TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 8 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
7 infantry moved from Jehol to Anhwe
1 bomber, 5 fighters and 8 tactical_bombers moved from Kiangsu to Anhwe
Combat - Japanese
Battle in Anhwe
Japanese attack with 1 bomber, 5 fighters, 7 infantry and 8 tactical_bombers
Chinese defend with 2 artilleries and 3 infantry
Japanese roll dice for 1 bomber, 5 fighters, 7 infantry and 8 tactical_bombers in Anhwe, round 2 : 10/21 hits, 9.17 expected hits
Chinese roll dice for 2 artilleries and 3 infantry in Anhwe, round 2 : 2/5 hits, 1.67 expected hits
2 infantry owned by the Japanese, 3 infantry owned by the Chinese and 2 artilleries owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 bomber, 5 fighters, 5 infantry and 8 tactical_bombers remaining. Battle score for attacker is 11
Casualties for Japanese: 2 infantry
Casualties for Chinese: 2 artilleries and 3 infantry
Non Combat Move - Japanese
1 bomber, 5 fighters and 8 tactical_bombers moved from Anhwe to Kiangsu
3 infantry moved from Manchuria to Jehol
1 infantry moved from Amur to Manchuria
1 armour moved from Siberia to Manchuria
Place Units - Japanese
3 infantry placed in Kiangsu
3 infantry placed in Manchuria
2 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,5,1,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,5,4,6,3,2
Japanese collect 21 PUs (10 lost to blockades); end with 21 PUs
Combat Hit Differential Summary :
Chinese : 0.33
Japanese : 0.83