Scramble in SZ 110?
Posts made by Schroeder
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RE: Schroeder vs. Shadowhawk (allies +22)posted in Play Boardgames
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Germans
Turning on Edit Mode
EDIT: Adding units owned by British to 98 Sea Zone: 1 submarine
EDIT: Adding units owned by British to 91 Sea Zone: 1 submarine
EDIT: Adding units owned by UK_Pacific to Burma: 1 mech_infantry
EDIT: Adding units owned by British to Egypt: 1 armour
EDIT: Turning off Edit Mode
Germans buy 2 bombers and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 117 Sea Zone to 106 Sea Zone
1 submarine moved from 118 Sea Zone to 106 Sea Zone
1 submarine moved from 103 Sea Zone to 91 Sea Zone
1 submarine moved from 108 Sea Zone to 91 Sea Zone
1 battleship moved from 113 Sea Zone to 110 Sea Zone
1 fighter moved from Holland Belgium to 110 Sea Zone
1 fighter moved from Norway to 110 Sea Zone
3 tactical_bombers moved from Western Germany to 110 Sea Zone
2 bombers moved from Germany to 110 Sea Zone
2 mech_infantrys moved from Western Germany to Southern France
1 armour moved from Greater Southern Germany to Southern France
1 tactical_bomber moved from Germany to Southern France
3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France
2 mech_infantrys moved from Western Germany to France
1 artillery moved from Western Germany to France
3 infantry moved from Western Germany to France
2 armour moved from Greater Southern Germany to France
6 infantry moved from Greater Southern Germany to Yugoslavia
1 infantry moved from Romania to Yugoslavia
2 artilleries moved from Greater Southern Germany to Yugoslavia
2 fighters moved from Western Germany to 110 Sea Zone
1 fighter moved from Slovakia Hungary to Yugoslavia -
RE: Schroeder vs. Shadowhawk (allies +22)posted in Play Boardgames
Test summary from TripleA, engine version: 1.9, time: 12:50:58 PM
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Schroeder vs. Shadowhawk (allies +22)posted in Play Boardgames
Allies bid
1 sub SZ 91
1 sub SZ98
1 mech burma
1 tank egypt -
RE: Variance vs Shroeder (allies +21)posted in Play Boardgames
Thanks, I learned a lot from this game and I will.
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RE: Variance vs Shroeder (allies +21)posted in Play Boardgames
I can’t possibly take back any of the VC’s in the pacific, so that’s GG.
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RE: Variance vs Shroeder (allies +21)posted in Play Boardgames
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 1 battleship, 3 destroyers, 4 infantry and 2 submarines; Remaining resources: 1 PUs;Combat Move - Americans
2 mech_infantrys moved from Western United States to 10 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 battleships, 1 carrier, 5 destroyers, 1 fighter, 2 infantry, 2 mech_infantrys, 1 tactical_bomber and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 armour, 1 artillery, 3 infantry, 2 mech_infantrys and 4 transports moved from 9 Sea Zone to 26 Sea Zone
5 infantry moved from 26 Sea Zone to Hawaiian Islands
4 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 armour moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Korea to 26 Sea Zone
1 tactical_bomber moved from Korea to 26 Sea Zone
1 bomber moved from Korea to 26 Sea ZoneCombat - Americans
Battle in 26 Sea Zone
Americans attack with 2 battleships, 1 bomber, 1 carrier, 5 destroyers, 2 fighters, 2 tactical_bombers and 6 transports
Japanese defend with 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 4 fighters, 1 submarine, 2 tactical_bombers and 1 transport
Americans roll dice for 2 battleships, 1 bomber, 1 carrier, 5 destroyers, 2 fighters, 2 tactical_bombers and 6 transports in 26 Sea Zone, round 2 : 6/12 hits, 6.00 expected hits
Units damaged: 3 carriers owned by the Japanese and 2 battleships owned by the Japanese
Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 4 fighters, 2 tactical_bombers and 1 transport in 26 Sea Zone, round 2 : 12/16 hits, 8.00 expected hits
Units damaged: 2 battleships owned by the Americans
5 destroyers owned by the Americans, 1 tactical_bomber owned by the Americans, 1 submarine owned by the Japanese, 1 carrier owned by the Americans and 2 fighters owned by the Americans lost in 26 Sea Zone
Americans roll dice for 2 battleships, 1 bomber, 1 tactical_bomber and 6 transports in 26 Sea Zone, round 3 : 3/4 hits, 2.50 expected hits
Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 4 fighters, 2 tactical_bombers and 1 transport in 26 Sea Zone, round 3 : 10/16 hits, 8.00 expected hits
1 tactical_bomber owned by the Americans, 3 destroyers owned by the Japanese, 6 transports owned by the Americans, 1 bomber owned by the Americans and 2 battleships owned by the Americans lost in 26 Sea Zone
1 armour owned by the Americans, 5 infantry owned by the Americans, 1 artillery owned by the Americans and 4 mech_infantrys owned by the Americans lost in Hawaiian Islands
Japanese win with 2 battleships, 3 carriers, 2 cruisers, 4 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is -162
Casualties for Americans: 2 battleships, 1 bomber, 1 carrier, 5 destroyers, 2 fighters, 2 tactical_bombers and 6 transports
Casualties for Japanese: 3 destroyers and 1 submarine
2 tactical_bombers owned by the Japanese and 4 fighters owned by the Japanese forced to land in Hawaiian IslandsNon Combat Move - Americans
Place Units - Americans
1 artillery and 4 infantry placed in Central United States
1 battleship, 3 destroyers and 2 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 51 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUsCombat Hit Differential Summary :
Americans : 0.50
Japanese : 5.83 -
RE: Variance vs Shroeder (allies +21)posted in Play Boardgames
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 2 artilleries and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
3 infantry moved from Novgorod to Baltic States
Russians take Baltic States from Germans
1 infantry moved from Novgorod to Belarus
Russians take Belarus from Italians
2 infantry moved from Karelia to Finland
Russians take Finland from Germans
1 artillery moved from Russia to Smolensk
1 artillery moved from Russia to Tambov
1 tactical_bomber moved from Russia to Tambov
1 fighter moved from Russia to Tambov
1 fighter moved from Russia to Smolensk
1 infantry moved from Buyant-Uhaa to Jehol
Chinese take Jehol from JapaneseCombat - Russians
Battle in Tambov
Russians attack with 1 artillery, 1 fighter and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Tambov, round 2 : 1/3 hits, 1.50 expected hits
Germans roll dice for 1 mech_infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Smolensk
Russians attack with 1 artillery and 1 fighter
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 fighter in Smolensk, round 2 : 1/2 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 fighter moved from Smolensk to Russia
1 fighter moved from Tambov to Russia
1 tactical_bomber moved from Tambov to Russia
1 mech_infantry moved from Russia to Volgograd
4 infantry moved from Novgorod to KareliaPlace Units - Russians
1 infantry placed in Ukraine
2 artilleries and 8 infantry placed in Russia
Russians undo move 2.
1 infantry placed in Volgograd
2 artilleries and 7 infantry placed in RussiaTurn Complete - Russians
Russians collect 36 PUs; end with 36 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 41 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 44 PUsCombat Hit Differential Summary :
Germans : -0.67
Russians : -0.33 -
RE: Variance vs Shroeder (allies +21)posted in Play Boardgames
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - ANZAC
1 fighter moved from Malaya to 43 Sea Zone
1 fighter moved from Malaya to 43 Sea ZoneCombat - ANZAC
Battle in 43 Sea Zone
ANZAC attack with 2 fighters
Japanese defend with 2 transports
2 transports owned by the Japanese lost in 43 Sea Zone
ANZAC win with 2 fighters remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transportsNon Combat Move - ANZAC
2 fighters moved from 43 Sea Zone to Malaya
2 infantry moved from Egypt to 81 Sea ZoneTurn Complete - ANZAC
Combat Move - French
Non Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
2 infantry moved from Tobruk to Alexandria
1 infantry moved from Libya to TobrukTurn Complete - French
Combat Hit Differential Summary :
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RE: Variance vs Shroeder (allies +21)posted in Play Boardgames
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - ANZAC
1 fighter moved from Malaya to 43 Sea Zone
1 fighter moved from Malaya to 43 Sea ZoneCombat - ANZAC
Battle in 43 Sea Zone
ANZAC attack with 2 fighters
Japanese defend with 2 transports
2 transports owned by the Japanese lost in 43 Sea Zone
ANZAC win with 2 fighters remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transportsNon Combat Move - ANZAC
2 fighters moved from 43 Sea Zone to Malaya
2 infantry moved from Egypt to 81 Sea ZoneTurn Complete - ANZAC
Combat Hit Differential Summary :
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RE: Variance vs Shroeder (allies +21)posted in Play Boardgames
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 battleship, 3 destroyers, 1 fighter, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 4 fighters, 2 submarines and 2 tactical_bombers moved from 7 Sea Zone to 6 Sea Zone
1 fighter moved from Soviet Far East to 6 Sea Zone
1 bomber moved from Western United States to 6 Sea Zone
1 destroyer moved from 16 Sea Zone to 6 Sea ZoneCombat - Americans
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 4
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 1
Units damaged: 1 carrier owned by the Americans
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 5
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 3
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 4
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 6
Battle in 6 Sea Zone
Americans attack with 2 battleships, 1 bomber, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters, 2 submarines and 2 tactical_bombers
Japanese defend with 3 carriers, 3 destroyers, 4 fighters, 5 submarines and 2 tactical_bombers
Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 2 battleships, 1 bomber, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 : 9/14 hits, 7.50 expected hits
Units damaged: 3 carriers owned by the Japanese
Japanese roll dice for 5 submarines in 6 Sea Zone, round 2 : 2/5 hits, 0.83 expected hits
Units damaged: 2 carriers owned by the Americans
Japanese roll dice for 3 carriers, 3 destroyers, 4 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 : 6/12 hits, 5.67 expected hits
Units damaged: 2 battleships owned by the Americans
1 submarine owned by the Americans, 1 destroyer owned by the Japanese, 5 submarines owned by the Japanese and 3 carriers owned by the Americans lost in 6 Sea Zone
Americans roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 battleships, 1 bomber, 2 cruisers, 2 destroyers, 5 fighters and 2 tactical_bombers in 6 Sea Zone, round 3 : 5/14 hits, 7.50 expected hits
Japanese roll dice for 3 carriers, 2 destroyers, 4 fighters and 2 tactical_bombers in 6 Sea Zone, round 3 : 5/11 hits, 5.33 expected hits
1 submarine owned by the Americans, 2 cruisers owned by the Americans, 2 destroyers owned by the Americans, 3 carriers owned by the Japanese and 2 destroyers owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 2 battleships, 1 bomber, 5 fighters and 2 tactical_bombers in 6 Sea Zone, round 4 : 5/10 hits, 5.83 expected hits
Japanese roll dice for 4 fighters and 2 tactical_bombers in 6 Sea Zone, round 4 : 4/6 hits, 3.67 expected hits
2 tactical_bombers owned by the Japanese, 3 fighters owned by the Japanese, 2 fighters owned by the Americans and 2 battleships owned by the Americans lost in 6 Sea Zone
Americans roll dice for 1 bomber, 3 fighters and 2 tactical_bombers in 6 Sea Zone, round 5 : 4/6 hits, 3.50 expected hits
Japanese roll dice for 1 fighter in 6 Sea Zone, round 5 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Japanese and 1 fighter owned by the Americans lost in 6 Sea Zone
Americans win with 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -6
Casualties for Americans: 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 3 fighters and 2 submarines
Casualties for Japanese: 3 carriers, 3 destroyers, 4 fighters, 5 submarines and 2 tactical_bombersNon Combat Move - Americans
2 fighters moved from 6 Sea Zone to Korea
2 tactical_bombers moved from 6 Sea Zone to Korea
1 bomber moved from 6 Sea Zone to Korea
1 armour, 1 artillery, 3 infantry, 2 mech_infantrys and 4 transports moved from 7 Sea Zone to 9 Sea Zone
1 fighter moved from Gibraltar to Southeast Mexico
1 cruiser moved from 107 Sea Zone to 101 Sea Zone
2 mech_infantrys moved from Alaska to Western United StatesPlace Units - Americans
1 battleship, 3 destroyers, 1 fighter, 1 tactical_bomber and 1 transport placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
2 infantry moved from Sikang to Szechwan
1 fighter moved from Sikang to Szechwan
1 infantry moved from Kansu to Shensi
1 infantry moved from Tsinghai to Shensi
1 infantry moved from Sikang to Shensi
2 infantry moved from Sikang to ShensiCombat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Shensi
Chinese attack with 5 infantry
Japanese defend with 1 artillery
Chinese roll dice for 5 infantry in Shensi, round 2 : 0/5 hits, 0.83 expected hits
Japanese roll dice for 1 artillery in Shensi, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 5 infantry in Shensi, round 3 : 1/5 hits, 0.83 expected hits
Japanese roll dice for 1 artillery in Shensi, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 5 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - Chinese
1 fighter moved from Szechwan to SikangPlace Units - Chinese
1 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 9 PUs; end with 10 PUsPurchase Units - British
British buy 2 artilleries, 1 carrier, 1 infantry and 2 transports; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from India to Burma
1 fighter moved from India to Burma
2 infantry moved from India to Burma
2 infantry moved from India to BurmaCombat - British
Battle in Burma
British attack with 1 fighter and 6 infantry
Japanese defend with 1 infantry
British roll dice for 1 fighter and 6 infantry in Burma, round 2 : 2/7 hits, 1.50 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
British win, taking Burma from Japanese with 1 fighter and 5 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - British
1 fighter moved from Burma to India
3 infantry moved from Iraq to Trans-Jordan
2 artilleries moved from Kenya to 72 Sea Zone
2 infantry moved from Kenya to 72 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 72 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Egypt
2 artilleries moved from 81 Sea Zone to Egypt
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 armour moved from Tobruk to Egypt
1 artillery moved from Tobruk to Alexandria
2 fighters moved from United Kingdom to GibraltarPlace Units - British
1 carrier and 2 transports placed in 81 Sea Zone
2 artilleries and 1 infantry placed in IraqTurn Complete - British
British collect 33 PUs; end with 33 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUsPlace Units - UK_Pacific
2 artilleries and 2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,4
UK_Pacific collect 8 PUs (1 lost to blockades); end with 8 PUs
Some Units in India change ownership: 2 artilleries and 2 infantryCombat Hit Differential Summary :
British : 0.50
Americans : -2.33
Chinese : -0.50
Japanese : 2.50 -
RE: Variance vs Shroeder (allies +21)posted in Play Boardgames
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
2 infantry moved from Sikang to Szechwan
1 fighter moved from Sikang to Szechwan
1 infantry moved from Kansu to Shensi
1 infantry moved from Tsinghai to Shensi
1 infantry moved from Sikang to Shensi
2 infantry moved from Sikang to ShensiCombat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Shensi
Chinese attack with 5 infantry
Japanese defend with 1 artillery
Chinese roll dice for 5 infantry in Shensi, round 2 : 0/5 hits, 0.83 expected hits
Japanese roll dice for 1 artillery in Shensi, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 5 infantry in Shensi, round 3 : 1/5 hits, 0.83 expected hits
Japanese roll dice for 1 artillery in Shensi, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 5 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - Chinese
1 fighter moved from Szechwan to SikangPlace Units - Chinese
1 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 9 PUs; end with 10 PUsCombat Hit Differential Summary :
Chinese : -0.50
Japanese : 0.00 -
RE: Variance vs Shroeder (allies +21)posted in Play Boardgames
Oh shoot, I just realized when I hit scramble it didn’t put the 2 fighters you had on Japan into the fight, do you want me to redo the entire battle or roll with it? Sorry about that.
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RE: Variance vs Shroeder (allies +21)posted in Play Boardgames
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 battleship, 3 destroyers, 1 fighter, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 4 fighters, 2 submarines and 2 tactical_bombers moved from 7 Sea Zone to 6 Sea Zone
1 fighter moved from Soviet Far East to 6 Sea Zone
1 bomber moved from Western United States to 6 Sea Zone
1 destroyer moved from 16 Sea Zone to 6 Sea ZoneCombat - Americans
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 4
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 1
Units damaged: 1 carrier owned by the Americans
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 5
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 3
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 4
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 6
Battle in 6 Sea Zone
Americans attack with 2 battleships, 1 bomber, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters, 2 submarines and 2 tactical_bombers
Japanese defend with 3 carriers, 3 destroyers, 4 fighters, 5 submarines and 2 tactical_bombers
Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 2 battleships, 1 bomber, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 : 9/14 hits, 7.50 expected hits
Units damaged: 3 carriers owned by the Japanese
Japanese roll dice for 5 submarines in 6 Sea Zone, round 2 : 2/5 hits, 0.83 expected hits
Units damaged: 2 carriers owned by the Americans
Japanese roll dice for 3 carriers, 3 destroyers, 4 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 : 6/12 hits, 5.67 expected hits
Units damaged: 2 battleships owned by the Americans
1 submarine owned by the Americans, 1 destroyer owned by the Japanese, 5 submarines owned by the Japanese and 3 carriers owned by the Americans lost in 6 Sea Zone
Americans roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 battleships, 1 bomber, 2 cruisers, 2 destroyers, 5 fighters and 2 tactical_bombers in 6 Sea Zone, round 3 : 5/14 hits, 7.50 expected hits
Japanese roll dice for 3 carriers, 2 destroyers, 4 fighters and 2 tactical_bombers in 6 Sea Zone, round 3 : 5/11 hits, 5.33 expected hits
1 submarine owned by the Americans, 2 cruisers owned by the Americans, 2 destroyers owned by the Americans, 3 carriers owned by the Japanese and 2 destroyers owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 2 battleships, 1 bomber, 5 fighters and 2 tactical_bombers in 6 Sea Zone, round 4 : 5/10 hits, 5.83 expected hits
Japanese roll dice for 4 fighters and 2 tactical_bombers in 6 Sea Zone, round 4 : 4/6 hits, 3.67 expected hits
2 tactical_bombers owned by the Japanese, 3 fighters owned by the Japanese, 2 fighters owned by the Americans and 2 battleships owned by the Americans lost in 6 Sea Zone
Americans roll dice for 1 bomber, 3 fighters and 2 tactical_bombers in 6 Sea Zone, round 5 : 4/6 hits, 3.50 expected hits
Japanese roll dice for 1 fighter in 6 Sea Zone, round 5 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Japanese and 1 fighter owned by the Americans lost in 6 Sea Zone
Americans win with 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -6
Casualties for Americans: 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 3 fighters and 2 submarines
Casualties for Japanese: 3 carriers, 3 destroyers, 4 fighters, 5 submarines and 2 tactical_bombersNon Combat Move - Americans
2 fighters moved from 6 Sea Zone to Korea
2 tactical_bombers moved from 6 Sea Zone to Korea
1 bomber moved from 6 Sea Zone to Korea
1 armour, 1 artillery, 3 infantry, 2 mech_infantrys and 4 transports moved from 7 Sea Zone to 9 Sea Zone
1 fighter moved from Gibraltar to Southeast Mexico
1 cruiser moved from 107 Sea Zone to 101 Sea Zone
2 mech_infantrys moved from Alaska to Western United StatesPlace Units - Americans
1 battleship, 3 destroyers, 1 fighter, 1 tactical_bomber and 1 transport placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUsCombat Hit Differential Summary :
Americans : -2.33
Japanese : 1.83 -
RE: Variance vs Shroeder (allies +21)posted in Play Boardgames
you rolled 8 hits on me, I took out my carriers and damage on the battleships and only lost 1 sub, I then rolled 5 hits on you.
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RE: Variance vs Shroeder (allies +21)posted in Play Boardgames
also only one of your kamikazes hit one of my carriers, the others all missed.
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RE: Variance vs Shroeder (allies +21)posted in Play Boardgames
In the first round of combat I rolled 9 hits
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RE: Variance vs Shroeder (allies +21)posted in Play Boardgames
How do I post the dice rolls individually?