hunan, round 3 : 1/1 hits, 0.33 expected hits
                          1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
                      Japanese win, taking Hunan from Chinese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                      Casualties for Chinese: 2 infantry
                      Casualties for Japanese: 1 infantry

      Non Combat Move - Japanese
                  1 fighter moved from Yunnan to Kwangsi
                  2 bombers moved from Yunnan to Kwangsi
                  1 tactical_bomber moved from Yunnan to Kwangsi
                  1 fighter moved from Hunan to Kwangsi
                  1 fighter moved from Okinawa to Kwangsi
                  2 tactical_bombers moved from Japan to Kwangsi
                  2 fighters moved from Japan to Kwangsi
                  2 fighters moved from Manchuria to Jehol
                  2 tactical_bombers moved from Manchuria to Jehol
                  1 fighter moved from Korea to Jehol
                  1 aaGun moved from Manchuria to Jehol
                  3 infantry moved from Kiangsu to Kiangsi
                  1 artillery moved from Kiangsu to Kiangsi
                  1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                  1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
                  1 infantry moved from 36 Sea Zone to Kwangsi
                  1 artillery moved from 36 Sea Zone to Kwangsi
                  1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 36 Sea Zone
                  1 artillery moved from Shantung to Anhwe
                  2 infantry moved from Shantung to Anhwe
                  2 infantry moved from Jehol to Chahar
                  1 artillery moved from Jehol to Chahar
                  2 infantry moved from Manchuria to 19 Sea Zone
                  2 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
                  2 infantry moved from 36 Sea Zone to Kwangsi
                  1 cruiser moved from 20 Sea Zone to 36 Sea Zone
                  1 transport moved from 20 Sea Zone to 19 Sea Zone
                  1 transport moved from 19 Sea Zone to 6 Sea Zone
                  2 infantry moved from Korea to 6 Sea Zone
                  2 infantry moved from Manchuria to Jehol
                  1 artillery moved from Manchuria to Jehol
                  1 battleship moved from 19 Sea Zone to 36 Sea Zone
                  1 destroyer moved from 19 Sea Zone to 36 Sea Zone
                  1 submarine moved from 19 Sea Zone to 36 Sea Zone

      Place Units - Japanese
                  1 factory_minor placed in Kiangsu
                  1 transport placed in 6 Sea Zone
                  1 artillery and 1 infantry placed in Japan

      Turn Complete - Japanese
                  Japanese collect 30 PUs; end with 30 PUs
                  Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 40 PUs

      Combat Hit Differential Summary :

      Chinese : 1.33
          Japanese : -0.67

      triplea_42035_Jap1.tsvg

      posted in Play Boardgames
      scousemartS
      scousemart
    • RE: Scousemart (Axis) vs OwenToo (Allies)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 1

      Purchase Units - Germans
                  Germans buy 1 artillery, 1 bomber, 1 destroyer and 1 submarine; Remaining resources: 0 PUs;

      Combat Move - Germans
                  2 bombers moved from Germany to 111 Sea Zone
                  1 battleship moved from 113 Sea Zone to 111 Sea Zone
                  1 submarine moved from 118 Sea Zone to 111 Sea Zone
                  1 submarine moved from 108 Sea Zone to 109 Sea Zone
                  1 submarine moved from 117 Sea Zone to 109 Sea Zone
                  1 submarine moved from 103 Sea Zone to 109 Sea Zone
                  1 submarine moved from 124 Sea Zone to 111 Sea Zone
                  1 fighter moved from Western Germany to 111 Sea Zone
                  1 tactical_bomber moved from Western Germany to 111 Sea Zone
                  1 fighter moved from Holland Belgium to 109 Sea Zone
                  1 tactical_bomber moved from Western Germany to 109 Sea Zone
                  1 fighter and 1 tactical_bomber moved from Western Germany to France
                  1 tactical_bomber moved from Germany to France
                  1 tactical_bomber moved from Poland to France
                  1 fighter moved from Slovakia Hungary to France
                  2 artilleries moved from Holland Belgium to France
                  2 infantry moved from Holland Belgium to France
                  1 artillery moved from Western Germany to France
                  1 infantry moved from Western Germany to France
                  2 mech_infantrys moved from Western Germany to France
                  2 infantry moved from Western Germany to France
                  2 infantry moved from Holland Belgium to France
                  1 armour moved from Holland Belgium to France
                  1 fighter moved from Norway to 111 Sea Zone

      Combat - Germans
                  Battle in 111 Sea Zone
                      Germans attack with 1 battleship, 2 bombers, 2 fighters, 2 submarines and 1 tactical_bomber
                      British defend with 1 battleship, 1 cruiser and 1 destroyer
                          Germans roll dice for 2 submarines in 111 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                      Units damaged: 1 battleship owned by the British
                          Germans roll dice for 1 battleship, 2 bombers, 2 fighters and 1 tactical_bomber in 111 Sea Zone, round 2 : 4/6 hits, 3.67 expected hits
                          British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 111 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                      Units damaged: 1 battleship owned by the Germans
                          1 destroyer owned by the British, 1 cruiser owned by the British and 1 battleship owned by the British lost in 111 Sea Zone
                      Germans win with 1 battleship, 2 bombers, 2 fighters, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 40
                      Casualties for British: 1 battleship, 1 cruiser and 1 destroyer
                  Battle in 109 Sea Zone
                      Germans attack with 1 fighter, 3 submarines and 1 tactical_bomber
                      British defend with 1 destroyer and 1 transport
                          Germans roll dice for 3 submarines in 109 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
                          Germans roll dice for 1 fighter and 1 tactical_bomber in 109 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
                          British roll dice for 1 destroyer and 1 transport in 109 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                          1 destroyer owned by the British and 1 transport owned by the British lost in 109 Sea Zone
                      Germans win, taking 109 Sea Zone from Neutral with 1 fighter, 3 submarines and 1 tactical_bomber remaining. Battle score for attacker is 15
                      Casualties for British: 1 destroyer and 1 transport
                  Battle in France
                      Germans attack with 1 armour, 3 artilleries, 2 fighters, 7 infantry, 2 mech_infantrys and 3 tactical_bombers
                      British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry
                          AA fire in France : 0/3 hits, 0.50 expected hits
                          Germans roll dice for 1 armour, 3 artilleries, 2 fighters, 7 infantry, 2 mech_infantrys and 3 tactical_bombers in France, round 2 : 5/18 hits, 6.50 expected hits
                          French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 2 : 4/11 hits, 4.33 expected hits
                          1 aaGun owned by the French, 4 infantry owned by the Germans and 4 infantry owned by the French lost in France
                          Germans roll dice for 1 armour, 3 artilleries, 2 fighters, 3 infantry, 2 mech_infantrys and 3 tactical_bombers in France, round 3 : 5/14 hits, 5.83 expected hits
                          French roll dice for 2 armour, 2 artilleries, 1 fighter and 2 infantry in France, round 3 : 4/7 hits, 3.00 expected hits
                          1 artillery owned by the Germans, 3 infantry owned by the Germans, 2 infantry owned by the French, 1 artillery owned by the British, 1 armour owned by the British and 1 artillery owned by the French lost in France
                          Germans roll dice for 1 armour, 2 artilleries, 2 fighters, 2 mech_infantrys and 3 tactical_bombers in France, round 4 : 2/10 hits, 4.83 expected hits
                          French roll dice for 1 armour and 1 fighter in France, round 4 : 1/2 hits, 1.17 expected hits
                          1 armour owned by the French, 1 fighter owned by the French and 1 mech_infantry owned by the Germans lost in France
                      Germans captures 19PUs while taking French capital
                      Germans converts factory_major into different units
                      Germans win, taking France from French with 1 armour, 2 artilleries, 2 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 24
                      Casualties for Germans: 1 artillery, 7 infantry and 1 mech_infantry
                      Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
                      Casualties for British: 1 armour and 1 artillery
                  Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French

      Non Combat Move - Germans
                  1 tactical_bomber moved from 109 Sea Zone to Holland Belgium
                  1 fighter moved from 109 Sea Zone to Holland Belgium
                  1 aaGun moved from Western Germany to Holland Belgium
                  1 tactical_bomber moved from 111 Sea Zone to Western Germany
                  2 fighters moved from 111 Sea Zone to Western Germany
                  2 bombers moved from 111 Sea Zone to Western Germany
                  1 cruiser moved from 114 Sea Zone to 113 Sea Zone
                  1 transport moved from 114 Sea Zone to 113 Sea Zone
                  1 infantry moved from Norway to Finland
                        Germans take Finland from Neutral_Axis
                  1 infantry moved from Norway to Finland
                  2 infantry moved from Denmark to 113 Sea Zone
                  2 infantry moved from 113 Sea Zone to Norway
                  1 infantry moved from Norway to Finland
                  2 fighters moved from France to Western Germany
                  3 tactical_bombers moved from France to Western Germany
                  2 infantry moved from Germany to Western Germany
                  2 infantry moved from Germany to Slovakia Hungary
                  1 mech_infantry moved from Western Germany to Denmark

      Place Units - Germans
                  1 artillery placed in Germany
                  1 bomber placed in Western Germany
                  1 destroyer placed in 113 Sea Zone
                  1 submarine placed in 112 Sea Zone

      Turn Complete - Germans
                  Germans collect 36 PUs; end with 55 PUs
                  Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
                  Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs

      Combat Hit Differential Summary :

      Germans : -3.67
          British : -0.83
          AA fire in France : : -0.50
          French : 0.50

      triplea_42035_Ger1.tsvg

      posted in Play Boardgames
      scousemartS
      scousemart
    • RE: Scousemart (Axis) vs OwenToo (Allies)

      Scramble on sz109 and sz111. In case the sea battle does’t go well for me on sz111, do you have OOL for there?

      posted in Play Boardgames
      scousemartS
      scousemart
    • RE: Scousemart (Axis) vs OwenToo (Allies)

      TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 1

      Purchase Units - Germans
                  Germans buy 1 artillery, 1 bomber, 1 destroyer and 1 submarine; Remaining resources: 0 PUs;

      Combat Move - Germans
                  2 bombers moved from Germany to 111 Sea Zone
                  1 battleship moved from 113 Sea Zone to 111 Sea Zone
                  1 submarine moved from 118 Sea Zone to 111 Sea Zone
                  1 submarine moved from 108 Sea Zone to 109 Sea Zone
                  1 submarine moved from 117 Sea Zone to 109 Sea Zone
                  1 submarine moved from 103 Sea Zone to 109 Sea Zone
                  1 submarine moved from 124 Sea Zone to 111 Sea Zone
                  1 fighter moved from Western Germany to 111 Sea Zone
                  1 tactical_bomber moved from Western Germany to 111 Sea Zone
                  1 fighter moved from Holland Belgium to 109 Sea Zone
                  1 tactical_bomber moved from Western Germany to 109 Sea Zone
                  1 fighter and 1 tactical_bomber moved from Western Germany to France
                  1 tactical_bomber moved from Germany to France
                  1 tactical_bomber moved from Poland to France
                  1 fighter moved from Slovakia Hungary to France
                  2 artilleries moved from Holland Belgium to France
                  2 infantry moved from Holland Belgium to France
                  1 artillery moved from Western Germany to France
                  1 infantry moved from Western Germany to France
                  2 mech_infantrys moved from Western Germany to France
                  2 infantry moved from Western Germany to France
                  2 infantry moved from Holland Belgium to France
                  1 armour moved from Holland Belgium to France
                  1 fighter moved from Norway to 111 Sea Zone

      Combat - Germans

      Combat Hit Differential Summary :

      triplea_42035_Ger1.tsvg

      posted in Play Boardgames
      scousemartS
      scousemart
    • RE: Scousemart (Axis) vs OwenToo (Allies)

      @OwenToo:

      Here is our game. Since you are already playing an Allies game, we can start off with you being Axis. I am happy with no research. I don’t know what LL dice is, so I am hoping I set this up correctly.
      Roger

      Yeah, it looks to be set up correctly. Just to let you know, I have unchecked the box “Also Post After Combat Move”, (when you first open the game Start PBEM Game), so there’ll only be a summary post from me after each round from each power. Any other problems let me know otherwise good luck (and good luck to me too…  :lol:)

      posted in Play Boardgames
      scousemartS
      scousemart
    • RE: Scousemart (Axis) vs OwenToo (Allies)

      Test summary from TripleA, engine version: 1.9, time: 19:49:42

      posted in Play Boardgames
      scousemartS
      scousemart
    • RE: Scousemart vs maxi

      Prefer Fried but Scramble will do…  :lol:

      posted in Play Boardgames
      scousemartS
      scousemart
    • RE: Scousemart vs maxi

      I’m even more interested to see what the Axis are going to do next?  :| :mrgreen:

      posted in Play Boardgames
      scousemartS
      scousemart
    • RE: Scousemart vs maxi

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 2

      Combat Move - French

      Non Combat Move - French
                  1 infantry moved from French Central Africa to French West Africa

      Turn Complete - French

      Combat Hit Differential Summary :

      triplea_41995_Fre2.tsvg

      posted in Play Boardgames
      scousemartS
      scousemart
    • RE: Scousemart vs maxi

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 2

      Purchase Units - ANZAC
                  ANZAC buy 1 artillery, 1 bomber and 1 mech_infantry; Remaining resources: 0 PUs;

      Combat Move - ANZAC

      Non Combat Move - ANZAC
                  1 transport moved from 45 Sea Zone to 54 Sea Zone
                  1 destroyer moved from 62 Sea Zone to 54 Sea Zone
                  2 fighters moved from Queensland to Dutch New Guinea
                  1 artillery moved from Queensland to Northern Territory
                  1 infantry moved from Queensland to Northern Territory
                  1 infantry moved from New South Wales to Queensland
                  1 infantry moved from New South Wales to South Australia
                  1 aaGun moved from New South Wales to Queensland

      Place Units - ANZAC
                  1 artillery, 1 bomber and 1 mech_infantry placed in New South Wales

      Turn Complete - ANZAC
                  ANZAC collect 10 PUs; end with 10 PUs
                  Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
                  Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs

      Combat Hit Differential Summary :

      triplea_41995_ANZ2.tsvg

      posted in Play Boardgames
      scousemartS
      scousemart
    • RE: Scousemart vs maxi

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 2

      Purchase Units - British
                  British buy 1 airfield, 1 destroyer and 2 submarines; Remaining resources: 0 PUs;

      Purchase Units - UK_Pacific
                  UK_Pacific repair damage of 7x factory_major; Remaining resources: 15 PUs;
                  UK_Pacific buy 1 armour and 3 infantry; Remaining resources: 0 PUs;

      Combat Move - British
                  1 fighter moved from United Kingdom to Holland Belgium
                  1 bomber moved from United Kingdom to Holland Belgium

      Combat - British
                  Battle in Holland Belgium
                      British attack with 1 bomber and 1 fighter
                      Germans defend with 3 aaGuns
                          AA fire in Holland Belgium : 1/2 hits, 0.33 expected hits
                          1 fighter owned by the British lost in Holland Belgium
                          3 aaGuns owned by the Germans lost in Holland Belgium
                      British win with 1 bomber remaining. Battle score for attacker is 5
                      Casualties for British: 1 fighter
                      Casualties for Germans: 3 aaGuns

      Non Combat Move - British
                  1 bomber moved from Holland Belgium to United Kingdom
                  1 fighter and 1 tactical_bomber moved from Malta to Cyprus
                  1 artillery moved from Ethiopia to 76 Sea Zone
                  1 artillery, 1 destroyer and 1 transport moved from 76 Sea Zone to 81 Sea Zone
                  1 artillery moved from 81 Sea Zone to Trans-Jordan
                  1 armour moved from Egypt to Syria
                  1 infantry moved from Egypt to Trans-Jordan
                  1 artillery moved from Egypt to Trans-Jordan
                  1 infantry moved from Eastern Persia to Persia
                        British take Persia from Neutral_Allies
                  2 mech_infantrys moved from India to Eastern Persia
                  1 infantry moved from India to West India
                  1 infantry moved from India to Burma
                  2 infantry moved from Rhodesia to Tanganyika Territory
                  1 battleship, 1 cruiser and 1 destroyer moved from 39 Sea Zone to 76 Sea Zone

      Place Units - British
                  1 airfield placed in Cyprus
                  1 destroyer and 2 submarines placed in 109 Sea Zone

      Turn Complete - British
                  British collect 32 PUs; end with 32 PUs

      Place Units - UK_Pacific
                  1 armour and 3 infantry placed in India

      Turn Complete - UK_Pacific
                  UK_Pacific collect 9 PUs; end with 9 PUs
                  Some Units in India change ownership: 1 armour and 3 infantry

      Combat Hit Differential Summary :

      AA fire in Holland Belgium : : 0.67

      triplea_41995_UK_2.tsvg

      posted in Play Boardgames
      scousemartS
      scousemart
    • RE: Scousemart vs maxi

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 2

      Purchase Units - Chinese
                  Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                  Chinese buy 5 infantry; Remaining resources: 0 PUs;

      Combat Move - Chinese
                  1 fighter moved from Sikang to Yunnan
                  2 infantry moved from Szechwan to Yunnan

      Combat - Chinese
                  Battle in Yunnan
                      Chinese attack with 1 fighter and 2 infantry
                      Japanese defend with 1 artillery
                          Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 0/3 hits, 0.83 expected hits
                          Japanese roll dice for 1 artillery in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
                          1 infantry owned by the Chinese lost in Yunnan
                          Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 3 : 1/2 hits, 0.67 expected hits
                          Japanese roll dice for 1 artillery in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
                          1 artillery owned by the Japanese lost in Yunnan
                      Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                      Casualties for Chinese: 1 infantry
                      Casualties for Japanese: 1 artillery

      Non Combat Move - Chinese
                  1 fighter moved from Yunnan to Sikang
                  1 infantry moved from Shensi to Kansu
                  1 infantry moved from Shensi to Tsinghai

      Place Units - Chinese
                  5 infantry placed in Sikang

      Turn Complete - Chinese
                  Chinese collect 6 PUs; end with 6 PUs
                  Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs

      Combat Hit Differential Summary :

      Chinese : -0.50
          Japanese : 0.33

      triplea_41995_Chi2.tsvg

      posted in Play Boardgames
      scousemartS
      scousemart
    • RE: Scousemart vs maxi

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 2

      Purchase Units - Americans
                  Americans buy 3 artilleries, 1 cruiser, 1 destroyer, 2 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;

      Combat Move - Americans

      Non Combat Move - Americans
                  1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                  1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                  1 infantry moved from 26 Sea Zone to Hawaiian Islands
                  1 artillery moved from 26 Sea Zone to Hawaiian Islands
                  1 transport moved from 26 Sea Zone to 10 Sea Zone

      Place Units - Americans
                  1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
                  1 cruiser placed in 10 Sea Zone
                  1 artillery and 1 infantry placed in Western United States
                  2 artilleries and 1 infantry placed in Central United States

      Turn Complete - Americans
                  Americans collect 52 PUs; end with 53 PUs

      Combat Hit Differential Summary :

      triplea_41995_Ame2.tsvg

      posted in Play Boardgames
      scousemartS
      scousemart
    • RE: Scousemart vs maxi

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 2

      Purchase Units - Russians
                  Russians buy 1 airfield, 1 artillery and 6 infantry; Remaining resources: 0 PUs;

      Combat Move - Russians

      Non Combat Move - Russians
                  3 infantry moved from Ukraine to Western Ukraine
                  2 infantry moved from Novgorod to Belarus
                  1 fighter moved from Russia to Ukraine
                  1 tactical_bomber moved from Russia to Ukraine
                  1 armour moved from Ukraine to Caucasus
                  2 infantry moved from Volgograd to Caucasus
                  1 mech_infantry moved from Volgograd to Caucasus
                  1 infantry moved from Novgorod to Belarus
                  1 armour moved from Archangel to Novgorod

      Place Units - Russians
                  1 airfield and 3 infantry placed in Ukraine
                  1 artillery and 2 infantry placed in Novgorod
                  1 infantry placed in Russia

      Turn Complete - Russians
                  Russians collect 37 PUs; end with 37 PUs

      Combat Hit Differential Summary :

      triplea_41995_Rus2.tsvg

      posted in Play Boardgames
      scousemartS
      scousemart
    • A&A and TripleA Noob

      Are there any players willing to help a relatively inexperienced player to become experienced in A&A (PBEM)?

      Prefer Global 1940, No Tech (for the moment), but I’m willing to try any variations/mods.

      I’m online fairly frequently (some daytime but mostly evenings).

      PM or email if you want to chat and/or set up a game.  :-)

      posted in Find Online Players
      scousemartS
      scousemart
    • RE: Scousemart vs maxi

      Tough couple of moves with minimum resources. Now I’m really interested in seeing what Jerry does next…  :wink: :lol:

      posted in Play Boardgames
      scousemartS
      scousemart
    • RE: Scousemart vs maxi

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 1

      Combat Move - French
                  1 cruiser and 1 destroyer moved from 93 Sea Zone to 96 Sea Zone

      Combat - French
                  Battle in 96 Sea Zone
                      French attack with 1 cruiser and 1 destroyer
                      Italians defend with 1 battleship
                          French roll dice for 1 cruiser and 1 destroyer in 96 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
                          Italians roll dice for 1 battleship in 96 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                          1 destroyer owned by the French lost in 96 Sea Zone
                          French roll dice for 1 cruiser in 96 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
                          Italians roll dice for 1 battleship in 96 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
                          French roll dice for 1 cruiser in 96 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits
                          Italians roll dice for 1 battleship in 96 Sea Zone, round 4 : 0/1 hits, 0.67 expected hits
                          French roll dice for 1 cruiser in 96 Sea Zone, round 5 : 1/1 hits, 0.50 expected hits
                          Italians roll dice for 1 battleship in 96 Sea Zone, round 5 : 1/1 hits, 0.67 expected hits
                          1 cruiser owned by the French and 1 battleship owned by the Italians lost in 96 Sea Zone
                      Italians win with no units remaining. Battle score for attacker is 0
                      Casualties for French: 1 cruiser and 1 destroyer
                      Casualties for Italians: 1 battleship

      Non Combat Move - French
                  1 destroyer moved from 72 Sea Zone to 81 Sea Zone
                  1 infantry moved from French West Africa to French Central Africa
                  1 infantry moved from Syria to Trans-Jordan

      Turn Complete - French

      Combat Hit Differential Summary :

      Italians : -0.67
          French : -1.33

      triplea_41995_Fre1.tsvg

      posted in Play Boardgames
      scousemartS
      scousemart
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