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    Posts made by ScottishOne

    • RE: How to KJF

      Be willing to lose units! And commit to it.

      If you build up and build up and let Japan preserve their forces, it’ll be a long time before you can really do anything. Just landing their existing planes on newly built carriers lets them keep pace with US builds for some time. Move up to Carolines as soon as you can, possibly with the West Coast fleet. As long as you have a strong enough counter in Haw Sz + air, one of two things will happen.

      1. Japan will attack your fleet with overwhelming force but will lose units in the process and also pull it’s air out of position to threaten India/China.
      2. Japan will leave that fleet alone and now you’re in a position that threatens a lot of Japanese terr.

      You do need to ensure that Japan won’t clear your fleet with too much leftover that it precludes a counter on the US turn. So you might not always be able to take Carolines on US2 (assuming JDOW). But once you do move in and Japan hits you, hit them back. Build a mixture of subs, ac, ftr, and bombers with an odd DD as needed and hammer anything Japan leaves in that sea zone. After a round or two of sinking each other’s fleets, Japan will be hard pressed to keep replacing lost ships/air and still maintain offenses against the money islands, India, and China. US can afford to lose stuff much more than Japan can.

      Freed from heavy Japanese threat, India can get a little more aggressive with their builds and moves. London supporting India with air, mech/arm, trns via a middle east mIC will go a long way towards pushing Japan back, especially if US is holding a lot of Jap attention out near the Carolines. India can then step out of it’s capital and start pushing back.

      Meanwhile, China just needs to focus on keeping a decent stack and retaking the road ASAP in conjunction with Indian help. Then just march towards the coast as you can.

      And if you’re going for a KJF, keep at least 12 of the SFE russians back to threaten Korea/Manchuria while Japan’s dealing with the road, US presence in the Carolines, and Australian/Indian landings in the DEI. Hell, if you’re really committed to a KJF, stack the Russians in Amur on R1 or R2 and dare Japan to hit you. Yeah, you lose 18inf + aa. But you’re forcing Japan’s forces north and away from India and the money islands. Plus you should attrite some of that Japanese air.

      The Australians should mainly focus on retaking/holding the money islands while assisting the US as they can with blockers or scramblers for the Carolines.

      Japan’s power will be broken once their vaunted air/navy is but a shadow of its former glory. So don’t be afraid to lose ships/air as long as you’re taking stuff with you. You don’t even need to trade even with Japan. US trading fleet/air at a 1-2 or 2-3 ratio can and does work as long as India/Australia are firing on all cylinders, China’s holding the road or at least trading the road, and UK is supporting India with a ME factory. Obviously you’re better off seeking at least 1-1 trades. But Japan only has so much cash to deal with 5 different enemies, something will give.

      posted in Axis & Allies Global 1940
      S
      ScottishOne
    • RE: German Theory: G2 Leningrad attack

      @Tirano:

      Assuming no blocker is put down in Baltic States

      I love the idea and have considered it in depth myself, however it all hinges on that statement right there.  I do not like to dictate my first round buy hoping that they did not leave a blocker…

      I apologize if I got the distance wrong in my head, no map handy, but doesn’t the Italian bomber have range to hit said blocker in Baltic States? Could be worth exposing the bomber in BS if the Russian’s left a tasty enough morsel.

      posted in Axis & Allies Global 1940
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      ScottishOne
    • RE: Hypothetical Question

      Hmm great question.

      The Russian navy’s a great choice. My second option would probably be the UK bb off Malaya. It’s too isolated and out of position to really do any good and it’s too expensive of a blocker. Instead turn that bb into some Indian ground pounders to help stave off an early India take.

      posted in Axis & Allies Global 1940
      S
      ScottishOne
    • RE: China Meat Grinder?

      If Japan wants to end the Chinese threat, they need to devote resources towards it. Yeah, Japan has an impressive air force. But Japan is stretched out in so many different directions that they’re forced into tough decisions regarding what to do with their air force. Once CHina falls back a couple of turns, Japan’s air usually can’t reach if it stays in a typical central location near the coast. So Does Japan take a decent portion of their air force out of position for 2-3 turns or does it let China fester on the periphery?

      posted in Axis & Allies Global 1940
      S
      ScottishOne
    • RE: Leaving France for Italy

      Bad idea in my opinion. That G1 strafe on Paris would need to be perfect, otherwise Italy isn’t taking France. (I’m going off of memory here) UK can fly in a total of 7 air (1bmb & 6ftr) before Italy goes. Italy can only throw 8 units at Paris, so you really risk not taking Paris on I1. And with that much air plus at least 6 more ground pounders + 1ftr on F1, Germany could be left unable to take it on G2 depending on purchases and movements.

      That’s not even accounting for Germany needing that money for its own offensives. I fail to see how a Germany sans the Paris money can mount a legitimate SL unless the UK player completely ignores defending against it.

      posted in Axis & Allies Global 1940
      S
      ScottishOne
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