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    Posts made by Schroeder

    • RE: Schroeder vs. Surfer Round 2 (electric boogaloo)

      wait, which post did you actually wish to use?

      posted in Play Boardgames
      S
      Schroeder
    • RE: Schroeder vs. Surfer Round 2 (electric boogaloo)

      TripleA Turn Summary: UK_Pacific round 3

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

      Game History

      Round: 3
      
          Purchase Units - Americans
              Americans buy 3 artilleries, 1 destroyer, 5 infantry, 2 submarines and 4 transports; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              2 submarines moved from 26 Sea Zone to 54 Sea Zone
      
          Combat - Americans
              Battle in 54 Sea Zone
                  Americans attack with 2 submarines
                  Japanese defend with 1 carrier, 1 fighter and 1 tactical_bomber
                      Americans roll dice for 2 submarines in 54 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                      Japanese roll dice for 1 carrier in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Americans roll dice for 2 submarines in 54 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
                  Units damaged: 1 carrier owned by the Japanese
                      Japanese roll dice for 1 carrier in 54 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                      1 submarine owned by the Americans lost in 54 Sea Zone
                      Americans roll dice for 1 submarine in 54 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 carrier in 54 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                      1 submarine owned by the Americans lost in 54 Sea Zone
                  Japanese win with 1 carrier, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -12
                  Casualties for Americans: 2 submarines
                  1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese could not land and were killed
      
          Non Combat Move - Americans
              2 aaGuns, 1 armour, 5 infantry and 4 mech_infantrys moved from Western United States to 10 Sea Zone
              2 aaGuns, 1 armour, 1 carrier, 2 destroyers, 1 fighter, 5 infantry, 4 mech_infantrys and 7 transports moved from 10 Sea Zone to 89 Sea Zone
              1 fighter moved from Eastern United States to 89 Sea Zone
              1 artillery moved from Southeast Mexico to 89 Sea Zone
              1 infantry moved from Southeast Mexico to 89 Sea Zone
              2 artilleries moved from Central United States to Southeast Mexico
              2 infantry moved from Central United States to Southeast Mexico
              1 bomber moved from Aleutian Islands to Eastern United States
              1 aaGun moved from Central United States to Eastern United States
      
          Place Units - Americans
              1 destroyer, 2 submarines and 4 transports placed in 101 Sea Zone
              3 artilleries and 5 infantry placed in Eastern United States
      
          Turn Complete - Americans
              Americans collect 52 PUs; end with 52 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
              Chinese buy 3 artilleries; Remaining resources: 1 PUs; 
      
          Combat Move - Chinese
              1 infantry moved from Yunnan to Kweichow
              2 artilleries moved from Szechwan to Kweichow
              1 artillery moved from Szechwan to Shensi
              1 fighter moved from Szechwan to Shensi
      
          Combat - Chinese
              Battle in Kweichow
                  Chinese attack with 2 artilleries and 1 infantry
                  Japanese defend with 1 artillery
                      Chinese roll dice for 2 artilleries and 1 infantry in Kweichow, round 2 : 1/3 hits, 1.00 expected hits
                      Japanese roll dice for 1 artillery in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                      1 artillery owned by the Japanese lost in Kweichow
                  Chinese win, taking Kweichow from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
                  Casualties for Japanese: 1 artillery
              Battle in Shensi
                  Chinese attack with 1 artillery and 1 fighter
                  Japanese defend with 1 infantry
                      Chinese roll dice for 1 artillery and 1 fighter in Shensi, round 2 : 1/2 hits, 0.83 expected hits
                      Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese and 1 artillery owned by the Chinese lost in Shensi
                  Chinese win with 1 fighter remaining. Battle score for attacker is -1
                  Casualties for Chinese: 1 artillery
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Chinese
              1 fighter moved from Shensi to Szechwan
      
          Place Units - Chinese
              3 artilleries placed in Szechwan
      
          Turn Complete - Chinese
              Chinese collect 8 PUs; end with 9 PUs
              Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
      
          Purchase Units - British
              British repair damage of 1x factory_major; Remaining resources: 33 PUs; 
              British buy 1 armour and 9 infantry; Remaining resources: 0 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific buy 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
      
          Combat Move - British
              1 infantry moved from Egypt to Alexandria
                    British take Alexandria from Italians
      
          Combat - British
      
          Non Combat Move - British
              1 artillery moved from Iraq to Persia
                    British take Persia from Neutral_Allies
              1 artillery moved from Iraq to Trans-Jordan
              2 transports moved from 80 Sea Zone to 81 Sea Zone
              1 cruiser moved from 80 Sea Zone to 81 Sea Zone
              2 infantry moved from Kenya to 72 Sea Zone
              2 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
              1 mech_infantry moved from Kenya to Egypt
              1 tactical_bomber moved from India to Yunnan
              3 aaGuns and 7 infantry moved from Shan State to Yunnan
              2 mech_infantrys moved from India to Yunnan
              1 infantry moved from Burma to Yunnan
              1 infantry moved from India to Burma
      
          Place Units - British
              1 armour and 9 infantry placed in United Kingdom
      
          Turn Complete - British
              Total Cost from Convoy Blockades: 0
                  Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,4
              British collect 33 PUs; end with 33 PUs
              Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs
              Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 39 PUs
      
          Place Units - UK_Pacific
              2 infantry and 2 mech_infantrys placed in India
      
          Turn Complete - UK_Pacific
              Total Cost from Convoy Blockades: 0
                  Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,6
              UK_Pacific collect 10 PUs; end with 10 PUs
              Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
              Some Units in India change ownership: 2 infantry and 2 mech_infantrys
      

      Combat Hit Differential Summary :

      Americans : -0.67
      Chinese : 0.17
      Japanese : 1.33
      

      Savegame

      posted in Play Boardgames
      S
      Schroeder
    • RE: Schroeder vs. Surfer Round 2 (electric boogaloo)

      TripleA Turn Summary: Chinese round 3

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

      Game History

      Round: 3
      
          Purchase Units - Chinese
              Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
              Chinese buy 3 artilleries; Remaining resources: 1 PUs; 
      
          Combat Move - Chinese
              1 infantry moved from Yunnan to Kweichow
              2 artilleries moved from Szechwan to Kweichow
              1 artillery moved from Szechwan to Shensi
              1 fighter moved from Szechwan to Shensi
      
          Combat - Chinese
              Battle in Kweichow
                  Chinese attack with 2 artilleries and 1 infantry
                  Japanese defend with 1 artillery
                      Chinese roll dice for 2 artilleries and 1 infantry in Kweichow, round 2 : 1/3 hits, 1.00 expected hits
                      Japanese roll dice for 1 artillery in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                      1 artillery owned by the Japanese lost in Kweichow
                  Chinese win, taking Kweichow from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
                  Casualties for Japanese: 1 artillery
              Battle in Shensi
                  Chinese attack with 1 artillery and 1 fighter
                  Japanese defend with 1 infantry
                      Chinese roll dice for 1 artillery and 1 fighter in Shensi, round 2 : 1/2 hits, 0.83 expected hits
                      Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese and 1 artillery owned by the Chinese lost in Shensi
                  Chinese win with 1 fighter remaining. Battle score for attacker is -1
                  Casualties for Chinese: 1 artillery
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Chinese
              1 fighter moved from Shensi to Szechwan
      
          Place Units - Chinese
              3 artilleries placed in Szechwan
      
          Turn Complete - Chinese
              Chinese collect 8 PUs; end with 9 PUs
              Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
      

      Combat Hit Differential Summary :

      Chinese : 0.17
      Japanese : 0.33
      

      Savegame

      posted in Play Boardgames
      S
      Schroeder
    • RE: Schroeder vs. Surfer Round 2 (electric boogaloo)

      TripleA Turn Summary: Americans round 3

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

      Game History

      Round: 3
      
          Purchase Units - Americans
              Americans buy 3 artilleries, 1 destroyer, 5 infantry, 2 submarines and 4 transports; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              2 submarines moved from 26 Sea Zone to 54 Sea Zone
      
          Combat - Americans
              Battle in 54 Sea Zone
                  Americans attack with 2 submarines
                  Japanese defend with 1 carrier, 1 fighter and 1 tactical_bomber
                      Americans roll dice for 2 submarines in 54 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                      Japanese roll dice for 1 carrier in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Americans roll dice for 2 submarines in 54 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
                  Units damaged: 1 carrier owned by the Japanese
                      Japanese roll dice for 1 carrier in 54 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                      1 submarine owned by the Americans lost in 54 Sea Zone
                      Americans roll dice for 1 submarine in 54 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 carrier in 54 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                      1 submarine owned by the Americans lost in 54 Sea Zone
                  Japanese win with 1 carrier, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -12
                  Casualties for Americans: 2 submarines
                  1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese could not land and were killed
      
          Non Combat Move - Americans
              2 aaGuns, 1 armour, 5 infantry and 4 mech_infantrys moved from Western United States to 10 Sea Zone
              2 aaGuns, 1 armour, 1 carrier, 2 destroyers, 1 fighter, 5 infantry, 4 mech_infantrys and 7 transports moved from 10 Sea Zone to 89 Sea Zone
              1 fighter moved from Eastern United States to 89 Sea Zone
              1 artillery moved from Southeast Mexico to 89 Sea Zone
              1 infantry moved from Southeast Mexico to 89 Sea Zone
              2 artilleries moved from Central United States to Southeast Mexico
              2 infantry moved from Central United States to Southeast Mexico
              1 bomber moved from Aleutian Islands to Eastern United States
              1 aaGun moved from Central United States to Eastern United States
      
          Place Units - Americans
              1 destroyer, 2 submarines and 4 transports placed in 101 Sea Zone
              3 artilleries and 5 infantry placed in Eastern United States
      
          Turn Complete - Americans
              Americans collect 52 PUs; end with 52 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
      

      Combat Hit Differential Summary :

      Americans : -0.67
      Japanese : 1.00
      

      Savegame

      posted in Play Boardgames
      S
      Schroeder
    • RE: Schroeder vs. Toyls

      TripleA Turn Summary: Russians round 4

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 4
      
          Purchase Units - Russians
              Russians buy 2 armour, 1 bomber and 2 mech_infantrys; Remaining resources: 0 PUs; 
      
          Politics - Russians
              Russians takes Political Action: Political Action Russians To War With Germans
                  Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
                  Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied
                  Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied
                  Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                  Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
              Russians takes Political Action: Political Action Russians To War With Italians
                  Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War
      
          Combat Move - Russians
              2 artilleries and 1 infantry moved from Karelia to Finland
                    Russians take Finland from Germans
              1 infantry moved from Eastern Poland to Poland
                    Russians take Poland from Germans
              1 infantry moved from Eastern Poland to Slovakia Hungary
                    Russians take Slovakia Hungary from Germans
              1 infantry moved from Bessarabia to Romania
                    Russians take Romania from Germans
      
          Combat - Russians
      
          Non Combat Move - Russians
              2 mech_infantrys moved from Novgorod to Finland
              6 artilleries moved from Eastern Poland to Poland
              13 infantry moved from Eastern Poland to Poland
              1 mech_infantry moved from Belarus to Poland
              3 armour moved from Novgorod to Poland
              1 armour moved from Novgorod to Poland
              7 infantry moved from Eastern Poland to Slovakia Hungary
              4 infantry moved from Eastern Poland to Slovakia Hungary
              4 artilleries and 2 infantry moved from Bessarabia to Romania
              2 armour moved from Ukraine to Romania
              5 infantry moved from Western Ukraine to Eastern Poland
              1 aaGun moved from Eastern Poland to Poland
              1 aaGun moved from Eastern Poland to Slovakia Hungary
              1 infantry moved from Tsagaan Olom to Olgiy
              11 infantry moved from Yakut S.S.R. to Yenisey
              2 aaGuns moved from Yakut S.S.R. to Yenisey
      
          Place Units - Russians
              2 armour and 1 bomber placed in Novgorod
              2 mech_infantrys placed in Ukraine
              Russians undo move 2.
              2 mech_infantrys placed in Volgograd
              Russians undo move 1.
              1 armour placed in Volgograd
              1 armour and 1 bomber placed in Novgorod
      
          Turn Complete - Russians
              Russians collect 42 PUs; end with 42 PUs
              Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 45 PUs
              Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 47 PUs
              Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 49 PUs
              Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 51 PUs
              Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 53 PUs
              Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 65 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      S
      Schroeder
    • RE: Schroeder vs. Toyls

      No scramble

      posted in Play Boardgames
      S
      Schroeder
    • RE: Derek vs. Schroeder

      Thanks, Panther. @Derek I am okay with you just redoing the whole US turn because we didn’t know how the rules/bugs of the balanced mod worked, because even though you get to keep a cruiser and a battleship I don’t think it will really matter that much because I don’t have a navy as Japan and have already given up on that. Just redo the turn and we’ll be all good.

      posted in Play Boardgames
      S
      Schroeder
    • RE: Schroeder vs. Toyls

      TripleA Turn Summary: French round 3

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 3
      
          Purchase Units - ANZAC
              ANZAC buy 2 armour and 1 infantry; Remaining resources: 1 PUs; 
      
          Combat Move - ANZAC
      
          Non Combat Move - ANZAC
              2 infantry and 1 transport moved from 60 Sea Zone to 42 Sea Zone
              2 infantry moved from 42 Sea Zone to Java
              1 destroyer moved from 62 Sea Zone to 42 Sea Zone
              1 artillery moved from Queensland to New South Wales
      
          Place Units - ANZAC
              2 armour and 1 infantry placed in New South Wales
      
          Turn Complete - ANZAC
              ANZAC collect 14 PUs; end with 15 PUs
              Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
              Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
      
          Combat Move - French
      
          Non Combat Move - French
              1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      S
      Schroeder
    • RE: Schroeder vs. Toyls

      TripleA Turn Summary: ANZAC round 3

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 3
      
          Purchase Units - ANZAC
              ANZAC buy 2 armour and 1 infantry; Remaining resources: 1 PUs; 
      
          Combat Move - ANZAC
      
          Non Combat Move - ANZAC
              2 infantry and 1 transport moved from 60 Sea Zone to 42 Sea Zone
              2 infantry moved from 42 Sea Zone to Java
              1 destroyer moved from 62 Sea Zone to 42 Sea Zone
              1 artillery moved from Queensland to New South Wales
      
          Place Units - ANZAC
              2 armour and 1 infantry placed in New South Wales
      
          Turn Complete - ANZAC
              ANZAC collect 14 PUs; end with 15 PUs
              Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
              Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      S
      Schroeder
    • RE: Schroeder vs. Surfer Round 2 (electric boogaloo)

      TripleA Turn Summary: Russians round 3

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

      Game History

      Round: 3
      
          Purchase Units - Russians
              Russians buy 2 bombers, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
      
          Politics - Russians
              Russians takes Political Action: Political Action Russians To War With Japanese
                  Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
                  Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                  Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                  Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
                  Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
      
          Combat Move - Russians
              Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Russians
              1 infantry moved from Amur to Korea
                    Russians take Korea from Japanese
              11 infantry moved from Amur to Manchuria
                    Chinese take Manchuria from Japanese
      
          Combat - Russians
              Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
      
          Non Combat Move - Russians
              3 infantry moved from Novgorod to Karelia
              1 artillery moved from Novgorod to Karelia
              1 armour moved from Russia to Belarus
              15 infantry moved from Belarus to Eastern Poland
              2 aaGuns, 1 armour, 2 artilleries, 12 infantry and 1 mech_infantry moved from Western Ukraine to Eastern Poland
              1 armour moved from Ukraine to Eastern Poland
              1 mech_infantry moved from Ukraine to Eastern Poland
              5 infantry moved from Ukraine to Bessarabia
              6 infantry moved from Bryansk to Western Ukraine
              6 infantry moved from Buryatia to Amur
              2 aaGuns moved from Amur to Manchuria
      
          Place Units - Russians
              3 infantry placed in Ukraine
              2 bombers and 1 mech_infantry placed in Novgorod
      
          Turn Complete - Russians
              Total Cost from Convoy Blockades: 0
                  Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,4,5,6
              Russians collect 40 PUs; end with 40 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      S
      Schroeder
    • RE: Schroeder vs. Surfer Round 2 (electric boogaloo)

      You know I actually agree, I think I had a 5% chance of winning, that was a lot of bad rounds in a row for you.

      posted in Play Boardgames
      S
      Schroeder
    • RE: Derek vs. Schroeder

      @Derek quick question, how did you manage to invade the Phillipines? My gamble actually paid off and I killed both the cruiser and the battleship, I think kamikazes act as a sea battle right, meaning since I killed your ships the marines would sink with them, and not be able to invade? Or do kamikazes not count as a sea battle and only kill ships but don’t interfere with amphibious assaults? It is probably the latter since it happened in-game, but I know sometimes TripleA isn’t perfect on the rules, what’s your take?

      posted in Play Boardgames
      S
      Schroeder
    • RE: Schroeder vs. Surfer Round 2 (electric boogaloo)

      TripleA Turn Summary: French round 2

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

      Game History

      Round: 2
      
          Purchase Units - ANZAC
              ANZAC buy 1 battleship; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
      
          Non Combat Move - ANZAC
              1 cruiser and 1 destroyer moved from 54 Sea Zone to 62 Sea Zone
              2 fighters moved from Queensland to Shan State
              1 fighter moved from Malaya to Shan State
              3 infantry moved from New South Wales to Queensland
      
          Place Units - ANZAC
              1 battleship placed in 62 Sea Zone
      
          Turn Complete - ANZAC
              ANZAC collect 10 PUs; end with 10 PUs
              Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
              Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
      
          Combat Move - French
      
          Non Combat Move - French
              1 destroyer moved from 58 Sea Zone to 37 Sea Zone
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      S
      Schroeder
    • RE: Schroeder vs. Surfer Round 2 (electric boogaloo)

      TripleA Turn Summary: ANZAC round 2

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

      Game History

      Round: 2
      
          Purchase Units - ANZAC
              ANZAC buy 1 battleship; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
      
          Non Combat Move - ANZAC
              1 cruiser and 1 destroyer moved from 54 Sea Zone to 62 Sea Zone
              2 fighters moved from Queensland to Shan State
              1 fighter moved from Malaya to Shan State
              3 infantry moved from New South Wales to Queensland
      
          Place Units - ANZAC
              1 battleship placed in 62 Sea Zone
      
          Turn Complete - ANZAC
              ANZAC collect 10 PUs; end with 10 PUs
              Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
              Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      S
      Schroeder
    • RE: Derek vs. Schroeder

      @Derek right, 2 to the cruiser, 4 to the battleship.

      posted in Play Boardgames
      S
      Schroeder
    • RE: Derek vs. Schroeder

      Might as well, it’s a real gamble but I don’t see a better time to use them, I’m going to use all 6 of them in the Phillipines, and hopefully get a lucky 3 hits.

      posted in Play Boardgames
      S
      Schroeder
    • RE: Schroeder vs. Surfer Round 2 (electric boogaloo)

      TripleA Turn Summary: UK_Pacific round 2

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

      Game History

      Round: 2
      
          Purchase Units - Americans
              Americans buy 2 artilleries, 4 infantry and 7 transports; Remaining resources: 3 PUs; 
      
          Combat Move - Americans
              1 fighter moved from Hawaiian Islands to 25 Sea Zone
              1 bomber moved from Hawaiian Islands to 6 Sea Zone
              1 tactical_bomber moved from Hawaiian Islands to 6 Sea Zone
      
          Combat - Americans
              Battle in 25 Sea Zone
                  Americans attack with 1 fighter
                  Japanese defend with 1 transport
                      1 transport owned by the Japanese lost in 25 Sea Zone
                  Americans win with 1 fighter remaining. Battle score for attacker is 7
                  Casualties for Japanese: 1 transport
              Battle in 6 Sea Zone
                  Americans attack with 1 bomber and 1 tactical_bomber
                  Japanese defend with 1 carrier and 2 submarines
                  2 submarines owned by the Japanese Submerged
                      Americans roll dice for 1 bomber and 1 tactical_bomber in 6 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits
                      Japanese roll dice for 1 carrier in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      1 tactical_bomber owned by the Americans lost in 6 Sea Zone
                      Americans roll dice for 1 bomber in 6 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                  Units damaged: 1 carrier owned by the Japanese
                      Japanese roll dice for 1 carrier in 6 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                      Americans roll dice for 1 bomber in 6 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
                      Japanese roll dice for 1 carrier in 6 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                      1 carrier owned by the Japanese lost in 6 Sea Zone
                  Americans win with 1 bomber remaining. Battle score for attacker is 5
                  Casualties for Americans: 1 tactical_bomber
                  Casualties for Japanese: 1 carrier
      
          Non Combat Move - Americans
              1 bomber moved from 6 Sea Zone to Aleutian Islands
              2 submarines moved from 10 Sea Zone to 26 Sea Zone
              1 artillery moved from Brazil to 86 Sea Zone
              1 infantry moved from Brazil to 86 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 89 Sea Zone
              1 artillery moved from 89 Sea Zone to Southeast Mexico
              1 infantry moved from 89 Sea Zone to Southeast Mexico
              1 cruiser moved from 86 Sea Zone to 89 Sea Zone
              1 destroyer moved from 10 Sea Zone to 89 Sea Zone
              1 fighter moved from 25 Sea Zone to 10 Sea Zone
              1 fighter moved from 10 Sea Zone to Eastern United States
      
          Place Units - Americans
              7 transports placed in 10 Sea Zone
              2 artilleries and 1 infantry placed in Western United States
              Americans undo move 2.
              3 infantry placed in Western United States
              2 artilleries and 1 infantry placed in Central United States
      
          Turn Complete - Americans
              Americans collect 52 PUs; end with 55 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
              Chinese buy 3 artilleries; Remaining resources: 1 PUs; 
      
          Combat Move - Chinese
              1 infantry moved from Yunnan to Kwangsi
                    Chinese take Kwangsi from Japanese
              4 infantry moved from Yunnan to Hunan
              3 infantry moved from Szechwan to Kweichow
              1 fighter moved from Szechwan to Kweichow
      
          Combat - Chinese
              Battle in Kweichow
                  Chinese attack with 1 fighter and 3 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 2 : 2/4 hits, 1.00 expected hits
                      Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                  Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
                  Casualties for Chinese: 1 infantry
                  Casualties for Japanese: 1 infantry
              Battle in Hunan
                  Chinese attack with 4 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 4 infantry in Hunan, round 2 : 0/4 hits, 0.67 expected hits
                      Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Hunan
                      Chinese roll dice for 3 infantry in Hunan, round 3 : 0/3 hits, 0.50 expected hits
                      Japanese roll dice for 1 infantry in Hunan, round 3 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Hunan
                      Chinese roll dice for 2 infantry in Hunan, round 4 : 0/2 hits, 0.33 expected hits
                      Japanese roll dice for 1 infantry in Hunan, round 4 : 0/1 hits, 0.33 expected hits
                      Chinese roll dice for 2 infantry in Hunan, round 5 : 1/2 hits, 0.33 expected hits
                      Japanese roll dice for 1 infantry in Hunan, round 5 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Hunan
                  Chinese win, taking Hunan from Japanese with 2 infantry remaining. Battle score for attacker is -3
                  Casualties for Chinese: 2 infantry
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Chinese
              1 fighter moved from Kweichow to Szechwan
      
          Place Units - Chinese
              3 artilleries placed in Szechwan
      
          Turn Complete - Chinese
              Chinese collect 9 PUs; end with 10 PUs
              Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
      
          Purchase Units - British
              British repair damage of 4x factory_major; Remaining resources: 29 PUs; 
              Turning on Edit Mode
              EDIT: Changing unit bombing damage for these British owned units to: factory_major = 1
              EDIT: Changing PUs for British from 29 to 30
              EDIT: Turning off Edit Mode
              British buy 1 armour and 8 infantry; Remaining resources: 0 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific buy 2 infantry and 2 mech_infantrys; Remaining resources: 1 PUs; 
      
          Combat Move - British
              1 destroyer moved from 81 Sea Zone to 97 Sea Zone
              1 cruiser moved from 96 Sea Zone to 97 Sea Zone
              1 submarine moved from 96 Sea Zone to 97 Sea Zone
              1 bomber moved from Malta to 97 Sea Zone
              1 fighter moved from Malta to 97 Sea Zone
              1 infantry moved from Ethiopia to 76 Sea Zone
              2 artilleries moved from Ethiopia to 76 Sea Zone
              2 artilleries, 1 infantry and 2 transports moved from 76 Sea Zone to 80 Sea Zone
              1 infantry moved from Eastern Persia to 80 Sea Zone
              2 infantry moved from 80 Sea Zone to Iraq
              2 artilleries moved from 80 Sea Zone to Iraq
              2 infantry moved from Union of South Africa to 71 Sea Zone
              2 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
              2 infantry moved from 72 Sea Zone to Kenya
              1 cruiser moved from 76 Sea Zone to 80 Sea Zone
              2 infantry moved from Burma to Shan State
              1 tactical_bomber moved from Burma to Shan State
              1 mech_infantry moved from Ethiopia to Kenya
      
          Combat - British
              Battle in Iraq
                  British attack with 2 artilleries and 2 infantry
                  Neutral_Axis defend with 3 infantry
                      British roll dice for 1 cruiser in Iraq, round 2 : 1/1 hits, 0.50 expected hits
                      British roll dice for 2 artilleries and 2 infantry in Iraq, round 2 : 2/4 hits, 1.33 expected hits
                      Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 2/3 hits, 1.00 expected hits
                      3 infantry owned by the Neutral_Axis and 2 infantry owned by the British lost in Iraq
                  British win, taking Iraq from Neutral_Axis with 2 artilleries remaining. Battle score for attacker is 3
                  Casualties for British: 2 infantry
                  Casualties for Neutral_Axis: 3 infantry
              Battle in 97 Sea Zone
                  British attack with 1 bomber, 1 cruiser, 1 destroyer, 1 fighter and 1 submarine
                  Italians defend with 1 cruiser and 1 transport
                      British roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      British roll dice for 1 bomber, 1 cruiser, 1 destroyer and 1 fighter in 97 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits
                      Italians roll dice for 1 cruiser and 1 transport in 97 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                      1 cruiser owned by the Italians lost in 97 Sea Zone
                      1 transport owned by the Italians lost in 97 Sea Zone
                      British roll dice for 1 submarine in 97 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                  British win, taking 97 Sea Zone from Italians with 1 bomber, 1 cruiser, 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 19
                  Casualties for Italians: 1 cruiser and 1 transport
              Battle in Kenya
                  British attack with 2 infantry and 1 mech_infantry
                  Italians defend with 1 infantry
                      British roll dice for 2 infantry and 1 mech_infantry in Kenya, round 2 : 0/3 hits, 0.50 expected hits
                      Italians roll dice for 1 infantry in Kenya, round 2 : 0/1 hits, 0.33 expected hits
                      British roll dice for 2 infantry and 1 mech_infantry in Kenya, round 3 : 1/3 hits, 0.50 expected hits
                      Italians roll dice for 1 infantry in Kenya, round 3 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Italians lost in Kenya
                  British win, taking Kenya from Italians with 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                  Casualties for Italians: 1 infantry
              Battle in Shan State
                  British attack with 2 infantry and 1 tactical_bomber
                  Japanese defend with 1 infantry
                      British roll dice for 2 infantry and 1 tactical_bomber in Shan State, round 2 : 2/3 hits, 0.83 expected hits
                      Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Shan State
                  British win, taking Shan State from Japanese with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - British
              1 tactical_bomber moved from Shan State to India
              1 destroyer moved from 71 Sea Zone to 81 Sea Zone
              1 fighter moved from 97 Sea Zone to Malta
              1 bomber moved from 97 Sea Zone to Malta
              5 infantry moved from Burma to Shan State
              3 aaGuns moved from Burma to Shan State
              1 infantry moved from India to Burma
      
          Place Units - British
              1 armour and 8 infantry placed in United Kingdom
      
          Turn Complete - British
              British collect 31 PUs; end with 31 PUs
              Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 34 PUs
      
          Place Units - UK_Pacific
              2 infantry and 2 mech_infantrys placed in India
      
          Turn Complete - UK_Pacific
              UK_Pacific collect 10 PUs; end with 11 PUs
              Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs
              Some Units in India change ownership: 2 infantry and 2 mech_infantrys
      

      Combat Hit Differential Summary :

      British : 0.67
      Italians : -1.17
      Americans : -0.50
      Chinese : 0.17
      Neutral_Axis : 1.00
      Japanese : 1.00
      

      Savegame

      posted in Play Boardgames
      S
      Schroeder
    • RE: Schroeder vs. Toyls

      TripleA Turn Summary: UK_Pacific round 3

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 3
      
          Purchase Units - Americans
              Americans buy 5 infantry and 5 transports; Remaining resources: 2 PUs; 
      
          Politics - Americans
              Americans takes Political Action: Political Action Americans To War With Germans
                  Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
              Americans takes Political Action: Political Action Americans To War With Italians
                  Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
              Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
              Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
              Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
              Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
              Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
              Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
      
          Combat Move - Americans
              Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
              1 submarine moved from 54 Sea Zone to 34 Sea Zone
              1 destroyer moved from 54 Sea Zone to 37 Sea Zone
              1 submarine moved from 56 Sea Zone to 37 Sea Zone
              2 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
              2 infantry moved from 33 Sea Zone to Caroline Islands
              1 cruiser moved from 54 Sea Zone to 33 Sea Zone
              1 cruiser moved from 26 Sea Zone to 33 Sea Zone
              1 battleship moved from 26 Sea Zone to 33 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
              1 infantry moved from 33 Sea Zone to Caroline Islands
              1 artillery moved from 33 Sea Zone to Caroline Islands
              1 destroyer moved from 101 Sea Zone to 91 Sea Zone
      
          Combat - Americans
              Battle in 91 Sea Zone
                  Americans attack with 1 destroyer
                  Germans defend with 1 transport
                      1 transport owned by the Germans lost in 91 Sea Zone
                  Americans win with 1 destroyer remaining. Battle score for attacker is 7
                  Casualties for Germans: 1 transport
              Battle in 37 Sea Zone
                  Americans attack with 1 destroyer and 1 submarine
                  Japanese defend with 1 submarine
                      Americans roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Americans roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                      1 submarine owned by the Japanese lost in 37 Sea Zone
                  Americans win, taking 37 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                  Casualties for Japanese: 1 submarine
              Battle in Caroline Islands
                  Americans attack with 1 artillery and 3 infantry
                  Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                      Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 1/3 hits, 1.67 expected hits
                      Americans roll dice for 1 artillery and 3 infantry in Caroline Islands, round 2 : 1/4 hits, 1.00 expected hits
                      Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits
                      1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
                      Americans roll dice for 1 artillery and 3 infantry in Caroline Islands, round 3 : 1/4 hits, 1.00 expected hits
                      Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Caroline Islands
                  Americans win, taking Caroline Islands from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 11
                  Casualties for Japanese: 1 aaGun and 2 infantry
              Battle in 34 Sea Zone
                  Americans attack with 1 submarine
                  Japanese defend with 1 destroyer
                      Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      1 submarine owned by the Americans lost in 34 Sea Zone
                  Japanese win with 1 destroyer remaining. Battle score for attacker is -6
                  Casualties for Americans: 1 submarine
      
          Non Combat Move - Americans
              1 destroyer moved from 54 Sea Zone to 33 Sea Zone
              1 carrier, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone
              1 infantry and 1 transport moved from 28 Sea Zone to 10 Sea Zone
              1 infantry moved from 10 Sea Zone to Western United States
              1 battleship, 1 carrier, 1 destroyer and 2 fighters moved from 10 Sea Zone to 26 Sea Zone
              1 carrier, 1 cruiser and 2 fighters moved from 28 Sea Zone to 26 Sea Zone
              1 fighter moved from Hawaiian Islands to Wake Island
              1 destroyer moved from 25 Sea Zone to 23 Sea Zone
              4 bombers moved from Western United States to Hawaiian Islands
      
          Place Units - Americans
              5 transports placed in 10 Sea Zone
              Americans undo move 1.
              5 transports placed in 10 Sea Zone
              5 infantry placed in Western United States
      
          Turn Complete - Americans
              Americans collect 50 PUs; end with 52 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 3 infantry; Remaining resources: 1 PUs; 
      
          Combat Move - Chinese
              Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
              Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
              1 infantry moved from Szechwan to Yunnan
              1 artillery moved from Szechwan to Yunnan
              1 infantry moved from Szechwan to Kweichow
              1 artillery moved from Szechwan to Kweichow
              1 fighter moved from Szechwan to Yunnan
      
          Combat - Chinese
              Chinese creates battle in territory Hopei
              Chinese creates battle in territory Chahar
              Battle in Kweichow
                  Chinese attack with 1 artillery and 1 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits
                      Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Kweichow
                      Chinese roll dice for 1 artillery in Kweichow, round 3 : 1/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese and 1 artillery owned by the Chinese lost in Kweichow
                  Japanese win with no units remaining. Battle score for attacker is -4
                  Casualties for Chinese: 1 artillery and 1 infantry
                  Casualties for Japanese: 1 infantry
              Battle in Chahar
                  Chinese attack with 1 infantry
                  Japanese defend with 2 fighters and 2 tactical_bombers
                      Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.17 expected hits
                      Japanese roll dice for 2 fighters and 2 tactical_bombers in Chahar, round 2 : 2/4 hits, 2.33 expected hits
                      1 infantry owned by the Chinese lost in Chahar
                  Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -3
                  Casualties for Chinese: 1 infantry
              Battle in Hopei
                  Chinese attack with 1 infantry
                  Japanese defend with 2 fighters and 2 tactical_bombers
                      Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.17 expected hits
                      Japanese roll dice for 2 fighters and 2 tactical_bombers in Hopei, round 2 : 3/4 hits, 2.33 expected hits
                      1 infantry owned by the Chinese lost in Hopei
                  Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -3
                  Casualties for Chinese: 1 infantry
              Battle in Yunnan
                  Chinese attack with 1 artillery, 1 fighter and 1 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Yunnan, round 2 : 1/3 hits, 1.17 expected hits
                      Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                  Chinese win, taking Yunnan from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
                  Casualties for Chinese: 1 infantry
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Chinese
              1 fighter moved from Yunnan to Szechwan
              1 infantry moved from Szechwan to Shensi
      
          Place Units - Chinese
              1 infantry placed in Kansu
              2 infantry placed in Szechwan
      
          Turn Complete - Chinese
              Chinese collect 6 PUs; end with 7 PUs
              Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs
      
          Purchase Units - British
              British repair damage of 8x factory_major; Remaining resources: 25 PUs; 
              British buy 8 infantry; Remaining resources: 1 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific buy 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
      
          Combat Move - British
              1 armour moved from Anglo Egyptian Sudan to Kenya
                    British take Kenya from Italians
              1 armour moved from Kenya to Tanganyika Territory
              1 mech_infantry moved from Anglo Egyptian Sudan to Tanganyika Territory
              2 transports moved from 76 Sea Zone to 80 Sea Zone
              3 infantry moved from Persia to 80 Sea Zone
              3 infantry and 2 transports moved from 80 Sea Zone to 76 Sea Zone
              3 infantry moved from 76 Sea Zone to British Somaliland
              1 artillery moved from Anglo Egyptian Sudan to Ethiopia
                    British take Ethiopia from Italians
              1 infantry moved from Egypt to Alexandria
                    British take Alexandria from Italians
      
          Combat - British
              Battle in British Somaliland
                  British attack with 3 infantry
                  Italians defend with 1 infantry
                      British roll dice for 1 battleship and 1 cruiser in British Somaliland, round 2 : 1/2 hits, 1.17 expected hits
                      Italians roll dice for 1 infantry in British Somaliland, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Italians lost in British Somaliland
                  British win, taking British Somaliland from Italians with 3 infantry remaining. Battle score for attacker is 3
                  Casualties for Italians: 1 infantry
              Battle in Tanganyika Territory
                  British attack with 1 armour and 1 mech_infantry
                  Italians defend with 1 artillery
                      British roll dice for 1 armour and 1 mech_infantry in Tanganyika Territory, round 2 : 1/2 hits, 0.67 expected hits
                      Italians roll dice for 1 artillery in Tanganyika Territory, round 2 : 0/1 hits, 0.33 expected hits
                      1 artillery owned by the Italians lost in Tanganyika Territory
                  British win, taking Tanganyika Territory from Italians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
                  Casualties for Italians: 1 artillery
      
          Non Combat Move - British
              2 infantry moved from India to 39 Sea Zone
              2 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
              2 infantry moved from 41 Sea Zone to Sumatra
                    UK_Pacific take Sumatra from Dutch
              3 infantry moved from Burma to Shan State
              2 armour moved from India to Shan State
              1 infantry moved from India to Burma
      
          Place Units - British
              8 infantry placed in United Kingdom
      
          Turn Complete - British
              British collect 33 PUs; end with 34 PUs
              Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs
      
          Place Units - UK_Pacific
              3 infantry and 2 mech_infantrys placed in India
      
          Turn Complete - UK_Pacific
              UK_Pacific collect 18 PUs; end with 18 PUs
              Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs
              Some Units in India change ownership: 3 infantry and 2 mech_infantrys
      

      Combat Hit Differential Summary :

      British : 0.17
      Italians : -0.67
      Americans : -0.67
      Chinese : -0.50
      Japanese : 1.83
      

      Savegame

      posted in Play Boardgames
      S
      Schroeder
    • RE: Schroeder vs. Toyls

      TripleA Turn Summary: Chinese round 3

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 3
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 3 infantry; Remaining resources: 1 PUs; 
      
          Combat Move - Chinese
              Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
              Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
              1 infantry moved from Szechwan to Yunnan
              1 artillery moved from Szechwan to Yunnan
              1 infantry moved from Szechwan to Kweichow
              1 artillery moved from Szechwan to Kweichow
              1 fighter moved from Szechwan to Yunnan
      
          Combat - Chinese
              Chinese creates battle in territory Hopei
              Chinese creates battle in territory Chahar
              Battle in Kweichow
                  Chinese attack with 1 artillery and 1 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits
                      Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Kweichow
                      Chinese roll dice for 1 artillery in Kweichow, round 3 : 1/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese and 1 artillery owned by the Chinese lost in Kweichow
                  Japanese win with no units remaining. Battle score for attacker is -4
                  Casualties for Chinese: 1 artillery and 1 infantry
                  Casualties for Japanese: 1 infantry
              Battle in Chahar
                  Chinese attack with 1 infantry
                  Japanese defend with 2 fighters and 2 tactical_bombers
                      Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.17 expected hits
                      Japanese roll dice for 2 fighters and 2 tactical_bombers in Chahar, round 2 : 2/4 hits, 2.33 expected hits
                      1 infantry owned by the Chinese lost in Chahar
                  Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -3
                  Casualties for Chinese: 1 infantry
              Battle in Hopei
                  Chinese attack with 1 infantry
                  Japanese defend with 2 fighters and 2 tactical_bombers
                      Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.17 expected hits
                      Japanese roll dice for 2 fighters and 2 tactical_bombers in Hopei, round 2 : 3/4 hits, 2.33 expected hits
                      1 infantry owned by the Chinese lost in Hopei
                  Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -3
                  Casualties for Chinese: 1 infantry
              Battle in Yunnan
                  Chinese attack with 1 artillery, 1 fighter and 1 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Yunnan, round 2 : 1/3 hits, 1.17 expected hits
                      Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                  Chinese win, taking Yunnan from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
                  Casualties for Chinese: 1 infantry
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Chinese
              1 fighter moved from Yunnan to Szechwan
              1 infantry moved from Szechwan to Shensi
      
          Place Units - Chinese
              1 infantry placed in Kansu
              2 infantry placed in Szechwan
      
          Turn Complete - Chinese
              Chinese collect 6 PUs; end with 7 PUs
              Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs
      

      Combat Hit Differential Summary :

      Chinese : -0.50
      Japanese : 2.33
      

      Savegame

      posted in Play Boardgames
      S
      Schroeder
    • RE: Schroeder vs. Toyls

      TripleA Turn Summary: Americans round 3

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 3
      
          Purchase Units - Americans
              Americans buy 5 infantry and 5 transports; Remaining resources: 2 PUs; 
      
          Politics - Americans
              Americans takes Political Action: Political Action Americans To War With Germans
                  Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
              Americans takes Political Action: Political Action Americans To War With Italians
                  Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
              Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
              Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
              Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
              Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
              Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
              Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
      
          Combat Move - Americans
              Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
              1 submarine moved from 54 Sea Zone to 34 Sea Zone
              1 destroyer moved from 54 Sea Zone to 37 Sea Zone
              1 submarine moved from 56 Sea Zone to 37 Sea Zone
              2 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
              2 infantry moved from 33 Sea Zone to Caroline Islands
              1 cruiser moved from 54 Sea Zone to 33 Sea Zone
              1 cruiser moved from 26 Sea Zone to 33 Sea Zone
              1 battleship moved from 26 Sea Zone to 33 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
              1 infantry moved from 33 Sea Zone to Caroline Islands
              1 artillery moved from 33 Sea Zone to Caroline Islands
              1 destroyer moved from 101 Sea Zone to 91 Sea Zone
      
          Combat - Americans
              Battle in 91 Sea Zone
                  Americans attack with 1 destroyer
                  Germans defend with 1 transport
                      1 transport owned by the Germans lost in 91 Sea Zone
                  Americans win with 1 destroyer remaining. Battle score for attacker is 7
                  Casualties for Germans: 1 transport
              Battle in 37 Sea Zone
                  Americans attack with 1 destroyer and 1 submarine
                  Japanese defend with 1 submarine
                      Americans roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Americans roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                      1 submarine owned by the Japanese lost in 37 Sea Zone
                  Americans win, taking 37 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                  Casualties for Japanese: 1 submarine
              Battle in Caroline Islands
                  Americans attack with 1 artillery and 3 infantry
                  Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                      Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 1/3 hits, 1.67 expected hits
                      Americans roll dice for 1 artillery and 3 infantry in Caroline Islands, round 2 : 1/4 hits, 1.00 expected hits
                      Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits
                      1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
                      Americans roll dice for 1 artillery and 3 infantry in Caroline Islands, round 3 : 1/4 hits, 1.00 expected hits
                      Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Caroline Islands
                  Americans win, taking Caroline Islands from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 11
                  Casualties for Japanese: 1 aaGun and 2 infantry
              Battle in 34 Sea Zone
                  Americans attack with 1 submarine
                  Japanese defend with 1 destroyer
                      Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      1 submarine owned by the Americans lost in 34 Sea Zone
                  Japanese win with 1 destroyer remaining. Battle score for attacker is -6
                  Casualties for Americans: 1 submarine
      
          Non Combat Move - Americans
              1 destroyer moved from 54 Sea Zone to 33 Sea Zone
              1 carrier, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone
              1 infantry and 1 transport moved from 28 Sea Zone to 10 Sea Zone
              1 infantry moved from 10 Sea Zone to Western United States
              1 battleship, 1 carrier, 1 destroyer and 2 fighters moved from 10 Sea Zone to 26 Sea Zone
              1 carrier, 1 cruiser and 2 fighters moved from 28 Sea Zone to 26 Sea Zone
              1 fighter moved from Hawaiian Islands to Wake Island
              1 destroyer moved from 25 Sea Zone to 23 Sea Zone
              4 bombers moved from Western United States to Hawaiian Islands
      
          Place Units - Americans
              5 transports placed in 10 Sea Zone
              Americans undo move 1.
              5 transports placed in 10 Sea Zone
              5 infantry placed in Western United States
      
          Turn Complete - Americans
              Americans collect 50 PUs; end with 52 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
      

      Combat Hit Differential Summary :

      Americans : -0.67
      Japanese : -0.50
      

      Savegame

      posted in Play Boardgames
      S
      Schroeder
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