Need a decision on the sub in sz 125, submerge or remain? :wink:
Posts made by scousemart
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RE: Scousemart vs maxiposted in Play Boardgames
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RE: Scousemart vs maxiposted in Play Boardgames
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
3 infantry moved from Vyborg to Karelia
1 fighter moved from Novgorod to Karelia
1 tactical_bomber moved from Novgorod to Karelia
1 artillery moved from Novgorod to Karelia
1 infantry moved from Novgorod to Karelia
1 submarine moved from 127 Sea Zone to 125 Sea ZoneCombat - Russians
Battle in Karelia
Russians attack with 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber
Germans defend with 4 infantry
Russians roll dice for 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber in Karelia, round 2 : 2/7 hits, 2.33 expected hits
Germans roll dice for 4 infantry in Karelia, round 2 : 1/4 hits, 1.33 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Karelia
Russians roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Karelia, round 3 : 4/6 hits, 2.17 expected hits
Germans roll dice for 2 infantry in Karelia, round 3 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Karelia
Russians win, taking Karelia from Germans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 3 infantry
Casualties for Germans: 4 infantry
Battle in 125 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 submarineCombat Hit Differential Summary :
Germans : 1.00
Russians : 1.50 -
RE: Stroutqb22 (Axis) v scousemart (Allies)posted in Play Boardgames
Any scrambles in sea zone 111,110, or 109?
Scramble 1 fighter from Scotland to sz109.
No other scrambles. :-) -
RE: Scousemart (Axis) vs OwenToo (Allies)posted in Play Boardgames
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Japanese
Japanese buy 1 artillery, 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 mech_infantry moved from Manchuria to Chahar
Japanese take Chahar from Chinese
3 infantry moved from Kwangsi to Yunnan
1 artillery moved from Kwangsi to Yunnan
1 fighter moved from Kiangsu to Yunnan
1 tactical_bomber moved from Kiangsu to Yunnan
2 bombers moved from Japan to Yunnan
1 fighter moved from Formosa to Hunan
1 infantry moved from Shantung to Anhwe
Japanese take Anhwe from Chinese
3 infantry moved from Kiangsi to Hunan
1 artillery moved from Kiangsi to HunanCombat - Japanese
Battle in Yunnan
Japanese attack with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
Chinese defend with 4 infantry
Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 3/8 hits, 3.50 expected hits
Chinese roll dice for 4 infantry in Yunnan, round 2 : 2/4 hits, 1.33 expected hits
2 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan
Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Yunnan, round 3 : 3/6 hits, 3.17 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 3 infantry
Casualties for Chinese: 4 infantry
Battle in Hunan
Japanese attack with 1 artillery, 1 fighter and 3 infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 1 fighter and 3 infantry in Hunan, round 2 : 1/5 hits, 1.50 expected hits
Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Hunan
Japanese roll dice for 1 artillery, 1 fighter and 3 infantry in Hunan, round 3 : 2/5 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Hunan, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 fighter moved from Yunnan to Kwangsi
2 bombers moved from Yunnan to Kwangsi
1 tactical_bomber moved from Yunnan to Kwangsi
1 fighter moved from Hunan to Kwangsi
1 fighter moved from Okinawa to Kwangsi
2 tactical_bombers moved from Japan to Kwangsi
2 fighters moved from Japan to Kwangsi
2 fighters moved from Manchuria to Jehol
2 tactical_bombers moved from Manchuria to Jehol
1 fighter moved from Korea to Jehol
1 aaGun moved from Manchuria to Jehol
3 infantry moved from Kiangsu to Kiangsi
1 artillery moved from Kiangsu to Kiangsi
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to Kwangsi
1 artillery moved from 36 Sea Zone to Kwangsi
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 36 Sea Zone
1 artillery moved from Shantung to Anhwe
2 infantry moved from Shantung to Anhwe
2 infantry moved from Jehol to Chahar
1 artillery moved from Jehol to Chahar
2 infantry moved from Manchuria to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Kwangsi
1 cruiser moved from 20 Sea Zone to 36 Sea Zone
1 transport moved from 20 Sea Zone to 19 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from Korea to 6 Sea Zone
2 infantry moved from Manchuria to Jehol
1 artillery moved from Manchuria to Jehol
1 battleship moved from 19 Sea Zone to 36 Sea Zone
1 destroyer moved from 19 Sea Zone to 36 Sea Zone
1 submarine moved from 19 Sea Zone to 36 Sea ZonePlace Units - Japanese
1 factory_minor placed in Kiangsu
1 transport placed in 6 Sea Zone
1 artillery and 1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 30 PUs; end with 30 PUs
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 40 PUsCombat Hit Differential Summary :
Chinese : 1.33
Japanese : -0.67 -
RE: Scousemart (Axis) vs OwenToo (Allies)posted in Play Boardgames
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Germans
Germans buy 1 artillery, 1 bomber, 1 destroyer and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
2 bombers moved from Germany to 111 Sea Zone
1 battleship moved from 113 Sea Zone to 111 Sea Zone
1 submarine moved from 118 Sea Zone to 111 Sea Zone
1 submarine moved from 108 Sea Zone to 109 Sea Zone
1 submarine moved from 117 Sea Zone to 109 Sea Zone
1 submarine moved from 103 Sea Zone to 109 Sea Zone
1 submarine moved from 124 Sea Zone to 111 Sea Zone
1 fighter moved from Western Germany to 111 Sea Zone
1 tactical_bomber moved from Western Germany to 111 Sea Zone
1 fighter moved from Holland Belgium to 109 Sea Zone
1 tactical_bomber moved from Western Germany to 109 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to France
1 tactical_bomber moved from Germany to France
1 tactical_bomber moved from Poland to France
1 fighter moved from Slovakia Hungary to France
2 artilleries moved from Holland Belgium to France
2 infantry moved from Holland Belgium to France
1 artillery moved from Western Germany to France
1 infantry moved from Western Germany to France
2 mech_infantrys moved from Western Germany to France
2 infantry moved from Western Germany to France
2 infantry moved from Holland Belgium to France
1 armour moved from Holland Belgium to France
1 fighter moved from Norway to 111 Sea ZoneCombat - Germans
Battle in 111 Sea Zone
Germans attack with 1 battleship, 2 bombers, 2 fighters, 2 submarines and 1 tactical_bomber
British defend with 1 battleship, 1 cruiser and 1 destroyer
Germans roll dice for 2 submarines in 111 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Units damaged: 1 battleship owned by the British
Germans roll dice for 1 battleship, 2 bombers, 2 fighters and 1 tactical_bomber in 111 Sea Zone, round 2 : 4/6 hits, 3.67 expected hits
British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 111 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
Units damaged: 1 battleship owned by the Germans
1 destroyer owned by the British, 1 cruiser owned by the British and 1 battleship owned by the British lost in 111 Sea Zone
Germans win with 1 battleship, 2 bombers, 2 fighters, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 40
Casualties for British: 1 battleship, 1 cruiser and 1 destroyer
Battle in 109 Sea Zone
Germans attack with 1 fighter, 3 submarines and 1 tactical_bomber
British defend with 1 destroyer and 1 transport
Germans roll dice for 3 submarines in 109 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
Germans roll dice for 1 fighter and 1 tactical_bomber in 109 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
British roll dice for 1 destroyer and 1 transport in 109 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British and 1 transport owned by the British lost in 109 Sea Zone
Germans win, taking 109 Sea Zone from Neutral with 1 fighter, 3 submarines and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for British: 1 destroyer and 1 transport
Battle in France
Germans attack with 1 armour, 3 artilleries, 2 fighters, 7 infantry, 2 mech_infantrys and 3 tactical_bombers
British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry
AA fire in France : 0/3 hits, 0.50 expected hits
Germans roll dice for 1 armour, 3 artilleries, 2 fighters, 7 infantry, 2 mech_infantrys and 3 tactical_bombers in France, round 2 : 5/18 hits, 6.50 expected hits
French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 2 : 4/11 hits, 4.33 expected hits
1 aaGun owned by the French, 4 infantry owned by the Germans and 4 infantry owned by the French lost in France
Germans roll dice for 1 armour, 3 artilleries, 2 fighters, 3 infantry, 2 mech_infantrys and 3 tactical_bombers in France, round 3 : 5/14 hits, 5.83 expected hits
French roll dice for 2 armour, 2 artilleries, 1 fighter and 2 infantry in France, round 3 : 4/7 hits, 3.00 expected hits
1 artillery owned by the Germans, 3 infantry owned by the Germans, 2 infantry owned by the French, 1 artillery owned by the British, 1 armour owned by the British and 1 artillery owned by the French lost in France
Germans roll dice for 1 armour, 2 artilleries, 2 fighters, 2 mech_infantrys and 3 tactical_bombers in France, round 4 : 2/10 hits, 4.83 expected hits
French roll dice for 1 armour and 1 fighter in France, round 4 : 1/2 hits, 1.17 expected hits
1 armour owned by the French, 1 fighter owned by the French and 1 mech_infantry owned by the Germans lost in France
Germans captures 19PUs while taking French capital
Germans converts factory_major into different units
Germans win, taking France from French with 1 armour, 2 artilleries, 2 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 24
Casualties for Germans: 1 artillery, 7 infantry and 1 mech_infantry
Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
Casualties for British: 1 armour and 1 artillery
Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to FrenchNon Combat Move - Germans
1 tactical_bomber moved from 109 Sea Zone to Holland Belgium
1 fighter moved from 109 Sea Zone to Holland Belgium
1 aaGun moved from Western Germany to Holland Belgium
1 tactical_bomber moved from 111 Sea Zone to Western Germany
2 fighters moved from 111 Sea Zone to Western Germany
2 bombers moved from 111 Sea Zone to Western Germany
1 cruiser moved from 114 Sea Zone to 113 Sea Zone
1 transport moved from 114 Sea Zone to 113 Sea Zone
1 infantry moved from Norway to Finland
Germans take Finland from Neutral_Axis
1 infantry moved from Norway to Finland
2 infantry moved from Denmark to 113 Sea Zone
2 infantry moved from 113 Sea Zone to Norway
1 infantry moved from Norway to Finland
2 fighters moved from France to Western Germany
3 tactical_bombers moved from France to Western Germany
2 infantry moved from Germany to Western Germany
2 infantry moved from Germany to Slovakia Hungary
1 mech_infantry moved from Western Germany to DenmarkPlace Units - Germans
1 artillery placed in Germany
1 bomber placed in Western Germany
1 destroyer placed in 113 Sea Zone
1 submarine placed in 112 Sea ZoneTurn Complete - Germans
Germans collect 36 PUs; end with 55 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUsCombat Hit Differential Summary :
Germans : -3.67
British : -0.83
AA fire in France : : -0.50
French : 0.50 -
RE: Scousemart (Axis) vs OwenToo (Allies)posted in Play Boardgames
Scramble on sz109 and sz111. In case the sea battle does’t go well for me on sz111, do you have OOL for there?
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RE: Scousemart (Axis) vs OwenToo (Allies)posted in Play Boardgames
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Germans
Germans buy 1 artillery, 1 bomber, 1 destroyer and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
2 bombers moved from Germany to 111 Sea Zone
1 battleship moved from 113 Sea Zone to 111 Sea Zone
1 submarine moved from 118 Sea Zone to 111 Sea Zone
1 submarine moved from 108 Sea Zone to 109 Sea Zone
1 submarine moved from 117 Sea Zone to 109 Sea Zone
1 submarine moved from 103 Sea Zone to 109 Sea Zone
1 submarine moved from 124 Sea Zone to 111 Sea Zone
1 fighter moved from Western Germany to 111 Sea Zone
1 tactical_bomber moved from Western Germany to 111 Sea Zone
1 fighter moved from Holland Belgium to 109 Sea Zone
1 tactical_bomber moved from Western Germany to 109 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to France
1 tactical_bomber moved from Germany to France
1 tactical_bomber moved from Poland to France
1 fighter moved from Slovakia Hungary to France
2 artilleries moved from Holland Belgium to France
2 infantry moved from Holland Belgium to France
1 artillery moved from Western Germany to France
1 infantry moved from Western Germany to France
2 mech_infantrys moved from Western Germany to France
2 infantry moved from Western Germany to France
2 infantry moved from Holland Belgium to France
1 armour moved from Holland Belgium to France
1 fighter moved from Norway to 111 Sea ZoneCombat - Germans
Combat Hit Differential Summary :
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RE: Scousemart (Axis) vs OwenToo (Allies)posted in Play Boardgames
Here is our game. Since you are already playing an Allies game, we can start off with you being Axis. I am happy with no research. I don’t know what LL dice is, so I am hoping I set this up correctly.
RogerYeah, it looks to be set up correctly. Just to let you know, I have unchecked the box “Also Post After Combat Move”, (when you first open the game Start PBEM Game), so there’ll only be a summary post from me after each round from each power. Any other problems let me know otherwise good luck (and good luck to me too… :lol:)
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RE: Scousemart (Axis) vs OwenToo (Allies)posted in Play Boardgames
Test summary from TripleA, engine version: 1.9, time: 19:49:42
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RE: Scousemart vs maxiposted in Play Boardgames
I’m even more interested to see what the Axis are going to do next? :| :mrgreen:
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RE: Scousemart vs maxiposted in Play Boardgames
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Combat Move - French
Non Combat Move - French
1 infantry moved from French Central Africa to French West AfricaTurn Complete - French
Combat Hit Differential Summary :
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RE: Scousemart vs maxiposted in Play Boardgames
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 bomber and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 transport moved from 45 Sea Zone to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
2 fighters moved from Queensland to Dutch New Guinea
1 artillery moved from Queensland to Northern Territory
1 infantry moved from Queensland to Northern Territory
1 infantry moved from New South Wales to Queensland
1 infantry moved from New South Wales to South Australia
1 aaGun moved from New South Wales to QueenslandPlace Units - ANZAC
1 artillery, 1 bomber and 1 mech_infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUsCombat Hit Differential Summary :
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RE: Scousemart vs maxiposted in Play Boardgames
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - British
British buy 1 airfield, 1 destroyer and 2 submarines; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 7x factory_major; Remaining resources: 15 PUs;
UK_Pacific buy 1 armour and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 fighter moved from United Kingdom to Holland Belgium
1 bomber moved from United Kingdom to Holland BelgiumCombat - British
Battle in Holland Belgium
British attack with 1 bomber and 1 fighter
Germans defend with 3 aaGuns
AA fire in Holland Belgium : 1/2 hits, 0.33 expected hits
1 fighter owned by the British lost in Holland Belgium
3 aaGuns owned by the Germans lost in Holland Belgium
British win with 1 bomber remaining. Battle score for attacker is 5
Casualties for British: 1 fighter
Casualties for Germans: 3 aaGunsNon Combat Move - British
1 bomber moved from Holland Belgium to United Kingdom
1 fighter and 1 tactical_bomber moved from Malta to Cyprus
1 artillery moved from Ethiopia to 76 Sea Zone
1 artillery, 1 destroyer and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 artillery moved from 81 Sea Zone to Trans-Jordan
1 armour moved from Egypt to Syria
1 infantry moved from Egypt to Trans-Jordan
1 artillery moved from Egypt to Trans-Jordan
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
2 mech_infantrys moved from India to Eastern Persia
1 infantry moved from India to West India
1 infantry moved from India to Burma
2 infantry moved from Rhodesia to Tanganyika Territory
1 battleship, 1 cruiser and 1 destroyer moved from 39 Sea Zone to 76 Sea ZonePlace Units - British
1 airfield placed in Cyprus
1 destroyer and 2 submarines placed in 109 Sea ZoneTurn Complete - British
British collect 32 PUs; end with 32 PUsPlace Units - UK_Pacific
1 armour and 3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 9 PUs; end with 9 PUs
Some Units in India change ownership: 1 armour and 3 infantryCombat Hit Differential Summary :
AA fire in Holland Belgium : : 0.67
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RE: Scousemart vs maxiposted in Play Boardgames
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 fighter moved from Sikang to Yunnan
2 infantry moved from Szechwan to YunnanCombat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 artillery in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artilleryNon Combat Move - Chinese
1 fighter moved from Yunnan to Sikang
1 infantry moved from Shensi to Kansu
1 infantry moved from Shensi to TsinghaiPlace Units - Chinese
5 infantry placed in SikangTurn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUsCombat Hit Differential Summary :
Chinese : -0.50
Japanese : 0.33 -
RE: Scousemart vs maxiposted in Play Boardgames
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Americans
Americans buy 3 artilleries, 1 cruiser, 1 destroyer, 2 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
Non Combat Move - Americans
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 transport moved from 26 Sea Zone to 10 Sea ZonePlace Units - Americans
1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
1 cruiser placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
2 artilleries and 1 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 53 PUsCombat Hit Differential Summary :
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RE: Scousemart vs maxiposted in Play Boardgames
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Russians
Russians buy 1 airfield, 1 artillery and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Non Combat Move - Russians
3 infantry moved from Ukraine to Western Ukraine
2 infantry moved from Novgorod to Belarus
1 fighter moved from Russia to Ukraine
1 tactical_bomber moved from Russia to Ukraine
1 armour moved from Ukraine to Caucasus
2 infantry moved from Volgograd to Caucasus
1 mech_infantry moved from Volgograd to Caucasus
1 infantry moved from Novgorod to Belarus
1 armour moved from Archangel to NovgorodPlace Units - Russians
1 airfield and 3 infantry placed in Ukraine
1 artillery and 2 infantry placed in Novgorod
1 infantry placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUsCombat Hit Differential Summary :
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A&A and TripleA Noobposted in Find Online Players
Are there any players willing to help a relatively inexperienced player to become experienced in A&A (PBEM)?
Prefer Global 1940, No Tech (for the moment), but I’m willing to try any variations/mods.
I’m online fairly frequently (some daytime but mostly evenings).
PM or email if you want to chat and/or set up a game. :-)
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RE: Scousemart vs maxiposted in Play Boardgames
Tough couple of moves with minimum resources. Now I’m really interested in seeing what Jerry does next… :wink: :lol:
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RE: Scousemart vs maxiposted in Play Boardgames
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Combat Move - French
1 cruiser and 1 destroyer moved from 93 Sea Zone to 96 Sea ZoneCombat - French
Battle in 96 Sea Zone
French attack with 1 cruiser and 1 destroyer
Italians defend with 1 battleship
French roll dice for 1 cruiser and 1 destroyer in 96 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
Italians roll dice for 1 battleship in 96 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
1 destroyer owned by the French lost in 96 Sea Zone
French roll dice for 1 cruiser in 96 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
Italians roll dice for 1 battleship in 96 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
French roll dice for 1 cruiser in 96 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits
Italians roll dice for 1 battleship in 96 Sea Zone, round 4 : 0/1 hits, 0.67 expected hits
French roll dice for 1 cruiser in 96 Sea Zone, round 5 : 1/1 hits, 0.50 expected hits
Italians roll dice for 1 battleship in 96 Sea Zone, round 5 : 1/1 hits, 0.67 expected hits
1 cruiser owned by the French and 1 battleship owned by the Italians lost in 96 Sea Zone
Italians win with no units remaining. Battle score for attacker is 0
Casualties for French: 1 cruiser and 1 destroyer
Casualties for Italians: 1 battleshipNon Combat Move - French
1 destroyer moved from 72 Sea Zone to 81 Sea Zone
1 infantry moved from French West Africa to French Central Africa
1 infantry moved from Syria to Trans-JordanTurn Complete - French
Combat Hit Differential Summary :
Italians : -0.67
French : -1.33