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    Posts made by Sankt Hallvard

    • RE: Submarine Questions

      @Jennifer:

      1)  If your attacking submarine hits a defending submarine and no one is around to see it, does it still go boom?  (Seriously, if there’s no destroyer, does it also get a sneak attack, or is it gone?)

      2)  During combat phase can you sail a submarine under an enemy submarine?

      3)  During non-combat phase can you sail a submarine under an enemy submarine?

      All the above assume LHTR

      1. Go boom? They fire simultanteously, they both fire their torpedoes and hope for the best.
        Submarines
        All attacking and defending submarines present on the battle board fire in this step. If submarines are present on both sides, they are considered to fire simultaneously. Roll for attacking submarines before defending submarines. Submarines can fire only on sea units.

      2. Yes.
        Submarines
        Submarines may move through hostile sea zones as if they were friendly, and they do not have to engage enemy sea units in those zones. However, a submarine that ends its combat move in a hostile sea zone must enter combat. In addition, if a submarine enters a sea zone containing an enemy destroyer, it must end its movement there.

      3. No.
        Sea Units: Sea units can move through any friendly sea zone. They cannot move into or through hostile sea zones, except when the enemy forces consist of only submerged submarines.

      All quotes are LHTR.

      posted in Axis & Allies Revised Edition
      S
      Sankt Hallvard
    • RE: Norway

      I notice that most of you “trash-talk” Norway. I would like to state for the record that Norway rocks!

      For anyone who disagrees I’m willing to crack yer hoopla in a game of AAR here on the boards.

      8-)

      posted in Axis & Allies Revised Edition
      S
      Sankt Hallvard
    • RE: I wanna be rated!!!

      @ncscswitch:

      That is the problem DAAK had… multiple accounts, 1 user.

      Yeah, they didn’t know anything was wrong until Switchie here started climbing up their ladder. That certainly tipped them off that something wasn’t right.  :lol:

      Anyway, this is what he got out of it before he was caught: (Shamelessly quoting from Switch’s signature)

      Democracy = 2 wolves and a sheep voting on what’s for dinner…
      13-4, ranked 6th at DAAK.

      :mrgreen:

      posted in Axis & Allies Revised Edition
      S
      Sankt Hallvard
    • RE: I wanna be rated!!!

      I wouldn’t be too eager about it if I were you. You already rate yourself number 1, there’s only downhill from there.  :wink:

      posted in Axis & Allies Revised Edition
      S
      Sankt Hallvard
    • RE: Another KJF topic..

      @ajgundam5:

      If you don’t put an IC in India early on in a KJF strategy Japan will take it and you won’t be able to take it back without massive Russian support because Japan will probably have an IC on the Mainland and if they break through the Sinkiang IC (which you didn’t mention but is needed in a KJF) because of lack of support then they will have a big navy because of the Naval Race with the US you are proposing and if Russia went after the valuble German territories then the Eastern Front will be empty then your KJF strategy failed.  :-)

      Well, you just saved me the hassle of playtesting it.  :-P

      Though, losing India doesn’t seem like a big sacrifice to me. I’m not a big fan of buying early ICs with Japan myself, so that might be a way to counter it. India is easily retaken though with all Jap forces bound up in Bury. Unfortunately, you’re probably right. KJF doesn’t work, and there’s probably a reason why.

      posted in Axis & Allies Revised Edition
      S
      Sankt Hallvard
    • RE: Another KJF topic..

      Yes, I got some new ideas from a game I just played…

      This is what I propose:

      Have Russia and UK go “KGF”, stall Japan wherever possible but focus on getting your hands on German wealthy territories. Have US use their initial boats to contest Africa to keep UKs income up. Conserve and unite the pacific UK fleet. Unite the pearl fleet and add new elements to that US fleet using most of the US ipcs. If pearl was attacked, counterattack if possible. If that is not possible, I’m inclined to believe this tactic is not feasible.

      If money and circumstances permit you can build a UK factory in either India, SA or Australia. That’s highly conditional. What you must do, however, is use the british pacific fleet to exploit undefended or lightly defended Jap islands. All this while the US fleet stages outside Alaska/Canada. That will force Japan to make landings in Bury and possibly fend off US landings. Keep adding fleet elements to the US fleet and move troops to W.Canada.

      It is all a matter of balance, send just enough troops to secure or make Germany lose more IPCs than they gain in Africa. Have UK/Russia keep Germany in a stalemate. Keep the pressure up on the Canadian fleet.

      If Japan moves away from Japan it opens up a possbility for a direct invasion so make sure the US fleet has a few transports, troops and air units to pose a real threat. With this threat the UK fleet operating south should have pretty much free hands to take what they want. Japan should never be able to afford to split their fleet or move it south to attack. (Watch out for strafes that do not pull them out of position)

      Hopefully Japan will be busy dealing with US while their income slowly decreases and UKs increases. At the right time they might be pushed out of the Asian mainland. While Germany are in no way endangered at this point, I don’t see them posing an imminent threat to Russia either. I’m going to give this a try myself some time in the near future.

      posted in Axis & Allies Revised Edition
      S
      Sankt Hallvard
    • RE: After losing main capital, can you still buy if you have an I.C. elsewhere?

      @ncscswitch:

      Ah, found it…Â

      It is a matter of terminology.  Specifically, the terms now used are “collect” instead of the old “raid”

      Here is the excerpt from LHTR…

      Capturing and Liberating Capitals
      If you capture a territory containing an enemy capital (Washington, Moscow, London, Berlin, or Tokyo), follow the same procedure as for capturing a territory. Add the captured territory’s income value to your national production. In addition, you collect all unspent IPCs from the former owner of the captured capital.

      Notice that it says that you COLLECT income (emphasis added above), you do not raid it, seize it, or anything else, you COLLECT it.

      Then there is this…

      PHASE 7: COLLECT INCOME
      In this phase, you earn production income to finance future attacks and strategies. Look up your power’s national production level (indicated by your control marker) on the National Production Chart, and collect that number of IPCs from the bank. Double-check your income by counting up the value of all the territories you control.

      If your capital is under an enemy power’s control, you cannot collect income. A power cannot lend or give IPCs to another power, even if both powers are on the same side.

      So… since you COLLECT the IPC’s held by the enemy if you take their capital, and if you CANNOT COLLECT income when your own capital is enemy held… you do NOT get the money for taking an enemy capital when your own has fallen.

      Sorry, Switch, but you are using these excerpts wrong. You can’t just look at the wording “collect”. That’s misleading, whatever terminology you use it happens in different phases. Phase 7 is just called “collect income” in which you collect income for your territories. You can not draw the conclusion that because the words coincide a “raid” of money is prohibited.

      All the rules state is that you skip all phases but CM and NCM. It is NOT wrong to seize(or collect if you wish) money during those phases. It is during phase 7 you can’t collect income.

      posted in Axis & Allies Revised Edition
      S
      Sankt Hallvard
    • RE: After losing main capital, can you still buy if you have an I.C. elsewhere?

      @Nix:

      So, Sankt it has become a matter of “honor” right ?   :roll:  :roll:  :roll:     :-D

      YEAH!

      Honestly… no.  :-)

      I could be wrong as always, but as far as I can see our local rules-guru is wrong this time. Doesn’t hurt to unite the rules interpretations before you might need them.

      Btw, Nix, how long is our game on hold?  :-P

      posted in Axis & Allies Revised Edition
      S
      Sankt Hallvard
    • RE: After losing main capital, can you still buy if you have an I.C. elsewhere?

      1. It happened to Jen once. (or so she claims!)
      2. It’s about rules-question-answering-credibility…

      Yeah, this has to be looked thoroughly into!  :-D

      posted in Axis & Allies Revised Edition
      S
      Sankt Hallvard
    • RE: After losing main capital, can you still buy if you have an I.C. elsewhere?

      @ShadowHAwk:

      So the money is not lost it goes to the capturing player that cant do anything with it but can hold onto it. It can make a difference if the capital is librated since you can then buy immediately.

      I concur with SH. There is nothing in the rules stating you can’t seize money during your turn even if you have no capital. You sack the money during combat movement phase. Clearly the money aren’t added to Tokyo’s treasury, but surely the Jap tank commander can hold the money until such time Tokyo should be liberated.

      posted in Axis & Allies Revised Edition
      S
      Sankt Hallvard
    • RE: After losing main capital, can you still buy if you have an I.C. elsewhere?

      @Nix:

      damn, defeated by the “it´s in the rules” argument….

      Sankt that is soo old…   :-P

      Yeah, I know. I felt like I was crashing your party with all your wild theories and misconceptions. Then I felt obligated to do just that so you wouldn’t entangle yourselves in an even larger mess you couldn’t get out of.

      All good intentions, baby!  :-D

      posted in Axis & Allies Revised Edition
      S
      Sankt Hallvard
    • RE: Battleship question

      Ok, now that we’re competing to come up with the simplest explanation…  :-P

      … I have another one:

      The british fleet commander sends his fleet(BB, 2 subs, 1 loaded trn) to capture the German beaches. However, the fleet encounters German subs. While the transport escapes to offload its units the BB is held back and must defend itself. The subs are sunk, but the big guns are still smoking and in need of a reload as the men charge the beaches. In other words the BB can’t both fend off 2 angry German subs and provide cover-fire for the troops.  :-)

      If you want the cover-fire the transport will have to wait in cover of the BB and attack later. (ie. the next turn)

      posted in Axis & Allies Revised Edition
      S
      Sankt Hallvard
    • RE: After losing main capital, can you still buy if you have an I.C. elsewhere?

      @Jennifer:

      @ShadowHAwk:

      You lose your capital and after that you take an opponents capital.
      Since you get his ipc’s you got some to buy with. Although this will be a verry strange situation for instance.

      I saw it once.  Japan took Russia after America took Japan.

      Actually you skip all phases but combat moves and NCMs, meaning you can’t collect income, and in answer to the original poster’s question - you can’t make purchases at all even if you should happen to sack some money meanwhile. This is from LHTR(box rules might say otherwise):

      The former owner of the captured capital is still in the game but cannot collect income from any territories he or she still controls and cannot buy new units nor research technologies until the capital is liberated. That player skips all but the combat move, conduct combat, and noncombat move phases. If that power or one on its side liberates the capital, the owning player can once again collect income from territories he or she controls, including territories reverting control to him or her. Even so, the player cannot yet purchase new units. It’s a long road back from losing a capital.

      posted in Axis & Allies Revised Edition
      S
      Sankt Hallvard
    • RE: Battleship question

      Sorry, mate, but I can’t make myself understand how you can still miss this…  :|

      In the combat movement phase you must either move your BB or not. If you move it in this phase it is a combat move and you can’t move it in the non-combat movement phase. In this phase you declare all your combats, meaning your BB will have to be assigned to the sea battle. It can NOT be present in the sea battle without participating. Therefore you can’t assign it to do shore bombardment.

      If you move it in the non-combat movement phase that is ok, but that also means it can’t conduct bombardment(which is a combat move).

      If it is still unclear you will need to be more specific as I feel I’m just repeating myself here…  :-)

      posted in Axis & Allies Revised Edition
      S
      Sankt Hallvard
    • RE: Battleship question

      No, you still can’t do that. It’s because of the battle sequence. First you declare combats, THEN you act them out. And has already been stated you have to clear the sea zone before you can execute the amphibious assault. Therefore you can’t assign any ships to partake in the land battle. The exception being unloading trns of course.

      posted in Axis & Allies Revised Edition
      S
      Sankt Hallvard
    • RE: Why Nine victory cities

      Nothing but total world domination for me!

      posted in Axis & Allies Revised Edition
      S
      Sankt Hallvard
    • RE: Battleship question

      No, you can’t. All naval combats prior to an amphibious assault must be carried out before the amphibious battle can commence. And any ships involved in naval combat can not participate in the land battle that turn.

      Btw, is this Question Day in the revised section or something?  :-P

      posted in Axis & Allies Revised Edition
      S
      Sankt Hallvard
    • RE: German focus?

      I’m sorry to say, but your plan won’t fly Aretaku.

      Neglecting the eastern front will get you into all sorts of trouble, most importantly lack of funds. Going after UK is highly situational, if the US goes for a pacific campaign and UK starts off with an Indian IC you could have a shot. So you need to make a more or less regular G1 opener so you don’t give your plan away. That means building an AC for the baltic and land troops for an impression of a “standard” opening. You could replace the land troops with air units, either 2 bombers with a bid or 2 figs. Doing so might force the Allied players to give up their KJF and thus put you back to zero. Then in G2 you can either mass more air trying to give an impression of defending yourself or go all out on trannies. If the UK went for the indian IC you might be able to hold out for one more round, then in G3 pump out the trannies and pray you can take out London in one or two attempts. Your airforce might be enough to deter a US insertion. In doing so, though, you will have Russia at Berlin’s doorstep, most of your airforce lost in operation Sea Lion and minimal land troops scattered around. At any time the US can easily counter your plan by inserting troops into Africa, reinforcing London or retake it after you might have taken it.

      But you never know till you try, give it a shot!

      posted in Axis & Allies Revised Edition
      S
      Sankt Hallvard
    • RE: Rule Question concerning Air Unit Retreat (LHTR)

      @the_sponge:

      Does this mean, that in a normal land battle, I can retreat all fighters at once, even if my land
      units continue the assault?

      No. LHTR clearly states you have to retreat all units or press attack. The only exception is in an amphibious battle where land units will have to continue fighting while the air force scuttles back home.

      I understand that Trihero sort of outranks me on this forum, but I can’t figure out how he got that interpretation of his. Though, I have been known to err in the past.  :-P

      posted in Axis & Allies Revised Edition
      S
      Sankt Hallvard
    • RE: Rule Question concerning Air Unit Retreat (LHTR)

      Hello sponge,

      No, I’m afraid your interpretation is wrong. You have to retreat ALL units or press attack, amphibious assault is the only exception.

      Quoting LHTR1.3:

      Attacker Retreats

      The attacker can retreat during this step. The attacker may retreat only if enemy units remain on the battle board. All attacking units must retreat at the same time (except air units in amphibious assaults – see note below).

      And no, a defender can’t retreat.

      posted in Axis & Allies Revised Edition
      S
      Sankt Hallvard
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