I know I said that Garg was going to do China, but it makes more sense for me to do it. I went ahead and did C1, and if Garg don’t like it, he can take it out on me by making me his bitch to save England. lol

Posts made by satinpurplefender
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RE: XDAP-03 Cannibalized by Fluff v. The Final Draft
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RE: XDAP-03 Cannibalized by Fluff v. The Final Draft
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :1
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 fighter and 6 infantry moved from Szechwan to Yunnan
2 infantry moved from Kweichow to YunnanCombat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 8 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 1 fighter and 8 infantry in Yunnan, round 1 : 3/9 hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 1 : 1/2 hits
1 infantry owned by the Japanese , 1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 7 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Yunnan to Szechwan
1 infantry moved from Shensi to Kweichow
2 infantry moved from Suiyuyan to HopeiPlace Units - Chinese
4 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUsTerritory Summary for Chinese :
Yunnan : 1 flag, 11 infantry
Kweichow : 1 flag, 1 infantry
Hopei : 1 flag, 2 infantry
Szechwan : 1 flag, 1 fighterProduction/PUs Summary :
Germans : 37 / 66
Russians : 37 / 37
Japanese : 29 / 40
Americans : 52 / 52
Chinese : 9 / 15
British : 28 / 28
UK_Pacific : 17 / 17
Italians : 10 / 10
ANZAC : 10 / 10
French : 15 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 8 / 0
Neutral_True : 18 / 0 -
RE: XDAP-03 Cannibalized by Fluff v. The Final Draft
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :1
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 1 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Western United States to Hawaiian Islands
1 fighter and 1 tactical_bomber moved from 10 Sea Zone to Hawaiian Islands
1 battleship and 1 cruiser moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 armour, 1 infantry and 3 mech_infantrys moved from Central United States to Eastern United States
1 bomber moved from Central United States to Eastern United StatesPlace Units - Americans
1 transport placed in 10 Sea Zone
1 carrier and 2 transports placed in 101 Sea Zone
1 destroyer placed in 101 Sea Zone
1 artillery and 1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs totalTerritory Summary for Americans :
Philippines : 1 flag, 1 airfield, 1 fighter, 1 harbour and 2 infantry
Guam : 1 flag, 1 airfield
Wake Island : 1 flag, 1 airfield
Western United States : 1 flag, 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
Hawaiian Islands : 1 flag, 1 airfield, 1 artillery, 4 fighters, 1 harbour, 3 infantry and 1 tactical_bomber
Midway : 1 flag, 1 airfield
35 Sea Zone : 1 flag, 1 destroyer and 1 submarine
26 Sea Zone : 1 flag, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 submarine and 2 transports
10 Sea Zone : 1 flag, 1 transport
Central United States : 1 flag, 1 factory_minor
Eastern United States : 1 flag, 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour, 2 infantry and 3 mech_infantrys
101 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 1 destroyer and 3 transportsProduction/PUs Summary :
Germans : 37 / 66
Russians : 37 / 37
Japanese : 30 / 40
Americans : 52 / 52
Chinese : 8 / 12
British : 28 / 28
UK_Pacific : 17 / 17
Italians : 10 / 10
ANZAC : 10 / 10
French : 15 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 8 / 0
Neutral_True : 18 / 0 -
RE: XDAP-03 Cannibalized by Fluff v. The Final Draft
Sorry, Garg will be playing China as well.
The two UK’s are separate economies, so it won’t be all that hard really. The only complication is troops moving across economies, but since the game handles that nicely, it isn’t really a logistical problem for team mates.
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RE: XDAP-03 Cannibalized by Fluff v. The Final Draft
Garg will be playing UK_E, France, Russia
SPF will be playing US, ANZAC, UK_P
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RE: XDAP-03 Cannibalized by Fluff v. The Final Draft
I think I am in over my head enough as a newbie in this tournament. I think we will pass on tech.
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RE: XDAP-03 Cannibalized by Fluff v. The Final Draft
The Final Draft will be fielding the Allied forces.
Looks like yet another team that is chomping at the bit to get at Garg. I am noticing a trend. lol
My email for the game: rrmcgrew@gmail.com
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RE: XDAP-03 Cannibalized by Fluff v. The Final Draft
Only way I knew how to do this….
I got heads.
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RE: GARGANTUA'S $200 TOURNAMENT OF EXTRA DEATH AND PAIN (TripleA Only) 2xELIMINATION
Am I wrong in thinking that teams were assigned axis/allies?
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RE: XDAP-03 Cannibalized by Fluff v. The Final Draft
Like I said, it started with that Garg asshole. ;)
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RE: XDAP-03 Cannibalized by Fluff v. The Final Draft
I can’t access the bracket currently. Which team has axis?
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RE: XDAP-03 Cannibalized by Fluff v. The Final Draft
Gargantua is supposed to be on my team. Bold was just standing in for the finish of our previous match.
Also, it’s satin purple fender…not defender. I blame Garg. It is actually his fault for starting it this time, not just a default “blame Garg” tactic that I normally use.
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RE: XDAP - 02 Final Draft (Axis) vs Dairy Qryn (Allies)
Sorry, for some reason the email notifications on this thread keep resetting. Bold would have been right with the sz6 orders. It doesn’t matter anyways now.
It was an interesting game, and I wish it could have finished smoothly with original players. Good match, gents. Best of luck in future rounds.
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RE: XDAP - 02 Final Draft (Axis) vs Dairy Qryn (Allies)
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :14
Purchase Units - Japanese
Japanese buy 1 destroyer, 3 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Japanese
1 infantry moved from Amur to Buryatia
1 infantry moved from Malaya to Shan State
1 armour moved from Malaya to Shan State
3 armour moved from Malaya to Shan State
1 submarine moved from 36 Sea Zone to 44 Sea Zone
2 fighters moved from 37 Sea Zone to 42 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 armour moved from Manchuria to Buryatia
1 fighter moved from Manchuria to Soviet Far East
1 infantry moved from Amur to 5 Sea Zone
1 infantry moved from Siberia to 5 Sea Zone
2 infantry and 1 transport moved from 5 Sea Zone to 3 Sea Zone
2 infantry moved from 3 Sea Zone to Soviet Far EastCombat - Japanese
Japanese creates battle in territory 36 Sea Zone
Battle in Soviet Far East
Japanese attack with 1 fighter and 2 infantry
Americans defend with 2 infantry
Japanese roll dice for 1 fighter and 2 infantry in Soviet Far East, round 1 : 2/3 hits
Russians roll dice for 2 infantry in Soviet Far East, round 1 : 0/2 hits
2 infantry owned by the Americans lost in Soviet Far East
Japanese win, taking Soviet Far East from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in 36 Sea Zone
Japanese attack with 2 submarines
British defend with 1 fighter; Americans defend with 1 carrier
Japanese roll dice for 2 submarines in 36 Sea Zone, round 1 : 1/2 hits
Units damaged: 1 carrier owned by the Americans
British roll dice for 1 carrier in 36 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 2 submarines in 36 Sea Zone, round 2 : 0/2 hits
British roll dice for 1 carrier in 36 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese lost in 36 Sea Zone
Japanese roll dice for 1 submarine in 36 Sea Zone, round 3 : 0/1 hits
British roll dice for 1 carrier in 36 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 submarine in 36 Sea Zone, round 4 : 1/1 hits
1 carrier owned by the Americans lost in 36 Sea Zone
1 submarine owned by the Japanese Submerged
British win with 1 fighter remaining. Battle score for attacker is 10
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 carrier
Battle in 44 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese roll dice for 1 submarine in 44 Sea Zone, round 1 : 0/1 hits
Japanese win, taking 44 Sea Zone from Americans with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 42 Sea Zone
Japanese attack with 2 fighters
ANZAC defend with 1 destroyer
Japanese roll dice for 2 fighters in 42 Sea Zone, round 1 : 0/2 hits
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 1 : 1/1 hits
1 fighter owned by the Japanese lost in 42 Sea Zone
Japanese roll dice for 1 fighter in 42 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 fighter in 42 Sea Zone, round 3 : 0/1 hits
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 3 : 1/1 hits
1 fighter owned by the Japanese lost in 42 Sea Zone
ANZAC win with 1 destroyer remaining. Battle score for attacker is -20
Casualties for Japanese: 2 fighters
Battle in Shan State
Japanese attack with 4 armour and 1 infantry
British defend with 1 infantry
Japanese roll dice for 4 armour and 1 infantry in Shan State, round 1 : 3/5 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 1 : 0/1 hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 4 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Buryatia
Japanese attack with 1 armour and 1 infantry
Russians defend with 1 mech_infantry
Japanese roll dice for 1 armour and 1 infantry in Buryatia, round 1 : 1/2 hits
Russians roll dice for 1 mech_infantry in Buryatia, round 1 : 0/1 hits
1 mech_infantry owned by the Russians lost in Buryatia
Japanese win, taking Buryatia from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
1 fighter owned by the British forced to land in 35 Sea ZoneNon Combat Move - Japanese
1 fighter moved from Soviet Far East to SiberiaPlace Units - Japanese
2 mech_infantrys placed in Malaya
3 infantry placed in Manchuria
1 destroyer and 1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,5,5,5,5
Japanese collect 24 PUs (1 lost to blockades); end with 24 PUs totalTerritory Summary for Japanese :
Japan : 1 flag, 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 11 infantry
Manchuria : 1 flag, 1 aaGun, 3 armour, 1 artillery, 1 factory_minor and 12 infantry
Hainan : 1 flag, 1 harbour
Shan State : 1 flag, 4 armour and 1 infantry
Malaya : 1 flag, 1 factory_minor, 1 harbour and 2 mech_infantrys
New Guinea : 1 flag
Guam : 1 flag, 1 airfield
Sakha : 1 flag
Soviet Far East : 1 flag, 2 infantry
Amur : 1 flag
Siberia : 1 flag, 1 fighter
Buryatia : 1 flag, 1 armour and 1 infantry
41 Sea Zone : 1 flag
44 Sea Zone : 1 flag, 1 submarine
43 Sea Zone : 1 flag
37 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 destroyer, 1 submarine and 4 transports
36 Sea Zone : 1 flag, 1 submarine
3 Sea Zone : 1 flag, 1 transport
6 Sea Zone : 1 flag, 1 destroyer and 1 submarine
80 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 56 / 59
Russians : 31 / 42
Japanese : 25 / 24
Americans : 56 / 82
Chinese : 20 / 25
British : 20 / 0
UK_Pacific : 16 / 13
Italians : 13 / 18
ANZAC : 22 / 22
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 8 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 6 times
5 was rolled 11 times
6 was rolled 5 times
Average roll : 3.667
Median : 4.000
Variance : 1.371
Standard Deviation : 1.171
Total rolls : 36Null / Other
1 was rolled 1 times
5 was rolled 4 times
Average roll : 4.200
Median : 5.000
Variance : 4.250
Standard Deviation : 2.062
Total rolls : 5Japanese Combat
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 5 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.476
Median : 4.000
Variance : 0.550
Standard Deviation : 0.742
Total rolls : 21ANZAC Combat
1 was rolled 1 times
2 was rolled 1 times
5 was rolled 1 times
Average roll : 2.667
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3British Combat
1 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Russians Combat
4 was rolled 1 times
6 was rolled 2 times
Average roll : 5.333
Median : 6.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3UK_Pacific Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
RE: XDAP - 02 Final Draft (Axis) vs Dairy Qryn (Allies)
Well, looks like Italy’s turn is being done now.
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RE: XDAP - 02 Final Draft (Axis) vs Dairy Qryn (Allies)
I can give it the old college try. Just pm me your command framework, and I will do my best.
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RE: XDAP - 02 Final Draft (Axis) vs Dairy Qryn (Allies)
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :13
Purchase Units - Japanese
Japanese buy 1 armour and 12 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
3 infantry moved from Kwangtung to 20 Sea Zone
4 armour moved from Kwangtung to 20 Sea Zone
4 armour, 3 infantry and 4 transports moved from 20 Sea Zone to 37 Sea Zone
4 armour and 3 infantry moved from 37 Sea Zone to Malaya
2 fighters moved from 20 Sea Zone to Malaya
2 bombers moved from Philippines to Malaya
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 destroyer moved from 16 Sea Zone to 22 Sea Zone
1 destroyer moved from 6 Sea Zone to 34 Sea Zone
1 battleship moved from 20 Sea Zone to 37 Sea Zone
1 bomber moved from Kwangtung to Jehol
1 infantry moved from Manchuria to Jehol
1 infantry moved from Manchuria to Jehol
1 destroyer moved from 20 Sea Zone to 37 Sea Zone
1 carrier moved from 20 Sea Zone to 37 Sea Zone
1 submarine moved from 41 Sea Zone to 36 Sea Zone
1 submarine moved from 42 Sea Zone to 36 Sea Zone
1 submarine moved from 43 Sea Zone to 36 Sea Zone
1 submarine moved from 19 Sea Zone to 36 Sea Zone
1 transport moved from 75 Sea Zone to 57 Sea Zone
1 fighter moved from Japan to Jehol
1 infantry moved from Manchuria to JeholCombat - Japanese
Battle in Jehol
Japanese attack with 1 bomber, 1 fighter and 3 infantry
Russians defend with 1 armour and 2 infantry
3 infantry owned by the Japanese retreated to Manchuria
Chinese win with 1 armour remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Malaya
Japanese attack with 4 armour, 2 bombers, 2 fighters and 3 infantry
ANZAC defend with 1 fighter; British defend with 1 artillery, 1 harbour and 6 infantry; UK_Pacific defend with 1 factory_minor
Japanese win, taking Malaya from UK_Pacific with 4 armour, 2 bombers, 2 fighters and 1 infantry remaining. Battle score for attacker is 26
Casualties for Japanese: 2 infantry
Casualties for ANZAC: 1 fighter
Casualties for British: 1 artillery and 6 infantryNon Combat Move - Japanese
1 carrier moved from 6 Sea Zone to 36 Sea Zone
1 fighter moved from Jehol to Manchuria
1 bomber moved from Jehol to Guam
2 bombers moved from Malaya to Hainan
1 carrier, 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 36 Sea Zone
1 transport moved from 6 Sea Zone to 5 Sea Zone
2 fighters moved from Malaya to 37 Sea ZonePlace Units - Japanese
1 armour and 2 infantry placed in Manchuria
10 infantry placed in Japan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Japan: 2 infantry
EDIT: Adding units owned by Japanese to Amur: 2 infantry
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 31 PUs; end with 31 PUs totalTerritory Summary for Japanese :
Japan : 1 flag, 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 11 infantry
Manchuria : 1 flag, 1 aaGun, 4 armour, 1 artillery, 1 factory_minor, 1 fighter and 9 infantry
Hainan : 1 flag, 2 bombers and 1 harbour
Malaya : 1 flag, 4 armour, 1 factory_minor, 1 harbour and 1 infantry
Kwangtung : 1 flag, 1 aaGun, 1 factory_minor and 1 harbour
New Guinea : 1 flag
Philippines : 1 flag, 1 airfield and 1 harbour
Guam : 1 flag, 1 airfield and 1 bomber
Sakha : 1 flag
Amur : 1 flag, 2 infantry
Siberia : 1 flag, 1 infantry
Buryatia : 1 flag, 1 infantry
Celebes : 1 flag
Dutch New Guinea : 1 flag, 1 armour
42 Sea Zone : 1 flag
41 Sea Zone : 1 flag
43 Sea Zone : 1 flag
37 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 4 transports
36 Sea Zone : 1 flag, 2 carriers, 2 fighters, 4 submarines and 2 tactical_bombers
34 Sea Zone : 1 flag, 1 destroyer
22 Sea Zone : 1 flag, 1 destroyer
5 Sea Zone : 1 flag, 1 transport
Buyant-Uhaa : 1 flag
57 Sea Zone : 1 flag, 1 transport
80 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 56 / 70
Russians : 32 / 43
Japanese : 31 / 31
Americans : 54 / 75
Chinese : 20 / 21
British : 20 / 0
UK_Pacific : 14 / 15
Italians : 13 / 17
ANZAC : 19 / 16
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
RE: XDAP - 02 Final Draft (Axis) vs Dairy Qryn (Allies)
Understandable Garg, I hope it gets better for you. Bold, beware you will be joining with a newbie, and I will want to bounce ideas off you. lol
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RE: XDAP - 02 Final Draft (Axis) vs Dairy Qryn (Allies)
I can look at posting a Germany turn, but seeing as this is my 4th game of A&A and my first of Global, I will need a day or three to come up with something of any value. While I am aware of the general strategy Garg is using, the particulars and nuances of his turns are still unknown to me.
Also, given my newb nature, it would likely be giving you guys an easier victory than you would have gotten otherwise or possibly not gotten at all. If that is how you want to win, I will look at posting a German turn asap.