I’m with you Switch.
I don’t get why people keep playing Classic when you can play Revised. It’s like whacking away at your typewriter when you could be using a pentium pro and a printer with frikkin laserbeams!
I’m with you Switch.
I don’t get why people keep playing Classic when you can play Revised. It’s like whacking away at your typewriter when you could be using a pentium pro and a printer with frikkin laserbeams!
We share the same belief, but still end up trying to avoid different things Octo. You try to avoid large battles, while I try to avoid the small battles for the same reason. I hate sending my bomber out to take 1 or 2 lonely transports. And I hate sending a BB to take a lonely destroyer. In both cases you are favorite with great odds, but if you should fail(and I do more than 50% of the time…) it can cost you the game.
I guess my question is why no or low luck. What crybaby came up with that?
LOL. Can I quote you on that? Â :lol:
Switch… it’s still a good example. Even if he overextended he has the upper hand in Karelia. (which was my point) He could have had 3 more inf alive, but that’s hardly a game breaker.
I think the Ukraine move is pretty good(but risky!) since you take out 1 German fig. Germany will have 5 figs and 1 bomber left to trade karelia and/or ukraine, kill a british BB, kill a british DST and take Egypt(?). If he wants to press on all those fronts the odds of losing an additonal fighter and an inf here and there increases dramatically. Further it reduces the need for UK/US to buy defensive naval units with a weakened luftwaffe = quicker troop insertion into Europe.
I’m not saying striking Ukraine is superior to Belo, but IMO it lets the German player have more flexibility. (which generally is bad)
Regarding what you say about ‘dictating the pace’, you can have it examplified in my match in the revised tourney right now vs. Mojo. I opened with an aggressive R1, buying 2 inf, 2 art, 2 arm and going all in into ukraine and w.russia. Sure, with good dice you have a very strong position. But in my case I lost 6 inf in w.russia which in turn led to Germany piling up in Karelia after all. Suddenly Germany is dictating the pace instead.
Germany bought mainly a big stack of inf and is posing a big threat to the weakened Russia. On the other hand Germany is down to 3 figs and 1 bomber luftwaffe and practically no baltic fleet. That opens up a possibility for UK to set the pace in europe. We’ll just have to wait and see how it plays out.
You have it dead right Flush. Everything you say is “correct”, with the caspian BB being right on the dime.
Are you sure you’re having problems with Germany?
If Germany has 25 arm, 20 inf and 6 figs at the gates of Moscow at R5 you’re doing something wrong. Try fighting back? Trading territories will wear Germany down too, putting US/UK troops into norway/karelia/w.europe, maybe s.europe should help too. Liberate Africa and you will see less G arm heading for Moscow. Launch some bombing raids and you’ll further reduce the number of arm. Don’t buy russian navy. Buy 1 fig tops. Buy some art/arm as well to at least give the impression of being able to retaliate on forward exposed arm. Land allied figs in key territories like Moscow, Caucasus, W.russia. Withdraw your troops from the east to bolster Moscow’s defenses. Apply a “KGF” strategy to punish the aggressive Germany. Fall back if needed. Don’t stop trading Caucasus unless you have no other choice. And when the time comes try to force the weakest axis power to invade it. Then sit back and pray for good dice.
Yes, that’s how we ended up doing it. But in retrospect I should have pressed the attack giving Nix a shot at my fleet. It would have cost me all of UK’s navy, but on the other hand it would mean the end of the majority of the luftwaffe. Facing a constant threat of 6 figs + 4 bombers has seriously put the brakes on the D-day landing forces. The US is now in round 4 pretty much a non-entity in the game. As is Japan, though, but for other reasons.
The G1 purchase of 3 bombers has fared far better than I would have thought. Providing about the same defense/intimidation as an AC purchase, but allowing a greater range into the atlantic and superb flexibility on the eastern front as well. It has forced US/UK into a MASSIVE naval arms race and Russia to worry about even small amounts of troops near her front lines. A 2 inf, 4 arm stack backed by 10 planes is a force to be reckoned with.
But hey, I’ll win regardless. :wink:
All I can say is this move(3 inf+fig vs 2 inf+fig) has “Nix” written all over it. And the successrate is close to 100%, normally with 2 inf+fig surviving. :-)
Wow. Thanks for the link, looks awesome. So awesome, in fact, that I want to try this myself. :-)
I said TRY. :wink:
In regards to your last question, yes the fighters can attack but will crash at the end of your turn.
Yes.
Only exception would be if a destroyer was present.
You might try right-clicking the map and moving your mouse meanwhile to scroll the view of the map.
About the sz-labeling in Abattlemap, there is a fix for it that is downloadable on this site: http://www.dicey.net/nuke/modules.php?name=Downloads&d_op=viewdownload&cid=1
It’s currently unavailable, but I guess it might be working any time soon.
I found the rule, it’s on page 21 in the manual: (It IS possible - Sorry Nix!) :-D
Resolve a strategic bombing raid
in the same way as a regular
combat. However, it involves only
attacking bombers and defending
antiaircraft guns, although you
may also conduct another
(conventional) attack on the same
territory this turn. You cannot use
the same bombers in a strategic
bombing raid and another attack
on the same territory in one turn.
This is just a coincidence Nix. It has got nothing to do with our current game, it’s purely hypothetical. :wink:
Question:
Can I both attack a territory with forces AND SBR its IC the same round? I know this is an option in the TripleA computer program, but am unsure about the rule here.
Ex. Germans have built an IC in ukraine and is holding this with 1 inf. The US attacks with troops, but wants the bomber to SBR for additional ipc damage. Possible or not?
I have just received the unconditional surrender of my friend’s allied forces. It took about a week and got decided at US6 where he tried a D-day invasion against all odds into southern europe. (3 inf, 3 arm, 2 fig, 1 bom, 1BB vs 12 inf +AA) As expected the assault didn’t yield the results he hoped for(no survivors on either side), and allied morale broke down as a result of it. :-D
He’s already petitioning for a rematch, but my head is aching over all this plotting and pondering. I have no idea how you(ncscswitch and other addicts) can keep your motivation up for going for game after game(and sometimes more at once). :-o
With 3 KO’s under my belt I am, however, ready to take on this forum’s most eager poster. I’m just so happy he’s scheduled for another match in between so I can regain my strength. (Btw, I DON’T think I can “handle” you, but I’m eager to find out just how bad you can beat me) :wink:
Actually there are more discrepancies than that down in the right corner of the map. But if you use the enhanced map for ABattlemap I think it is more identical to the board. (Can’t verify as I don’t have a board myself).
Btw, if I beat my friend in our e-mail AAR I’m ready to take you on mr big shot. (Yes, you seem like a big shot from the posts I’ve read.) That would mean I’ve won 3 out of 3 games played so far making me an UNDEFEATED MASTER… :-D