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    Posts made by Schroeder

    • RE: Anyone in Washington State?

      @SuperbattleshipYamato

      I’ll be moving to Mill Creek in the summer so maybe we can organize something then!

      posted in Player Locator
      S
      Schroeder
    • RE: Anyone in Washington State?

      I’m in Washington State and willing to make a long commute for G40 or 42 on a weekend (in port Angeles but could go to Seattle and maybe whatcom but Seattle area is preferable)

      posted in Player Locator
      S
      Schroeder
    • RE: Schroeder (Allies + 6) vs Innohub (Axis) 40 2nd OOB

      TripleA Turn Summary: Americans round 3

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 3
      
          Purchase Units - Americans
              Americans buy 1 carrier, 3 destroyers and 2 transports; Remaining resources: 0 PUs; 
      
          Politics - Americans
              Americans takes Political Action: Political Action Americans To War With Germans
                  Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
              Americans takes Political Action: Political Action Americans To War With Italians
                  Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
              Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
              Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
              Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
              Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
              Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
              Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
      
          Combat Move - Americans
              Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
              1 submarine moved from 54 Sea Zone to 46 Sea Zone
              1 submarine moved from 54 Sea Zone to 55 Sea Zone
              1 destroyer moved from 54 Sea Zone to 55 Sea Zone
              1 cruiser moved from 54 Sea Zone to 46 Sea Zone
              1 bomber moved from Hawaiian Islands to 46 Sea Zone
      
          Combat - Americans
              Battle in 46 Sea Zone
                  Americans attack with 1 bomber, 1 cruiser and 1 submarine
                  Japanese defend with 1 destroyer
                      Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Americans roll dice for 1 bomber and 1 cruiser in 46 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
                      Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 46 Sea Zone
                  Americans win with 1 bomber and 1 cruiser remaining. Battle score for attacker is 2
                  Casualties for Americans: 1 submarine
                  Casualties for Japanese: 1 destroyer
              Battle in 55 Sea Zone
                  Americans attack with 1 destroyer and 1 submarine
                  Japanese defend with 1 destroyer
                      Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Americans roll dice for 1 submarine in 55 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                      Americans roll dice for 1 destroyer in 55 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 destroyer in 55 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                      1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone
                  Americans win with 1 destroyer remaining. Battle score for attacker is 2
                  Casualties for Americans: 1 submarine
                  Casualties for Japanese: 1 destroyer
      
          Non Combat Move - Americans
              1 bomber moved from 46 Sea Zone to Queensland
              1 fighter moved from Wake Island to Hawaiian Islands
              2 artilleries, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 4 infantry, 1 tactical_bomber and 4 transports moved from 11 Sea Zone to 26 Sea Zone
              2 infantry moved from Central United States to Western United States
              2 infantry moved from Western United States to 10 Sea Zone
              1 armour moved from Western United States to 10 Sea Zone
              1 mech_infantry moved from Western United States to 10 Sea Zone
              1 armour, 1 battleship, 1 carrier, 1 destroyer, 2 infantry, 1 mech_infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone
              6 infantry moved from 26 Sea Zone to Hawaiian Islands
              2 artilleries moved from 26 Sea Zone to Hawaiian Islands
              1 armour moved from 26 Sea Zone to Hawaiian Islands
              1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
              1 fighter moved from Western United States to 26 Sea Zone
              1 fighter moved from Hawaiian Islands to 26 Sea Zone
      
          Place Units - Americans
              2 destroyers placed in 101 Sea Zone
              Americans undo move 1.
              3 destroyers placed in 101 Sea Zone
              1 carrier and 2 transports placed in 10 Sea Zone
      
          Turn Complete - Americans
              Americans collect 50 PUs; end with 50 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
      

      Combat Hit Differential Summary :

      Americans : -0.83
      Japanese : 1.00
      

      Savegame

      posted in Play Boardgames
      S
      Schroeder
    • RE: Schroeder (Allies + 6) vs Innohub (Axis) 40 2nd OOB

      nope, no scramble

      posted in Play Boardgames
      S
      Schroeder
    • RE: Derek v Schroeder game2

      Your decision was fine, I would not have scrambled. Now do you want to kamikaze this destroyer? and if so, how many?

      posted in Play Boardgames
      S
      Schroeder
    • RE: Derek v Schroeder game2

      TripleA Manual Gamesave Post: Americans round 2

      TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 2
      
          Purchase Units - Americans
              Americans buy 2 destroyers, 5 infantry and 3 transports; Remaining resources: 0 PUs; 
      
          Politics - Americans
              Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
              Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
              Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
              Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
              Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
              Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
      
          Combat Move - Americans
              Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
              1 submarine moved from 26 Sea Zone to 17 Sea Zone
              1 destroyer moved from 26 Sea Zone to 16 Sea Zone
              1 destroyer moved from 26 Sea Zone to 17 Sea Zone
              3 infantry moved from Hawaiian Islands to 26 Sea Zone
              1 artillery moved from Hawaiian Islands to 26 Sea Zone
              1 artillery, 3 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
              1 artillery moved from 33 Sea Zone to Caroline Islands
              3 infantry moved from 33 Sea Zone to Caroline Islands
              1 bomber moved from Hawaiian Islands to 16 Sea Zone
      
          Combat - Americans
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      S
      Schroeder
    • RE: Crocket vs. Schroeder

      Yeah I did start out strong as Japan, my mistake was not getting ready to invade Hawaii earlier. If I was more prepared for that, I likely could have held on to enough cities in the pacific and would have won. Once you reinforced Hawaii though, the game was over. My Germany strategy was pretty default, not executed the best, and ultimately I could not knock Russia out, even though I came close. You played the UK very well with helping Russia and holding the middle east, for a time. And Scandinavia was just a huge blunder, there are too many resources up there for Germany to lose, not only the National Objective, but Russia’s National objective, huge IPC shift for whoever holds Finland and Norway.

      posted in Play Boardgames
      S
      Schroeder
    • RE: Schroeder (Allies + 6) vs Innohub (Axis) 40 2nd OOB

      TripleA Turn Summary: Russians round 3

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 3
      
          Purchase Units - Russians
              Russians buy 12 infantry; Remaining resources: 2 PUs; 
      
          Politics - Russians
              Russians takes Political Action: Political Action Russians To War With Italians
                  Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War
      
          Combat Move - Russians
              9 infantry moved from Vyborg to Finland
                    Russians take Finland from Germans
              1 infantry moved from Bessarabia to Eastern Poland
              1 artillery moved from Bessarabia to Eastern Poland
              1 fighter moved from Vyborg to Eastern Poland
              1 fighter moved from Vyborg to Eastern Poland
              1 tactical_bomber moved from Vyborg to Eastern Poland
      
          Combat - Russians
              Battle in Eastern Poland
                  Russians attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
                  Germans defend with 1 artillery and 1 infantry
                      Russians roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 4/5 hits, 2.33 expected hits
                      Germans roll dice for 1 artillery and 1 infantry in Eastern Poland, round 2 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Eastern Poland
                  Russians win, taking Eastern Poland from Germans with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
                  Casualties for Russians: 1 infantry
                  Casualties for Germans: 1 artillery and 1 infantry
      
          Non Combat Move - Russians
              1 aaGun and 3 infantry moved from Novgorod to Archangel
              5 infantry moved from Belarus to Smolensk
              1 aaGun moved from Belarus to Smolensk
              1 artillery moved from Belarus to Bryansk
              4 artilleries moved from Vyborg to Finland
              1 infantry moved from Vyborg to Finland
              1 infantry moved from Vyborg to Karelia
              3 infantry moved from Bryansk to Western Ukraine
              1 tactical_bomber moved from Eastern Poland to Western Ukraine
              2 fighters moved from Eastern Poland to Western Ukraine
              2 mech_infantrys moved from Bessarabia to Bryansk
              2 armour moved from Bessarabia to Bryansk
              3 artilleries moved from Bessarabia to Ukraine
              2 infantry moved from Bessarabia to Ukraine
              3 infantry moved from Bessarabia to Western Ukraine
              6 infantry moved from Russia to Bryansk
              6 infantry moved from Buryatia to Amur
              1 aaGun moved from Vyborg to Finland
      
          Place Units - Russians
              3 infantry placed in Novgorod
              3 infantry placed in Ukraine
              6 infantry placed in Russia
      
          Turn Complete - Russians
              Russians collect 38 PUs; end with 40 PUs
              Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 43 PUs
      

      Combat Hit Differential Summary :

      Germans : 0.33
      Russians : 1.67
      

      Savegame

      posted in Play Boardgames
      S
      Schroeder
    • RE: Schroeder (Allies + 6) vs Innohub (Axis) 40 2nd OOB

      TripleA Turn Summary: French round 2

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 2
      
          Combat Move - French
              1 destroyer moved from 92 Sea Zone to 93 Sea Zone
              1 cruiser moved from 92 Sea Zone to 93 Sea Zone
              2 infantry moved from Algeria to Tunisia
                    French take Tunisia from Italians
      
          Combat - French
              Battle in 93 Sea Zone
                  French attack with 1 cruiser and 1 destroyer
                  Italians defend with 1 cruiser
                      French roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                      Italians roll dice for 1 cruiser in 93 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                      1 cruiser owned by the Italians lost in 93 Sea Zone
                  French win, taking 93 Sea Zone from Neutral with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 12
                  Casualties for Italians: 1 cruiser
      
          Non Combat Move - French
              1 infantry moved from French Central Africa to French Equatorial Africa
              1 destroyer moved from 78 Sea Zone to 39 Sea Zone
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Italians : -0.50
      French : 0.17
      

      Savegame

      posted in Play Boardgames
      S
      Schroeder
    • RE: Schroeder (Allies + 6) vs Innohub (Axis) 40 2nd OOB

      TripleA Turn Summary: ANZAC round 2

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 2
      
          Purchase Units - ANZAC
              ANZAC buy 2 infantry and 1 transport; Remaining resources: 2 PUs; 
      
          Combat Move - ANZAC
      
          Non Combat Move - ANZAC
              1 infantry moved from Java to 42 Sea Zone
              1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
              1 infantry moved from 41 Sea Zone to Sumatra
                    ANZAC take Sumatra from Dutch
              2 fighters moved from Queensland to Malaya
      
          Place Units - ANZAC
              1 transport placed in 62 Sea Zone
              2 infantry placed in New South Wales
      
          Turn Complete - ANZAC
              ANZAC collect 18 PUs; end with 20 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      S
      Schroeder
    • RE: Derek v Schroeder game2

      TripleA Turn Summary: Russians round 2

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 2
      
          Purchase Units - Russians
              Russians buy 3 armour, 4 artilleries and 1 infantry; Remaining resources: 0 PUs; 
      
          Politics - Russians
              Russians takes Political Action: Political Action Russians To War With Italians
                  Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War
      
          Combat Move - Russians
              11 infantry moved from Karelia to Finland
              1 artillery moved from Karelia to Finland
              1 tactical_bomber moved from Karelia to Finland
              2 fighters moved from Karelia to Finland
      
          Combat - Russians
              Battle in Finland
                  Russians attack with 1 artillery, 2 fighters, 11 infantry and 1 tactical_bomber
                  Germans defend with 8 infantry
                      Russians roll dice for 1 artillery, 2 fighters, 11 infantry and 1 tactical_bomber in Finland, round 2 : 5/15 hits, 4.00 expected hits
                      Germans roll dice for 8 infantry in Finland, round 2 : 2/8 hits, 2.67 expected hits
                      2 infantry owned by the Russians and 5 infantry owned by the Germans lost in Finland
                      Russians roll dice for 1 artillery, 2 fighters, 9 infantry and 1 tactical_bomber in Finland, round 3 : 1/13 hits, 3.67 expected hits
                      Germans roll dice for 3 infantry in Finland, round 3 : 1/3 hits, 1.00 expected hits
                      1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Finland
                      Russians roll dice for 1 artillery, 2 fighters, 8 infantry and 1 tactical_bomber in Finland, round 4 : 5/12 hits, 3.50 expected hits
                      Germans roll dice for 2 infantry in Finland, round 4 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Finland
                  Russians win, taking Finland from Germans with 1 artillery, 2 fighters, 7 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
                  Casualties for Russians: 4 infantry
                  Casualties for Germans: 8 infantry
      
          Non Combat Move - Russians
              2 fighters moved from Finland to Belarus
              1 tactical_bomber moved from Finland to Belarus
              3 artilleries moved from Novgorod to Belarus
              2 aaGuns moved from Novgorod to Belarus
              1 aaGun, 1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Bryansk to Belarus
              2 infantry moved from Russia to Bryansk
              1 artillery moved from Russia to Bryansk
              1 infantry moved from Russia to Bryansk
              2 infantry moved from Rostov to Bryansk
              1 aaGun moved from Samara to Novosibirsk
              2 aaGuns and 12 infantry moved from Buryatia to Amur
              6 infantry moved from Yakut S.S.R. to Buryatia
      
          Place Units - Russians
              3 armour placed in Ukraine
              4 artilleries and 1 infantry placed in Russia
      
          Turn Complete - Russians
              Russians collect 37 PUs; end with 37 PUs
              Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 40 PUs
              Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 43 PUs
      

      Combat Hit Differential Summary :

      Germans : -0.33
      Russians : -0.17
      

      Savegame

      posted in Play Boardgames
      S
      Schroeder
    • RE: Crocket vs. Schroeder

      I did the turn anyway but I surrender, Japan will never be able to capture both Honolulu and Sydney. Good Game.

      posted in Play Boardgames
      S
      Schroeder
    • RE: Crocket vs. Schroeder

      TripleA Turn Summary: Japanese round 11

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 11
      
          Purchase Units - Japanese
              Japanese buy 6 armour and 22 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens; 
      
          Combat Move - Japanese
              1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 3 transports moved from 33 Sea Zone to 6 Sea Zone
                    Japanese take 22 Sea Zone from ANZAC
              1 armour moved from Timguska to Vologda
                    Japanese take Vologda from Russians
              1 armour moved from Volgograd to Bryansk
                    Japanese take Rostov from Russians
                    Japanese take Bryansk from Russians
              2 armour moved from Volgograd to Ukraine
              2 fighters moved from Volgograd to Ukraine
              2 tactical_bombers moved from Volgograd to Ukraine
              2 armour moved from Egypt to Tobruk
                    Japanese take Alexandria from British
              1 armour moved from French Equatorial Africa to French West Africa
                    Japanese take Nigeria from British
                    Japanese take French West Africa from French
              1 mech_infantry moved from Egypt to Syria
                    Japanese take Syria from French
              1 tactical_bomber moved from Novgorod to Samara
              1 fighter moved from Novgorod to Samara
              1 tactical_bomber moved from Volgograd to Samara
              1 fighter moved from Volgograd to Samara
              1 artillery moved from French Indo China to 36 Sea Zone
              1 artillery and 1 transport moved from 36 Sea Zone to 45 Sea Zone
              1 artillery moved from 45 Sea Zone to Dutch New Guinea
      
          Combat - Japanese
              Battle in Tobruk
                  Japanese attack with 2 armour
                  British defend with 1 aaGun
                      1 aaGun owned by the British lost in Tobruk
                  Japanese win, taking Tobruk from French with 2 armour remaining. Battle score for attacker is 5
                  Casualties for British: 1 aaGun
              Battle in Samara
                  Japanese attack with 2 fighters and 2 tactical_bombers
                  Russians defend with 1 aaGun and 1 armour
                      AA fire in Samara : 0/3 hits, 0.50 expected hits
                      Japanese roll dice for 2 fighters and 2 tactical_bombers in Samara, round 2 : 4/4 hits, 2.33 expected hits
                      Russians roll dice for 1 aaGun and 1 armour in Samara, round 2 : 0/1 hits, 0.50 expected hits
                      1 armour owned by the Russians and 1 aaGun owned by the Russians lost in Samara
                  Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 11
                  Casualties for Russians: 1 aaGun and 1 armour
              Battle in Dutch New Guinea
                  Japanese attack with 1 artillery
                  ANZAC defend with 1 infantry
                      Japanese roll dice for 1 artillery in Dutch New Guinea, round 2 : 0/1 hits, 0.33 expected hits
                      ANZAC roll dice for 1 infantry in Dutch New Guinea, round 2 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 artillery in Dutch New Guinea, round 3 : 0/1 hits, 0.33 expected hits
                      ANZAC roll dice for 1 infantry in Dutch New Guinea, round 3 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 artillery in Dutch New Guinea, round 4 : 1/1 hits, 0.33 expected hits
                      ANZAC roll dice for 1 infantry in Dutch New Guinea, round 4 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the ANZAC lost in Dutch New Guinea
                  Japanese win, taking Dutch New Guinea from ANZAC with 1 artillery remaining. Battle score for attacker is 3
                  Casualties for ANZAC: 1 infantry
              Battle in Ukraine
                  Japanese attack with 2 armour, 2 fighters and 2 tactical_bombers
                  Russians defend with 1 aaGun, 1 armour, 1 factory_minor and 1 mech_infantry
                      AA fire in Ukraine : 0/3 hits, 0.50 expected hits
                      Japanese roll dice for 2 armour, 2 fighters and 2 tactical_bombers in Ukraine, round 2 : 2/6 hits, 3.33 expected hits
                      Russians roll dice for 1 aaGun, 1 armour and 1 mech_infantry in Ukraine, round 2 : 0/2 hits, 0.83 expected hits
                      1 mech_infantry owned by the Russians and 1 aaGun owned by the Russians lost in Ukraine
                      Japanese roll dice for 2 armour, 2 fighters and 2 tactical_bombers in Ukraine, round 3 : 3/6 hits, 3.33 expected hits
                      Russians roll dice for 1 armour in Ukraine, round 3 : 0/1 hits, 0.50 expected hits
                      1 armour owned by the Russians lost in Ukraine
                  Japanese win, taking Ukraine from Russians with 2 armour, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 15
                  Casualties for Russians: 1 aaGun, 1 armour and 1 mech_infantry
              Battle in 6 Sea Zone
                  Japanese attack with 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 3 transports
                  Americans defend with 2 infantry, 7 submarines and 1 transport; ANZAC defend with 2 submarines
                      Japanese roll dice for 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 3 transports in 6 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits
                      Americans roll dice for 9 submarines in 6 Sea Zone, round 2 : 1/9 hits, 1.50 expected hits
                  Units damaged: 1 carrier owned by the Japanese
                      1 submarine owned by the Americans lost in 6 Sea Zone
                      Japanese roll dice for 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 3 transports in 6 Sea Zone, round 3 : 3/4 hits, 1.83 expected hits
                      Americans roll dice for 8 submarines in 6 Sea Zone, round 3 : 2/8 hits, 1.33 expected hits
                      3 submarines owned by the Americans, 1 carrier owned by the Japanese and 1 destroyer owned by the Japanese lost in 6 Sea Zone
                      Japanese roll dice for 1 destroyer, 1 fighter, 1 tactical_bomber and 3 transports in 6 Sea Zone, round 4 : 1/3 hits, 1.50 expected hits
                      Americans roll dice for 5 submarines in 6 Sea Zone, round 4 : 0/5 hits, 0.83 expected hits
                      1 submarine owned by the Americans lost in 6 Sea Zone
                      Japanese roll dice for 1 destroyer, 1 fighter, 1 tactical_bomber and 3 transports in 6 Sea Zone, round 5 : 2/3 hits, 1.50 expected hits
                      Americans roll dice for 4 submarines in 6 Sea Zone, round 5 : 0/4 hits, 0.67 expected hits
                      2 submarines owned by the Americans lost in 6 Sea Zone
                      Japanese roll dice for 1 destroyer, 1 fighter, 1 tactical_bomber and 3 transports in 6 Sea Zone, round 6 : 3/3 hits, 1.50 expected hits
                      Americans roll dice for 2 submarines in 6 Sea Zone, round 6 : 0/2 hits, 0.33 expected hits
                      2 infantry owned by the Americans, 1 transport owned by the Americans and 2 submarines owned by the ANZAC lost in 6 Sea Zone
                  Japanese win, taking 6 Sea Zone from Americans with 1 destroyer, 1 fighter, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 43
                  Casualties for Americans: 2 infantry, 7 submarines and 1 transport
                  Casualties for Japanese: 1 carrier and 1 destroyer
                  Casualties for ANZAC: 2 submarines
      
          Non Combat Move - Japanese
              2 fighters moved from Samara to Volgograd
              2 tactical_bombers moved from Samara to Volgograd
              2 tactical_bombers moved from Ukraine to Volgograd
              1 fighter moved from Ukraine to Volgograd
              1 fighter moved from Ukraine to Volgograd
              3 armour moved from Persia to Caucasus
              3 infantry moved from Persia to Northwest Persia
              1 artillery moved from Persia to Northwest Persia
              1 tactical_bomber moved from 6 Sea Zone to Japan
              1 fighter moved from 6 Sea Zone to Japan
              1 armour moved from Amur to Korea
              1 artillery moved from Amur to Korea
      
          Place Units - Japanese
              10 infantry placed in Japan
              3 armour placed in Volgograd
              3 armour placed in Persia
              3 infantry placed in French Indo China
              3 infantry placed in Kwangtung
              3 infantry placed in India
              3 infantry placed in Kiangsu
      
          Turn Complete - Japanese
              Total Cost from Convoy Blockades: 7
                  Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,2,6,5
                  Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,6,2,2
              Japanese collect 95 PUs (7 lost to blockades); end with 97 PUs
              Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 102 PUs
      

      Combat Hit Differential Summary :

      ANZAC : -1.00
      Americans : -1.67
      AA fire in Samara : : -0.50
      AA fire in Ukraine : : -0.50
      Russians : -1.83
      Japanese : 1.83
      

      Savegame

      posted in Play Boardgames
      S
      Schroeder
    • RE: Schroeder (Allies + 6) vs Innohub (Axis) 40 2nd OOB

      the 4 hits you have on there are fine, take out the artillery before the mech, and the tac bomber out before the fighter.

      posted in Play Boardgames
      S
      Schroeder
    • RE: Crocket vs. Schroeder

      TripleA Turn Summary: Germans round 11

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 11
      
          Research Technology - Germans
      
          Combat Move - Germans
      
          Non Combat Move - Germans
              4 infantry moved from Finland to Karelia
      
          Turn Complete - Germans
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      S
      Schroeder
    • RE: Crocket vs. Schroeder

      TripleA Turn Summary: Italians round 10

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 10
      
          Purchase Units - Italians
              Italians buy nothing; Remaining resources: 2 PUs; 
      
          Combat Move - Italians
      
          Combat - Italians
      
          Turn Complete - Italians
              Total Cost from Convoy Blockades: 2
                  Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,6,4,5,2,6
              Italians collect 6 PUs (2 lost to blockades); end with 8 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      S
      Schroeder
    • RE: Crocket vs. Schroeder

      TripleA Move Summary: Italians round 10

      TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 10
      
          Purchase Units - Italians
              Italians buy nothing; Remaining resources: 2 PUs; 
      
          Combat Move - Italians
      

      Savegame

      posted in Play Boardgames
      S
      Schroeder
    • RE: Derek v Schroeder game2

      TripleA Turn Summary: French round 1

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 1
      
          Purchase Units - ANZAC
              ANZAC buy 3 infantry; Remaining resources: 1 PUs; 
      
          Combat Move - ANZAC
      
          Non Combat Move - ANZAC
              2 infantry moved from New South Wales to 62 Sea Zone
              2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
              2 infantry moved from 42 Sea Zone to Java
                    ANZAC take Java from Dutch
              1 destroyer moved from 62 Sea Zone to 42 Sea Zone
              1 cruiser moved from 63 Sea Zone to 42 Sea Zone
              2 fighters moved from New Zealand to Queensland
              1 fighter moved from Queensland to Malaya
      
          Place Units - ANZAC
              3 infantry placed in New South Wales
      
          Turn Complete - ANZAC
              ANZAC collect 14 PUs; end with 15 PUs
      
          Politics - French
              Trigger Axis Conquer All France Algeria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Algeria
              Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France
              Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France
              Trigger Axis Conquer All France Morocco 3 Infantry Place: Neutral_Axis has 1 infantry placed in Morocco
              Trigger Axis Conquer All France Syria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Syria
              Trigger Axis Conquer All France French West Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French West Africa
              Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3
              Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3
              Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa
              Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3
              Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa
              Trigger Axis Conquer All France Algeria 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3
              Trigger Axis Conquer All France Algeria 3: Neutral_Axis captures territory Algeria
              Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3
              Trigger Axis Conquer All France Syria 3: Neutral_Axis captures territory Syria
              Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3
              Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco
              Trigger Axis Conquer All France Algeria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove
              Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria
              Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove
              Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France
              Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove
              Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern France
              Trigger Axis Conquer All France Morocco 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Morocco 3 Infantry Remove
              Trigger Axis Conquer All France Morocco 3 Infantry Remove: has removed 1 infantry owned by French in Morocco
              Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3
              Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar
              Trigger Axis Conquer All France Syria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Syria 3 Infantry Remove
              Trigger Axis Conquer All France Syria 3 Infantry Remove: has removed 1 infantry owned by French in Syria
              Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3
              Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France
              Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3
              Trigger Axis Conquer All France French Indo China 3: Neutral_Axis captures territory French Indo China
              Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3
              Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana
              Trigger Axis Conquer All France French West Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Infantry Remove
              Trigger Axis Conquer All France French West Africa 3 Infantry Remove: has removed 1 infantry owned by French in French West Africa
      
          Combat Move - French
              1 fighter moved from United Kingdom to 110 Sea Zone
      
          Combat - French
              Battle in 110 Sea Zone
                  French attack with 1 fighter
                  Germans defend with 1 battleship
                      French roll dice for 1 fighter in 110 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                      Germans roll dice for 1 battleship in 110 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                      1 fighter owned by the French lost in 110 Sea Zone
                  Germans win with 1 battleship remaining. Battle score for attacker is -10
                  Casualties for French: 1 fighter
      
          Non Combat Move - French
              1 fighter and 1 tactical_bomber could not land in Syria and were removed
      
          Turn Complete - French
              Turning on Edit Mode
              EDIT: Removing units owned by French from 72 Sea Zone: 1 destroyer
              EDIT: Adding units owned by French to 81 Sea Zone: 1 destroyer
              EDIT: Turning off Edit Mode
      

      Combat Hit Differential Summary :

      Germans : 0.33
      French : -0.50
      

      Savegame

      posted in Play Boardgames
      S
      Schroeder
    • RE: Derek v Schroeder game2

      TripleA Turn Summary: ANZAC round 1

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 1
      
          Purchase Units - ANZAC
              ANZAC buy 3 infantry; Remaining resources: 1 PUs; 
      
          Combat Move - ANZAC
      
          Non Combat Move - ANZAC
              2 infantry moved from New South Wales to 62 Sea Zone
              2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
              2 infantry moved from 42 Sea Zone to Java
                    ANZAC take Java from Dutch
              1 destroyer moved from 62 Sea Zone to 42 Sea Zone
              1 cruiser moved from 63 Sea Zone to 42 Sea Zone
              2 fighters moved from New Zealand to Queensland
              1 fighter moved from Queensland to Malaya
      
          Place Units - ANZAC
              3 infantry placed in New South Wales
      
          Turn Complete - ANZAC
              ANZAC collect 14 PUs; end with 15 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      S
      Schroeder
    • RE: Schroeder VS Maxi

      scramble order?

      posted in Play Boardgames
      S
      Schroeder
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