Axis & Allies .org Forums
    • Home
    • Categories
    • Recent
    • Popular
    • Users
    • Register
    • Login
    1. Home
    2. satinpurplefender
    3. Posts
    • Profile
    • Following 0
    • Followers 0
    • Topics 1
    • Posts 156
    • Best 0
    • Controversial 0
    • Groups 0

    Posts made by satinpurplefender

    • RE: Satinpurpledefender trial by fire (A Marine's attempt, to escape from HELL!)

      I debated taking West Russia, but I figured it best to put some space between the Nazi advance and the Motherland. I still don’t feel completely confident on my stack sizes, but I think that I am doing better than last time.

      What do you define as a medium stack? Is it a stack that approaches the size of the stacks bordering it, yet not clearly larger?

      posted in Play Boardgames
      satinpurplefenderS
      satinpurplefender
    • RE: Satinpurpledefender trial by fire (A Marine's attempt, to escape from HELL!)

      TripleA Turn Summary for game: World War II v4, version: 2.7

      Game History

      Round :1

      Purchase Units - Russians
                  Russians buy 8 infantry; Remaining resources: 0 PUs;

      Combat Move - Russians
                  2 armour, 1 artillery, 1 fighter and 3 infantry moved from Russia to West Russia
                  1 fighter moved from Karelia S.S.R. to West Russia
                  3 infantry moved from Caucasus to West Russia

      Combat - Russians
                  Battle in West Russia
                      Russians attack with 2 armour, 1 artillery, 2 fighters and 6 infantry
                      Germans defend with 1 armour, 1 artillery and 3 infantry
                          Russians roll dice for 2 armour, 1 artillery, 2 fighters and 6 infantry in West Russia, round 1 :  3/11 hits
                          Germans roll dice for 1 armour, 1 artillery and 3 infantry in West Russia, round 1 :  1/5 hits
                          1 infantry owned by the Russians and 3 infantry owned by the Germans lost in West Russia
                          Russians roll dice for 2 armour, 1 artillery, 2 fighters and 5 infantry in West Russia, round 2 :  5/10 hits
                          Germans roll dice for 1 armour and 1 artillery in West Russia, round 2 :  0/2 hits
                          1 armour owned by the Germans and 1 artillery owned by the Germans lost in West Russia
                      Russians win, taking West Russia from Germans with 2 armour, 1 artillery, 2 fighters and 5 infantry remaining. Battle score for attacker is 15
                      Casualties for Germans: 1 armour, 1 artillery and 3 infantry
                      Casualties for Russians: 1 infantry
                      Russians win with 2 armour, 1 artillery, 2 fighters and 5 infantry remaining. Battle score for attacker is 15
                      Casualties for Germans: 1 armour, 1 artillery and 3 infantry
                      Casualties for Russians: 1 infantry
                  Recording Battle Statistics

      Non Combat Move - Russians
                  2 fighters moved from West Russia to Russia
                  1 armour and 3 infantry moved from Archangel to Karelia S.S.R.
                  2 infantry moved from Kazakh S.S.R. to Caucasus
                  2 infantry moved from Novosibirsk to Sinkiang
                  2 infantry moved from Evenki National Okrug to Novosibirsk
                  2 infantry moved from Yakut S.S.R. to Buryatia S.S.R.
                  1 infantry moved from Soviet Far East to Buryatia S.S.R.
                  1 infantry moved from Soviet Far East to Buryatia S.S.R.

      Place Units - Russians
                  4 infantry placed in Caucasus
                  4 infantry placed in Russia

      Turn Complete - Russians
                  Russians collect 26 PUs; end with 26 PUs total

      Territory Summary for Russians :

      Novosibirsk : 2 infantry
          Karelia S.S.R. : 1 armour and 6 infantry
          Caucasus : 1 aaGun, 1 armour, 1 artillery, 1 factory and 6 infantry
          Sinkiang : 2 infantry
          West Russia : 1 flag, 2 armour, 1 artillery and 5 infantry
          Buryatia S.S.R. : 6 infantry
          Russia : 1 aaGun, 1 factory, 2 fighters and 4 infantry
          4 Sea Zone : 1 submarine

      Production/PUs Summary :

      Russians : 26 / 26
          Germans : 38 / 40
          British : 30 / 30
          Japanese : 30 / 30
          Americans : 42 / 42

      posted in Play Boardgames
      satinpurplefenderS
      satinpurplefender
    • RE: XDAP-01 The Final Draft (Axis) vs Legends

      If needed, my email address is: rrmcgrew@gmail.com

      posted in Tournaments
      satinpurplefenderS
      satinpurplefender
    • RE: Satinpurpledefender trial by fire (A Marine's attempt, to escape from HELL!)

      Yeah, starting over is fine with me. Lol

      posted in Play Boardgames
      satinpurplefenderS
      satinpurplefender
    • RE: Satinpurpledefender trial by fire (A Marine's attempt, to escape from HELL!)

      bump

      posted in Play Boardgames
      satinpurplefenderS
      satinpurplefender
    • RE: Satinpurpledefender trial by fire (A Marine's attempt, to escape from HELL!)

      You will have noticed two different sets of dice rolls for the same battle in Archangel in your inbox. Shortly (within seconds) of making my non-combat move with the British, I decided against my option, and I wanted to change it. I rebooted the game and replayed the battle. The second time around my fighters stayed alive, but I removed them from the board since they didn’t live through the initial skirmish. Typically this is not something I would do since it can lead to integrity violations and borders on cheating, but this is a learning game. I have no problems conceding victory to the Axis. I just wanted to see if my idea was correct, and how it would play out.

      posted in Play Boardgames
      satinpurplefenderS
      satinpurplefender
    • RE: Satinpurpledefender trial by fire (A Marine's attempt, to escape from HELL!)

      TripleA Turn Summary for game: World War II v4, version: 2.7

      Game History

      Round :2

      Purchase Units - British
                  British buy 1 carrier, 1 fighter and 1 transport; Remaining resources: 1 PUs;

      Combat Move - British
                  1 bomber and 1 fighter moved from United Kingdom to Archangel
                  1 fighter moved from United Kingdom to Archangel

      Combat - British
                  Battle in Archangel
                      British attack with 1 bomber and 2 fighters
                      Germans defend with 2 armour
                          British roll dice for 1 bomber and 2 fighters in Archangel, round 1 :  2/3 hits
                          Germans roll dice for 2 armour in Archangel, round 1 :  0/2 hits
                          2 armour owned by the Germans lost in Archangel
                      British win with 1 bomber and 2 fighters remaining. Battle score for attacker is 10
                      Casualties for Germans: 2 armour
                      British win with 1 bomber and 2 fighters remaining. Battle score for attacker is 10
                      Casualties for Germans: 2 armour
                  Recording Battle Statistics

      Non Combat Move - British
                  2 fighters moved from Archangel to Russia
                  1 bomber moved from Archangel to Novosibirsk
                  1 destroyer and 1 submarine moved from 8 Sea Zone to 13 Sea Zone
                  1 cruiser moved from 8 Sea Zone to 13 Sea Zone
                  1 submarine moved from 45 Sea Zone to 37 Sea Zone
                  Turning on Edit Mode
                  EDIT: Turning off Edit Mode
                  1 infantry moved from Western Canada to Eastern Canada

      Place Units - British
                  1 carrier and 1 transport placed in 6 Sea Zone
                  1 fighter placed in 6 Sea Zone

      Turn Complete - British
                  British collect 24 PUs; end with 25 PUs total
                  Turning on Edit Mode
                  EDIT: British player Removing units owned by PlayerID named:British from Russia: 2 fighters
                  EDIT: Turning off Edit Mode

      Territory Summary for British :

      Eastern Canada : 1 infantry
          Australia : 1 infantry
          Kenya : 1 infantry
          India : 1 aaGun and 3 infantry
          Novosibirsk : 1 bomber
          Trans-Jordan : 2 infantry
          United Kingdom : 1 aaGun, 1 armour and 1 factory
          New Zealand : 1 infantry
          Solomon Islands : 1 flag, 2 infantry
          37 Sea Zone : 1 submarine
          6 Sea Zone : 1 carrier, 1 fighter and 1 transport
          13 Sea Zone : 1 cruiser, 1 destroyer and 1 submarine

      Production/PUs Summary :

      Russians : 19 / 25
          Germans : 50 / 50
          British : 24 / 25
          Japanese : 25 / 32
          Americans : 48 / 50

      posted in Play Boardgames
      satinpurplefenderS
      satinpurplefender
    • RE: Satinpurpledefender trial by fire (A Marine's attempt, to escape from HELL!)

      First of all, thanks for the advice. I think I can adapt the American strategy a bit. There is still plenty of fight in my heart, so don’t worry about that. Good Marines don’t doe. They just go to Hell and regroup.

      I’d be willing to sit in on your tournament team, and I feel I would actually do better in a situation where I am given some general orders.

      I am sorry for slow responses and turns today. I had an interview this morning, and I am hoping to hear something more about it soon.

      Just let me know what I need to do for the tournament game. I, like Journo, have never played Global. I’ll have to do some reading this weekend. If I understand the little that I have read so far, Global uses the Europe base rules and the Pacific special rules plus the A+3.9 errata. Is that correct?

      posted in Play Boardgames
      satinpurplefenderS
      satinpurplefender
    • RE: Satinpurpledefender trial by fire (A Marine's attempt, to escape from HELL!)

      So, any suggestions to salvage at least a glorious defeat? Lol

      posted in Play Boardgames
      satinpurplefenderS
      satinpurplefender
    • RE: Satinpurpledefender trial by fire (A Marine's attempt, to escape from HELL!)

      I think I am correct in the way I see it; I am only delaying the inevitable, and I may not even be doing the best job of it. lol

      posted in Play Boardgames
      satinpurplefenderS
      satinpurplefender
    • RE: Satinpurpledefender trial by fire (A Marine's attempt, to escape from HELL!)

      TripleA Turn Summary for game: World War II v4, version: 2.7

      Game History

      Round :2

      Purchase Units - Russians
                  Russians buy 9 infantry; Remaining resources: 2 PUs;

      Combat Move - Russians
                  3 infantry moved from Caucasus to West Russia
                  1 infantry moved from Caucasus to West Russia
                  1 armour moved from Russia to West Russia

      Combat - Russians
                  Battle in West Russia
                      Russians attack with 1 armour and 4 infantry
                      Germans defend with 1 armour
                          Russians roll dice for 1 armour and 4 infantry in West Russia, round 1 :  1/5 hits
                          Germans roll dice for 1 armour in West Russia, round 1 :  1/1 hits
                          1 infantry owned by the Russians and 1 armour owned by the Germans lost in West Russia
                      Russians win, taking West Russia from Germans with 1 armour and 3 infantry remaining. Battle score for attacker is 2
                      Casualties for Germans: 1 armour
                      Casualties for Russians: 1 infantry
                      Russians win with 1 armour and 3 infantry remaining. Battle score for attacker is 2
                      Casualties for Germans: 1 armour
                      Casualties for Russians: 1 infantry
                  Recording Battle Statistics

      Non Combat Move - Russians
                  1 armour moved from Caucasus to Archangel
                  1 armour moved from Russia to Archangel
                  2 infantry moved from Novosibirsk to Yakut S.S.R.
                  2 infantry moved from Sinkiang to China

      Place Units - Russians
                  4 infantry placed in Caucasus
                  5 infantry placed in Russia

      Turn Complete - Russians
                  Russians collect 23 PUs; end with 25 PUs total

      Territory Summary for Russians :

      Soviet Far East : 2 infantry
          Archangel : 2 armour
          Yakut S.S.R. : 2 infantry
          Caucasus : 1 aaGun, 1 factory and 6 infantry
          West Russia : 1 flag, 1 armour and 3 infantry
          Russia : 1 aaGun, 1 factory and 5 infantry
          China : 2 infantry
          4 Sea Zone : 1 submarine

      Production/PUs Summary :

      Russians : 23 / 25
          Germans : 42 / 44
          British : 28 / 32
          Japanese : 25 / 32
          Americans : 48 / 50

      posted in Play Boardgames
      satinpurplefenderS
      satinpurplefender
    • RE: Satinpurpledefender trial by fire (A Marine's attempt, to escape from HELL!)

      I didn’t feel like I had many options for US1, but I know that they are slow to “spin up,” as it were, so hopefully I didn’t leave myself too wide open. After I submitted, I realized that I left some lonely Infantry in Central US. More rookie mistakes, I’m afraid.

      posted in Play Boardgames
      satinpurplefenderS
      satinpurplefender
    • RE: Satinpurpledefender trial by fire (A Marine's attempt, to escape from HELL!)

      TripleA Turn Summary for game: World War II v4, version: 2.7

      Game History

      Round :1

      Purchase Units - Americans
                  Americans buy 1 battleship, 1 carrier and 1 submarine; Remaining resources: 2 PUs;

      Combat Move - Americans
                  1 infantry moved from China to Kwantung
                        Americans take Kwantung from Japanese
                  1 infantry moved from China to Manchuria
                        Americans take Manchuria from Japanese

      Combat - Americans
                  Recording Battle Statistics

      Non Combat Move - Americans
                  2 infantry moved from Sinkiang to China
                  2 infantry moved from Western United States to 55 Sea Zone
                  1 fighter moved from Western United States to 55 Sea Zone
                  2 infantry and 1 transport moved from 55 Sea Zone to 52 Sea Zone
                  2 infantry moved from 52 Sea Zone to Hawaiian Islands
                  1 battleship moved from 55 Sea Zone to 52 Sea Zone
                  1 destroyer moved from 20 Sea Zone to 53 Sea Zone
                  1 bomber moved from Eastern United States to United Kingdom
                  1 fighter moved from Eastern United States to United Kingdom
                  1 artillery moved from Eastern United States to 10 Sea Zone
                  1 armour moved from Eastern United States to 10 Sea Zone
                  1 infantry moved from Eastern United States to 10 Sea Zone
                  1 infantry moved from Eastern United States to 10 Sea Zone
                  1 armour, 1 artillery, 2 infantry and 2 transports moved from 10 Sea Zone to 8 Sea Zone
                  2 infantry moved from 8 Sea Zone to United Kingdom
                  1 armour and 1 artillery moved from 8 Sea Zone to United Kingdom
                  1 cruiser moved from 10 Sea Zone to 8 Sea Zone

      Place Units - Americans
                  1 battleship, 1 carrier and 1 submarine placed in 55 Sea Zone

      Turn Complete - Americans
                  Americans collect 48 PUs; end with 50 PUs total

      Territory Summary for Americans :

      Midway : 1 infantry
          Manchuria : 1 flag, 1 infantry
          Alaska : 1 infantry
          Western United States : 1 aaGun and 1 factory
          Kwantung : 1 flag, 1 infantry
          Hawaiian Islands : 2 fighters and 4 infantry
          United Kingdom : 1 armour, 1 artillery, 1 bomber, 1 fighter and 2 infantry
          Eastern United States : 1 aaGun and 1 factory
          Central United States : 2 infantry
          China : 1 fighter and 2 infantry
          53 Sea Zone : 1 destroyer
          8 Sea Zone : 1 cruiser and 2 transports
          52 Sea Zone : 1 battleship and 1 transport
          55 Sea Zone : 1 battleship, 1 carrier, 1 fighter and 1 submarine

      Production/PUs Summary :

      Russians : 21 / 29
          Germans : 44 / 44
          British : 28 / 32
          Japanese : 25 / 32
          Americans : 48 / 50

      posted in Play Boardgames
      satinpurplefenderS
      satinpurplefender
    • RE: Satinpurpledefender trial by fire (A Marine's attempt, to escape from HELL!)

      I’ll use it for defense anyway.

      posted in Play Boardgames
      satinpurplefenderS
      satinpurplefender
    • RE: Satinpurpledefender trial by fire (A Marine's attempt, to escape from HELL!)

      Well, call it newbie logic, I guess. I guess the lessons with the transports is one that I need to learn the hard way. Besides, we Marines aren’t known for our superior intellects. The Solomon Islands, while worth nothing in production value, may provide me an aerial platform in a pinch later, and better to take it now than later so it is there when I need it.  As for India, I’m honestly not sure what to make of the situation there. I thought it best to keep the backdoor shut against the Japanese, or at least make it harder to kick in. The UK strategy has been the toughest for me to see much to do with. Perhaps we will need to do a second game after I completely ruin this one. ;)

      posted in Play Boardgames
      satinpurplefenderS
      satinpurplefender
    • RE: Satinpurpledefender trial by fire (A Marine's attempt, to escape from HELL!)

      TripleA Turn Summary for game: World War II v4, version: 2.7

      Game History

      Round :1

      Purchase Units - British
                  British buy 1 cruiser, 1 destroyer and 1 submarine; Remaining resources: 4 PUs;

      Combat Move - British
                  1 fighter moved from 35 Sea Zone to 15 Sea Zone
                  2 infantry moved from Australia to 40 Sea Zone
                  2 infantry and 1 transport moved from 40 Sea Zone to 45 Sea Zone
                  1 submarine moved from 40 Sea Zone to 45 Sea Zone
                  2 infantry moved from 45 Sea Zone to Solomon Islands
                  1 battleship moved from 2 Sea Zone to 7 Sea Zone
                  1 bomber and 2 fighters moved from United Kingdom to 7 Sea Zone

      Combat - British
                  Battle in 7 Sea Zone
                      British attack with 1 battleship, 1 bomber and 2 fighters
                      Germans defend with 1 destroyer and 2 submarines
                          Germans roll dice for 2 submarines in 7 Sea Zone, round 1 :  0/2 hits
                          British roll dice for 1 bomber and 2 fighters in 7 Sea Zone, round 1 :  1/3 hits
                          British roll dice for 1 battleship in 7 Sea Zone, round 1 :  1/1 hits
                          Germans roll dice for 1 destroyer in 7 Sea Zone, round 1 :  0/1 hits
                          1 destroyer owned by the Germans and 1 submarine owned by the Germans lost in 7 Sea Zone
                      1 submarine owned by the Germans Submerged
                      British win with 1 battleship, 1 bomber and 2 fighters remaining. Battle score for attacker is 14
                      Casualties for Germans: 1 destroyer and 1 submarine
                      British win with 1 battleship, 1 bomber and 2 fighters remaining. Battle score for attacker is 14
                      Casualties for Germans: 1 destroyer and 1 submarine
                  Battle in 15 Sea Zone
                      British attack with 1 fighter
                      Germans defend with 1 transport
                          1 transport owned by the Germans lost in 15 Sea Zone
                      British win with 1 fighter remaining. Battle score for attacker is 7
                      Casualties for Germans: 1 transport
                      British win with 1 fighter remaining. Battle score for attacker is 7
                      Casualties for Germans: 1 transport
                  Battle in Solomon Islands
                      British attack with 2 infantry
                      Japanese defend with 1 infantry
                          British roll dice for 2 infantry in Solomon Islands, round 1 :  1/2 hits
                          Japanese roll dice for 1 infantry in Solomon Islands, round 1 :  0/1 hits
                          1 infantry owned by the Japanese lost in Solomon Islands
                      British win, taking Solomon Islands from Japanese with 2 infantry remaining. Battle score for attacker is 3
                      Casualties for Japanese: 1 infantry
                      British win with 2 infantry remaining. Battle score for attacker is 3
                      Casualties for Japanese: 1 infantry
                  Recording Battle Statistics

      Non Combat Move - British
                  1 fighter moved from 15 Sea Zone to 35 Sea Zone
                  1 bomber and 2 fighters moved from 7 Sea Zone to United Kingdom
                  1 infantry moved from Persia to Trans-Jordan
                  1 infantry moved from Union of South Africa to Kenya
                  1 armour moved from Eastern Canada to 1 Sea Zone
                  1 armour and 1 transport moved from 1 Sea Zone to 2 Sea Zone
                  1 infantry moved from United Kingdom to 2 Sea Zone
                  1 artillery moved from United Kingdom to 2 Sea Zone
                  1 infantry moved from United Kingdom to 2 Sea Zone

      Place Units - British
                  1 cruiser, 1 destroyer and 1 submarine placed in 8 Sea Zone

      Turn Complete - British
                  British collect 28 PUs; end with 32 PUs total

      Territory Summary for British :

      Australia : 1 infantry
          Kenya : 1 infantry
          India : 1 aaGun and 3 infantry
          Trans-Jordan : 2 infantry
          United Kingdom : 1 aaGun, 1 armour, 1 bomber, 1 factory and 2 fighters
          New Zealand : 1 infantry
          Solomon Islands : 1 flag, 2 infantry
          Western Canada : 1 infantry
          7 Sea Zone : 1 battleship
          8 Sea Zone : 1 cruiser, 1 destroyer and 1 submarine
          45 Sea Zone : 1 submarine and 1 transport
          2 Sea Zone : 1 armour, 1 artillery, 2 infantry and 2 transports
          35 Sea Zone : 1 carrier, 1 cruiser, 1 fighter and 1 transport

      Production/PUs Summary :

      Russians : 22 / 29
          Germans : 44 / 44
          British : 28 / 32
          Japanese : 30 / 30
          Americans : 42 / 42

      posted in Play Boardgames
      satinpurplefenderS
      satinpurplefender
    • RE: Satinpurpledefender trial by fire (A Marine's attempt, to escape from HELL!)

      I am bringing 1 Sub and 1 Transport (laden with 2 Infantry from Australia) from SZ 40 to SZ 45 to conduct amphibious assault on Solomon Islands. There is one Japanese Sub in SZ 45, would it submerge or fight?

      posted in Play Boardgames
      satinpurplefenderS
      satinpurplefender
    • RE: Satinpurpledefender trial by fire (A Marine's attempt, to escape from HELL!)

      Yes, it seems I have been given a pretty thorough trouncing there.

      posted in Play Boardgames
      satinpurplefenderS
      satinpurplefender
    • RE: Satinpurpledefender trial by fire (A Marine's attempt, to escape from HELL!)

      Well, like I said in a previous post, I’ve fiddled with TripleA a bit, so I have gotten to do a few opening turns for each power, and I have played one full opening turn with a friend while we muddled through the rules.

      Basically, I just looked at what I would do if I were Germany and Japan, and I tried to limit the more painful (for me) options.

      posted in Play Boardgames
      satinpurplefenderS
      satinpurplefender
    • RE: What are your favorite games to play with xbox live

      They really have some good arcade games on Live. My personal favorites are Geometry Wars and Castle Crashers. If you are prone to seizures, I recommend avoiding Geometry Wars. lol

      posted in Other Games
      satinpurplefenderS
      satinpurplefender
    • 1 / 1