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    Topics created by scampb

    • scampbS

      Capturing Major IC with damage markers

      Axis & Allies Global 1940
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      E

      Along with the damage if it was never bought off before it can be upgraded.  It could be a 26 IPC expense for the original owner to upgrade it back to the major.

    • scampbS

      Set up Cards - are they the same

      Axis & Allies Anniversary Edition
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      KrieghundK

      The setup charts have not been revised.

    • scampbS

      Russia invading Japan

      Axis & Allies Global 1940
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      CowC

      Are you using original or second edition rules?

      They reprinted global with new rules. They made it so the allies were not as screwed, but still pretty screwed. :)

    • scampbS

      Minor factories on capure of territory

      Axis & Allies Global 1940
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      Yes, with one exception. If the factory is on a chinese territory and the Allies capture it it is removed.

      If a MAJOR factory is captured, you downgrade it to a minor (this is assuming Alpha 2, 3, or 2nd edition rules)

      If you play the rules that came with first edition ignore me. I can’t remember those. :-)

    • scampbS

      Playing Britain

      Axis & Allies Global 1940
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      Young GrasshopperY

      Cool avatar, I’m jealous.

    • scampbS

      Factory building

      Axis & Allies Global 1940
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      I believe all the replies apply to Alpha 3 and 2nd ed which is what most here play.  In 1st ed OOB Germany itself starts with a minor factory that can be upgraded.  Actually, I think in 1st ed OOB that you can build a major in ANY 3 ipc+ territory.

    • scampbS

      Rules clarifications - another post

      Axis & Allies Global 1940
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      @calvinhobbesliker:

      @Rorschach:

      @Captain:

      According to Larry’s most recent posting the US NO’s are below.  So the US only gets their starting 35 IPC’s and then add the NO’s below when at war, correct?  Nothing else.  We are under the impression it was 35 starting plus 30 when at war PLUS the NO’s on top of that 65 for a possible 90+depending on the NO’s accomplished.

      United States
      When at War
      1. Collect 15 IPCs per turn for complete control of the continental US and Mexico (WUS, CUS, EUS).
      2. Collect 5 IPC per turn if the Allies control 5 of the 7 following islands. Midway, Wake, Marianas, Iwo Jima, Caroline, Solomon Islands and Guam.
      3. Collect 5 IPCs per turn for controlling the Philippines
      4. Collect 5 IPCs per turn for controlling Hawaii, Alaska, the Aleutian Islands, Line Islands, and Johnston Island
      5. Collect 5 IPCs for turn for controlling Southern Mexico, Central America (Panama)and the West indies

      You are correct.  It’s the base 35 (assuming they still own all of their original territories that comprise of that 35 ipc’s), plus 30 for being at war, plus whatever amount per NO they have fulfilled for that turn.

      Incorrect; the +30 was originally an NO that was split into the NOs listed. Thus, the US collects 35+NO’s for whatever they have.

      Argh, I can’t keep up with the continuing changes to the OOB rules.  /sigh.

    • scampbS

      The Global Game - More Balanced?

      Axis & Allies Global 1940
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      scampbS

      Many thanks, heading over now.

    • scampbS

      FMG pieces project

      Other Axis & Allies Variants
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      anderbA

      it was nothing really. it was just a notification that you were able to sign up for pre-order the units…… u will receive a notification WHEN you are able to pre-order. but i guess we all will know that almost before we will get the message.

    • scampbS

      Snipers anyone?

      Axis & Allies Anniversary Edition
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      ozteaO

      the peices on the board represent divisions, corps, etc.
      Each infantry model on the board probably has about 100 snipers in it. but it consists of maybe 10,000 - 50,000 men total, so the snipers dont have that much of an effect.

      Snipers would be a good unit for a stalingrad A&A game, but now your getting into a different area of gaming….tactical gaming.

      A&A, Risk, Diplomacy…are strategic games.
      Flames of War, A&A Miniatures, Warhammer…are tactical games

      Strategic games deal with commanding grand campaigns, where tactical games are more like chess, each piece has a different and unique task. Snipers fill a tactical roll. If bishops are your long range artillery, rooks, the armor, then the knight is a sniper…for example.

    • scampbS

      AAP 1940 pre-orders

      Axis & Allies Anniversary Edition
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      LuckyDayL

      @Krieghund:

      @Omega:

      Or will the game be so hudge that it is worth that much money?

      I’d go with that.

      gee, I hope that whole world wide recession thing doesn’t affect the purchase of 2 $80 games too much…

    • scampbS

      Heavy Bombers…...AGAIN!!

      Axis & Allies Anniversary Edition
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      G

      And what forum game may that be?  <heh heh=“”>  :-D</heh>

    • scampbS

      On-line play

      1941 Scenario
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      GargantuaG

      Ouch, thats some serious bad dice there Omega, uh… I mean Robert :p

    • scampbS

      Please explain 'bids'

      1941 Scenario
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      a44bigdogA

      That is true at some sites but is not the case with bids here.

    • scampbS

      What are KJF and KGF?

      1942 Scenario
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      scampbS

      Thank you.

    • scampbS

      What is AAA

      1941 Scenario
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      B

      I don’t know i get a bug in battlemap that messes with the maps until I delete some file, forget the details though but it alone annoyed me enough not to use it.

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