Yeah it was a bit of a dirty play, but I saw that unguarded carrier and had to take the chance to kill a capital ship. I even went for it with only a bomber because I missed both hits on the first round and the bomber alone killed it.
Posts made by Schroeder
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RE: Schroeder vs. Surfer Round 2 (electric boogaloo)posted in Play Boardgames
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RE: Schroeder vs. Surfer Round 2 (electric boogaloo)posted in Play Boardgames
@surfer The tac bomber was able to go, reason being the carrier that was on the west coast of the US COULD have noncombat moved to the SZ adjacent to the Japanese one, however there was no need because the tac bomber died. This was a legal move.
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RE: Schroeder vs. Toylsposted in Play Boardgames
TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Russians Russians buy 4 armour and 1 fighter; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Tsagaan Olom to Suiyuyan Chinese take Suiyuyan from Japanese Combat - Russians Non Combat Move - Russians 1 infantry moved from Yakut S.S.R. to Ulaanbaatar 1 infantry moved from Dzavhan to Central Mongolia 1 infantry moved from Olgiy to Tsagaan Olom 1 aaGun moved from Novosibirsk to Tsinghai 1 infantry moved from Novgorod to Karelia 1 aaGun moved from Novgorod to Karelia 2 artilleries moved from Novgorod to Karelia 2 mech_infantrys moved from Bryansk to Novgorod 2 armour moved from Bryansk to Novgorod 5 infantry moved from Bryansk to Western Ukraine 1 aaGun, 4 artilleries and 17 infantry moved from Belarus to Eastern Poland 1 infantry moved from Baltic States to Eastern Poland 1 infantry moved from Bessarabia to Eastern Poland 1 aaGun, 2 artilleries and 6 infantry moved from Western Ukraine to Eastern Poland 4 artilleries and 3 infantry moved from Ukraine to Bessarabia 1 mech_infantry moved from Russia to Belarus 1 fighter moved from Russia to Novgorod 1 submarine moved from 115 Sea Zone to 113 Sea Zone 1 cruiser moved from 114 Sea Zone to 113 Sea Zone Place Units - Russians 2 armour and 1 fighter placed in Novgorod 2 armour placed in Ukraine Turn Complete - Russians Russians collect 32 PUs; end with 32 PUsCombat Hit Differential Summary :
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RE: Derek vs. Schroederposted in Play Boardgames
TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6 Purchase Units - Japanese Japanese buy 6 armour and 10 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Yenisey to Evenkiyskiy Japanese take Evenkiyskiy from Russians 1 infantry moved from Olgiy to Timguska Japanese take Timguska from Russians 2 armour moved from Shensi to Tsinghai 2 armour moved from Kweichow to Sikang 1 armour moved from Yunnan to Szechwan 1 infantry moved from Suiyuyan to Chahar 2 infantry moved from Suiyuyan to Hopei 1 bomber moved from French Indo China to Chahar 1 armour moved from Shan State to Malaya Japanese take Malaya from UK_Pacific 1 armour moved from Shan State to Burma Japanese take Burma from UK_Pacific 1 armour moved from Burma to Yunnan 3 armour moved from French Indo China to Hunan 2 mech_infantrys moved from Kiangsu to Anhwe 1 armour moved from Kiangsu to Anhwe 1 fighter moved from French Indo China to 43 Sea Zone 4 fighters moved from French Indo China to Szechwan 4 tactical_bombers moved from French Indo China to Szechwan 1 fighter moved from French Indo China to Hunan 1 tactical_bomber moved from French Indo China to Hunan 1 fighter moved from French Indo China to Hopei 1 tactical_bomber moved from French Indo China to Hopei 1 tactical_bomber moved from French Indo China to Anhwe 1 fighter moved from French Indo China to Anhwe 1 tactical_bomber moved from French Indo China to Anhwe Combat - Japanese Battle in 43 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 43 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Hunan Japanese attack with 3 armour, 1 fighter and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 3 armour, 1 fighter and 1 tactical_bomber in Hunan, round 2 : 2/5 hits, 2.67 expected hits Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 3 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Szechwan Japanese attack with 1 armour, 4 fighters and 4 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 1 armour, 4 fighters and 4 tactical_bombers in Szechwan, round 2 : 6/9 hits, 5.17 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 1 armour, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is -7 Casualties for Japanese: 1 fighter Casualties for Chinese: 1 infantry Battle in Chahar Japanese attack with 1 bomber and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 bomber and 1 infantry in Chahar, round 2 : 1/2 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Chahar Japanese win, taking Chahar from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Tsinghai Japanese attack with 2 armour Chinese defend with 1 infantry Japanese roll dice for 2 armour in Tsinghai, round 2 : 1/2 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Tsinghai Japanese win, taking Tsinghai from Chinese with 2 armour remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Hopei Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Hopei, round 2 : 0/4 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Hopei, round 3 : 1/4 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Sikang Japanese attack with 2 armour Chinese defend with 1 infantry Japanese roll dice for 2 armour in Sikang, round 2 : 1/2 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits 1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang Japanese win, taking Sikang from Chinese with 1 armour remaining. Battle score for attacker is -3 Casualties for Japanese: 1 armour Casualties for Chinese: 1 infantry Battle in Anhwe Japanese attack with 1 armour, 1 fighter, 2 mech_infantrys and 2 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 1 armour, 1 fighter, 2 mech_infantrys and 2 tactical_bombers in Anhwe, round 2 : 2/6 hits, 2.67 expected hits Chinese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 1 armour, 1 fighter, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is -1 Casualties for Japanese: 1 mech_infantry Casualties for Chinese: 1 infantry Non Combat Move - Japanese 2 tactical_bombers moved from Anhwe to Kiangsu 1 fighter moved from Anhwe to Kiangsu 1 fighter moved from Hopei to Shensi 1 tactical_bomber moved from Hopei to Shensi 1 tactical_bomber moved from Hunan to Kiangsu 1 fighter moved from Hunan to Kiangsu 3 fighters moved from Szechwan to French Indo China 4 tactical_bombers moved from Szechwan to French Indo China 1 fighter moved from 43 Sea Zone to French Indo China 1 bomber moved from Chahar to Kiangsu Place Units - Japanese Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from Buryatia: 1 infantry EDIT: Removing units owned by Japanese from Siberia: 1 infantry EDIT: Adding units owned by Japanese to Amur: 2 infantry EDIT: Removing units owned by Japanese from Dzavhan: 1 infantry EDIT: Adding units owned by Japanese to Yenisey: 1 infantry EDIT: Turning off Edit Mode 10 infantry placed in Japan 3 armour placed in French Indo China 3 armour placed in Kiangsu Turn Complete - Japanese Japanese collect 63 PUs; end with 65 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUsCombat Hit Differential Summary :
Chinese : 1.33 Japanese : -2.33 -
RE: Schroeder vs. Toylsposted in Play Boardgames
yes max intercept over England, French fighter will be the first casualty
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RE: Schroeder vs. Surfer Round 2 (electric boogaloo)posted in Play Boardgames
TripleA Manual Gamesave Post: British round 2
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2 Combat Move - British 1 destroyer moved from 81 Sea Zone to 97 Sea Zone 1 cruiser moved from 96 Sea Zone to 97 Sea Zone 1 submarine moved from 96 Sea Zone to 97 Sea Zone 1 bomber moved from Malta to 97 Sea Zone 1 fighter moved from Malta to 97 Sea Zone 1 infantry moved from Ethiopia to 76 Sea Zone 2 artilleries moved from Ethiopia to 76 Sea Zone 2 artilleries, 1 infantry and 2 transports moved from 76 Sea Zone to 80 Sea Zone 1 infantry moved from Eastern Persia to 80 Sea Zone 2 infantry moved from 80 Sea Zone to Iraq 2 artilleries moved from 80 Sea Zone to Iraq 2 infantry moved from Union of South Africa to 71 Sea Zone 2 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone 2 infantry moved from 72 Sea Zone to Kenya 1 cruiser moved from 76 Sea Zone to 80 Sea Zone 2 infantry moved from Burma to Shan State 1 tactical_bomber moved from Burma to Shan State 1 mech_infantry moved from Ethiopia to Kenya Combat - BritishCombat Hit Differential Summary :
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RE: Schroeder vs. Surfer Round 2 (electric boogaloo)posted in Play Boardgames
TripleA Turn Summary: Chinese round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese 4 infantry moved from Yunnan to Hunan 3 infantry moved from Szechwan to Kweichow 1 fighter moved from Szechwan to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 2 : 2/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Hunan Chinese attack with 4 infantry Japanese defend with 1 infantry Chinese roll dice for 4 infantry in Hunan, round 2 : 0/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hunan Chinese roll dice for 3 infantry in Hunan, round 3 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Hunan, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hunan Chinese roll dice for 2 infantry in Hunan, round 4 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Hunan, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Hunan, round 5 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Hunan, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 2 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Szechwan Place Units - Chinese 3 artilleries placed in Szechwan Turn Complete - Chinese Chinese collect 9 PUs; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUsCombat Hit Differential Summary :
Chinese : 0.17 Japanese : 1.33 -
RE: Schroeder vs. Surfer Round 2 (electric boogaloo)posted in Play Boardgames
TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2 Purchase Units - Americans Americans buy 2 artilleries, 4 infantry and 7 transports; Remaining resources: 3 PUs; Combat Move - Americans 1 fighter moved from Hawaiian Islands to 25 Sea Zone 1 bomber moved from Hawaiian Islands to 6 Sea Zone 1 tactical_bomber moved from Hawaiian Islands to 6 Sea Zone Combat - Americans Battle in 25 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 25 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 6 Sea Zone Americans attack with 1 bomber and 1 tactical_bomber Japanese defend with 1 carrier and 2 submarines 2 submarines owned by the Japanese Submerged Americans roll dice for 1 bomber and 1 tactical_bomber in 6 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits Japanese roll dice for 1 carrier in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 tactical_bomber owned by the Americans lost in 6 Sea Zone Americans roll dice for 1 bomber in 6 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits Units damaged: 1 carrier owned by the Japanese Japanese roll dice for 1 carrier in 6 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber in 6 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 carrier in 6 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits 1 carrier owned by the Japanese lost in 6 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 5 Casualties for Americans: 1 tactical_bomber Casualties for Japanese: 1 carrier Non Combat Move - Americans 1 bomber moved from 6 Sea Zone to Aleutian Islands 2 submarines moved from 10 Sea Zone to 26 Sea Zone 1 artillery moved from Brazil to 86 Sea Zone 1 infantry moved from Brazil to 86 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 89 Sea Zone 1 artillery moved from 89 Sea Zone to Southeast Mexico 1 infantry moved from 89 Sea Zone to Southeast Mexico 1 cruiser moved from 86 Sea Zone to 89 Sea Zone 1 destroyer moved from 10 Sea Zone to 89 Sea Zone 1 fighter moved from 25 Sea Zone to 10 Sea Zone 1 fighter moved from 10 Sea Zone to Eastern United States Place Units - Americans 7 transports placed in 10 Sea Zone 2 artilleries and 1 infantry placed in Western United States Americans undo move 2. 3 infantry placed in Western United States 2 artilleries and 1 infantry placed in Central United States Turn Complete - Americans Americans collect 52 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUsCombat Hit Differential Summary :
Americans : -0.50 Japanese : 0.00 -
RE: Schroeder vs. Surfer Round 2 (electric boogaloo)posted in Play Boardgames
Scrambling 3 fighters in hawaii
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RE: Derek vs. Schroederposted in Play Boardgames
TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 6 armour and 2 bombers; Remaining resources: 4 PUs; Combat Move - Germans 3 armour moved from Novgorod to Archangel 2 bombers moved from Western Germany to Russia 4 bombers moved from Novgorod to Russia 3 fighters moved from Novgorod to Russia 18 armour, 2 artilleries, 19 infantry and 7 mech_infantrys moved from Smolensk to Vologda 2 tactical_bombers moved from Eastern Poland to Caucasus 1 tactical_bomber moved from Ukraine to Caucasus 2 armour moved from Ukraine to Caucasus 1 armour moved from Ukraine to Caucasus 1 armour moved from Bryansk to Tambov Germans take Tambov from Russians 1 armour moved from Tambov to Volgograd Germans take Volgograd from Russians Combat - Germans Germans creates battle in territory 125 Sea Zone Air Battle in Russia Germans attacks with 9 units heading to Russia Russians launches 9 interceptors out of Russia Attackers Fire, : 3/9 hits, 2.00 expected hits Defenders Fire, : 2/9 hits, 3.00 expected hits 2 fighters owned by the Germans lost in Russia 3 fighters owned by the British lost in Russia Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia AA fire in Russia : 0/1 hits, 0.17 expected hits AA fire in Russia : 1/5 hits, 0.83 expected hits 1 bomber killed by AA Bombing raid in Russia rolls: 6,5,6,6 and causes: 17 damage to unit: factory_major Bombing raid in Russia rolls: 6 and causes: 6 damage to unit: airfield Bombing raid in Russia causes 23 damage total. Damaged units is as follows: factory_major = 17, airfield = 6 Battle in Archangel Germans attack with 3 armour Russians defend with 1 mech_infantry Germans roll dice for 3 armour in Archangel, round 2 : 1/3 hits, 1.50 expected hits Russians roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 3 armour remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Battle in Vologda Germans attack with 18 armour, 2 artilleries, 19 infantry and 7 mech_infantrys Russians defend with 1 infantry Germans roll dice for 18 armour, 2 artilleries, 19 infantry and 7 mech_infantrys in Vologda, round 2 : 14/46 hits, 14.33 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Vologda Germans win, taking Vologda from Russians with 18 armour, 2 artilleries, 19 infantry and 7 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Caucasus Germans attack with 3 armour and 3 tactical_bombers British defend with 1 artillery, 3 infantry and 2 mech_infantrys Germans roll dice for 3 armour and 3 tactical_bombers in Caucasus, round 2 : 4/6 hits, 3.50 expected hits Russians roll dice for 1 artillery, 3 infantry and 2 mech_infantrys in Caucasus, round 2 : 2/6 hits, 2.00 expected hits 1 mech_infantry owned by the British, 2 armour owned by the Germans and 3 infantry owned by the British lost in Caucasus Germans roll dice for 1 armour and 3 tactical_bombers in Caucasus, round 3 : 3/4 hits, 2.17 expected hits Russians roll dice for 1 artillery and 1 mech_infantry in Caucasus, round 3 : 0/2 hits, 0.67 expected hits 1 mech_infantry owned by the British and 1 artillery owned by the British lost in Caucasus Germans win, taking Caucasus from Russians with 1 armour and 3 tactical_bombers remaining. Battle score for attacker is 9 Casualties for Germans: 2 armour Casualties for British: 1 artillery, 3 infantry and 2 mech_infantrys Cleaning up after air battles Non Combat Move - Germans 3 tactical_bombers moved from Caucasus to Rostov 3 bombers moved from Russia to Novgorod 2 bombers moved from Russia to Smolensk 2 artilleries moved from Bryansk to Smolensk 1 aaGun moved from Bryansk to Smolensk 1 fighter moved from Russia to Smolensk 2 submarines moved from 115 Sea Zone to 112 Sea Zone 4 infantry moved from Greater Southern Germany to Western Germany 1 infantry moved from Western Germany to France 1 aaGun moved from Smolensk to Vologda 1 infantry moved from Bryansk to Tambov 3 infantry moved from Bryansk to Smolensk Place Units - Germans 3 armour placed in Novgorod 3 armour placed in Ukraine 2 bombers placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,5 Germans collect 62 PUs; end with 66 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 86 PUsCombat Hit Differential Summary :
AA fire in Russia : : -0.00 Germans : 0.50 Defenders Fire, : : -1.00 Attackers Fire, : : 1.00 Russians : -1.33 -
RE: Schroeder vs. Surfer Round 2 (electric boogaloo)posted in Play Boardgames
and I can’t believe I bought boats as Russia
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RE: Schroeder vs. Surfer Round 2 (electric boogaloo)posted in Play Boardgames
TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2 Purchase Units - Russians Russians buy 1 armour, 1 destroyer, 3 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Russians Combat - Russians Non Combat Move - Russians 1 cruiser moved from 114 Sea Zone to 115 Sea Zone 1 submarine moved from 111 Sea Zone to 110 Sea Zone 2 aaGuns, 1 artillery and 1 infantry moved from Bryansk to Western Ukraine 3 infantry moved from Ukraine to Western Ukraine 2 infantry moved from Rostov to Ukraine 6 infantry moved from Russia to Bryansk 8 infantry moved from Novgorod to Belarus 2 infantry moved from Novgorod to Belarus 2 aaGuns and 12 infantry moved from Buryatia to Amur 6 infantry moved from Yakut S.S.R. to Buryatia Place Units - Russians 1 destroyer and 2 transports placed in 115 Sea Zone 3 infantry placed in Ukraine 1 armour placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 37 PUsCombat Hit Differential Summary :
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RE: Schroeder vs. Toylsposted in Play Boardgames
TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 infantry; Remaining resources: 2 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 fighters moved from Queensland to Malaya 2 infantry moved from Dutch New Guinea to 45 Sea Zone 2 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java ANZAC take Java from Dutch 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 60 Sea Zone 1 cruiser moved from 45 Sea Zone to 37 Sea Zone 1 destroyer moved from 45 Sea Zone to 43 Sea Zone Place Units - ANZAC 1 destroyer placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 16 PUs Politics - French Trigger Axis Conquer All France Algeria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Algeria Trigger Axis Conquer All France Algeria 3 Infantry Place 2: Neutral_Axis has 1 infantry placed in Algeria Trigger Axis Conquer All France Algeria 3 Infantry Place 3: Neutral_Axis has 1 infantry placed in Algeria Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3 Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa Trigger Axis Conquer All France Algeria 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3 Trigger Axis Conquer All France Algeria 3: Neutral_Axis captures territory Algeria Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3 Trigger Axis Conquer All France Syria 3: Neutral_Axis captures territory Syria Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3 Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco Trigger Axis Conquer All France Algeria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria Trigger Axis Conquer All France Algeria 3 Infantry Place 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria Trigger Axis Conquer All France Algeria 3 Infantry Place 3 activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3 Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3 Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3 Trigger Axis Conquer All France French Indo China 3: Neutral_Axis captures territory French Indo China Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3 Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana Combat Move - French Non Combat Move - French 1 infantry moved from Nigeria to French Equatorial Africa 1 infantry moved from Trans-Jordan to Egypt Turn Complete - FrenchCombat Hit Differential Summary :
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RE: Schroeder vs. Toylsposted in Play Boardgames
TripleA Turn Summary: ANZAC round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 infantry; Remaining resources: 2 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 fighters moved from Queensland to Malaya 2 infantry moved from Dutch New Guinea to 45 Sea Zone 2 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java ANZAC take Java from Dutch 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 60 Sea Zone 1 cruiser moved from 45 Sea Zone to 37 Sea Zone 1 destroyer moved from 45 Sea Zone to 43 Sea Zone Place Units - ANZAC 1 destroyer placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 16 PUsCombat Hit Differential Summary :
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RE: Derek vs. Schroederposted in Play Boardgames
TripleA Manual Gamesave Post: Germans round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 6 armour and 2 bombers; Remaining resources: 4 PUs; Combat Move - Germans 3 armour moved from Novgorod to Archangel 2 bombers moved from Western Germany to Russia 4 bombers moved from Novgorod to Russia 3 fighters moved from Novgorod to Russia 18 armour, 2 artilleries, 19 infantry and 7 mech_infantrys moved from Smolensk to Vologda 2 tactical_bombers moved from Eastern Poland to Caucasus 1 tactical_bomber moved from Ukraine to Caucasus 2 armour moved from Ukraine to Caucasus 1 armour moved from Ukraine to Caucasus 1 armour moved from Bryansk to Tambov Germans take Tambov from Russians 1 armour moved from Tambov to Volgograd Germans take Volgograd from RussiansCombat Hit Differential Summary :
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RE: Schroeder vs. Surfer Round 2 (electric boogaloo)posted in Play Boardgames
scramble both fighters to the channel sea zone, no intercept on the bomber
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RE: Derek vs. Schroederposted in Play Boardgames
TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5 Purchase Units - Italians Italians buy 1 destroyer and 1 transport; Remaining resources: 5 PUs; Combat Move - Italians 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Tunisia to Libya Combat - Italians Battle in Libya Italians attack with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry British defend with 1 infantry Italians roll dice for 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry in Libya, round 2 : 1/7 hits, 2.17 expected hits British roll dice for 1 infantry in Libya, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Libya Italians win, taking Libya from British with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 1 submarine moved from 92 Sea Zone to 95 Sea Zone 1 armour moved from Romania to Ukraine 1 armour moved from Yugoslavia to Eastern Poland 1 bomber moved from Southern Italy to Ukraine Place Units - Italians 1 destroyer and 1 transport placed in 95 Sea Zone Turn Complete - Italians Italians collect 15 PUs; end with 20 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUsCombat Hit Differential Summary :
Italians : -1.17 British : -0.33