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    Posts made by Schroeder

    • RE: Variance vs Shroeder (allies +21)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 1

      Purchase Units - ANZAC
                  ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;

      Combat Move - ANZAC
                  1 fighter moved from Queensland to 37 Sea Zone

      Combat - ANZAC
                  Battle in 37 Sea Zone
                      ANZAC attack with 1 fighter
                      Japanese defend with 1 cruiser
                          ANZAC roll dice for 1 fighter in 37 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                          Japanese roll dice for 1 cruiser in 37 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                          ANZAC roll dice for 1 fighter in 37 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
                          Japanese roll dice for 1 cruiser in 37 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
                          1 fighter owned by the ANZAC lost in 37 Sea Zone
                      Japanese win with 1 cruiser remaining. Battle score for attacker is -10
                      Casualties for ANZAC: 1 fighter

      Non Combat Move - ANZAC
                  2 infantry moved from New South Wales to 62 Sea Zone
                  2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                  2 infantry moved from 42 Sea Zone to Java
                        ANZAC take Java from Dutch
                  1 cruiser moved from 63 Sea Zone to 54 Sea Zone
                  1 destroyer moved from 62 Sea Zone to 54 Sea Zone
                  2 fighters moved from New Zealand to Queensland

      Place Units - ANZAC
                  1 transport placed in 62 Sea Zone
                  1 infantry placed in New South Wales

      Turn Complete - ANZAC
                  ANZAC collect 14 PUs; end with 14 PUs
                  Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs

      Politics - French
                  Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

      Combat Move - French
                  1 cruiser moved from 93 Sea Zone to 97 Sea Zone
                  1 destroyer moved from 93 Sea Zone to 97 Sea Zone
                  1 infantry moved from Tunisia to Libya
                        French take Libya from Italians

      Combat - French
                  Battle in 97 Sea Zone
                      French attack with 1 cruiser and 1 destroyer
                      Italians defend with 1 cruiser, 2 destroyers and 2 transports
                          French roll dice for 1 cruiser and 1 destroyer in 97 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
                          Italians roll dice for 1 cruiser, 2 destroyers and 2 transports in 97 Sea Zone, round 2 : 0/3 hits, 1.17 expected hits
                          French roll dice for 1 cruiser and 1 destroyer in 97 Sea Zone, round 3 : 2/2 hits, 0.83 expected hits
                          Italians roll dice for 1 cruiser, 2 destroyers and 2 transports in 97 Sea Zone, round 3 : 0/3 hits, 1.17 expected hits
                          2 destroyers owned by the Italians lost in 97 Sea Zone
                          French roll dice for 1 cruiser and 1 destroyer in 97 Sea Zone, round 4 : 0/2 hits, 0.83 expected hits
                          Italians roll dice for 1 cruiser and 2 transports in 97 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits
                          French roll dice for 1 cruiser and 1 destroyer in 97 Sea Zone, round 5 : 0/2 hits, 0.83 expected hits
                          Italians roll dice for 1 cruiser and 2 transports in 97 Sea Zone, round 5 : 0/1 hits, 0.50 expected hits
                          French roll dice for 1 cruiser and 1 destroyer in 97 Sea Zone, round 6 : 0/2 hits, 0.83 expected hits
                          Italians roll dice for 1 cruiser and 2 transports in 97 Sea Zone, round 6 : 0/1 hits, 0.50 expected hits
                          French roll dice for 1 cruiser and 1 destroyer in 97 Sea Zone, round 7 : 1/2 hits, 0.83 expected hits
                          Italians roll dice for 1 cruiser and 2 transports in 97 Sea Zone, round 7 : 0/1 hits, 0.50 expected hits
                          1 cruiser owned by the Italians lost in 97 Sea Zone
                          2 transports owned by the Italians lost in 97 Sea Zone
                      French win, taking 97 Sea Zone from Italians with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 42
                      Casualties for Italians: 1 cruiser, 2 destroyers and 2 transports

      Non Combat Move - French
                  1 infantry moved from Algeria to Tunisia
                  1 infantry moved from Morocco to Algeria
                  1 infantry moved from French West Africa to Nigeria
                  1 destroyer moved from 72 Sea Zone to 81 Sea Zone
                  1 infantry moved from Syria to Trans-Jordan

      Turn Complete - French

      Combat Hit Differential Summary :

      Italians : -4.33
          French : -2.00
          ANZAC : -1.00
          Japanese : 0.00

      triplea_41796_Fre1.tsvg

      posted in Play Boardgames
      S
      Schroeder
    • RE: Variance vs Shroeder (allies +21)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 1

      Purchase Units - ANZAC
                  ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;

      Combat Move - ANZAC
                  1 fighter moved from Queensland to 37 Sea Zone

      Combat - ANZAC
                  Battle in 37 Sea Zone
                      ANZAC attack with 1 fighter
                      Japanese defend with 1 cruiser
                          ANZAC roll dice for 1 fighter in 37 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                          Japanese roll dice for 1 cruiser in 37 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                          ANZAC roll dice for 1 fighter in 37 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
                          Japanese roll dice for 1 cruiser in 37 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
                          1 fighter owned by the ANZAC lost in 37 Sea Zone
                      Japanese win with 1 cruiser remaining. Battle score for attacker is -10
                      Casualties for ANZAC: 1 fighter

      Non Combat Move - ANZAC
                  2 infantry moved from New South Wales to 62 Sea Zone
                  2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                  2 infantry moved from 42 Sea Zone to Java
                        ANZAC take Java from Dutch
                  1 cruiser moved from 63 Sea Zone to 54 Sea Zone
                  1 destroyer moved from 62 Sea Zone to 54 Sea Zone
                  2 fighters moved from New Zealand to Queensland

      Place Units - ANZAC
                  1 transport placed in 62 Sea Zone
                  1 infantry placed in New South Wales

      Turn Complete - ANZAC
                  ANZAC collect 14 PUs; end with 14 PUs
                  Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs

      Combat Hit Differential Summary :

      ANZAC : -1.00
          Japanese : 0.00

      triplea_41796_ANZ1.tsvg

      posted in Play Boardgames
      S
      Schroeder
    • RE: Variance vs Shroeder (allies +21)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 1

      Purchase Units - Americans
                  Americans buy 2 destroyers, 1 fighter, 2 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 2 PUs;

      Politics - Americans
                  Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
                  Americans takes Political Action: Political Action Americans To War With Germans
                      Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
                  Americans takes Political Action: Political Action Americans To War With Italians
                      Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
                  Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                  Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                  Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                  Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
                  Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                  Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States

      Combat Move - Americans
                  Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans

      Non Combat Move - Americans
                  1 infantry moved from Western United States to 10 Sea Zone
                  1 artillery moved from Western United States to 10 Sea Zone
                  1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                  1 destroyer moved from 26 Sea Zone to 25 Sea Zone
                  1 fighter moved from Western United States to Eastern United States
                  1 bomber moved from Central United States to United Kingdom
                  3 mech_infantrys moved from Central United States to Western United States
                  1 armour moved from Central United States to Western United States

      Place Units - Americans
                  2 destroyers and 1 transport placed in 101 Sea Zone
                  1 fighter placed in Eastern United States
                  2 infantry and 1 tactical_bomber placed in Eastern United States

      Turn Complete - Americans
                  Americans collect 50 PUs; end with 52 PUs
                  Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
                  Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                  Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs

      Purchase Units - Chinese
                  Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                  Chinese buy 4 infantry; Remaining resources: 0 PUs;

      Combat Move - Chinese
                  1 infantry moved from Hunan to Yunnan
                  1 infantry moved from Szechwan to Yunnan
                  2 infantry moved from Kweichow to Szechwan
                  1 infantry moved from Shensi to Kweichow
                  1 infantry moved from Suiyuyan to Hopei
                  1 fighter moved from Szechwan to Yunnan

      Combat - Chinese
                  Battle in Yunnan
                      Chinese attack with 1 fighter and 2 infantry
                      Japanese defend with 1 artillery
                          Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 0/3 hits, 0.83 expected hits
                          Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                          Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 3 : 2/3 hits, 0.83 expected hits
                          Japanese roll dice for 1 artillery in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
                          1 artillery owned by the Japanese lost in Yunnan
                      Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                      Casualties for Japanese: 1 artillery

      Non Combat Move - Chinese
                  1 fighter moved from Yunnan to Szechwan

      Place Units - Chinese
                  2 infantry placed in Suiyuyan
                  2 infantry placed in Suiyuyan
                  Chinese undo move 2.
                  2 infantry placed in Szechwan

      Turn Complete - Chinese
                  Chinese collect 10 PUs; end with 10 PUs
                  Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs

      Purchase Units - British
                  British buy 1 battleship and 1 destroyer; Remaining resources: 0 PUs;

      Purchase Units - UK_Pacific
                  UK_Pacific buy 5 infantry; Remaining resources: 2 PUs;

      Politics - British
                  Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

      Combat Move - British
                  1 destroyer moved from 109 Sea Zone to 91 Sea Zone
                  1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
                  1 cruiser moved from 98 Sea Zone to 97 Sea Zone
                  1 carrier moved from 98 Sea Zone to 97 Sea Zone
                  1 destroyer moved from 98 Sea Zone to 97 Sea Zone
                  1 artillery moved from Alexandria to 98 Sea Zone
                  1 infantry moved from Alexandria to 98 Sea Zone
                  1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone
                  1 infantry moved from 80 Sea Zone to Iraq
                  1 artillery moved from 80 Sea Zone to Iraq
                  1 infantry moved from India to 39 Sea Zone
                  1 artillery moved from India to 39 Sea Zone
                  1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
                  1 infantry moved from 80 Sea Zone to Iraq
                  1 artillery moved from 80 Sea Zone to Iraq
                  1 cruiser moved from 39 Sea Zone to 80 Sea Zone
                  1 destroyer moved from 39 Sea Zone to 80 Sea Zone
                  1 destroyer moved from 71 Sea Zone to 80 Sea Zone
                  1 fighter moved from India to Iraq
                  1 tactical_bomber moved from India to Iraq
                  1 fighter moved from Malta to 97 Sea Zone
                  1 fighter moved from United Kingdom to 97 Sea Zone
                  1 bomber moved from United Kingdom to 97 Sea Zone
                  1 fighter moved from Gibraltar to 91 Sea Zone

      Combat - British
                  Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
                  Battle in 97 Sea Zone
                      British attack with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber
                      Germans defend with 1 tactical_bomber; Italians defend with 1 battleship, 1 cruiser, 2 fighters and 1 transport
                          British roll dice for 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber in 97 Sea Zone, round 2 : 4/6 hits, 3.17 expected hits
                      Units damaged: 1 battleship owned by the Italians
                          Italians roll dice for 1 battleship, 1 cruiser, 2 fighters, 1 tactical_bomber and 1 transport in 97 Sea Zone, round 2 : 3/5 hits, 3.00 expected hits
                          1 cruiser owned by the Italians, 1 tactical_bomber owned by the Germans, 1 fighter owned by the Italians, 1 fighter owned by the British and 1 carrier owned by the British lost in 97 Sea Zone
                          British roll dice for 1 bomber, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 97 Sea Zone, round 3 : 3/5 hits, 2.67 expected hits
                          Italians roll dice for 1 battleship, 1 fighter and 1 transport in 97 Sea Zone, round 3 : 1/2 hits, 1.33 expected hits
                          1 transport owned by the Italians, 1 fighter owned by the Italians, 1 battleship owned by the Italians and 1 fighter owned by the British lost in 97 Sea Zone
                      British win, taking 97 Sea Zone from Neutral with 1 bomber, 1 cruiser, 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 34
                      Casualties for British: 1 carrier and 2 fighters
                      Casualties for Germans: 1 tactical_bomber
                      Casualties for Italians: 1 battleship, 1 cruiser, 2 fighters and 1 transport
                  Battle in 91 Sea Zone
                      British attack with 1 destroyer and 1 fighter
                      Germans defend with 2 submarines
                          British roll dice for 1 destroyer and 1 fighter in 91 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                          Germans roll dice for 2 submarines in 91 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits
                          1 destroyer owned by the British and 1 submarine owned by the Germans lost in 91 Sea Zone
                      1 submarine owned by the Germans Submerged
                      British win with 1 fighter remaining. Battle score for attacker is -2
                      Casualties for British: 1 destroyer
                      Casualties for Germans: 1 submarine
                  Battle in Iraq
                      British attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
                      Neutral_Axis defend with 3 infantry
                          British roll dice for 1 cruiser in Iraq, round 2 : 0/1 hits, 0.50 expected hits
                          British roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Iraq, round 2 : 2/6 hits, 2.50 expected hits
                          Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits, 1.00 expected hits
                          2 infantry owned by the Neutral_Axis lost in Iraq
                          British roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Iraq, round 3 : 3/6 hits, 2.50 expected hits
                          Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 0/1 hits, 0.33 expected hits
                          1 infantry owned by the Neutral_Axis lost in Iraq
                      British win, taking Iraq from Neutral_Axis with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                      Casualties for Neutral_Axis: 3 infantry

      Non Combat Move - British
                  1 tactical_bomber moved from Iraq to Syria
                  1 fighter moved from Iraq to Syria
                  1 infantry moved from West India to Eastern Persia
                        British take Eastern Persia from Neutral_Allies
                  1 infantry moved from Burma to Yunnan
                  1 infantry moved from Burma to Shan State
                  2 infantry moved from Union of South Africa to Rhodesia
                  1 armour moved from Alexandria to Egypt
                  1 infantry moved from Alexandria to Egypt
                  1 bomber moved from 97 Sea Zone to Malta
                  1 tactical_bomber moved from 97 Sea Zone to Malta
                  1 fighter moved from Scotland to United Kingdom
                  1 aaGun moved from Scotland to United Kingdom
                  2 infantry moved from Scotland to United Kingdom
                  1 battleship, 1 cruiser and 1 destroyer moved from 111 Sea Zone to 109 Sea Zone
                  1 artillery moved from Ontario to Quebec
                  1 infantry moved from Ontario to Quebec
                  1 fighter moved from Burma to India
                  1 fighter moved from 91 Sea Zone to United Kingdom
                  1 fighter moved from United Kingdom to Scotland
                  1 infantry moved from United Kingdom to Scotland
                  1 aaGun moved from United Kingdom to Scotland
                  1 infantry moved from India to Burma

      Place Units - British
                  1 battleship and 1 destroyer placed in 109 Sea Zone

      Turn Complete - British
                  Total Cost from Convoy Blockades: 1
                      Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 6,1,4,5
                  British collect 29 PUs (1 lost to blockades); end with 29 PUs
                  Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 34 PUs

      Place Units - UK_Pacific
                  5 infantry placed in India

      Turn Complete - UK_Pacific
                  Total Cost from Convoy Blockades: 1
                      Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1
                  UK_Pacific collect 9 PUs (1 lost to blockades); end with 11 PUs
                  Some Units in India change ownership: 5 infantry

      Combat Hit Differential Summary :

      Germans : 0.67
          British : 0.83
          Italians : -0.33
          Chinese : 0.33
          Neutral_Axis : -1.33
          Japanese : -0.67

      triplea_41796_UK_1.tsvg

      posted in Play Boardgames
      S
      Schroeder
    • RE: Variance vs Shroeder (allies +21)

      Scramble in the Adriatic, SZ97?

      posted in Play Boardgames
      S
      Schroeder
    • RE: Variance vs Shroeder (allies +21)

      TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 1

      Politics - British
                  Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

      Combat Move - British
                  1 destroyer moved from 109 Sea Zone to 91 Sea Zone
                  1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
                  1 cruiser moved from 98 Sea Zone to 97 Sea Zone
                  1 carrier moved from 98 Sea Zone to 97 Sea Zone
                  1 destroyer moved from 98 Sea Zone to 97 Sea Zone
                  1 artillery moved from Alexandria to 98 Sea Zone
                  1 infantry moved from Alexandria to 98 Sea Zone
                  1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone
                  1 infantry moved from 80 Sea Zone to Iraq
                  1 artillery moved from 80 Sea Zone to Iraq
                  1 infantry moved from India to 39 Sea Zone
                  1 artillery moved from India to 39 Sea Zone
                  1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
                  1 infantry moved from 80 Sea Zone to Iraq
                  1 artillery moved from 80 Sea Zone to Iraq
                  1 cruiser moved from 39 Sea Zone to 80 Sea Zone
                  1 destroyer moved from 39 Sea Zone to 80 Sea Zone
                  1 destroyer moved from 71 Sea Zone to 80 Sea Zone
                  1 fighter moved from India to Iraq
                  1 tactical_bomber moved from India to Iraq
                  1 fighter moved from Malta to 97 Sea Zone
                  1 fighter moved from United Kingdom to 97 Sea Zone
                  1 bomber moved from United Kingdom to 97 Sea Zone
                  1 fighter moved from Gibraltar to 91 Sea Zone

      triplea_41796_Bri1.tsvg

      posted in Play Boardgames
      S
      Schroeder
    • RE: Variance vs Shroeder (allies +21)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 1

      Purchase Units - Chinese
                  Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                  Chinese buy 4 infantry; Remaining resources: 0 PUs;

      Combat Move - Chinese
                  1 infantry moved from Hunan to Yunnan
                  1 infantry moved from Szechwan to Yunnan
                  2 infantry moved from Kweichow to Szechwan
                  1 infantry moved from Shensi to Kweichow
                  1 infantry moved from Suiyuyan to Hopei
                  1 fighter moved from Szechwan to Yunnan

      Combat - Chinese
                  Battle in Yunnan
                      Chinese attack with 1 fighter and 2 infantry
                      Japanese defend with 1 artillery
                          Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 0/3 hits, 0.83 expected hits
                          Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                          Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 3 : 2/3 hits, 0.83 expected hits
                          Japanese roll dice for 1 artillery in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
                          1 artillery owned by the Japanese lost in Yunnan
                      Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                      Casualties for Japanese: 1 artillery

      Non Combat Move - Chinese
                  1 fighter moved from Yunnan to Szechwan

      Place Units - Chinese
                  2 infantry placed in Suiyuyan
                  2 infantry placed in Suiyuyan
                  Chinese undo move 2.
                  2 infantry placed in Szechwan

      Turn Complete - Chinese
                  Chinese collect 10 PUs; end with 10 PUs
                  Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs

      Combat Hit Differential Summary :

      Chinese : 0.33
          Japanese : -0.67

      triplea_41796_Chi1.tsvg

      posted in Play Boardgames
      S
      Schroeder
    • RE: Variance vs Shroeder (allies +21)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 1

      Purchase Units - Americans
                  Americans buy 2 destroyers, 1 fighter, 2 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 2 PUs;

      Politics - Americans
                  Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
                  Americans takes Political Action: Political Action Americans To War With Germans
                      Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
                  Americans takes Political Action: Political Action Americans To War With Italians
                      Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
                  Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                  Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                  Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                  Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
                  Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                  Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States

      Combat Move - Americans
                  Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans

      Non Combat Move - Americans
                  1 infantry moved from Western United States to 10 Sea Zone
                  1 artillery moved from Western United States to 10 Sea Zone
                  1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                  1 destroyer moved from 26 Sea Zone to 25 Sea Zone
                  1 fighter moved from Western United States to Eastern United States
                  1 bomber moved from Central United States to United Kingdom
                  3 mech_infantrys moved from Central United States to Western United States
                  1 armour moved from Central United States to Western United States

      Place Units - Americans
                  2 destroyers and 1 transport placed in 101 Sea Zone
                  1 fighter placed in Eastern United States
                  2 infantry and 1 tactical_bomber placed in Eastern United States

      Turn Complete - Americans
                  Americans collect 50 PUs; end with 52 PUs
                  Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
                  Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                  Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs

      Combat Hit Differential Summary :

      triplea_41796_Ame1.tsvg

      posted in Play Boardgames
      S
      Schroeder
    • RE: Variance vs Shroeder (allies +21)

      no scramble

      posted in Play Boardgames
      S
      Schroeder
    • RE: Variance vs Shroeder (allies +21)

      Server responded!  Hunkering down for the worst, that was a scary G1.

      posted in Play Boardgames
      S
      Schroeder
    • RE: Variance vs Shroeder (allies +21)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 1

      Purchase Units - Russians
                  Russians buy 3 artilleries and 8 infantry; Remaining resources: 1 PUs;

      Combat Move - Russians

      Non Combat Move - Russians
                  6 infantry moved from Buryatia to Yakut S.S.R.
                  6 infantry moved from Sakha to Buryatia
                  2 aaGuns moved from Sakha to Buryatia
                  6 infantry moved from Amur to Buryatia
                  2 infantry moved from Baltic States to Belarus
                  1 infantry moved from Eastern Poland to Western Ukraine
                  1 infantry moved from Bessarabia to Western Ukraine
                  3 infantry moved from Ukraine to Western Ukraine
                  2 infantry moved from Russia to Bryansk
                  1 armour moved from Russia to Bryansk
                  2 infantry moved from Vyborg to Novgorod
                  1 infantry moved from Karelia to Novgorod
                  2 infantry moved from Archangel to Novgorod
                  1 cruiser moved from 115 Sea Zone to 114 Sea Zone
                  1 mech_infantry moved from Russia to Bryansk
                  1 mech_infantry moved from Volgograd to Bryansk
                  1 armour moved from Volgograd to Bryansk
                  1 infantry moved from Caucasus to Rostov
                  1 infantry moved from Volgograd to Rostov
                  1 artillery moved from Russia to Bryansk
                  1 submarine moved from 127 Sea Zone to 111 Sea Zone
                  1 fighter moved from Russia to Novgorod
                  1 tactical_bomber moved from Russia to Novgorod

      Place Units - Russians
                  1 artillery and 2 infantry placed in Ukraine
                  2 artilleries and 1 infantry placed in Novgorod
                  5 infantry placed in Russia

      Turn Complete - Russians
                  Russians collect 37 PUs; end with 38 PUs

      Combat Hit Differential Summary :

      Production/PUs Summary :

      Germans : 42 / 71
          Russians : 37 / 38
          Japanese : 26 / 26
          Americans : 52 / 52
          Chinese : 12 / 12
          British : 28 / 28
          UK_Pacific : 17 / 17
          Italians : 10 / 10
          ANZAC : 10 / 10
          French : 12 / 0
          Dutch : 11 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 2 / 0
          Neutral_Allies : 6 / 0
          Neutral_True : 18 / 0

      triplea_41796_Rus1.tsvg

      posted in Play Boardgames
      S
      Schroeder
    • RE: Variance vs Shroeder (allies +21)

      No scramble

      posted in Play Boardgames
      S
      Schroeder
    • RE: Schroeder vs. Variance 1

      Test summary from TripleA, engine version: 1.9, time: 5:36:14 PM

      posted in Play Boardgames
      S
      Schroeder
    • Schroeder vs. Variance 1

      Schroeder vs. Variance game 1

      posted in Play Boardgames
      S
      Schroeder
    • RE: A&A G40 Map Files - Archive & Library

      Hey YG,

      I didn’t mean to offend you or complain, I just saw that in your latest video (bathrobe one) I believe you said you wanted to give people the most options possible in this thread, and I was just asking for what I wanted in a map. I should have said thanks earlier but I didn’t, so thank you.

      Intrepid,

      Thank you for making a leveled clean version as I would not know how to use the program to do that myself.  I really appreciate it!

      posted in Customizations
      S
      Schroeder
    • RE: Sired's Map project - Updated- 4/16 - files available see first post

      Map is looking good!  Can’t wait to see the terrain painted.

      posted in Customizations
      S
      Schroeder
    • RE: A&A G40 Map Files - Archive & Library

      Hey Siredblood,

      Yes I have looked at the clean file, but if you compare the clean file and the leveled file, the leveled one is brighter and more colorful.  As far as I know there is no leveled version without the ghost card images.

      posted in Customizations
      S
      Schroeder
    • RE: A&A G40 Map Files - Archive & Library

      Hey YG, I understand that you designed the map and you like the boxes there, but maybe the two of you could release a version without them there?  I’m sure everyone would like more options available if it isn’t too much work.

      posted in Customizations
      S
      Schroeder
    • RE: A&A G40 Map Files - Archive & Library

      The naval base in Normandy/Bordeaux is black, like a negative of the others.

      I also like the leveled map but I would prefer to not have the house rule victory conditions at the bottom, the ghost spots for the cards.

      Adding the leveled design to the old Ambilzi design would look great I think.

      posted in Customizations
      S
      Schroeder
    • Germany, a plan for victory in Europe

      So I feel I should preface this post by saying I have been playing Axis and Allies 1940 Global 2nd edition for about two years now.  I have also been perusing this forum looking at a few strategies for Germany, but most are too specific, I am looking for something more broad, perhaps tenets?  I have also watched a lot of Young Grasshopper on YouTube, so I know about the devastating Taranto raid and the J1 attack.  I am still a bit of a novice when it comes to exactly what to do with Germany though.

      Below is just a brain dump of all my leanings towards what Germany should do.  If you disagree with me, please correct me, for I am just looking for different opinions on these topics.

      Germany starts out in a unique position at the start of the game, because, they start the game.  Since you go first, you get to set the tone of the game, and the allies have to react to what you do.
      I am a believer that Sea Lion should not be attempted by Germany, and that instead they should use all their resources to go after Russia.  I understand the benefits of Sea Lion, or even the benefits of just threatening it (by buying a carrier, transports, etc.) but I feel that any money Germany spends on a navy is wasted because they will not be able to compete with America and Britain for naval superiority, and even if they do, then they won’t have enough money left to buy enough land units to deal with Russia.  Germany simply cannot let Russia collect 37 IPCs turn after turn, as Russia will be buying infantry and tanks and artillery, they will outnumber the Germans and even if they don’t become aggressive, Moscow will be safe from the German army.  Germany just does not have the resources to go after both Britain and Russia simultaneously.  Now before everyone tells me that the reason to do Sea Lion is to force the US and UK to spend their income to counter Germany, and because they have to spend their money on Germany, Japan will be unchecked in the pacific, I know.  But the point of this post is to achieve victory in Europe, not the Pacific.

      So how should Germany go about attacking Russia?  Well, they should start out turn one buy buying ten infantry, doing the usual moves of attacking France and the British fleet, pull that trick in Yugoslavia where you attack it with one man from Romania and the 6 from Bavaria and retreat into Romania to get those six troops closer to Russia turn one.  Then you move that 11 infantry from Germany over to Poland, consolidate forces and just walk all those infantry from East Poland, to Belarus, passing Leningrad on the way which the Russians will probably abandon, and by turn 6 you should have Moscow.  Every purchase you make up until that point should be focused on capturing Moscow, turn one is the only time you buy a slow unit like infantry.  You want to have every unit available to you attacking Moscow, and if you have extra IPCs, you buy infantry to defend against possible landings because you have no fleet.

      (can someone tell me how the Italian can opener works too?)

      Now that is my basic plan for Germany, and I’ve had moderate success with it, although I will say a lot of times it comes down to the dice in the Moscow battle.  So what suggestions do you all have to improve this plan?  How bad is it?  Is there anything redeemable about it?  Please let me know, I can’t wait to read your responses, thanks.

      posted in Axis & Allies Global 1940
      S
      Schroeder
    • RE: 1942 second edition original board

      Thanks for responding Imperious, I think your redone versions of the board are fantastic, but I am trying to get an original board.

      So, nobody has a file of the original board on their computer?  Maybe because it would be illegal to distribute that or what?  I’m not sure why nobody would have it.  I can’t find it anywhere else on the internet and I thought here would be the best place to ask.

      Anyway, thank you for responding, I’ll keep looking.

      posted in Axis & Allies 1942 2nd Edition
      S
      Schroeder
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