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    Posts made by Schroeder

    • RE: Schroeder (Allies + 6) vs Innohub (Axis) 40 2nd OOB

      TripleA Turn Summary: UK_Pacific round 1

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 1
      
          Purchase Units - British
              British buy 1 battleship and 1 destroyer; Remaining resources: 0 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific buy 5 infantry; Remaining resources: 2 PUs; 
      
          Combat Move - British
              1 bomber moved from United Kingdom to 97 Sea Zone
              1 fighter moved from Malta to 97 Sea Zone
              1 carrier, 1 cruiser, 1 destroyer and 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
              1 cruiser and 1 submarine moved from 91 Sea Zone to 96 Sea Zone
              1 fighter moved from Gibraltar to 97 Sea Zone
              1 artillery moved from Alexandria to 98 Sea Zone
              1 infantry moved from Alexandria to 98 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 76 Sea Zone
              1 artillery moved from 76 Sea Zone to Ethiopia
              1 infantry moved from 76 Sea Zone to Ethiopia
              1 artillery moved from India to 39 Sea Zone
              1 infantry moved from India to 39 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone
              1 artillery moved from 76 Sea Zone to Ethiopia
              1 infantry moved from 76 Sea Zone to Ethiopia
              1 infantry moved from Anglo Egyptian Sudan to Ethiopia
              1 destroyer moved from 109 Sea Zone to 106 Sea Zone
      
          Combat - British
              Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
              Battle in 96 Sea Zone
                  British attack with 1 cruiser and 1 submarine
                  Italians defend with 1 destroyer and 1 transport
                      British roll dice for 1 submarine in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      British roll dice for 1 cruiser in 96 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                      Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the Italians and 1 transport owned by the Italians lost in 96 Sea Zone
                  British win with 1 cruiser and 1 submarine remaining. Battle score for attacker is 15
                  Casualties for Italians: 1 destroyer and 1 transport
              Battle in Ethiopia
                  British attack with 2 artilleries and 3 infantry
                  Italians defend with 1 artillery and 2 infantry
                      British roll dice for 2 artilleries and 3 infantry in Ethiopia, round 2 : 1/5 hits, 1.50 expected hits
                      Italians roll dice for 1 artillery and 2 infantry in Ethiopia, round 2 : 1/3 hits, 1.00 expected hits
                      1 infantry owned by the Italians and 1 infantry owned by the British lost in Ethiopia
                      British roll dice for 2 artilleries and 2 infantry in Ethiopia, round 3 : 0/4 hits, 1.33 expected hits
                      Italians roll dice for 1 artillery and 1 infantry in Ethiopia, round 3 : 0/2 hits, 0.67 expected hits
                      British roll dice for 2 artilleries and 2 infantry in Ethiopia, round 4 : 1/4 hits, 1.33 expected hits
                      Italians roll dice for 1 artillery and 1 infantry in Ethiopia, round 4 : 0/2 hits, 0.67 expected hits
                      1 infantry owned by the Italians lost in Ethiopia
                      British roll dice for 2 artilleries and 2 infantry in Ethiopia, round 5 : 3/4 hits, 1.33 expected hits
                      Italians roll dice for 1 artillery in Ethiopia, round 5 : 0/1 hits, 0.33 expected hits
                      1 artillery owned by the Italians lost in Ethiopia
                  British win, taking Ethiopia from Italians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 7
                  Casualties for British: 1 infantry
                  Casualties for Italians: 1 artillery and 2 infantry
              Battle in 106 Sea Zone
                  British attack with 1 destroyer
                  Germans defend with 1 submarine
                      British roll dice for 1 destroyer in 106 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                      British roll dice for 1 destroyer in 106 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                      Germans roll dice for 1 submarine in 106 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                      British roll dice for 1 destroyer in 106 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                      Germans roll dice for 1 submarine in 106 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
                      1 submarine owned by the Germans lost in 106 Sea Zone
                  British win, taking 106 Sea Zone from Germans with 1 destroyer remaining. Battle score for attacker is 6
                  Casualties for Germans: 1 submarine
              Battle in 97 Sea Zone
                  British attack with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber
                  Germans defend with 1 tactical_bomber; Italians defend with 1 battleship, 1 cruiser, 2 fighters and 1 transport
                      British roll dice for 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber in 97 Sea Zone, round 2 : 4/6 hits, 3.17 expected hits
                  Units damaged: 1 battleship owned by the Italians
                      Italians roll dice for 1 battleship, 1 cruiser, 2 fighters, 1 tactical_bomber and 1 transport in 97 Sea Zone, round 2 : 0/5 hits, 3.00 expected hits
                      1 cruiser owned by the Italians, 1 tactical_bomber owned by the Germans and 1 fighter owned by the Italians lost in 97 Sea Zone
                      British roll dice for 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber in 97 Sea Zone, round 3 : 5/6 hits, 3.17 expected hits
                      Italians roll dice for 1 battleship, 1 fighter and 1 transport in 97 Sea Zone, round 3 : 1/2 hits, 1.33 expected hits
                      1 destroyer owned by the British, 1 transport owned by the Italians, 1 fighter owned by the Italians and 1 battleship owned by the Italians lost in 97 Sea Zone
                  British win, taking 97 Sea Zone from Neutral with 1 bomber, 1 carrier, 1 cruiser, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 62
                  Casualties for Germans: 1 tactical_bomber
                  Casualties for Italians: 1 battleship, 1 cruiser, 2 fighters and 1 transport
                  Casualties for British: 1 destroyer
      
          Non Combat Move - British
              1 fighter moved from 97 Sea Zone to Malta
              1 bomber moved from 97 Sea Zone to Malta
              1 destroyer moved from 71 Sea Zone to 81 Sea Zone
              1 battleship moved from 37 Sea Zone to 39 Sea Zone
              2 infantry moved from Burma to Shan State
              5 infantry moved from India to Burma
              1 fighter moved from Burma to India
              2 infantry moved from Union of South Africa to Rhodesia
              1 transport moved from 109 Sea Zone to 106 Sea Zone
              1 battleship moved from 111 Sea Zone to 109 Sea Zone
              1 cruiser moved from 111 Sea Zone to 109 Sea Zone
              1 fighter moved from Scotland to United Kingdom
              1 artillery and 1 infantry moved from Ontario to Quebec
              1 infantry moved from West India to Eastern Persia
                    British take Eastern Persia from Neutral_Allies
              1 armour moved from Alexandria to Egypt
              1 infantry moved from Alexandria to Egypt
      
          Place Units - British
              1 battleship and 1 destroyer placed in 109 Sea Zone
      
          Turn Complete - British
              British collect 29 PUs; end with 29 PUs
              Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 34 PUs
      
          Place Units - UK_Pacific
              5 infantry placed in India
      
          Turn Complete - UK_Pacific
              UK_Pacific collect 17 PUs; end with 19 PUs
              Some Units in India change ownership: 5 infantry
      

      Combat Hit Differential Summary :

      Germans : -0.50
      British : 3.33
      Italians : -5.33
      

      Savegame

      posted in Play Boardgames
      S
      Schroeder
    • RE: Schroeder vs. Surfer Round 2 (electric boogaloo)

      france has 0 to do so just move on to Germany

      posted in Play Boardgames
      S
      Schroeder
    • RE: Crocket vs. Schroeder

      Had to use edit because I clicked the button before non combat moving my Italians in the Balkans. This is definitely an interesting game on both sides of the board!

      posted in Play Boardgames
      S
      Schroeder
    • RE: Schroeder vs. Surfer Round 2 (electric boogaloo)

      TripleA Turn Summary: ANZAC round 5

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

      Game History

      Round: 5
      
          Combat Move - ANZAC
      
          Non Combat Move - ANZAC
              3 fighters moved from Yunnan to Eastern Persia
              1 infantry moved from Dutch New Guinea to New Guinea
      
          Turn Complete - ANZAC
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      S
      Schroeder
    • RE: Crocket vs. Schroeder

      TripleA Turn Summary: Italians round 3

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 3
      
          Purchase Units - Italians
              Italians buy 1 battleship; Remaining resources: 0 PUs; 
      
          Combat Move - Italians
              1 infantry moved from Ethiopia to British Somaliland
                    Italians take British Somaliland from British
              2 fighters moved from Alexandria to 98 Sea Zone
              1 bomber moved from Alexandria to 98 Sea Zone
      
          Combat - Italians
              Battle in 98 Sea Zone
                  Italians attack with 1 bomber and 2 fighters
                  British defend with 1 destroyer
                      Italians roll dice for 1 bomber and 2 fighters in 98 Sea Zone, round 2 : 3/3 hits, 1.67 expected hits
                      British roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the British lost in 98 Sea Zone
                  Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is 8
                  Casualties for British: 1 destroyer
      
          Non Combat Move - Italians
              2 fighters moved from 98 Sea Zone to Southern Italy
              1 bomber moved from 98 Sea Zone to Southern Italy
              3 infantry moved from Northern Italy to France
              2 aaGuns moved from Western Germany to France
              1 infantry moved from Southern Italy to Northern Italy
              1 destroyer moved from 97 Sea Zone to 95 Sea Zone
      
          Place Units - Italians
              1 battleship placed in 95 Sea Zone
              Turning on Edit Mode
              EDIT: Removing units owned by Italians from Greece: 2 armour
              EDIT: Adding units owned by Italians to Yugoslavia: 2 armour
              EDIT: Removing units owned by Italians from Greece: 1 infantry
              EDIT: Adding units owned by Italians to Albania: 1 infantry
              EDIT: Turning off Edit Mode
      
          Turn Complete - Italians
              Italians collect 13 PUs; end with 13 PUs
              Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
      

      Combat Hit Differential Summary :

      Italians : 1.33
      British : -0.33
      

      Savegame

      posted in Play Boardgames
      S
      Schroeder
    • RE: Crocket vs. Schroeder

      I don’t mind the delay at all, I sincerely hope your wife doesn’t have any more complications from the surgery and changes course to recover sooner rather than later. Plans for grad school are going well, I have an interview tomorrow morning, and I feel confident! Don’t worry about getting to your turns on time or anything like that, I’m involved in other games on this forum and still get to play no matter how long it takes you to reply, so just worry about the important things. Now lets have a good rest of this game, and good luck to you.

      posted in Play Boardgames
      S
      Schroeder
    • RE: Derek vs. Schroeder

      I used the edit mode to stack Rome, I just changed my mind about non combat moving things out of Rome, and instead moved everything into it, because I’m expecting a desperation attack at it.

      posted in Play Boardgames
      S
      Schroeder
    • RE: Derek vs. Schroeder

      TripleA Turn Summary: Italians round 9

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

      Game History

      Round: 9
      
          Purchase Units - Italians
              Italians buy 6 infantry; Remaining resources: 1 PUs; 
      
          Combat Move - Italians
              1 bomber moved from Volgograd to Caucasus
      
          Combat - Italians
              Battle in Caucasus
                  Italians attack with 1 bomber
                  British defend with 1 armour
                      Italians roll dice for 1 bomber in Caucasus, round 2 : 1/1 hits, 0.67 expected hits
                      Russians roll dice for 1 armour in Caucasus, round 2 : 0/1 hits, 0.50 expected hits
                      1 armour owned by the British lost in Caucasus
                  Italians win with 1 bomber remaining. Battle score for attacker is 6
                  Casualties for British: 1 armour
      
          Non Combat Move - Italians
              1 bomber moved from Caucasus to Southern Italy
              4 artilleries moved from Southern Italy to Northern Italy
              4 infantry moved from Southern Italy to Northern Italy
      
          Place Units - Italians
              3 infantry placed in Southern Italy
              3 infantry placed in Northern Italy
              Italians undo move 2.
              Italians undo move 1.
              Turning on Edit Mode
              EDIT: Removing units owned by Italians from Northern Italy: 1 artillery
              EDIT: Removing units owned by Italians from Northern Italy: 3 artilleries
              EDIT: Adding units owned by Italians to Southern Italy: 4 artilleries
              EDIT: Removing units owned by Italians from Northern Italy: 4 infantry
              EDIT: Adding units owned by Italians to Southern Italy: 4 infantry
              EDIT: Turning off Edit Mode
              3 infantry placed in Southern Italy
              3 infantry placed in Northern Italy
              Turning on Edit Mode
              EDIT: Removing units owned by Italians from Northern Italy: 1 infantry
              EDIT: Adding units owned by Italians to Southern Italy: 1 infantry
              EDIT: Turning off Edit Mode
      
          Turn Complete - Italians
              Total Cost from Convoy Blockades: 2
                  Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6
              Italians collect 8 PUs (2 lost to blockades); end with 9 PUs
      

      Combat Hit Differential Summary :

      Italians : 0.33
      Russians : -0.50
      

      Savegame

      posted in Play Boardgames
      S
      Schroeder
    • RE: Schroeder vs. Surfer Round 2 (electric boogaloo)

      I non-combat moved that sub and transports into hawaii, expecting to only reinforce the island and obviously you’d kill the transports next round. I saw this https://www.axisandallies.org/forums/topic/13682/transport-sub-non-combat-rule and that’s why I reinforced it. Where does it say that I have to give you the opportunity to shoot at my transports? I guess I forgot that rule, it’s been a while since I read the entire rulebook. I’m just going off of the forum post, but I understand that is from years ago.

      posted in Play Boardgames
      S
      Schroeder
    • RE: Derek vs. Schroeder

      Understandable, lol.

      posted in Play Boardgames
      S
      Schroeder
    • RE: Derek vs. Schroeder

      TripleA Turn Summary: Japanese round 9

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

      Game History

      Round: 9
      
          Purchase Units - Japanese
              Japanese buy 10 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens; 
      
          Combat Move - Japanese
              1 armour moved from Manchuria to Siberia
              4 fighters moved from Kiangsu to Kwangsi
              4 tactical_bombers moved from Kiangsu to Kwangsi
              1 armour moved from Kwangtung to Kwangsi
              1 armour moved from Kiangsu to Kiangsi
              1 infantry moved from Kiangsu to Kiangsi
              1 infantry moved from Kiangsu to Shantung
              1 armour moved from Chahar to Anhwe
              2 tactical_bombers moved from Kiangsu to Shantung
              2 fighters moved from Kiangsu to Shantung
              2 tactical_bombers moved from Kiangsu to Anhwe
              1 armour moved from Kwangtung to Kiangsi
              1 bomber moved from Turkmenistan to Anhwe
      
          Combat - Japanese
              Battle in Siberia
                  Japanese attack with 1 armour
                  Americans defend with 1 mech_infantry
                      Japanese roll dice for 1 armour in Siberia, round 2 : 0/1 hits, 0.50 expected hits
                      Russians roll dice for 1 mech_infantry in Siberia, round 2 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 armour in Siberia, round 3 : 1/1 hits, 0.50 expected hits
                      Russians roll dice for 1 mech_infantry in Siberia, round 3 : 0/1 hits, 0.33 expected hits
                      1 mech_infantry owned by the Americans lost in Siberia
                  Japanese win, taking Siberia from Russians with 1 armour remaining. Battle score for attacker is 4
                  Casualties for Americans: 1 mech_infantry
              Battle in Kiangsi
                  Japanese attack with 2 armour and 1 infantry
                  Chinese defend with 1 infantry
                      Japanese roll dice for 2 armour and 1 infantry in Kiangsi, round 2 : 1/3 hits, 1.17 expected hits
                      Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Kiangsi
                  Japanese win, taking Kiangsi from Chinese with 2 armour and 1 infantry remaining. Battle score for attacker is 3
                  Casualties for Chinese: 1 infantry
              Battle in Shantung
                  Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
                  Chinese defend with 1 infantry
                      Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Shantung, round 2 : 3/5 hits, 2.50 expected hits
                      Chinese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Shantung
                  Japanese win, taking Shantung from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                  Casualties for Chinese: 1 infantry
              Battle in Kwangsi
                  Japanese attack with 1 armour, 4 fighters and 4 tactical_bombers
                  ANZAC defend with 1 artillery and 1 infantry; Chinese defend with 1 infantry
                      Japanese roll dice for 1 armour, 4 fighters and 4 tactical_bombers in Kwangsi, round 2 : 3/9 hits, 5.17 expected hits
                      Chinese roll dice for 1 artillery and 2 infantry in Kwangsi, round 2 : 1/3 hits, 1.00 expected hits
                      1 fighter owned by the Japanese, 1 infantry owned by the ANZAC, 1 artillery owned by the ANZAC and 1 infantry owned by the Chinese lost in Kwangsi
                  Japanese win, taking Kwangsi from Chinese with 1 armour, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 0
                  Casualties for Japanese: 1 fighter
                  Casualties for ANZAC: 1 artillery and 1 infantry
                  Casualties for Chinese: 1 infantry
              Battle in Anhwe
                  Japanese attack with 1 armour, 1 bomber and 2 tactical_bombers
                  Chinese defend with 1 infantry
                      Japanese roll dice for 1 armour, 1 bomber and 2 tactical_bombers in Anhwe, round 2 : 2/4 hits, 2.33 expected hits
                      Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Anhwe
                  Japanese win, taking Anhwe from Chinese with 1 armour, 1 bomber and 2 tactical_bombers remaining. Battle score for attacker is 3
                  Casualties for Chinese: 1 infantry
      
          Non Combat Move - Japanese
              1 bomber moved from Anhwe to Kiangsu
              2 tactical_bombers moved from Anhwe to Kiangsu
              3 fighters moved from Kwangsi to Kiangsu
              4 tactical_bombers moved from Kwangsi to Kiangsu
              2 fighters moved from Shantung to Kiangsu
              2 tactical_bombers moved from Shantung to Kiangsu
              4 infantry moved from Korea to Manchuria
      
          Place Units - Japanese
              3 infantry placed in Manchuria
              3 infantry placed in Kiangsu
              4 infantry placed in Japan
      
          Turn Complete - Japanese
              Total Cost from Convoy Blockades: 14
                  Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,3,6,2,4,1,5,3,5,2,2,1,2,1,5,4,6,4,1,4,2,5
                  Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,3
                  Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,3,3,1,3,6
              Japanese collect 24 PUs (14 lost to blockades); end with 26 PUs
              Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 29 PUs
      

      Combat Hit Differential Summary :

      Chinese : -1.00
      Russians : -0.67
      Japanese : -2.17
      

      Savegame

      posted in Play Boardgames
      S
      Schroeder
    • RE: Schroeder (Allies + 6) vs Innohub (Axis) 40 2nd OOB

      @Schroeder scramble?

      posted in Play Boardgames
      S
      Schroeder
    • RE: Schroeder (Allies + 6) vs Innohub (Axis) 40 2nd OOB

      TripleA Manual Gamesave Post: British round 1

      TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 1
      
          Combat Move - British
              1 bomber moved from United Kingdom to 97 Sea Zone
              1 fighter moved from Malta to 97 Sea Zone
              1 carrier, 1 cruiser, 1 destroyer and 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
              1 cruiser and 1 submarine moved from 91 Sea Zone to 96 Sea Zone
              1 fighter moved from Gibraltar to 97 Sea Zone
              1 artillery moved from Alexandria to 98 Sea Zone
              1 infantry moved from Alexandria to 98 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 76 Sea Zone
              1 artillery moved from 76 Sea Zone to Ethiopia
              1 infantry moved from 76 Sea Zone to Ethiopia
              1 artillery moved from India to 39 Sea Zone
              1 infantry moved from India to 39 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone
              1 artillery moved from 76 Sea Zone to Ethiopia
              1 infantry moved from 76 Sea Zone to Ethiopia
              1 infantry moved from Anglo Egyptian Sudan to Ethiopia
              1 destroyer moved from 109 Sea Zone to 106 Sea Zone
      
          Combat - British
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      S
      Schroeder
    • RE: Schroeder (Allies + 6) vs Innohub (Axis) 40 2nd OOB

      TripleA Turn Summary: Americans round 1

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 1
      
          Purchase Units - Americans
              Americans buy 2 battleships and 1 cruiser; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
      
          Non Combat Move - Americans
              1 fighter moved from Western United States to Hawaiian Islands
              1 cruiser moved from 101 Sea Zone to 11 Sea Zone
              1 fighter moved from Eastern United States to Western United States
              1 bomber moved from Central United States to Hawaiian Islands
              1 armour moved from Central United States to Western United States
              3 mech_infantrys moved from Central United States to Western United States
              1 infantry moved from Central United States to Western United States
              1 artillery moved from Western United States to 10 Sea Zone
              1 infantry moved from Western United States to 10 Sea Zone
              1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
              1 fighter moved from Philippines to Guam
              1 destroyer moved from 35 Sea Zone to 54 Sea Zone
              1 submarine moved from 35 Sea Zone to 54 Sea Zone
              1 infantry moved from Eastern United States to 101 Sea Zone
              1 artillery moved from Eastern United States to 101 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 11 Sea Zone
      
          Place Units - Americans
              2 battleships and 1 cruiser placed in 10 Sea Zone
      
          Turn Complete - Americans
              Americans collect 52 PUs; end with 52 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      S
      Schroeder
    • RE: Schroeder vs. Toyls

      TripleA Turn Summary: UK_Pacific round 4

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 4
      
          Purchase Units - Americans
              Americans buy 5 artilleries, 1 destroyer, 3 infantry and 5 transports; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              1 destroyer moved from 33 Sea Zone to 43 Sea Zone
                    Americans take 35 Sea Zone from Japanese
              1 cruiser moved from 33 Sea Zone to 36 Sea Zone
              3 infantry moved from Caroline Islands to 33 Sea Zone
              1 artillery moved from Caroline Islands to 33 Sea Zone
              1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 3 infantry, 1 tactical_bomber and 2 transports moved from 33 Sea Zone to 6 Sea Zone
                    Americans take 22 Sea Zone from Japanese
                    Americans take 17 Sea Zone from Japanese
                    Americans take 6 Sea Zone from Japanese
              3 infantry moved from 6 Sea Zone to Korea
              1 artillery moved from 6 Sea Zone to Korea
              1 destroyer moved from 23 Sea Zone to 6 Sea Zone
      
          Combat - Americans
              Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 1 hits.  Rolls: 1,4
                  Units damaged: 1 battleship owned by the Americans
              Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits.  Rolls: 6,1
                  Units damaged: 1 carrier owned by the Americans
              Battle in Korea
              Battle in 43 Sea Zone
                  Americans attack with 1 destroyer
                  Japanese defend with 1 destroyer and 1 transport
                      Americans roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 destroyer and 1 transport in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Americans roll dice for 1 destroyer in 43 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 destroyer and 1 transport in 43 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                      Americans roll dice for 1 destroyer in 43 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 destroyer and 1 transport in 43 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the Japanese lost in 43 Sea Zone
                      1 transport owned by the Japanese lost in 43 Sea Zone
                  Americans win, taking Korea from Japanese, taking 43 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 15
                  Casualties for Japanese: 1 destroyer and 1 transport
              Battle in 36 Sea Zone
                  Americans attack with 1 cruiser
                  Japanese defend with 1 destroyer
                      Americans roll dice for 1 cruiser in 36 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                      Japanese roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the Japanese lost in 36 Sea Zone
                  Americans win, taking 36 Sea Zone from Neutral with 1 cruiser remaining. Battle score for attacker is 8
                  Casualties for Japanese: 1 destroyer
      
          Non Combat Move - Americans
              1 fighter and 1 tactical_bomber could not land in 6 Sea Zone and were removed
              1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 4 fighters moved from 26 Sea Zone to 33 Sea Zone
              4 bombers moved from Hawaiian Islands to Wake Island
              4 mech_infantrys moved from Western United States to 10 Sea Zone
              1 armour moved from Western United States to 10 Sea Zone
              1 artillery moved from Western United States to 10 Sea Zone
              6 infantry moved from Western United States to 10 Sea Zone
              1 armour, 1 artillery, 6 infantry, 4 mech_infantrys and 6 transports moved from 10 Sea Zone to 26 Sea Zone
              1 fighter moved from Wake Island to Hawaiian Islands
      
          Place Units - Americans
              5 artilleries and 3 infantry placed in Western United States
              Americans undo move 1.
              3 transports placed in 10 Sea Zone
              4 artilleries and 1 infantry placed in Western United States
              1 infantry placed in Western United States
              1 transport placed in 10 Sea Zone
              1 destroyer and 1 transport placed in 101 Sea Zone
              1 artillery and 1 infantry placed in Eastern United States
      
          Turn Complete - Americans
              Americans collect 53 PUs; end with 53 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
              Chinese buy 3 infantry; Remaining resources: 1 PUs; 
      
          Combat Move - Chinese
              1 infantry moved from Szechwan to Shensi
              1 artillery moved from Szechwan to Shensi
              3 infantry moved from Szechwan to Kweichow
              1 fighter moved from Szechwan to Kweichow
              1 artillery moved from Yunnan to Kwangsi
                    Chinese take Kwangsi from Japanese
      
          Combat - Chinese
              Battle in Kweichow
                  Chinese attack with 1 fighter and 3 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 2 : 1/4 hits, 1.00 expected hits
                      Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                  Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
                  Casualties for Chinese: 1 infantry
                  Casualties for Japanese: 1 infantry
              Battle in Shensi
                  Chinese attack with 1 artillery and 1 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 1 artillery and 1 infantry in Shensi, round 2 : 1/2 hits, 0.67 expected hits
                      Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Shensi
                  Chinese win, taking Shensi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Chinese
              1 fighter moved from Kweichow to Szechwan
              3 infantry moved from Szechwan to Yunnan
      
          Place Units - Chinese
              3 infantry placed in Kansu
              Chinese undo move 1.
              3 infantry placed in Kwangsi
      
          Turn Complete - Chinese
              Chinese collect 8 PUs; end with 9 PUs
              Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
      
          Purchase Units - British
              British repair damage of 4x airfield, 3x factory_major; Remaining resources: 30 PUs; 
              British buy 10 infantry; Remaining resources: 0 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific buy 3 armour and 1 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - British
              2 armour and 3 infantry moved from Shan State to Siam
              1 fighter moved from India to Siam
              1 artillery moved from Ethiopia to 76 Sea Zone
              3 infantry moved from British Somaliland to 76 Sea Zone
              1 artillery, 3 infantry and 2 transports moved from 76 Sea Zone to 81 Sea Zone
              3 infantry moved from 81 Sea Zone to Trans-Jordan
              1 artillery moved from 81 Sea Zone to Trans-Jordan
              1 cruiser moved from 76 Sea Zone to 81 Sea Zone
              1 battleship moved from 76 Sea Zone to 81 Sea Zone
              1 tactical_bomber moved from Egypt to Trans-Jordan
              1 fighter moved from Egypt to Trans-Jordan
              1 infantry moved from Egypt to Trans-Jordan
      
          Combat - British
              Battle in Siam
                  British attack with 2 armour, 1 fighter and 3 infantry
                  Japanese defend with 4 fighters and 2 tactical_bombers
                      British roll dice for 2 armour, 1 fighter and 3 infantry in Siam, round 2 : 4/6 hits, 2.00 expected hits
                      Japanese roll dice for 4 fighters and 2 tactical_bombers in Siam, round 2 : 4/6 hits, 3.67 expected hits
                      2 tactical_bombers owned by the Japanese, 2 fighters owned by the Japanese, 3 infantry owned by the British and 1 armour owned by the British lost in Siam
                      British roll dice for 1 armour and 1 fighter in Siam, round 3 : 1/2 hits, 1.00 expected hits
                      Japanese roll dice for 2 fighters in Siam, round 3 : 1/2 hits, 1.33 expected hits
                      1 fighter owned by the Japanese and 1 armour owned by the British lost in Siam
                      British roll dice for 1 fighter in Siam, round 4 : 0/1 hits, 0.50 expected hits
                      Japanese roll dice for 1 fighter in Siam, round 4 : 0/1 hits, 0.67 expected hits
                      British roll dice for 1 fighter in Siam, round 5 : 0/1 hits, 0.50 expected hits
                      Japanese roll dice for 1 fighter in Siam, round 5 : 1/1 hits, 0.67 expected hits
                      1 fighter owned by the British lost in Siam
                  Japanese win with 1 fighter remaining. Battle score for attacker is 21
                  Casualties for British: 2 armour, 1 fighter and 3 infantry
                  Casualties for Japanese: 3 fighters and 2 tactical_bombers
              Battle in Trans-Jordan
                  British attack with 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber
                  Italians defend with 2 infantry
                      British roll dice for 1 battleship and 1 cruiser in Trans-Jordan, round 2 : 2/2 hits, 1.17 expected hits
                      Italians roll dice for 2 infantry in Trans-Jordan, round 2 : 0/2 hits, 0.67 expected hits
                      2 infantry owned by the Italians lost in Trans-Jordan
                  British win, taking Trans-Jordan from Italians with 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                  Casualties for Italians: 2 infantry
      
          Non Combat Move - British
              1 fighter moved from Trans-Jordan to Iraq
              1 tactical_bomber moved from Trans-Jordan to Iraq
              1 mech_infantry moved from Tanganyika Territory to Anglo Egyptian Sudan
              1 armour moved from Tanganyika Territory to Anglo Egyptian Sudan
              1 infantry moved from Burma to Shan State
              1 infantry moved from India to Burma
              1 mech_infantry moved from India to Yunnan
              1 mech_infantry moved from India to Shan State
      
          Place Units - British
              10 infantry placed in United Kingdom
      
          Turn Complete - British
              Total Cost from Convoy Blockades: 10
                  Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 1,5
                  Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,4,2,3
                  Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,3,6,5
              British collect 21 PUs (10 lost to blockades); end with 21 PUs
              Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 24 PUs
      
          Place Units - UK_Pacific
              3 armour and 1 infantry placed in India
      
          Turn Complete - UK_Pacific
              Total Cost from Convoy Blockades: 1
                  Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,6,6,2,6,6,4,1,3,1,5,5,4
              UK_Pacific collect 10 PUs (1 lost to blockades); end with 10 PUs
              Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
              Some Units in India change ownership: 3 armour and 1 infantry
      

      Combat Hit Differential Summary :

      British : 1.83
      Italians : -0.67
      Americans : 0.50
      Chinese : 0.33
      Japanese : -1.33
      

      Savegame

      posted in Play Boardgames
      S
      Schroeder
    • RE: Schroeder vs. Toyls

      TripleA Turn Summary: Chinese round 4

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 4
      
          Purchase Units - Chinese
              Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
              Chinese buy 3 infantry; Remaining resources: 1 PUs; 
      
          Combat Move - Chinese
              1 infantry moved from Szechwan to Shensi
              1 artillery moved from Szechwan to Shensi
              3 infantry moved from Szechwan to Kweichow
              1 fighter moved from Szechwan to Kweichow
              1 artillery moved from Yunnan to Kwangsi
                    Chinese take Kwangsi from Japanese
      
          Combat - Chinese
              Battle in Kweichow
                  Chinese attack with 1 fighter and 3 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 2 : 1/4 hits, 1.00 expected hits
                      Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                  Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
                  Casualties for Chinese: 1 infantry
                  Casualties for Japanese: 1 infantry
              Battle in Shensi
                  Chinese attack with 1 artillery and 1 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 1 artillery and 1 infantry in Shensi, round 2 : 1/2 hits, 0.67 expected hits
                      Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Shensi
                  Chinese win, taking Shensi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Chinese
              1 fighter moved from Kweichow to Szechwan
              3 infantry moved from Szechwan to Yunnan
      
          Place Units - Chinese
              3 infantry placed in Kansu
              Chinese undo move 1.
              3 infantry placed in Kwangsi
      
          Turn Complete - Chinese
              Chinese collect 8 PUs; end with 9 PUs
              Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
      

      Combat Hit Differential Summary :

      Chinese : 0.33
      Japanese : 0.33
      

      Savegame

      posted in Play Boardgames
      S
      Schroeder
    • RE: Schroeder vs. Toyls

      TripleA Turn Summary: Americans round 4

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 4
      
          Purchase Units - Americans
              Americans buy 5 artilleries, 1 destroyer, 3 infantry and 5 transports; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              1 destroyer moved from 33 Sea Zone to 43 Sea Zone
                    Americans take 35 Sea Zone from Japanese
              1 cruiser moved from 33 Sea Zone to 36 Sea Zone
              3 infantry moved from Caroline Islands to 33 Sea Zone
              1 artillery moved from Caroline Islands to 33 Sea Zone
              1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 3 infantry, 1 tactical_bomber and 2 transports moved from 33 Sea Zone to 6 Sea Zone
                    Americans take 22 Sea Zone from Japanese
                    Americans take 17 Sea Zone from Japanese
                    Americans take 6 Sea Zone from Japanese
              3 infantry moved from 6 Sea Zone to Korea
              1 artillery moved from 6 Sea Zone to Korea
              1 destroyer moved from 23 Sea Zone to 6 Sea Zone
      
          Combat - Americans
              Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 1 hits.  Rolls: 1,4
                  Units damaged: 1 battleship owned by the Americans
              Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits.  Rolls: 6,1
                  Units damaged: 1 carrier owned by the Americans
              Battle in Korea
              Battle in 43 Sea Zone
                  Americans attack with 1 destroyer
                  Japanese defend with 1 destroyer and 1 transport
                      Americans roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 destroyer and 1 transport in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Americans roll dice for 1 destroyer in 43 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 destroyer and 1 transport in 43 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                      Americans roll dice for 1 destroyer in 43 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 destroyer and 1 transport in 43 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the Japanese lost in 43 Sea Zone
                      1 transport owned by the Japanese lost in 43 Sea Zone
                  Americans win, taking Korea from Japanese, taking 43 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 15
                  Casualties for Japanese: 1 destroyer and 1 transport
              Battle in 36 Sea Zone
                  Americans attack with 1 cruiser
                  Japanese defend with 1 destroyer
                      Americans roll dice for 1 cruiser in 36 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                      Japanese roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the Japanese lost in 36 Sea Zone
                  Americans win, taking 36 Sea Zone from Neutral with 1 cruiser remaining. Battle score for attacker is 8
                  Casualties for Japanese: 1 destroyer
      
          Non Combat Move - Americans
              1 fighter and 1 tactical_bomber could not land in 6 Sea Zone and were removed
              1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 4 fighters moved from 26 Sea Zone to 33 Sea Zone
              4 bombers moved from Hawaiian Islands to Wake Island
              4 mech_infantrys moved from Western United States to 10 Sea Zone
              1 armour moved from Western United States to 10 Sea Zone
              1 artillery moved from Western United States to 10 Sea Zone
              6 infantry moved from Western United States to 10 Sea Zone
              1 armour, 1 artillery, 6 infantry, 4 mech_infantrys and 6 transports moved from 10 Sea Zone to 26 Sea Zone
              1 fighter moved from Wake Island to Hawaiian Islands
      
          Place Units - Americans
              5 artilleries and 3 infantry placed in Western United States
              Americans undo move 1.
              3 transports placed in 10 Sea Zone
              4 artilleries and 1 infantry placed in Western United States
              1 infantry placed in Western United States
              1 transport placed in 10 Sea Zone
              1 destroyer and 1 transport placed in 101 Sea Zone
              1 artillery and 1 infantry placed in Eastern United States
      
          Turn Complete - Americans
              Americans collect 53 PUs; end with 53 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
      

      Combat Hit Differential Summary :

      Americans : 0.50
      Japanese : -1.33
      

      Savegame

      posted in Play Boardgames
      S
      Schroeder
    • RE: Derek vs. Schroeder

      TripleA Turn Summary: Germans round 9

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

      Game History

      Round: 9
      
          Research Technology - Germans
      
          Purchase Units - Germans
              Germans buy 7 armour, 7 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 
      
          Combat Move - Germans
              3 infantry moved from Volgograd to Samara
              2 armour, 3 artilleries and 3 infantry moved from Archangel to Vologda
              3 armour moved from Bryansk to Tambov
              3 armour moved from Ukraine to Tambov
              3 bombers moved from Novgorod to Samara
              2 armour moved from Turkmenistan to Kazakhstan
              2 tactical_bombers moved from Novgorod to Tambov
              1 fighter moved from Novgorod to Tambov
              2 bombers moved from Norway to Samara
      
          Combat - Germans
              Battle in Tambov
                  Germans attack with 6 armour, 1 fighter and 2 tactical_bombers
                  Russians defend with 1 artillery and 3 infantry
                      Germans roll dice for 6 armour, 1 fighter and 2 tactical_bombers in Tambov, round 2 : 4/9 hits, 4.83 expected hits
                      Russians roll dice for 1 artillery and 3 infantry in Tambov, round 2 : 2/4 hits, 1.33 expected hits
                      3 infantry owned by the Russians, 1 artillery owned by the Russians and 2 armour owned by the Germans lost in Tambov
                  Germans win, taking Tambov from Russians with 4 armour, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 1
                  Casualties for Germans: 2 armour
                  Casualties for Russians: 1 artillery and 3 infantry
              Battle in Kazakhstan
                  Germans attack with 2 armour
                  Russians defend with 1 infantry
                      Germans roll dice for 2 armour in Kazakhstan, round 2 : 1/2 hits, 1.00 expected hits
                      Russians roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians and 1 armour owned by the Germans lost in Kazakhstan
                  Germans win, taking Kazakhstan from Russians with 1 armour remaining. Battle score for attacker is -3
                  Casualties for Germans: 1 armour
                  Casualties for Russians: 1 infantry
              Battle in Samara
                  Germans attack with 5 bombers and 3 infantry
                  Russians defend with 6 infantry
                      Germans roll dice for 5 bombers and 3 infantry in Samara, round 2 : 3/8 hits, 3.83 expected hits
                      Russians roll dice for 6 infantry in Samara, round 2 : 1/6 hits, 2.00 expected hits
                      3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara
                      Germans roll dice for 5 bombers and 2 infantry in Samara, round 3 : 2/7 hits, 3.67 expected hits
                      Russians roll dice for 3 infantry in Samara, round 3 : 1/3 hits, 1.00 expected hits
                      2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara
                      Germans roll dice for 5 bombers and 1 infantry in Samara, round 4 : 3/6 hits, 3.50 expected hits
                      Russians roll dice for 1 infantry in Samara, round 4 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians lost in Samara
                  Germans win, taking Samara from Russians with 5 bombers and 1 infantry remaining. Battle score for attacker is 12
                  Casualties for Germans: 2 infantry
                  Casualties for Russians: 6 infantry
              Battle in Vologda
                  Germans attack with 2 armour, 3 artilleries and 3 infantry
                  Russians defend with 2 infantry
                      Germans roll dice for 2 armour, 3 artilleries and 3 infantry in Vologda, round 2 : 5/8 hits, 3.00 expected hits
                      Russians roll dice for 2 infantry in Vologda, round 2 : 0/2 hits, 0.67 expected hits
                      2 infantry owned by the Russians lost in Vologda
                  Germans win, taking Vologda from Russians with 2 armour, 3 artilleries and 3 infantry remaining. Battle score for attacker is 6
                  Casualties for Russians: 2 infantry
      
          Non Combat Move - Germans
              3 bombers moved from Samara to Novgorod
              2 bombers moved from Samara to Volgograd
              1 fighter moved from Tambov to Volgograd
              2 tactical_bombers moved from Tambov to Volgograd
              1 aaGun moved from Archangel to Vologda
              1 armour moved from Novgorod to Smolensk
              1 armour moved from Novgorod to Bryansk
              1 armour moved from Novgorod to Belarus
              1 bomber moved from Western Germany to Novgorod
      
          Place Units - Germans
              Turning on Edit Mode
              EDIT: Removing units owned by Germans from 119 Sea Zone: 1 battleship
              EDIT: Adding units owned by Germans to 104 Sea Zone: 1 battleship
              EDIT: Turning off Edit Mode
              7 infantry placed in Western Germany
              3 armour placed in Rostov
              3 armour placed in Volgograd
              3 mech_infantrys placed in Western Ukraine
              1 armour and 2 mech_infantrys placed in Ukraine
      
          Turn Complete - Germans
              Total Cost from Convoy Blockades: 0
                  Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,5
              Germans collect 62 PUs; end with 62 PUs
              Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
              Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
              Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUs
      

      Combat Hit Differential Summary :

      Germans : -1.83
      Russians : -0.67
      

      Savegame

      posted in Play Boardgames
      S
      Schroeder
    • RE: Schroeder vs. Surfer Round 2 (electric boogaloo)

      TripleA Turn Summary: UK_Pacific round 5

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

      Game History

      Round: 5
      
          Purchase Units - Americans
              Americans buy 1 battleship, 1 destroyer and 6 submarines; Remaining resources: 11 PUs; 
      
          Combat Move - Americans
              Turning on Edit Mode
              EDIT: Removing units owned by Japanese from French Indo China: 1 fighter
              EDIT: Adding units owned by Japanese to Kwangtung: 1 fighter
              EDIT: Turning off Edit Mode
              1 armour, 6 artilleries, 12 infantry and 4 mech_infantrys moved from Morocco to 91 Sea Zone
              1 armour, 6 artilleries, 1 carrier, 1 cruiser, 4 destroyers, 2 fighters, 12 infantry, 4 mech_infantrys, 2 submarines and 12 transports moved from 91 Sea Zone to 112 Sea Zone
              1 armour, 6 artilleries, 12 infantry and 4 mech_infantrys moved from 112 Sea Zone to Western Germany
              1 bomber moved from United Kingdom to Germany
      
          Combat - Americans
              Strategic bombing raid in Germany
                      AA fire in Germany : 0/1 hits, 0.17 expected hits
                  Bombing raid in Germany rolls: 8 and causes: 8 damage to unit: factory_major
                  Bombing raid in Germany causes 8 damage total. 
              Battle in Western Germany
                  Americans attack with 1 armour, 6 artilleries, 12 infantry and 4 mech_infantrys
                  Germans defend with 1 aaGun, 1 airfield, 1 factory_major and 1 harbour
                      Americans roll dice for 1 cruiser in Western Germany, round 2 : 0/1 hits, 0.50 expected hits
                      1 aaGun owned by the Germans lost in Western Germany
                  Americans converts factory_major into different units
                  Americans win, taking Western Germany from Germans with 1 armour, 6 artilleries, 12 infantry and 4 mech_infantrys remaining. Battle score for attacker is 5
                  Casualties for Germans: 1 aaGun
      
          Non Combat Move - Americans
              1 bomber moved from Germany to Novgorod
              3 artilleries and 3 infantry moved from Western United States to 10 Sea Zone
              3 artilleries, 3 infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone
              3 infantry moved from 26 Sea Zone to Hawaiian Islands
              3 artilleries moved from 26 Sea Zone to Hawaiian Islands
              2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 28 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 11 Sea Zone
              1 submarine moved from 13 Sea Zone to 26 Sea Zone
      
          Place Units - Americans
              1 battleship, 1 destroyer and 6 submarines placed in 10 Sea Zone
      
          Turn Complete - Americans
              Total Cost from Convoy Blockades: 0
                  Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 4,4
              Americans collect 58 PUs; end with 69 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
              Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              1 infantry moved from Hunan to Kiangsi
                    Chinese take Kiangsi from Japanese
              1 artillery moved from Hunan to Kwangsi
              1 fighter moved from Yunnan to Kwangsi
              1 artillery and 2 infantry moved from Szechwan to Kweichow
              2 infantry moved from Tsinghai to Kansu
      
          Combat - Chinese
              Battle in Kweichow
                  Chinese attack with 1 artillery and 2 infantry
                  Japanese defend with 1 artillery and 2 infantry
                      Chinese roll dice for 1 artillery and 2 infantry in Kweichow, round 2 : 0/3 hits, 0.83 expected hits
                      Japanese roll dice for 1 artillery and 2 infantry in Kweichow, round 2 : 0/3 hits, 1.00 expected hits
                      Chinese roll dice for 1 artillery and 2 infantry in Kweichow, round 3 : 2/3 hits, 0.83 expected hits
                      Japanese roll dice for 1 artillery and 2 infantry in Kweichow, round 3 : 2/3 hits, 1.00 expected hits
                      2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow
                      Chinese roll dice for 1 artillery in Kweichow, round 4 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 artillery in Kweichow, round 4 : 0/1 hits, 0.33 expected hits
                      Chinese roll dice for 1 artillery in Kweichow, round 5 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 artillery in Kweichow, round 5 : 1/1 hits, 0.33 expected hits
                      1 artillery owned by the Chinese lost in Kweichow
                  Japanese win with 1 artillery remaining. Battle score for attacker is -4
                  Casualties for Chinese: 1 artillery and 2 infantry
                  Casualties for Japanese: 2 infantry
              Battle in Kansu
                  Chinese attack with 2 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 2 infantry in Kansu, round 2 : 0/2 hits, 0.33 expected hits
                      Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
                      Chinese roll dice for 2 infantry in Kansu, round 3 : 1/2 hits, 0.33 expected hits
                      Japanese roll dice for 1 infantry in Kansu, round 3 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
                  Chinese win, taking Kansu from Japanese with 1 infantry remaining. Battle score for attacker is 0
                  Casualties for Chinese: 1 infantry
                  Casualties for Japanese: 1 infantry
              Battle in Kwangsi
                  Chinese attack with 1 artillery and 1 fighter
                  Japanese defend with 1 mech_infantry
                      Chinese roll dice for 1 artillery and 1 fighter in Kwangsi, round 2 : 0/2 hits, 0.83 expected hits
                      Japanese roll dice for 1 mech_infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits
                      1 artillery owned by the Chinese lost in Kwangsi
                   retreated to Kwangsi
                  Japanese win with 1 mech_infantry remaining. Battle score for attacker is -4
                  Casualties for Chinese: 1 artillery
      
          Non Combat Move - Chinese
              1 fighter moved from Kwangsi to Yunnan
      
          Place Units - Chinese
              3 artilleries and 1 infantry placed in Kiangsi
      
          Turn Complete - Chinese
              Chinese collect 10 PUs; end with 10 PUs
              Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
      
          Purchase Units - British
              British buy 1 destroyer and 4 transports; Remaining resources: 5 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific buy 4 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - British
              1 destroyer moved from 106 Sea Zone to 109 Sea Zone
                    British take 106 Sea Zone from Germans
              1 infantry moved from Burma to Shan State
                    UK_Pacific take Shan State from Japanese
              3 infantry moved from Yunnan to Kwangsi
              3 infantry moved from Yunnan to Kweichow
              1 tactical_bomber moved from Yunnan to Kweichow
      
          Combat - British
              Battle in Kweichow
                  British attack with 3 infantry and 1 tactical_bomber
                  Japanese defend with 1 artillery
                      British roll dice for 3 infantry and 1 tactical_bomber in Kweichow, round 2 : 1/4 hits, 1.00 expected hits
                      Japanese roll dice for 1 artillery in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                      1 artillery owned by the Japanese lost in Kweichow
                  British win, taking Kweichow from Japanese with 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                  Casualties for Japanese: 1 artillery
              Battle in 109 Sea Zone
                  British attack with 1 destroyer
                  Germans defend with 1 submarine
                      British roll dice for 1 destroyer in 109 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                      British roll dice for 1 destroyer in 109 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                      Germans roll dice for 1 submarine in 109 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                      British roll dice for 1 destroyer in 109 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                      Germans roll dice for 1 submarine in 109 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
                      British roll dice for 1 destroyer in 109 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                      Germans roll dice for 1 submarine in 109 Sea Zone, round 5 : 1/1 hits, 0.17 expected hits
                      1 destroyer owned by the British lost in 109 Sea Zone
                  Germans win with 1 submarine remaining. Battle score for attacker is -8
                  Casualties for British: 1 destroyer
              Battle in Kwangsi
                  British attack with 3 infantry
                  Japanese defend with 1 mech_infantry
                      British roll dice for 3 infantry in Kwangsi, round 2 : 0/3 hits, 0.50 expected hits
                      Japanese roll dice for 1 mech_infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
                      British roll dice for 3 infantry in Kwangsi, round 3 : 0/3 hits, 0.50 expected hits
                      Japanese roll dice for 1 mech_infantry in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits
                      British roll dice for 3 infantry in Kwangsi, round 4 : 0/3 hits, 0.50 expected hits
                      Japanese roll dice for 1 mech_infantry in Kwangsi, round 4 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the British lost in Kwangsi
                      British roll dice for 2 infantry in Kwangsi, round 5 : 0/2 hits, 0.33 expected hits
                      Japanese roll dice for 1 mech_infantry in Kwangsi, round 5 : 0/1 hits, 0.33 expected hits
                      British roll dice for 2 infantry in Kwangsi, round 6 : 1/2 hits, 0.33 expected hits
                      Japanese roll dice for 1 mech_infantry in Kwangsi, round 6 : 1/1 hits, 0.33 expected hits
                      1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangsi
                  British win, taking Kwangsi from Japanese with 1 infantry remaining. Battle score for attacker is -2
                  Casualties for British: 2 infantry
                  Casualties for Japanese: 1 mech_infantry
      
          Non Combat Move - British
              4 mech_infantrys moved from Yunnan to Kiangsi
              1 infantry moved from Yunnan to Szechwan
              2 infantry moved from Yunnan to Hunan
              1 tactical_bomber moved from Kweichow to Kiangsi
              1 aaGun moved from Yunnan to Kweichow
              1 aaGun moved from Yunnan to Hunan
              1 aaGun moved from Yunnan to Burma
              8 infantry moved from India to Burma
              1 transport moved from 81 Sea Zone to 80 Sea Zone
              1 artillery moved from Iraq to 80 Sea Zone
              1 infantry moved from Iraq to 80 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 79 Sea Zone
              1 destroyer moved from 81 Sea Zone to 79 Sea Zone
              1 fighter moved from Malta to Western Germany
              1 infantry moved from Iraq to Trans-Jordan
      
          Place Units - British
              1 destroyer and 4 transports placed in 109 Sea Zone
              British undo move 1.
              Turning on Edit Mode
              EDIT: Removing units owned by British from Quebec: 1 armour
              EDIT: Removing units owned by British from Quebec: 2 infantry
              EDIT: Removing units owned by British from Quebec: 1 artillery
              EDIT: Removing units owned by British from 106 Sea Zone: 2 transports
              EDIT: Adding units owned by British to United Kingdom: 1 armour, 1 artillery and 2 infantry
              EDIT: Adding units owned by British to 109 Sea Zone: 2 transports
              EDIT: Turning off Edit Mode
              1 destroyer and 4 transports placed in 109 Sea Zone
      
          Turn Complete - British
              Total Cost from Convoy Blockades: 1
                  Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,4
              British collect 32 PUs (1 lost to blockades); end with 37 PUs
              Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
              Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs
      
          Place Units - UK_Pacific
              4 infantry placed in India
      
          Turn Complete - UK_Pacific
              Total Cost from Convoy Blockades: 4
                  Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,2
              UK_Pacific collect 6 PUs (4 lost to blockades); end with 6 PUs
              Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
              Some Units in India change ownership: 4 infantry
      

      Combat Hit Differential Summary :

      Germans : 0.33
      British : -2.50
      Americans : -0.50
      Chinese : -0.83
      Japanese : 1.33
      AA fire in Germany : : -0.17
      

      Savegame

      posted in Play Boardgames
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      Schroeder
    • RE: Schroeder vs. Surfer Round 2 (electric boogaloo)

      TripleA Turn Summary: Chinese round 5

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

      Game History

      Round: 5
      
          Purchase Units - Chinese
              Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
              Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              1 infantry moved from Hunan to Kiangsi
                    Chinese take Kiangsi from Japanese
              1 artillery moved from Hunan to Kwangsi
              1 fighter moved from Yunnan to Kwangsi
              1 artillery and 2 infantry moved from Szechwan to Kweichow
              2 infantry moved from Tsinghai to Kansu
      
          Combat - Chinese
              Battle in Kweichow
                  Chinese attack with 1 artillery and 2 infantry
                  Japanese defend with 1 artillery and 2 infantry
                      Chinese roll dice for 1 artillery and 2 infantry in Kweichow, round 2 : 0/3 hits, 0.83 expected hits
                      Japanese roll dice for 1 artillery and 2 infantry in Kweichow, round 2 : 0/3 hits, 1.00 expected hits
                      Chinese roll dice for 1 artillery and 2 infantry in Kweichow, round 3 : 2/3 hits, 0.83 expected hits
                      Japanese roll dice for 1 artillery and 2 infantry in Kweichow, round 3 : 2/3 hits, 1.00 expected hits
                      2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow
                      Chinese roll dice for 1 artillery in Kweichow, round 4 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 artillery in Kweichow, round 4 : 0/1 hits, 0.33 expected hits
                      Chinese roll dice for 1 artillery in Kweichow, round 5 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 artillery in Kweichow, round 5 : 1/1 hits, 0.33 expected hits
                      1 artillery owned by the Chinese lost in Kweichow
                  Japanese win with 1 artillery remaining. Battle score for attacker is -4
                  Casualties for Chinese: 1 artillery and 2 infantry
                  Casualties for Japanese: 2 infantry
              Battle in Kansu
                  Chinese attack with 2 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 2 infantry in Kansu, round 2 : 0/2 hits, 0.33 expected hits
                      Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
                      Chinese roll dice for 2 infantry in Kansu, round 3 : 1/2 hits, 0.33 expected hits
                      Japanese roll dice for 1 infantry in Kansu, round 3 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
                  Chinese win, taking Kansu from Japanese with 1 infantry remaining. Battle score for attacker is 0
                  Casualties for Chinese: 1 infantry
                  Casualties for Japanese: 1 infantry
              Battle in Kwangsi
                  Chinese attack with 1 artillery and 1 fighter
                  Japanese defend with 1 mech_infantry
                      Chinese roll dice for 1 artillery and 1 fighter in Kwangsi, round 2 : 0/2 hits, 0.83 expected hits
                      Japanese roll dice for 1 mech_infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits
                      1 artillery owned by the Chinese lost in Kwangsi
                   retreated to Kwangsi
                  Japanese win with 1 mech_infantry remaining. Battle score for attacker is -4
                  Casualties for Chinese: 1 artillery
      
          Non Combat Move - Chinese
              1 fighter moved from Kwangsi to Yunnan
      
          Place Units - Chinese
              3 artilleries and 1 infantry placed in Kiangsi
      
          Turn Complete - Chinese
              Chinese collect 10 PUs; end with 10 PUs
              Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
      

      Combat Hit Differential Summary :

      Chinese : -0.83
      Japanese : 1.33
      

      Savegame

      posted in Play Boardgames
      S
      Schroeder
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