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    Posts made by Schroeder

    • RE: Crocket vs. Schroeder

      TripleA Move Summary: Italians round 7

      TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 7
      
          Research Technology - Italians
              Turning on Edit Mode
              EDIT: Removing units owned by British from 97 Sea Zone: 1 destroyer
              EDIT: Adding units owned by British to 92 Sea Zone: 1 destroyer
              EDIT: Turning off Edit Mode
      
          Purchase Units - Italians
              Italians buy 2 armour and 1 mech_infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Italians
              1 armour and 1 mech_infantry moved from Northern Italy to Germany
              3 infantry moved from Northern Italy to Western Germany
              1 bomber moved from Southern Italy to Germany
              2 fighters moved from Southern Italy to Western Germany
              1 infantry moved from Ethiopia to Anglo Egyptian Sudan
                    Italians take Anglo Egyptian Sudan from British
      

      Savegame

      posted in Play Boardgames
      S
      Schroeder
    • RE: Schroeder (Allies + 6) vs Innohub (Axis) 40 2nd OOB

      TripleA Turn Summary: UK_Pacific round 1

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 1
      
          Purchase Units - British
              British buy 1 artillery and 8 infantry; Remaining resources: 0 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific buy 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
      
          Combat Move - British
              1 destroyer moved from 109 Sea Zone to 110 Sea Zone
              1 carrier, 1 cruiser, 1 destroyer and 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
              1 fighter moved from Malta to 97 Sea Zone
              1 cruiser and 1 submarine moved from 91 Sea Zone to 96 Sea Zone
              1 bomber moved from United Kingdom to 97 Sea Zone
              1 artillery moved from Egypt to 98 Sea Zone
              1 infantry moved from Egypt to 98 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone
              1 infantry moved from 80 Sea Zone to Iraq
              1 artillery moved from 80 Sea Zone to Iraq
              1 tactical_bomber moved from India to Iraq
              1 fighter moved from India to Iraq
              1 infantry moved from India to 39 Sea Zone
              1 artillery moved from India to 39 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
              1 artillery moved from 80 Sea Zone to Iraq
              1 infantry moved from 80 Sea Zone to Iraq
              1 fighter moved from Gibraltar to 97 Sea Zone
              2 fighters moved from United Kingdom to 110 Sea Zone
              1 cruiser moved from 39 Sea Zone to 80 Sea Zone
              1 mech_infantry moved from Egypt to Iraq
      
          Combat - British
              Battle in 96 Sea Zone
                  British attack with 1 cruiser and 1 submarine
                  Italians defend with 1 destroyer and 1 transport
                      British roll dice for 1 submarine in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      British roll dice for 1 cruiser in 96 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                      Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the Italians and 1 transport owned by the Italians lost in 96 Sea Zone
                  British win with 1 cruiser and 1 submarine remaining. Battle score for attacker is 15
                  Casualties for Italians: 1 destroyer and 1 transport
              Battle in 97 Sea Zone
                  British attack with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber
                  Italians defend with 1 battleship, 1 cruiser and 1 transport
                      British roll dice for 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber in 97 Sea Zone, round 2 : 2/6 hits, 3.17 expected hits
                  Units damaged: 1 battleship owned by the Italians
                      Italians roll dice for 1 battleship, 1 cruiser and 1 transport in 97 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
                      1 cruiser owned by the Italians and 1 fighter owned by the British lost in 97 Sea Zone
                      British roll dice for 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 97 Sea Zone, round 3 : 2/5 hits, 2.67 expected hits
                      Italians roll dice for 1 battleship and 1 transport in 97 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
                      1 transport owned by the Italians and 1 battleship owned by the Italians lost in 97 Sea Zone
                  British win, taking 97 Sea Zone from Neutral with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 29
                  Casualties for British: 1 fighter
                  Casualties for Italians: 1 battleship, 1 cruiser and 1 transport
              Battle in 110 Sea Zone
                  British attack with 1 destroyer and 2 fighters
                  Germans defend with 1 submarine
                      British roll dice for 1 destroyer and 2 fighters in 110 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
                      Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                      1 submarine owned by the Germans lost in 110 Sea Zone
                  British win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                  Casualties for Germans: 1 submarine
              Battle in Iraq
                  British attack with 2 artilleries, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
                  Neutral_Axis defend with 3 infantry
                      British roll dice for 1 cruiser in Iraq, round 2 : 1/1 hits, 0.50 expected hits
                      British roll dice for 2 artilleries, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Iraq, round 2 : 4/7 hits, 2.67 expected hits
                      Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 3/3 hits, 1.00 expected hits
                      3 infantry owned by the Neutral_Axis, 1 artillery owned by the British and 2 infantry owned by the British lost in Iraq
                  British win, taking Iraq from Neutral_Axis with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
                  Casualties for British: 1 artillery and 2 infantry
                  Casualties for Neutral_Axis: 3 infantry
      
          Non Combat Move - British
              1 fighter moved from Iraq to Syria
              1 tactical_bomber moved from Iraq to Syria
              1 bomber moved from 97 Sea Zone to Malta
              1 armour, 1 artillery and 2 infantry moved from Alexandria to Egypt
              2 infantry moved from Union of South Africa to Rhodesia
              1 battleship moved from 37 Sea Zone to 39 Sea Zone
              1 destroyer moved from 71 Sea Zone to 80 Sea Zone
              2 fighters moved from 110 Sea Zone to United Kingdom
              2 infantry moved from Scotland to United Kingdom
              1 aaGun moved from Scotland to United Kingdom
              1 infantry moved from Quebec to 106 Sea Zone
              1 armour moved from Quebec to 106 Sea Zone
              1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
              1 infantry moved from 109 Sea Zone to United Kingdom
              1 armour moved from 109 Sea Zone to United Kingdom
              1 transport moved from 109 Sea Zone to 106 Sea Zone
              1 infantry moved from West India to India
              3 infantry moved from India to Burma
              2 infantry moved from Burma to Shan State
              2 infantry moved from India to Burma
              1 artillery and 1 infantry moved from Ontario to Quebec
      
          Place Units - British
              1 artillery and 8 infantry placed in United Kingdom
      
          Turn Complete - British
              British collect 30 PUs; end with 30 PUs
              Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUs
      
          Place Units - UK_Pacific
              3 infantry and 2 mech_infantrys placed in India
      
          Turn Complete - UK_Pacific
              UK_Pacific collect 17 PUs; end with 17 PUs
              Some Units in India change ownership: 3 infantry and 2 mech_infantrys
      

      Combat Hit Differential Summary :

      Germans : -0.17
      British : 1.83
      Italians : -1.17
      Neutral_Axis : 2.00
      

      Savegame

      posted in Play Boardgames
      S
      Schroeder
    • RE: Schroeder (Allies + 6) vs Innohub (Axis) 40 2nd OOB

      scramble in the Adriatic ?

      posted in Play Boardgames
      S
      Schroeder
    • RE: Schroeder (Allies + 6) vs Innohub (Axis) 40 2nd OOB

      TripleA Manual Gamesave Post: British round 1

      TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 1
      
          Combat Move - British
              1 destroyer moved from 109 Sea Zone to 110 Sea Zone
              1 carrier, 1 cruiser, 1 destroyer and 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
              1 fighter moved from Malta to 97 Sea Zone
              1 cruiser and 1 submarine moved from 91 Sea Zone to 96 Sea Zone
              1 bomber moved from United Kingdom to 97 Sea Zone
              1 artillery moved from Egypt to 98 Sea Zone
              1 infantry moved from Egypt to 98 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone
              1 infantry moved from 80 Sea Zone to Iraq
              1 artillery moved from 80 Sea Zone to Iraq
              1 tactical_bomber moved from India to Iraq
              1 fighter moved from India to Iraq
              1 infantry moved from India to 39 Sea Zone
              1 artillery moved from India to 39 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
              1 artillery moved from 80 Sea Zone to Iraq
              1 infantry moved from 80 Sea Zone to Iraq
              1 fighter moved from Gibraltar to 97 Sea Zone
              2 fighters moved from United Kingdom to 110 Sea Zone
              1 cruiser moved from 39 Sea Zone to 80 Sea Zone
              1 mech_infantry moved from Egypt to Iraq
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      S
      Schroeder
    • RE: Schroeder (Allies + 6) vs Innohub (Axis) 40 2nd OOB

      TripleA Turn Summary: Chinese round 1

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 1
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 4 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              2 infantry moved from Szechwan to Yunnan
              1 fighter moved from Szechwan to Yunnan
      
          Combat - Chinese
              Battle in Yunnan
                  Chinese attack with 1 fighter and 2 infantry
                  Japanese defend with 1 artillery
                      Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 0/3 hits, 0.83 expected hits
                      Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                      Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 3 : 0/3 hits, 0.83 expected hits
                      Japanese roll dice for 1 artillery in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
                      Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 4 : 2/3 hits, 0.83 expected hits
                      Japanese roll dice for 1 artillery in Yunnan, round 4 : 1/1 hits, 0.33 expected hits
                      1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                  Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                  Casualties for Chinese: 1 infantry
                  Casualties for Japanese: 1 artillery
      
          Non Combat Move - Chinese
              1 fighter moved from Yunnan to Szechwan
              1 infantry moved from Kweichow to Hopei
              1 infantry moved from Shensi to Szechwan
              1 infantry moved from Suiyuyan to Shensi
      
          Place Units - Chinese
              4 infantry placed in Szechwan
              Chinese undo move 1.
              1 infantry placed in Suiyuyan
              1 infantry placed in Hopei
              2 infantry placed in Shensi
              Chinese undo move 3.
              Chinese undo move 2.
              Chinese undo move 1.
              4 infantry placed in Yunnan
              Chinese undo move 1.
              4 infantry placed in Hopei
              Chinese undo move 1.
              2 infantry placed in Suiyuyan
              1 infantry placed in Hopei
              1 infantry placed in Kweichow
              Chinese undo move 2.
              1 infantry placed in Suiyuyan
      
          Turn Complete - Chinese
              Chinese collect 9 PUs; end with 9 PUs
              Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
      

      Combat Hit Differential Summary :

      Chinese : -0.50
      Japanese : 0.00
      

      Savegame

      posted in Play Boardgames
      S
      Schroeder
    • RE: Schroeder (Allies + 6) vs Innohub (Axis) 40 2nd OOB

      TripleA Turn Summary: Americans round 1

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 1
      
          Purchase Units - Americans
              Americans buy 1 destroyer, 3 infantry and 5 transports; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
      
          Non Combat Move - Americans
              1 artillery moved from Eastern United States to 101 Sea Zone
              1 infantry moved from Eastern United States to 101 Sea Zone
              3 mech_infantrys moved from Central United States to Southeast Mexico
              1 infantry moved from Central United States to Southeast Mexico
              1 armour moved from Central United States to Southeast Mexico
              1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone
              1 artillery and 1 infantry moved from 89 Sea Zone to Southeast Mexico
              1 infantry moved from Western United States to 10 Sea Zone
              1 mech_infantry moved from Western United States to 10 Sea Zone
              1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
              1 infantry moved from 26 Sea Zone to Hawaiian Islands
              1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
              1 destroyer moved from 26 Sea Zone to 25 Sea Zone
              1 fighter moved from Philippines to Guam
              1 submarine moved from 35 Sea Zone to 54 Sea Zone
              1 destroyer moved from 35 Sea Zone to 54 Sea Zone
              1 fighter moved from Western United States to Hawaiian Islands
              1 bomber moved from Central United States to Eastern United States
              1 cruiser moved from 101 Sea Zone to 89 Sea Zone
              1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 89 Sea Zone
              1 artillery moved from Western United States to Central United States
              1 infantry moved from Western United States to Central United States
      
          Place Units - Americans
              3 transports placed in 101 Sea Zone
              2 transports placed in 101 Sea Zone
              1 infantry placed in Eastern United States
              1 destroyer placed in 10 Sea Zone
              Americans undo move 4.
              Americans undo move 3.
              Americans undo move 2.
              Americans undo move 1.
              3 transports placed in 101 Sea Zone
              1 destroyer and 1 transport placed in 101 Sea Zone
              1 infantry placed in Eastern United States
              1 transport placed in 10 Sea Zone
              2 infantry placed in Western United States
      
          Turn Complete - Americans
              Americans collect 52 PUs; end with 52 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      S
      Schroeder
    • RE: Schroeder (Allies + 6) vs Innohub (Axis) 40 2nd OOB

      No problem, just because I respond quickly doesn’t mean I expect you to.

      posted in Play Boardgames
      S
      Schroeder
    • RE: Derek vs. Schroeder

      TripleA Turn Summary: Japanese round 14

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

      Game History

      Round: 14
      
          Purchase Units - Japanese
              Japanese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
      
          Combat Move - Japanese
              2 infantry moved from Manchuria to Amur
      
          Combat - Japanese
              Battle in Amur
                  Japanese attack with 2 infantry
                  Americans defend with 1 infantry
                      Japanese roll dice for 2 infantry in Amur, round 2 : 1/2 hits, 0.33 expected hits
                      Americans roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Americans lost in Amur
                  Japanese win, taking Amur from Americans with 2 infantry remaining. Battle score for attacker is 3
                  Casualties for Americans: 1 infantry
      
          Non Combat Move - Japanese
      
          Place Units - Japanese
              2 artilleries and 1 infantry placed in Manchuria
      
          Turn Complete - Japanese
              Total Cost from Convoy Blockades: 15
                  Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,4,2,4,4,3,5,4,5,4,3,1,1,1,2,6,5
                  Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,6,5,6,2,6,2,1,4,3
              Japanese collect 8 PUs (15 lost to blockades); end with 8 PUs
      

      Combat Hit Differential Summary :

      Americans : -0.33
      Japanese : 0.67
      

      Savegame

      posted in Play Boardgames
      S
      Schroeder
    • RE: Derek vs. Schroeder

      TripleA Turn Summary: Germans round 14

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

      Game History

      Round: 14
      
          Research Technology - Germans
      
          Purchase Units - Germans
              Germans repair damage of 6x factory_minor; Remaining resources: 75 PUs; 
              Germans buy 7 armour and 11 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Germans
              3 armour moved from Ukraine to Rostov
              3 mech_infantrys moved from Western Ukraine to Rostov
      
          Combat - Germans
              Germans creates battle in territory 113 Sea Zone
              Battle in Rostov
                  Germans attack with 3 armour and 3 mech_infantrys
                  British defend with 1 factory_minor and 2 mech_infantrys
                      Germans roll dice for 3 armour and 3 mech_infantrys in Rostov, round 2 : 1/6 hits, 2.00 expected hits
                      British roll dice for 2 mech_infantrys in Rostov, round 2 : 0/2 hits, 0.67 expected hits
                      1 mech_infantry owned by the British lost in Rostov
                      Germans roll dice for 3 armour and 3 mech_infantrys in Rostov, round 3 : 2/6 hits, 2.00 expected hits
                      British roll dice for 1 mech_infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits
                      1 mech_infantry owned by the British lost in Rostov
                  Germans win, taking Rostov from British with 3 armour and 3 mech_infantrys remaining. Battle score for attacker is 8
                  Casualties for British: 2 mech_infantrys
      
          Non Combat Move - Germans
              1 aaGun moved from Tambov to Rostov
              1 infantry moved from Samara to Tambov
              1 infantry moved from Slovakia Hungary to Greater Southern Germany
              2 infantry moved from Slovakia Hungary to Germany
      
          Place Units - Germans
              7 armour and 3 infantry placed in Germany
              Germans undo move 1.
              5 armour and 5 infantry placed in Germany
              2 armour placed in Ukraine
              3 infantry placed in Western Ukraine
              3 infantry placed in Normandy Bordeaux
      
          Turn Complete - Germans
              Germans collect 52 PUs; end with 52 PUs
              Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
              Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 67 PUs
      

      Combat Hit Differential Summary :

      Germans : -1.00
      British : -1.00
      

      Savegame

      posted in Play Boardgames
      S
      Schroeder
    • RE: Crocket vs. Schroeder

      Yep, I think this game is looking good for the Axis

      posted in Play Boardgames
      S
      Schroeder
    • RE: Crocket vs. Schroeder

      TripleA Turn Summary: Japanese round 7

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 7
      
          Research Technology - Japanese
      
          Purchase Units - Japanese
              Japanese buy 1 armour, 3 artilleries, 2 destroyers, 3 infantry, 2 mech_infantrys and 4 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
      
          Combat Move - Japanese
              1 infantry moved from Tanganyika Territory to 72 Sea Zone
              1 armour moved from Tanganyika Territory to Union of South Africa
                    Japanese take Rhodesia from British
              1 infantry and 1 transport moved from 72 Sea Zone to 71 Sea Zone
              1 infantry moved from 71 Sea Zone to Union of South Africa
              1 armour moved from Persia to Trans-Jordan
                    Japanese take Iraq from British
              1 armour moved from Persia to Trans-Jordan
              1 infantry moved from Persia to Northwest Persia
                    Japanese take Northwest Persia from British
              1 armour and 1 mech_infantry moved from West India to Turkmenistan
                    Japanese take Eastern Persia from British
              1 infantry moved from Kansu to Timguska
              3 armour, 3 artilleries and 3 infantry moved from Jehol to Manchuria
              3 armour moved from Shantung to Manchuria
              1 mech_infantry moved from Shensi to Novosibirsk
                    Japanese take Novosibirsk from Russians
              1 mech_infantry moved from Szechwan to Kazakhstan
                    Japanese take Kazakhstan from Russians
              1 mech_infantry moved from Szechwan to Tsinghai
                    Japanese take Tsinghai from Chinese
              1 mech_infantry moved from Szechwan to Kazakhstan
              1 fighter moved from Kansu to Timguska
              1 tactical_bomber moved from Kansu to Timguska
      
          Combat - Japanese
              Battle in Timguska
                  Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                  British defend with 1 mech_infantry
                      Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Timguska, round 2 : 1/3 hits, 1.33 expected hits
                      Russians roll dice for 1 mech_infantry in Timguska, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Timguska
                  Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
                  Casualties for Japanese: 1 infantry
                  Casualties for British: 1 mech_infantry
              Battle in Manchuria
                  Japanese attack with 6 armour, 3 artilleries and 3 infantry
                  Chinese defend with 3 infantry; Russians defend with 2 aaGuns and 1 infantry
                      Japanese roll dice for 6 armour, 3 artilleries and 3 infantry in Manchuria, round 2 : 9/12 hits, 5.00 expected hits
                      Chinese roll dice for 2 aaGuns and 4 infantry in Manchuria, round 2 : 3/4 hits, 1.33 expected hits
                      3 infantry owned by the Japanese, 1 infantry owned by the Russians, 2 aaGuns owned by the Russians and 3 infantry owned by the Chinese lost in Manchuria
                  Japanese win, taking Manchuria from Chinese with 6 armour and 3 artilleries remaining. Battle score for attacker is 13
                  Casualties for Japanese: 3 infantry
                  Casualties for Russians: 2 aaGuns and 1 infantry
                  Casualties for Chinese: 3 infantry
              Battle in Union of South Africa
                  Japanese attack with 1 armour and 1 infantry
                  British defend with 1 factory_minor, 1 harbour and 1 mech_infantry
                      Japanese roll dice for 1 armour and 1 infantry in Union of South Africa, round 2 : 1/2 hits, 0.67 expected hits
                      British roll dice for 1 mech_infantry in Union of South Africa, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Union of South Africa
                  Japanese win, taking Union of South Africa from British with 1 armour remaining. Battle score for attacker is 1
                  Casualties for Japanese: 1 infantry
                  Casualties for British: 1 mech_infantry
              Battle in Trans-Jordan
                  Japanese attack with 2 armour
                  British defend with 1 infantry
                      Japanese roll dice for 2 armour in Trans-Jordan, round 2 : 1/2 hits, 1.00 expected hits
                      British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the British lost in Trans-Jordan
                  Japanese win, taking Trans-Jordan from British with 2 armour remaining. Battle score for attacker is 3
                  Casualties for British: 1 infantry
              Battle in Turkmenistan
                  Japanese attack with 1 armour and 1 mech_infantry
                  British defend with 1 infantry
                      Japanese roll dice for 1 armour and 1 mech_infantry in Turkmenistan, round 2 : 1/2 hits, 0.67 expected hits
                      Russians roll dice for 1 infantry in Turkmenistan, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the British lost in Turkmenistan
                  Japanese win, taking Turkmenistan from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                  Casualties for British: 1 infantry
      
          Non Combat Move - Japanese
              3 mech_infantrys moved from Yunnan to Sikang
              2 artilleries moved from Yunnan to Burma
              2 armour and 2 mech_infantrys moved from West India to Persia
              2 armour moved from India to Eastern Persia
              1 artillery moved from West India to Eastern Persia
              1 tactical_bomber moved from Timguska to Kansu
              1 fighter moved from Timguska to Kansu
              1 carrier, 1 fighter, 1 tactical_bomber and 2 transports moved from 80 Sea Zone to 39 Sea Zone
              1 fighter moved from Kenya to Persia
              1 tactical_bomber moved from Kenya to Persia
              1 tactical_bomber moved from Kansu to Persia
              1 fighter moved from Kansu to Persia
              1 tactical_bomber moved from Kansu to Persia
              1 fighter moved from Kansu to Persia
              1 destroyer moved from 6 Sea Zone to 35 Sea Zone
              1 battleship moved from 6 Sea Zone to 35 Sea Zone
              1 cruiser moved from 6 Sea Zone to 33 Sea Zone
              1 armour moved from Japan to 6 Sea Zone
              1 armour and 1 transport moved from 6 Sea Zone to 17 Sea Zone
              1 infantry moved from Iwo Jima to 17 Sea Zone
              1 armour, 1 infantry and 1 transport moved from 17 Sea Zone to 33 Sea Zone
              1 infantry moved from 33 Sea Zone to Caroline Islands
              1 armour moved from 33 Sea Zone to Caroline Islands
              1 battleship moved from 6 Sea Zone to 33 Sea Zone
              1 cruiser moved from 6 Sea Zone to 33 Sea Zone
              1 destroyer moved from 6 Sea Zone to 33 Sea Zone
              1 transport moved from 6 Sea Zone to 33 Sea Zone
              2 infantry moved from Japan to 6 Sea Zone
              2 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone
              2 infantry moved from 33 Sea Zone to Caroline Islands
      
          Place Units - Japanese
              4 transports placed in 6 Sea Zone
              3 artilleries and 3 infantry placed in Japan
              1 armour and 2 mech_infantrys placed in India
              Japanese undo move 3.
              2 destroyers placed in 39 Sea Zone
              1 armour and 2 mech_infantrys placed in Persia
      
          Turn Complete - Japanese
              Total Cost from Convoy Blockades: 5
                  Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,3,5,6,5,1
                  Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,1,3
              Japanese collect 69 PUs (5 lost to blockades); end with 69 PUs
              Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
      

      Combat Hit Differential Summary :

      British : 0.33
      Chinese : 1.67
      Russians : 0.33
      Japanese : 4.33
      

      Savegame

      posted in Play Boardgames
      S
      Schroeder
    • RE: Derek vs. Schroeder

      TripleA Turn Summary: Italians round 13

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

      Game History

      Round: 13
      
          Purchase Units - Italians
              Italians buy 2 infantry; Remaining resources: 1 PUs; 
      
          Politics - Italians
              Italians takes Political Action: Political Action Italians To War With Chinese
                  Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
      
          Combat Move - Italians
              2 infantry moved from Southern Italy to Northern Italy
              2 artilleries moved from Southern Italy to Northern Italy
              1 artillery moved from Bulgaria to Albania
              1 infantry moved from Bulgaria to Albania
              1 bomber moved from Southern Italy to Albania
      
          Combat - Italians
              Battle in Northern Italy
                  Italians attack with 2 artilleries and 2 infantry
                  British defend with 1 artillery, 1 factory_minor and 1 infantry
                      Italians roll dice for 2 artilleries and 2 infantry in Northern Italy, round 2 : 0/4 hits, 1.33 expected hits
                      British roll dice for 1 artillery and 1 infantry in Northern Italy, round 2 : 2/2 hits, 0.67 expected hits
                      2 infantry owned by the Italians lost in Northern Italy
                      Italians roll dice for 2 artilleries in Northern Italy, round 3 : 2/2 hits, 0.67 expected hits
                      British roll dice for 1 artillery and 1 infantry in Northern Italy, round 3 : 0/2 hits, 0.67 expected hits
                      1 artillery owned by the British and 1 infantry owned by the British lost in Northern Italy
                  Italians win, taking Northern Italy from British with 2 artilleries remaining. Battle score for attacker is 1
                  Casualties for Italians: 2 infantry
                  Casualties for British: 1 artillery and 1 infantry
              Battle in Albania
                  Italians attack with 1 artillery, 1 bomber and 1 infantry
                  Americans defend with 2 armour
                      Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Albania, round 2 : 3/3 hits, 1.33 expected hits
                      Americans roll dice for 2 armour in Albania, round 2 : 0/2 hits, 1.00 expected hits
                      2 armour owned by the Americans lost in Albania
                  Italians win, taking Albania from Americans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 12
                  Casualties for Americans: 2 armour
      
          Non Combat Move - Italians
              1 bomber moved from Albania to Southern Italy
              2 infantry moved from Romania to Bulgaria
              2 artilleries moved from Romania to Bulgaria
      
          Place Units - Italians
              2 infantry placed in Southern Italy
      
          Turn Complete - Italians
              Total Cost from Convoy Blockades: 4
                  Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,1,6
              Italians collect 7 PUs (4 lost to blockades); end with 8 PUs
      

      Combat Hit Differential Summary :

      Italians : 1.67
      British : 0.67
      Americans : -1.00
      

      Savegame

      posted in Play Boardgames
      S
      Schroeder
    • RE: Crocket vs. Schroeder

      I realized my game deciding mistake right after I posted, so I changed my unit placement if that’s ok with you.

      posted in Play Boardgames
      S
      Schroeder
    • RE: Crocket vs. Schroeder

      TripleA Manual Gamesave Post: Germans round 7

      TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 7
      
          Research Technology - Germans
              Turning on Edit Mode
              EDIT: Removing units owned by ANZAC from 42 Sea Zone: 1 infantry and 1 transport
              EDIT: Adding units owned by ANZAC to 42 Sea Zone: 1 transport
              EDIT: Turning off Edit Mode
      
          Purchase Units - Germans
              Germans repair damage of 6x factory_minor; Remaining resources: 59 PUs; 0 techTokens; 
              Germans buy 6 armour, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens; 
      
          Combat Move - Germans
              2 armour moved from Smolensk to Bryansk
              3 armour moved from Novgorod to Bryansk
      
          Combat - Germans
              Battle in Bryansk
                  Germans attack with 5 armour
                  Russians defend with 3 armour and 3 infantry
                      Germans roll dice for 5 armour in Bryansk, round 2 : 2/5 hits, 2.50 expected hits
                      Russians roll dice for 3 armour and 3 infantry in Bryansk, round 2 : 2/6 hits, 2.50 expected hits
                      2 infantry owned by the Russians and 2 armour owned by the Germans lost in Bryansk
                      Germans roll dice for 3 armour in Bryansk, round 3 : 2/3 hits, 1.50 expected hits
                      Russians roll dice for 3 armour and 1 infantry in Bryansk, round 3 : 2/4 hits, 1.83 expected hits
                      1 infantry owned by the Russians, 1 armour owned by the Russians and 2 armour owned by the Germans lost in Bryansk
                      Germans roll dice for 1 armour in Bryansk, round 4 : 1/1 hits, 0.50 expected hits
                      Russians roll dice for 2 armour in Bryansk, round 4 : 1/2 hits, 1.00 expected hits
                      1 armour owned by the Russians and 1 armour owned by the Germans lost in Bryansk
                  Russians win with 1 armour remaining. Battle score for attacker is -9
                  Casualties for Germans: 5 armour
                  Casualties for Russians: 2 armour and 3 infantry
      
          Non Combat Move - Germans
              1 mech_infantry moved from Germany to France
              1 infantry moved from Karelia to Novgorod
      
          Place Units - Germans
              3 armour placed in Ukraine
              6 armour and 4 infantry placed in Germany
              1 infantry placed in Ukraine
              2 mech_infantrys placed in Novgorod
      
          Turn Complete - Germans
      

      Combat Hit Differential Summary :

      Germans : 0.50
      Russians : -0.33
      

      Savegame

      posted in Play Boardgames
      S
      Schroeder
    • RE: Crocket vs. Schroeder

      TripleA Turn Summary: Germans round 7

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 7
      
          Research Technology - Germans
              Turning on Edit Mode
              EDIT: Removing units owned by ANZAC from 42 Sea Zone: 1 infantry and 1 transport
              EDIT: Adding units owned by ANZAC to 42 Sea Zone: 1 transport
              EDIT: Turning off Edit Mode
      
          Purchase Units - Germans
              Germans repair damage of 6x factory_minor; Remaining resources: 59 PUs; 0 techTokens; 
              Germans buy 6 armour, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens; 
      
          Combat Move - Germans
              2 armour moved from Smolensk to Bryansk
              3 armour moved from Novgorod to Bryansk
      
          Combat - Germans
              Battle in Bryansk
                  Germans attack with 5 armour
                  Russians defend with 3 armour and 3 infantry
                      Germans roll dice for 5 armour in Bryansk, round 2 : 2/5 hits, 2.50 expected hits
                      Russians roll dice for 3 armour and 3 infantry in Bryansk, round 2 : 2/6 hits, 2.50 expected hits
                      2 infantry owned by the Russians and 2 armour owned by the Germans lost in Bryansk
                      Germans roll dice for 3 armour in Bryansk, round 3 : 2/3 hits, 1.50 expected hits
                      Russians roll dice for 3 armour and 1 infantry in Bryansk, round 3 : 2/4 hits, 1.83 expected hits
                      1 infantry owned by the Russians, 1 armour owned by the Russians and 2 armour owned by the Germans lost in Bryansk
                      Germans roll dice for 1 armour in Bryansk, round 4 : 1/1 hits, 0.50 expected hits
                      Russians roll dice for 2 armour in Bryansk, round 4 : 1/2 hits, 1.00 expected hits
                      1 armour owned by the Russians and 1 armour owned by the Germans lost in Bryansk
                  Russians win with 1 armour remaining. Battle score for attacker is -9
                  Casualties for Germans: 5 armour
                  Casualties for Russians: 2 armour and 3 infantry
      
          Non Combat Move - Germans
              1 mech_infantry moved from Germany to France
              1 infantry moved from Karelia to Novgorod
      
          Place Units - Germans
              3 armour placed in Ukraine
              3 armour placed in Novgorod
              3 infantry placed in France
              2 infantry and 1 mech_infantry placed in Western Germany
              1 mech_infantry placed in Germany
      
          Turn Complete - Germans
              Germans collect 46 PUs; end with 46 PUs
              Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs
      

      Combat Hit Differential Summary :

      Germans : 0.50
      Russians : -0.33
      

      Savegame

      posted in Play Boardgames
      S
      Schroeder
    • RE: Derek vs. Schroeder

      TripleA Turn Summary: Japanese round 13

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

      Game History

      Round: 13
      
          Purchase Units - Japanese
              Japanese buy 8 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
      
          Combat Move - Japanese
              3 infantry moved from Manchuria to Jehol
              2 infantry moved from Kiangsu to Anhwe
              1 bomber moved from Kiangsu to Jehol
              2 tactical_bombers moved from Kiangsu to Jehol
              2 fighters moved from Kiangsu to Jehol
              3 fighters moved from Kiangsu to Anhwe
              6 tactical_bombers moved from Kiangsu to Anhwe
      
          Combat - Japanese
              Battle in Jehol
                  Japanese attack with 1 bomber, 2 fighters, 3 infantry and 2 tactical_bombers
                  ANZAC defend with 1 armour and 1 infantry
                      Japanese roll dice for 1 bomber, 2 fighters, 3 infantry and 2 tactical_bombers in Jehol, round 2 : 3/8 hits, 3.50 expected hits
                      Chinese roll dice for 1 armour and 1 infantry in Jehol, round 2 : 0/2 hits, 0.83 expected hits
                      1 armour owned by the ANZAC and 1 infantry owned by the ANZAC lost in Jehol
                  Japanese win, taking Jehol from Chinese with 1 bomber, 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
                  Casualties for ANZAC: 1 armour and 1 infantry
              Battle in Anhwe
                  Japanese attack with 3 fighters, 2 infantry and 6 tactical_bombers
                  Americans defend with 1 mech_infantry; Chinese defend with 3 infantry
                      Japanese roll dice for 3 fighters, 2 infantry and 6 tactical_bombers in Anhwe, round 2 : 6/11 hits, 5.33 expected hits
                      Chinese roll dice for 3 infantry and 1 mech_infantry in Anhwe, round 2 : 2/4 hits, 1.33 expected hits
                      2 infantry owned by the Japanese, 3 infantry owned by the Chinese and 1 mech_infantry owned by the Americans lost in Anhwe
                  Japanese win with 3 fighters and 6 tactical_bombers remaining. Battle score for attacker is 7
                  Casualties for Japanese: 2 infantry
                  Casualties for Chinese: 3 infantry
                  Casualties for Americans: 1 mech_infantry
      
          Non Combat Move - Japanese
              3 fighters moved from Anhwe to Kiangsu
              6 tactical_bombers moved from Anhwe to Kiangsu
              2 fighters moved from Jehol to Kiangsu
              2 tactical_bombers moved from Jehol to Kiangsu
              1 bomber moved from Jehol to Kiangsu
      
          Place Units - Japanese
              3 infantry placed in Kiangsu
              3 infantry placed in Manchuria
              2 infantry placed in Japan
      
          Turn Complete - Japanese
              Total Cost from Convoy Blockades: 18
                  Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,1,5,6,6,2,6,6,3,2,3,5,1,4,1,2,4,3,4
                  Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,6,3,4,6,6,6,1,2,3
              Japanese collect 11 PUs (18 lost to blockades); end with 11 PUs
      

      Combat Hit Differential Summary :

      Chinese : -0.17
      Japanese : 0.17
      

      Savegame

      posted in Play Boardgames
      S
      Schroeder
    • RE: Crocket vs. Schroeder

      TripleA Turn Summary: Italians round 6

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 6
      
          Research Technology - Italians
      
          Purchase Units - Italians
              Italians buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Italians
              2 armour moved from Northern Italy to Holland Belgium
              1 infantry moved from France to Southern France
              1 artillery moved from France to Southern France
              3 infantry moved from Northern Italy to Western Germany
              2 artilleries moved from France to Western Germany
              1 bomber moved from Southern Italy to Holland Belgium
              1 infantry moved from Kenya to Ethiopia
                    Italians take Ethiopia from French
              2 infantry moved from Northern Italy to Southern France
      
          Combat - Italians
              Battle in Western Germany
                  Italians attack with 2 artilleries and 3 infantry
                  Americans defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
                      Italians roll dice for 2 artilleries and 3 infantry in Western Germany, round 2 : 1/5 hits, 1.50 expected hits
                      Americans roll dice for 2 infantry in Western Germany, round 2 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Western Germany
                      Italians roll dice for 2 artilleries and 2 infantry in Western Germany, round 3 : 3/4 hits, 1.33 expected hits
                      Americans roll dice for 1 infantry in Western Germany, round 3 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Americans lost in Western Germany
                  Italians win, taking Western Germany from Americans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
                  Casualties for Italians: 1 infantry
                  Casualties for Americans: 2 infantry
              Battle in Holland Belgium
                  Italians attack with 2 armour and 1 bomber
                  Americans defend with 1 mech_infantry
                      Italians roll dice for 2 armour and 1 bomber in Holland Belgium, round 2 : 3/3 hits, 1.67 expected hits
                      Americans roll dice for 1 mech_infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
                      1 mech_infantry owned by the Americans and 1 armour owned by the Italians lost in Holland Belgium
                  Italians win, taking Holland Belgium from Americans with 1 armour and 1 bomber remaining. Battle score for attacker is -2
                  Casualties for Italians: 1 armour
                  Casualties for Americans: 1 mech_infantry
              Battle in Southern France
                  Italians attack with 1 artillery and 3 infantry
                  British defend with 1 factory_minor, 1 harbour and 1 infantry
                      Italians roll dice for 1 artillery and 3 infantry in Southern France, round 2 : 0/4 hits, 1.00 expected hits
                      British roll dice for 1 infantry in Southern France, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Italians lost in Southern France
                      Italians roll dice for 1 artillery and 2 infantry in Southern France, round 3 : 1/3 hits, 0.83 expected hits
                      British roll dice for 1 infantry in Southern France, round 3 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the British lost in Southern France
                  Italians win, taking Southern France from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
                  Casualties for Italians: 1 infantry
                  Casualties for British: 1 infantry
      
          Non Combat Move - Italians
              1 bomber moved from Holland Belgium to Southern Italy
              1 aaGun moved from Northern Italy to France
              1 infantry moved from Southern Italy to Northern Italy
      
          Place Units - Italians
              1 armour and 1 mech_infantry placed in Northern Italy
      
          Turn Complete - Italians
              Italians collect 16 PUs; end with 16 PUs
      

      Combat Hit Differential Summary :

      Italians : 1.67
      British : 0.33
      Americans : 0.67
      

      Savegame

      posted in Play Boardgames
      S
      Schroeder
    • RE: Derek vs. Schroeder

      TripleA Turn Summary: Germans round 13

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

      Game History

      Round: 13
      
          Research Technology - Germans
      
          Purchase Units - Germans
              Germans buy 8 armour, 10 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
      
          Combat Move - Germans
              2 artilleries moved from France to Normandy Bordeaux
              2 infantry moved from France to Normandy Bordeaux
              1 bomber moved from Western Germany to Normandy Bordeaux
              1 bomber moved from Western Germany to 112 Sea Zone
              1 submarine moved from 113 Sea Zone to 112 Sea Zone
      
          Combat - Germans
              Germans creates battle in territory 113 Sea Zone
              Battle in Normandy Bordeaux
                  Germans attack with 2 artilleries, 1 bomber and 2 infantry
                  Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
                      Germans roll dice for 2 artilleries, 1 bomber and 2 infantry in Normandy Bordeaux, round 2 : 2/5 hits, 2.00 expected hits
                      Americans roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 2 : 1/3 hits, 1.00 expected hits
                      1 infantry owned by the Germans and 2 infantry owned by the Americans lost in Normandy Bordeaux
                      Germans roll dice for 2 artilleries, 1 bomber and 1 infantry in Normandy Bordeaux, round 3 : 1/4 hits, 1.67 expected hits
                      Americans roll dice for 1 artillery in Normandy Bordeaux, round 3 : 0/1 hits, 0.33 expected hits
                      1 artillery owned by the Americans lost in Normandy Bordeaux
                  Germans win, taking Normandy Bordeaux from Americans with 2 artilleries, 1 bomber and 1 infantry remaining. Battle score for attacker is 7
                  Casualties for Germans: 1 infantry
                  Casualties for Americans: 1 artillery and 2 infantry
              Battle in 113 Sea Zone
                  Germans attack with 6 submarines
                  Russians defend with 1 submarine
                      Germans roll dice for 6 submarines in 113 Sea Zone, round 2 : 0/6 hits, 2.00 expected hits
                      Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                  1 submarine owned by the Russians Submerged
                      Germans roll dice for 6 submarines in 113 Sea Zone, round 3 : 2/6 hits, 2.00 expected hits
              Battle in 112 Sea Zone
                  Germans attack with 1 bomber and 1 submarine
                  Americans defend with 1 destroyer and 1 submarine
                      Americans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                      Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Germans roll dice for 1 bomber in 112 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                      Americans roll dice for 1 destroyer in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the Americans lost in 112 Sea Zone
                      Germans roll dice for 1 submarine in 112 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                      Americans roll dice for 1 submarine in 112 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                      Germans roll dice for 1 bomber in 112 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                      Germans roll dice for 1 submarine in 112 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                      Americans roll dice for 1 submarine in 112 Sea Zone, round 4 : 1/1 hits, 0.17 expected hits
                      Germans roll dice for 1 bomber in 112 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
                      1 submarine owned by the Germans lost in 112 Sea Zone
                   retreated to 112 Sea Zone
                  Americans winGermans win with 6 submarines remaining with 1 submarine remaining. Battle score for attacker is 2
                  Casualties for Americans: 1 destroyer
                  Casualties for Germans: 1 submarine
      
          Non Combat Move - Germans
              1 bomber moved from 112 Sea Zone to Western Germany
              1 bomber moved from Normandy Bordeaux to Western Germany
              10 armour moved from Germany to France
              3 infantry moved from Poland to Slovakia Hungary
              1 aaGun moved from Russia to Tambov
              1 infantry moved from Vologda to Samara
              1 artillery moved from Vologda to Samara
      
          Place Units - Germans
              3 armour placed in Western Germany
              3 infantry placed in France
              3 infantry placed in Volgograd
              3 infantry placed in Rostov
              3 armour placed in Ukraine
              3 mech_infantrys placed in Western Ukraine
              2 armour and 1 infantry placed in Germany
      
          Turn Complete - Germans
              Total Cost from Convoy Blockades: 2
                  Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,2
              Germans collect 61 PUs (2 lost to blockades); end with 61 PUs
              Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
              Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 81 PUs
      

      Combat Hit Differential Summary :

      Germans : -2.67
      Americans : -0.17
      Russians : -0.17
      

      Savegame

      posted in Play Boardgames
      S
      Schroeder
    • RE: Schroeder (Allies + 6) vs Innohub (Axis) 40 2nd OOB

      TripleA Turn Summary: Russians round 1

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 1
      
          Purchase Units - Russians
              Russians buy 7 artilleries and 3 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
      
          Combat - Russians
      
          Non Combat Move - Russians
              6 infantry moved from Buryatia to Yakut S.S.R.
              6 infantry moved from Amur to Buryatia
              2 aaGuns and 6 infantry moved from Sakha to Buryatia
              1 artillery moved from Western Ukraine to Bessarabia
              1 infantry moved from Western Ukraine to Bessarabia
              3 infantry moved from Ukraine to Bessarabia
              1 mech_infantry moved from Volgograd to Ukraine
              1 armour moved from Volgograd to Ukraine
              1 armour moved from Russia to Ukraine
              1 mech_infantry moved from Russia to Ukraine
              1 infantry moved from Eastern Poland to Belarus
              3 infantry moved from Baltic States to Belarus
              1 artillery moved from Russia to Bryansk
              1 infantry moved from Russia to Bryansk
              3 infantry moved from Vyborg to Novgorod
              2 infantry moved from Karelia to Novgorod
              2 aaGuns moved from Russia to Bryansk
              1 infantry moved from Archangel to Novgorod
              1 cruiser moved from 115 Sea Zone to 114 Sea Zone
              1 submarine moved from 127 Sea Zone to 112 Sea Zone
              1 tactical_bomber moved from Russia to Novgorod
              1 fighter moved from Russia to Novgorod
              2 infantry moved from Caucasus to Rostov
      
          Place Units - Russians
              3 artilleries placed in Ukraine
              3 artilleries placed in Novgorod
              1 artillery and 3 infantry placed in Russia
      
          Turn Complete - Russians
              Russians collect 37 PUs; end with 37 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      S
      Schroeder
    • RE: Crocket vs. Schroeder

      TripleA Turn Summary: Japanese round 6

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 6
      
          Research Technology - Japanese
      
          Purchase Units - Japanese
              Japanese repair damage of 6x factory_minor; Remaining resources: 71 PUs; 6 SuicideAttackTokens; 
              Japanese buy 6 armour, 1 cruiser, 2 destroyers and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
      
          Combat Move - Japanese
              3 armour moved from India to 39 Sea Zone
              3 infantry moved from India to 39 Sea Zone
              2 armour, 2 infantry and 2 transports moved from 39 Sea Zone to 80 Sea Zone
              2 armour moved from 80 Sea Zone to Persia
              2 infantry moved from 80 Sea Zone to Persia
              1 artillery and 3 mech_infantrys moved from India to West India
              3 armour moved from Burma to West India
              2 bombers moved from Szechwan to Russia
              1 armour, 1 infantry and 1 transport moved from 39 Sea Zone to 72 Sea Zone
              1 infantry moved from 72 Sea Zone to Tanganyika Territory
              1 armour moved from 72 Sea Zone to Tanganyika Territory
              1 fighter moved from 39 Sea Zone to Persia
              1 tactical_bomber moved from 39 Sea Zone to Persia
              1 mech_infantry moved from Guam to 21 Sea Zone
              1 infantry moved from Guam to 21 Sea Zone
              1 infantry, 1 mech_infantry and 2 transports moved from 21 Sea Zone to 6 Sea Zone
              1 artillery moved from Japan to 6 Sea Zone
              1 infantry moved from Japan to 6 Sea Zone
              2 infantry moved from 6 Sea Zone to Korea
              1 mech_infantry moved from 6 Sea Zone to Korea
              1 artillery moved from 6 Sea Zone to Korea
              1 destroyer moved from 15 Sea Zone to 25 Sea Zone
      
          Combat - Japanese
              Strategic bombing raid in Russia
                      AA fire in Russia : 0/2 hits, 0.33 expected hits
                  Bombing raid in Russia rolls: 5,7 and causes: 12 damage to unit: factory_major
                  Bombing raid in Russia causes 12 damage total. 
              Battle in Tanganyika Territory
              Battle in Korea
              Battle in West India
                  Japanese attack with 3 armour, 1 artillery and 3 mech_infantrys
                  British defend with 1 infantry
                      Japanese roll dice for 3 armour, 1 artillery and 3 mech_infantrys in West India, round 2 : 3/7 hits, 2.50 expected hits
                      UK_Pacific roll dice for 1 infantry in West India, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the British lost in West India
                  Japanese win, taking Tanganyika Territory from British, taking Korea from Russians, taking West India from UK_Pacific with 3 armour, 1 artillery and 3 mech_infantrys remaining. Battle score for attacker is 3
                  Casualties for British: 1 infantry
              Battle in Persia
                  Japanese attack with 2 armour, 1 fighter, 2 infantry and 1 tactical_bomber
                  British defend with 1 aaGun, 2 armour and 1 factory_minor
                      AA fire in Persia : 0/2 hits, 0.33 expected hits
                      Japanese roll dice for 2 armour, 1 fighter, 2 infantry and 1 tactical_bomber in Persia, round 2 : 2/6 hits, 2.50 expected hits
                      British roll dice for 1 aaGun and 2 armour in Persia, round 2 : 1/2 hits, 1.00 expected hits
                      1 infantry owned by the Japanese, 1 aaGun owned by the British and 1 armour owned by the British lost in Persia
                      Japanese roll dice for 2 armour, 1 fighter, 1 infantry and 1 tactical_bomber in Persia, round 3 : 2/5 hits, 2.33 expected hits
                      British roll dice for 1 armour in Persia, round 3 : 0/1 hits, 0.50 expected hits
                      1 armour owned by the British lost in Persia
                  Japanese win, taking Persia from British with 2 armour, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 14
                  Casualties for Japanese: 1 infantry
                  Casualties for British: 1 aaGun and 2 armour
              Battle in 25 Sea Zone
                  Japanese attack with 1 destroyer
                  Americans defend with 1 destroyer
                      Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                      Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 destroyer in 25 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                      Americans roll dice for 1 destroyer in 25 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 destroyer in 25 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits
                      Americans roll dice for 1 destroyer in 25 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits
                      1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone
                  Americans win with no units remaining. Battle score for attacker is 0
                  Casualties for Japanese: 1 destroyer
                  Casualties for Americans: 1 destroyer
      
          Non Combat Move - Japanese
              1 carrier, 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone
              1 mech_infantry moved from Yunnan to Sikang
              1 mech_infantry moved from Yunnan to Shensi
              3 mech_infantrys moved from French Indo China to Szechwan
              3 mech_infantrys moved from Kwangtung to Yunnan
              2 artilleries moved from Shan State to Yunnan
              3 artilleries moved from Shantung to Jehol
              3 armour moved from Kiangsu to Jehol
              2 battleships and 2 cruisers moved from 21 Sea Zone to 6 Sea Zone
              6 fighters and 4 tactical_bombers moved from Burma to Kansu
              1 infantry moved from Timguska to Kansu
              1 carrier moved from 39 Sea Zone to 80 Sea Zone
              1 fighter moved from Persia to 80 Sea Zone
              1 tactical_bomber moved from Persia to 80 Sea Zone
              1 fighter moved from 39 Sea Zone to Kenya
              1 tactical_bomber moved from 39 Sea Zone to Kenya
              1 carrier moved from 39 Sea Zone to 76 Sea Zone
              2 bombers moved from Russia to Ukraine
      
          Place Units - Japanese
              1 cruiser, 2 destroyers and 1 transport placed in 6 Sea Zone
              1 armour placed in Japan
              3 armour placed in Shantung
              2 armour placed in India
      
          Turn Complete - Japanese
              Total Cost from Convoy Blockades: 2
                  Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,6,2,6,4,4
              Japanese collect 69 PUs (2 lost to blockades); end with 69 PUs
              Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
              Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
      

      Combat Hit Differential Summary :

      AA fire in Russia : : -0.33
      AA fire in Persia : : -0.33
      British : -0.50
      Americans : -0.33
      UK_Pacific : -0.33
      Japanese : -0.67
      

      Savegame

      posted in Play Boardgames
      S
      Schroeder
    • 1 / 1