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    Posts made by Sankt Hallvard

    • RE: Can the US have naval superiority?

      By the time you guys are finished countering each other in the pacific Germany will own Africa, Europe(UK included) and Asia. And preparing invasions of America and Australia.

      posted in Axis & Allies Revised Edition
      S
      Sankt Hallvard
    • RE: Worth it?

      @U-505:

      And the most important part. Always bring the CV with the DD to destroy the Kwang TP. Always. No exceptions. Bringing the DD alone leaves you with a 15% chance to lose that battle. I have seen far too many battles in just ONE game (trihero, can you testify?) fall into the upper or lower 15% range to know that it’s not worth the risk of letting that TP survive. That TP must be sunk. Make absolutely sure that it is.

      I’m not disagreeing with you on this one. But it’s a ridiculous move! You send 28 ipcs worth of units to their deaths to take out a single unit worth 8.  :x

      posted in Axis & Allies Revised Edition
      S
      Sankt Hallvard
    • RE: Abattlemap for revised?

      @Jennifer:

      Is there a mapping program like abattlemap for revised out there?

      Yes. Abattlemap.  :-P

      Download the sea zone fix and the enhanced map while you’re at it.

      http://www.dicey.net/nuke/modules.php?name=Downloads&d_op=viewdownload&cid=1

      posted in Axis & Allies Revised Edition
      S
      Sankt Hallvard
    • RE: Russian winning strategy?

      I use mixed builds for every country. Maybe a little navy-poor when it comes to Russia and Germany but otherwise pretty mixied in regards of IPC spent on air/land/navy.

      For Russia that means buying offensive pieces early(when you can) and then all inf in the later stages of the game. If I can afford a fighter at some point(due to lack of axis pressure, or good dice somewhere giving me a breather) I buy one. I don’t think Russia can ever afford 2. (?)

      Early rounds: arm, inf.
      Middle rounds: art, inf, maybe a little arm or an extra fig
      Late rounds: inf, inf, inf.
      Last round: Battleship(s)

      posted in Axis & Allies Revised Edition
      S
      Sankt Hallvard
    • RE: Rules clarification

      @Jennifer:

      Can you take possession of allied territories you “liberated” provided their capital is occupied by the enemy?  (AKA, Moscow is in German hands, can USA take possession of Yakut and collect its income until Moscow is liberated?)

      I think my previous “NO” to this question followed a link should be given a short version explanation…  :-)

      Let’s assume Moscow has fallen… Then territories that are russian controlled remain so even if allied troops enter. But if Karelia(Russian owned) is controlled by Germany and is then liberated by UK it would be controlled by UK as the “liberator”(and you can claim income from it, build there etc.) If Moscow is liberated it will return to Russia.

      I found that a little strange, as one particularly strange situation can occur. Russia pushes for Berlin(common tactic) while Japan rushes for Moscow. Let’s assume the capitals fall about simultaneously. If Russia had captured the German territories in between and her own territories are not taken by either Japan or Germany it means Russia will “hold up” lots of income for all of these countries as the allies can not take control of them. In fact they have an incentive to retreat from these territories and let Japan conquer them so that they in return might move back in and “liberate”…

      That’s the short version. If you want more, follow the link I gave earlier.  :-)

      posted in Axis & Allies Revised Edition
      S
      Sankt Hallvard
    • RE: Rules clarification

      The answer to your last question is definitely “NO”. I had some problems accepting how that works in an actual game and petitioned for LH himself to make a change in the LHTR ruleset. For more info on my view on the matter you can read a thread between Octo and myself and at LH’s site, here: http://www.harrisgamedesign.com/phpBB2/viewtopic.php?t=836&sid=40484d3a699be4bcacab66bff3e20f27

      posted in Axis & Allies Revised Edition
      S
      Sankt Hallvard
    • RE: Rules question

      Ok, here is the deal regarding both your questions(which have received several erroneous answers):

      1. You can NOT retreat before a combat has begun. In phase 3 you make your combat moves, ie. move your chips around or write in a post: “combat moves as follows…” THEN in phase 4 you conduct all these combats, meaning you have to roll for at least 1 round of combat before you are given the option to retreat.

      From LHTR1.3:

      PHASE 4: CONDUCT COMBAT
      In this phase, you resolve combat in each space that contains your units and units from the opposing side. Complete all combat moves before resolving any combat. (An exception is an amphibious assault, in which sea combat must be handled before land combat. See “Special Combats” for more information.)

      2. If an attacker retreats or is destroyed in a naval battle leaving the defending fighters alive these fighters can move 1 space to a friendly territory to land. This fighter will “hover” in the sea zone until the end of non-combat move phase, in which it must land or be destroyed.

      So in your case those fighers can not participate in the defense of FIC in addition to defending the sea zone. Furthermore, they will drop from the skies and sink if you manage to capture FIC. (Unless he has another AC in one of the surrounding sea zones) Good move!

      posted in Axis & Allies Revised Edition
      S
      Sankt Hallvard
    • RE: Why I hate SBR!!!

      @Nix:

      I have stoped doing SBR on the PBEM-games, becuse i had some serious bad luck with them in a couple of my games……

      Lost 3 Bmb in 1 round trying to bomb Russia into submission (agaisnt sankt) That costed a lot…

      So no more SBR´s for me (if it´s a guarded IC)

      You fail to mention that those bombers went on several bombing raids for 6-7 turns prior to being shot down and evaded my AAs in a big way.

      I really dislike the bombing option as it puts too much power into the hands of luck. I hate lone trannies, AAs, SBRs(both ways), R1, G1 and slightly J1.

      posted in Axis & Allies Revised Edition
      S
      Sankt Hallvard
    • RE: Africa

      @Jennifer:

      The morale of the story is this:  Never forget the ultimate goal.  Having the land helps, but don’t make it the focus point of the war.  Also, strike at the enemy for strategically important land that is lightly defended.  (Aka, hit Caucasus, not Karelia on G1.)

      Are you talking about Classic here? Since attacking caucasus on G1 in revised takes quite a bit of effort and a great deal of luck to achieve anything at all.

      Africa in Classic is probably not worth it in the long run for the axis.
      Africa in Revised is a moneybooster for the axis.

      In the beginning the german navy is closer to Africa than the US. Exploit that.
      Later in the game Japan can easily put forces into Africa, especially if they control Caucasus.

      Egypt is a key territory that favors the axis, it blocks the allied troops taking the northern route.(which should be plan A for the allies as it also threatens s.europe, w.europe and eventually ukraine/balkans) If the allies are sending troops south of Sahara it’s good even still as it ties up more ships in a longer route. It would also free up the s.europe defense for other fronts. When the allies eventually overpower the axis the troops can be easily retreated through the middle-east and set up choke-points for the rest of Africa delaying the liberation and tying up allied troops/planes. And if the allies send that much IPCs into Africa Germany will have an easy time on the eastern front.

      What I’m saying is that in Revised the allies need to put considerably more IPCs into the Africa campaign to be successful than what the axis do. And when the delaying tactic for either side fails pulling the troops out is a far easier task for the axis than for the allies.

      posted in Axis & Allies Revised Edition
      S
      Sankt Hallvard
    • RE: What to do with my German Navy?

      You have at least 4 choices:

      1. German naval link-up. Look under the topic “Germany strategy concept” by Switch. This involves building an AC G1 and linking the baltic and med fleet in sz7 on G2.

      2. No naval build G1. This means your fleet is doomed one way or another. You can have them sit tight and hope for good dice against RAF or move them around stalling any allied landings for as long as possible. But it IS doomed.

      3. Buy an AC or 3+ trns or even a BB. This will keep your fleet alive longer. Use it actively to seek out allied navies. You can always split your force, move out single subs to “block” and attack the next round etc.

      4. Similar build as in 3, but sit tight. Yes, you can’t escape and will be boxed in but you will protect key german areas from an early invasion and can both protect and trade norway with your trn. You can also build more in later turns to further increase the navy/airforce the allies need to take it out. But keep in mind the baltic fleet is ultimately going to sink so don’t spend money that could be better spent elsewhere.

      posted in Axis & Allies Revised Edition
      S
      Sankt Hallvard
    • RE: What to do with my Japanese Navy?

      There was just way too much text in your “question” for me to get through it all. You seem to have a good grasp of the game, though, don’t know if you would need my input anyway. And I have never played with NAs so I don’t know how that will affect things. I’ll answer your questions at the end of the post, based on what I think is best.

      @Jeznob:

      Questions:
      What is the better target, Australia or the US BB and transport?
      Should I consider moving my Solomons Trans to sz 42 and then on to take Brazil and then South Africa?
      Is it worth sending a Japanese Carrier and/or a BB to the Med so early to help protect the German fleet?
      What is the fastest way to counter 2 allied IC’s in Asia when you start J2 with no forces on the mainland?
      Is it worth buying an extra German transport for the Med?

      1. Australia isn’t going anywhere, take the BB and transport first.
      2. No, don’t overextend by taking Brazil early in the game.
      3. Yes. But in this game it seems the allies aren’t going for a standard KGF which means the German navy should be safe alone. So: No.
      4. Build as many trannies as you can fill, make use of BB shots and fighters.
      5. Sometimes. And in your case it clearly is. Let Japan use her ships to bombard India/FIC and have Germany take control over and hold Africa.

      Also note that all my answers are situational, they’re what I’d normally choose but in given situations I might do the opposite.

      Good luck beating your dad!

      posted in Axis & Allies Revised Edition
      S
      Sankt Hallvard
    • RE: Sub question

      @JamesG:

      @Sankt:

      Or put another way; submerge = retreat. And sub retreat = submerge.

      It’s the same thing. Not 2 different choices.

      That is only true when a sub is attacked.  If the sub is the attacker, they can submerge OR retreat.  But if they retreat, they need to do so along with any other attacking units, per the normal rules for retreat.  And subs can submerge even if there are other units on their side that intend to continue fighting.

      I was answering the poster’s question regarding defending subs. They can’t ‘retreat’ as attacking units can. The way they retreat is by submersion and that alone. I think we all agree here, don’t add more confusion to the picture.  :-)

      posted in Axis & Allies Revised Edition
      S
      Sankt Hallvard
    • RE: A&A Revised Edition Clarrification

      2nd ed = Classic
      3rd ed = Revised

      I think…

      But what’s 1st ed?

      posted in Axis & Allies Revised Edition
      S
      Sankt Hallvard
    • RE: Sub question

      Or put another way; submerge = retreat. And sub retreat = submerge.

      It’s the same thing. Not 2 different choices.

      posted in Axis & Allies Revised Edition
      S
      Sankt Hallvard
    • RE: Spltting Up Attacking Forces

      @Axel:

      what IS possible? when you conquer a new territory with some land units, you can reinforce the new territory with units that have not been in combat that round! so, if you have a spare plane that didn’t engage in any combat? THEN you can land it there to secure the territory if you want - since this move is a total non combat move!

      Not even that is possible. From our “bible” LHTR 1.3:

      "Completing Air Units’ Move
      An air unit may end its move (“land”) in a territory that was friendly at the start of your turn. Air units cannot land in a hostile territory or in a territory you just captured. "

      posted in Axis & Allies Revised Edition
      S
      Sankt Hallvard
    • RE: Initial Observations about Revised

      @DarthMaximus:

      #2 - Navies are still largely irrelevant.  (direct correllation to #1A)

      This relates directly to what I have seen for many G1 purchases in the games posted and argued here.  Obviously I haven’t completed a game yet or played as the Axis, but I have a very strong hunch about G1 purchases.   8-)Â

      You are truly mistaken about the navies, although your other assessments are pretty accurate. You use G1 purchases as your example, I assume you mean that there is only one or a few options viable for Germany. That could not have been more wrong the way I see it. Germany can buy almost anything and make it work.

      Buy all inf. Sure, probably works. Nice defense, making a long-lasting game depending on Japan to crack Moscow(which it will).
      Buy an AC. Saves your baltic fleet at the expense of some territory at the eastern front. Might pay off.
      Buy 3+ trns. Threatens UK, saves your baltic fleet.
      Buy 2+ bombers. Seriously puts the brakes on US which will have to guard all their trannies with capital ships every round.
      Buy all arm. Will make the allies sweat and Russia crumble. Pray Japan can follow suit and you’ll have a quick victory.
      Buy 4 figs. Fortress Europe, you’ll be a tough nut to crack.
      Buy a BB and subs. You won’t get away with that one…

      posted in Axis & Allies Revised Edition
      S
      Sankt Hallvard
    • RE: Here's my situation, what would you do?

      Off the top of my head…

      Might it be a 4th alternative taking Borneo? Will that leave you less vulnerable to the mainland figs?

      Or a 5th alternative taking east indies? That will buy you one extra round before his fleet can reach you.

      Take either, reinforce with the subs(and more builds possibly). Build an IC?

      I have little practice with island hopping, to me it seems more important to secure Africa and reinforce the Russian/German front.

      posted in Axis & Allies Revised Edition
      S
      Sankt Hallvard
    • RE: Germany Strategy concept…

      Then I’m doing something wrong…

      And when I did land I got OBLITERATED.

      14 inf, BB shot, 9 figs, 1 bomber vs 9 inf, 2 art, 4 arm, 3 figs, AA

      Nix captures w.europe with 1 inf and 9 figs surviving…

      However, now I see he has entered only 8 inf, but even still.

      posted in Axis & Allies Revised Edition
      S
      Sankt Hallvard
    • RE: Germany Strategy concept…

      You underestimate the figs. I have Nix using them against me now with great success. Germany is sort of “weak”, but still a force of 10 figs keeps me on my toes all the time. With the range he can strike a lot of areas so whenever I stack I must consider that he can add an additional 10 figs to the combat. UK is slowed, and the US doesn’t have any troops in either Europe or Africa. I must admit I could have played US better, but Japan could have fared a lot better as well so I think a beefy luftwaffe isn’t such a bad idea after all.

      posted in Axis & Allies Revised Edition
      S
      Sankt Hallvard
    • RE: Edit Button?

      Some of us need the button…  :oops:

      BADLY!  :wink:

      posted in Website/Forum Discussion
      S
      Sankt Hallvard
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