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    Sarge85

    @Sarge85

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    Latest posts made by Sarge85

    • RE: Axis Wins/Losses

      Old thread - but wanted to input

      Played it a few times - and they’ve come down to turn 9 or 10, with twice needing to eliminate a single unit, on the last role to win it.

      Axis 3 ~ Allies 1.

      I echo some earlier comments -

      Seems like Germany can really muck it up by just sending a few units into a single city to screw up “control”.

      Few observations….

      It likely goes without saying, but it seems that fighters are WAY more valuable as packs of 4 as opposed to spreading them out in singles, or groups of two.  Initially my thought was to put them in Axis reinforcement areas to try and limit the amount of incoming troops - now I’m much more inclined to leave them in groups of 4 over the cities after I occupy them or about to contest them to prevent reinforcements.

      Bombers seem to work best on isolated units (no ART) and/or clearing paths as opposed to “whittling down” a controlled area.

      Seems like the best strat for Axis is a defensive posture.  Haven’t tried it, but wouldn’t trying to get 2 ART, 2 INF, and 4 Tanks in your cities a pretty powerful strat?  ART for anti-air or discouragement, as well as fodder, INF for fodder, and Tanks for high defense…

      Enjoying the game the few times I’ve played it and looking forward to more…

      Sarge

      posted in Axis & Allies: D-Day
      S
      Sarge85
    • Victory Condition Met?

      Lets say on Turn 8 Round (whatever) the Allies have secured on three cities.

      So I get that they don’t win right there, but need to have control of the cities at the end of turn 9.

      What happens if lets say that the Axis moves into St. Lo on Turn 9, and is in dispute - but by the end of the whole turn, the Allies still have control.  Have they won the game? or not because the area became disputed again in Turn 9?

      posted in Axis & Allies: D-Day
      S
      Sarge85