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    General Nemesis

    @saturnracer

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    Latest posts made by saturnracer

    • RE: German Strategy

      hey, sonny boy, just watch pop and learn.  Sorry about kicking beating your butt with my axis today , but i told you a strong american navy in both the Atlantic and Pacific has to balanced with enough transorts and land units. you ended up with loads of land units in america and England, just sitting there.

      Yep, try to read the threads here and learn also.  i agree……Bunnies P’s  old picture was more in the spirit of a warrior…the Ninja bunny

      I think it’d be a good poll question…how many guys are vets out there,and how many are just game fanatics, or war fanatics?

      posted in Axis & Allies Spring 1942 Edition
      saturnracerS
      saturnracer
    • RE: "Two Fer One" question

      Hey sonny boy,  who kicked who’s hiney on sunday?  better eat them words
      “revenge is a a dish best served cold”
      Dad

      @Drill:

      Hey, i am 11 and know that already.   I will kick your hiney in a game.    (your son)

      posted in Axis & Allies Spring 1942 Edition
      saturnracerS
      saturnracer
    • RE: Low Luck

      follow up on low luck question
      Lets say i attack with 6 tanks, = 18 attack, and defender has 6 tanks
      so you both elminate 3 units on round 1
      So on round two, the battle still rages, right?  so you both have 3 tanks=9 points, so you both take one unit off, and roll for the 3 remaining, right?

      so in that case, a) the game goes quicker and b) Big battles are settled more in low luck and small battles are settled by dice, right?

      @MrMalachiCrunch:

      Low luck is a way to reduce the role of the dice in a game.  You add up the attack values and defense values, so say you get 8 offense (2 tanks and 2 infantry say) and 5 defense (1 tank+1 Infantry).  Every multiple of 6 gives an automatic hit and the remainder is then rolled to determine if a hit occurs.  In this case the offense gets 1 automatic hit and 8-6=2 and a roll of 2 or less for a second hit.  The defense gets a roll of 5 or less to determine a hit.  13 versus 13 means both offense and defense get 2 hits and both get to roll on a ‘1’ to determine if a third hit occurs.  It means if you attack with 6 infantry you do not roll a dice, you get exactly 1 hit as you have 6 offense.

      posted in Axis & Allies Spring 1942 Edition
      saturnracerS
      saturnracer
    • RE: Low Luck

      ah, simple enough

      so how do you normally play?

      On one hand, i like it……but lets face it, in war, Luck happens, at least in the short run, so weather,  a missed landing due to instrumentation, etc, also occurs (ie see the movie Midway)  so leaving Luck in the equation has its advantages.

      posted in Axis & Allies Spring 1942 Edition
      saturnracerS
      saturnracer
    • RE: "Two Fer One" question

      Great idea, thanks

      posted in Axis & Allies Spring 1942 Edition
      saturnracerS
      saturnracer
    • Low Luck

      {besides an accurate description of my dating life in my earlier years},  what in  the world is  “low luck”?  I can’t seem to find a description in any thread

      Thanks

      posted in Axis & Allies Spring 1942 Edition
      saturnracerS
      saturnracer
    • "Two Fer One" question

      Situation:  Suppose i have two land units and i am getting ready to wage  a simple land battle with the enemy next door.  Also suppose that this is a coastal country, and i happen to have a transport and a battleship right on the coast.

      Rather than wage a simply land battle, can’t i simply load my land units on a transport, and then call it a bombardment with an ambitious assault?.  Therefore, in effect, i get a “two for one”, since i get bombardment?

      posted in Axis & Allies Spring 1942 Edition
      saturnracerS
      saturnracer
    • RE: Anyone think this seems too small now?

      by small, you mean Map size?
      if so, there are Full scale maps you can print out.  there is one map  that you can print  up in 12 sections,  so i print them up on a printer at work. 
      ,
      I have the file, but it  may be too large to email.  but there are links elsewhere on this site, but i could not find them

      posted in Axis & Allies Spring 1942 Edition
      saturnracerS
      saturnracer
    • RE: Collaboration between players

      @Hobbes:

      @Bunnies:

      I just say if they want advice they can ask me for it.

      Then . . . I laugh like so:

      “Nyehhehhehehehe!”

      Oh rabbit, please take me down the hole ;)

      Hey, a new player won’t know if its good or bad advice, so have at it.  like i tell my kids , half my advice is good, half bad.  I just don’t know which is which until you try it out.

      posted in Axis & Allies Spring 1942 Edition
      saturnracerS
      saturnracer
    • RE: IPC count end of turn

      @Krieghund:

      @saturnracer:

      And, of course, if on the next players turn, he wins it back, you are right back where you started at.

      It’s important to not confuse your income level (indicated on the national production chart) with your IPCs “in the bank” (tracked on paper, or however you like).  Your income level moves up and down as you gain and lose territories.  As far as income level goes, you’re right that you end up back where you started if your opponent recaptures everything you captured.  However, during the Collect Income phase of your turn, you added the number of IPCs indicated by your income level on the chart to your “bank balance”.  Those IPCs are yours to keep until you spend them, so even if your opponent captures or recaptures territories, you will still have the IPCs you gained from them to spend on your next turn.

      Ahh…(Light bulb turning on)  So thats where the paper comes in…i always wondered why paper was needed, when we have a production chart
      thanks,…we really had a messed up game , then, as i woudl capture a territory or two, lose it back, and not have anything to show for it

      posted in Axis & Allies Spring 1942 Edition
      saturnracerS
      saturnracer