It’s the seven P’s, man: Proper Prior Planning Prevents Piss Poor Performance

Posts made by satinpurplefender
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RE: XDAP - 02 Final Draft (Axis) vs Dairy Qryn (Allies)
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RE: XDAP - 02 Final Draft (Axis) vs Dairy Qryn (Allies)
Well, the actual moving of pieces does take only 5 or 10 minutes, correct. It takes longer to assess the situation, explore options, discuss with your teammate(s) (it is a team effort, after all), and crunch a few final figures to make sure you aren’t missing anything.
Add to this that sometimes life happens. I know Garg has been busy with work, and he has had some hardware issues as well, apparently. I know that, for myself, the past month has been pretty hectic. I had 4 weeks to develop a conceptual design for a computer system based on a database with well over 300,000 records, and I had to do this with a group that was too large and inexperienced to truly handle the project. I had to purchase a vehicle which means I had to go wrangle a virgin and a goat to sacrifice to the pagan gods that rule over the Department of Motor Vehicles. On top of that, I have my little bit of a social life leftover which was consumed mostly by my girlfriend being pissed off at me for not being available enough because of my increased workload just from school alone.
Yes, it took a while to do a couple turns. It’s hard to string together all the time required for your 5 to 10 minutes. I’ve apologized for that already. If that isn’t good enough for you, I don’t know what else to tell you. It isn’t as if we are bringing the whole tourney to a halt. It’s a forum game, so there is an implied time overhead associated with it. When we are the sole reason the tournament is being dragged to a halt or you haven’t at least received a courtesy “hold please” for a good space of time, you can ask for forfeit. In the mean time, unless you wish to become my personal assistant or give me the pussy I need to remain sane, please remain calm and exercise some patience.
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RE: XDAP - 02 Final Draft (Axis) vs Dairy Qryn (Allies)
I apologize for the delay. I’ve had a lot of project work come my way with school and crap, add to that a woman and buying a car. On top of that, it’s been hell trying to coordinate with Garg. Since I am a newb, I seek my team mate’s approval before I go newb it up.
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RE: XDAP - 02 Final Draft (Axis) vs Dairy Qryn (Allies)
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :12
Purchase Units - Japanese
Japanese buy 1 aaGun, 1 artillery, 7 infantry, 1 submarine and 4 transports; Remaining resources: 0 PUs;Combat Move - Japanese
1 infantry moved from Korea to Amur
1 infantry moved from Korea to Amur
1 armour moved from Manchuria to Ulaanbaatar
Japanese take Buyant-Uhaa from Russians
Japanese take Ulaanbaatar from Russians
1 infantry moved from Manchuria to Jehol
1 infantry moved from Manchuria to Jehol
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
1 fighter moved from 6 Sea Zone to 16 Sea Zone
1 fighter moved from Japan to Amur
1 tactical_bomber moved from 6 Sea Zone to Amur
3 fighters moved from 6 Sea Zone to Jehol
1 bomber moved from Kwangsi to Jehol
1 submarine moved from 36 Sea Zone to 41 Sea Zone
1 submarine moved from 36 Sea Zone to 42 Sea Zone
1 submarine moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from Kwangsi to Yunnan
1 infantry moved from Kwangsi to Yunnan
1 bomber moved from Kwangsi to Yunnan
1 bomber moved from Malaya to Yunnan
1 infantry moved from Kiangsi to Kwangtung
4 armour and 1 infantry moved from Kwangsi to Kwangtung
1 infantry moved from Manchuria to Jehol
1 infantry moved from Kwangtung to Kiangsi
1 infantry moved from Kwangtung to Kiangsi
1 transport moved from 71 Sea Zone to 75 Sea ZoneCombat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 41 Sea Zone
Japanese roll dice for 1 submarine in 41 Sea Zone, round 1 : 1/1 hits
Japanese win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Jehol
Japanese attack with 1 bomber, 3 fighters and 3 infantry
Russians defend with 3 infantry
Japanese roll dice for 1 bomber, 3 fighters and 3 infantry in Jehol, round 1 : 3/7 hits
Chinese roll dice for 3 infantry in Jehol, round 1 : 0/3 hits
3 infantry owned by the Russians lost in Jehol
Japanese win, taking Jehol from Chinese with 1 bomber, 3 fighters and 3 infantry remaining. Battle score for attacker is 9
Casualties for Russians: 3 infantry
Battle in 42 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese roll dice for 1 submarine in 42 Sea Zone, round 1 : 0/1 hits
Japanese win, taking 42 Sea Zone from ANZAC with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Strategic bombing raid in Yunnan
AA guns fire in Yunnan : 0/1 hits
Bombing raid in Yunnan rolls: 7 and causes: 6 damage to unit: airfield
Bombing raid in Yunnan causes 6 damage total.
Battle in Yunnan
Japanese attack with 1 bomber and 2 infantry
British defend with 1 infantry; Chinese defend with 1 airfield
Japanese roll dice for 1 bomber and 2 infantry in Yunnan, round 1 : 1/3 hits
Chinese roll dice for 1 infantry in Yunnan, round 1 : 0/1 hits
1 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 43 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 43 Sea Zone
Japanese roll dice for 1 submarine in 43 Sea Zone, round 1 : 0/1 hits
Japanese win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 16 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 submarine
Americans roll dice for 1 submarine in 16 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 1 : 2/3 hits
1 submarine owned by the Americans lost in 16 Sea Zone
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Amur
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Amur, round 1 : 0/4 hits
Russians roll dice for 1 infantry in Amur, round 1 : 0/1 hits
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Amur, round 2 : 1/4 hits
Russians roll dice for 1 infantry in Amur, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Amur
Japanese win, taking Amur from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Japanese
2 bombers moved from Yunnan to Philippines
1 bomber moved from Jehol to Kwangtung
1 carrier moved from 6 Sea Zone to 20 Sea Zone
1 battleship moved from 6 Sea Zone to 20 Sea Zone
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from Amur to 6 Sea Zone
2 fighters moved from Jehol to 20 Sea Zone
1 fighter moved from Jehol to 6 Sea Zone
1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone
1 fighter moved from 16 Sea Zone to Japan
1 infantry moved from Japan to 6 Sea Zone
1 aaGun moved from Japan to 6 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 aaGun and 1 infantry moved from 20 Sea Zone to KwangtungPlace Units - Japanese
3 transports placed in 20 Sea Zone
1 submarine placed in 19 Sea Zone
1 aaGun and 2 infantry placed in Malaya
1 artillery and 2 infantry placed in Manchuria
1 transport placed in 6 Sea Zone
3 infantry placed in JapanTurn Complete - Japanese
Japanese collect 42 PUs; end with 42 PUs totalTerritory Summary for Japanese :
Kiangsu : 1 flag, 1 factory_minor
Kiangsi : 1 flag, 2 infantry
Japan : 1 flag, 1 aaGun, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 3 infantry
Jehol : 1 flag, 3 infantry
Manchuria : 1 flag, 1 aaGun, 3 armour, 1 artillery, 1 factory_minor and 7 infantry
Hainan : 1 flag, 1 harbour
Yunnan : 1 flag, 1 airfield and 2 infantry
Hunan : 1 flag
Malaya : 1 flag, 1 aaGun, 1 armour, 1 factory_minor, 1 harbour and 7 infantry
Kwangtung : 1 flag, 1 aaGun, 4 armour, 1 bomber, 1 factory_minor, 1 harbour and 3 infantry
New Guinea : 1 flag
Philippines : 1 flag, 1 airfield, 2 bombers and 1 harbour
Guam : 1 flag, 1 airfield
Sakha : 1 flag
Amur : 1 flag, 2 infantry
French Indo China : 1 flag
Celebes : 1 flag
Dutch New Guinea : 1 flag, 1 armour
42 Sea Zone : 1 flag, 1 submarine
41 Sea Zone : 1 flag, 1 submarine
43 Sea Zone : 1 flag, 1 submarine
20 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 4 transports
19 Sea Zone : 1 flag, 1 submarine
16 Sea Zone : 1 flag, 1 destroyer
6 Sea Zone : 1 flag, 2 carriers, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag, 1 armour
80 Sea Zone : 1 flag
75 Sea Zone : 1 flag, 1 transportProduction/PUs Summary :
Germans : 56 / 67
Russians : 34 / 44
Japanese : 42 / 42
Americans : 54 / 74
Chinese : 10 / 11
British : 20 / 0
UK_Pacific : 11 / 11
Italians : 12 / 18
ANZAC : 19 / 19
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 4 times
3 was rolled 6 times
4 was rolled 4 times
5 was rolled 12 times
6 was rolled 4 times
Average roll : 3.743
Median : 4.000
Variance : 1.559
Standard Deviation : 1.249
Total rolls : 35Null / Other
5 was rolled 1 times
6 was rolled 1 times
Average roll : 5.500
Median : 5.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Japanese Combat
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 7 times
6 was rolled 3 times
Average roll : 3.600
Median : 4.000
Variance : 0.625
Standard Deviation : 0.791
Total rolls : 25Russians Combat
5 was rolled 2 times
Average roll : 5.000
Median : 5.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2Americans Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Chinese Combat
2 was rolled 1 times
3 was rolled 2 times
5 was rolled 2 times
Average roll : 3.600
Median : 3.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5 -
RE: XDAP - 02 Final Draft (Axis) vs Dairy Qryn (Allies)
I think that the two of us are just busy these past couple weeks.
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RE: XDAP - 02 Final Draft (Axis) vs Dairy Qryn (Allies)
Yeah, keeping track of ALL dice throughout a game would make a lot of overhead for the files. Japan rolled average dice, and America had a lucky turn. I imagine it will balance out somewhere else unless that was a balance for a previous turn.
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RE: XDAP - 02 Final Draft (Axis) vs Dairy Qryn (Allies)
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :11
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 5 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Japanese
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 artillery and 1 infantry moved from Szechwan to Kweichow
1 bomber moved from Japan to Kweichow
1 infantry moved from Manchuria to Jehol
1 mech_infantry moved from Anhwe to Jehol
3 fighters and 1 tactical_bomber moved from 6 Sea Zone to Jehol
1 armour moved from New Guinea to Dutch New Guinea
1 submarine moved from 37 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Amur to Jehol
1 bomber moved from Japan to Kweichow
1 destroyer moved from 6 Sea Zone to 16 Sea ZoneCombat - Japanese
Japanese creates battle in territory 6 Sea Zone
Battle in 42 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 42 Sea Zone, round 1 : 1/1 hits
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking 6 Sea Zone from Americans with no units remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Battle in Jehol
Japanese attack with 4 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
Russians defend with 1 infantry
Japanese roll dice for 4 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Jehol, round 1 : 3/8 hits
Chinese roll dice for 1 infantry in Jehol, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Jehol
Japanese win, taking Jehol from Chinese with 4 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Kweichow
Japanese attack with 1 artillery, 2 bombers and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Kweichow, round 1 : 2/4 hits
Chinese roll dice for 1 infantry in Kweichow, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 submarine moved from 19 Sea Zone to 36 Sea Zone
2 submarines moved from 6 Sea Zone to 36 Sea Zone
1 fighter moved from 6 Sea Zone to 37 Sea Zone
4 infantry moved from Shan State to Malaya
2 infantry moved from Yunnan to Kwangsi
1 armour moved from Szechwan to Kwangsi
2 bombers moved from Kweichow to Kwangsi
1 infantry moved from Kwangtung to Kwangsi
1 infantry moved from Kiangsu to Kiangsi
4 fighters and 2 tactical_bombers moved from Jehol to 6 Sea Zone
2 infantry moved from Korea to Manchuria
1 aaGun and 3 infantry moved from Amur to Manchuria
3 armour moved from Anhwe to Manchuria
1 armour moved from Anhwe to Manchuria
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 battleship moved from 6 Sea Zone to 18 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 battleship moved from 18 Sea Zone to 6 Sea Zone
1 bomber moved from Japan to Malaya
1 fighter moved from 6 Sea Zone to Japan
3 armour moved from Anhwe to Kwangsi
1 transport moved from 69 Sea Zone to 71 Sea ZonePlace Units - Japanese
1 carrier placed in 37 Sea Zone
2 transports placed in 37 Sea Zone
1 destroyer placed in 6 Sea Zone
2 infantry placed in Kwangtung
3 infantry placed in ManchuriaTurn Complete - Japanese
Japanese collect 59 PUs; end with 59 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUsTerritory Summary for Japanese :
Kwangsi : 1 flag, 4 armour, 2 bombers and 3 infantry
Korea : 1 flag, 2 infantry
Kiangsu : 1 flag, 1 factory_minor
Kiangsi : 1 flag, 1 infantry
Japan : 1 flag, 2 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 1 infantry
Jehol : 1 flag, 1 infantry and 1 mech_infantry
Manchuria : 1 flag, 1 aaGun, 4 armour, 1 factory_minor and 8 infantry
Hainan : 1 flag, 1 harbour
Yunnan : 1 flag, 1 airfield
Kweichow : 1 flag, 1 artillery and 1 infantry
Hunan : 1 flag
Szechwan : 1 flag
Sikang : 1 flag, 1 infantry
Anhwe : 1 flag
Shan State : 1 flag
Malaya : 1 flag, 1 armour, 1 bomber, 1 factory_minor, 1 harbour and 5 infantry
Borneo : 1 flag
Kwangtung : 1 flag, 1 factory_minor, 1 harbour and 2 infantry
New Guinea : 1 flag
Philippines : 1 flag, 1 airfield and 1 harbour
Guam : 1 flag, 1 airfield
Sakha : 1 flag
Amur : 1 flag
French Indo China : 1 flag
Celebes : 1 flag
Java : 1 flag
Dutch New Guinea : 1 flag, 1 armour
Sumatra : 1 flag
37 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 submarines and 3 transports
36 Sea Zone : 1 flag, 3 submarines
16 Sea Zone : 1 flag, 1 destroyer
6 Sea Zone : 1 flag, 1 battleship, 3 carriers, 3 destroyers, 4 fighters, 2 tactical_bombers and 1 transport
80 Sea Zone : 1 flag
71 Sea Zone : 1 flag, 1 transportProduction/PUs Summary :
Germans : 57 / 67
Russians : 33 / 42
Japanese : 59 / 64
Americans : 54 / 80
Chinese : 6 / 8
British : 20 / 0
UK_Pacific : 6 / 6
Italians : 12 / 9
ANZAC : 11 / 13
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 7 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.556
Median : 3.000
Variance : 1.529
Standard Deviation : 1.237
Total rolls : 18Null / Other
4 was rolled 1 times
6 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Japanese Combat
1 was rolled 2 times
3 was rolled 5 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.538
Median : 3.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 13ANZAC Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Chinese Combat
3 was rolled 2 times
Average roll : 3.000
Median : 3.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2 -
RE: XDAP - 02 Final Draft (Axis) vs Dairy Qryn (Allies)
A turn will be posted this weekend some time. As much fun as this match is, school work comes first. It takes my newb ass a little longer because I seek the help of my team mate.
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RE: XDAP - 02 Final Draft (Axis) vs Dairy Qryn (Allies)
Yeah, bears on ice skates!
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RE: XDAP - 02 Final Draft (Axis) vs Dairy Qryn (Allies)
Wow, look at the slap fight that happened in Kweichow. haha
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RE: XDAP - 02 Final Draft (Axis) vs Dairy Qryn (Allies)
Oh, ok. Thanks dude! I had no idea you could do that!
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RE: XDAP - 02 Final Draft (Axis) vs Dairy Qryn (Allies)
Then, like a newb, I hit done instead of post turn summary after I was done. Could it be built in to auto-post a turn summary if any of the check-boxes are selected?
Save file is attached.
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RE: XDAP - 02 Final Draft (Axis) vs Dairy Qryn (Allies)
There was a major edit that had to take place during my non-combat move. The submarines in SZ6 were causing me not to be able to move units there as I should be able to. During the non-combat history, you will see multiple units landing in SZ18. These units plus the two fighters that attacked Iwo Jima and an extra AC were edited in. The extra carrier had to be edited in for the entire edit to be complete, and the AC produced was placed in SZ and deleted. Two infantry were edited in to Korea and in-turn removed from Japan.
I’m not sure what the bug is or who to talk to about it, but it seems subs are making a SZ hostile when they should not.
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RE: XDAP - 02 Final Draft (Axis) vs Dairy Qryn (Allies)
Cow and Veq,
I will be unable to post a turn this round, so Garg will be playing the turn for me. On top of starting classes, I have had a family emergency. This is not me quitting, by any means. I will be back, able to post, for the next Japanese move.
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RE: XDAP - 02 Final Draft (Axis) vs Dairy Qryn (Allies)
That’s a hell of a way to start off a game. lol
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RE: XDAP - 02 Final Draft (Axis) vs Dairy Qryn (Allies)
What are the 15 units though? 15 unsupported infantry getting only one hit on offense is not statistically overly improbable. Even with an average roll of 1.933, 15 unsupported infantry could score only 1 hit and roll 14 2’s. That’s why I am saying that it is the context of the rolls, not luck, that is most affecting games of this nature. Luck is just a “false positive.”
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RE: XDAP - 02 Final Draft (Axis) vs Dairy Qryn (Allies)
Garg’s post illustrates the math perfectly, by the way, if his point doesn’t necessarily. His 19-roll average is closer to 3.500 than the Russian 7-roll average. If this were Risk, Garg would be flaunting how lucky he is to have rolled so well. High and low are arbitrary to the system. There is no luck.
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RE: XDAP - 02 Final Draft (Axis) vs Dairy Qryn (Allies)
7 rolls or 25 rolls isn’t really enough to illustrate the Law of Central Tendency. I could run the math, but I feel reasonably safe saying that an average of 2.571 is not inconceivable over 7 rolls. Something as high as 4.429 is just as conceivable, so higher or lower numbers being the better is just an arbitration of the rules.
If you take a random sample of any 200 rolls, it shouldn’t come as a surprise that the average roll is somewhere in the neighborhood of 3.500.
Like I said before, the number of dice rolled in a game such as this pretty much eliminates luck in the long run. There is something to be said about luck in a clutch situation, yes, but speaking from experience, luck plays its role in every battle. If you follow the teachings of Sun Tzu, though, you should be accounting for bad luck anyway. Either way, the dice should be a moot point. They are just the vehicle for deciding who lives and who dies instead of actually sending troops to sort it out. I am not saying that it is an accurate comparison, dice to troops, but it is one of supreme convenience for the situation, a game.
I have seen good and bad “luck” in this match, but I rest assured that, in the long run, it isn’t luck that will win or lose this match.
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RE: XDAP - 02 Final Draft (Axis) vs Dairy Qryn (Allies)
808, 805, all their children will be slant-eyed anyways….
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RE: XDAP - 02 Final Draft (Axis) vs Dairy Qryn (Allies)
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :8
Purchase Units - Japanese
Japanese buy 1 bomber, 3 destroyers, 9 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Japanese
2 artilleries and 5 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
3 infantry moved from Hopei to Kweichow
2 fighters and 1 tactical_bomber moved from Kiangsu to Kweichow
1 infantry moved from Kiangsi to Hunan
1 armour moved from Kwangtung to Hunan
1 artillery moved from Kwangsi to Hunan
1 carrier and 2 destroyers moved from 6 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from Manchuria to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 33 Sea Zone
2 bombers, 1 fighter and 1 tactical_bomber moved from Kwangsi to 33 Sea Zone
1 battleship moved from 36 Sea Zone to 34 Sea Zone
1 tactical_bomber moved from Kwangsi to 34 Sea Zone
1 fighter moved from Kiangsu to 34 Sea Zone
1 submarine moved from 36 Sea Zone to 34 Sea Zone
1 carrier moved from 80 Sea Zone to 39 Sea Zone
1 transport moved from 71 Sea Zone to 69 Sea Zone
1 armour and 2 infantry moved from Malaya to Shan State
2 armour moved from Kwangtung to Yunnan
1 armour moved from Kwangsi to Yunnan
1 infantry moved from French Indo China to Yunnan
2 armour, 1 artillery and 3 infantry moved from Kwangsi to Yunnan
1 transport moved from 36 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
2 fighters moved from 80 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New GuineaCombat - Japanese
Battle in Hunan
Japanese attack with 1 armour, 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Hunan, round 1 : 1/3 hits
Chinese roll dice for 1 infantry in Hunan, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kweichow
Japanese attack with 2 fighters, 3 infantry and 1 tactical_bomber
British defend with 1 aaGun; Chinese defend with 4 infantry
AA guns fire in Kweichow : 0/3 hits
Japanese roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Kweichow, round 1 : 2/6 hits
Chinese roll dice for 1 aaGun and 4 infantry in Kweichow, round 1 : 1/4 hits
1 infantry owned by the Japanese , 1 infantry owned by the Chinese and 1 aaGun owned by the British lost in Kweichow
Japanese roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Kweichow, round 2 : 2/5 hits
Chinese roll dice for 3 infantry in Kweichow, round 2 : 1/3 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow
Japanese roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Kweichow, round 3 : 3/4 hits
Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Japanese: 2 infantry
Casualties for British: 1 aaGun
Casualties for Chinese: 4 infantry
Battle in Yunnan
Japanese attack with 5 armour, 1 artillery and 4 infantry
Chinese defend with 1 infantry
Japanese roll dice for 5 armour, 1 artillery and 4 infantry in Yunnan, round 1 : 2/10 hits
Chinese roll dice for 1 infantry in Yunnan, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 5 armour, 1 artillery and 4 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shan State
Japanese attack with 1 armour and 2 infantry
British defend with 1 infantry
Japanese roll dice for 1 armour and 2 infantry in Shan State, round 1 : 1/3 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 1 : 0/1 hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Dutch New Guinea
Battle in 34 Sea Zone
Japanese attack with 1 battleship, 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 34 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 battleship, 1 fighter and 1 tactical_bomber in 34 Sea Zone, round 1 : 2/3 hits
ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the ANZAC lost in 34 Sea Zone
Japanese win, taking Dutch New Guinea from ANZAC with 1 battleship, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 33 Sea Zone
Japanese attack with 2 bombers, 1 carrier, 2 destroyers, 3 fighters and 3 tactical_bombers
ANZAC defend with 2 fighters and 1 transport; Americans defend with 1 battleship, 1 carrier, 2 cruisers and 4 destroyers
Japanese roll dice for 2 bombers, 1 carrier, 2 destroyers, 3 fighters and 3 tactical_bombers in 33 Sea Zone, round 1 : 5/10 hits
Units damaged: 1 battleship owned by the Americans and 1 carrier owned by the Americans
Americans roll dice for 1 battleship, 1 carrier, 2 cruisers, 4 destroyers, 2 fighters and 1 transport in 33 Sea Zone, round 1 : 5/10 hits
3 destroyers owned by the Americans , 1 carrier owned by the Japanese , 2 destroyers owned by the Japanese and 1 fighter owned by the Japanese lost in 33 Sea Zone
Japanese roll dice for 2 bombers, 2 fighters and 3 tactical_bombers in 33 Sea Zone, round 2 : 6/7 hits
Americans roll dice for 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 1 transport in 33 Sea Zone, round 2 : 3/7 hits
1 destroyer owned by the Americans , 1 carrier owned by the Americans , 2 tactical_bombers owned by the Japanese , 2 cruisers owned by the Americans , 1 fighter owned by the Japanese and 2 fighters owned by the ANZAC lost in 33 Sea Zone
Japanese roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in 33 Sea Zone, round 3 : 1/4 hits
Americans roll dice for 1 battleship and 1 transport in 33 Sea Zone, round 3 : 1/1 hits
1 battleship owned by the Americans and 1 tactical_bomber owned by the Japanese lost in 33 Sea Zone
1 transport owned by the ANZAC lost in 33 Sea Zone
Japanese win with 2 bombers and 1 fighter remaining. Battle score for attacker is 34
Casualties for Japanese: 1 carrier, 2 destroyers, 2 fighters and 3 tactical_bombers
Casualties for ANZAC: 2 fighters and 1 transport
Casualties for Americans: 1 battleship, 1 carrier, 2 cruisers and 4 destroyersNon Combat Move - Japanese
2 carriers moved from 36 Sea Zone to 34 Sea Zone
1 fighter moved from 33 Sea Zone to 34 Sea Zone
1 cruiser moved from 36 Sea Zone to 34 Sea Zone
2 bombers moved from 33 Sea Zone to Paulau Island
1 aaGun moved from Amur to Buryatia
1 infantry moved from Kiangsu to Kiangsi
1 armour moved from Kwangsi to Kiangsi
1 battleship and 2 transports moved from 36 Sea Zone to 20 Sea Zone
2 fighters and 1 tactical_bomber moved from Kweichow to KiangsiPlace Units - Japanese
3 destroyers placed in 20 Sea Zone
1 submarine placed in 37 Sea Zone
2 infantry placed in Malaya
1 bomber and 5 infantry placed in Japan
2 infantry and 1 mech_infantry placed in ManchuriaTurn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,4
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1,3,5,3
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,2
Japanese collect 61 PUs (5 lost to blockades); end with 61 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUsTerritory Summary for Japanese :
Paulau Island : 1 flag, 2 bombers
Kiangsu : 1 flag, 1 factory_minor
Kiangsi : 1 flag, 1 armour, 2 fighters, 1 infantry and 1 tactical_bomber
Japan : 1 flag, 2 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 harbour and 5 infantry
Manchuria : 1 flag, 1 factory_minor, 2 infantry and 1 mech_infantry
Hainan : 1 flag, 1 harbour
Yunnan : 1 flag, 5 armour, 1 artillery and 4 infantry
Suiyuyan : 1 flag
Kweichow : 1 flag, 1 infantry
Hunan : 1 flag, 1 armour, 1 artillery and 1 infantry
Hopei : 1 flag
Chahar : 1 flag
Anhwe : 1 flag
Shan State : 1 flag, 1 armour and 2 infantry
Malaya : 1 flag, 1 factory_minor, 1 harbour and 2 infantry
Borneo : 1 flag
Kwangtung : 1 flag, 1 factory_minor and 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
Guam : 1 flag, 1 airfield
Sakha : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag, 2 artilleries and 5 infantry
Siberia : 1 flag
Buryatia : 1 flag, 1 aaGun
French Indo China : 1 flag
Celebes : 1 flag
Java : 1 flag
Dutch New Guinea : 1 flag, 1 artillery and 1 infantry
Sumatra : 1 flag
45 Sea Zone : 1 flag, 1 transport
37 Sea Zone : 1 flag, 1 submarine
34 Sea Zone : 1 flag, 1 battleship, 2 carriers, 1 cruiser, 2 fighters, 1 submarine and 1 tactical_bomber
Dzavhan : 1 flag
39 Sea Zone : 1 flag, 1 carrier, 2 fighters and 1 submarine
20 Sea Zone : 1 flag, 1 battleship, 3 destroyers and 2 transports
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
French Madagascar : 1 flag
80 Sea Zone : 1 flag, 1 submarine
69 Sea Zone : 1 flag, 1 transportProduction/PUs Summary :
Germans : 52 / 65
Russians : 34 / 40
Japanese : 66 / 66
Americans : 53 / 74
Chinese : 5 / 13
British : 20 / 0
UK_Pacific : 6 / 5
Italians : 12 / 15
ANZAC : 10 / 15
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0