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    Posts made by Schroeder

    • RE: Schroeder vs. Surfer Round 2 (electric boogaloo)

      TripleA Turn Summary: Americans round 5

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

      Game History

      Round: 5
      
          Purchase Units - Americans
              Americans buy 1 battleship, 1 destroyer and 6 submarines; Remaining resources: 11 PUs; 
      
          Combat Move - Americans
              Turning on Edit Mode
              EDIT: Removing units owned by Japanese from French Indo China: 1 fighter
              EDIT: Adding units owned by Japanese to Kwangtung: 1 fighter
              EDIT: Turning off Edit Mode
              1 armour, 6 artilleries, 12 infantry and 4 mech_infantrys moved from Morocco to 91 Sea Zone
              1 armour, 6 artilleries, 1 carrier, 1 cruiser, 4 destroyers, 2 fighters, 12 infantry, 4 mech_infantrys, 2 submarines and 12 transports moved from 91 Sea Zone to 112 Sea Zone
              1 armour, 6 artilleries, 12 infantry and 4 mech_infantrys moved from 112 Sea Zone to Western Germany
              1 bomber moved from United Kingdom to Germany
      
          Combat - Americans
              Strategic bombing raid in Germany
                      AA fire in Germany : 0/1 hits, 0.17 expected hits
                  Bombing raid in Germany rolls: 8 and causes: 8 damage to unit: factory_major
                  Bombing raid in Germany causes 8 damage total. 
              Battle in Western Germany
                  Americans attack with 1 armour, 6 artilleries, 12 infantry and 4 mech_infantrys
                  Germans defend with 1 aaGun, 1 airfield, 1 factory_major and 1 harbour
                      Americans roll dice for 1 cruiser in Western Germany, round 2 : 0/1 hits, 0.50 expected hits
                      1 aaGun owned by the Germans lost in Western Germany
                  Americans converts factory_major into different units
                  Americans win, taking Western Germany from Germans with 1 armour, 6 artilleries, 12 infantry and 4 mech_infantrys remaining. Battle score for attacker is 5
                  Casualties for Germans: 1 aaGun
      
          Non Combat Move - Americans
              1 bomber moved from Germany to Novgorod
              3 artilleries and 3 infantry moved from Western United States to 10 Sea Zone
              3 artilleries, 3 infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone
              3 infantry moved from 26 Sea Zone to Hawaiian Islands
              3 artilleries moved from 26 Sea Zone to Hawaiian Islands
              2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 28 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 11 Sea Zone
              1 submarine moved from 13 Sea Zone to 26 Sea Zone
      
          Place Units - Americans
              1 battleship, 1 destroyer and 6 submarines placed in 10 Sea Zone
      
          Turn Complete - Americans
              Total Cost from Convoy Blockades: 0
                  Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 4,4
              Americans collect 58 PUs; end with 69 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
      

      Combat Hit Differential Summary :

      Americans : -0.50
      AA fire in Germany : : -0.17
      

      Savegame

      posted in Play Boardgames
      S
      Schroeder
    • RE: Schroeder vs. Surfer Round 2 (electric boogaloo)

      TripleA Manual Gamesave Post: Americans round 5

      TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3

      Game History

      Round: 5
      
          Purchase Units - Americans
              Americans buy 1 battleship, 1 destroyer and 6 submarines; Remaining resources: 11 PUs; 
      
          Combat Move - Americans
              Turning on Edit Mode
              EDIT: Removing units owned by Japanese from French Indo China: 1 fighter
              EDIT: Adding units owned by Japanese to Kwangtung: 1 fighter
              EDIT: Turning off Edit Mode
              1 armour, 6 artilleries, 12 infantry and 4 mech_infantrys moved from Morocco to 91 Sea Zone
              1 armour, 6 artilleries, 1 carrier, 1 cruiser, 4 destroyers, 2 fighters, 12 infantry, 4 mech_infantrys, 2 submarines and 12 transports moved from 91 Sea Zone to 112 Sea Zone
              1 armour, 6 artilleries, 12 infantry and 4 mech_infantrys moved from 112 Sea Zone to Western Germany
              1 bomber moved from United Kingdom to Germany
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      S
      Schroeder
    • RE: Schroeder vs. Surfer Round 2 (electric boogaloo)

      TripleA Manual Gamesave Post: Americans round 5

      TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3

      Game History

      Round: 5
      
          Purchase Units - Americans
              Americans buy 1 battleship, 1 destroyer and 6 submarines; Remaining resources: 11 PUs; 
      
          Combat Move - Americans
              1 armour, 6 artilleries, 12 infantry and 4 mech_infantrys moved from Morocco to 91 Sea Zone
              1 armour, 6 artilleries, 1 carrier, 1 cruiser, 4 destroyers, 2 fighters, 12 infantry, 4 mech_infantrys, 2 submarines and 12 transports moved from 91 Sea Zone to 112 Sea Zone
              1 armour, 6 artilleries, 12 infantry and 4 mech_infantrys moved from 112 Sea Zone to Western Germany
              1 bomber moved from United Kingdom to Germany
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      S
      Schroeder
    • RE: Derek vs. Schroeder

      TripleA Turn Summary: Italians round 8

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

      Game History

      Round: 8
      
          Purchase Units - Italians
              Italians buy 5 infantry; Remaining resources: 2 PUs; 
      
          Combat Move - Italians
      
          Combat - Italians
      
          Non Combat Move - Italians
              1 bomber moved from Southern Italy to Volgograd
              6 infantry moved from Northern Italy to Southern Italy
              1 artillery moved from Northern Italy to Southern Italy
              5 infantry moved from Northern Italy to Southern Italy
              2 artilleries moved from Northern Italy to Southern Italy
              2 aaGuns moved from Northern Italy to Southern Italy
      
          Place Units - Italians
              3 infantry placed in Southern Italy
              1 infantry placed in Northern Italy
              1 infantry placed in Southern France
      
          Turn Complete - Italians
              Italians collect 15 PUs; end with 17 PUs
              Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 19 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      S
      Schroeder
    • RE: Derek vs. Schroeder

      As long as you don’t roll for something you can take it back is my rule. If you already rolled for it, you are locked in and cannot take the move back.

      posted in Play Boardgames
      S
      Schroeder
    • RE: Schroeder (Allies + 6) vs Innohub (Axis) 40 2nd OOB

      yeah I got a bit lucky on the channel battle, however I plugged that one into the battle calculator and on average the attacker won with 2.47 units left, you won with 2 units left, which is a pretty likely outcome :)

      posted in Play Boardgames
      S
      Schroeder
    • RE: Schroeder (Allies + 6) vs Innohub (Axis) 40 2nd OOB

      TripleA Turn Summary: Russians round 1

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 1
      
          Purchase Units - Russians
              Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
      
          Combat - Russians
      
          Non Combat Move - Russians
              3 infantry moved from Vyborg to Novgorod
              2 infantry moved from Karelia to Novgorod
              3 infantry moved from Baltic States to Belarus
              2 infantry moved from Eastern Poland to Belarus
              2 infantry moved from Bessarabia to Western Ukraine
              1 mech_infantry moved from Volgograd to Ukraine
              1 armour moved from Volgograd to Ukraine
              2 infantry moved from Caucasus to Rostov
              1 infantry moved from Archangel to Belarus
              1 artillery and 6 infantry moved from Novgorod to Belarus
              1 submarine moved from 127 Sea Zone to 112 Sea Zone
              1 mech_infantry moved from Russia to Western Ukraine
              1 armour moved from Russia to Western Ukraine
              1 infantry moved from Russia to Bryansk
              1 artillery moved from Russia to Bryansk
              1 aaGun moved from Russia to Samara
              1 tactical_bomber moved from Russia to Novgorod
              1 fighter moved from Russia to Novgorod
              6 infantry moved from Buryatia to Yakut S.S.R.
              6 infantry moved from Sakha to Buryatia
              2 aaGuns moved from Sakha to Buryatia
              6 infantry moved from Amur to Buryatia
              1 aaGun moved from Russia to Bryansk
              1 aaGun moved from Novgorod to Belarus
      
          Place Units - Russians
              2 artilleries and 1 infantry placed in Novgorod
              2 artilleries and 1 infantry placed in Ukraine
              5 infantry placed in Russia
      
          Turn Complete - Russians
              Russians collect 37 PUs; end with 37 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      S
      Schroeder
    • RE: Derek vs. Schroeder

      I scrambled in India because you had the better odds so I assumed you would choose to do that, and then I shot you down. If you wouldn’t have done that, we can work something out.

      posted in Play Boardgames
      S
      Schroeder
    • RE: Derek vs. Schroeder

      TripleA Turn Summary: Japanese round 8

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

      Game History

      Round: 8
      
          Purchase Units - Japanese
              Japanese buy 4 armour and 11 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
      
          Combat Move - Japanese
              1 armour moved from Kansu to Chahar
                    Japanese take Suiyuyan from Chinese
              1 armour moved from Kansu to Tsinghai
              3 armour moved from Kiangsu to Kwangtung
              3 fighters moved from Kiangsu to Kwangtung
              3 tactical_bombers moved from Yunnan to Kwangtung
              3 armour moved from Kwangsi to French Indo China
              1 armour moved from Yunnan to French Indo China
              5 tactical_bombers moved from Yunnan to French Indo China
              1 bomber moved from Yunnan to India
              1 armour moved from Kweichow to French Indo China
      
          Combat - Japanese
              Air Battle in India
                  Japanese attacks with 1 units heading to India
                  UK_Pacific launches 1 interceptors out of India
                      Attackers Fire,  : 1/1 hits, 0.17 expected hits
                      Defenders Fire,  : 0/1 hits, 0.33 expected hits
                      1 fighter owned by the British lost in India
                  Air Battle is over, the remaining bombers go on to their targets
              Strategic bombing raid in India
                      AA fire in India : 0/1 hits, 0.17 expected hits
                  Bombing raid in India rolls: 4 and causes: 4 damage to unit: factory_major
                  Bombing raid in India causes 4 damage total. 
              Battle in Kwangtung
                  Japanese attack with 3 armour, 3 fighters and 3 tactical_bombers
                  Americans defend with 1 infantry, 1 marine and 1 mech_infantry; UK_Pacific defend with 1 harbour
                      Japanese roll dice for 3 armour, 3 fighters and 3 tactical_bombers in Kwangtung, round 2 : 5/9 hits, 5.00 expected hits
                      UK_Pacific roll dice for 1 infantry, 1 marine and 1 mech_infantry in Kwangtung, round 2 : 1/3 hits, 1.00 expected hits
                      1 armour owned by the Japanese, 1 infantry owned by the Americans, 1 marine owned by the Americans and 1 mech_infantry owned by the Americans lost in Kwangtung
                  Japanese win, taking Kwangtung from UK_Pacific with 2 armour, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6
                  Casualties for Japanese: 1 armour
                  Casualties for Americans: 1 infantry, 1 marine and 1 mech_infantry
              Battle in Chahar
                  Japanese attack with 1 armour
                  Chinese defend with 1 infantry
                      Japanese roll dice for 1 armour in Chahar, round 2 : 1/1 hits, 0.50 expected hits
                      Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Chahar
                  Japanese win, taking Chahar from Chinese with 1 armour remaining. Battle score for attacker is 3
                  Casualties for Chinese: 1 infantry
              Battle in Tsinghai
                  Japanese attack with 1 armour
                  Chinese defend with 1 infantry
                      Japanese roll dice for 1 armour in Tsinghai, round 2 : 1/1 hits, 0.50 expected hits
                      Chinese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0.33 expected hits
                      1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai
                  Chinese win with no units remaining. Battle score for attacker is -3
                  Casualties for Japanese: 1 armour
                  Casualties for Chinese: 1 infantry
              Battle in French Indo China
                  Japanese attack with 5 armour and 5 tactical_bombers
                  Americans defend with 1 armour, 1 factory_minor and 3 marines; ANZAC defend with 2 fighters
                      Japanese roll dice for 5 armour and 5 tactical_bombers in French Indo China, round 2 : 7/10 hits, 5.83 expected hits
                      Americans roll dice for 1 armour, 2 fighters and 3 marines in French Indo China, round 2 : 2/6 hits, 2.83 expected hits
                      2 fighters owned by the ANZAC, 2 armour owned by the Japanese, 1 armour owned by the Americans and 3 marines owned by the Americans lost in French Indo China
                  Japanese win, taking French Indo China from Americans with 3 armour and 5 tactical_bombers remaining. Battle score for attacker is 29
                  Casualties for Japanese: 2 armour
                  Casualties for Americans: 1 armour and 3 marines
                  Casualties for ANZAC: 2 fighters
              Cleaning up after air battles
      
          Non Combat Move - Japanese
              5 tactical_bombers moved from French Indo China to Kiangsu
              3 tactical_bombers moved from Kwangtung to Kiangsu
              3 fighters moved from Kwangtung to Kiangsu
              3 infantry moved from Manchuria to Korea
              1 infantry moved from Yakut S.S.R. to Buryatia
              1 bomber moved from India to Turkmenistan
      
          Place Units - Japanese
              3 armour placed in Kiangsu
              Japanese undo move 1.
              1 armour and 2 infantry placed in Kiangsu
              3 armour placed in Manchuria
              9 infantry placed in Japan
      
          Turn Complete - Japanese
              Total Cost from Convoy Blockades: 15
                  Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,6,3,4
                  Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,2,5,1,1,4,2,6,3,1,4,3,5,6,6,2
                  Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,3,1,2,6,1,4,4,5,1
                  Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,2
                  Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,5,3,5
              Japanese collect 29 PUs (15 lost to blockades); end with 29 PUs
              Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 32 PUs
      

      Combat Hit Differential Summary :

      Defenders Fire,  : : -0.33
      Americans : -0.83
      Chinese : 0.33
      Attackers Fire,  : : 0.83
      UK_Pacific : 0.00
      AA fire in India : : -0.17
      Japanese : 2.17
      

      Savegame

      posted in Play Boardgames
      S
      Schroeder
    • RE: Schroeder (Allies + 6) vs Innohub (Axis) 40 2nd OOB

      I’m going to scramble all 3 fighters in the channel and the fighter in Scotland to SZ 111.

      posted in Play Boardgames
      S
      Schroeder
    • RE: Schroeder vs. Surfer Round 2 (electric boogaloo)

      No problem, I couldn’t post earlier because I was at work this weekend, and I’ll be gone for a couple more days on Thursday, so we’ll get back to it when we get back to it.

      posted in Play Boardgames
      S
      Schroeder
    • RE: Schroeder vs. Toyls

      kamikaze?

      posted in Play Boardgames
      S
      Schroeder
    • RE: Derek vs. Schroeder

      TripleA Turn Summary: Germans round 8

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

      Game History

      Round: 8
      
          Research Technology - Germans
      
          Purchase Units - Germans
              Germans buy 6 armour, 2 factory_minors and 7 infantry; Remaining resources: 1 PUs; 
      
          Combat Move - Germans
              2 armour moved from Ukraine to Tambov
              1 infantry moved from Archangel to Smolensk
              1 artillery moved from Archangel to Smolensk
              1 artillery moved from Archangel to Vologda
              1 armour moved from Archangel to Vologda
              1 tactical_bomber moved from Archangel to Vologda
              1 armour moved from Novosibirsk to Turkmenistan
                    Germans take Kazakhstan from Russians
                    Germans take Turkmenistan from Russians
              2 bombers moved from Novgorod to Bryansk
              1 armour moved from Novgorod to Bryansk
              1 armour moved from Ukraine to Tambov
              2 armour moved from Novgorod to Bryansk
              1 fighter moved from Novgorod to Smolensk
              1 tactical_bomber moved from Archangel to Smolensk
              1 tactical_bomber moved from Archangel to Vologda
              3 bombers moved from Novgorod to Tambov
      
          Combat - Germans
              Battle in Bryansk
                  Germans attack with 3 armour and 2 bombers
                  Russians defend with 1 infantry
                      Germans roll dice for 3 armour and 2 bombers in Bryansk, round 2 : 4/5 hits, 2.83 expected hits
                      Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians lost in Bryansk
                  Germans win, taking Bryansk from Russians with 3 armour and 2 bombers remaining. Battle score for attacker is 3
                  Casualties for Russians: 1 infantry
              Battle in Tambov
                  Germans attack with 3 armour and 3 bombers
                  Russians defend with 2 infantry
                      Germans roll dice for 3 armour and 3 bombers in Tambov, round 2 : 3/6 hits, 3.50 expected hits
                      Russians roll dice for 2 infantry in Tambov, round 2 : 1/2 hits, 0.67 expected hits
                      2 infantry owned by the Russians and 1 armour owned by the Germans lost in Tambov
                  Germans win, taking Tambov from Russians with 2 armour and 3 bombers remaining. Battle score for attacker is 0
                  Casualties for Germans: 1 armour
                  Casualties for Russians: 2 infantry
              Battle in Smolensk
                  Germans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                  Russians defend with 1 artillery
                      Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 0/4 hits, 1.83 expected hits
                      Russians roll dice for 1 artillery in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
                      Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Smolensk, round 3 : 2/4 hits, 1.83 expected hits
                      Russians roll dice for 1 artillery in Smolensk, round 3 : 1/1 hits, 0.33 expected hits
                      1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
                  Germans win, taking Smolensk from Russians with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
                  Casualties for Germans: 1 infantry
                  Casualties for Russians: 1 artillery
              Battle in Vologda
                  Germans attack with 1 armour, 1 artillery and 2 tactical_bombers
                  Russians defend with 1 artillery and 1 infantry
                      Germans roll dice for 1 armour, 1 artillery and 2 tactical_bombers in Vologda, round 2 : 4/4 hits, 2.00 expected hits
                      Russians roll dice for 1 artillery and 1 infantry in Vologda, round 2 : 0/2 hits, 0.67 expected hits
                      1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Vologda
                  Germans win, taking Vologda from Russians with 1 armour, 1 artillery and 2 tactical_bombers remaining. Battle score for attacker is 7
                  Casualties for Russians: 1 artillery and 1 infantry
      
          Non Combat Move - Germans
              3 bombers moved from Tambov to Novgorod
              2 bombers moved from Bryansk to Novgorod
              2 tactical_bombers moved from Vologda to Novgorod
              1 fighter moved from Smolensk to Novgorod
              1 tactical_bomber moved from Smolensk to Novgorod
              1 bomber moved from Novgorod to Norway
              1 bomber moved from Novgorod to Norway
              1 armour moved from Novosibirsk to Turkmenistan
              3 artilleries and 3 infantry moved from Western Germany to 112 Sea Zone
              3 artilleries, 3 infantry and 3 transports moved from 112 Sea Zone to 127 Sea Zone
              3 artilleries moved from 127 Sea Zone to Archangel
              3 infantry moved from 127 Sea Zone to Archangel
              1 destroyer moved from 112 Sea Zone to 104 Sea Zone
              1 submarine moved from 112 Sea Zone to 118 Sea Zone
              1 submarine moved from 112 Sea Zone to 108 Sea Zone
              1 battleship moved from 112 Sea Zone to 119 Sea Zone
      
          Place Units - Germans
              1 factory_minor placed in Rostov
              1 factory_minor placed in Western Ukraine
              3 infantry placed in Volgograd
              3 armour placed in Ukraine
              3 armour placed in Novgorod
              4 infantry placed in Western Germany
              Germans undo move 6.
              3 infantry placed in France
              1 infantry placed in Western Germany
      
          Turn Complete - Germans
              Germans collect 62 PUs; end with 63 PUs
              Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
              Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
              Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 83 PUs
      

      Combat Hit Differential Summary :

      Germans : 1.00
      Russians : -0.33
      

      Savegame

      posted in Play Boardgames
      S
      Schroeder
    • RE: Schroeder vs. Surfer Round 2 (electric boogaloo)

      TripleA Turn Summary: Russians round 5

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

      Game History

      Round: 5
      
          Purchase Units - Russians
              Russians buy 15 mech_infantrys; Remaining resources: 2 PUs; 
      
          Combat Move - Russians
              1 artillery, 3 infantry and 2 mech_infantrys moved from Finland to Norway
              1 fighter moved from 115 Sea Zone to Norway
              1 tactical_bomber moved from 115 Sea Zone to Norway
              2 bombers moved from Novgorod to Norway
              1 fighter moved from Novgorod to Norway
              3 infantry moved from Bessarabia to Romania
              1 armour moved from Ukraine to Romania
              1 mech_infantry moved from Ukraine to Romania
              2 armour moved from Eastern Poland to Poland
              2 artilleries moved from Eastern Poland to Poland
      
          Combat - Russians
              Battle in Romania
                  Russians attack with 1 armour, 3 infantry and 1 mech_infantry
                  Italians defend with 1 artillery and 1 infantry
                      Russians roll dice for 1 armour, 3 infantry and 1 mech_infantry in Romania, round 2 : 0/5 hits, 1.17 expected hits
                      Germans roll dice for 1 artillery and 1 infantry in Romania, round 2 : 0/2 hits, 0.67 expected hits
                      Russians roll dice for 1 armour, 3 infantry and 1 mech_infantry in Romania, round 3 : 2/5 hits, 1.17 expected hits
                      Germans roll dice for 1 artillery and 1 infantry in Romania, round 3 : 0/2 hits, 0.67 expected hits
                      1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Romania
                  Russians win, taking Romania from Germans with 1 armour, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
                  Casualties for Italians: 1 artillery and 1 infantry
              Battle in Norway
                  Russians attack with 1 artillery, 2 bombers, 2 fighters, 3 infantry, 2 mech_infantrys and 1 tactical_bomber
                  Germans defend with 2 aaGuns and 8 infantry
                      AA fire in Norway : 0/5 hits, 0.83 expected hits
                      Russians roll dice for 1 artillery, 2 bombers, 2 fighters, 3 infantry, 2 mech_infantrys and 1 tactical_bomber in Norway, round 2 : 2/11 hits, 4.33 expected hits
                      Germans roll dice for 2 aaGuns and 8 infantry in Norway, round 2 : 1/8 hits, 2.67 expected hits
                      1 infantry owned by the Russians and 2 aaGuns owned by the Germans lost in Norway
                      Russians roll dice for 1 artillery, 2 bombers, 2 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Norway, round 3 : 6/10 hits, 4.17 expected hits
                      Germans roll dice for 8 infantry in Norway, round 3 : 2/8 hits, 2.67 expected hits
                      2 infantry owned by the Russians and 6 infantry owned by the Germans lost in Norway
                      Russians roll dice for 1 artillery, 2 bombers, 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Norway, round 4 : 4/8 hits, 3.83 expected hits
                      Germans roll dice for 2 infantry in Norway, round 4 : 2/2 hits, 0.67 expected hits
                      2 mech_infantrys owned by the Russians and 2 infantry owned by the Germans lost in Norway
                  Russians win, taking Norway from Germans with 1 artillery, 2 bombers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 17
                  Casualties for Russians: 3 infantry and 2 mech_infantrys
                  Casualties for Germans: 2 aaGuns and 8 infantry
              Battle in Poland
                  Russians attack with 2 armour and 2 artilleries
                  Germans defend with 3 infantry
                      Russians roll dice for 2 armour and 2 artilleries in Poland, round 2 : 2/4 hits, 1.67 expected hits
                      Germans roll dice for 3 infantry in Poland, round 2 : 1/3 hits, 1.00 expected hits
                      1 artillery owned by the Russians and 2 infantry owned by the Germans lost in Poland
                      Russians roll dice for 2 armour and 1 artillery in Poland, round 3 : 0/3 hits, 1.33 expected hits
                      Germans roll dice for 1 infantry in Poland, round 3 : 0/1 hits, 0.33 expected hits
                      Russians roll dice for 2 armour and 1 artillery in Poland, round 4 : 1/3 hits, 1.33 expected hits
                      Germans roll dice for 1 infantry in Poland, round 4 : 1/1 hits, 0.33 expected hits
                      1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Poland
                  Russians win, taking Poland from Germans with 2 armour remaining. Battle score for attacker is 1
                  Casualties for Russians: 2 artilleries
                  Casualties for Germans: 3 infantry
      
          Non Combat Move - Russians
              1 mech_infantry moved from Eastern Poland to Bessarabia
              1 cruiser moved from 113 Sea Zone to 115 Sea Zone
              1 fighter moved from Norway to 115 Sea Zone
              1 fighter moved from Norway to Vyborg
              1 tactical_bomber moved from Norway to 115 Sea Zone
              2 bombers moved from Norway to Novgorod
              1 aaGun moved from Baltic States to Novgorod
              1 armour moved from Volgograd to Novosibirsk
              1 mech_infantry moved from Volgograd to Vologda
              1 mech_infantry moved from Volgograd to Tsinghai
              4 infantry moved from Korea to Manchuria
      
          Place Units - Russians
              3 mech_infantrys placed in Novgorod
              3 mech_infantrys placed in Ukraine
              3 mech_infantrys placed in Volgograd
              6 mech_infantrys placed in Russia
      
          Turn Complete - Russians
              Total Cost from Convoy Blockades: 6
                  Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,5,2,1,1,3
                  Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,3
              Russians collect 43 PUs (6 lost to blockades); end with 45 PUs
              Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 48 PUs
              Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 50 PUs
              Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 52 PUs
              Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 64 PUs
      

      Combat Hit Differential Summary :

      Germans : -2.00
      AA fire in Norway : : -0.83
      Russians : -2.00
      

      Savegame

      posted in Play Boardgames
      S
      Schroeder
    • RE: Schroeder vs. Toyls

      TripleA Manual Gamesave Post: Americans round 4

      TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 4
      
          Purchase Units - Americans
              Americans buy 5 artilleries, 1 destroyer, 3 infantry and 5 transports; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              1 destroyer moved from 33 Sea Zone to 43 Sea Zone
                    Americans take 35 Sea Zone from Japanese
              1 cruiser moved from 33 Sea Zone to 36 Sea Zone
              3 infantry moved from Caroline Islands to 33 Sea Zone
              1 artillery moved from Caroline Islands to 33 Sea Zone
              1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 3 infantry, 1 tactical_bomber and 2 transports moved from 33 Sea Zone to 6 Sea Zone
                    Americans take 22 Sea Zone from Japanese
                    Americans take 17 Sea Zone from Japanese
                    Americans take 6 Sea Zone from Japanese
              3 infantry moved from 6 Sea Zone to Korea
              1 artillery moved from 6 Sea Zone to Korea
              1 destroyer moved from 23 Sea Zone to 6 Sea Zone
      

      Combat Hit Differential Summary :

      Savegame

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      Schroeder
    • RE: Schroeder vs. Surfer Round 2 (electric boogaloo)

      TripleA Turn Summary: ANZAC round 4

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

      Game History

      Round: 4
      
          Purchase Units - ANZAC
              ANZAC buy 1 armour and 2 artilleries; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
      
          Combat - ANZAC
      
          Place Units - ANZAC
              1 armour and 2 artilleries placed in New South Wales
      
          Turn Complete - ANZAC
              Total Cost from Convoy Blockades: 2
                  Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 3,1
                  Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 4
              ANZAC collect 6 PUs (2 lost to blockades); end with 6 PUs
              Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 9 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 12 PUs
      

      Combat Hit Differential Summary :

      Savegame

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      Schroeder
    • RE: Derek vs. Schroeder

      TripleA Turn Summary: Italians round 7

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

      Game History

      Round: 7
      
          Purchase Units - Italians
              Italians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Italians
              1 armour moved from Caucasus to Northwest Persia
      
          Combat - Italians
              Battle in Northwest Persia
                  Italians attack with 1 armour
                  ANZAC defend with 1 infantry
                      Italians roll dice for 1 armour in Northwest Persia, round 2 : 1/1 hits, 0.50 expected hits
                      British roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the ANZAC lost in Northwest Persia
                  Italians win, taking Northwest Persia from British with 1 armour remaining. Battle score for attacker is 3
                  Casualties for ANZAC: 1 infantry
      
          Non Combat Move - Italians
              1 artillery moved from Northern Italy to Southern Italy
      
          Place Units - Italians
              2 artilleries and 4 infantry placed in Northern Italy
      
          Turn Complete - Italians
              Italians collect 15 PUs; end with 15 PUs
              Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 17 PUs
      

      Combat Hit Differential Summary :

      Italians : 0.50
      British : -0.33
      

      Savegame

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      Schroeder
    • RE: Schroeder vs. Surfer Round 2 (electric boogaloo)

      TripleA Turn Summary: UK_Pacific round 4

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

      Game History

      Round: 4
      
          Purchase Units - Americans
              Americans buy 5 artilleries, 5 infantry and 5 transports; Remaining resources: 2 PUs; 
      
          Combat Move - Americans
              1 armour, 3 artilleries, 8 infantry and 4 mech_infantrys moved from Southeast Mexico to 89 Sea Zone
              1 armour, 3 artilleries, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 8 infantry, 4 mech_infantrys and 8 transports moved from 89 Sea Zone to 91 Sea Zone
              3 artilleries, 8 infantry and 4 mech_infantrys moved from 91 Sea Zone to Morocco
              1 armour moved from 91 Sea Zone to Morocco
              3 artilleries moved from Eastern United States to 101 Sea Zone
              5 infantry moved from Eastern United States to 101 Sea Zone
              3 artilleries, 5 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
              5 infantry moved from 91 Sea Zone to Morocco
              3 artilleries moved from 91 Sea Zone to Morocco
      
          Combat - Americans
              Battle in Morocco
                  Americans attack with 1 armour, 6 artilleries, 13 infantry and 4 mech_infantrys
                  Italians defend with 1 mech_infantry
                      Americans roll dice for 1 cruiser in Morocco, round 2 : 1/1 hits, 0.50 expected hits
                      Italians roll dice for 1 mech_infantry in Morocco, round 2 : 1/1 hits, 0.33 expected hits
                      1 mech_infantry owned by the Italians and 1 infantry owned by the Americans lost in Morocco
                  Americans win, taking Morocco from Italians with 1 armour, 6 artilleries, 12 infantry and 4 mech_infantrys remaining. Battle score for attacker is 1
                  Casualties for Americans: 1 infantry
                  Casualties for Italians: 1 mech_infantry
      
          Non Combat Move - Americans
              1 bomber moved from Eastern United States to United Kingdom
              2 aaGuns moved from Southeast Mexico to Central United States
              1 destroyer and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
              1 submarine moved from 15 Sea Zone to 13 Sea Zone
      
          Place Units - Americans
              5 transports placed in 101 Sea Zone
              5 artilleries and 5 infantry placed in Eastern United States
              Americans undo move 2.
              Americans undo move 1.
              5 transports placed in 10 Sea Zone
              Americans undo move 1.
              2 transports placed in 101 Sea Zone
              2 artilleries and 2 infantry placed in Eastern United States
              3 artilleries and 3 infantry placed in Western United States
              3 transports placed in 10 Sea Zone
      
          Turn Complete - Americans
              Americans collect 53 PUs; end with 55 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 3 infantry; Remaining resources: 2 PUs; 
      
          Combat Move - Chinese
              2 infantry moved from Yunnan to Szechwan
              2 infantry moved from Yunnan to Kweichow
              1 artillery moved from Yunnan to Szechwan
              1 infantry moved from Yunnan to Kwangsi
                    Chinese take Kwangsi from Japanese
              1 infantry moved from Yunnan to Hunan
              1 artillery moved from Yunnan to Hunan
              1 artillery moved from Yunnan to Kweichow
              1 fighter moved from Yunnan to Hunan
      
          Combat - Chinese
              Battle in Kweichow
                  Chinese attack with 1 artillery and 2 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 1 artillery and 2 infantry in Kweichow, round 2 : 1/3 hits, 0.83 expected hits
                      Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                  Chinese win, taking Kweichow from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                  Casualties for Chinese: 1 infantry
                  Casualties for Japanese: 1 infantry
              Battle in Hunan
                  Chinese attack with 1 artillery, 1 fighter and 1 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Hunan, round 2 : 1/3 hits, 1.17 expected hits
                      Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Hunan
                  Chinese win, taking Hunan from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
              Battle in Szechwan
                  Chinese attack with 1 artillery and 2 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 1 artillery and 2 infantry in Szechwan, round 2 : 1/3 hits, 0.83 expected hits
                      Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Szechwan
                  Chinese win, taking Szechwan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Chinese
              1 fighter moved from Hunan to Yunnan
      
          Place Units - Chinese
              3 infantry placed in Yunnan
              Chinese undo move 1.
              3 infantry placed in Tsinghai
              Chinese undo move 1.
              1 infantry placed in Sikang
              2 infantry placed in Tsinghai
      
          Turn Complete - Chinese
              Chinese collect 10 PUs; end with 12 PUs
              Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs
      
          Purchase Units - British
              British repair damage of 1x airfield; Remaining resources: 37 PUs; 
              British buy 2 destroyers and 3 transports; Remaining resources: 0 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific buy 3 infantry; Remaining resources: 1 PUs; 
      
          Combat Move - British
              1 armour moved from Egypt to 81 Sea Zone
              2 artilleries moved from Egypt to 81 Sea Zone
              3 infantry moved from Egypt to 81 Sea Zone
              1 armour, 2 artilleries, 3 infantry and 3 transports moved from 81 Sea Zone to 97 Sea Zone
              1 armour moved from 97 Sea Zone to Northern Italy
              3 infantry moved from 97 Sea Zone to Northern Italy
              2 artilleries moved from 97 Sea Zone to Northern Italy
              1 bomber moved from Egypt to Northern Italy
              1 cruiser and 1 destroyer moved from 81 Sea Zone to 97 Sea Zone
              1 fighter moved from Malta to 97 Sea Zone
      
          Combat - British
              Battle in Northern Italy
                  British attack with 1 armour, 2 artilleries, 1 bomber and 3 infantry
                  Italians defend with 1 aaGun, 1 factory_major, 2 infantry and 1 mech_infantry
                      AA fire in Northern Italy : 0/1 hits, 0.17 expected hits
                      British roll dice for 1 cruiser in Northern Italy, round 2 : 0/1 hits, 0.50 expected hits
                      British roll dice for 1 armour, 2 artilleries, 1 bomber and 3 infantry in Northern Italy, round 2 : 5/7 hits, 2.67 expected hits
                      Italians roll dice for 1 aaGun, 2 infantry and 1 mech_infantry in Northern Italy, round 2 : 0/3 hits, 1.00 expected hits
                      1 mech_infantry owned by the Italians, 1 aaGun owned by the Italians and 2 infantry owned by the Italians lost in Northern Italy
                  British converts factory_major into different units
                  British win, taking Northern Italy from Italians with 1 armour, 2 artilleries, 1 bomber and 3 infantry remaining. Battle score for attacker is 15
                  Casualties for Italians: 1 aaGun, 2 infantry and 1 mech_infantry
      
          Non Combat Move - British
              1 fighter moved from 97 Sea Zone to Malta
              2 infantry moved from Persia to Iraq
              1 artillery moved from Persia to Iraq
              1 bomber moved from Northern Italy to Yugoslavia
              2 mech_infantrys moved from India to Yunnan
              1 infantry moved from Burma to Yunnan
              1 infantry moved from India to Burma
              1 infantry moved from India to Burma
              1 submarine moved from 95 Sea Zone to 97 Sea Zone
      
          Place Units - British
              1 transport placed in 81 Sea Zone
              1 destroyer and 2 transports placed in 106 Sea Zone
              1 destroyer placed in 81 Sea Zone
      
          Turn Complete - British
              Total Cost from Convoy Blockades: 2
                  Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,4
              British collect 35 PUs (2 lost to blockades); end with 35 PUs
              Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUs
              Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 41 PUs
      
          Place Units - UK_Pacific
              3 infantry placed in India
      
          Turn Complete - UK_Pacific
              Total Cost from Convoy Blockades: 2
                  Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,2
              UK_Pacific collect 8 PUs (2 lost to blockades); end with 9 PUs
              Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs
              Some Units in India change ownership: 3 infantry
      

      Combat Hit Differential Summary :

      Italians : -0.33
      British : 1.83
      Americans : 0.50
      Chinese : 0.17
      AA fire in Northern Italy : : -0.17
      Japanese : 0.00
      

      Savegame

      posted in Play Boardgames
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      Schroeder
    • RE: Schroeder vs. Surfer Round 2 (electric boogaloo)

      scramble? it would be pretty desperate but I wanted to give you the option to.

      posted in Play Boardgames
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      Schroeder
    • RE: Schroeder vs. Surfer Round 2 (electric boogaloo)

      TripleA Manual Gamesave Post: British round 4

      TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3

      Game History

      Round: 4
      
          Combat Move - British
              1 armour moved from Egypt to 81 Sea Zone
              2 artilleries moved from Egypt to 81 Sea Zone
              3 infantry moved from Egypt to 81 Sea Zone
              1 armour, 2 artilleries, 3 infantry and 3 transports moved from 81 Sea Zone to 97 Sea Zone
              1 armour moved from 97 Sea Zone to Northern Italy
              3 infantry moved from 97 Sea Zone to Northern Italy
              2 artilleries moved from 97 Sea Zone to Northern Italy
              1 bomber moved from Egypt to Northern Italy
              1 cruiser and 1 destroyer moved from 81 Sea Zone to 97 Sea Zone
              1 fighter moved from Malta to 97 Sea Zone
      

      Combat Hit Differential Summary :

      Savegame

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      Schroeder
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