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    Posts made by Schroeder

    • RE: Derek vs. Schroeder

      TripleA Turn Summary: Japanese round 11

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

      Game History

      Round: 11
      
          Purchase Units - Japanese
              Japanese buy 8 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
      
          Combat Move - Japanese
              7 infantry moved from Jehol to Anhwe
              1 bomber, 5 fighters and 8 tactical_bombers moved from Kiangsu to Anhwe
      
          Combat - Japanese
              Battle in Anhwe
                  Japanese attack with 1 bomber, 5 fighters, 7 infantry and 8 tactical_bombers
                  Chinese defend with 2 artilleries and 3 infantry
                      Japanese roll dice for 1 bomber, 5 fighters, 7 infantry and 8 tactical_bombers in Anhwe, round 2 : 10/21 hits, 9.17 expected hits
                      Chinese roll dice for 2 artilleries and 3 infantry in Anhwe, round 2 : 2/5 hits, 1.67 expected hits
                      2 infantry owned by the Japanese, 3 infantry owned by the Chinese and 2 artilleries owned by the Chinese lost in Anhwe
                  Japanese win, taking Anhwe from Chinese with 1 bomber, 5 fighters, 5 infantry and 8 tactical_bombers remaining. Battle score for attacker is 11
                  Casualties for Japanese: 2 infantry
                  Casualties for Chinese: 2 artilleries and 3 infantry
      
          Non Combat Move - Japanese
              1 bomber, 5 fighters and 8 tactical_bombers moved from Anhwe to Kiangsu
              3 infantry moved from Manchuria to Jehol
              1 infantry moved from Amur to Manchuria
              1 armour moved from Siberia to Manchuria
      
          Place Units - Japanese
              3 infantry placed in Kiangsu
              3 infantry placed in Manchuria
              2 infantry placed in Japan
      
          Turn Complete - Japanese
              Total Cost from Convoy Blockades: 10
                  Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,5,1,3
                  Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,5,4,6,3,2
              Japanese collect 21 PUs (10 lost to blockades); end with 21 PUs
      

      Combat Hit Differential Summary :

      Chinese : 0.33
      Japanese : 0.83
      

      Savegame

      posted in Play Boardgames
      S
      Schroeder
    • RE: Derek vs. Schroeder

      TripleA Turn Summary: Germans round 11

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

      Game History

      Round: 11
      
          Research Technology - Germans
      
          Purchase Units - Germans
              Germans buy 1 armour, 3 bombers, 4 mech_infantrys and 8 submarines; Remaining resources: 0 PUs; 
      
          Politics - Germans
              Germans takes Political Action: Political Action Germans To War With Chinese
                  Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
      
          Combat Move - Germans
              1 armour moved from Timguska to Shensi
                    Germans take Kansu from Chinese
                    Germans take Shensi from Chinese
              3 mech_infantrys moved from Rostov to Kazakhstan
              3 infantry moved from Volgograd to Caucasus
              1 fighter moved from Volgograd to Caucasus
              2 tactical_bombers moved from Volgograd to Caucasus
              13 armour moved from Russia to Kazakhstan
              2 bombers moved from Novgorod to Normandy Bordeaux
              7 infantry moved from France to Normandy Bordeaux
      
          Combat - Germans
              Battle in Normandy Bordeaux
                  Germans attack with 2 bombers and 7 infantry
                  Americans defend with 2 artilleries, 1 factory_minor, 1 harbour and 3 infantry
                      Germans roll dice for 2 bombers and 7 infantry in Normandy Bordeaux, round 2 : 4/9 hits, 2.50 expected hits
                      Americans roll dice for 2 artilleries and 3 infantry in Normandy Bordeaux, round 2 : 1/5 hits, 1.67 expected hits
                      1 infantry owned by the Germans, 3 infantry owned by the Americans and 1 artillery owned by the Americans lost in Normandy Bordeaux
                      Germans roll dice for 2 bombers and 6 infantry in Normandy Bordeaux, round 3 : 1/8 hits, 2.33 expected hits
                      Americans roll dice for 1 artillery in Normandy Bordeaux, round 3 : 0/1 hits, 0.33 expected hits
                      1 artillery owned by the Americans lost in Normandy Bordeaux
                  Germans win, taking Normandy Bordeaux from Americans with 2 bombers and 6 infantry remaining. Battle score for attacker is 14
                  Casualties for Germans: 1 infantry
                  Casualties for Americans: 2 artilleries and 3 infantry
              Battle in Kazakhstan
                  Germans attack with 13 armour and 3 mech_infantrys
                  British defend with 1 infantry
                      Germans roll dice for 13 armour and 3 mech_infantrys in Kazakhstan, round 2 : 9/16 hits, 7.00 expected hits
                      British roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the British lost in Kazakhstan
                  Germans win, taking Kazakhstan from British with 13 armour and 3 mech_infantrys remaining. Battle score for attacker is 3
                  Casualties for British: 1 infantry
              Battle in Caucasus
                  Germans attack with 1 fighter, 3 infantry and 2 tactical_bombers
                  British defend with 1 mech_infantry
                      Germans roll dice for 1 fighter, 3 infantry and 2 tactical_bombers in Caucasus, round 2 : 1/6 hits, 2.17 expected hits
                      British roll dice for 1 mech_infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits
                      1 mech_infantry owned by the British and 1 infantry owned by the Germans lost in Caucasus
                  Germans win, taking Caucasus from British with 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 1
                  Casualties for Germans: 1 infantry
                  Casualties for British: 1 mech_infantry
      
          Non Combat Move - Germans
              3 infantry moved from Novgorod to Baltic States
              1 infantry moved from Nenetsia to Archangel
              1 artillery moved from Nenetsia to Archangel
              2 bombers moved from Normandy Bordeaux to France
              1 infantry moved from Ukraine to Bessarabia
              2 tactical_bombers moved from Caucasus to Volgograd
              1 fighter moved from Caucasus to Volgograd
      
          Place Units - Germans
              1 armour placed in France
              3 bombers placed in Western Germany
              Germans undo move 2.
              3 mech_infantrys placed in Western Germany
              1 mech_infantry placed in France
              3 bombers placed in Germany
              7 submarines placed in 113 Sea Zone
              1 submarine placed in 127 Sea Zone
      
          Turn Complete - Germans
              Total Cost from Convoy Blockades: 2
                  Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,3
              Germans collect 67 PUs (2 lost to blockades); end with 67 PUs
              Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
              Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs
              Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 92 PUs
      

      Combat Hit Differential Summary :

      Germans : 1.00
      British : 0.33
      Americans : -1.00
      

      Savegame

      posted in Play Boardgames
      S
      Schroeder
    • RE: Schroeder (Allies + 6) vs Innohub (Axis) 40 2nd OOB

      had to redo france, so I did anzac again because of saves and everything turned out the same.

      posted in Play Boardgames
      S
      Schroeder
    • RE: Schroeder (Allies + 6) vs Innohub (Axis) 40 2nd OOB

      TripleA Manual Gamesave Post: French round 2

      TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 2
      
          Combat Move - French
              2 infantry moved from Morocco to Algeria
                    French take Algeria from Italians
              1 destroyer moved from 79 Sea Zone to 38 Sea Zone
      
          Combat - French
              Battle in 38 Sea Zone
                  French attack with 1 destroyer
                  Japanese defend with 1 transport
                      1 transport owned by the Japanese lost in 38 Sea Zone
                  French win with 1 destroyer remaining. Battle score for attacker is 7
                  Casualties for Japanese: 1 transport
      
          Non Combat Move - French
              1 cruiser moved from 93 Sea Zone to 97 Sea Zone
              1 destroyer moved from 92 Sea Zone to 93 Sea Zone
              1 infantry moved from Trans-Jordan to Egypt
              1 infantry moved from French Central Africa to French Equatorial Africa
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      S
      Schroeder
    • RE: Schroeder (Allies + 6) vs Innohub (Axis) 40 2nd OOB

      TripleA Turn Summary: ANZAC round 2

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 2
      
          Purchase Units - ANZAC
              ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
              1 destroyer moved from 54 Sea Zone to 42 Sea Zone
              1 cruiser moved from 54 Sea Zone to 42 Sea Zone
      
          Combat - ANZAC
              Battle in 42 Sea Zone
                  ANZAC attack with 1 cruiser and 1 destroyer
                  Japanese defend with 1 submarine
                      ANZAC roll dice for 1 cruiser and 1 destroyer in 42 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits
                      Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                      1 submarine owned by the Japanese lost in 42 Sea Zone
                  ANZAC win, taking 42 Sea Zone from Japanese with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6
                  Casualties for Japanese: 1 submarine
      
          Non Combat Move - ANZAC
              1 infantry moved from New South Wales to 62 Sea Zone
              1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
              1 infantry moved from Queensland to 54 Sea Zone
              2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
              2 infantry moved from 45 Sea Zone to Dutch New Guinea
                    ANZAC take Dutch New Guinea from Dutch
              2 fighters moved from Queensland to Malaya
              2 infantry moved from Anglo Egyptian Sudan to Egypt
      
          Place Units - ANZAC
              1 destroyer and 1 submarine placed in 62 Sea Zone
      
          Turn Complete - ANZAC
              ANZAC collect 14 PUs; end with 14 PUs
              Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
      

      Combat Hit Differential Summary :

      ANZAC : 1.17
      Japanese : -0.17
      

      Savegame

      posted in Play Boardgames
      S
      Schroeder
    • RE: Schroeder (Allies + 6) vs Innohub (Axis) 40 2nd OOB

      TripleA Turn Summary: ANZAC round 2

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 2
      
          Purchase Units - ANZAC
              ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
              1 destroyer moved from 54 Sea Zone to 42 Sea Zone
              1 cruiser moved from 54 Sea Zone to 42 Sea Zone
      
          Combat - ANZAC
              Battle in 42 Sea Zone
                  ANZAC attack with 1 cruiser and 1 destroyer
                  Japanese defend with 1 submarine
                      ANZAC roll dice for 1 cruiser and 1 destroyer in 42 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
                      Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                      ANZAC roll dice for 1 cruiser and 1 destroyer in 42 Sea Zone, round 3 : 0/2 hits, 0.83 expected hits
                      Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                      ANZAC roll dice for 1 cruiser and 1 destroyer in 42 Sea Zone, round 4 : 2/2 hits, 0.83 expected hits
                      Japanese roll dice for 1 submarine in 42 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
                      1 submarine owned by the Japanese lost in 42 Sea Zone
                  ANZAC win, taking 42 Sea Zone from Japanese with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6
                  Casualties for Japanese: 1 submarine
      
          Non Combat Move - ANZAC
              2 fighters moved from Queensland to Malaya
              1 infantry moved from New South Wales to 62 Sea Zone
              1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
              1 infantry moved from Queensland to 54 Sea Zone
              2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
              2 infantry moved from 45 Sea Zone to Dutch New Guinea
                    ANZAC take Dutch New Guinea from Dutch
              2 infantry moved from Anglo Egyptian Sudan to Egypt
      
          Place Units - ANZAC
              1 destroyer and 1 submarine placed in 62 Sea Zone
      
          Turn Complete - ANZAC
              ANZAC collect 14 PUs; end with 14 PUs
              Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
      

      Combat Hit Differential Summary :

      ANZAC : -0.50
      Japanese : -0.50
      

      Savegame

      posted in Play Boardgames
      S
      Schroeder
    • RE: Derek vs. Schroeder

      TripleA Turn Summary: Italians round 10

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

      Game History

      Round: 10
      
          Purchase Units - Italians
              Italians buy 3 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Italians
              2 infantry moved from Northern Italy to Western Germany
              1 infantry moved from Northern Italy to Yugoslavia
              1 bomber moved from Southern Italy to Western Germany
      
          Combat - Italians
              Battle in Yugoslavia
                  Italians attack with 1 infantry
                  Americans defend with 1 marine
                      Italians roll dice for 1 infantry in Yugoslavia, round 2 : 1/1 hits, 0.17 expected hits
                      Americans roll dice for 1 marine in Yugoslavia, round 2 : 1/1 hits, 0.33 expected hits
                      1 marine owned by the Americans and 1 infantry owned by the Italians lost in Yugoslavia
                  Americans win with no units remaining. Battle score for attacker is 2
                  Casualties for Italians: 1 infantry
                  Casualties for Americans: 1 marine
              Battle in Western Germany
                  Italians attack with 1 bomber and 2 infantry
                  Americans defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
                      Italians roll dice for 1 bomber and 2 infantry in Western Germany, round 2 : 1/3 hits, 1.00 expected hits
                      Americans roll dice for 1 artillery in Western Germany, round 2 : 0/1 hits, 0.33 expected hits
                      1 artillery owned by the Americans lost in Western Germany
                  Italians win, taking Western Germany from Americans with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
                  Casualties for Americans: 1 artillery
      
          Non Combat Move - Italians
              4 artilleries moved from Southern Italy to Northern Italy
              2 infantry moved from Southern Italy to Northern Italy
              1 bomber moved from Western Germany to Southern Italy
              1 aaGun moved from Southern Italy to Northern Italy
              1 aaGun moved from Southern Italy to Northern Italy
      
          Place Units - Italians
              3 infantry placed in Northern Italy
      
          Turn Complete - Italians
              Total Cost from Convoy Blockades: 2
                  Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,5,6
              Italians collect 5 PUs (2 lost to blockades); end with 5 PUs
      

      Combat Hit Differential Summary :

      Italians : 0.83
      Americans : 0.33
      

      Savegame

      posted in Play Boardgames
      S
      Schroeder
    • RE: Schroeder (Allies + 6) vs Innohub (Axis) 40 2nd OOB

      TripleA Turn Summary: UK_Pacific round 2

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 2
      
          Purchase Units - British
              British buy 2 armour, 1 artillery and 6 infantry; Remaining resources: 0 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific buy 2 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
      
          Combat Move - British
              2 infantry moved from Shan State to Malaya
              1 armour moved from Egypt to Kenya
              1 mech_infantry moved from Egypt to Kenya
              2 artilleries moved from Ethiopia to 76 Sea Zone
              2 infantry moved from Ethiopia to 76 Sea Zone
              2 artilleries, 2 infantry and 2 transports moved from 76 Sea Zone to 80 Sea Zone
              2 artilleries moved from 80 Sea Zone to Iraq
              2 infantry moved from 80 Sea Zone to Iraq
              1 destroyer moved from 106 Sea Zone to 91 Sea Zone
      
          Combat - British
              Battle in 91 Sea Zone
                  British attack with 1 destroyer
                  Germans defend with 1 transport
                      1 transport owned by the Germans lost in 91 Sea Zone
                  British win with 1 destroyer remaining. Battle score for attacker is 7
                  Casualties for Germans: 1 transport
              Battle in Iraq
                  British attack with 2 artilleries and 2 infantry
                  Neutral_Axis defend with 3 infantry
                      British roll dice for 2 artilleries and 2 infantry in Iraq, round 2 : 2/4 hits, 1.33 expected hits
                      Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits
                      2 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
                      British roll dice for 2 artilleries and 1 infantry in Iraq, round 3 : 1/3 hits, 1.00 expected hits
                      Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Neutral_Axis lost in Iraq
                  British win, taking Iraq from Neutral_Axis with 2 artilleries and 1 infantry remaining. Battle score for attacker is 6
                  Casualties for British: 1 infantry
                  Casualties for Neutral_Axis: 3 infantry
              Battle in Kenya
                  British attack with 1 armour and 1 mech_infantry
                  Italians defend with 1 infantry
                      British roll dice for 1 armour and 1 mech_infantry in Kenya, round 2 : 1/2 hits, 0.67 expected hits
                      Italians roll dice for 1 infantry in Kenya, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Italians lost in Kenya
                  British win, taking Kenya from Italians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                  Casualties for Italians: 1 infantry
              Battle in Malaya
                  British attack with 2 infantry
                  Japanese defend with 1 artillery and 1 harbour
                      British roll dice for 2 infantry in Malaya, round 2 : 1/2 hits, 0.33 expected hits
                      Japanese roll dice for 1 artillery in Malaya, round 2 : 0/1 hits, 0.33 expected hits
                      1 artillery owned by the Japanese lost in Malaya
                  British win, taking Malaya from Japanese with 2 infantry remaining. Battle score for attacker is 4
                  Casualties for Japanese: 1 artillery
      
          Non Combat Move - British
              1 infantry moved from India to Burma
              1 destroyer moved from 81 Sea Zone to 97 Sea Zone
              1 submarine moved from 96 Sea Zone to 97 Sea Zone
              1 cruiser moved from 96 Sea Zone to 97 Sea Zone
              1 fighter moved from Malta to Syria
              2 infantry moved from Rhodesia to Belgian Congo
              1 artillery moved from Quebec to 106 Sea Zone
              1 infantry moved from Quebec to 106 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
              1 artillery moved from 91 Sea Zone to Morocco
              1 infantry moved from 91 Sea Zone to Morocco
              1 infantry moved from Eastern Persia to Persia
                    British take Persia from Neutral_Allies
              1 bomber moved from Malta to Eastern Persia
              2 infantry moved from Egypt to Alexandria
              1 artillery moved from Egypt to Alexandria
      
          Place Units - British
              2 armour, 1 artillery and 6 infantry placed in United Kingdom
      
          Turn Complete - British
              Total Cost from Convoy Blockades: 1
                  Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1
              British collect 32 PUs (1 lost to blockades); end with 32 PUs
      
          Place Units - UK_Pacific
              2 armour, 1 infantry and 1 mech_infantry placed in India
      
          Turn Complete - UK_Pacific
              Total Cost from Convoy Blockades: 4
                  Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 5,6
                  Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,4,2,4,4
              UK_Pacific collect 10 PUs (4 lost to blockades); end with 10 PUs
              Some Units in India change ownership: 2 armour, 1 infantry and 1 mech_infantry
      

      Combat Hit Differential Summary :

      British : 1.67
      Italians : -0.33
      Neutral_Axis : -0.33
      Japanese : -0.33
      

      Savegame

      posted in Play Boardgames
      S
      Schroeder
    • RE: Schroeder (Allies + 6) vs Innohub (Axis) 40 2nd OOB

      TripleA Turn Summary: Chinese round 2

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 2
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 5 infantry; Remaining resources: 1 PUs; 
      
          Combat Move - Chinese
              1 infantry moved from Hopei to Anhwe
                    Chinese take Anhwe from Japanese
      
          Combat - Chinese
      
          Non Combat Move - Chinese
              2 infantry moved from Szechwan to Shensi
              1 fighter moved from Szechwan to Suiyuyan
      
          Place Units - Chinese
              1 infantry placed in Kweichow
              2 infantry placed in Szechwan
              Chinese undo move 2.
              Chinese undo move 1.
              4 infantry placed in Anhwe
              1 infantry placed in Kweichow
      
          Turn Complete - Chinese
              Chinese collect 9 PUs; end with 10 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      S
      Schroeder
    • RE: Schroeder (Allies + 6) vs Innohub (Axis) 40 2nd OOB

      TripleA Turn Summary: Americans round 2

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 2
      
          Purchase Units - Americans
              Americans buy 2 destroyers, 2 infantry and 4 transports; Remaining resources: 2 PUs; 
      
          Politics - Americans
              Americans takes Political Action: Political Action Americans To War With Germans
                  Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
              Americans takes Political Action: Political Action Americans To War With Italians
                  Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
              Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
              Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
              Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
              Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
              Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
              Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
      
          Combat Move - Americans
              Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
              1 destroyer moved from 26 Sea Zone to 25 Sea Zone
              1 submarine moved from 26 Sea Zone to 25 Sea Zone
              2 infantry moved from Hawaiian Islands to 26 Sea Zone
              1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 3 infantry, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 33 Sea Zone
              3 infantry moved from 33 Sea Zone to Caroline Islands
              1 artillery moved from 33 Sea Zone to Caroline Islands
      
          Combat - Americans
              Battle in 25 Sea Zone
                  Americans attack with 1 destroyer and 1 submarine
                  Japanese defend with 1 destroyer
                      Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Americans roll dice for 1 submarine in 25 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the Japanese lost in 25 Sea Zone
                  Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
                  Casualties for Japanese: 1 destroyer
              Battle in Caroline Islands
                  Americans attack with 1 artillery and 3 infantry
                  Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                      Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 3/3 hits, 1.67 expected hits
                      Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits
                      2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
                  Americans win, taking Caroline Islands from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 8
                  Casualties for Americans: 1 infantry
                  Casualties for Japanese: 1 aaGun and 2 infantry
      
          Non Combat Move - Americans
              1 submarine moved from 54 Sea Zone to 33 Sea Zone
              1 destroyer moved from 54 Sea Zone to 33 Sea Zone
              1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 11 Sea Zone to 26 Sea Zone
              1 artillery moved from 26 Sea Zone to Hawaiian Islands
              1 infantry moved from 26 Sea Zone to Hawaiian Islands
              1 fighter moved from Guam to Suiyuyan
              1 battleship moved from 10 Sea Zone to 89 Sea Zone
              1 cruiser moved from 10 Sea Zone to 89 Sea Zone
              1 battleship moved from 10 Sea Zone to 26 Sea Zone
              1 fighter moved from Western United States to Hawaiian Islands
              1 bomber moved from Hawaiian Islands to Queensland
              3 fighters moved from Hawaiian Islands to Queensland
      
          Place Units - Americans
              2 destroyers and 1 transport placed in 101 Sea Zone
              1 infantry placed in Eastern United States
              1 infantry placed in Western United States
              3 transports placed in 10 Sea Zone
              Americans undo move 4.
              2 transports placed in 101 Sea Zone
              1 transport placed in 10 Sea Zone
              Americans undo move 5.
              Americans undo move 4.
              1 transport placed in 101 Sea Zone
              2 transports placed in 10 Sea Zone
      
          Turn Complete - Americans
              Americans collect 50 PUs; end with 52 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
      

      Combat Hit Differential Summary :

      Americans : 1.33
      Japanese : -0.33
      

      Savegame

      posted in Play Boardgames
      S
      Schroeder
    • RE: Crocket vs. Schroeder

      TripleA Turn Summary: Japanese round 4

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 4
      
          Purchase Units - Japanese
              Japanese buy 3 armour, 2 factory_minors and 3 mech_infantrys; Remaining resources: 5 PUs; 6 SuicideAttackTokens; 
      
          Combat Move - Japanese
              1 infantry moved from Shensi to Kansu
                    Japanese take Kansu from Chinese
              1 infantry moved from Shensi to Tsinghai
                    Japanese take Tsinghai from Chinese
              2 artilleries moved from Szechwan to Sikang
              1 mech_infantry moved from Szechwan to Sikang
              1 artillery moved from Shensi to Sikang
              3 infantry moved from Yunnan to Burma
                    Japanese take Burma from UK_Pacific
              1 artillery moved from Yunnan to Burma
              3 armour moved from French Indo China to Malaya
                    Japanese take Shan State from UK_Pacific
              1 infantry moved from Celebes to 44 Sea Zone
              1 artillery moved from Celebes to 44 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
              1 artillery moved from 37 Sea Zone to Malaya
              1 infantry moved from 37 Sea Zone to Malaya
              1 infantry moved from Java to 42 Sea Zone
              1 artillery moved from Java to 42 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
              1 infantry moved from 37 Sea Zone to Siam
              1 artillery moved from 37 Sea Zone to Siam
              2 bombers moved from French Indo China to India
              3 fighters moved from 39 Sea Zone to 79 Sea Zone
              1 tactical_bomber moved from 39 Sea Zone to 79 Sea Zone
              2 infantry moved from Sumatra to 41 Sea Zone
              2 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
              2 infantry moved from 37 Sea Zone to Malaya
              1 cruiser moved from 41 Sea Zone to 37 Sea Zone
              1 battleship moved from 42 Sea Zone to 37 Sea Zone
              1 cruiser moved from 42 Sea Zone to 37 Sea Zone
      
          Combat - Japanese
              Strategic bombing raid in India
                      AA fire in India : 0/2 hits, 0.33 expected hits
                  Bombing raid in India rolls: 3,8 and causes: 11 damage to unit: factory_major
                  Bombing raid in India causes 11 damage total. 
              Battle in Malaya
                  Japanese attack with 3 armour, 1 artillery and 3 infantry
                  ANZAC defend with 2 fighters; UK_Pacific defend with 1 harbour
                      Japanese roll dice for 1 battleship and 1 cruiser in Malaya, round 2 : 2/2 hits, 1.17 expected hits
                      UK_Pacific roll dice for 2 fighters in Malaya, round 2 : 1/2 hits, 1.33 expected hits
                      1 infantry owned by the Japanese and 2 fighters owned by the ANZAC lost in Malaya
                  Japanese win, taking Malaya from UK_Pacific with 3 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 17
                  Casualties for Japanese: 1 infantry
                  Casualties for ANZAC: 2 fighters
              Battle in Siam
                  Japanese attack with 1 artillery and 1 infantry
                  British defend with 1 infantry
                      Japanese roll dice for 1 battleship and 1 cruiser in Siam, round 2 : 1/2 hits, 1.17 expected hits
                      UK_Pacific roll dice for 1 infantry in Siam, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the British lost in Siam
                  Japanese win, taking Siam from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                  Casualties for British: 1 infantry
              Battle in 79 Sea Zone
                  Japanese attack with 3 fighters and 1 tactical_bomber
                  French defend with 1 destroyer
                      Japanese roll dice for 3 fighters and 1 tactical_bomber in 79 Sea Zone, round 2 : 1/4 hits, 2.17 expected hits
                      French roll dice for 1 destroyer in 79 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the French lost in 79 Sea Zone
                  Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                  Casualties for French: 1 destroyer
              Battle in Sikang
                  Japanese attack with 3 artilleries and 1 mech_infantry
                  Chinese defend with 2 infantry
                      Japanese roll dice for 3 artilleries and 1 mech_infantry in Sikang, round 2 : 1/4 hits, 1.33 expected hits
                      Chinese roll dice for 2 infantry in Sikang, round 2 : 0/2 hits, 0.67 expected hits
                      1 infantry owned by the Chinese lost in Sikang
                      Japanese roll dice for 3 artilleries and 1 mech_infantry in Sikang, round 3 : 3/4 hits, 1.33 expected hits
                      Chinese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Sikang
                  Japanese win, taking Sikang from Chinese with 3 artilleries and 1 mech_infantry remaining. Battle score for attacker is 6
                  Casualties for Chinese: 2 infantry
      
          Non Combat Move - Japanese
              3 fighters moved from 79 Sea Zone to 39 Sea Zone
              1 tactical_bomber moved from 79 Sea Zone to 39 Sea Zone
              2 bombers moved from India to French Indo China
              1 transport moved from 36 Sea Zone to 20 Sea Zone
              3 mech_infantrys moved from Kwangtung to Yunnan
              1 tactical_bomber moved from Hopei to French Indo China
              1 fighter moved from Hopei to French Indo China
              1 carrier moved from 35 Sea Zone to 37 Sea Zone
              1 transport moved from 36 Sea Zone to 35 Sea Zone
              1 transport moved from 36 Sea Zone to 34 Sea Zone
              1 destroyer moved from 15 Sea Zone to 1 Sea Zone
      
          Place Units - Japanese
              3 armour placed in French Indo China
              1 factory_minor placed in Shantung
              1 factory_minor placed in Kiangsu
              3 mech_infantrys placed in Kwangtung
      
          Turn Complete - Japanese
              Japanese collect 59 PUs; end with 64 PUs
              Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
      

      Combat Hit Differential Summary :

      French : -0.33
      Chinese : -1.00
      UK_Pacific : -0.67
      AA fire in India : : -0.33
      Japanese : 0.83
      

      Savegame

      posted in Play Boardgames
      S
      Schroeder
    • RE: Crocket vs. Schroeder

      @crockett36 I just have the boxes checked off where it says “include combat summary” and it posts, all you really need is the savegame though.

      posted in Play Boardgames
      S
      Schroeder
    • RE: Derek vs. Schroeder

      TripleA Turn Summary: Japanese round 10

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

      Game History

      Round: 10
      
          Purchase Units - Japanese
              Japanese buy 3 artilleries and 5 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens; 
      
          Combat Move - Japanese
              1 fighter moved from Kiangsu to 20 Sea Zone
              2 fighters moved from Kiangsu to Kiangsi
              2 tactical_bombers moved from Kiangsu to Kiangsi
              1 infantry moved from Kiangsu to Kiangsi
              2 infantry moved from Kiangsu to Anhwe
              1 infantry moved from Shantung to Anhwe
              6 tactical_bombers moved from Kiangsu to Anhwe
              2 fighters moved from Kiangsu to Anhwe
              2 armour moved from Manchuria to Chahar
              1 armour moved from Siberia to Soviet Far East
                    Japanese take Soviet Far East from Russians
              1 armour moved from Soviet Far East to Siberia
              1 bomber moved from Kiangsu to Chahar
      
          Combat - Japanese
              Battle in 20 Sea Zone
                  Japanese attack with 1 fighter
                  ANZAC defend with 2 transports
                      2 transports owned by the ANZAC lost in 20 Sea Zone
                  Japanese win with 1 fighter remaining. Battle score for attacker is 14
                  Casualties for ANZAC: 2 transports
              Battle in Chahar
                  Japanese attack with 2 armour and 1 bomber
                  Chinese defend with 1 infantry
                      Japanese roll dice for 2 armour and 1 bomber in Chahar, round 2 : 2/3 hits, 1.67 expected hits
                      Chinese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
                      1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
                  Japanese win, taking Chahar from Chinese with 1 armour and 1 bomber remaining. Battle score for attacker is -3
                  Casualties for Japanese: 1 armour
                  Casualties for Chinese: 1 infantry
              Battle in Kiangsi
                  Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
                  ANZAC defend with 1 artillery and 1 infantry
                      Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Kiangsi, round 2 : 4/5 hits, 2.50 expected hits
                      Chinese roll dice for 1 artillery and 1 infantry in Kiangsi, round 2 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Kiangsi
                  Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 4
                  Casualties for Japanese: 1 infantry
                  Casualties for ANZAC: 1 artillery and 1 infantry
              Battle in Anhwe
                  Japanese attack with 2 fighters, 3 infantry and 6 tactical_bombers
                  Chinese defend with 4 infantry
                      Japanese roll dice for 2 fighters, 3 infantry and 6 tactical_bombers in Anhwe, round 2 : 6/11 hits, 4.83 expected hits
                      Chinese roll dice for 4 infantry in Anhwe, round 2 : 0/4 hits, 1.33 expected hits
                      4 infantry owned by the Chinese lost in Anhwe
                  Japanese win, taking Anhwe from Chinese with 2 fighters, 3 infantry and 6 tactical_bombers remaining. Battle score for attacker is 12
                  Casualties for Chinese: 4 infantry
      
          Non Combat Move - Japanese
              2 fighters moved from Anhwe to Kiangsu
              6 tactical_bombers moved from Anhwe to Kiangsu
              1 bomber moved from Chahar to Kiangsu
              1 fighter moved from 20 Sea Zone to Kiangsu
              2 tactical_bombers moved from Kiangsi to Kiangsu
              2 fighters moved from Kiangsi to Kiangsu
      
          Place Units - Japanese
              3 artilleries placed in Kiangsu
              Turning on Edit Mode
              EDIT: Removing units owned by Japanese from Manchuria: 7 infantry
              EDIT: Adding units owned by Japanese to Jehol: 7 infantry
              EDIT: Removing units owned by Japanese from Buryatia: 1 infantry
              EDIT: Adding units owned by Japanese to Amur: 1 infantry
              EDIT: Turning off Edit Mode
              3 infantry placed in Manchuria
              2 infantry placed in Japan
      
          Turn Complete - Japanese
              Total Cost from Convoy Blockades: 14
                  Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,6,6,2,6,1,6,4,2,2,2,2,5,5,3,3,2,2,5,3,3,1,4,2
                  Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,6,1,2,5,4,6,2
              Japanese collect 22 PUs (14 lost to blockades); end with 24 PUs
      

      Combat Hit Differential Summary :

      Chinese : -0.33
      Japanese : 3.00
      

      Savegame

      posted in Play Boardgames
      S
      Schroeder
    • RE: Schroeder (Allies + 6) vs Innohub (Axis) 40 2nd OOB

      Max scramble in India.

      posted in Play Boardgames
      S
      Schroeder
    • RE: Surfer vs. Schroeder ROUND 3

      go ahead and place your bid whenever

      posted in Play Boardgames
      S
      Schroeder
    • RE: Surfer vs. Schroeder ROUND 3

      TripleA Manual Gamesave Post: Germans round 1

      TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3

      Game History

      Round: 1
      
          Purchase Units - Germans
              Germans buy 2 bombers and 1 submarine; Remaining resources: 0 PUs; 
      
          Combat Move - Germans
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      S
      Schroeder
    • Surfer vs. Schroeder ROUND 3

      let’s go again

      posted in Play Boardgames
      S
      Schroeder
    • RE: Schroeder (Allies + 6) vs Innohub (Axis) 40 2nd OOB

      TripleA Turn Summary: Russians round 2

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 2
      
          Purchase Units - Russians
              Russians buy 6 armour; Remaining resources: 1 PUs; 
      
          Combat Move - Russians
      
          Combat - Russians
      
          Non Combat Move - Russians
              1 cruiser moved from 115 Sea Zone to 114 Sea Zone
              1 submarine moved from 115 Sea Zone to 114 Sea Zone
              2 artilleries moved from Novgorod to Karelia
              2 infantry moved from Novgorod to Karelia
              1 infantry moved from Novgorod to Karelia
              3 infantry moved from Novgorod to Belarus
              1 infantry moved from Belarus to Baltic States
              1 infantry moved from Belarus to Eastern Poland
              1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Ukraine to Bessarabia
              1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Western Ukraine to Bessarabia
              1 infantry moved from Bryansk to Western Ukraine
              1 artillery moved from Bryansk to Western Ukraine
              1 aaGun moved from Bryansk to Belarus
              5 infantry moved from Russia to Bryansk
              2 infantry moved from Rostov to Ukraine
              1 aaGun moved from Samara to Novosibirsk
              2 aaGuns and 12 infantry moved from Buryatia to Amur
              6 infantry moved from Yakut S.S.R. to Buryatia
              1 submarine moved from 112 Sea Zone to 105 Sea Zone
      
          Place Units - Russians
              3 armour placed in Ukraine
              3 armour placed in Novgorod
      
          Turn Complete - Russians
              Russians collect 37 PUs; end with 38 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      S
      Schroeder
    • RE: Schroeder vs. Surfer Round 2 (electric boogaloo)

      Yeah sure, I’ll start it soon and you don’t have to worry about going too quickly.

      posted in Play Boardgames
      S
      Schroeder
    • RE: Schroeder vs. Surfer Round 2 (electric boogaloo)

      looks like you won, I just made every move that would make it possible for me to win even if extremely unlikely, turns out I didn’t get that lucky :) Good game, I could have avoided this if I planned better, but you played well, definitely outplayed me.

      posted in Play Boardgames
      S
      Schroeder
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